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- //SOUND SETTINGS
- volume "0.8" // Overall Game volume (Min: 0 - Max: 1)
- suitvolume "0" // Suitvolume (has no function, but useless sounds set to 0)
- snd_musicvolume "0" // Music Volume - Allows the 7 commands below to be used and changed. If this is set to 0, then the 7 commands below are all set to 0 as well
- snd_musicvolume_multiplier_inoverlay "0" // Music volume multiplier when Steam Overlay is active
- snd_menumusic_volume "0" // Music volume at the main menu
- snd_roundstart_volume "0" // Music volume that plays at the start of the round
- snd_roundend_volume "0" // Music volume that plays at the end of a round
- snd_tensecondwarning_volume "0" // Music volume that plays during the final 10 seconds of a round
- snd_mapobjective_volume "0" // Music volume that plays after you plant the bomb
- snd_deathcamera_volume "0" // Music volume that plays after you get killed
- voice_system_enable "1" // Enable voice system
- voice_modenable "1" // Enable/disable voice in this mod (CS:GO)
- lobby_voice_chat_enabled "0" // Disable voice chat in lobby
- voice_enable "1" // Enable voice communication
- voice_scale "0.6" // Volume of incoming Voice (Min: 0 - Max: 1)
- voice_mixer_volume "0.5" // def. 1 - Set the volume for your microphone in Windows (0.1 = 10% - 1 = 100%)
- voice_mixer_boost "0" // Enable microphone boost for your microphone in Windows
- voice_mixer_mute "0" // Enable/Disable microphone mute in windows
- voice_threshold "2000" //def. 4000 - At what mic level to start picking up sound (for non-push-to-talk setup)
- voice_caster_enable "0" // def. 0 - Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable
- voice_caster_scale "0.7" // When watching a game over GOTV, this will control the volume of the casters voice
- voice_inputfromfile "0" // def. 0 - Get voice input from 'voice_input.wav' rather than from the microphone (0 = use microphone)
- voice_loopback "0" // Loopback your voice to headphones/speakers (good for testing purposes)
- voice_recordtofile "0" // Turn off the microphone recording to a file, 1 = Record mic data and decompressed voice data into voice_micdata.wav
- windows_speaker_config "1" // def. -1 - What audio setup to use (-1 = Automatic, 1 = Headset, 4 = StereoSpeakers, 3 = 4Speakers, 6 = 5.1 Surround)
- dsp_enhance_stereo "0" // def. 0 - Enhanced (Software 3D) Stereo Sound (use with windows_speaker_config 1 or 4)
- snd_mute_losefocus "1" // def. 1 - Mute Ingamesound when tabbing out of the Game, 0 = CS:GO sounds in Windows
- snd_mixahead "0.05" // def. 0.1 - Soundbuffer size/length - Sounds are played faster for client (faster audio processing, too low value can cause problems for "bad" audio setups)
- snd_legacy_surround "0" // def. 0 - 1 = Workaround for people experiencing soundproblems under Windows Vista/7.
- snd_headphone_pan_exponent "2" // def. 1 - Makes the sound dropoff more gradual (2 = louder sound on distance, at the cost of worse in closecombat)
- snd_headphone_pan_radial_weight "1" // def. 1 - Apply cos(angle) * weight before pan law (Less aggressive fade of sound on distance, then value of 2)
- snd_pitchquality "1" // Sound pitch quality
- snd_front_headphone_position "90" // Specifies the position (in degrees) of the virtual front left/right headphones (45 optional)
- snd_rear_headphone_position "90" // Specifies the position (in degrees) of the virtual rear left/right headphones (135 optional)
- snd_prefetch_common "1" // def. 1 - Prefetch common sounds from directories specified in scripts/sound_prefetch.txt (Less audio files loading while playing)
- snd_ducking_off "1" // def. 1 - Lower game sounds when somebody is speaking (0 = Activate feature, 4 commands below)
- snd_ducktovolume "0.7" // def. 0.55 - Volume to lower the sound to
- snd_duckerattacktime "0.5" // def. 0.5 - How fast the sound goes from normal to ducktovolume and vice versa
- snd_duckerreleasetime "2.5" // def. 2.5 - How long before volume goes back to normal
- snd_duckerthreshold "0.15" // def. 0.15 - How long before the volume starts going lower
- permalinkembed
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