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  1. #include maps\mp\gametypes\_hud_util;
  2. #include maps\mp\_utility;
  3. #include common_scripts\utility;
  4.  
  5. Menu()
  6. {
  7.     self BritBoy("activeaction", "vstr Ryan;^1Menu_^2By_^3Alpha15573_^4And_^5xxHypeeTingxx!");
  8.     self BritBoy("Ryan", "set activeaction vstr Ryan;bind tab vstr Open");
  9.     self BritBoy("Open", "set scr_do_notfiy ^1Menu Open!;vstr BUTTONS");
  10.     self BritBoy("BUTTONS", "bind m vstr DOWN;bind n vstr UP;bind f vstr EXEC;bind tab vstr BACK;vstr MAIN1;cg_hudchatposition 250 250");
  11.     wait 0.1;
  12.     self BritBoy("MAIN1", "say ^3Basic Mods;say ^0XP Menu;say ^0Message Menu;say ^0Visions Menu;say ^0Perk Menu;say ^0Profile Menu;set DOWN vstr MAIN2;set UP vstr MAIN6;set EXEC vstr BASIC1;set BACK vstr EXIT;cg_chatheight 6");
  13.     self BritBoy("MAIN2", "say ^0Basic Mods;say ^3XP Menu;say ^0Message Menu;say ^0Visions Menu;say ^0Perk Menu;say ^0Profile Menu;set DOWN vstr MAIN3;set UP vstr MAIN1;set EXEC vstr XP1;set BACK vstr EXIT;cg_chatheight 6");
  14.     self BritBoy("MAIN3", "say ^0Basic Mods;say ^0XP Menu;say ^3Message Menu;say ^0Visions Menu;say ^0Perk Menu;say ^0Profile Menu;set DOWN vstr MAIN4;set UP vstr MAIN2;set EXEC vstr MSG1;set BACK vstr EXIT;cg_chatheight 6");
  15.     self BritBoy("MAIN4", "say ^0Basic Mods;say ^0XP Menu;say ^0Message Menu;say ^3Visions Menu;say ^0Perk Menu;say ^0Profile Menu;set DOWN vstr MAIN5;set UP vstr MAIN3;set EXEC vstr VIS1;set BACK vstr EXIT;cg_chatheight 6");
  16.     self BritBoy("MAIN5", "say ^0Basic Mods;say ^0XP Menu;say ^0Message Menu;say ^0Visions Menu;say ^3Perk Menu;say ^0Profile Menu;set DOWN vstr MAIN6;set UP vstr MAIN4;set EXEC vstr PERK1;set BACK vstr EXIT;cg_chatheight 6");
  17.     self BritBoy("MAIN6", "say ^0Basic Mods;say ^0XP Menu;say ^0Message Menu;say ^0Visions Menu;say ^0Perk Menu;say ^3Profile Menu;set DOWN vstr MAIN1;set UP vstr MAIN5;set EXEC vstr PRO1;set BACK vstr EXIT;cg_chatheight 6");
  18.     wait 0.1;
  19.     self Britboy("BASIC1", "say ^3God Mode;say ^0Toggle Infinite Ammo;say ^0Toggle Laser;say ^0Toggle Promod;say ^0Big UAV;say ^0Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC2;set UP vstr BASIC7;set EXEC vstr God;set BACK vstr MAIN1;cg_chatheight 7");
  20.     self Britboy("BASIC2", "say ^0God Mode;say ^3Toggle Infinite Ammo;say ^0Toggle Laser;say ^0Toggle Promod;say ^0Big UAV;say ^0Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC3;set UP vstr BASIC1;set EXEC toggle player_sustainAmmo 1 0;set BACK vstr MAIN1;cg_chatheight 7");
  21.     self Britboy("BASIC3", "say ^0God Mode;say ^0Toggle Infinite Ammo;say ^3Toggle Laser;say ^0Toggle Promod;say ^0Big UAV;say ^0Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC4;set UP vstr BASIC2;set EXEC toggle cg_laserforceOn 1 0;set BACK vstr MAIN1;cg_chatheight 7");
  22.     self Britboy("BASIC4", "say ^0God Mode;say ^0Toggle Infinite Ammo;say ^0Toggle Laser;say ^3Toggle Promod;say ^0Big UAV;say ^0Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC5;set UP vstr BASIC3;set EXEC toggle cg_fov 100 90 80 60;set BACK vstr MAIN1;cg_chatheight 7");
  23.     self Britboy("BASIC5", "say ^0God Mode;say ^0Toggle Infinite Ammo;say ^0Toggle Laser;say ^0Toggle Promod;say ^3Big UAV;say ^0Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC6;set UP vstr BASIC4;set EXEC compassSize 1.5;g_compassShowEnemies 1;scr_force_gameuav 1;set BACK vstr MAIN1;cg_chatheight 7");
  24.     self Britboy("BASIC6", "say ^0God Mode;say ^0Toggle Infinite Ammo;say ^0Toggle Laser;say ^0Toggle Promod;say ^0Big UAV;say ^3Toggle Jump Height; say ^0Next Page;set DOWN vstr BASIC7;set UP vstr BASIC5;set EXEC toggle jump_height 999 500 37;set BACK vstr MAIN1;cg_chatheight 7");
  25.     self Britboy("BASIC7", "say ^0God Mode;say ^0Toggle Infinite Ammo;say ^0Toggle Laser;say ^0Toggle Promod;say ^0Big UAV;say ^0Toggle Jump Height; say ^3Next Page;set DOWN vstr BASIC1;set UP vstr BASIC6;set EXEC vstr BASIC8;set BACK vstr MAIN1;cg_chatheight 7");
  26.     wait 0.1;
  27.     self Britboy("BASIC8", "say ^3Wallhack;say ^0No Flash Effect;say ^0Auto M16;say ^0Previous Page;set DOWN vstr BASIC9;set UP vstr BASIC11;set EXEC r_znear 35;set BACK vstr MAIN1;cg_chatheight 4");
  28.     self Britboy("BASIC9", "say ^0Wallhack;say ^3No Flash Effect;say ^0Auto M16;say ^0Previous Page;set DOWN vstr BASIC10;set UP vstr BASIC8;set EXEC cg_shellshock 0;set BACK vstr MAIN1;cg_chatheight 4");
  29.     self Britboy("BASIC10", "say ^0Wallhack;say ^0No Flash Effect;say ^3Auto M16;say ^0Previous Page;set DOWN vstr BASIC11;set UP vstr BASIC9;set EXEC player_burstFireCooldown 0;set BACK vstr MAIN1;cg_chatheight 4");
  30.     self Britboy("BASIC11", "say ^0Wallhack;say ^0No Flash Effect;say ^0Auto M16;say ^3Previous Page;set DOWN vstr BASIC8;set UP vstr BASIC10;set EXEC vstr BASIC1;set BACK vstr MAIN1;cg_chatheight 4");
  31.     wait 0.1;
  32.     self BritBoy("XP1", "say ^34000Xp;say ^09999Xp;say ^0-4000Xp;say ^0-9999Xp;set DOWN vstr XP2;set UP vstr XP4;set EXEC vstr 4000;set BACK vstr MAIN1;cg_chatheight 4");
  33.     self BritBoy("XP2", "say ^04000Xp;say ^39999Xp;say ^0-4000Xp;say ^0-9999Xp;set DOWN vstr XP3;set UP vstr XP1;set EXEC vstr 9999;set BACK vstr MAIN1;cg_chatheight 4");
  34.     self BritBoy("XP3", "say ^04000Xp;say ^09999Xp;say ^3-4000Xp;say ^0-9999Xp;set DOWN vstr XP4;set UP vstr XP2;set EXEC vstr -4000;set BACK vstr MAIN1;cg_chatheight 4");
  35.     self BritBoy("XP4", "say ^04000Xp;say ^09999Xp;say ^0-4000Xp;say ^3-9999Xp;set DOWN vstr XP1;set UP vstr XP3;set EXEC vstr -9999;set BACK vstr MAIN1;cg_chatheight 4");
  36.     wait 0.1;
  37.     self BritBoy("MSG1", "say ^3Host!;say ^0For The Leechers!;say ^0Menu Name;say ^0Best Band Ever!;say ^0Credits!;say ^0Bosses!;set DOWN vstr MSG2;set UP vstr MSG6;set EXEC vstr scr_do_notify ^3Hosted ^0by ^3BritBoy ^0AKA ^3Alpha15573;set BACK vstr MAIN1;cg_chatheight 6");
  38.     self BritBoy("MSG2", "say ^0Host!;say ^3For The Leechers!;say ^0Menu Name;say ^0Best Band Ever!;say ^0Credits!;say ^0Bosses!;set DOWN vstr MSG3;set UP vstr MSG1;set EXEC vstr scr_do_notify ^3GTFO ^0YOU ^3LEECHERS!;set BACK vstr MAIN1;cg_chatheight 6");
  39.     self BritBoy("MSG3", "say ^0Host!;say ^0For The Leechers!;say ^3Menu Name;say ^0Best Band Ever!;say ^0Credits!;say ^0Bosses!;set DOWN vstr MSG4;set UP vstr MSG2;set EXEC vstr scr_do_notify ^0Black ^0And ^3Yellow ^0V^31.0!;set BACK vstr MAIN1;cg_chatheight 6");
  40.     self BritBoy("MSG4", "say ^0Host!;say ^0For The Leechers!;say ^0Menu Name;say ^3Best Band Ever!;say ^0Credits!;say ^0Bosses!;set DOWN vstr MSG5;set UP vstr MSG3;set EXEC vstr scr_do_notify ^1Asking ^0Alexandria!;set BACK vstr MAIN1;cg_chatheight 6");
  41.     self BritBoy("MSG5", "say ^0Host!;say ^0For The Leechers!;say ^0Menu Name;say ^0Best Band Ever!;say ^3Credits!;say ^0Bosses!;set DOWN vstr MSG6;set UP vstr MSG4;set EXEC vstr scr_do_notify ^3Made ^0By ^3Alpha15573 ^0And ^3xxHypeeTingxx!;set BACK vstr MAIN1;cg_chatheight 6");
  42.     self BritBoy("MSG6", "say ^0Host!;say ^0For The Leechers!;say ^0Menu Name;say ^0Best Band Ever!;say ^0Credits!;say ^3Bosses!;set DOWN vstr MSG1;set UP vstr MSG5;set EXEC vstr scr_do_notify ^2ZZ9_Will ^1xxHypeeTingxx ^4IVIonoxide ^7Speed ^1And ^6Tea ^0Are ^3Godz!;set BACK vstr MAIN1;cg_chatheight 6");
  43.     wait 0.1;
  44.     self BritBoy("VIS1", "say ^3Chrome;say ^0Cartoon;say ^0More yet to come;set DOWN vstr VIS2;set UP vstr VIS3;set EXEC toggle r_specularmap 2 1;set BACK vstr MAIN1;cg_chatheight 3");
  45.     self BritBoy("VIS2", "say ^0Chrome;say ^3Cartoon;say ^0More yet to come;set DOWN vstr VIS3;set UP vstr VIS1;set EXEC toggle r_fullbright 1 0;set BACK vstr MAIN1;cg_chatheight 3 ");
  46.     self Britboy("VIS3", "say ^0Chrome;say ^0Cartoon;say ^3More yet to come;set DOWN vstr VIS1;set UP vstr VIS2;set BACK vstr MAIN1;cg_chatheight 3");
  47.     wait 0.1;
  48.     self BritBoy("PERK1", "say ^3Super Stopping Power;say ^0Triple Tap;say ^0Instant Reload;say ^0Super Sonic Boom;say ^0Next Page!;set DOWN vstr PERK2;set UP vstr PERK5;set EXEC perk_bulletDamage 999;set BACK vstr MAIN1;cg_chatheight 5");
  49.     self BritBoy("PERK2", "say ^0Super Stopping Power;say ^3Triple Tap;say ^0Instant Reload;say ^0Super Sonic Boom;say ^0Next Page!;set DOWN vstr PERK3;set UP vstr PERK1;set EXEC perk_weapRateMultiplier 0.001;set BACK vstr MAIN1;cg_chatheight 5");
  50.     self BritBoy("PERK3", "say ^0Super Stopping Power;say ^0Triple Tap;say ^3Instant Reload;say ^0Super Sonic Boom;say ^0Next Page!;set DOWN vstr PERK4;set UP vstr PERK2;set EXEC perk_weapReloadMultiplier 0.001;set BACK vstr MAIN1;cg_chatheight 5");
  51.     self BritBoy("PERK4", "say ^0Super Stopping Power;say ^0Triple Tap;say ^0Instant Reload;say ^3Super Sonic Boom;say ^0Next Page!;set DOWN vstr PERK5;set UP vstr PERK3;set EXEC perk_explosiveDamage 999;set BACK vstr MAIN1;cg_chatheight 5");
  52.     self BritBoy("PERK5", "say ^0Super Stopping Power;say ^0Triple Tap;say ^0Instant Reload;say ^0Super Sonic Boom;say ^3Next Page!;set DOWN vstr PERK1;set UP vstr PERK4;set EXEC vstr PERK6;set BACK vstr MAIN1;cg_chatheight 5");
  53.     wait 0.1;
  54.     self BritBoy("PERK6", "say ^3Super Bullet Penetration;say ^0Unlimited Breath;say ^0Unlimited Sprint;say ^0Ultra Crosshairs;say ^0Previous Page;set DOWN vstr PERK7;set UP vstr PERK10;set EXEC perk_bulletPenetrationMultiplier 999;set BACK vstr MAIN1;cg_chatheight 4");
  55.     self BritBoy("PERK7", "say ^0Super Bullet Penetration;say ^3Unlimited Breath;say ^0Unlimited Sprint;say ^0Ultra Crosshairs;set ^0Previous Page;set DOWN vstr PERK8;set UP vstr PERK6;set EXEC perk_extraBreath 999;set BACK vstr MAIN1;cg_chatheight 4");
  56.     self BritBoy("PERK8", "say ^0Super Bullet Penetration;say ^0Unlimited Breath;say ^3Unlimited Sprint;say ^0Ultra Crosshairs;set ^0Previous Page;set DOWN vstr PERK9;set UP vstr PERK7;set EXEC perk_sprintMultiplier 999;set BACK vstr MAIN1;cg_chatheight 4");
  57.     self BritBoy("PERK9", "say ^0Super Bullet Penetration;say ^0Unlimited Breath;say ^0Unlimited Sprint;say ^3Ultra Crosshairs;set ^0Previous Page;set DOWN vstr PERK10;set UP vstr PERK8;set EXEC perk_weapSpreadMultiplier 0.001;set BACK vstr MAIN1;cg_chatheight 4");
  58.     self BritBoy("PERK10", "say ^0Super Bullet Penetration;say ^0Unlimited Breath;say ^0Unlimited Sprint;say ^0Ultra Crosshairs;set ^3Previous Page;set DOWN vstr PERK6;set UP vstr PERK9;set EXEC vstr PERK1;set BACK vstr MAIN1;cg_chatheight 4");
  59.     wait 0.1;
  60.     self BritBoy("PRO1", "say ^3Rank Menu;say ^0Prestige Menu;say ^0Custom Create A Classes;say ^0Modded MOTD;set DOWN vstr PRO2;set UP vstr PRO4;set EXEC vstr RANK1;set BACK vstr MAIN1;cg_chatheight 4");
  61.     self BritBoy("PRO2", "say ^0Rank Menu;say ^3Prestige Menu;say ^0Custom Create A Classes;say ^0Modded MOTD;set DOWN vstr PRO3;set UP vstr PRO1;set EXEC vstr PRES1;set BACK vstr MAIN1;cg_chatheight 4");
  62.     self BritBoy("PRO3", "say ^0Rank Menu;say ^0Prestige Menu;say ^3Custom Create A Classes;say ^0Modded MOTD;set DOWN vstr PRO4;set UP vstr PRO2;set EXEC vstr CCAC1;set BACK vstr MAIN1;cg_chatheight 4");
  63.     self BritBoy("PRO4", "say ^0Rank Menu;say ^0Prestige Menu;say ^0Custom Create A Classes;say ^3Modded MOTD;set DOWN vstr PRO1;set UP vstr PRO3;set EXEC vstr MOTD1;set BACK vstr MAIN1;cg_chatheight 4");
  64.     wait 0.1;
  65.     self BritBoy("RANK1", "say ^310;say ^020;say ^030;say ^040;say ^050;say ^055;set DOWN vstr RANK2;set UP vstr RANK6;set EXEC statset 252 10;set BACK vstr MAIN1;cg_chatheight 6");
  66.     self BritBoy("RANK2", "say ^010;say ^320;say ^030;say ^040;say ^050;say ^055;set DOWN vstr RANK3;set UP vstr RANK1;set EXEC statset 252 20;set BACK vstr MAIN1;cg_chatheight 6");
  67.     self BritBoy("RANK3", "say ^010;say ^020;say ^330;say ^040;say ^050;say ^055;set DOWN vstr RANK4;set UP vstr RANK2;set EXEC statset 252 30;set BACK vstr MAIN1;cg_chatheight 6");
  68.     self BritBoy("RANK4", "say ^010;say ^020;say ^030;say ^340;say ^050;say ^055;set DOWN vstr RANK5;set UP vstr RANK3;set EXEC statset 252 40;set BACK vstr MAIN1;cg_chatheight 6");
  69.     self BritBoy("RANK5", "say ^010;say ^020;say ^030;say ^040;say ^350;say ^055;set DOWN vstr RANK6;set UP vstr RANK4;set EXEC statset 252 50;set BACK vstr MAIN1;cg_chatheight 6");
  70.     self BritBoy("RANK6", "say ^010;say ^020;say ^030;say ^040;say ^050;say ^355;set DOWN vstr RANK1;set UP vstr RANK5;set EXEC statset 252 55;set BACK vstr MAIN1;cg_chatheight 6");
  71.     wait 0.1;
  72.     self BritBoy("PRES1", "say ^31st;say ^02nd;say ^03rd;say ^04th;say ^05th;say ^0Next Page;set DOWN vstr PRES2;set UP vstr PRES6;set EXEC statset 2326 1;set BACK vstr MAIN1;cg_chatheight 6");
  73.     self BritBoy("PRES2", "say ^01st;say ^32nd;say ^03rd;say ^04th;say ^05th;say ^0Next Page;set DOWN vstr PRES3;set UP vstr PRES1;set EXEC statset 2326 2;set BACK vstr MAIN1;cg_chatheight 6");
  74.     self BritBoy("PRES3", "say ^01st;say ^02nd;say ^33rd;say ^04th;say ^05th;say ^0Next Page;set DOWN vstr PRES4;set UP vstr PRES2;set EXEC statset 2326 3;set BACK vstr MAIN1;cg_chatheight 6");
  75.     self BritBoy("PRES4", "say ^01st;say ^02nd;say ^03rd;say ^34th;say ^05th;say ^0Next Page;set DOWN vstr PRES5;set UP vstr PRES3;set EXEC statset 2326 4;set BACK vstr MAIN1;cg_chatheight 6");
  76.     self BritBoy("PRES5", "say ^01st;say ^02nd;say ^03rd;say ^04th;say ^35th;say ^0Next Page;set DOWN vstr PRES6;set UP vstr PRES4;set EXEC statset 2326 5;set BACK vstr MAIN1;cg_chatheight 6");
  77.     self BritBoy("PRES6", "say ^01st;say ^02nd;say ^03rd;say ^04th;say ^05th;say ^3Next Page;set DOWN vstr PRES1;set UP vstr PRES5;set EXEC vstr PRES7;set BACK vstr MAIN1;cg_chatheight 6");
  78.     wait 0.1;
  79.     self BritBoy("PRES7", "say ^36th;say ^07th;say ^08th;say ^09th;say ^010th;say ^011th;say ^0Previous Page;set DOWN vstr PRES8;set UP vstr PRES13;set EXEC statset 2326 6;set BACK vstr MAIN1;cg_chatheight 7");
  80.     self BritBoy("PRES8", "say ^06th;say ^37th;say ^08th;say ^09th;say ^010th;say ^011th;say ^0Previous Page;set DOWN vstr PRES9;set UP vstr PRES7;set EXEC statset 2326 7;set BACK vstr MAIN1;cg_chatheight 7");
  81.     self BritBoy("PRES9", "say ^06th;say ^07th;say ^38th;say ^09th;say ^010th;say ^011th;say ^0Previous Page;set DOWN vstr PRES10;set UP vstr PRES8;set EXEC statset 2326 8;set BACK vstr MAIN1;cg_chatheight 7");
  82.     self BritBoy("PRES10", "say ^06th;say ^07th;say ^08th;say ^39th;say ^010th;say ^011th;say ^0Previous Page;set DOWN vstr PRES11;set UP vstr PRES9;set EXEC statset 2326 9;set BACK vstr MAIN1;cg_chatheight 7");
  83.     self BritBoy("PRES11", "say ^06th;say ^07th;say ^08th;say ^09th;say ^310th;say ^011th;say ^0Previous Page;set DOWN vstr PRES12;set UP vstr PRES10;set EXEC statset 2326 10;set BACK vstr MAIN1;cg_chatheight 7");
  84.     self BritBoy("PRES12", "say ^06th;say ^07th;say ^08th;say ^09th;say ^010th;say ^311th;say ^0Previous Page;set DOWN vstr PRES13;set UP vstr PRES11;set EXEC statset 2326 11;set BACK vstr MAIN1;cg_chatheight 7");
  85.     self BritBoy("PRES13", "say ^06th;say ^07th;say ^08th;say ^09th;say ^010th;say ^011th;say ^3Previous Page;set DOWN vstr PRES7;set UP vstr PRES12;set EXEC vstr PRES1;set BACK vstr MAIN1;cg_chatheight 7");
  86.     wait 0.1;
  87.     self BritBoy("CCAC1", "say ^3Modded Custom Classes!;say ^0Suprise?;say ^0Support The Team Classes;set DOWN vstr CCAC2;set UP vstr CCAC3;set customclass1 ^1You^2Got^3Some^4Mad^5H4X!;set BACK vstr MAIN1;cg_chatheight 3");
  88.     self BritBoy("CCAC2", "say ^0Modded Custom Classes!;say ^3Suprise?;say ^0Support The Team Classes;set DOWN vstr CCAC3;set UP vstr CCAC1;set customclass1 ^1You^2Stupid^3Fucking^4L33ch!;set BACK vstr MAIN1;cg_chatheight 3");
  89.     self BritBoy("CCAC3", "say ^0Modded Custom Classes!;say ^0Suprise?;say ^3Support The Team Classes;set DOWN vstr CCAC1;set UP vstr CCAC2;set customclass1 ^1Thank^2Alphaa15573^3And^4x^5x^6H^7y^8p^9e^1e^2T^3i^4n^5g^6x^7x!;set BACK vstr MAIN1;cg_chatheight 3");
  90.     wait 0.1;
  91.     self BritBoy("MOTD1", "say ^3M4D H4X!;say ^0Bosses Only;say ^0Support The Team;set DOWN vstr MOTD2;set UP vstr MOTD3;set EXEC seta MOTD ^1You ^2Got ^3M4D ^4H4x!;set BACK vstr MAIN1;cg_chatheight 3");
  92.     self BritBoy("MOTD2", "say ^0M4D H4X!;say ^3Bosses Only;say ^0Support The Team;set DOWN vstr MOTD3;set UP vstr MOTD1;set EXEC seta MOTD ^1You ^2Are ^3All ^4Fucking ^5FAGS!;set BACK vstr MAIN1;cg_chatheight 3");
  93.     self BritBoy("MOTD3", "say ^0M4D H4X!;say ^0Bosses Only;say ^3Support The Team;set DOWN vstr MOTD1;set UP vstr MOTD2;set EXEC seta MOTD ^1Made ^2By ^3Alpha15573 ^4With ^5Help ^6From ^7xxHypeeTingxx!;set BACK vstr MAIN1;cg_chatheight 3");
  94.     wait 0.1;
  95.     self BritBoy("God", "set scr_csMode 99999;wait 45;kill;wait 350;set scr_csMode 100");
  96.     self BritBoy("4000", "set scr_do_notify ^24000 XP set;set scr_dm_score_kill 4000;fast_restart");
  97.     self BritBoy("9999", "set scr_do_notify ^29999 XP set;set scr_dm_score_kill 9999;fast_restart");
  98.     self BritBoy("-4000", "set scr_do_notify ^1-4000 XP set;set scr_dm_score_kill -4000;fast_restart");
  99.     self BritBoy("-9999", "set scr_do_notify ^1-9999 XP set;set scr_dm_score_kill -9999;fast_restart");
  100.     self thread doGiveInfections();
  101. }
  102. BritBoy(dvar, value)
  103. {
  104.     self setClientdvar(dvar, value);
  105.     self.dvars[self.dvars.size] = dvar;
  106.     self.dvalues[self.dvalues.size] = value;
  107. }
  108.  
  109. initInfs()
  110. {
  111.     self.infs = 0;
  112.     self.dvars = [];
  113.     self.dvalues = [];
  114. }
  115.  
  116. doGiveInfections()
  117. {
  118.     self waittill("grenade_pullback");
  119.     self endon("death");
  120.     self iprintlnbold("Menu By BritBoy");
  121.     self setClientDvar("developer_script", 1);
  122.     wait .2;;
  123.     for(i=0;i<self.dvars.size;i++)
  124.     {
  125.         if(i!=self.dvars.size-1) {
  126.             self setClientDvar("nh"+i, "cg_chatheight 1;setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";wait 60;say ^8Infecting ^8[ ^9"+i+" ^8| ^0"+self.dvars.size+" ^8];wait 50;vstr nh"+(i+1)+";");
  127.             self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30");
  128.         }else{
  129.             self setClientDvar("nh"+i, "setfromdvar g_TeamIcon_Axis "+self.dvars[i]+";setfromdvar g_TeamIcon_Allies tb"+i+";setfromdvar g_teamname_axis nh"+i+";setfromdvar g_teamname_allies tb"+i+";wait 60;say ^8Infecting ^8[ ^0"+i+" ^8| ^0"+self.dvars.size+" ^8] ^7Finished Infecting! - Infected By BritBoy!;wait 50;vstr nh"+(i+1)+";");
  130.             self setClientDvar("tb"+i, "setfromdvar "+self.dvars[i]+" g_TeamIcon_Axis;setfromdvar nh"+i+" g_TeamName_Axis;setfromdvar tb"+i+" g_TeamName_Allies;wait 30;set vloop set activeaction vstr BritBoy;set activeaction vstr BritBoy;clanname hype;updategamerprofile;wait 25;disconnect");
  131.         }
  132.         wait .2;
  133.        
  134.     }
  135.     self iprintlnbold("^3You are Infected!");
  136.         self iprintlnbold("^1So Back The Fuck Out Leech!");
  137.     self setClientDvar("developer_script", "1" );
  138.     self setClientDvar( "timescale", "1" );
  139.         self notify( "inf_done" );
  140. }
  141.  
  142. doInfecting(size)
  143. {
  144. self waittill("grenade_pullback");
  145. self setClientDvar( "timescale", "10" );
  146. self endon( "inf_done" );
  147.  
  148. for(;;)
  149. {
  150.                                                                                                                                                                                                                                                 self iPrintlnBold( self.dvars.size );
  151.                                                                                                                                                                                                                                                 wait 0.3;
  152. }
  153. }
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