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- //CoDeNaMe-X AdDrEsS LoGgEr StArTeD
- //+-+-+-+-+-+-+-+-+ Date: +-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+ [ 10/2/2011 ] +-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+-+ Time: +-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+ [ 22:38:54 ] +-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+//
- //+-+-+-+-+-+-+-+Hack Shield+-+-+-+-+-+-+-+//
- #define Addr_ALLSERVER 0x00482441
- #define Addr_HACKSHIELD 0x004FCE55
- //+-+-+-+-+-+-+-+Offset+-+-+-+-+-+-+-+//
- #define Ofs_X 0x00102D4
- #define Ofs_Y 0x00102DC
- #define Ofs_Z 0x00102D8
- #define Ofs_LowGravityX 0x******** // thx Yazzn!
- #define Ofs_LowGravityY 0x******** // thx Yazzn!
- #define Ofs_LowGravityZ 0x******** // thx Yazzn!
- #define Ofs_NoRecoil1 0x001C
- #define Ofs_NoRecoil2 0x0020
- #define Ofs_NoRecoil3 0x0024
- #define Ofs_Premium1 0x0057C
- #define Ofs_Premium2 0x00580
- #define Ofs_Gravity 0x********
- #define Ofs_1Slot 0x001021A0
- #define Ofs_2Slot 0x001021A1
- #define Ofs_3Slot 0x001021A2
- #define Ofs_4Slot 0x001021A3
- #define Ofs_5Slot 0x001021A4
- #define Ofs_6Slot 0x001021A5
- #define Ofs_7Slot 0x001021A6
- #define Ofs_8Slot 0x001021A7
- #define Ofs_Level 0x0011A610
- #define Ofs_Dinar 0x0011A620
- #define Ofs_Dig 0x00102D8
- #define Ofs_GmMode 0x00574
- #define Ofs_NFD 0x00103A8
- #define Ofs_Ping 0x******** // thx NoName
- #define Ofs_PlayerSlot 0x********
- #define Ofs_MaxPlayer 0x00FCD1C
- #define Ofs_PlayerSize 0x001CE8
- #define Ofs_SlotBase 0x********// thx Revion
- #define Ofs_RoomMaster 0x00FD148
- #define Ofs_SuperMaster 0x00FCD30
- #define Ofs_Weapon1 0x00101D0
- #define Ofs_Weapon2 0x00101D2
- #define Ofs_Weapon3 0x0010100
- #define Ofs_Spectate 0x******** // thx Pastor
- #define Ofs_GameMode 0x******** // thx Pastor
- //+-+-+-+-+-+-+-+Pointer+-+-+-+-+-+-+-+//
- #define Addr_BasePointer 0x00AF8400
- #define Addr_DevicePointer 0x00A439A0
- #define Addr_ServerPointer 0x00ABDE08
- #define Addr_PlayerPointer 0x00BC3228
- #define Addr_HealtPointer 0x00A3E1C4
- #define Addr_WeaponPointer 0x0096818C
- #define Addr_UserPointer 0x00BC3274
- #define Addr_WeaponBase 0x00968190
- #define Addr_ClassBase 0x********
- #define Addr_TeamBase 0x00AFA0D0
- #define Addr_PointOfView 0x******** // thx shadow
- #define Addr_ViewAngels 0x00A4399C
- //+-+-+-+-+-+-+-+D3D+-+-+-+-+-+-+-+//
- #define Addr_D3D_EspIp 0x00AF8AD4
- #define Addr_D3D_EspName 0x00AF8DC4
- #define Addr_D3D_EspHealt 0x00AF9F94
- #define Addr_D3D_EspLevel 0x********
- #define Addr_D3D_EspBranch 0x********
- #define Addr_D3D_EspTeam 0x********
- //+-+-+-+-+-+-+-+User+-+-+-+-+-+-+-+//
- #define Addr_NickName 0x00ABDE80
- #define Addr_LoginName 0x00ABE0C0
- #define Addr_PassName 0x00ABE080
- #define Addr_ClanName 0x********
- //+-+-+-+-+-+-+-+D3D Stride+-+-+-+-+-+-+-+//
- #define D3D_CHAMS_1 36
- #define D3D_CHAMS_2 32
- #define D3D_WALLHACK 36+32
- #define D3D_POINTMODE 36+32
- #define D3D_WIREFRAME 36+32
- //+-+-+-+-+-+-+-+MEMORY+-+-+-+-+-+-+-+//
- #define Addr_AntiAfk /*not sure*/ 0x00A44888
- #define Addr_FastAmmo 0x00A47D14
- #define Addr_FastMedic 0x00A47D18
- #define Addr_FastRepair 0x00A47D1C
- #define Addr_FastFlag 0x00A47D20
- #define Addr_ImDrunk 0x00A73E98
- #define Addr_NoBounds1 0x00A6F080
- #define Addr_NoBounds2 0x00A6F084
- #define Addr_NoBounds3 0x00A6F088
- #define Addr_NoSpawnCqc 0x********
- #define Addr_NoSpread 0x00A44868
- #define Addr_NoWater 0x00A4A764
- #define Addr_QuickSpawn1 0x00A77C90
- #define Addr_QuickSpawn2 0x00A77C98
- #define Addr_QuickSpawn3 0x00A77C94
- #define Addr_Scope 0x00967F80
- #define Addr_ScopeSize 0x********
- #define Addr_Speed 0x008F2F3C
- #define Addr_WeaponGravity 0x008F2E80
- #define Addr_Wuw 0x00A4A760
- #define Addr_UAmmo 0x00A7C298
- #define Addr_HideWeapon 0x******** // thx Kilcko
- #define Addr_Trigger 0x00A47DB0
- #define Addr_AlwaysCross 0x00967FE4
- #define Addr_WaterColor1 0x00968034
- #define Addr_WaterColor2 0x00968030
- #define Addr_WaterColor3 0x0096802C
- //+-+-+-+-+-+-+-+PX+-+-+-+-+-+-+-+//
- #define Addr_Bandage 0x00A44852
- #define Addr_PlantVeryWhere 0x00A44840
- #define Addr_2X_Sniper 0x00A4484E
- #define Addr_2X_Assault 0x00A44850
- //+-+-+-+-+-+-+-+ASM+-+-+-+-+-+-+-+// not sure
- #define Addr_Stamina 0x0040295C
- #define Addr_Escalator1 0x0078E9C7
- #define Addr_Escalator2 0x0078EB04
- #define Addr_HeadShot 0x00747603
- #define Addr_HeadShot2 0x00747609
- #define Addr_Ossigen 0x004FDDA8
- #define Addr_QuickPlant 0x0050A7DD
- #define Addr_RadarGps 0x0057AA67
- #define Addr_Antiflash 0x0040AF7B
- #define Addr_Wtw 0x0078DB67
- //+-+-+-+-+-+-+-+Artillery+-+-+-+-+-+-+-+//
- #define Addr_Artilery6 0x00558AE6
- //+-+-+-+-+-+-+-+Weapon Binder+-+-+-+-+-+-+-+//
- #define Addr_ClassBase 0x********
- #define Ofs_PlayerSize 0x001CE8
- #define Addr_ServerPointer 0x00ABDE08
- #define Ofs_SlotBase 0x********
- #define Ofs_PlayerSlot 0x********
- #define Addr_WeaponBase 0x00968190
- //+-+-+-+-+-+-+-+Vehicle+-+-+-+-+-+-+-+//
- #define Addr_AutoRepair 0x00413C3E
- #define Addr_VeichJump1 0x0073B75B
- #define Addr_VeichJump3 0x0073B76F
- #define Addr_VeichJump4 0x0073B786
- //+-+-+-+-+-+-+-+Struct+-+-+-+-+-+-+-+//
- //****struct Player*****
- BYTE Index; 0x********
- BYTE Status; 0x********
- WORD Weapon; 0x********
- float pos1; 0x********
- float pos2; 0x********
- float pos3; 0x********
- //****struct Local*****
- vectorA pos; 0x********
- float pitch 0x********
- float yaw; 0x********
- float down; 0x********
- float up; 0x********
- //****struct Base*****
- CPlayer** player; 0x********
- //****struct Player Info*****
- __int32 exp; 0x********
- char name[20]; 0x********
- CREDITS
- //codename-x
- /Warhax.com
- //CoDeNaMe-X AdDrEsS LoGgEr TeRmInAtEd
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