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  1. Q = The disappearing act.
  2. E = Full house
  3. R = Cardnado
  4. T = Teleport
  5. Y = Big card(Click to smash.)
  6. U = Black hole
  7. P = Card shield(Click to bounce people off, press p again to shred.)
  8. F = Transform(You can switch between modes any time.)
  9. -----------/SECOND FORM MOVES\-----------
  10. T = Laugh
  11. G = Fire ball
  12. H = Huge fire ball
  13. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  14. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  15. ---------]]
  16.  
  17. --"Now you see me 2" is a good movie, which is why i've made this.--
  18. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  19. --This was made before FE so using this may or may not lag the server--
  20. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  21.  
  22. Player=game:GetService("Players").LocalPlayer
  23. Character=Player.Character
  24. Character.Humanoid.Name = "noneofurbusiness"
  25. hum = Character.noneofurbusiness
  26. LeftArm=Character["Left Arm"]
  27. LeftLeg=Character["Left Leg"]
  28. RightArm=Character["Right Arm"]
  29. RightLeg=Character["Right Leg"]
  30. Root=Character["HumanoidRootPart"]
  31. Head=Character["Head"]
  32. Torso=Character["Torso"]
  33. Neck=Torso["Neck"]
  34. walking = false
  35. jumping = false
  36. allowgrassy = false
  37. zxc = false
  38. matte = nil
  39. colori = nil
  40. bigball = false
  41. attacking = false
  42. laughing = false
  43. running = false
  44. downpress = false
  45. taim = nil
  46. change = 0
  47. ws = 10
  48. appi = false
  49. tauntdebounce = false
  50. position = nil
  51. staybooming = false
  52. MseGuide = true
  53. levitate = false
  54. firsttime5 = false
  55. notallowedtransform = false
  56. settime = 0
  57. firsttime2 = false
  58. sine = 0
  59. t = 0
  60. combo1 = true
  61. dgs = 75
  62. combo2 = false
  63. firsttime3 = false
  64. combo3 = false
  65. local bl = {907530553,907527750,907527912}
  66. colortable = {"Really black","Really red"}
  67. colors = #colortable
  68. blz = #bl
  69. local aces = {1880203893,1881287656,1881287420,1881288034}
  70. ace = #aces
  71. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  72. laugh = #laughs
  73. mouse = Player:GetMouse()
  74. RunSrv = game:GetService("RunService")
  75. RenderStepped = game:GetService("RunService").RenderStepped
  76. removeuseless = game:GetService("Debris")
  77. damageall={}
  78. Repeater={}
  79. Repeater2={}
  80. magictable={}
  81. nonmeshRepeater={}
  82. nonmeshRepeater2={}
  83. dmgii={}
  84. DamageAll2={}
  85. SlowlyFade={}
  86. th1={}
  87. lolzor={}
  88. lolzor2={}
  89. th2={}
  90. keyYsize={}
  91. blocktrail={}
  92. keyYtransparency={}
  93. th3={}
  94. laughingtable={}
  95. Extreme={}
  96. ExtremeM={}
  97. ExtremeM2={}
  98. m3={}
  99. th4={}
  100. th5={}
  101. UpMover={}
  102. openshocktable={}
  103. LessSize={}
  104. ForwardMover={}
  105. FadeIn={}
  106. signtransparency={}
  107. signmover={}
  108. signrotator={}
  109.  
  110. screenGui = Instance.new("ScreenGui")
  111. screenGui.Parent = script.Parent
  112.  
  113. FireBall = Instance.new("Sound",LeftArm)
  114. FireBall.SoundId = "rbxassetid://842332424"
  115. FireBall.Volume = 5
  116. FireBall.Pitch = 2.5
  117.  
  118. BigFireBall = Instance.new("Sound",LeftArm)
  119. BigFireBall.SoundId = "rbxassetid://842332424"
  120. BigFireBall.Volume = 8
  121. BigFireBall.Pitch = 1.5
  122.  
  123. local HEADLERP = Instance.new("ManualWeld")
  124. HEADLERP.Parent = Head
  125. HEADLERP.Part0 = Head
  126. HEADLERP.Part1 = Head
  127. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  128.  
  129. local TORSOLERP = Instance.new("ManualWeld")
  130. TORSOLERP.Parent = Root
  131. TORSOLERP.Part0 = Torso
  132. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  133.  
  134. local ROOTLERP = Instance.new("ManualWeld")
  135. ROOTLERP.Parent = Root
  136. ROOTLERP.Part0 = Root
  137. ROOTLERP.Part1 = Torso
  138. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  139.  
  140. local RIGHTARMLERP = Instance.new("ManualWeld")
  141. RIGHTARMLERP.Parent = RightArm
  142. RIGHTARMLERP.Part0 = RightArm
  143. RIGHTARMLERP.Part1 = Torso
  144. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  145.  
  146. local LEFTARMLERP = Instance.new("ManualWeld")
  147. LEFTARMLERP.Parent = LeftArm
  148. LEFTARMLERP.Part0 = LeftArm
  149. LEFTARMLERP.Part1 = Torso
  150. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  151.  
  152. local RIGHTLEGLERP = Instance.new("ManualWeld")
  153. RIGHTLEGLERP.Parent = RightLeg
  154. RIGHTLEGLERP.Part0 = RightLeg
  155. RIGHTLEGLERP.Part1 = Torso
  156. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  157.  
  158. local LEFTLEGLERP = Instance.new("ManualWeld")
  159. LEFTLEGLERP.Parent = LeftLeg
  160. LEFTLEGLERP.Part0 = LeftLeg
  161. LEFTLEGLERP.Part1 = Torso
  162. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  163.  
  164. local function weldBetween(a, b)
  165. local weld = Instance.new("ManualWeld", a)
  166. weld.Part0 = a
  167. weld.Part1 = b
  168. weld.C0 = a.CFrame:inverse() * b.CFrame
  169. return weld
  170. end
  171.  
  172. function makeblockytrail()
  173. coroutine.wrap(function()
  174. while true do
  175. for i,v in pairs(blocktrail) do
  176. smke = Instance.new("Part",v)
  177. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  178. smke.Material = "Neon"
  179. smke.Anchored = true
  180. smke.CanCollide = false
  181. removeuseless:AddItem(smke,2)
  182. end
  183. swait()
  184. end
  185. end)()
  186. end
  187.  
  188. local function ci(x, c, y, n)
  189. so = Instance.new("Sound", x)
  190. so.SoundId = c
  191. so.Volume = y
  192. so.Looped = n
  193. end
  194.  
  195. function ghost()
  196. fakeeyo2 = Instance.new("Part",Head)
  197. fakeeyo2.BrickColor = BrickColor.new("White")
  198. fakeeyo2.Material = "Neon"
  199. fakeeyo2.Shape = "Ball"
  200. fakeeyo2.Anchored = true
  201. fakeeyo2.CFrame = eyo2.CFrame
  202. fakeeyo2.CanCollide = false
  203. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  204. table.insert(ghosttable,fakeeyo2)
  205. removeuseless:AddItem(fakeeyo2,3)
  206.  
  207. fakeeyo1 = Instance.new("Part",Head)
  208. fakeeyo1.BrickColor = BrickColor.new("White")
  209. fakeeyo1.Material = "Neon"
  210. fakeeyo1.Shape = "Ball"
  211. fakeeyo1.CanCollide = false
  212. fakeeyo1.Anchored = true
  213. fakeeyo1.CFrame = eyo1.CFrame
  214. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  215. table.insert(ghosttable,fakeeyo1)
  216. removeuseless:AddItem(fakeeyo1,3)
  217.  
  218. fakemask = Instance.new("Part",Character)
  219. fakemask.Size = Vector3.new(1,1,1)
  220. fakemask.CFrame = mask.CFrame
  221. fakemask.Material = "Neon"
  222. fakemask.CanCollide = false
  223. fakemask.Anchored = true
  224. fakemask.BrickColor = BrickColor.new("White")
  225. fakemask.Transparency = .5
  226. mfMask = Instance.new("SpecialMesh", fakemask)
  227. mfMask.MeshType = "FileMesh"
  228. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  229. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  230. table.insert(ghosttable,fakemask)
  231. removeuseless:AddItem(fakemask,3)
  232.  
  233.  
  234. fakejester = Instance.new("Part",Character)
  235. fakejester.Size = Vector3.new(2,2,2)
  236. fakejester.CFrame = jester.CFrame
  237. fakejester.CanCollide = false
  238. fakejester.Transparency = .5
  239. fakejester.Anchored = true
  240. fakejester.BrickColor = BrickColor.new("White")
  241. fakejesterm = Instance.new("SpecialMesh", fakejester)
  242. fakejesterm.MeshType = "FileMesh"
  243. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  244. fakejesterm.MeshId = 'rbxassetid://1241662062'
  245. table.insert(ghosttable,fakejester)
  246. removeuseless:AddItem(fakejester,3)
  247.  
  248.  
  249. fakehead = Instance.new("Part",Character)
  250. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  251. fakehead.Anchored = true
  252. fakehead.CanCollide = false
  253. fakehead.Transparency = .5
  254. fakehead.BrickColor = BrickColor.new("White")
  255. fakehead.Material = "Neon"
  256. fakehead.CFrame = Head.CFrame
  257. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  258. fakeheadmesh.MeshType = "Head"
  259. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  260. table.insert(ghosttable,fakehead)
  261. removeuseless:AddItem(fakehead,3)
  262.  
  263.  
  264. fakelarm = Instance.new("Part",Character)
  265. fakelarm.CFrame = LeftArm.CFrame
  266. fakelarm.Size = Vector3.new(1,2,1)
  267. fakelarm.CanCollide = false
  268. fakelarm.Transparency = .5
  269. fakelarm.Material = "Neon"
  270. fakelarm.Anchored = true
  271. table.insert(ghosttable,fakelarm)
  272. removeuseless:AddItem(fakelarm,3)
  273.  
  274.  
  275. fakerarm = Instance.new("Part",Character)
  276. fakerarm.CFrame = RightArm.CFrame
  277. fakerarm.Size = Vector3.new(1,2,1)
  278. fakerarm.Transparency = .5
  279. fakerarm.CanCollide = false
  280. fakerarm.Material = "Neon"
  281. fakerarm.Anchored = true
  282. table.insert(ghosttable,fakerarm)
  283. removeuseless:AddItem(fakerarm,3)
  284.  
  285.  
  286. fakelleg = Instance.new("Part",Character)
  287. fakelleg.CFrame = LeftLeg.CFrame
  288. fakelleg.Size = Vector3.new(1,2,1)
  289. fakelleg.Transparency = .5
  290. fakelleg.CanCollide = false
  291. fakelleg.Material = "Neon"
  292. fakelleg.Anchored = true
  293. table.insert(ghosttable,fakelleg)
  294. removeuseless:AddItem(fakelleg,3)
  295.  
  296.  
  297. fakerleg = Instance.new("Part",Character)
  298. fakerleg.CFrame = RightLeg.CFrame
  299. fakerleg.Size = Vector3.new(1,2,1)
  300. fakerleg.Transparency = .5
  301. fakerleg.CanCollide = false
  302. fakerleg.Material = "Neon"
  303. fakerleg.Anchored = true
  304. table.insert(ghosttable,fakerleg)
  305. removeuseless:AddItem(fakerleg,3)
  306.  
  307.  
  308. fakeTorso = Instance.new("Part",Character)
  309. fakeTorso.CFrame = Torso.CFrame
  310. fakeTorso.Size = Vector3.new(2,2,1)
  311. fakeTorso.Transparency = .5
  312. fakeTorso.CanCollide = false
  313. fakeTorso.Material = "Neon"
  314. fakeTorso.Anchored = true
  315. table.insert(ghosttable,fakeTorso)
  316. removeuseless:AddItem(fakeTorso,3)
  317. end
  318.  
  319. ghosttable={}
  320. coroutine.wrap(function()
  321. while true do
  322. for i,v in pairs(ghosttable) do
  323. v.Transparency = v.Transparency + 0.025
  324. end
  325. wait()
  326. end
  327. end)()
  328.  
  329. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  330. A = Instance.new("Attachment", PARENT)
  331. A.Position = POSITION1
  332. A.Name = "A"
  333. B = Instance.new("Attachment", PARENT)
  334. B.Position = POSITION2
  335. B.Name = "B"
  336. tr1 = Instance.new("Trail", PARENT)
  337. tr1.Attachment0 = A
  338. tr1.Attachment1 = B
  339. tr1.Enabled = true
  340. tr1.Lifetime = LIFETIME
  341. tr1.TextureMode = "Static"
  342. tr1.LightInfluence = 0
  343. tr1.Color = COLOR
  344. tr1.Transparency = NumberSequence.new(0, 1)
  345. end
  346.  
  347. function clean()
  348. damageall={}
  349. Repeater={}
  350. Repeater2={}
  351. nonmeshRepeater={}
  352. nonmeshRepeater2={}
  353. dmgii={}
  354. DamageAll2={}
  355. SlowlyFade={}
  356. th1={}
  357. th2={}
  358. th3={}
  359. Extreme={}
  360. ExtremeM={}
  361. ExtremeM2={}
  362. m3={}
  363. th4={}
  364. th5={}
  365. UpMover={}
  366. openshocktable={}
  367. LessSize={}
  368. ForwardMover={}
  369. FadeIn={}
  370. signtransparency={}
  371. signmover={}
  372. signrotator={}
  373. end
  374.  
  375. coroutine.wrap(function()
  376. while wait() do
  377. hum.WalkSpeed = ws
  378. LeftArm.BrickColor = BrickColor.new("Really black")
  379. RightArm.BrickColor = BrickColor.new("Really black")
  380. Head.BrickColor = BrickColor.new("Really black")
  381. end
  382. end)()
  383. godmode = coroutine.wrap(function()
  384. for i,v in pairs(Character:GetChildren()) do
  385. if v:IsA("BasePart") and v ~= Root then
  386. v.Anchored = false
  387. end
  388. end
  389. while true do
  390. hum.MaxHealth = math.huge
  391. wait(0.0000001)
  392. hum.Health = math.huge
  393. wait()
  394. end
  395. end)
  396. godmode()
  397. ff = Instance.new("ForceField", Character)
  398. ff.Visible = false
  399.  
  400. coroutine.wrap(function()
  401. for i,v in pairs(Character:GetChildren()) do
  402. if v.Name == "Animate" then v:Remove()
  403. end
  404. end
  405. end)()
  406.  
  407. function damagealll(Radius,Position)
  408. local Returning = {}
  409. for _,v in pairs(workspace:GetChildren()) do
  410. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  411. if v:FindFirstChild("Torso") then
  412. local Mag = (v.Torso.Position - Position).magnitude
  413. if Mag < Radius then
  414. table.insert(Returning,v)
  415. end
  416. elseif v:FindFirstChild("UpperTorso") then
  417. local Mag = (v.UpperTorso.Position - Position).magnitude
  418. if Mag < Radius then
  419. table.insert(Returning,v)
  420. end
  421. end
  422. end
  423. end
  424. return Returning
  425. end
  426.  
  427. ArtificialHB = Instance.new("BindableEvent", script)
  428. ArtificialHB.Name = "Heartbeat"
  429. script:WaitForChild("Heartbeat")
  430.  
  431. frame = 1 / 60
  432. tf = 0
  433. allowframeloss = false
  434. tossremainder = false
  435.  
  436.  
  437. lastframe = tick()
  438. script.Heartbeat:Fire()
  439.  
  440.  
  441. game:GetService("RunService").Heartbeat:connect(function(s, p)
  442. tf = tf + s
  443. if tf >= frame then
  444. if allowframeloss then
  445. script.Heartbeat:Fire()
  446. lastframe = tick()
  447. else
  448. for i = 1, math.floor(tf / frame) do
  449. script.Heartbeat:Fire()
  450. end
  451. lastframe = tick()
  452. end
  453. if tossremainder then
  454. tf = 0
  455. else
  456. tf = tf - frame * math.floor(tf / frame)
  457. end
  458. end
  459. end)
  460.  
  461. function swait(num)
  462. if num == 0 or num == nil then
  463. game:service("RunService").Stepped:wait(0)
  464. else
  465. for i = 0, num do
  466. game:service("RunService").Stepped:wait(0)
  467. end
  468. end
  469. end
  470.  
  471. doomtheme = Instance.new("Sound", Torso)
  472. doomtheme.Volume = 3
  473. doomtheme.Name = "doomtheme"
  474. doomtheme.Looped = true
  475. doomtheme.SoundId = "rbxassetid://1843358057"
  476. doomtheme:Play()
  477.  
  478. Torso.ChildRemoved:connect(function(removed)
  479. if removed.Name == "doomtheme" then
  480. if levitate then
  481. doomtheme = Instance.new("Sound", Torso)
  482. doomtheme.Volume = 3
  483. doomtheme.Name = "doomtheme"
  484. doomtheme.Looped = true
  485. doomtheme.SoundId = "rbxassetid://1382488262"
  486. doomtheme:Play()
  487. doomtheme.TimePosition = 20.7
  488. else
  489. doomtheme = Instance.new("Sound", Torso)
  490. doomtheme.Volume = 3
  491. doomtheme.Name = "doomtheme"
  492. doomtheme.Looped = true
  493. doomtheme.SoundId = "rbxassetid://1843358057"
  494. doomtheme:Play()
  495. end
  496. end
  497. end)
  498.  
  499. for _,n in pairs(Character:GetChildren()) do
  500. if n:IsA("Accessory") then n:Remove() end
  501. end
  502. for _,x in pairs(Character:GetChildren()) do
  503. if x:IsA("Decal") then x:Remove() end
  504. end
  505.  
  506. glow = Instance.new("Part",Head)
  507. glow.Size = Vector3.new(.488,.3,.1)
  508. glow.CanCollide = false
  509. glow.Material = "Neon"
  510. glow.Transparency = 1
  511. glow.BrickColor = BrickColor.new("Really white")
  512. glowweld = weldBetween(glow,Head)
  513. glowweld.C0 = CFrame.new(0,.2,.565)
  514.  
  515. leftlocation = Instance.new("Part",LeftArm)
  516. leftlocation.Size = Vector3.new(1,1,1)
  517. leftlocation.Transparency = 1
  518. leftlocationweld = weldBetween(leftlocation,LeftArm)
  519. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  520. rightlocation = Instance.new("Part",RightArm)
  521. rightlocation.Size = Vector3.new(1,1,1)
  522. rightlocation.Transparency = 1
  523. rightlocationweld = weldBetween(rightlocation,RightArm)
  524. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  525.  
  526. shirt = Instance.new("Shirt", Character)
  527. shirt.Name = "Shirt"
  528. pants = Instance.new("Pants", Character)
  529. pants.Name = "Pants"
  530. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  531. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  532.  
  533. fakehed = Instance.new("Part",Character)
  534. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  535. fakehed.Anchored = false
  536. fakehed.CanCollide = false
  537. fakehed.Transparency = 0
  538. fakehed.BrickColor = BrickColor.new("Really black")
  539. fakehed.Material = "Neon"
  540. fakehed.CFrame = Head.CFrame
  541. fakehedweld = weldBetween(fakehed,Head)
  542. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  543. fakehedmesh.MeshType = "Head"
  544. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  545.  
  546. jester = Instance.new("Part",Character)
  547. jester.Size = Vector3.new(2,2,2)
  548. jester.CFrame = Head.CFrame
  549. jester.CanCollide = false
  550. jesterWeld = Instance.new("Weld",jester)
  551. jesterWeld.Part0 = jester
  552. jesterWeld.Part1 = Head
  553. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  554. mjester = Instance.new("SpecialMesh", jester)
  555. mjester.MeshType = "FileMesh"
  556. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  557. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  558.  
  559. mask = Instance.new("Part",Character)
  560. mask.Size = Vector3.new(1,1,1)
  561. mask.CFrame = Head.CFrame
  562. mask.CanCollide = false
  563. maskweld = weldBetween(mask,Head)
  564. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  565. mMask = Instance.new("SpecialMesh", mask)
  566. mMask.MeshType = "FileMesh"
  567. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  568. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  569.  
  570. eyo1 = Instance.new("Part",Head)
  571. eyo1.BrickColor = BrickColor.new("White")
  572. eyo1.Material = "Neon"
  573. eyo1.Shape = "Ball"
  574. eyo1.Name = "eyo1"
  575. eyo1.CanCollide = false
  576. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  577. eyo1weld = weldBetween(eyo1,Head)
  578. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  579.  
  580. light = Instance.new("PointLight", eyo1)
  581. light.Color = Color3.new(1,1,1)
  582. light.Range = 3
  583. light.Brightness = 4
  584. light.Enabled = true
  585.  
  586. eyo2 = Instance.new("Part",Head)
  587. eyo2.BrickColor = BrickColor.new("White")
  588. eyo2.Material = "Neon"
  589. eyo2.Shape = "Ball"
  590. eyo2.Name = "eyo2"
  591. eyo2.CanCollide = false
  592. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  593. eyo2weld = weldBetween(eyo2,Head)
  594. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  595.  
  596. light2 = Instance.new("PointLight", eyo2)
  597. light2.Color = Color3.new(1,1,1)
  598. light2.Range = 3
  599. light2.Brightness = 4
  600. light2.Enabled = true
  601.  
  602. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  603. so = Instance.new("Sound")
  604. so.Parent = PARENT
  605. so.SoundId = "rbxassetid://"..ID
  606. so.Volume = VOL
  607. so.Looped = LOOP
  608. so:Play()
  609. removeuseless:AddItem(so,REMOVE)
  610. end
  611.  
  612.  
  613. mouse.KeyDown:connect(function(Press)
  614. Press=Press:lower()
  615. if Press=='r' then
  616. if levitate then return end
  617. if debounce then return end
  618. debounce = true
  619. attacking = true
  620. appi = true
  621. ws = 0
  622. coroutine.wrap(function()
  623. while appi do
  624. wait()
  625. if Root.Velocity.Magnitude < 2 and attacking == true then
  626. position = "Idle2"
  627. end
  628. end
  629. end)()
  630. coroutine.wrap(function()
  631. while appi do
  632. wait()
  633. settime = 0.05
  634. sine = sine + change
  635. if position == "Idle2" and attacking == true and appi == true then
  636. change = .4
  637. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  638. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  639. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  640. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  641. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  642. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  643. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  644. end
  645. end
  646. end)()
  647. for i = 1, 20 do
  648. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  649. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  650. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  651. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  652. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  653. swait()
  654. end
  655. SOUND(RightArm,342337569,6,false,1)
  656. coroutine.wrap(function()
  657. for i = 1, 9 do
  658. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  659. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  660. swait()
  661. end
  662. for i = 1, 9 do
  663. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  664. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  665. swait()
  666. end
  667. end)()
  668. shockwave = Instance.new("Part",Torso)
  669. shockwave.Shape = "Ball"
  670. shockwave.Size = Vector3.new(1,1,1)
  671. shockwave.BrickColor = BrickColor.new("White")
  672. shockwave.Material = "Neon"
  673. shockwave.CFrame = Torso.CFrame
  674. shockwave.CanCollide = false
  675. shockwave.Anchored = true
  676. coroutine.wrap(function()
  677. for i = 1, 20 do
  678. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  679. shockwave.Transparency = shockwave.Transparency + 0.05
  680. wait()
  681. end
  682. end)()
  683. SOUND(Torso,1072606965,0,false,10)
  684. coroutine.wrap(function()
  685. for i = 1, 10 do
  686. so.Volume = so.Volume + 0.3
  687. wait()
  688. end
  689. end)()
  690. for i = 1, 35 do
  691. local Hit = damagealll(22,Torso.Position)
  692. for _,v in pairs(Hit) do
  693. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  694. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  695. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  696. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  697. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  698. removeuseless:AddItem(vel,.1)
  699. end
  700. wave = Instance.new("Part", Torso)
  701. wave.Size = Vector3.new(1, 1, 1)
  702. wave.Transparency = 0
  703. wave.BrickColor = BrickColor.new("White")
  704. wave.Anchored = true
  705. wave.CanCollide = false
  706. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  707. wavemesh = Instance.new("SpecialMesh", wave)
  708. wavemesh.MeshId = "rbxassetid://20329976"
  709. wavemesh.Scale = Vector3.new(1, 1, 1)
  710. table.insert(th2,wave)
  711. table.insert(SlowlyFade,wave)
  712. table.insert(th5,wavemesh)
  713. removeuseless:AddItem(wave,2)
  714. CardStorm = Instance.new("Part",Torso)
  715. CardStorm.Size = Vector3.new(.1,.1,.1)
  716. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  717. CardStorm.Anchored = true
  718. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  719. CardStormMesh.Scale = Vector3.new(1,1,1)
  720. CardStormMesh.MeshId = "rbxassetid://6512150"
  721. CardStormMesh.TextureId = "rbxassetid://55364685"
  722. table.insert(SlowlyFade,CardStorm)
  723. table.insert(m3,CardStormMesh)
  724. table.insert(th1,CardStorm)
  725. removeuseless:AddItem(CardStorm,3)
  726. wait(.1)
  727. end
  728. coroutine.wrap(function()
  729. for i = 1, 10 do
  730. so.Volume = so.Volume - 0.3
  731. wait()
  732. end
  733. end)()
  734. wait(1)
  735. ws = 10
  736. clean()
  737. attacking = false
  738. debounce = false
  739. appi = false
  740. end
  741. end)
  742.  
  743. mouse.KeyDown:connect(function(Press)
  744. Press=Press:lower()
  745. if Press=='e' then
  746. if levitate then return end
  747. if debounce then return end
  748. attacking = true
  749. debounce = true
  750. damagedebounce = false
  751. clickdisallowance = true
  752. clickdebounce = false
  753. notallowed = true
  754. appi = true
  755. ws = 0
  756. coroutine.wrap(function()
  757. while appi do
  758. wait()
  759. if Root.Velocity.y > 1 and attacking == true then
  760. position = "Jump2"
  761. elseif Root.Velocity.y < -1 and attacking == true then
  762. position = "Falling2"
  763. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  764. position = "Idle2"
  765. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  766. position = "Walking2"
  767. end
  768. end
  769. end)()
  770. coroutine.wrap(function()
  771. while appi do
  772. wait()
  773. settime = 0.05
  774. sine = sine + change
  775. if position == "Jump2" and attacking == true and appi == true then
  776. change = 1
  777. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  778. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  779. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  780. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  781. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  782. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  783. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  784. elseif position == "Falling2" and attacking == true and appi == true then
  785. change = 1
  786. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  787. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  788. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  789. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  790. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  791. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  792. elseif position == "Idle2" and attacking == true and appi == true then
  793. change = .4
  794. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  795. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  796. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  797. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  798. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  799. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  800. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  801. elseif position == "Walking2" and attacking == true and appi == true then
  802. change = .8
  803. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  804. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  806. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  807. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  808. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  809. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  810. end
  811. end
  812. end)()
  813. coroutine.wrap(function()
  814. for i = 1, 40 do
  815. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  816. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  817. swait()
  818. end
  819. end)()
  820. haloh = Instance.new("Part", Torso)
  821. haloh.Size = Vector3.new(1,1,1)
  822. haloh.Anchored = false
  823. haloh.Transparency = 1
  824. haloh.CanCollide = false
  825. halohweld = weldBetween(haloh,Torso)
  826. halohweld.C0 = CFrame.new(0,0,0)
  827. n = 0
  828. x = 0
  829. tab={}
  830. tab2={}
  831. SOUND(Torso,1882057730,6,false,2)
  832. for i = 1, 20 do
  833. n = n + 20
  834. x = x + 5
  835. halo = Instance.new("Part", Torso)
  836. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  837. halo.Transparency = 1
  838. halo.CanCollide = false
  839. halo.Material = "Neon"
  840. halo.BrickColor = BrickColor.new("White")
  841. halow = weldBetween(halo,haloh)
  842. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  843. table.insert(FadeIn,halo)
  844. table.insert(tab,halow)
  845. table.insert(tab2,halo)
  846. wait()
  847. end
  848. ws = 10
  849. clickdisallowance = false
  850. coroutine.wrap(function()
  851. g1 = Instance.new("BodyGyro", Root)
  852. g1.D = 175
  853. g1.P = 20000
  854. g1.MaxTorque = Vector3.new(0,9000,0)
  855. while notallowed do
  856. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  857. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  858. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  859. swait()
  860. end
  861. end)()
  862. coroutine.wrap(function()
  863. mouse.Button1Down:connect(function()
  864. if clickdisallowance then return end
  865. if clickdebounce then return end
  866. wait(.2)
  867. clickdebounce = true
  868. notallowed = false
  869. end)
  870. end)()
  871. while notallowed do
  872. for i,v in pairs(tab) do
  873. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  874. end
  875. swait()
  876. end
  877. appi = false
  878. ws = 0
  879. for i = 1, 15 do
  880. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  881. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  882. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  883. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  884. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  885. swait()
  886. end
  887. for i,v in pairs(tab) do
  888. v:Remove()
  889. end
  890. for i,v in pairs(tab2) do
  891. removeuseless:AddItem(v,6)
  892. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  893. BodyGyro=Instance.new('BodyGyro',v)
  894. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  895. BodyGyro.P=2e4
  896. removeuseless:AddItem(BodyGyro,.1)
  897. PB2 = Instance.new("BodyVelocity", v)
  898. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  899. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  900. PB2.Velocity = v.CFrame.lookVector * 80
  901. end
  902. SOUND(Torso,1499747506,3,false,1)
  903. for i,v in pairs(tab2) do
  904. v.Touched:connect(function(hit)
  905. if hit.Parent:IsA("Part") then
  906. elseif hit.Parent:IsA("SpecialMesh") then
  907. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  908. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  909. if damagedebounce == true then return end
  910. damagedebounce = true
  911. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  912. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  913. Slachtoffer:TakeDamage(math.random(17,35))
  914. SOUND(tor,694703797,6,false,1)
  915. wait(.1)
  916. damagedebounce = false
  917. end
  918. end)
  919. end
  920. for i = 1, 20 do
  921. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  922. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  923. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  924. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  925. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  926. swait()
  927. end
  928. clean()
  929. g1:Remove()
  930. haloh:Remove()
  931. attacking = false
  932. debounce = false
  933. damagedebounce = false
  934. clickdebounce = false
  935. appi = false
  936. ws = 10
  937. end
  938. end)
  939.  
  940. mouse.KeyDown:connect(function(Press)
  941. Press=Press:lower()
  942. if Press=='y' then
  943. if levitate then return end
  944. if debounce then return end
  945. clickdisallowance = true
  946. clickdebounce = false
  947. debounce = true
  948. attacking = true
  949. appi = true
  950. ws = 0
  951. coroutine.wrap(function()
  952. while appi do
  953. wait()
  954. if Root.Velocity.y > 1 and attacking == true then
  955. position = "Jump2"
  956. elseif Root.Velocity.y < -1 and attacking == true then
  957. position = "Falling2"
  958. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  959. position = "Idle2"
  960. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  961. position = "Walking2"
  962. end
  963. end
  964. end)()
  965. coroutine.wrap(function()
  966. while appi do
  967. wait()
  968. settime = 0.05
  969. sine = sine + change
  970. if position == "Jump2" and attacking == true and appi == true then
  971. change = 1
  972. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  973. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  974. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  975. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  976. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  977. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  978. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  979. elseif position == "Falling2" and attacking == true and appi == true then
  980. change = 1
  981. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  982. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  983. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  984. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  985. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  986. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  987. elseif position == "Idle2" and attacking == true and appi == true then
  988. change = .4
  989. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  990. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  991. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  992. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  993. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  994. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  995. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  996. elseif position == "Walking2" and attacking == true and appi == true then
  997. change = .8
  998. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  999. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1000. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1001. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1002. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1003. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1004. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1005. end
  1006. end
  1007. end)()
  1008. bigcard = Instance.new("Part",Torso)
  1009. bigcard.Material = "Neon"
  1010. bigcard.Transparency = 1
  1011. bigcard.BrickColor = BrickColor.new("White")
  1012. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1013. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1014. bigcard.Anchored = true
  1015. SOUND(bigcard,236989198,6,false,1)
  1016. ace = aces[math.random(1,#aces)]
  1017. acer = Instance.new("Decal",bigcard)
  1018. acer.Texture = "rbxassetid://"..ace
  1019. acer.Transparency = 1
  1020. acer.Face = "Front"
  1021. ace2 = acer:Clone()
  1022. ace2.Parent = bigcard
  1023. ace2.Face = "Back"
  1024. table.insert(FadeIn,acer)
  1025. table.insert(FadeIn,ace2)
  1026. table.insert(FadeIn,bigcard)
  1027. for i = 1, 30 do
  1028. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1029. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1030. swait()
  1031. end
  1032. ws = 10
  1033. g1 = Instance.new("BodyGyro", Root)
  1034. g1.D = 175
  1035. g1.P = 20000
  1036. g1.MaxTorque = Vector3.new(0,9000,0)
  1037. clickdisallowance = false
  1038. coroutine.wrap(function()
  1039. mouse.Button1Down:connect(function()
  1040. if clickdisallowance then return end
  1041. if clickdebounce then return end
  1042. wait(.2)
  1043. clickdebounce = true
  1044. end)
  1045. end)()
  1046. while not clickdebounce do
  1047. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1048. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1049. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1050. swait()
  1051. end
  1052. g1:Remove()
  1053. ws = 0
  1054. for i = 1, 13 do
  1055. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1056. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1057. swait()
  1058. end
  1059. locationpart = Instance.new("Part",bigcard)
  1060. locationpart.Size = Vector3.new(1,1,1)
  1061. locationpart.Transparency = 1
  1062. locationpart.CanCollide = false
  1063. locationpart.Anchored = true
  1064. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1065. shockwave = Instance.new("Part", Torso)
  1066. shockwave.Size = Vector3.new(1,1,1)
  1067. shockwave.CanCollide = false
  1068. shockwave.Anchored = true
  1069. shockwave.Transparency = 0
  1070. shockwave.BrickColor = BrickColor.new("White")
  1071. shockwave.CFrame = CFrame.new(locationpart.Position)
  1072. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1073. shockwavemesh.Scale = Vector3.new(5,2,5)
  1074. shockwavemesh.MeshId = "rbxassetid://20329976"
  1075. removeuseless:AddItem(shockwave,4)
  1076. shockwave2 = Instance.new("Part", Torso)
  1077. shockwave2.Size = Vector3.new(1,1,1)
  1078. shockwave2.CanCollide = false
  1079. shockwave2.Anchored = true
  1080. shockwave2.Transparency = 0
  1081. shockwave2.BrickColor = BrickColor.new("White")
  1082. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1083. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1084. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1085. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1086. removeuseless:AddItem(shockwave2,4)
  1087. shockwave3 = Instance.new("Part", Torso)
  1088. shockwave3.Size = Vector3.new(1,1,1)
  1089. shockwave3.CanCollide = false
  1090. shockwave3.Anchored = true
  1091. shockwave3.Transparency = 0
  1092. shockwave3.BrickColor = BrickColor.new("White")
  1093. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1094. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1095. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1096. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1097. removeuseless:AddItem(shockwave3,4)
  1098. shockwave4 = Instance.new("Part", Torso)
  1099. shockwave4.Size = Vector3.new(1,1,1)
  1100. shockwave4.CanCollide = false
  1101. shockwave4.Anchored = true
  1102. shockwave4.Transparency = 0
  1103. shockwave4.BrickColor = BrickColor.new("White")
  1104. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1105. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1106. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1107. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1108. removeuseless:AddItem(shockwave4,4)
  1109. Hit = damagealll(20,locationpart.Position)
  1110. for _,v in pairs(Hit) do
  1111. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1112. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1113. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1114. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1115. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1116. removeuseless:AddItem(vel,.1)
  1117. end
  1118. coroutine.wrap(function()
  1119. for i = 1, 90 do
  1120. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1121. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1122. shockwave.Transparency = shockwave.Transparency + 0.025
  1123. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1124. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1125. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1126. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1127. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1128. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1129. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1130. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1131. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1132. swait()
  1133. end
  1134. end)()
  1135. SOUND(locationpart,765590102,6,false,2)
  1136. for i = 1, 24 do
  1137. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1138. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1139. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1140. swait()
  1141. end
  1142. for i = 1, 40 do
  1143. bigcard.Transparency = bigcard.Transparency + 0.2
  1144. acer.Transparency = acer.Transparency + .2
  1145. ace2.Transparency = ace2.Transparency + .2
  1146. swait()
  1147. end
  1148. attacking = false
  1149. debounce = false
  1150. appi = false
  1151. clickdisallowance = false
  1152. clickdebounce = false
  1153. ws = 10
  1154. bigcard:Remove()
  1155. clean()
  1156. end
  1157. end)
  1158.  
  1159. mouse.KeyDown:connect(function(Press)
  1160. Press=Press:lower()
  1161. if Press=='u' then
  1162. if levitate then return end
  1163. if mouse.Target ~= nil then end
  1164. if debounce then return end
  1165. debounce = true
  1166. attacking = true
  1167. appi = true
  1168. ws = 0
  1169. appi = true
  1170. coroutine.wrap(function()
  1171. while appi do
  1172. wait()
  1173. if Root.Velocity.y > 1 and attacking == true then
  1174. position = "Jump2"
  1175. elseif Root.Velocity.y < -1 and attacking == true then
  1176. position = "Falling2"
  1177. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1178. position = "Idle2"
  1179. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1180. position = "Walking2"
  1181. end
  1182. end
  1183. end)()
  1184. coroutine.wrap(function()
  1185. while appi do
  1186. wait()
  1187. settime = 0.05
  1188. sine = sine + change
  1189. if position == "Jump2" and attacking == true and appi == true then
  1190. change = 1
  1191. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1192. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1193. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1194. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1195. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1196. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1197. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1198. elseif position == "Falling2" and attacking == true and appi == true then
  1199. change = 1
  1200. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1201. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1202. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1203. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1204. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1205. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1206. elseif position == "Idle2" and attacking == true and appi == true then
  1207. change = .4
  1208. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1209. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1210. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1211. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1212. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1213. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1214. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1215. elseif position == "Walking2" and attacking == true and appi == true then
  1216. change = .8
  1217. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1218. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1219. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1220. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1221. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1222. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1223. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1224. end
  1225. end
  1226. end)()
  1227. g1 = Instance.new("BodyGyro", Root)
  1228. g1.D = 175
  1229. g1.P = 20000
  1230. g1.MaxTorque = Vector3.new(0,9000,0)
  1231. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1232. for i = 1, 15 do
  1233. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1234. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1235. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1236. swait()
  1237. end
  1238. cardportal = Instance.new("Part", Torso)
  1239. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1240. cardportal.Material = "Neon"
  1241. cardportal.BrickColor = BrickColor.new("White")
  1242. cardportal.Transparency = 0
  1243. cardportal.Anchored = true
  1244. cardportal.CanCollide = false
  1245. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1246. cardportalMESH.MeshType = "Cylinder"
  1247. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1248. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1249. for i = 1, 10 do
  1250. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1251. swait()
  1252. end
  1253. bigzcard = Instance.new("Part",Torso)
  1254. bigzcard.Material = "Neon"
  1255. bigzcard.Transparency = 0
  1256. bigzcard.BrickColor = BrickColor.new("White")
  1257. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1258. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1259. bigzcard.Anchored = true
  1260. SOUND(bigzcard,1888686669,6,false,1)
  1261. acer = Instance.new("Decal",bigzcard)
  1262. acer.Texture = "rbxassetid://1881287656"
  1263. acer.Transparency = 0
  1264. acer.Face = "Front"
  1265. ace2 = acer:Clone()
  1266. ace2.Parent = bigzcard
  1267. ace2.Face = "Back"
  1268. spinning = true
  1269. coroutine.wrap(function()
  1270. while spinning do
  1271. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1272. swait()
  1273. end
  1274. end)()
  1275. for i = 1, 20 do
  1276. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1277. swait()
  1278. end
  1279. coroutine.wrap(function()
  1280. for i = 1, 10 do
  1281. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1282. swait()
  1283. end
  1284. cardportal:Remove()
  1285. end)()
  1286. wait(.7)
  1287. ace3 = Instance.new("Decal",bigzcard)
  1288. ace3.Texture = "rbxassetid://1880203893"
  1289. ace3.Transparency = 1
  1290. ace3.Face = "Front"
  1291. ace4 = ace3:Clone()
  1292. ace4.Parent = bigzcard
  1293. ace4.Face = "Back"
  1294. bigzcard2 = Instance.new("Part",Torso)
  1295. bigzcard2.Material = "Neon"
  1296. bigzcard2.Transparency = 1
  1297. bigzcard2.BrickColor = BrickColor.new("Really black")
  1298. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1299. bigzcard2.CFrame = bigzcard.CFrame
  1300. bigzcard2.CanCollide = false
  1301. bigzcard2.Anchored = true
  1302. coroutine.wrap(function()
  1303. while spinning do
  1304. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1305. swait()
  1306. end
  1307. end)()
  1308. blz = bl[math.random(1,#bl)]
  1309. woos = Instance.new("Sound",Torso)
  1310. woos.SoundId = "rbxassetid://"..blz
  1311. woos.Volume = 4
  1312. woos:Play()
  1313. for i = 1, 20 do
  1314. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1315. bigzcard.Transparency = bigzcard.Transparency + .05
  1316. ace3.Transparency = ace3.Transparency - 0.05
  1317. ace4.Transparency = ace4.Transparency - 0.05
  1318. acer.Transparency = acer.Transparency + 0.05
  1319. ace2.Transparency = ace2.Transparency + 0.05
  1320. wait()
  1321. end
  1322. ace3.Parent = bigzcard2
  1323. ace3.Face = "Front"
  1324. ace4.Parent = bigzcard2
  1325. ace4.Face = "Back"
  1326. bigzcard:Remove()
  1327. spinning = false
  1328. blackholeactive = true
  1329. coroutine.wrap(function()
  1330. blackhole={}
  1331. orbzfade={}
  1332. for i = 1, 100 do
  1333. orbz = Instance.new("Part", Torso)
  1334. orbz.Shape = "Ball"
  1335. orbz.Material = "Neon"
  1336. orbz.BrickColor = BrickColor.new("Really black")
  1337. orbz.Size = Vector3.new(2,2,2)
  1338. orbz.Anchored = true
  1339. orbz.CanCollide = false
  1340. removeuseless:AddItem(orbz,1)
  1341. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1342. table.insert(blackhole,orbz)
  1343. table.insert(orbzfade,orbz)
  1344. for i,v in pairs(blackhole) do
  1345. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1346. end
  1347. for i,v in pairs(orbzfade) do
  1348. v.Transparency = v.Transparency + 0.025
  1349. end
  1350. swait()
  1351. end
  1352. end)()
  1353. coroutine.wrap(function()
  1354. while blackholeactive do
  1355. local Hit = damagealll(45,bigzcard2.Position)
  1356. for _,v in pairs(Hit) do
  1357. coroutine.wrap(function()
  1358. wait(.15)
  1359. if blackholeactive == false then return end
  1360. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1361. end)()
  1362. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1363. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1364. end
  1365. wait()
  1366. end
  1367. end)()
  1368. for i = 1, 100 do
  1369. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1370. cataclysmics = Instance.new("Part", Torso)
  1371. cataclysmics.Shape = "Ball"
  1372. cataclysmics.Material = "Neon"
  1373. cataclysmics.BrickColor = BrickColor.new("Really black")
  1374. cataclysmics.Size = Vector3.new(11,11,11)
  1375. cataclysmics.Transparency = .3
  1376. cataclysmics.Anchored = true
  1377. cataclysmics.CanCollide = false
  1378. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1379. table.insert(LessSize,cataclysmics)
  1380. table.insert(keyYtransparency,cataclysmics)
  1381. removeuseless:AddItem(cataclysmics,1)
  1382. swait()
  1383. end
  1384. coroutine.wrap(function()
  1385. for i = 1, 20 do
  1386. for i,v in pairs(orbzfade) do
  1387. v.Transparency = v.Transparency + 0.05
  1388. end
  1389. swait()
  1390. end
  1391. end)()
  1392. explosiontable={}
  1393. ringtable={}
  1394. ringtable2={}
  1395. soundboks = Instance.new("Part",Torso)
  1396. soundboks.CanCollide = false
  1397. soundboks.Anchored = true
  1398. soundboks.Transparency = 1
  1399. soundboks.CFrame = bigzcard2.CFrame
  1400. removeuseless:AddItem(soundboks,6)
  1401. SOUND(soundboks,472579737,6,false,1)
  1402. blackholeactive = false
  1403. bigzcard2:Remove()
  1404. Hit = damagealll(60,soundboks.Position)
  1405. for _,v in pairs(Hit) do
  1406. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1407. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1408. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1409. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1410. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1411. removeuseless:AddItem(vel,.1)
  1412. end
  1413. coroutine.wrap(function()
  1414. shockwave = Instance.new("Part", Torso)
  1415. shockwave.Size = Vector3.new(1,1,1)
  1416. shockwave.CanCollide = false
  1417. shockwave.Anchored = true
  1418. shockwave.Transparency = 0
  1419. shockwave.BrickColor = BrickColor.new("Really black")
  1420. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1421. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1422. shockwavemesh.Scale = Vector3.new(5,2,5)
  1423. shockwavemesh.MeshId = "rbxassetid://20329976"
  1424. shockwave2 = Instance.new("Part", Torso)
  1425. shockwave2.Size = Vector3.new(1,1,1)
  1426. shockwave2.CanCollide = false
  1427. shockwave2.Anchored = true
  1428. shockwave2.Transparency = 0
  1429. shockwave2.BrickColor = BrickColor.new("Really black")
  1430. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1431. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1432. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1433. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1434. for i = 1, 40 do
  1435. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1436. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1437. shockwave.Transparency = shockwave.Transparency + 0.025
  1438. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1439. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1440. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1441. swait()
  1442. end
  1443. shockwave:Remove()
  1444. shockwave2:Remove()
  1445. end)()
  1446. for i = 1, 4 do
  1447. explosion = Instance.new("Part", Torso)
  1448. explosion.Shape = "Ball"
  1449. explosion.Size = Vector3.new(1,1,1)
  1450. explosion.Transparency = 0
  1451. explosion.CanCollide = false
  1452. explosion.Anchored = true
  1453. explosion.BrickColor = BrickColor.new("Really black")
  1454. explosion.Material = "Neon"
  1455. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1456. table.insert(ExtremeM,explosion)
  1457. table.insert(SlowlyFade,explosion)
  1458. removeuseless:AddItem(explosion,4)
  1459. ring = Instance.new("Part", Torso)
  1460. ring.Size = Vector3.new(5, 5, 5)
  1461. ring.Transparency = 0
  1462. ring.BrickColor = BrickColor.new("Really black")
  1463. ring.Anchored = true
  1464. ring.CanCollide = false
  1465. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1466. ringh = Instance.new("SpecialMesh", ring)
  1467. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1468. ringh.Scale = Vector3.new(2, 2, .1)
  1469. table.insert(keyYsize,ringh)
  1470. table.insert(keyYtransparency,ring)
  1471. removeuseless:AddItem(ring,4)
  1472. swait()
  1473. end
  1474. wait(1.2)
  1475. clean()
  1476. keyYsize={}
  1477. keyYtransparency={}
  1478. blackholev = false
  1479. appi = false
  1480. g1:Remove()
  1481. ws = 10
  1482. attacking = false
  1483. debounce = false
  1484. end
  1485. end)
  1486.  
  1487. mouse.KeyDown:connect(function(Press)
  1488. Press=Press:lower()
  1489. if Press=='t' then
  1490. if levitate then
  1491. if tauntdebounce then return end
  1492. tauntdebounce = true
  1493. laughing = true
  1494. coroutine.wrap(function()
  1495. while laughing do
  1496. local b1 = Instance.new("BillboardGui",Head)
  1497. b1.Size = UDim2.new(0,4,0,1.6)
  1498. b1.StudsOffset = Vector3.new(0,0,0)
  1499. b1.Name = "laff"
  1500. b1.AlwaysOnTop = true
  1501. b1.Adornee = Head
  1502. removeuseless:AddItem(b1,3)
  1503. local b2 = Instance.new("TextLabel",b1)
  1504. b2.BackgroundTransparency = 1
  1505. b2.Text = "HaHaHaHaHaHa..."
  1506. b2.Font = "Garamond"
  1507. b2.TextSize = 0
  1508. b2.Name = "lafftext"
  1509. b2.TextStrokeTransparency = 0
  1510. b2.TextColor3 = BrickColor.new("Really red").Color
  1511. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1512. b2.Size = UDim2.new(1,0,.5,0)
  1513. table.insert(laughingtable,b2)
  1514. removeuseless:AddItem(b1,2)
  1515. coroutine.wrap(function()
  1516. if zxc then return end
  1517. zxc = true
  1518. while true do
  1519. swait()
  1520. for i,v in pairs(Head:GetChildren()) do
  1521. if v.Name == "laff" then
  1522. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1523. end
  1524. end
  1525. for i,v in pairs(laughingtable) do
  1526. v.TextTransparency = v.TextTransparency + .025
  1527. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1528. v.TextSize = v.TextSize + 2
  1529. v.Rotation = v.Rotation + .1
  1530. end
  1531. end
  1532. end)()
  1533. swait(10)
  1534. end
  1535. end)()
  1536. laugh = laughs[math.random(1,#laughs)]
  1537. laughy = Instance.new("Sound",Head)
  1538. laughy.SoundId = "rbxassetid://"..laugh
  1539. laughy.Volume = 10
  1540. laughy:Play()
  1541. wait(1)
  1542. wait(laughy.TimeLength)
  1543. laughing = false
  1544. laughy:Remove()
  1545. tauntdebounce = false
  1546. else
  1547. if mouse.Target ~= nil then
  1548. if debounce then return end
  1549. attacking = true
  1550. ghost()
  1551. tps = Instance.new("Sound", Torso)
  1552. tps.Volume = 5
  1553. tps.SoundId = "rbxassetid://1894958339"
  1554. tps:Play()
  1555. removeuseless:AddItem(tps,2)
  1556. g1 = Instance.new("BodyGyro", Root)
  1557. g1.D = 175
  1558. g1.P = 20000
  1559. g1.MaxTorque = Vector3.new(0,9000,0)
  1560. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1561. removeuseless:AddItem(g1,.05)
  1562. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1563. wait(.1)
  1564. attacking = false
  1565. debounce = false
  1566. end
  1567. end
  1568. end
  1569. end)
  1570.  
  1571. mouse.KeyDown:connect(function(Press)
  1572. Press=Press:lower()
  1573. if Press=='q' then
  1574. if levitate then return end
  1575. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1576. if debounce then return end
  1577. debounce = true
  1578. attacking = true
  1579. appi = true
  1580. ws = 0
  1581. coroutine.wrap(function()
  1582. while appi do
  1583. wait()
  1584. if Root.Velocity.y > 1 and attacking == true then
  1585. position = "Jump2"
  1586. elseif Root.Velocity.y < -1 and attacking == true then
  1587. position = "Falling2"
  1588. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1589. position = "Idle2"
  1590. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1591. position = "Walking2"
  1592. end
  1593. end
  1594. end)()
  1595. coroutine.wrap(function()
  1596. while appi do
  1597. wait()
  1598. settime = 0.05
  1599. sine = sine + change
  1600. if position == "Jump2" and attacking == true and appi == true then
  1601. change = 1
  1602. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1603. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1604. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1605. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1606. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1607. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1608. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1609. elseif position == "Falling2" and attacking == true and appi == true then
  1610. change = 1
  1611. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1612. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1613. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1614. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1615. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1616. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1617. elseif position == "Idle2" and attacking == true and appi == true then
  1618. change = .4
  1619. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1620. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1621. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1622. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1623. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1624. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1625. elseif position == "Walking2" and attacking == true and appi == true then
  1626. change = .8
  1627. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1628. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1629. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1630. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1631. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1632. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1633. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1634. end
  1635. end
  1636. end)()
  1637. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1638. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1639. EHead = enemyhum.Parent:FindFirstChild("Head")
  1640. g1 = Instance.new("BodyGyro", Root)
  1641. g1.D = 175
  1642. g1.P = 20000
  1643. g1.MaxTorque = Vector3.new(0,9000,0)
  1644. brick = Instance.new("Part",Torso)
  1645. brick.Anchored = true
  1646. brick.CanCollide = false
  1647. brick.Material = "Neon"
  1648. brick.Transparency = 1
  1649. brick.BrickColor = BrickColor.new("White")
  1650. brick.Size = Vector3.new(8,.3,12)
  1651. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1652. SOUND(brick,1888686669,6,false,1.5)
  1653. ace = aces[math.random(1,#aces)]
  1654. acer = Instance.new("Decal",brick)
  1655. acer.Texture = "rbxassetid://1898092341"
  1656. acer.Transparency = 1
  1657. acer.Face = "Top"
  1658. coroutine.wrap(function()
  1659. for i = 1, 20 do
  1660. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1661. brick.Transparency = brick.Transparency - .05
  1662. acer.Transparency = acer.Transparency - .1
  1663. swait()
  1664. end
  1665. end)()
  1666. ETorso.Anchored = true
  1667. EHead.Anchored = true
  1668. for i = 1, 25 do
  1669. swait()
  1670. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1671. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1672. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1673. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1674. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1675. end
  1676. SOUND(brick,472214107,6,false,2)
  1677. coroutine.wrap(function()
  1678. for i = 1, 10 do
  1679. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1680. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1681. swait()
  1682. end
  1683. end)()
  1684. shockwave = Instance.new("Part", Torso)
  1685. shockwave.Size = Vector3.new(1,1,1)
  1686. shockwave.CanCollide = false
  1687. shockwave.Anchored = true
  1688. shockwave.Transparency = 0
  1689. shockwave.BrickColor = BrickColor.new("White")
  1690. shockwave.CFrame = CFrame.new(brick.Position)
  1691. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1692. shockwavemesh.Scale = Vector3.new(1,1,1)
  1693. shockwavemesh.MeshId = "rbxassetid://20329976"
  1694. removeuseless:AddItem(shockwave,4)
  1695. shockwave2 = Instance.new("Part", Torso)
  1696. shockwave2.Size = Vector3.new(1,1,1)
  1697. shockwave2.CanCollide = false
  1698. shockwave2.Anchored = true
  1699. shockwave2.Transparency = 0
  1700. shockwave2.BrickColor = BrickColor.new("White")
  1701. shockwave2.CFrame = CFrame.new(brick.Position)
  1702. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1703. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1704. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1705. removeuseless:AddItem(shockwave2,4)
  1706. for i = 1, 35 do
  1707. swait()
  1708. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1709. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1710. shockwave.Transparency = shockwave.Transparency + .05
  1711. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1712. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1713. shockwave2.Transparency = shockwave2.Transparency + .03
  1714. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1715. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1716. end
  1717. for i = 1, 8 do
  1718. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1719. swait()
  1720. end
  1721. n = 0
  1722. SOUND(brick,54111471,6,false,1)
  1723. for i = 1, 40 do
  1724. n = n + 6
  1725. brick.Transparency = brick.Transparency + .025
  1726. acer.Transparency = acer.Transparency + .075
  1727. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1728. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1729. swait()
  1730. end
  1731. ws = 10
  1732. brick:Remove()
  1733. enemyhum.Parent:Remove()
  1734. attacking = false
  1735. removeuseless:AddItem(g1,0.001)
  1736. debounce = false
  1737. appi = false
  1738. end
  1739. end
  1740. end)
  1741.  
  1742. mouse.KeyDown:connect(function(Press)
  1743. Press=Press:lower()
  1744. if Press=='p' then
  1745. if levitate then return end
  1746. if blocking then
  1747. if blockedoff then return end
  1748. clickallowance = false
  1749. appi = false
  1750. attacking = true
  1751. blocking = false
  1752. throwing = true
  1753. ws = 0
  1754. n = 0
  1755. blockcard.CanCollide = false
  1756. for i = 1, 35 do
  1757. n = n + 20
  1758. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1759. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1760. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1761. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1762. swait()
  1763. end
  1764. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1765. blockcard.CanCollide = false
  1766. locater1 = Instance.new("Part",blockcard)
  1767. locater1.Size = Vector3.new(1,1,1)
  1768. locater1.CanCollide = false
  1769. locater1.Anchored = true
  1770. locater1.Transparency = 1
  1771. locater2 = Instance.new("Part",blockcard)
  1772. locater2.Size = Vector3.new(1,1,1)
  1773. locater2.CanCollide = false
  1774. locater2.Transparency = 1
  1775. locater2.Anchored = true
  1776. locater3 = Instance.new("Part",blockcard)
  1777. locater3.Size = Vector3.new(1,1,1)
  1778. locater3.Transparency = 1
  1779. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1780. locater3.CanCollide = false
  1781. locater3.Anchored = true
  1782. fushfush = Instance.new("Sound",blockcard)
  1783. fushfush.SoundId = "rbxassetid://288641686"
  1784. fushfush.Volume = 8
  1785. fushfush:Play()
  1786. boosh:Play()
  1787. coroutine.wrap(function()
  1788. n = 0
  1789. for i = 1, 35 do
  1790. n = n + 10
  1791. shockwave = Instance.new("Part", Torso)
  1792. shockwave.Size = Vector3.new(1,1,1)
  1793. shockwave.CanCollide = false
  1794. shockwave.Anchored = true
  1795. shockwave.Transparency = .5
  1796. shockwave.BrickColor = BrickColor.new("White")
  1797. shockwave.CFrame = locater3.CFrame
  1798. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1799. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1800. shockwavemesh.MeshId = "rbxassetid://20329976"
  1801. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1802. removeuseless:AddItem(shockwave,1)
  1803. table.insert(lolzor2,shockwave)
  1804. for i,v in pairs(lolzor2) do
  1805. v.Transparency = v.Transparency + .1
  1806. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1807. end
  1808. swait()
  1809. end
  1810. end)()
  1811. for i = 1, 35 do
  1812. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1813. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1814. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1815. fushfush.Volume = fushfush.Volume - .2
  1816. Hit = damagealll(20,blockcard.Position)
  1817. for _,v in pairs(Hit) do
  1818. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1819. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1820. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1821. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1822. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1823. removeuseless:AddItem(vel,.1)
  1824. end
  1825. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1826. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1827. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1828. grassblocks = Instance.new("Part",Torso)
  1829. grassblocks.Size = Vector3.new(4,4,4)
  1830. grassblocks.Material = "Grass"
  1831. grassblocks.Anchored = true
  1832. grassblocks.BrickColor = BrickColor.new("Bright green")
  1833. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1834. removeuseless:AddItem(grassblocks,5)
  1835. grassblocks2 = Instance.new("Part",Torso)
  1836. grassblocks2.Size = Vector3.new(4,4,4)
  1837. grassblocks2.Material = "Grass"
  1838. grassblocks2.Anchored = true
  1839. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1840. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1841. removeuseless:AddItem(grassblocks2,5)
  1842. blockcardshadow = Instance.new("Part",Torso)
  1843. blockcardshadow.Transparency = .5
  1844. blockcardshadow.Anchored = true
  1845. blockcardshadow.Material = "Neon"
  1846. blockcardshadow.BrickColor = BrickColor.new("White")
  1847. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1848. blockcardshadow.CanCollide = false
  1849. blockcardshadow.CFrame = blockcard.CFrame
  1850. removeuseless:AddItem(blockcardshadow,2)
  1851. table.insert(lolzor,blockcardshadow)
  1852. for i,v in pairs(lolzor) do
  1853. v.Transparency = v.Transparency + 0.05
  1854. end
  1855. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1856. swait()
  1857. end
  1858. blockcard.Name = "Getthisshitoutofhere"
  1859. for i = 1, 10 do
  1860. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1861. blockcard.Transparency = blockcard.Transparency + .1
  1862. acer.Transparency = blockcard.Transparency
  1863. ace2.Transparency = blockcard.Transparency
  1864. for i,v in pairs(lolzor) do
  1865. v.Transparency = v.Transparency + .05
  1866. end
  1867. for i,v in pairs(lolzor2) do
  1868. v.Transparency = v.Transparency + .1
  1869. end
  1870. swait()
  1871. end
  1872. lolzor={}
  1873. lolzor2={}
  1874. attacking = false
  1875. debounce = false
  1876. blocking = false
  1877. throwing = false
  1878. fushfush:Remove()
  1879. clickallowance = false
  1880. appi = false
  1881. blockcard:Remove()
  1882. g1:Remove()
  1883. ws = 10
  1884. else
  1885. if debounce then return end
  1886. if throwing then return end
  1887. debounce = true
  1888. ws = 10
  1889. attacking = true
  1890. blocking = true
  1891. boosh = Instance.new("Sound",nil)
  1892. boosh.SoundId = "rbxassetid://413682983"
  1893. boosh.Volume = 6
  1894. appi = true
  1895. coroutine.wrap(function()
  1896. while appi do
  1897. wait()
  1898. if Root.Velocity.y > 1 and attacking == true then
  1899. position = "Jump2"
  1900. elseif Root.Velocity.y < -1 and attacking == true then
  1901. position = "Falling2"
  1902. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1903. position = "Idle2"
  1904. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1905. position = "Walking2"
  1906. end
  1907. end
  1908. end)()
  1909. coroutine.wrap(function()
  1910. while appi do
  1911. wait()
  1912. settime = 0.05
  1913. sine = sine + change
  1914. if position == "Jump2" and attacking == true and appi == true then
  1915. change = 1
  1916. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1917. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1918. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1919. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1920. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1921. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1922. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1923. elseif position == "Falling2" and attacking == true and appi == true then
  1924. change = 1
  1925. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1926. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1927. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1928. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1929. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1930. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1931. elseif position == "Idle2" and attacking == true and appi == true then
  1932. change = .4
  1933. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1934. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1935. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1936. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1939. elseif position == "Walking2" and attacking == true and appi == true then
  1940. change = .8
  1941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1943. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1944. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  1948. end
  1949. end
  1950. end)()
  1951. blockcard = Instance.new("Part",Torso)
  1952. blockcard.Material = "Neon"
  1953. blockcard.Transparency = 1
  1954. blockcard.BrickColor = BrickColor.new("White")
  1955. blockcard.Size = Vector3.new(8, 13, 0.3)
  1956. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  1957. blockcard.Anchored = true
  1958. boosh.Parent = blockcard
  1959. SOUND(blockcard,236989198,6,false,1)
  1960. ace = aces[math.random(1,#aces)]
  1961. acer = Instance.new("Decal",blockcard)
  1962. acer.Texture = "rbxassetid://"..ace
  1963. acer.Transparency = 1
  1964. acer.Face = "Front"
  1965. ace2 = acer:Clone()
  1966. ace2.Parent = blockcard
  1967. ace2.Face = "Back"
  1968. coroutine.wrap(function()
  1969. for i = 1, 20 do
  1970. blockcard.Transparency = blockcard.Transparency - 0.05
  1971. acer.Transparency = blockcard.Transparency
  1972. ace2.Transparency = blockcard.Transparency
  1973. swait()
  1974. end
  1975. clickallowance = true
  1976. end)()
  1977. g1 = Instance.new("BodyGyro", Root)
  1978. g1.D = 175
  1979. g1.P = 20000
  1980. g1.MaxTorque = Vector3.new(0,9000,0)
  1981. coroutine.wrap(function()
  1982. while blocking do
  1983. if not blockedoff then
  1984. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1985. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  1986. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1987. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1988. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1989. end
  1990. swait()
  1991. end
  1992. end)()
  1993. wait(1)
  1994. mouse.Button1Down:connect(function()
  1995. if throwing then return end
  1996. if not clickallowance then return end
  1997. clickallowance = false
  1998. blockedoff = true
  1999. ws = 0
  2000. for i = 1, 15 do
  2001. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2002. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2003. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2004. swait()
  2005. end
  2006. boosh:Play()
  2007. hitdebounce = false
  2008. blockcard.Touched:connect(function(hit)
  2009. if hit.Parent:IsA("Part") then
  2010. elseif hit.Parent:IsA("SpecialMesh") then
  2011. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2012. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2013. for i,v in pairs(hit.Parent:GetChildren()) do
  2014. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2015. if hitdebounce then return end
  2016. hitdebounce = true
  2017. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2018. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2019. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2020. tors = hit.Parent:FindFirstChild("UpperTorso")
  2021. else
  2022. tors = hit.Parent:FindFirstChild("Torso")
  2023. end
  2024. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2025. removeuseless:AddItem(vel,.1)
  2026. Slachtoffer:TakeDamage(math.random(23,44))
  2027. end
  2028. end
  2029. end)
  2030. for i = 1, 10 do
  2031. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2032. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2033. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2034. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2035. swait()
  2036. end
  2037. for i = 1, 10 do
  2038. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2039. swait()
  2040. end
  2041. hitdebounce = true
  2042. ws = 10
  2043. clickallowance = true
  2044. blockedoff = false
  2045. end)
  2046. end
  2047. end
  2048. end)
  2049.  
  2050.  
  2051. mouse.KeyDown:connect(function(Press)
  2052. Press=Press:lower()
  2053. if Press=='f' then
  2054. if debounce then return end
  2055. if notallowedtransform then return end
  2056. debounce = true
  2057. if levitate then
  2058. levitate = false
  2059. mjester.VertexColor = Vector3.new(1, 1, 1)
  2060. glow.Transparency = 1
  2061. blastwave = Instance.new("Part",Torso)
  2062. blastwave.CFrame = Torso.CFrame
  2063. blastwave.Anchored = true
  2064. blastwave.Material = "Neon"
  2065. blastwave.CanCollide = false
  2066. blastwave.Shape = "Ball"
  2067. blastwave.Size = Vector3.new(3,3,3)
  2068. coroutine.wrap(function()
  2069. for i = 1, 20 do
  2070. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2071. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2072. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2073. blastwave.Transparency = blastwave.Transparency + 0.05
  2074. swait()
  2075. end
  2076. blastwave:Remove()
  2077. levitatewave2:Remove()
  2078. levitatewave:Remove()
  2079. end)()
  2080. ws = 10
  2081. notallowedtransform = true
  2082. attacking = true
  2083. coroutine.wrap(function()
  2084. for i = 1, 10 do
  2085. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2086. v.Transparency = v.Transparency + 0.1
  2087. end
  2088. end
  2089. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2090. v.Transparency = v.Transparency + 0.1
  2091. end
  2092. end
  2093. wait()
  2094. end
  2095. end)()
  2096. doomtheme.SoundId = "rbxassetid://1843358057"
  2097. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2098. wait(0.000001)
  2099. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2100. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2101. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2102.  
  2103. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2104. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2105. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2106. wait(0.000001)
  2107. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2108.  
  2109. eyo1 = Instance.new("Part",Head)
  2110. eyo1.BrickColor = BrickColor.new("White")
  2111. eyo1.Material = "Neon"
  2112. eyo1.Shape = "Ball"
  2113. eyo1.Name = "eyo1"
  2114. eyo1.CanCollide = false
  2115. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2116. eyo1weld = weldBetween(eyo1,Head)
  2117. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2118.  
  2119. light = Instance.new("PointLight", eyo1)
  2120. light.Color = Color3.new(1,1,1)
  2121. light.Range = 3
  2122. light.Brightness = 4
  2123. light.Enabled = true
  2124.  
  2125. eyo2 = Instance.new("Part",Head)
  2126. eyo2.BrickColor = BrickColor.new("White")
  2127. eyo2.Material = "Neon"
  2128. eyo2.Shape = "Ball"
  2129. eyo2.Name = "eyo2"
  2130. eyo2.CanCollide = false
  2131. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2132. eyo2weld = weldBetween(eyo2,Head)
  2133. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2134.  
  2135. light2 = Instance.new("PointLight", eyo2)
  2136. light2.Color = Color3.new(1,1,1)
  2137. light2.Range = 3
  2138. light2.Brightness = 4
  2139. light2.Enabled = true
  2140.  
  2141. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2142. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2143. hum.HipHeight = 0
  2144. ws = 10
  2145. debounce = false
  2146. attacking = false
  2147. coroutine.wrap(function()
  2148. wait(3)
  2149. notallowedtransform = false
  2150. end)()
  2151. else
  2152. ws = 50
  2153. notallowedtransform = true
  2154. levitate = true
  2155. ws = 50
  2156. glow.Transparency = 0
  2157. eyo1:Remove()
  2158. eyo2:Remove()
  2159. coroutine.wrap(function()
  2160. while levitate do
  2161. for i,v in pairs(Head:GetChildren()) do
  2162. if v.Name == "eyo1" or v.Name == "eyo2" then
  2163. v:Remove()
  2164. end
  2165. end
  2166. wait()
  2167. end
  2168. end)()
  2169. mnb = 0
  2170. levitatewave = Instance.new("Part", Torso)
  2171. levitatewave.Size = Vector3.new(1,1,1)
  2172. levitatewave.CanCollide = false
  2173. levitatewave.Anchored = true
  2174. levitatewave.Transparency = .5
  2175. levitatewave.BrickColor = BrickColor.new("Really black")
  2176. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2177. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2178. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2179. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2180. levitatewave2 = Instance.new("Part", Torso)
  2181. levitatewave2.Size = Vector3.new(1,1,1)
  2182. levitatewave2.CanCollide = false
  2183. levitatewave2.Anchored = true
  2184. levitatewave2.Transparency = .5
  2185. levitatewave2.BrickColor = BrickColor.new("Really red")
  2186. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2187. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2188. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2189. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2190. blastwave = Instance.new("Part",Torso)
  2191. blastwave.CFrame = Torso.CFrame
  2192. blastwave.Anchored = true
  2193. blastwave.Material = "Neon"
  2194. blastwave.CanCollide = false
  2195. blastwave.Shape = "Ball"
  2196. blastwave.Size = Vector3.new(3,3,3)
  2197. coroutine.wrap(function()
  2198. for i = 1, 20 do
  2199. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2200. blastwave.Transparency = blastwave.Transparency + 0.05
  2201. swait()
  2202. end
  2203. blastwave:Remove()
  2204. end)()
  2205. coroutine.wrap(function()
  2206. while levitate do
  2207. mnb = mnb + 15
  2208. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2209. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2210. colors = colortable[math.random(1,#colortable)]
  2211. lmagic = Instance.new("Part",LeftArm)
  2212. lmagic.Material = "Neon"
  2213. lmagic.CanCollide = false
  2214. lmagic.Anchored = true
  2215. lmagic.BrickColor = BrickColor.new(colors)
  2216. lmagic.Size = Vector3.new(1,1,1)
  2217. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2218. removeuseless:AddItem(lmagic,2)
  2219. rmagic = Instance.new("Part",RightArm)
  2220. rmagic.Material = "Neon"
  2221. rmagic.CanCollide = false
  2222. rmagic.Anchored = true
  2223. rmagic.BrickColor = BrickColor.new(colors)
  2224. rmagic.Size = Vector3.new(1,1,1)
  2225. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2226. removeuseless:AddItem(rmagic,2)
  2227. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2228. v.Transparency = v.Transparency + 0.05
  2229. end
  2230. end
  2231. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2232. v.Transparency = v.Transparency + 0.05
  2233. end
  2234. end
  2235. swait()
  2236. end
  2237. end)()
  2238. framee = Instance.new("Frame")
  2239. framee.Parent = screenGui
  2240. framee.Position = UDim2.new(0, 8, 0, -500)
  2241. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2242. framee.BackgroundColor3 = BrickColor.new("White").Color
  2243. framee.BackgroundTransparency = 0
  2244. coroutine.wrap(function()
  2245. wait(.2)
  2246. for i = 1, 40 do
  2247. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2248. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2249. swait()
  2250. end
  2251. hum.CameraOffset = Vector3.new(0,0,0)
  2252. framee:Remove()
  2253. end)()
  2254. doomtheme.SoundId = "rbxassetid://1382488262"
  2255. doomtheme:Play()
  2256. doomtheme.Volume = 2
  2257. doomtheme.TimePosition = 20.7
  2258. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2259. mjester.MeshId = "rbxassetid://193760002"
  2260. mjester.TextureId = "rbxassetid://379225327"
  2261. mjester.VertexColor = Vector3.new(1, 0, 0)
  2262. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2263. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2264. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2265. mMask.MeshId = "rbxassetid://13520257"
  2266. mMask.Scale = Vector3.new(1.1, 1, 1)
  2267. mMask.TextureId = "rbxassetid://13520260"
  2268. eyo1:Remove()
  2269. eyo2:Remove()
  2270. coroutine.wrap(function()
  2271. while levitate do
  2272. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2273. swait()
  2274. end
  2275. end)()
  2276. attacking = false
  2277. debounce = false
  2278. coroutine.wrap(function()
  2279. wait(3)
  2280. notallowedtransform = false
  2281. end)()
  2282. end
  2283. end
  2284. end)
  2285.  
  2286. mouse.KeyDown:connect(function(Press)
  2287. Press=Press:lower()
  2288. if Press=='.' then
  2289. hum.Parent:BreakJoints()
  2290. end
  2291. end)
  2292.  
  2293. checks1 = coroutine.wrap(function() -------Checks
  2294. while true do
  2295. if Root.Velocity.y > 1 and levitate == false then
  2296. position = "Jump"
  2297. elseif Root.Velocity.y < -1 and levitate == false then
  2298. position = "Falling"
  2299. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2300. position = "Idle"
  2301. elseif Root.Velocity.Magnitude < 2 and running == false then
  2302. position = "Idle2"
  2303. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2304. position = "Walking"
  2305. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2306. position = "Walking2"
  2307. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2308. position = "Running"
  2309. else
  2310. end
  2311. wait()
  2312. end
  2313. end)
  2314. checks1()
  2315.  
  2316. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2317. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2318. end
  2319.  
  2320. function ray2(StartPos, EndPos, Distance, Ignore)
  2321. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2322. return ray(StartPos, DIRECTION, Distance, Ignore)
  2323. end
  2324.  
  2325. OrgnC0 = Neck.C0
  2326. local movelimbs = coroutine.wrap(function()
  2327. while RunSrv.RenderStepped:wait() do
  2328. TrsoLV = Torso.CFrame.lookVector
  2329. Dist = nil
  2330. Diff = nil
  2331. if not MseGuide then
  2332. print("Failed to recognize")
  2333. else
  2334. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2335. Dist = (Head.CFrame.p-Point).magnitude
  2336. Diff = Head.CFrame.Y-Point.Y
  2337. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2338. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2339. Diff2 = LeftArm.CFrame.Y-Point.Y
  2340. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2341. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2342. end
  2343. end
  2344. end)
  2345. movelimbs()
  2346. immortal = {}
  2347. for i,v in pairs(Character:GetDescendants()) do
  2348. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2349. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2350. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2351. end
  2352. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2353. elseif v:IsA("JointInstance") then
  2354. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2355. end
  2356. end
  2357. for e = 1, #immortal do
  2358. if immortal[e] ~= nil then
  2359. local STUFF = immortal[e]
  2360. local PART = STUFF[1]
  2361. local PARENT = STUFF[2]
  2362. local MATERIAL = STUFF[3]
  2363. local COLOR = STUFF[4]
  2364. local TRANSPARENCY = STUFF[5]
  2365. if levitate then
  2366. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2367. PART.Material = MATERIAL
  2368. PART.Color = COLOR
  2369. PART.Transparency = TRANSPARENCY
  2370. end
  2371. PART.AncestryChanged:connect(function()
  2372. PART.Parent = PARENT
  2373. end)
  2374. else
  2375. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2376. PART.Material = MATERIAL
  2377. PART.Color = COLOR
  2378. PART.Transparency = TRANSPARENCY
  2379. end
  2380. PART.AncestryChanged:connect(function()
  2381. PART.Parent = PARENT
  2382. end)
  2383. end
  2384. end
  2385. end
  2386. function immortality()
  2387. for e = 1, #immortal do
  2388. if immortal[e] ~= nil then
  2389. local STUFF = immortal[e]
  2390. local PART = STUFF[1]
  2391. local PARENT = STUFF[2]
  2392. local MATERIAL = STUFF[3]
  2393. local COLOR = STUFF[4]
  2394. local TRANSPARENCY = STUFF[5]
  2395. if PART.ClassName == "Part" and PART == Root then
  2396. PART.Material = MATERIAL
  2397. PART.Color = COLOR
  2398. PART.Transparency = TRANSPARENCY
  2399. end
  2400. if PART.Parent ~= PARENT then
  2401. hum:Remove()
  2402. PART.Parent = PARENT
  2403. hum = Instance.new("Humanoid",Character)
  2404. if levitate then
  2405. eyo1:Remove()
  2406. eyo2:Remove()
  2407. end
  2408. hum.Name = "noneofurbusiness"
  2409. end
  2410. end
  2411. end
  2412. end
  2413. coroutine.wrap(function()
  2414. while true do
  2415. if hum.Health < .1 then
  2416. deadsound = Instance.new("Sound", Torso)
  2417. deadsound.Volume = 6
  2418. deadsound.SoundId = "rbxassetid://1411352723"
  2419. deadsound:Play()
  2420. immortality()
  2421. end
  2422. wait()
  2423. end
  2424. end)()
  2425.  
  2426. mouse.KeyDown:connect(function(Press)
  2427. Press=Press:lower()
  2428. if Press=='g' then
  2429. if not levitate then return end
  2430. if debounce then return end
  2431. debounce = true
  2432. attacking = true
  2433. FireBall:Play()
  2434. ws = 15
  2435. g1 = Instance.new("BodyGyro", Root)
  2436. g1.D = 175
  2437. g1.P = 20000
  2438. g1.MaxTorque = Vector3.new(0,9000,0)
  2439. for i = 1, 15 do
  2440. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2441. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2442. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2443. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2444. swait()
  2445. end
  2446. local swoosh = Instance.new("Part",Torso)
  2447. swoosh.Name = "swoosh"
  2448. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2449. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2450. swoosh.Shape = "Ball"
  2451. swoosh.Material = "Neon"
  2452. swoosh.BrickColor = BrickColor.new("Really black")
  2453. swoosh.CanCollide = false
  2454. swoosh.Touched:connect(function(hit)
  2455. if hit.Parent:IsA("Part") then
  2456. elseif hit.Parent:IsA("SpecialMesh") then
  2457. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2458. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2459. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2460. if Slachtoffer.Health < 1 then return end
  2461. if damagedebounce == true then return end
  2462. damagedebounce = true
  2463. swoosh:Remove()
  2464. explosion = Instance.new("Part",LeftArm)
  2465. explosion.CFrame = hit.CFrame
  2466. explosion.Anchored = true
  2467. explosion.CanCollide = false
  2468. explosion.Name = "explo"
  2469. explosion.Shape = "Ball"
  2470. explosion.BrickColor = BrickColor.new("Really black")
  2471. explosion.Material = "Neon"
  2472. removeuseless:AddItem(explosion,1.5)
  2473. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2474. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2475. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2476. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2477. removeuseless:AddItem(vel,.1)
  2478. SOUND(explosion,472579737,6,false,3)
  2479. coroutine.wrap(function()
  2480. if firsttime2 then return end
  2481. firsttime2 = true
  2482. while true do
  2483. for i,v in pairs(LeftArm:GetChildren()) do
  2484. if v.Name == "explo" then
  2485. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2486. v.Transparency = v.Transparency + .05
  2487. end
  2488. end
  2489. for i,v in pairs(LeftArm:GetChildren()) do
  2490. if v.Name == "shock" then
  2491. v.Transparency = v.Transparency + .05
  2492. end
  2493. end
  2494. for i,v in pairs(LeftArm:GetChildren()) do
  2495. if v.Name == "shock2" then
  2496. v.Transparency = v.Transparency + .05
  2497. end
  2498. end
  2499. swait()
  2500. end
  2501. end)()
  2502. Slachtoffer:TakeDamage(math.random(27,48))
  2503. wait(.1)
  2504. damagedebounce = false
  2505. end
  2506. end)
  2507. coroutine.wrap(function()
  2508. if firsttime then return end
  2509. firsttime = true
  2510. while wait() do
  2511. for i,v in pairs(Torso:GetChildren()) do
  2512. if v.Name == "swoosh" then
  2513. magiccc = Instance.new("Part",RightArm)
  2514. magiccc.Material = "Neon"
  2515. magiccc.CanCollide = false
  2516. magiccc.Anchored = true
  2517. magiccc.BrickColor = BrickColor.new(colors)
  2518. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2519. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2520. removeuseless:AddItem(magiccc,2)
  2521. end
  2522. end
  2523. end
  2524. end)()
  2525. bov = Instance.new("BodyVelocity",swoosh)
  2526. bov.maxForce = Vector3.new(99999,99999,99999)
  2527. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2528. bov.velocity = swoosh.CFrame.lookVector*120
  2529. removeuseless:AddItem(swoosh,4)
  2530. for i = 1, 15 do
  2531. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2532. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2533. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2534. swait()
  2535. end
  2536. ws = 50
  2537. removeuseless:AddItem(g1,0.01)
  2538. debounce = false
  2539. attacking = false
  2540. end
  2541. end)
  2542.  
  2543. mouse.KeyDown:connect(function(Press)
  2544. Press=Press:lower()
  2545. if Press=='h' then
  2546. if not levitate then return end
  2547. if debounce then return end
  2548. debounce = true
  2549. attacking = true
  2550. ws = 0
  2551. appi = true
  2552. coroutine.wrap(function()
  2553. while appi do
  2554. swait()
  2555. if Root.Velocity.Magnitude < 2 and attacking == true then
  2556. position = "Idle3"
  2557. end
  2558. end
  2559. end)()
  2560. coroutine.wrap(function()
  2561. while appi do
  2562. swait()
  2563. settime = 0.05
  2564. sine = sine + change
  2565. if position == "Idle3" and attacking == true and appi == true then
  2566. change = .4
  2567. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2568. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2569. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2570. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2571. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2572. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2573. end
  2574. end
  2575. end)()
  2576. coroutine.wrap(function()
  2577. for i = 1, 20 do
  2578. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2579. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2580. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2581. swait()
  2582. end
  2583. end)()
  2584. SOUND(LeftArm,1982011510,8,false,15)
  2585. blackhole={}
  2586. orbzfade={}
  2587. xz = 0
  2588. for i = 1, 220 do
  2589. xz = xz + .009
  2590. bigrmagic = Instance.new("Part",RightArm)
  2591. bigrmagic.Material = "Neon"
  2592. bigrmagic.CanCollide = false
  2593. bigrmagic.Anchored = true
  2594. bigrmagic.BrickColor = BrickColor.new(colors)
  2595. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2596. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2597. removeuseless:AddItem(bigrmagic,1)
  2598. orbz = Instance.new("Part", Torso)
  2599. orbz.Material = "Neon"
  2600. orbz.BrickColor = BrickColor.new(colors)
  2601. orbz.Size = Vector3.new(2,2,2)
  2602. orbz.Anchored = true
  2603. orbz.CanCollide = false
  2604. removeuseless:AddItem(orbz,1)
  2605. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2606. table.insert(blackhole,orbz)
  2607. table.insert(orbzfade,orbz)
  2608. for i,v in pairs(blackhole) do
  2609. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2610. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2611. end
  2612. for i,v in pairs(orbzfade) do
  2613. v.Transparency = v.Transparency + 0.025
  2614. end
  2615. swait()
  2616. end
  2617. coroutine.wrap(function()
  2618. for i = 1, 10 do
  2619. for i,v in pairs(blackhole) do
  2620. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2621. v.Transparency = v.Transparency + .1
  2622. end
  2623. swait()
  2624. end
  2625. for i,v in pairs(blackhole) do
  2626. v:Remove()
  2627. end
  2628. clean()
  2629. end)()
  2630. charging = true
  2631. coroutine.wrap(function()
  2632. while charging do
  2633. bigrmagic = Instance.new("Part",RightArm)
  2634. bigrmagic.Material = "Neon"
  2635. bigrmagic.CanCollide = false
  2636. bigrmagic.Anchored = true
  2637. bigrmagic.BrickColor = BrickColor.new(colors)
  2638. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2639. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2640. removeuseless:AddItem(bigrmagic,.2)
  2641. swait()
  2642. end
  2643. end)()
  2644. g1 = Instance.new("BodyGyro", Root)
  2645. g1.D = 175
  2646. g1.P = 20000
  2647. g1.MaxTorque = Vector3.new(0,9000,0)
  2648. BigFireBall:Play()
  2649. for i = 1, 15 do
  2650. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2651. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2652. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2653. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2654. swait()
  2655. end
  2656. coroutine.wrap(function()
  2657. for i = 1, 15 do
  2658. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2659. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2660. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2661. swait()
  2662. end
  2663. end)()
  2664. charging = false
  2665. local ballzor = Instance.new("Part",Torso)
  2666. ballzor.Name = "ballzor"
  2667. ballzor.Material = "Neon"
  2668. ballzor.BrickColor = BrickColor.new("Really black")
  2669. ballzor.CanCollide = false
  2670. ballzor.Size = Vector3.new(xz,xz,xz)
  2671. ballzor.Anchored = false
  2672. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2673. ballzor.Shape = "Ball"
  2674. removeuseless:AddItem(g1,.0001)
  2675. zx = xz + .05
  2676. coroutine.wrap(function()
  2677. if firsttime5 then return end
  2678. firsttime5 = true
  2679. while true do
  2680. swait()
  2681. for i,v in pairs(Torso:GetChildren()) do
  2682. if v.Name == "ballzor" then
  2683. magicccc = Instance.new("Part",RightArm)
  2684. magicccc.Material = "Neon"
  2685. magicccc.CanCollide = false
  2686. magicccc.Name = "magicccc"
  2687. magicccc.Anchored = true
  2688. magicccc.Transparency = 0
  2689. magicccc.BrickColor = BrickColor.new(colors)
  2690. magicccc.Size = Vector3.new(zx,zx,zx)
  2691. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2692. removeuseless:AddItem(magicccc,2)
  2693. end
  2694. end
  2695. for i,v in pairs(RightArm:GetChildren()) do
  2696. if v.Name == "magicccc" then
  2697. v.Transparency = v.Transparency + 0.025
  2698. end
  2699. end
  2700. end
  2701. end)()
  2702. ballzor.Touched:connect(function(hit)
  2703. if hit.Name ~= "magicccc" then
  2704. if bigball then return end
  2705. bigball = true
  2706. local explosionwave = Instance.new("Part",Torso)
  2707. explosionwave.Shape = "Ball"
  2708. explosionwave.BrickColor = BrickColor.new("Really black")
  2709. explosionwave.Anchored = true
  2710. explosionwave.CanCollide = false
  2711. explosionwave.Transparency = .2
  2712. explosionwave.Material = "Neon"
  2713. explosionwave.Size = Vector3.new(1,1,1)
  2714. explosionwave.CFrame = ballzor.CFrame
  2715. render = Instance.new("Sound",explosionwave)
  2716. render.SoundId = "rbxassetid://2006635781"
  2717. render.Volume = 10 * 10
  2718. render:Play()
  2719. local explosionwave2 = Instance.new("Part",Torso)
  2720. explosionwave2.Shape = "Ball"
  2721. explosionwave2.BrickColor = BrickColor.new("Really red")
  2722. explosionwave2.Anchored = true
  2723. explosionwave2.CanCollide = false
  2724. explosionwave2.Material = "Neon"
  2725. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2726. explosionwave2.CFrame = ballzor.CFrame
  2727. deadlywave = Instance.new("Part", explosionwave)
  2728. deadlywave.Size = Vector3.new(1,1,1)
  2729. deadlywave.CanCollide = false
  2730. deadlywave.Anchored = true
  2731. deadlywave.Transparency = .5
  2732. deadlywave.BrickColor = BrickColor.new("Really red")
  2733. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2734. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2735. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2736. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2737. deadlywave2 = Instance.new("Part", explosionwave)
  2738. deadlywave2.Size = Vector3.new(1,1,1)
  2739. deadlywave2.CanCollide = false
  2740. deadlywave2.Anchored = true
  2741. deadlywave2.Transparency = .5
  2742. deadlywave2.BrickColor = BrickColor.new("Really black")
  2743. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2744. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2745. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2746. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2747. deadlyring = Instance.new("Part", Torso)
  2748. deadlyring.Size = Vector3.new(5, 5, 5)
  2749. deadlyring.Transparency = 0.5
  2750. deadlyring.BrickColor = BrickColor.new("Really black")
  2751. deadlyring.Anchored = true
  2752. deadlyring.CanCollide = false
  2753. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2754. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2755. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2756. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2757. deadlyring2 = Instance.new("Part", Torso)
  2758. deadlyring2.Size = Vector3.new(5, 5, 5)
  2759. deadlyring2.Transparency = 0.5
  2760. deadlyring2.BrickColor = BrickColor.new("Really black")
  2761. deadlyring2.Anchored = true
  2762. deadlyring2.CanCollide = false
  2763. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2764. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2765. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2766. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2767. ballzor:Remove()
  2768. bigball = false
  2769. staybooming = true
  2770. d = 5
  2771. coroutine.wrap(function()
  2772. while staybooming do
  2773. Hit = damagealll(d,deadlywave.Position)
  2774. for _,v in pairs(Hit) do
  2775. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2776. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2777. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2778. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2779. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2780. removeuseless:AddItem(vel,.1)
  2781. end
  2782. wait(.1)
  2783. end
  2784. end)()
  2785. for i = 1, 70 do
  2786. d = d + 1
  2787. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2788. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2789. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2790. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2791. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2792. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2793. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2794. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2795. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2796. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2797. swait()
  2798. end
  2799. for i = 1, 80 do
  2800. d = d + 3
  2801. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2802. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2803. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2804. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2805. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2806. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2807. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2808. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2809. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2810. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2811. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2812. swait()
  2813. end
  2814. staybooming = false
  2815. for i = 1, 20 do
  2816. d = d + 3
  2817. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2818. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2819. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2820. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2821. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2822. deadlyring.Transparency = deadlyring.Transparency + .25
  2823. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2824. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2825. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2826. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2827. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2828. deadlywave.Transparency = deadlywave.Transparency + .25
  2829. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2830. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2831. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2832. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2833. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2834. swait()
  2835. end
  2836. hum.CameraOffset = Vector3.new(0,0,0)
  2837. explosionwave:Remove()
  2838. explosionwave2:Remove()
  2839. end
  2840. end)
  2841. bov = Instance.new("BodyVelocity",ballzor)
  2842. bov.maxForce = Vector3.new(99999,99999,99999)
  2843. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2844. bov.velocity = ballzor.CFrame.lookVector*200
  2845. removeuseless:AddItem(ballzor,4)
  2846. ws = 50
  2847. attacking = false
  2848. debounce = false
  2849. appi = false
  2850. end
  2851. end)
  2852.  
  2853. mouse.KeyDown:connect(function(Press)
  2854. Press=Press:lower()
  2855. if Press=='j' then
  2856. if not levitate then return end
  2857. if debounce then return end
  2858. debounce = true
  2859. charging = true
  2860. attacking = true
  2861. downpress = false
  2862. x = 1
  2863. ws = 0
  2864. g1 = Instance.new("BodyGyro", Root)
  2865. g1.D = 175
  2866. g1.P = 20000
  2867. g1.MaxTorque = Vector3.new(0,9000,0)
  2868. SOUND(RightArm,2014087015,8,false,3)
  2869. coroutine.wrap(function()
  2870. Charge = Instance.new("Sound",RightArm)
  2871. Charge.SoundId = "rbxassetid://101153932"
  2872. Charge.Looped = false
  2873. Charge.Volume = 8
  2874. Charge:Play()
  2875. end)()
  2876. appi = true
  2877. coroutine.wrap(function()
  2878. while appi do
  2879. swait()
  2880. if Root.Velocity.Magnitude < 2 and attacking == true then
  2881. position = "Idle3"
  2882. end
  2883. end
  2884. end)()
  2885. coroutine.wrap(function()
  2886. while appi do
  2887. swait()
  2888. settime = 0.05
  2889. sine = sine + change
  2890. if position == "Idle3" and attacking == true and appi == true then
  2891. change = .4
  2892. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2893. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2894. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2895. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2896. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2897. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2898. end
  2899. end
  2900. end)()
  2901. for i = 1, 15 do
  2902. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2903. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2904. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2905. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2906. swait()
  2907. end
  2908. for i = 1, 3 do
  2909. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2910. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2911. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2912. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2913. x = x + .1
  2914. blastborb = Instance.new("Part",Torso)
  2915. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2916. blastborb.BrickColor = BrickColor.new(colors)
  2917. blastborb.Anchored = true
  2918. blastborb.Size = Vector3.new(10,10,10)
  2919. blastborb.CanCollide = false
  2920. blastborb.Material = "Neon"
  2921. for i = 1, 5 do
  2922. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2923. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2924. swait()
  2925. end
  2926. blastborb:Remove()
  2927. swait()
  2928. end
  2929. downpress = true
  2930. while charging and x < 5 do
  2931. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2932. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2933. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2935. x = x + .1
  2936. blastborb = Instance.new("Part",Torso)
  2937. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  2938. blastborb.BrickColor = BrickColor.new(colors)
  2939. blastborb.Anchored = true
  2940. blastborb.Size = Vector3.new(10,10,10)
  2941. blastborb.CanCollide = false
  2942. blastborb.Material = "Neon"
  2943. for i = 1, 5 do
  2944. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  2945. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  2946. swait()
  2947. end
  2948. blastborb:Remove()
  2949. swait()
  2950. end
  2951. coroutine.wrap(function()
  2952. for i = 1, 20 do
  2953. Charge.Volume = Charge.Volume - .5
  2954. swait()
  2955. end
  2956. end)()
  2957. local bigswoosh = Instance.new("Part",Torso)
  2958. bigswoosh.Name = "bigswoosh"
  2959. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2960. bigswoosh.Size = Vector3.new(1,1,1)
  2961. bigswoosh.Material = "Neon"
  2962. bigswoosh.Anchored = true
  2963. bigswoosh.Transparency = 1
  2964. bigswoosh.BrickColor = BrickColor.new("Really red")
  2965. bigswoosh.CanCollide = false
  2966. SOUND(bigswoosh,842332424,10,false,6)
  2967. SOUND(bigswoosh,2017948224,10,false,6)
  2968. SOUND(bigswoosh,138677306,10,false,4)
  2969. coroutine.wrap(function()
  2970. local loc1 = Instance.new("Part",bigswoosh)
  2971. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  2972. loc1.Size = Vector3.new(2,2,2)
  2973. loc1.Anchored = true
  2974. loc1.Transparency = 1
  2975. loc1.CanCollide = false
  2976. local loc2 = Instance.new("Part",bigswoosh)
  2977. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  2978. loc2.Size = Vector3.new(2,2,2)
  2979. loc2.Anchored = true
  2980. loc2.Transparency = 1
  2981. loc2.CanCollide = false
  2982. n = 0
  2983. nb = 0
  2984. for i = 1, 125 do
  2985. n = n + x
  2986. nb = nb - x
  2987. Hit = damagealll(n,bigswoosh.Position)
  2988. for _,v in pairs(Hit) do
  2989. if x > 4.5 then
  2990. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  2991. else
  2992. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  2993. end
  2994. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2995. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2996. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2997. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  2998. removeuseless:AddItem(vel,.1)
  2999. end
  3000. local bigtrail = Instance.new("Part",LeftArm)
  3001. bigtrail.Size = bigswoosh.Size
  3002. bigtrail.BrickColor = BrickColor.new(colors)
  3003. bigtrail.Anchored = true
  3004. bigtrail.Material = "Neon"
  3005. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3006. bigtrail.CanCollide = false
  3007. removeuseless:AddItem(bigtrail,2)
  3008. local irritatedground = Instance.new("Part",Torso)
  3009. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3010. irritatedground.BrickColor = BrickColor.new(colors)
  3011. irritatedground.Material = "Neon"
  3012. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3013. irritatedground.CanCollide = false
  3014. irritatedground.Anchored = true
  3015. removeuseless:AddItem(irritatedground,10)
  3016. local grassblocks = Instance.new("Part",Torso)
  3017. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3018. grassblocks.Material = "Grass"
  3019. grassblocks.Anchored = true
  3020. grassblocks.Name = "grassblocks"
  3021. grassblocks.BrickColor = BrickColor.new("Bright green")
  3022. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3023. removeuseless:AddItem(grassblocks,10)
  3024. local grassblocks2 = Instance.new("Part",Torso)
  3025. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3026. grassblocks2.Material = "Grass"
  3027. grassblocks2.Anchored = true
  3028. grassblocks2.Name = "grassblocks2"
  3029. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3030. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3031. removeuseless:AddItem(grassblocks2,10)
  3032. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3033. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3034. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3035. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3036. swait()
  3037. end
  3038. for i = 1, 20 do
  3039. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3040. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3041. swait()
  3042. end
  3043. bigswoosh:Remove()
  3044. end)()
  3045. for i = 1, 50 do
  3046. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3047. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3048. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3049. swait()
  3050. end
  3051. ws = 50
  3052. attacking = false
  3053. debounce = false
  3054. appi = false
  3055. g1:Remove()
  3056. end
  3057. end)
  3058.  
  3059. mouse.KeyDown:connect(function(Press)
  3060. Press=Press:lower()
  3061. if Press=='k' then
  3062. if not levitate then return end
  3063. if debounce then return end
  3064. debounce = true
  3065. attacking = true
  3066. charging = true
  3067. appi = true
  3068. coroutine.wrap(function()
  3069. while appi do
  3070. swait()
  3071. if Root.Velocity.Magnitude < 2 and attacking == true then
  3072. position = "Idle3"
  3073. end
  3074. end
  3075. end)()
  3076. coroutine.wrap(function()
  3077. while appi do
  3078. swait()
  3079. settime = 0.05
  3080. sine = sine + change
  3081. if position == "Idle3" and attacking == true and appi == true then
  3082. change = .4
  3083. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3084. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3085. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3086. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3087. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3088. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3089. end
  3090. end
  3091. end)()
  3092. ws = 0
  3093. g1 = Instance.new("BodyGyro", Root)
  3094. g1.D = 175
  3095. g1.P = 20000
  3096. g1.MaxTorque = Vector3.new(0,9000,0)
  3097. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3098. for i = 1, 15 do
  3099. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3100. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3101. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3102. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3103. swait()
  3104. end
  3105. r = 0
  3106. for i = 1, 10 do
  3107. r = r + .1
  3108. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3109. blass = Instance.new("Part",RightArm)
  3110. blass.Size = Vector3.new(r,r,r)
  3111. blass.Material = "Neon"
  3112. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3113. blass.Anchored = true
  3114. blass.CanCollide = false
  3115. blass.BrickColor = BrickColor.new(colors)
  3116. removeuseless:AddItem(blass,2)
  3117. swait()
  3118. end
  3119. while r < 16 and charging == true do
  3120. r = r + .1
  3121. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3122. blass = Instance.new("Part",RightArm)
  3123. blass.Size = Vector3.new(r,r,r)
  3124. blass.Material = "Neon"
  3125. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3126. blass.Anchored = true
  3127. blass.CanCollide = false
  3128. blass.BrickColor = BrickColor.new(colors)
  3129. removeuseless:AddItem(blass,2)
  3130. swait()
  3131. end
  3132. local TheBeam = Instance.new("Part",RightArm)
  3133. TheBeam.Name = "zebeam"
  3134. TheBeam.Size = Vector3.new(1,1,1)
  3135. TheBeam.Material = "Neon"
  3136. TheBeam.Shape = "Cylinder"
  3137. TheBeam.BrickColor = BrickColor.new("Really red")
  3138. TheBeam.Anchored = true
  3139. TheBeam.CanCollide = false
  3140. ws = 12
  3141. bemmo = Instance.new("Sound",RightArm)
  3142. bemmo.SoundId = "rbxassetid://1910988873"
  3143. bemmo.Volume = 8
  3144. bemmo.Looped = false
  3145. bemmo:Play()
  3146. bemmo.TimePosition = 2
  3147. for i = 1, 100 * r/3 do
  3148. if r > 15 then
  3149. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3150. end
  3151. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3152. local blass = Instance.new("Part",RightArm)
  3153. blass.Size = Vector3.new(r,r,r)
  3154. blass.Material = "Neon"
  3155. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3156. blass.Anchored = true
  3157. blass.CanCollide = false
  3158. blass.BrickColor = BrickColor.new(colors)
  3159. removeuseless:AddItem(blass,2)
  3160. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3161. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3162. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3163. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3164. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3165. boom = Instance.new("Part",RightArm)
  3166. boom.Size = Vector3.new(r,r,r)
  3167. boom.BrickColor = BrickColor.new(colors)
  3168. boom.Anchored = true
  3169. boom.CanCollide = false
  3170. boom.Material = "Neon"
  3171. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3172. removeuseless:AddItem(boom,3)
  3173. boom.Touched:connect(function(getbase)
  3174. if hitdebounce then return end
  3175. hitdebounce = true
  3176. if getbase:IsA("Part") then
  3177. damagedground = Instance.new("Part",RightArm)
  3178. damagedground.Size = Vector3.new(.1,5+r,.1)
  3179. damagedground.Material = "Neon"
  3180. damagedground.CanCollide = false
  3181. damagedground.BrickColor = BrickColor.new(colors)
  3182. damagedground.Anchored = true
  3183. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3184. removeuseless:AddItem(damagedground,2)
  3185. wait(.1)
  3186. hitdebounce = false
  3187. end
  3188. end)
  3189. Hit = damagealll(r+3,boom.Position)
  3190. for _,v in pairs(Hit) do
  3191. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3192. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3193. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3194. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3195. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3196. removeuseless:AddItem(vel,.1)
  3197. end
  3198. swait()
  3199. end
  3200. removeuseless:AddItem(g1,.001)
  3201. coroutine.wrap(function()
  3202. for i = 1, 20 do
  3203. bemmo.Volume = bemmo.Volume - 0.5
  3204. blass.Transparency = blass.Transparency + 0.05
  3205. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3206. swait()
  3207. end
  3208. bemmo:Remove()
  3209. if r > 15 then
  3210. hum.CameraOffset = Vector3.new(0,0,0)
  3211. end
  3212. blass:Remove()
  3213. TheBeam:Remove()
  3214. end)()
  3215. ws = 50
  3216. appi = false
  3217. attacking = false
  3218. debounce = false
  3219. end
  3220. end)
  3221.  
  3222. mouse.KeyUp:connect(function(Press)
  3223. Press=Press:lower()
  3224. if Press=='j' then
  3225. charging = false
  3226. end
  3227. end)
  3228.  
  3229. mouse.KeyUp:connect(function(Press)
  3230. Press=Press:lower()
  3231. if Press=='k' then
  3232. charging = false
  3233. end
  3234. end)
  3235.  
  3236. doit = coroutine.wrap(function()
  3237. while true do
  3238. for _,v in pairs(Repeater) do
  3239. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3240. end
  3241.  
  3242. for _,v in pairs(openshocktable) do
  3243. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3244. end
  3245.  
  3246. for _,v in pairs(nonmeshRepeater) do
  3247. v.Size = v.Size + Vector3.new(2, 2, 2)
  3248. end
  3249.  
  3250. for _,v in pairs(Extreme) do
  3251. v.Size = v.Size + Vector3.new(6, 6, 6)
  3252. end
  3253.  
  3254. for _,v in pairs(LessSize) do
  3255. v.Size = v.Size - Vector3.new(1, 1, 1)
  3256. end
  3257.  
  3258. for _,v in pairs(nonmeshRepeater2) do
  3259. v.Transparency = v.Transparency + 0.05
  3260. end
  3261.  
  3262. for _,v in pairs(Repeater2) do
  3263. v.Transparency = v.Transparency - 0.05
  3264. end
  3265.  
  3266. for _,v in pairs(th1) do
  3267. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3268. end
  3269.  
  3270. for _,v in pairs(th2) do
  3271. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3272. end
  3273.  
  3274. for _,v in pairs(th3) do
  3275. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3276. end
  3277.  
  3278. for _,v in pairs(th5) do
  3279. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3280. end
  3281.  
  3282. for _,v in pairs(ExtremeM) do
  3283. v.Size = v.Size + Vector3.new(8, 8, 8)
  3284. end
  3285.  
  3286. for _,v in pairs(m3) do
  3287. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3288. end
  3289.  
  3290. for _,v in pairs(ExtremeM2) do
  3291. v.Size = v.Size - Vector3.new(2,2,2)
  3292. end
  3293.  
  3294. for _,v in pairs(keyYsize) do
  3295. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3296. end
  3297.  
  3298. for _,v in pairs(th4) do
  3299. v.Transparency = v.Transparency + 0.009
  3300. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3301. end
  3302.  
  3303. for _,v in pairs(SlowlyFade) do
  3304. v.Transparency = v.Transparency + 0.05
  3305. end
  3306.  
  3307. for _,v in pairs(keyYtransparency) do
  3308. v.Transparency = v.Transparency + 0.05
  3309. end
  3310.  
  3311. for _,v in pairs(UpMover) do
  3312. v.Position = v.Position + Vector3.new(0, 3, 0)
  3313. end
  3314.  
  3315. for _,v in pairs(ForwardMover) do
  3316. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3317. end
  3318.  
  3319. for _,v in pairs(FadeIn) do
  3320. v.Transparency = v.Transparency - .05
  3321. end
  3322.  
  3323. for _,v in pairs(signtransparency) do
  3324. v.TextTransparency = v.TextTransparency + 0.025
  3325. end
  3326.  
  3327. for _,v in pairs(signmover) do
  3328. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3329. end
  3330.  
  3331. for _,v in pairs(signrotator) do
  3332. v.Rotation = v.Rotation + 2
  3333. end
  3334. swait()
  3335. end
  3336. end)
  3337. doit()
  3338. t = 0
  3339.  
  3340. mouse.KeyDown:connect(function(Press)
  3341. Press=Press:lower()
  3342. if Press=='0' then
  3343. if levitate then return end
  3344. shoov = true
  3345. if debounce then return end
  3346. ws = 50
  3347. end
  3348. end)
  3349.  
  3350. mouse.KeyUp:connect(function(Press)
  3351. Press=Press:lower()
  3352. if Press=='0' then
  3353. if levitate then return end
  3354. shoov = false
  3355. if debounce then return end
  3356. ws = 10
  3357. end
  3358. end)
  3359.  
  3360.  
  3361. local anims = coroutine.wrap(function()
  3362. while true do
  3363. settime = 0.05
  3364. sine = sine + change
  3365. if position == "Jump" and attacking == false then
  3366. change = 1
  3367. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3368. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3369. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3370. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3371. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3372. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3373. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3374. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3375. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3376. elseif position == "Jump2" and attacking == false and levitate then
  3377. change = 1
  3378. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3379. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3380. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3381. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3382. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3383. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3384. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3385. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3386. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3387. elseif position == "Falling" and attacking == false and levitate == false then
  3388. change = 1
  3389. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3390. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3391. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3392. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3393. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3394. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3395. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3396. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3397. elseif position == "Falling2" and attacking == false and levitate then
  3398. change = 1
  3399. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3400. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3401. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3402. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3403. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3404. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3405. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3406. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3407. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3408. elseif position == "Walking" and attacking == false and running == false then
  3409. change = 1
  3410. walking = true
  3411. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3412. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3413. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3414. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3415. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3416. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3417. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3418. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3419. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3420. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3421. change = .5
  3422. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3423. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3424. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3425. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3426. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3427. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3428. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3429. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3430. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3431. elseif position == "Idle2" and attacking == false and running == false then
  3432. change = .75
  3433. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3434. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3435. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3436. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3437. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3438. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3439. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3440. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3441. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3442. elseif position == "Walking2" and attacking == false and running == false then
  3443. ws = 50
  3444. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3445. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3446. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3447. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3448. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3449. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3450. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3451. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3452. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3453. elseif position == "Running" and attacking == false then
  3454. change = 1
  3455. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3456. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3457. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3458. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3459. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3460. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3461. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3462. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3463. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3464. end
  3465. swait()
  3466. end
  3467. end)
  3468. anims()
  3469. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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