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May 23rd, 2019
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  1. float Aimbot::SynchronizeHitchance() {
  2. auto me = Globals::LocalPlayer;
  3. auto cmd = Globals::pCmd;
  4.  
  5. if (!me->GetActiveWeapon())
  6. return 0;
  7.  
  8. if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_SCAR20 || me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_G3SG1) {
  9. return c_config::get().auto_hitchance;
  10. }
  11. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_SSG08) {
  12. return c_config::get().scout_hitchance;
  13. }
  14. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_AWP) {
  15. return c_config::get().awp_hitchance;
  16. }
  17. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_REVOLVER || me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_DEAGLE) {
  18. return c_config::get().heavy_pistol_hitchance;
  19. }
  20. else {
  21. return c_config::get().other_hitchance;
  22. }
  23. }
  24.  
  25. float Aimbot::SynchronizeMinDamage() {
  26. auto me = Globals::LocalPlayer;
  27. auto cmd = Globals::pCmd;
  28.  
  29. if (!me->GetActiveWeapon())
  30. return 0;
  31.  
  32. if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_SCAR20 || me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_G3SG1) {
  33. return c_config::get().auto_mindamage;
  34. }
  35. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_SSG08) {
  36. return c_config::get().scout_mindamage;
  37. }
  38. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_AWP) {
  39. return c_config::get().awp_mindamage;
  40. }
  41. else if (me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_REVOLVER || me->GetActiveWeapon()->GetItemDefinitionIndex() == ItemDefinitionIndex::WEAPON_DEAGLE) {
  42. return c_config::get().heavy_pistol_mindamage;
  43. }
  44. else {
  45. return c_config::get().other_mindamage;
  46. }
  47. }
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