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  1.  
  2. ###############
  3. # Weapons
  4. ###############
  5. use_overrides_for_aiming_trainables: true
  6. dynamic_dance_skill: true
  7. use_weak_attacks: true
  8. stealth_attack_aimed_action: poach
  9. use_stealth_attacks: false
  10. use_stealth_ranged: true
  11. using_light_crossbow: true
  12. offhand_thrown: true
  13. hide_type: hide
  14. weapon_training:
  15.   Small Edged: throwing axe
  16.   Small Blunt: agonite mace
  17.   Crossbow: pelletbow
  18.   Heavy Thrown: light spear
  19.   Brawling: ''
  20.   Bow: shortbow
  21.   Polearms: light spear
  22.   Staves: nightstick
  23.   Twohanded Edged: calcified leaf
  24.   Light Thrown: farmer boot
  25.   Twohanded Blunt: maul
  26.   Large Edged: calcified leaf
  27.   Large Blunt: mantrap stalk
  28.   Slings: slingshot
  29.   Offhand Weapon: throwing axe
  30. priority_defense: Evasion
  31. priority_weapons:
  32. - Slings
  33. - Crossbow
  34. - Bow
  35. aiming_trainables:
  36. - Tactics
  37. - Light Thrown
  38. - Small Edged
  39. - Heavy Thrown
  40. - Small Blunt
  41. - Brawling
  42. - Staves
  43. attack_overrides:
  44.   Staves: feint
  45.   Small Edged: jab
  46.   Small Blunt: jab
  47.   Brawling: gouge
  48.   Light Thrown: lob
  49.   Heavy Thrown: lob
  50.  
  51. ###############
  52. # Combat Trainer
  53. ###############
  54. combat_training_abilities_target: 29
  55. combat_trainer_target_increment: 3
  56. combat_trainer_action_count: 8
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