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- public void laserOn()
- {
- double lx, ly, lz;
- double rx = 0, ry = 1, rz = 0;
- Element getroffenesElement;
- bool sichtbar;
- dasElement.gibPositionTeil("Laser", out lx, out ly, out lz);
- derLaser.setFarbe(System.Drawing.Color.Red);
- derLaser.setStart(lx, ly, lz);
- dasElement.gibRotTeil("Laser", ref rx, ref ry, ref rz);
- derLaser.setEnde(lx + rx * 1e9, ly + ry * 1e9, lz + rz * 1e9);
- dasElement.setWaehlbar(false);
- getroffenesElement = myGame.gibElementImStrahl(false, lx, ly, lz, rx, ry, rz);
- if (getroffenesElement != null)
- {
- if (getroffenesElement != dasElement)
- {
- getroffenesElement.getSichtbar();
- if (getroffenesElement.getSichtbar())
- {
- getroffenesElement.explodiere();
- }
- }
- }
- dasElement.setWaehlbar(true);
- }
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