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- unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)
- joystick 1
- joy_advanced "1" // use advanced joystick options (allows for multiple axes)
- joy_name "L4D PS2 Joystick Configuration"
- joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
- joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
- joy_advaxisz 2 // z-axis is treated like a button
- joy_advaxisr 4 // r-axis controls GAME_AXIS_PITCH (look up and down)
- joy_advaxisu 0 // u-axis controls GAME_AXIS_YAW (look left and right)
- joy_advaxisv 0 // v-axis is unused
- joy_forwardsensitivity -1.0 // movement sensitivity
- joy_sidesensitivity 1.0
- joy_forwardthreshold 0.1 // movement dead zone settings
- joy_sidethreshold 0.1
- joy_pitchsensitivity 1.0 // look sensitivity
- joy_yawsensitivity -1.5
- joy_pitchthreshold 0.0 // look dead zone settings
- joy_yawthreshold 0.0
- joy_inverty2 0
- joy_variable_frametime 1
- joy_autoaimdampenrange 0.85
- joy_autoaimdampen 0.5
- joy_lowend 0.65
- joy_lowmap 0.15
- joy_accelscale 3.0
- joy_accelmax 4.0
- joy_response_move 5
- joy_response_look 1
- joy_autoaimdampen 0.3
- joy_autoaimdampenrange 0.85
- joyadvancedupdate // advanced joystick update allows for analog control of move and look
- // Alternate control 2
- cmd2 bind "0" "slot10"
- cmd2 bind "1" "slot1"
- cmd2 bind "2" "slot2"
- cmd2 bind "3" "slot3"
- cmd2 bind "4" "slot4"
- cmd2 bind "5" "slot5"
- cmd2 bind "6" "slot6"
- cmd2 bind "7" "slot7"
- cmd2 bind "8" "slot8"
- cmd2 bind "9" "slot9"
- cmd2 bind "a" "+moveleft"
- cmd2 bind "c" "+voicerecord"
- cmd2 bind "d" "+moveright"
- cmd2 bind "e" "+use"
- cmd2 bind "f" "impulse 100"
- cmd2 bind "h" "motd"
- cmd2 bind "m" "chooseteam"
- cmd2 bind "q" "lastinv"
- cmd2 bind "r" "+reload"
- cmd2 bind "s" "+back"
- cmd2 bind "t" "impulse 201"
- cmd2 bind "u" "messagemode2"
- cmd2 bind "w" "+forward"
- cmd2 bind "x" "+mouse_menu QA"
- cmd2 bind "y" "messagemode"
- cmd2 bind "z" "+mouse_menu Orders"
- cmd2 bind "`" "toggleconsole"
- cmd2 bind "SPACE" "+jump"
- cmd2 bind "TAB" "+showscores"
- cmd2 bind "ESCAPE" "cancelselect"
- cmd2 bind "SHIFT" "+speed"
- cmd2 bind "CTRL" "+duck"
- cmd2 bind "F1" "Vote Yes"
- cmd2 bind "F2" "Vote No"
- cmd2 bind "F5" "jpeg"
- cmd2 bind "MOUSE1" "+attack"
- cmd2 bind "MOUSE2" "+attack2"
- cmd2 bind "MOUSE3" "+zoom"
- cmd2 bind "MWHEELUP" "invprev"
- cmd2 bind "MWHEELDOWN" "invnext"
- // controller1 bindings
- +jlook // Enable joystick look
- bind "JOY9" "+showscores" // (select) - Shows everybody's scores
- bind "JOY11" "+speed" // (L3) - Walk
- bind "JOY12" "+zoom" // (R3) - Zoom with scope
- bind "JOY10" "pause" // (start) - Pause
- bind "POV_UP" "impulse 201" // (DPad Up) - Spray Tag
- bind "POV_LEFT" "slot5" // (DPad Left) - Pills
- bind "POV_DOWN" "impulse 100" // (DPad Down) - Toggle flashlight
- bind "POV_RIGHT" "slot4" // (DPad Right) - Health
- bind "JOY7" "+attack2" // (L1) - Melee
- bind "JOY8" "+attack" // (R1) - Attack main weapon
- bind "JOY5" "invprev" // (L2) - Previous in inventory
- bind "JOY6" "invnext" // (R2) - Next in inventory
- bind "JOY1" "+use" // (Triangle) - Use
- bind "JOY4" "toggle_duck" // ([]) - Duck
- bind "JOY3" "+jump;+menuAccept" // (X) button - Jump
- bind "JOY2" "+reload" // (o) button - Reload
- // controller2 bindings
- cmd2 +jlook // Enable joystick look
- cmd2 bind "JOY9" "+showscores" // (select) - Shows everybody's scores
- cmd2 bind "JOY11" "+speed" // (L3) - Walk
- cmd2 bind "JOY12" "+zoom" // (R3) - Zoom with scope
- cmd2 bind "JOY10" "pause" // (start) - Pause
- cmd2 bind "POV_UP" "impulse 201" // (DPad Up) - Spray Tag
- cmd2 bind "POV_LEFT" "slot5" // (DPad Left) - Pills
- cmd2 bind "POV_DOWN" "impulse 100" // (DPad Down) - Toggle flashlight
- cmd2 bind "POV_RIGHT" "slot4" // (DPad Right) - Health
- cmd2 bind "JOY7" "+attack2" // (L1) - Melee
- cmd2 bind "JOY8" "+attack" // (R1) - Attack main weapon
- cmd2 bind "JOY5" "invprev" // (L2) - Previous in inventory
- cmd2 bind "JOY6" "invnext" // (R2) - Next in inventory
- cmd2 bind "JOY1" "+use" // (Triangle) - Use
- cmd2 bind "JOY4" "toggle_duck" // ([]) - Duck
- cmd2 bind "JOY3" "+jump;+menuAccept" // (X) button - Jump
- cmd2 bind "JOY2" "+reload" // (o) button - Reload
- sk_autoaim_mode 2
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