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  1. // ACE Advanced Ballistics
  2. ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. ace_advanced_ballistics_bulletTraceEnabled = true;
  5. ace_advanced_ballistics_enabled = true;
  6. ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. ace_advanced_fatigue_enabled = true;
  11. ace_advanced_fatigue_enableStaminaBar = true;
  12. ace_advanced_fatigue_loadFactor = 0.735293;
  13. ace_advanced_fatigue_performanceFactor = 5;
  14. ace_advanced_fatigue_recoveryFactor = 5;
  15. ace_advanced_fatigue_swayFactor = 1;
  16. ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. ace_advanced_throwing_enabled = true;
  20. ace_advanced_throwing_enablePickUp = true;
  21. ace_advanced_throwing_enablePickUpAttached = true;
  22. ace_advanced_throwing_showMouseControls = true;
  23. ace_advanced_throwing_showThrowArc = true;
  24.  
  25. // ACE Arsenal
  26. ace_arsenal_allowDefaultLoadouts = true;
  27. ace_arsenal_allowSharedLoadouts = true;
  28. ace_arsenal_camInverted = false;
  29. ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = false;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. ace_captives_allowHandcuffOwnSide = true;
  36. ace_captives_allowSurrender = true;
  37. ace_captives_requireSurrender = 2;
  38. ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. ace_common_allowFadeMusic = true;
  42. ace_common_checkPBOsAction = 0;
  43. ace_common_checkPBOsCheckAll = false;
  44. ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. ace_noradio_enabled = true;
  50. ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. ace_cookoff_ammoCookoffDuration = 0.2;
  54. ace_cookoff_enable = true;
  55. ace_cookoff_enableAmmobox = true;
  56. ace_cookoff_enableAmmoCookoff = true;
  57. ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. ace_explosives_explodeOnDefuse = true;
  61. ace_explosives_punishNonSpecialists = true;
  62. ace_explosives_requireSpecialist = true;
  63.  
  64. // ACE Fragmentation Simulation
  65. ace_frag_enabled = true;
  66. ace_frag_maxTrack = 10;
  67. ace_frag_maxTrackPerFrame = 10;
  68. ace_frag_reflectionsEnabled = true;
  69. ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. ace_goggles_effects = 2;
  73. ace_goggles_showInThirdPerson = true;
  74.  
  75. // ACE Hearing
  76. ace_hearing_autoAddEarplugsToUnits = true;
  77. ace_hearing_disableEarRinging = false;
  78. ace_hearing_earplugsVolume = 0.4;
  79. ace_hearing_enableCombatDeafness = true;
  80. ace_hearing_enabledForZeusUnits = true;
  81. ace_hearing_unconsciousnessVolume = 0.3;
  82.  
  83. // ACE Interaction
  84. ace_interaction_disableNegativeRating = true;
  85. ace_interaction_enableMagazinePassing = true;
  86. ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = true;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 1;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. ace_cargo_enable = true;
  108. ace_cargo_loadTimeCoefficient = 5;
  109. ace_cargo_paradropTimeCoefficent = 2.5;
  110. ace_rearm_level = 0;
  111. ace_rearm_supply = 0;
  112. ace_refuel_hoseLength = 12;
  113. ace_refuel_rate = 1;
  114. ace_repair_addSpareParts = true;
  115. ace_repair_autoShutOffEngineWhenStartingRepair = false;
  116. ace_repair_consumeItem_toolKit = 0;
  117. ace_repair_displayTextOnRepair = true;
  118. ace_repair_engineerSetting_fullRepair = 2;
  119. ace_repair_engineerSetting_repair = 1;
  120. ace_repair_engineerSetting_wheel = 0;
  121. ace_repair_fullRepairLocation = 3;
  122. ace_repair_repairDamageThreshold = 0.6;
  123. ace_repair_repairDamageThreshold_engineer = 0.4;
  124. ace_repair_wheelRepairRequiredItems = 1;
  125.  
  126. // ACE Magazine Repack
  127. ace_magazinerepack_timePerAmmo = 1.5;
  128. ace_magazinerepack_timePerBeltLink = 8;
  129. ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. ace_map_BFT_Enabled = false;
  133. ace_map_BFT_HideAiGroups = true;
  134. ace_map_BFT_Interval = 1;
  135. ace_map_BFT_ShowPlayerNames = false;
  136. ace_map_DefaultChannel = 0;
  137. ace_map_mapGlow = true;
  138. ace_map_mapIllumination = true;
  139. ace_map_mapLimitZoom = false;
  140. ace_map_mapShake = true;
  141. ace_map_mapShowCursorCoordinates = false;
  142. ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. ace_map_gestures_enabled = true;
  148. ace_map_gestures_interval = 0.03;
  149. ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. ace_medical_ai_enabledFor = 2;
  158. ace_medical_AIDamageThreshold = 1;
  159. ace_medical_allowLitterCreation = true;
  160. ace_medical_allowUnconsciousAnimationOnTreatment = true;
  161. ace_medical_amountOfReviveLives = 1;
  162. ace_medical_bleedingCoefficient = 1;
  163. ace_medical_blood_enabledFor = 2;
  164. ace_medical_consumeItem_PAK = 0;
  165. ace_medical_consumeItem_SurgicalKit = 0;
  166. ace_medical_convertItems = 0;
  167. ace_medical_delayUnconCaptive = 2.62924;
  168. ace_medical_enableAdvancedWounds = true;
  169. ace_medical_enableFor = 1;
  170. ace_medical_enableOverdosing = true;
  171. ace_medical_enableRevive = 2;
  172. ace_medical_enableScreams = true;
  173. ace_medical_enableUnconsciousnessAI = 1;
  174. ace_medical_enableVehicleCrashes = true;
  175. ace_medical_healHitPointAfterAdvBandage = false;
  176. ace_medical_increaseTrainingInLocations = true;
  177. ace_medical_keepLocalSettingsSynced = true;
  178. ace_medical_level = 2;
  179. ace_medical_litterCleanUpDelay = -1;
  180. ace_medical_litterSimulationDetail = 4;
  181. ace_medical_maxReviveTime = 120;
  182. ace_medical_medicSetting = 2;
  183. ace_medical_medicSetting_basicEpi = 1;
  184. ace_medical_medicSetting_PAK = 1;
  185. ace_medical_medicSetting_SurgicalKit = 1;
  186. ace_medical_menu_allow = 1;
  187. ace_medical_menu_maxRange = 3;
  188. ace_medical_menu_openAfterTreatment = true;
  189. ace_medical_menu_useMenu = 1;
  190. ace_medical_menuTypeStyle = 0;
  191. ace_medical_menuTypeStyleSelf = true;
  192. ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. ace_medical_painCoefficient = 1;
  194. ace_medical_painEffectType = 1;
  195. ace_medical_painIsOnlySuppressed = true;
  196. ace_medical_playerDamageThreshold = 1;
  197. ace_medical_preventInstaDeath = false;
  198. ace_medical_remoteControlledAI = true;
  199. ace_medical_useCondition_PAK = 0;
  200. ace_medical_useCondition_SurgicalKit = 0;
  201. ace_medical_useLocation_basicEpi = 0;
  202. ace_medical_useLocation_PAK = 3;
  203. ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Mk6 Mortar
  206. ace_mk6mortar_airResistanceEnabled = true;
  207. ace_mk6mortar_allowCompass = true;
  208. ace_mk6mortar_allowComputerRangefinder = true;
  209. ace_mk6mortar_useAmmoHandling = true;
  210.  
  211. // ACE Name Tags
  212. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  213. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  214. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  215. ace_nametags_nametagColorMain = [1,1,1,1];
  216. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  217. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  218. ace_nametags_playerNamesMaxAlpha = 0.8;
  219. ace_nametags_playerNamesViewDistance = 5;
  220. ace_nametags_showCursorTagForVehicles = false;
  221. ace_nametags_showNamesForAI = false;
  222. ace_nametags_showPlayerNames = 1;
  223. ace_nametags_showPlayerRanks = true;
  224. ace_nametags_showSoundWaves = 1;
  225. ace_nametags_showVehicleCrewInfo = true;
  226. ace_nametags_tagSize = 2;
  227.  
  228. // ACE Nightvision
  229. ace_nightvision_aimDownSightsBlur = 0.1;
  230. ace_nightvision_disableNVGsWithSights = false;
  231. ace_nightvision_effectScaling = 1;
  232. ace_nightvision_fogScaling = 0.1;
  233. ace_nightvision_noiseScaling = 1;
  234. ace_nightvision_shutterEffects = true;
  235.  
  236. // ACE Overheating
  237. ace_overheating_displayTextOnJam = true;
  238. ace_overheating_enabled = true;
  239. ace_overheating_overheatingDispersion = true;
  240. ace_overheating_showParticleEffects = true;
  241. ace_overheating_showParticleEffectsForEveryone = true;
  242. ace_overheating_unJamFailChance = 0.0505054;
  243. ace_overheating_unJamOnreload = false;
  244.  
  245. // ACE Pointing
  246. ace_finger_enabled = true;
  247. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  248. ace_finger_indicatorForSelf = true;
  249. ace_finger_maxRange = 4;
  250.  
  251. // ACE Pylons
  252. ace_pylons_enabledForZeus = true;
  253. ace_pylons_enabledFromAmmoTrucks = true;
  254. ace_pylons_rearmNewPylons = false;
  255. ace_pylons_requireEngineer = false;
  256. ace_pylons_requireToolkit = true;
  257. ace_pylons_searchDistance = 15;
  258. ace_pylons_timePerPylon = 5;
  259.  
  260. // ACE Quick Mount
  261. ace_quickmount_distance = 3;
  262. ace_quickmount_enabled = true;
  263. ace_quickmount_enableMenu = 3;
  264. ace_quickmount_priority = 0;
  265. ace_quickmount_speed = 18;
  266.  
  267. // ACE Respawn
  268. ace_respawn_removeDeadBodiesDisconnected = true;
  269. ace_respawn_savePreDeathGear = true;
  270.  
  271. // ACE Scopes
  272. ace_scopes_correctZeroing = true;
  273. ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  274. ace_scopes_defaultZeroRange = 100;
  275. ace_scopes_enabled = true;
  276. ace_scopes_forceUseOfAdjustmentTurrets = false;
  277. ace_scopes_overwriteZeroRange = false;
  278. ace_scopes_simplifiedZeroing = false;
  279. ace_scopes_useLegacyUI = false;
  280. ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  281. ace_scopes_zeroReferenceHumidity = 0;
  282. ace_scopes_zeroReferenceTemperature = 15;
  283.  
  284. // ACE Spectator
  285. ace_spectator_enableAI = true;
  286. ace_spectator_restrictModes = 0;
  287. ace_spectator_restrictVisions = 0;
  288.  
  289. // ACE Switch Units
  290. ace_switchunits_enableSafeZone = true;
  291. ace_switchunits_enableSwitchUnits = false;
  292. ace_switchunits_safeZoneRadius = 100;
  293. ace_switchunits_switchToCivilian = false;
  294. ace_switchunits_switchToEast = false;
  295. ace_switchunits_switchToIndependent = false;
  296. ace_switchunits_switchToWest = false;
  297.  
  298. // ACE Tagging
  299. ace_tagging_quickTag = 1;
  300.  
  301. // ACE Uncategorized
  302. ace_fastroping_requireRopeItems = true;
  303. ace_gforces_enabledFor = 1;
  304. ace_hitreactions_minDamageToTrigger = 0.1;
  305. ace_inventory_inventoryDisplaySize = 0;
  306. ace_laser_dispersionCount = 2;
  307. ace_microdagr_mapDataAvailable = 2;
  308. ace_microdagr_waypointPrecision = 3;
  309. ace_optionsmenu_showNewsOnMainMenu = true;
  310. ace_overpressure_distanceCoefficient = 1;
  311.  
  312. // ACE User Interface
  313. ace_ui_allowSelectiveUI = true;
  314. ace_ui_ammoCount = false;
  315. ace_ui_ammoType = true;
  316. ace_ui_commandMenu = true;
  317. ace_ui_firingMode = true;
  318. ace_ui_groupBar = false;
  319. ace_ui_gunnerAmmoCount = true;
  320. ace_ui_gunnerAmmoType = true;
  321. ace_ui_gunnerFiringMode = true;
  322. ace_ui_gunnerLaunchableCount = true;
  323. ace_ui_gunnerLaunchableName = true;
  324. ace_ui_gunnerMagCount = true;
  325. ace_ui_gunnerWeaponLowerInfoBackground = true;
  326. ace_ui_gunnerWeaponName = true;
  327. ace_ui_gunnerWeaponNameBackground = true;
  328. ace_ui_gunnerZeroing = true;
  329. ace_ui_magCount = true;
  330. ace_ui_soldierVehicleWeaponInfo = true;
  331. ace_ui_staminaBar = true;
  332. ace_ui_stance = true;
  333. ace_ui_throwableCount = true;
  334. ace_ui_throwableName = true;
  335. ace_ui_vehicleAltitude = true;
  336. ace_ui_vehicleCompass = true;
  337. ace_ui_vehicleDamage = true;
  338. ace_ui_vehicleFuelBar = true;
  339. ace_ui_vehicleInfoBackground = true;
  340. ace_ui_vehicleName = true;
  341. ace_ui_vehicleNameBackground = true;
  342. ace_ui_vehicleRadar = true;
  343. ace_ui_vehicleSpeed = true;
  344. ace_ui_weaponLowerInfoBackground = true;
  345. ace_ui_weaponName = true;
  346. ace_ui_weaponNameBackground = true;
  347. ace_ui_zeroing = true;
  348.  
  349. // ACE Vehicle Lock
  350. ace_vehiclelock_defaultLockpickStrength = 10;
  351. ace_vehiclelock_lockVehicleInventory = false;
  352. ace_vehiclelock_vehicleStartingLockState = -1;
  353.  
  354. // ACE View Distance Limiter
  355. ace_viewdistance_enabled = true;
  356. ace_viewdistance_limitViewDistance = 12000;
  357. ace_viewdistance_objectViewDistanceCoeff = 5;
  358. ace_viewdistance_viewDistanceAirVehicle = 0;
  359. ace_viewdistance_viewDistanceLandVehicle = 0;
  360. ace_viewdistance_viewDistanceOnFoot = 0;
  361.  
  362. // ACE Weapons
  363. ace_common_persistentLaserEnabled = true;
  364. ace_laserpointer_enabled = true;
  365. ace_reload_displayText = true;
  366. ace_weaponselect_displayText = true;
  367.  
  368. // ACE Weather
  369. ace_weather_enabled = true;
  370. ace_weather_updateInterval = 60;
  371. ace_weather_windSimulation = true;
  372.  
  373. // ACE Wind Deflection
  374. ace_winddeflection_enabled = true;
  375. ace_winddeflection_simulationInterval = 0.05;
  376. ace_winddeflection_vehicleEnabled = true;
  377.  
  378. // ACE Zeus
  379. ace_zeus_autoAddObjects = false;
  380. ace_zeus_canCreateZeus = -1;
  381. ace_zeus_radioOrdnance = false;
  382. ace_zeus_remoteWind = false;
  383. ace_zeus_revealMines = 0;
  384. ace_zeus_zeusAscension = false;
  385. ace_zeus_zeusBird = true;
  386.  
  387. // ACEX Field Rations
  388. acex_field_rations_affectAdvancedFatigue = true;
  389. acex_field_rations_enabled = true;
  390. acex_field_rations_hudShowLevel = 0;
  391. acex_field_rations_hudTransparency = -1;
  392. acex_field_rations_hudType = 1;
  393. acex_field_rations_hungerSatiated = 1;
  394. acex_field_rations_thirstQuenched = 1;
  395. acex_field_rations_timeWithoutFood = 2;
  396. acex_field_rations_timeWithoutWater = 2;
  397.  
  398. // ACEX Fortify
  399. acex_fortify_settingHint = 2;
  400.  
  401. // ACEX Headless
  402. acex_headless_delay = 15;
  403. acex_headless_enabled = false;
  404. acex_headless_endMission = 0;
  405. acex_headless_log = false;
  406. acex_headless_transferLoadout = 0;
  407.  
  408. // ACEX Sitting
  409. acex_sitting_enable = true;
  410.  
  411. // ACEX View Restriction
  412. acex_viewrestriction_mode = 1;
  413. acex_viewrestriction_modeSelectiveAir = 1;
  414. acex_viewrestriction_modeSelectiveFoot = 1;
  415. acex_viewrestriction_modeSelectiveLand = 1;
  416. acex_viewrestriction_modeSelectiveSea = 1;
  417. acex_viewrestriction_preserveView = false;
  418.  
  419. // ACEX Volume
  420. acex_volume_enabled = false;
  421. acex_volume_fadeDelay = 1;
  422. acex_volume_lowerInVehicles = false;
  423. acex_volume_reduction = 5;
  424. acex_volume_remindIfLowered = false;
  425. acex_volume_showNotification = true;
  426.  
  427. // Achilles - Available Factions
  428. Achilles_var_BLU_CTRG_F = true;
  429. Achilles_var_BLU_F = true;
  430. Achilles_var_BLU_G_F = true;
  431. Achilles_var_BLU_GEN_F = true;
  432. Achilles_var_BLU_T_F = true;
  433. Achilles_var_CIV_F = true;
  434. Achilles_var_CIV_IDAP_F = true;
  435. Achilles_var_FIR_AWS_ENEMY_F = true;
  436. Achilles_var_FIR_AWS_FRND_F = true;
  437. Achilles_var_IND_C_F = true;
  438. Achilles_var_IND_F = true;
  439. Achilles_var_IND_G_F = true;
  440. Achilles_var_Interactive_F = true;
  441. Achilles_var_LOP_AA = true;
  442. Achilles_var_LOP_AFR = true;
  443. Achilles_var_LOP_AFR_Civ = true;
  444. Achilles_var_LOP_AFR_OPF = true;
  445. Achilles_var_LOP_AM = true;
  446. Achilles_var_LOP_AM_OPF = true;
  447. Achilles_var_LOP_BH = true;
  448. Achilles_var_LOP_CDF = true;
  449. Achilles_var_LOP_ChDKZ = true;
  450. Achilles_var_LOP_CHR_Civ = true;
  451. Achilles_var_LOP_IA = true;
  452. Achilles_var_LOP_IRA = true;
  453. Achilles_var_LOP_IRAN = true;
  454. Achilles_var_LOP_ISTS = true;
  455. Achilles_var_LOP_ISTS_OPF = true;
  456. Achilles_var_LOP_NAPA = true;
  457. Achilles_var_LOP_PESH = true;
  458. Achilles_var_LOP_PESH_IND = true;
  459. Achilles_var_LOP_PMC = true;
  460. Achilles_var_LOP_RACS = true;
  461. Achilles_var_LOP_SLA = true;
  462. Achilles_var_LOP_TAK_Civ = true;
  463. Achilles_var_LOP_TKA = true;
  464. Achilles_var_LOP_UA = true;
  465. Achilles_var_LOP_UKR = true;
  466. Achilles_var_LOP_UN = true;
  467. Achilles_var_LOP_US = true;
  468. Achilles_var_LOP_UVF = true;
  469. Achilles_var_NSWDG_Gen3_Units = true;
  470. Achilles_var_OPF_F = true;
  471. Achilles_var_OPF_G_F = true;
  472. Achilles_var_OPF_T_F = true;
  473. Achilles_var_OPF_V_F = true;
  474. Achilles_var_rhs_faction_insurgents = true;
  475. Achilles_var_rhs_faction_msv = true;
  476. Achilles_var_rhs_faction_rva = true;
  477. Achilles_var_rhs_faction_socom = true;
  478. Achilles_var_rhs_faction_tv = true;
  479. Achilles_var_rhs_faction_usaf = true;
  480. Achilles_var_rhs_faction_usarmy = true;
  481. Achilles_var_rhs_faction_usarmy_d = true;
  482. Achilles_var_rhs_faction_usarmy_wd = true;
  483. Achilles_var_rhs_faction_usmc = true;
  484. Achilles_var_rhs_faction_usmc_d = true;
  485. Achilles_var_rhs_faction_usmc_wd = true;
  486. Achilles_var_rhs_faction_usn = true;
  487. Achilles_var_rhs_faction_vdv = true;
  488. Achilles_var_rhs_faction_vdv_45 = true;
  489. Achilles_var_rhs_faction_vmf = true;
  490. Achilles_var_rhs_faction_vpvo = true;
  491. Achilles_var_rhs_faction_vv = true;
  492. Achilles_var_rhs_faction_vvs = true;
  493. Achilles_var_rhs_faction_vvs_c = true;
  494. Achilles_var_rhsgref_faction_cdf_air = true;
  495. Achilles_var_rhsgref_faction_cdf_air_b = true;
  496. Achilles_var_rhsgref_faction_cdf_ground = true;
  497. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  498. Achilles_var_rhsgref_faction_cdf_ng = true;
  499. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  500. Achilles_var_rhsgref_faction_chdkz = true;
  501. Achilles_var_rhsgref_faction_chdkz_g = true;
  502. Achilles_var_rhsgref_faction_hidf = true;
  503. Achilles_var_rhsgref_faction_nationalist = true;
  504. Achilles_var_rhsgref_faction_tla = true;
  505. Achilles_var_rhsgref_faction_un = true;
  506. Achilles_var_rhssaf_faction_airforce = true;
  507. Achilles_var_rhssaf_faction_army = true;
  508. Achilles_var_rhssaf_faction_un = true;
  509. Achilles_var_SOAR = true;
  510. Achilles_var_TFRF = true;
  511. Achilles_var_USArmy = true;
  512. Achilles_var_Virtual_F = true;
  513.  
  514. // Achilles - Available Modules
  515. Achilles_var_Achilles_ACE_Heal_Module = true;
  516. Achilles_var_Achilles_ACE_Injury_Module = true;
  517. Achilles_var_Achilles_AddECM_Module = true;
  518. Achilles_var_Achilles_Animation_Module = true;
  519. Achilles_var_Achilles_Attach_To_Module = true;
  520. Achilles_var_Achilles_Bind_Variable_Module = true;
  521. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  522. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  523. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  524. Achilles_var_Achilles_CAS_Module = true;
  525. Achilles_var_Achilles_Change_Ability_Module = true;
  526. Achilles_var_Achilles_Change_Altitude_Module = true;
  527. Achilles_var_Achilles_Chatter_Module = true;
  528. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  529. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  530. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  531. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  532. Achilles_var_Achilles_Earthquake_Module = true;
  533. Achilles_var_Achilles_Hide_Objects_Module = true;
  534. Achilles_var_Achilles_IED_Module = true;
  535. Achilles_var_Achilles_Make_Invincible_Module = true;
  536. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  537. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  538. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  539. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  540. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  541. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  542. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  543. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  544. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  545. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  546. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  547. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  548. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  549. Achilles_var_Achilles_Module_Rotation = true;
  550. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  551. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  552. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  553. Achilles_var_Achilles_Module_Spawn_Effects = true;
  554. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  555. Achilles_var_Achilles_Module_Spawn_Intel = true;
  556. Achilles_var_Achilles_Module_Supply_Drop = true;
  557. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  558. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  559. Achilles_var_Achilles_Nuke_Module = true;
  560. Achilles_var_Achilles_Set_Date_Module = true;
  561. Achilles_var_Achilles_Set_Height_Module = true;
  562. Achilles_var_Achilles_Set_Weather_Module = true;
  563. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  564. Achilles_var_Achilles_SuicideBomber_Module = true;
  565. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  566. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  567. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  568. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  569. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  570. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  571. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  572. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  573. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  574. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  575. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  576. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  577. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  578. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  579. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  580. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  581. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  582. Achilles_var_Ares_Module_Player_Teleport = true;
  583. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  584. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  585. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  586. Achilles_var_Ares_Module_Spawn_Submarine = true;
  587. Achilles_var_Ares_Module_Spawn_Trawler = true;
  588. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  589. Achilles_var_Ares_Module_Zeus_Hint = true;
  590. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  591. Achilles_var_Ares_Module_Zeus_Visibility = true;
  592. Achilles_var_ModulePunishment_F = true;
  593.  
  594. // Achilles - Curator Vision Modes
  595. achilles_curator_vision_blackhot = true;
  596. achilles_curator_vision_blackhotgreencold = true;
  597. achilles_curator_vision_blackhotredcold = true;
  598. achilles_curator_vision_greenhotcold = true;
  599. achilles_curator_vision_nvg = true;
  600. achilles_curator_vision_redgreen = true;
  601. achilles_curator_vision_redhot = true;
  602. achilles_curator_vision_whitehot = true;
  603. achilles_curator_vision_whitehotredcold = true;
  604.  
  605. // Achilles - Debug
  606. Achilles_Debug_Output_Enabled = false;
  607.  
  608. // Achilles - Module Defaults
  609. Achilles_var_setRadioFrequenciesLR_Default = "50";
  610. Achilles_var_setRadioFrequenciesSR_Default = "150";
  611.  
  612. // Achilles - User Interface
  613. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  614. Achilles_var_moduleTreeCollapse = true;
  615. Achilles_var_moduleTreeDLC = true;
  616. Achilles_var_moduleTreeHelmet = false;
  617. Achilles_var_moduleTreeSearchPatch = false;
  618.  
  619. // ACRE2
  620. acre_sys_core_fullDuplex = false;
  621. acre_sys_core_ignoreAntennaDirection = false;
  622. acre_sys_core_interference = true;
  623. acre_sys_core_postmixGlobalVolume = 1;
  624. acre_sys_core_premixGlobalVolume = 1;
  625. acre_sys_core_revealToAI = true;
  626. acre_sys_core_spectatorVolume = 1;
  627. acre_sys_core_terrainLoss = 0.5;
  628. acre_sys_core_ts3ChannelName = "ACRE";
  629. acre_sys_core_ts3ChannelPassword = "123";
  630. acre_sys_core_ts3ChannelSwitch = true;
  631. acre_sys_core_unmuteClients = true;
  632.  
  633. // ADV - ACE CPR
  634. adv_aceCPR_addTime = 20;
  635. adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  636. adv_aceCPR_chance_0 = 5;
  637. adv_aceCPR_chance_1 = 15;
  638. adv_aceCPR_chance_2 = 40;
  639. adv_aceCPR_chance_aed = 85;
  640. adv_aceCPR_enable = true;
  641. adv_aceCPR_maxTime = 1200;
  642. adv_aceCPR_useLocation_AED = 0;
  643.  
  644. // ADV - ACE Splint
  645. adv_aceSplint_enable = true;
  646. adv_aceSplint_patientCondition = 1;
  647. adv_aceSplint_reopenChance_medic = 0;
  648. adv_aceSplint_reopenChance_regular = 30;
  649. adv_aceSplint_reopenTime = 600;
  650. adv_aceSplint_reuseChance = 80;
  651.  
  652. // AIME Ammo Type Menu
  653. UPSL_aime_change_ammo_setting_ammo_class = true;
  654. UPSL_aime_change_ammo_setting_vehicle_ammo_class = true;
  655.  
  656. // AIME General
  657. UPSL_aime_setting_hide = false;
  658.  
  659. // AIME GPS and UAV Terminal
  660. UPSL_aime_uav_terminal_setting_gps_action = true;
  661. UPSL_aime_uav_terminal_setting_term_action = true;
  662. UPSL_aime_uav_terminal_setting_uav_action = true;
  663.  
  664. // AIME Group Management
  665. UPSL_aime_group_setting_drop_leader_action = true;
  666.  
  667. // AIME Inventory
  668. UPSL_aime_inventory_setting_assemble_action = true;
  669. UPSL_aime_inventory_setting_backpack_action = true;
  670. UPSL_aime_inventory_setting_holder_action = true;
  671. UPSL_aime_inventory_setting_open_action = true;
  672.  
  673. // AIME Vehicle Controls
  674. UPSL_aime_vehicle_controls_setting_arty_computer_action = true;
  675. UPSL_aime_vehicle_controls_setting_collision_action = true;
  676. UPSL_aime_vehicle_controls_setting_engine_action = true;
  677. UPSL_aime_vehicle_controls_setting_flaps_action = true;
  678. UPSL_aime_vehicle_controls_setting_gear_action = true;
  679. UPSL_aime_vehicle_controls_setting_hover_action = true;
  680. UPSL_aime_vehicle_controls_setting_lights_action = true;
  681. UPSL_aime_vehicle_controls_setting_manual_action = true;
  682. UPSL_aime_vehicle_controls_setting_user_actions = true;
  683.  
  684. // AIME Vehicle Seats
  685. UPSL_aime_vehicle_seats_setting_change_action = false;
  686. UPSL_aime_vehicle_seats_setting_force_eject = true;
  687. UPSL_aime_vehicle_seats_setting_getin_action = false;
  688. UPSL_aime_vehicle_seats_setting_getout_action = true;
  689. UPSL_aime_vehicle_seats_setting_turnout_action = true;
  690.  
  691. // Cartridge Cases
  692. aacc_countLimit = 9000;
  693. aacc_debug = false;
  694. aacc_deleteDistance = 1500;
  695. aacc_disappear = true;
  696. aacc_enableForAI = true;
  697. aacc_vehCollide = true;
  698.  
  699. // CBA UI
  700. cba_ui_notifyLifetime = 4;
  701. cba_ui_StorePasswords = 1;
  702.  
  703. // CBA Weapons
  704. cba_disposable_dropUsedLauncher = 2;
  705. cba_disposable_replaceDisposableLauncher = true;
  706. cba_events_repetitionMode = 2;
  707. cba_optics_usePipOptics = true;
  708.  
  709. // Diwako's ACE Ragdolling
  710. diwako_ragdoll_ai = true;
  711. diwako_ragdoll_ragdolling = true;
  712. diwako_ragdoll_server_only = false;
  713.  
  714. // DUI - Squad Radar - Indicators
  715. diwako_dui_indicators_fov_scale = false;
  716. diwako_dui_indicators_icon_buddy = true;
  717. diwako_dui_indicators_icon_leader = true;
  718. diwako_dui_indicators_icon_medic = true;
  719. diwako_dui_indicators_range = 20;
  720. diwako_dui_indicators_range_scale = false;
  721. diwako_dui_indicators_show = true;
  722. diwako_dui_indicators_size = 1;
  723. diwako_dui_indicators_style = "standard";
  724. diwako_dui_indicators_useACENametagsRange = true;
  725.  
  726. // DUI - Squad Radar - Main
  727. diwako_dui_ace_hide_interaction = true;
  728. diwako_dui_colors = "ace";
  729. diwako_dui_font = "LCD14";
  730. diwako_dui_icon_style = "nato";
  731. diwako_dui_main_hide_ui_by_default = false;
  732. diwako_dui_main_squadBlue = [0,0,1,1];
  733. diwako_dui_main_squadGreen = [0,1,0,1];
  734. diwako_dui_main_squadMain = [1,1,1,1];
  735. diwako_dui_main_squadRed = [1,0,0,1];
  736. diwako_dui_main_squadYellow = [1,1,0,1];
  737.  
  738. // DUI - Squad Radar - Radar
  739. diwako_dui_compass_hide_alone_group = false;
  740. diwako_dui_compass_hide_blip_alone_group = false;
  741. diwako_dui_compass_icon_scale = 1;
  742. diwako_dui_compass_opacity = 1;
  743. diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\milint\limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\milint\full.paa"];
  744. diwako_dui_compassRange = 35;
  745. diwako_dui_compassRefreshrate = 0;
  746. diwako_dui_dir_showMildot = true;
  747. diwako_dui_dir_size = 1.25;
  748. diwako_dui_distanceWarning = 3;
  749. diwako_dui_enable_compass = true;
  750. diwako_dui_enable_compass_dir = 1;
  751. diwako_dui_enable_occlusion = true;
  752. diwako_dui_enable_occlusion_cone = 360;
  753. diwako_dui_hudScaling = 1;
  754. diwako_dui_namelist = true;
  755. diwako_dui_namelist_bg = 0;
  756. diwako_dui_namelist_only_buddy_icon = false;
  757. diwako_dui_namelist_size = 1;
  758. diwako_dui_namelist_text_shadow = 2;
  759. diwako_dui_namelist_width = 215;
  760. diwako_dui_radar_leadingZeroes = false;
  761. diwako_dui_radar_namelist_hideWhenLeader = false;
  762. diwako_dui_radar_namelist_vertical_spacing = 1;
  763. diwako_dui_radar_occlusion_fade_time = 10;
  764. diwako_dui_radar_sortType = "fireteam2";
  765. diwako_dui_radar_sqlFirst = true;
  766. diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
  767. diwako_dui_reset_ui_pos = false;
  768. diwako_dui_use_layout_editor = false;
  769.  
  770. // Dynamic View Distance
  771. DVD_applyBaseViewDistance = false;
  772. DVD_baseViewDistance = 5;
  773. DVD_enabled = true;
  774. DVD_maxAltSetting = 15;
  775. DVD_maxViewSetting = 50;
  776. DVD_startingAltSetting = 0.294117;
  777.  
  778. // dzn Artillery Illumination
  779. dzn_Flares_H_Color = [1,1,0.5];
  780. dzn_Flares_H_Deviation = 25;
  781. dzn_Flares_H_Enabled = true;
  782. dzn_Flares_H_Intensity = 10;
  783. dzn_Flares_H_ListSetting = "StaticCannon, rhs_2s3tank_base";
  784. dzn_Flares_H_Range = 450;
  785. dzn_Flares_M_Color = [1,1,0.5];
  786. dzn_Flares_M_Deviation = 25;
  787. dzn_Flares_M_Enabled = true;
  788. dzn_Flares_M_Intensity = 10;
  789. dzn_Flares_M_ListSetting = "StaticMortar, Mortar_01_base_F, CUP_B_M1129_MC_MK19_Desert, CUP_B_M1129_MC_MK19_Woodland";
  790. dzn_Flares_M_Range = 400;
  791.  
  792. // dzn Rifle Tripod
  793. dzn_Rifle_Tripod_DeployedAimCoef = 0.1;
  794. dzn_Rifle_Tripod_EnableAimCoef = true;
  795. dzn_Rifle_Tripod_Enabled = true;
  796.  
  797. // Goko Simulate Mag Options
  798. GSM_option_bShowMagAuthor = false;
  799. GSM_option_nonCompatList = "BW-Mod**Bohemia Interactive**Example Author Name**";
  800.  
  801. // GRAD Trenches
  802. grad_trenches_functions_allowBigEnvelope = true;
  803. grad_trenches_functions_allowCamouflage = true;
  804. grad_trenches_functions_allowDigging = true;
  805. grad_trenches_functions_allowGigantEnvelope = true;
  806. grad_trenches_functions_allowShortEnvelope = true;
  807. grad_trenches_functions_allowSmallEnvelope = true;
  808. grad_trenches_functions_allowVehicleEnvelope = true;
  809. grad_trenches_functions_bigEnvelopeDigTime = 40;
  810. grad_trenches_functions_buildFatigueFactor = 1;
  811. grad_trenches_functions_camouflageRequireEntrenchmentTool = true;
  812. grad_trenches_functions_enableAutomaticFilePath = false;
  813. grad_trenches_functions_gigantEnvelopeDigTime = 70;
  814. grad_trenches_functions_shortEnvelopeDigTime = 20;
  815. grad_trenches_functions_smallEnvelopeDigTime = 30;
  816. grad_trenches_functions_stopBuildingAtFatigueMax = true;
  817. grad_trenches_functions_vehicleEnvelopeDigTime = 90;
  818.  
  819. // ITC Land
  820. ITC_LAND_CIWS = true;
  821.  
  822. // KAT - ACE Airway
  823. kat_aceAirway_checkbox_puking_sound = true;
  824. kat_aceAirway_deathTimer = 300;
  825. kat_aceAirway_enable = true;
  826. kat_aceAirway_probability_obstruction = 20;
  827. kat_aceAirway_probability_occluded = 30;
  828. kat_aceAirway_string_exit = "";
  829.  
  830. // KAT - ACE Breathing
  831. kat_aceBreathing_death_timer_enable = false;
  832. kat_aceBreathing_enable = true;
  833. kat_aceBreathing_pneumothorax = 20;
  834. kat_aceBreathing_spo2_big_value = 5;
  835. kat_aceBreathing_spo2_small_value = 2;
  836.  
  837. // KAT - ACE Circulation
  838. kat_aceCirculation_bloodgroup = "A";
  839. kat_aceCirculation_enable = true;
  840.  
  841. // KAT - ACE Misc
  842. kat_aceMisc_enable = true;
  843. kat_aceMisc_limitWounds_condition = 0;
  844. kat_aceMisc_limitWounds_enable = true;
  845.  
  846. // Laxemann Immerse
  847. L_Immerse_exShake = true;
  848. L_Immerse_force = false;
  849. L_Immerse_recoil = true;
  850. L_Immerse_twitch = false;
  851.  
  852. // MRHSatellite Options
  853. MRH_SAT_allowFullscreen = true;
  854. MRH_SAT_allowLasering = true;
  855. MRH_SAT_allowTargetDetection = true;
  856. MRH_SAT_allowTargetTracking = true;
  857. MRH_SAT_MaxSatAltitude = 501.176;
  858.  
  859. // NIArms
  860. niarms_accswitch = true;
  861. niarms_magSwitch = true;
  862.  
  863. // NMAB Settings
  864. NMAB_setting_particlesEnabled = true;
  865.  
  866. // Stealth Ghillie
  867. sg_develop_mode = false;
  868.  
  869. // Tactical Position Ready Options
  870. Animation for automatic wall avoidance = 0;
  871. Change the position recovery from left click to right click. = true;
  872. Enable automatic wall avoidance. = true;
  873. Lookahead for corner detection (in m) = "0.2";
  874.  
  875. // Tactical Weapon Swap Option
  876. Swap the gun quickly without an animation process. = true;
  877. You can wear another weapon in the state of a pistol. = false;
  878.  
  879. // Turret Enhanced
  880. Fat_Lurch_Grid = true;
  881. Fat_Lurch_GridNum = 6;
  882. Fat_Lurch_MapSlew = true;
  883. Fat_Lurch_Markers = true;
  884. Fat_Lurch_Measure = true;
  885. Fat_Lurch_ShowNorth = true;
  886. Fat_Lurch_ShowTarget = true;
  887.  
  888. // Unit Ambient SFX Options
  889. UAS_option_chanceCough = 0.1;
  890. UAS_option_chanceRadio = 0.5;
  891. UAS_option_chanceSigh = 0.1;
  892. UAS_option_chanceWhistle = 0.03;
  893. UAS_option_disableOnPlayers = false;
  894. UAS_option_disableRadioOnPlayers = false;
  895. UAS_option_enableCough = true;
  896. UAS_option_enableRadio = false;
  897. UAS_option_enableSigh = true;
  898. UAS_option_enableWhistle = true;
  899. UAS_option_groupRadio = 0;
  900. UAS_option_intMultiplierCough = 2.5;
  901. UAS_option_intMultiplierRadio = 2.5;
  902. UAS_option_intMultiplierSigh = 2.5;
  903. UAS_option_intMultiplierWhistle = 2.5;
  904. UAS_option_maxDistCough = 250;
  905. UAS_option_maxDistRadio = 250;
  906. UAS_option_maxDistRadioInVehicle = 100;
  907. UAS_option_maxDistSigh = 150;
  908. UAS_option_maxDistWhistle = 250;
  909. UAS_option_minIntervalCough = 60;
  910. UAS_option_minIntervalRadio = 20;
  911. UAS_option_minIntervalSigh = 60;
  912. UAS_option_minIntervalWhistle = 120;
  913.  
  914. // Unit Voice-Over Options
  915. UVO_option_clientEnabled = true;
  916. UVO_option_deathShoutsVolume = 3;
  917. UVO_option_enableSentencesEast = true;
  918. UVO_option_enableSentencesGuer = true;
  919. UVO_option_enableSentencesWest = true;
  920. UVO_option_enableUVOEast = true;
  921. UVO_option_enableUVOGuer = true;
  922. UVO_option_enableUVOWest = true;
  923. UVO_option_killConfirmChanceAI = 1;
  924. UVO_option_killConfirmChancePlayer = 1;
  925. UVO_option_maxDistDeathShouts = 300;
  926. UVO_option_maxDistVoices = 300;
  927. UVO_option_soundsSamplePitch = 1;
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