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- <?xml version="1.0" encoding="utf-8"?>
- <CheatTable>
- <CheatEntries>
- <CheatEntry>
- <ID>1337081285</ID>
- <Description>"bad Limbo"</Description>
- <LastState/>
- <Color>808080</Color>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- {$lua}
- if syntaxcheck then return end
- local characterType = "[[BaseB]+80]+70"
- local characterTeam = "[[BaseB]+80]+74"
- local invasionType = "[BaseC]+C54"
- local player1CharacterType = "[BaseB]+40]+38]+70"
- local player2CharacterType = "[BaseB]+40]+70]+70"
- local player3CharacterType = "[BaseB]+40]+A8]+70"
- local player4CharacterType = "[BaseB]+40]+E0]+70"
- local player5CharacterType = "[BaseB]+40]+118]+70"
- -- Prep
- writeInteger(characterType, 0) -- Host
- writeInteger(characterTeam, 1)
- writeInteger(invasionType, 0)
- speak("Choose a player number")
- {$asm}
- alloc(ApplyEffect,$30,DarkSoulsIII.exe)
- registerSymbol(ApplyEffect)
- define(EffectID,ApplyEffect+2D)
- registerSymbol(EffectID)
- createthread(ApplyEffect)
- EffectID:
- dd #6 //Black Seperation Crystal (Host)
- ApplyEffect:
- mov rbx,[BaseB]
- mov rbx,[rbx+80]
- mov eax,[EffectID]
- mov r8,rbx
- mov edx,eax
- mov rcx,rbx
- sub rsp,48
- call 140886C40
- add rsp,48
- ret
- [DISABLE]
- {$asm}
- dealloc(ApplyEffect)
- unregisterSymbol(ApplyEffect)
- unregisterSymbol(EffectID)
- {$lua}
- if syntaxcheck then return end
- local characterType = "[[BaseB]+80]+70"
- local characterTeam = "[[BaseB]+80]+74"
- writeInteger(characterType, 2) -- Host
- writeInteger(characterTeam, 16)
- </AssemblerScript>
- <Hotkeys>
- <Hotkey>
- <Action>Toggle Activation</Action>
- <Keys>
- <Key>96</Key>
- </Keys>
- <ID>0</ID>
- <ActivateSound TTS="EN">Black Crystal ON</ActivateSound>
- <DeactivateSound>Deactivate</DeactivateSound>
- </Hotkey>
- </Hotkeys>
- <CheatEntries>
- <CheatEntry>
- <ID>1337081286</ID>
- <Description>"Player 1"</Description>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- {$lua}
- local v=readInteger("[[BaseB]+80]+70")
- if not ((v == 0) or (v == 8)) then
- error('invalid value')
- end
- {$asm}
- [[[BaseB]+40]+38]+70:
- dd (int)1
- [DISABLE]
- </AssemblerScript>
- <Hotkeys>
- <Hotkey>
- <Action>Toggle Activation</Action>
- <Keys>
- <Key>38</Key>
- <Key>49</Key>
- </Keys>
- <ID>0</ID>
- <ActivateSound TTS="EN">p1 white</ActivateSound>
- <DeactivateSound>Deactivate</DeactivateSound>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>89381</ID>
- <Description>"Player 2"</Description>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- [[[BaseB]+40]+70]+70:
- dd (int)1
- [DISABLE]
- </AssemblerScript>
- <Hotkeys>
- <Hotkey>
- <Action>Toggle Activation</Action>
- <Keys>
- <Key>38</Key>
- <Key>50</Key>
- </Keys>
- <ID>0</ID>
- <ActivateSound TTS="EN">p2 white</ActivateSound>
- <DeactivateSound>Deactivate</DeactivateSound>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>89382</ID>
- <Description>"Player 3"</Description>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- [[[BaseB]+40]+a8]+70:
- dd (int)1
- [DISABLE]
- </AssemblerScript>
- <Hotkeys>
- <Hotkey>
- <Action>Toggle Activation</Action>
- <Keys>
- <Key>38</Key>
- <Key>51</Key>
- </Keys>
- <ID>0</ID>
- <ActivateSound TTS="EN">p3 white</ActivateSound>
- <DeactivateSound>Deactivate</DeactivateSound>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- <CheatEntry>
- <ID>1337081290</ID>
- <Description>"Player 5"</Description>
- <LastState/>
- <VariableType>Auto Assembler Script</VariableType>
- <AssemblerScript>[ENABLE]
- [[[BaseB]+40]+118]+70:
- dd (int)1
- [DISABLE]
- </AssemblerScript>
- <Hotkeys>
- <Hotkey>
- <Action>Toggle Activation</Action>
- <Keys>
- <Key>38</Key>
- <Key>53</Key>
- </Keys>
- <ID>0</ID>
- <ActivateSound TTS="EN">p5 white</ActivateSound>
- <DeactivateSound>Deactivate</DeactivateSound>
- </Hotkey>
- </Hotkeys>
- </CheatEntry>
- </CheatEntries>
- </CheatEntry>
- </CheatEntries>
- </CheatTable>
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