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Jun 20th, 2019
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  1. class CClientState
  2. {
  3. public:
  4. void ForceFullUpdate() {
  5. m_nDeltaTick = uint32_t(-1);
  6. }
  7.  
  8. char pad_0000[156]; //0x0000
  9. uint32_t m_NetChannel; //0x009C
  10. uint32_t m_nChallengeNr; //0x00A0
  11. char pad_00A4[100]; //0x00A4
  12. uint32_t m_nSignonState; //0x0108
  13. char pad_010C[8]; //0x010C
  14. float m_flNextCmdTime; //0x0114
  15. uint32_t m_nServerCount; //0x0118
  16. uint32_t m_nCurrentSequence; //0x011C
  17. char pad_0120[8]; //0x0120
  18. char pad_0128[80]; //0x0128
  19. uint32_t m_nDeltaTick; //0x0178
  20. bool m_bPaused; //0x017C
  21. char pad_017D[3]; //0x017D
  22. uint32_t m_nViewEntity; //0x0180
  23. uint32_t m_nPlayerSlot; //0x0184
  24. char m_szLevelName[260]; //0x0188
  25. char m_szLevelNameShort[40]; //0x028C
  26. char m_szGroupName[40]; //0x02B4
  27. char pad_02DC[52]; //0x02DC
  28. uint32_t m_nMaxClients; //0x0310
  29. char pad_0314[18820]; //0x0314
  30. float m_flLastServerTickTime; //0x4C98
  31. bool m_nInSimulation; //0x4C9C
  32. char pad_4C9D[3]; //0x4C9D
  33. uint32_t m_nOldTickCount; //0x4CA0
  34. float m_tickRemainder; //0x4CA4
  35. float m_frameTime; //0x4CA8
  36. uint32_t m_nLastOutgoingCommand; //0x4CAC
  37. uint32_t m_nChokedCommands; //0x4CB0
  38. uint32_t m_nLastAcknowledgedCommand; //0x4CB4
  39. uint32_t m_nCommandAcknowledged; //0x4CB8
  40. uint32_t m_nSoundSequence; //0x4CBC
  41. char pad_4CC0[80]; //0x4CC0
  42. Vector m_vecViewAngles; //0x4D10
  43. }; extern CClientState* g_pClientState;
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