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- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == KEY_SECONDARY_ATTACK)
- {
- if(IsPlayerConnected(playerid))
- {
- for(new i = 0; i < sizeof(HouseInfo); i++)
- {
- if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
- {
- //printf("Found House :%d",i);
- if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
- {
- SetPlayerInterior(playerid,HouseInfo[i][hInt]);
- SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
- GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1);
- PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
- PlayerInfo[playerid][pLocal] = i;
- }
- else
- {
- GameTextForPlayer(playerid, "~r~Locked", 5000, 1);
- }
- }
- }
- for(new i = 0; i < sizeof(BizzInfo); i++)
- {
- if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
- {
- //printf("Found House :%d",i);
- if(!IsACop(playerid) && i == 3)
- {
- SendClientMessage(playerid, COLOR_GREY, " Cops only !");
- return 1;
- }
- if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
- {
- if(PlayerInfo[playerid][pPbiskey] != i)
- {
- if(BizzInfo[i][bLocked] == 1)
- {
- GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
- return 1;
- }
- if(BizzInfo[i][bProducts] == 0)
- {
- GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
- return 1;
- }
- GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
- new string[128];
- format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
- BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
- ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
- BizzInfo[i][bProducts]--;
- OnPropUpdate();
- GameTextForPlayer(playerid, string, 5000, 3);
- }
- SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
- SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
- PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
- PlayerInfo[playerid][pLocal] = i+99;
- new dood[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dood, sizeof(dood));
- new string[128];
- format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
- printf("%s", string);
- PayLog(string);
- //PlayerInfo[playerid][pLocal] = i;
- }
- else
- {
- GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
- }
- }
- }
- for(new i = 0; i < sizeof(SBizzInfo); i++)
- {
- if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
- {
- if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
- {
- if(PlayerInfo[playerid][pPbiskey] != i)
- {
- if(SBizzInfo[i][sbLocked] == 1)
- {
- GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
- return 1;
- }
- if(SBizzInfo[i][sbProducts] == 0)
- {
- GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
- return 1;
- }
- if(i == 10)
- {
- PaintballPlayers ++;
- PlayerPaintballing[playerid] = 1;
- new rand = random(sizeof(PaintballSpawns));
- SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
- TogglePlayerControllable(playerid, 0);
- }
- else if(i == 11)
- {
- PlayerKarting[playerid] = 1;
- SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
- }
- else
- {
- return 1;
- }
- GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
- gSpentCash[playerid] = GetPlayerMoney(playerid);
- SBizzInfo[i][sbProducts]--;
- SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
- ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
- new dood[MAX_PLAYER_NAME];
- GetPlayerName(playerid, dood, sizeof(dood));
- new string[128];
- format(string, sizeof(string), "%s payed $%d to enter sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
- printf("%s", string);
- PayLog(string);
- OnPropUpdate();
- }
- }
- else
- {
- GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
- }
- }
- }
- if (PlayerToPoint(3.0, playerid,-2162.2554,-2385.9541,30.6250))
- {
- SetPlayerInterior(playerid,3);
- SetPlayerPos(playerid,387.7978,173.8582,1008.3828);
- GameTextForPlayer(playerid, "~w~Welcome to the City Hall", 5000, 1);
- PlayerInfo[playerid][pInt] = 3;
- PlayerInfo[playerid][pLocal] = 241;
- }
- else if (PlayerToPoint(3.0, playerid,1073.0619,-344.5148,73.9922))
- {
- if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
- {
- SetPlayerInterior(playerid,2);
- SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
- PlayerInfo[playerid][pInt] = 2;
- PlayerInfo[playerid][pLocal] = 242;
- }
- }
- else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
- {
- GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
- SetPlayerInterior(playerid,7);
- SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
- }
- else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
- {
- GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
- SetPlayerInterior(playerid,4);
- SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
- }
- else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
- {
- GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
- SetPlayerInterior(playerid,14);
- SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
- }
- }
- return 1;
- }
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