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Oct 15th, 2019
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  1. Old WR:
  2. Monsoon:
  3. 7 * 6 + 10 = 52 // energy gain/s
  4. 52 / 25 = 2,08 // Q casts/s
  5. 2,08 * 3s = 6,28 // CD reduction for R/s
  6. 2,8 * 6,28 + 2,8 = 20 // Some rough math here. There's probably a way to get the accurate time for this, but a rough number is about 3 sec to reduce R cd to 0.
  7. 10 / 2,8 = 3,57 // Rough amount of R dots up at the same time.
  8.  
  9. 3,57 * 500% = 1.785% // Average amount of dmg/s from active R dots. I'll use this number for the comparison.
  10.  
  11. Crystal Flow:
  12. 7 * 12 + 10 = 94 // energy gain/s
  13. 94 / 25 = 3,76 // Q casts/s
  14. 3,76 * 3s = 11,28 // CD reduction for R/s
  15. 1,7 * 11,28 + 1,7 = 20 // Takes less than 2sec (about 1,7 actually) to reduce R to 0 cd with just Q spam.
  16. 10 / 1,7 = 5,88 // Rough amount of R dots up at the same time.
  17. 5,88 * 500% = 2.941% // Average amount of dmg we have per second from active R dots. I'll use this number for the comparison.
  18.  
  19. New WR:
  20. Monsoon:
  21. 7 * 6 + 10 = 52 // energy gain/s. There's actually a bit more to this, which I'll add later.
  22. 52 / 42 = 1,24 // Q casts/s. 42 as the effective Q cost, due to E refunding 8 per cast.
  23. 1,24 * 4s = 4,95 // CD reduction for R/s
  24. 3,5 * 4,95 + 3,5 = 20 // Rough math again. Takes about 3,5sec to reduce R to 0 cd with just Q spam
  25. 10 / 3,5 = 2,85 // Rough amount of R dots up at the same time.
  26.  
  27. 2,85 * 500% = 1.425% // Average amount of dmg we have per second from active R dots.
  28. 1425 / 1785 = 0,8 // Comparing our current amount of dmg/s up to here we've got about a 20% dmg loss, which isn't really all that bad yet. But here is where it gets a bit finnicky.
  29.  
  30. 2,85 * 2 + 2 = 7,7 // This is the amount of energy we get from the active R ticks, as well as the passive dot.
  31. 7,7 / 42 = 0,18 // So with this, we've got another 0,18 Q casts/sec.
  32. 0,18 * 4 = 0,73 // So we've got another 0,73s of CD reduction for R.
  33. 3 * (4,95 + 0,73) + 3 = 20 //Adding our newly gained CD reduction on top of the already existing one, we're looking at 5,68 CD reduction/s for R. Gaining us about half a second and bringing us down to 3s
  34. 10 / 3 = 3,33 // Now we're looking at 3,33
  35. 3,33 * 500 = 1.666 // And, again, our average dmg/s from R dot
  36. 1666 / 1785 = 0,93 // Hey, suddenly we're only looking at 7% dmg loss anymore.
  37.  
  38. Crystal Flow:
  39. 7 * 12 + 10 = 94 // energy gain/s. There's actually a bit more to this, which I'll add later.
  40. 94 / 42 = 2,24 // Q casts/s. 42 as the effective Q cost, due to E refunding 8 per cast.
  41. 2,24 * 4s = 8,95 // CD reduction for R/s
  42. 2,1 * 8,95 + 2,1 = 20 // Rough math again. Takes about 2,1sec to reduce R to 0 cd with just Q spam
  43. 10 / 2,1 = 4,76 // Rough amount of R dots up at the same time.
  44.  
  45. 4,76 * 500% = 2.380% // Average amount of dmg we have per second from active R dots.
  46. 2.380 / 2.941 = 0,81 // Comparing our current amount of dmg/s up to here we've got about a 19% dmg loss, which isn't really all that bad yet. But here is where it gets a bit finnicky.
  47.  
  48. 4,76 * 2 + 2 = 11,52 // This is the amount of energy we get from the active R ticks, as well as the passive dot.
  49. 11,52 / 42 = 0,27 // So with this, we've got another 0,27 Q casts/sec.
  50. 0,27 * 4 = 1,08 // So we've got another 0,73s of CD reduction for R.
  51. 1,9 * (8,95 + 1,08) + 1,9 = 20 //Adding our newly gained CD reduction on top of the already existing one, we're looking at 10,03 CD reduction/s for R.
  52. 10 / 3 = 5,26 // Now we're looking at 3,33
  53. 5,26 * 500 = 2.631 // And, again, our average dmg/s from R dot
  54. 2.631 / 2.941 = 0,89 // Hey, suddenly we're only looking at 11% dmg loss anymore.
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