Advertisement
Guest User

Untitled

a guest
Jul 17th, 2019
78
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.97 KB | None | 0 0
  1. options:
  2. P : &7[&4UHC&7]
  3. perm : uhc.staff
  4. waittime : 1
  5.  
  6.  
  7.  
  8. command /weakestlink [<text>]:
  9. permission: {@perm}
  10. permission message: &4You don't have permission to do this!
  11. usage: &7(&4/weakestlink &7[&aOn&7/&cOff&7/&3Start])
  12. trigger:
  13. if arg-1 is "On" or "on" or "Enable" or "enable":
  14. set {Scenario::WeakestLink} to true
  15. broadcast "{@P} &cWeakestLink has been &aEnabled"
  16. else if arg-1 is "Off" or "off" or "Disable" or "disable":
  17. set {Scenario::WeakestLink} to false
  18. broadcast "{@P} &cWeakestLink has been Disabled"
  19. else if arg-1 is "toggle" or "Toggle":
  20. if {Scenario::WeakestLink} is true:
  21. set {Scenario::WeakestLink} to false
  22. broadcast "{@P} &cWeakestLink has been Disabled"
  23. else:
  24. set {Scenario::WeakestLink} to true
  25. broadcast "{@P} &cWeakestLink has been &aEnabled"
  26. else if arg-1 is "Start" or "start":
  27. set {weakestlink.time} to {@waittime}
  28. loop all players:
  29. set {Scenario::WeakestLink::%loop-player%} to "%loop-player%"
  30. else if arg-1 is "Stop" or "stop":
  31. set {Scenario::WeakestLink} to false
  32. broadcast "{@P} &cWeakestLink has been Disabled"
  33. else if arg-1 is "Meetup" or "meetup":
  34. set {Scenario::WeakestLink} to false
  35. broadcst "{@P} &cWeakestLink has been Disabled due to it being Meetup"
  36.  
  37. every minute:
  38. {Scenario::WeakestLink} is true
  39. remove 1 from {weakestlink.time}
  40. if {weakestlink.time} is less than or equal to 0:
  41. loop all players:
  42. if {_lowest} is not set:
  43. set {_lowest} to loop-player
  44. if loop-player's health is less than the health of {_lowest}:
  45. set {_lowest} to loop-player
  46. kill {_lowest}
  47. broadcast "&7[&4Weakest Link&7] %{_lowest}% was killed due to them having the lowest health!"
  48.  
  49. on death:
  50. if event.getDeathMessage() is "%player% died":
  51. if {Scenario::WeakestLink} is true:
  52. set the death message to "&7[&4Weakest Link&7] %{_lowest}% was killed due to them having the lowest health!"
  53.  
  54. on skript load:
  55. set {Scenario::WeakestLink} to false
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement