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Aug 17th, 2017
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  1. #1. Based on the heightmap, fill the world with stone
  2. #
  3. #2. Generate biome.
  4. # a. Forest: Random exposed stone with grass or sand.
  5. # I. Grass: 90%. Randomize x (2 - 5), y (3 - 10), and z (2 - 5) as dirt. (one height means you don't add more because you already got one)
  6. # II. Sand: 5%. Randomize x (1 - 2), y (1 - 2), and z (1 - 2).
  7. # b. Badland: Random exposed stones with dirt or sand.
  8. # I. Dirt: 90%. Randomize x (2 - 5), y (3 - 10), and z (2 - 5).
  9. # II. Sand: 5%. Randomize x (1 - 2), y (1 - 2), and z (1 - 2).
  10. # c. Desert: Random exposed stones with sand or dirt.
  11. # I. Sand: 95%. Randomize x (2 - 5), y (2 - 8), and z (2 - 5).
  12. # II. Dirt: 5%. Randomize x (1 - 2), y (1 - 2), and z (1 - 2).
  13. # d. Snow: Random exposed stone with ice or dirt. Remember to place snow blocks on top of exposed dirt.
  14. # I. Ice: 50%. Randomize x (2 - 5), y (3 - 10), and z (2 - 5).
  15. # II. Dirt: 45%. Randomize x (2 - 5), y (3 - 10), and z (2 - 5).
  16. #
  17. #3. Find the water level based on +/- 5 of the ground level.
  18. #
  19. #4. Fill the world with water.
  20. # a. Snow: All exposed water are turned into ice. Random the height of these blocks going down between 1 - 3 as ice as well.
  21. # b. Desert: Do not fill it with water.
  22. #
  23. #5. Fill the coasts with sand (95%). On exposed sand, randomize x (1 - 4), y (1 - 5), and z (1 - 4).
  24. #
  25. #6. Randomly place river across the map (no biome bias).
  26. #
  27. #7. Fill river with water.
  28. #
  29. #8. Random bottom of river with sand (50%). On exposed sand, random the height going down between 1 - 5.
  30. #
  31. #9. Put some vegetations next to river. Remember to exclude desert.
  32. # a. Trees: Random cubes next to the river that contain exposed dirt or grass with one tree (50%). Tree requirements (light level, minimal height, etc.) must be met.
  33. # b. Aquarius Flowers: Random cubes next to the river that contain exposed dirt or grass with three flowers (25%). Flower requirements (light level, etc.) must be met.
  34. #
  35. #10. Randomly pick cube that must contain at least one stone or dirt block (20%) as a cave point. Randomize x (1 - 5), y (1 - 3), and z (1 - 5) and fill these with air.
  36. #
  37. #11. Randomly convert an exposed underground block to something else. Randomize x (1 - 3), y (1 - 2), and z (1 - 3) and fill these as dirt as well.
  38. # a. Forest:
  39. # I. Dirt: 15%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  40. # II. Sand: 5%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  41. # b. Badland:
  42. # I. Dirt: 15%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  43. # II. Sand: 5%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  44. # c. Desert:
  45. # I. Dirt: 10%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  46. # II. Sand: 10%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  47. # d. Snow
  48. # I. Dirt: 5%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  49. # II. Sand: 5%. Randomize x (1 - 3), y (1 - 2), and z (1 - 3).
  50. # III. Ice: 10%. Randomize x (2 - 5), y (1 - 4), and z (2 - 5).
  51. #
  52. #12. Find underground stones (exposed or not), use chance and height restriction to generate different blocks (metal, crystal, etc.).
  53. #
  54. #13. Find stones above current ground level (these are mountains or hills) and randomly generate green crystal and metals according to chance.
  55. #
  56. #14. Randomly generate vegetation on the surface based on the biome.
  57. # a. Forest:
  58. # I. Trees: Random cubes that contain exposed grass with one tree (15%).
  59. # II. Sol Flowers: Random cubes that contain exposed grass with one flower (9%).
  60. # III. Green Flowers: Random cubes that contain exposed grass with one flower (9%).
  61. # III. Red Mushrooms: Random cubes that contain exposed grass with one mushroom (7%).
  62. # IV. Whisper Plant: Random cubes that contain exposed grass with one plant (10%). These must meet height restrictions.
  63. # b. Badland:
  64. # I. Trees: Random cubes that contain exposed dirt with one tree (10%).
  65. # II. Any Flowers: Random cubes that contain exposed dirt with one flower (8%).
  66. # III. Red Mushrooms: Random cubes that contain exposed dirt with one mushroom (22%).
  67. # c. Desert:
  68. # I. Cactus: Random cubes that contain exposed sand with one cactus (20%).
  69. # II. Whisper Plant: Random cubes that contain exposed dirt with one plant (80%). These must meet height restrictions.
  70. # d. Snow
  71. # I. Trees: Random cubes that contain dirt (it should be covered with snow) with one tree (35%). Remember to place snow block on top of leaves.
  72. # II. Blizzard Flowers: Random cubes that contain ice with one flower (20%).
  73. # III. Blue Mushrooms: Random cubes that contain dirt with one mushroom (25%).
  74. # IV. Whisper Plant: Random cubes that contain dirt with one plant (25%). These must meet height restrictions.
  75. #
  76. #15. Randomly generate vegetation below the surface based on the biome.
  77. # a. Forest:
  78. # I. Blue Mushrooms: Random cubes that contain exposed dirt with one mushroom (15%).
  79. # II. Red Mushrooms: Random cubes that contain exposed dirt with one mushroom (15%).
  80. # III. Brown Mushrooms: Random cubes that contain exposed dirt with one mushroom (20%).
  81. # b. Badland:
  82. # I. Blue Mushrooms: Random cubes that contain exposed dirt with one mushroom (25%).
  83. # II. Red Mushrooms: Random cubes that contain exposed dirt with one mushroom (25%).
  84. # III. Brown Mushrooms: Random cubes that contain exposed dirt with one mushroom (25%).
  85. # c. Desert:
  86. # I. Yellow Mushrooms: Random cubes that contain exposed sand with one mushroom (30%).
  87. # II. Brown Mushrooms: Random cubes that contain exposed dirt with one mushroom (25%).
  88. # d. Snow
  89. # I. Blizzard Flowers: Random cubes that contain exposed ice with one flowers (20%).
  90. # II. Brown Mushrooms: Random cubes that contain exposed dirt with one mushroom (25%).
  91. #
  92. #16. Place a snow block on top of blocks past a certain height.
  93. #
  94. #17. Iterate through one more time to flood caverns if there are waters connected.
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