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- ###############
- # Weapons
- ###############
- use_overrides_for_aiming_trainables: true
- dynamic_dance_skill: true
- use_weak_attacks: true
- stealth_attack_aimed_action: poach
- use_stealth_attacks: false
- use_stealth_ranged: true
- using_light_crossbow: true
- offhand_thrown: true
- hide_type: hide
- weapon_training:
- Small Edged: throwing axe
- Small Blunt: agonite mace
- Crossbow: pelletbow
- Heavy Thrown: light spear
- Brawling: ''
- Bow: shortbow
- Polearms: light spear
- Staves: nightstick
- Twohanded Edged: calcified leaf
- Light Thrown: farmer boot
- Twohanded Blunt: maul
- Large Edged: calcified leaf
- Large Blunt: mantrap stalk
- Slings: slingshot
- Offhand Weapon: throwing axe
- priority_defense: Evasion
- priority_weapons:
- - Slings
- - Crossbow
- - Bow
- aiming_trainables:
- - Tactics
- - Light Thrown
- - Small Edged
- - Heavy Thrown
- - Small Blunt
- - Brawling
- - Staves
- attack_overrides:
- Staves: feint
- Small Edged: jab
- Small Blunt: jab
- Brawling: gouge
- Light Thrown: lob
- Heavy Thrown: lob
- ###############
- # Combat Trainer
- ###############
- combat_training_abilities_target: 29
- combat_trainer_target_increment: 3
- combat_trainer_action_count: 8
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