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- Version: 1.10.4.1 Thread: LoaderThread
- System.OutOfMemoryException: Eine Ausnahme vom Typ "System.OutOfMemoryException" wurde ausgelöst.
- bei JigLibX.Geometry.Box.Clone()
- bei JigLibX.Collision.CollisionSkin.AddPrimitive(Primitive prim, Int32 matID, MaterialProperties matProps)
- bei Magicka.Levels.Triggers.TriggerArea..ctor(Box iBox)
- bei Magicka.Levels.Triggers.TriggerArea.Read(ContentReader iInput)
- bei Magicka.Levels.LevelModel..ctor(ContentReader iInput)
- bei Magicka.ContentReaders.LevelModelReader.Read(ContentReader input, LevelModel existingInstance)
- bei Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
- bei Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
- bei Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
- bei Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
- bei Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
- bei Magicka.SharedContentManager.CommonContentManager.Load[T](String assetName)
- bei Magicka.SharedContentManager.Load[T](String assetName)
- bei Magicka.Levels.GameScene.LoadLevel()
- bei Magicka.Levels.Level.State.ApplyState(List`1 iIgnoredTriggers, Action`1 reportBack)
- bei Magicka.GameLogic.GameStates.PlayState.State.ApplyState(Action`1 reportProgressBackAction)
- bei Magicka.GameLogic.GameStates.PlayState.ApplyState(State iState, Action`1 reportProgressBackAction)
- bei Magicka.GameLogic.GameStates.PlayState.Initialize()
- bei Magicka.Game.LoaderFunction()
- bei Magicka.Misc.TrackedThread.StartThread()
- bei System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- bei System.Threading.ThreadHelper.ThreadStart()
- [RenderThread]0x0019 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.GameHost.OnIdle
- [RenderThread]0x0022 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle
- [RenderThread]0x0008 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle
- [RenderThread]0x01d2 System.Windows.Forms.dll->System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
- [RenderThread]0x01de System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner
- [RenderThread]0x0013 System.Windows.Forms.dll->System.Windows.Forms.Application+ThreadContext.RunMessageLoop
- [RenderThread]0x0011 System.Windows.Forms.dll->System.Windows.Forms.Application.Run
- [RenderThread]0x0024 Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.WindowsGameHost.Run
- [RenderThread]0x00bf Microsoft.Xna.Framework.Game.dll->Microsoft.Xna.Framework.Game.Run
- [RenderThread]0x01a1 Magicka.exe->Magicka.Program.Main
- [LoaderThread]0x0000 JigLibX.dll->JigLibX.Geometry.Box.Clone
- [LoaderThread]0x001d JigLibX.dll->JigLibX.Collision.CollisionSkin.AddPrimitive
- [LoaderThread]0x004e Magicka.exe->Magicka.Levels.Triggers.TriggerArea..ctor
- [LoaderThread]0x002b Magicka.exe->Magicka.Levels.Triggers.TriggerArea.Read
- [LoaderThread]0x0510 Magicka.exe->Magicka.Levels.LevelModel..ctor
- [LoaderThread]0x0006 Magicka.exe->Magicka.ContentReaders.LevelModelReader.Read
- [LoaderThread]0x0023 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.InvokeReader
- [LoaderThread]0x0040 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal
- [LoaderThread]0x0000 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadObject
- [LoaderThread]0x0007 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentReader.ReadAsset
- [LoaderThread]0x0039 Microsoft.Xna.Framework.dll->Microsoft.Xna.Framework.Content.ContentManager.ReadAsset
- [LoaderThread]0x002b Magicka.exe->Magicka.SharedContentManager+CommonContentManager.Load
- [LoaderThread]0x0008 Magicka.exe->Magicka.SharedContentManager.Load
- [LoaderThread]0x0005 Magicka.exe->Magicka.Levels.GameScene.LoadLevel
- [LoaderThread]0x0123 Magicka.exe->Magicka.Levels.Level+State.ApplyState
- [LoaderThread]0x00f1 Magicka.exe->Magicka.GameLogic.GameStates.PlayState+State.ApplyState
- [LoaderThread]0x009c Magicka.exe->Magicka.GameLogic.GameStates.PlayState.ApplyState
- [LoaderThread]0x0d5d Magicka.exe->Magicka.GameLogic.GameStates.PlayState.Initialize
- [LoaderThread]0x003a Magicka.exe->Magicka.Game.LoaderFunction
- [LoaderThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LoaderThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LoaderThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LoaderThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- [LogicThread]0x0080 Magicka.exe->Magicka.Game.ThreadedUpdate
- [LogicThread]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [LogicThread]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [LogicThread]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [LogicThread]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
- [WebCalls]0x0039 Magicka.exe->Magicka.Achievements.AchievementsManager.Worker
- [WebCalls]0x0000 Magicka.exe->Magicka.Misc.TrackedThread.StartThread
- [WebCalls]0x003b CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart_Context
- [WebCalls]0x005f CommonLanguageRuntimeLibrary->System.Threading.ExecutionContext.Run
- [WebCalls]0x002a CommonLanguageRuntimeLibrary->System.Threading.ThreadHelper.ThreadStart
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