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a guest Apr 23rd, 2019 66 Never
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  1. fps_max 185
  2. cl_showfps 4
  3. m_rawinput "1"                                  // Takes the direct input of your mouse
  4. m_filter "0"                                    // Makes sure any kind of mouse filtering is off
  5. m_acceleration "0"                              // Once again this makes sure mouse acceleration is off
  6. hud_setting_minimapRotate "1"                   // This setting allows the minimap to rotate with you, this setting isnt present inside the game
  7. mat_autoexposure_override_min_max "1"           // is required to get the other auto exposure commands working
  8. mat_autoexposure_max "1"                        // slightly lowered the exposure of the world
  9. mat_autoexposure_min "1"
  10.  
  11. miles_occlusion 0
  12. miles_occlusion_force 0
  13. miles_occlusion_partial 0
  14.  
  15. telemetry_client_enable 0
  16. telemetry_client_sendInterval 0
  17.  
  18. mat_antialias_mode 0                            // Disables Antialiasing
  19. mat_diffuse 1                                   // No known description, but gives a fair amount of performance
  20. mat_fxaa_enable 0                               // This makes sure FXAA is off
  21. mat_picmip 4                                    // Basically this is the texture Quallity controller of the game 4 = Lowest ... 1 = High
  22. stream_memory 0                                 // Change this to 0 if you want to use mat_picmip 4
  23. r_lod_switch_scale 0.3                          // Distance at where the low end models are loaded
  24. dvs_enable 0                                    // disables Adaptive Resolution
  25. csm_enabled 0                                   // Disables Cascaded Shadows
  26. fog_enableskybox 0                              // Removes the fog from the skybox... You can see the mountains in the background more clearly now :D
  27. cl_forcepreload 1                               // Forces to preload all models and textures... Put to 0 if this causes troubble
  28. r_particle_timescale 3                          // Reduces Muzzleflash
  29. mat_screen_blur_enabled 0                       // Disables the blur effect on the HUD, this gives you like 5-10 more fps
  30. map_settings_override 1
  31. fog_enable 0
  32. mat_phong 0
  33. mat_fastspecular 0
  34. mat_envmap_scale 0
  35. mat_use_compressed_hdr_textures 1
  36.  
  37. mat_global_lighting 0
  38. mat_hdr_enabled 0                               // Disables HDR
  39. mat_norendering 1
  40. mat_postprocess_enable 0
  41. mat_filtertextures 0
  42. r_dynamic 0
  43. r_rimlight 0
  44.  
  45. r_fastzreject 1                                // If set to 1 activates a fast z-setting algorithm which takes advantage of hardware fast z reject for improved performance. If set to -1 detects your default hardware setting for this option. Initially this should be set to -1
  46. r_forcecheapwater 1                             // Water only cost you half a dollar OMEGALUL
  47. r_WaterDrawReflection 0                         // Disables Water Reflections
  48.  
  49. r_decals 0                                      // No bullet impacts
  50. ssao_enabled 0                                  // Disables Ambient Ocullusion
  51. modeldecals_forceAllowed -1
  52. particle_cpu_level 0
  53. cl_particle_limiter_max_particle_count 10
  54. cl_particle_limiter_max_system_count 10
  55. cl_particle_fallback_base 0
  56. cl_particle_fallback_multiplier 0
  57. cl_use_simd_bones 0
  58. cl_simdbones_slerp 0
  59. cl_gib_allow 0
  60. cl_cull_weapon_fx 0
  61. cl_threaded_bone_setup 1
  62. cl_threaded_client_leaf_system 1
  63. cl_drawmonitors 0
  64. lightmap_realtimelight 0
  65. lightmap_realtimeshadows 0
  66. lightmap_ambient 0
  67.  
  68. sssss_enable 0
  69. viewmodel_selfshadow 0                          // Disables shadow of your own playermodel on your gun
  70. static_shadow_res 1
  71.  
  72. cl_disable_ragdolls 1                           // Disables Ragdoll
  73. cl_ragdoll_maxcount 0                           // Disables Ragdoll
  74. cl_ragdoll_self_collision 0                     // Disables Ragdoll beeing affected by the player
  75. cl_ragdoll_force_fade_time 0
  76. cl_ragdoll_force_fade_time_local_view_player 0
  77. cl_ragdoll_force_fade_time_on_moving_geo 0
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