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  1. LURE OF THE VOID:
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  3. Tainted: You were chased away from your former life due to being vile in the eyes of the holy. Choose one of the following for your character.
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  5. -Insane: You suffer your choice of either -3 Fellowship or -1 Fate point. You gain +3 toughness, the Peer (The Insane) Talent, and suffer 2d10 Insanity points.
  6. -Deviant Philosophy: You gain +3 Willpower and the Enemy (Ecclesiarchy) Talent.
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  8. Criminal: You were declared guilty by Imperial law or called an outcast by the crime baron you may have once served, and have no choice but to leave the life you once knew. The black paths of smugglers and renegades calls to you, as you know you have no chance of ever possessing any law-abiding citizenship. Choose one of the following for your character.
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  10. -Wanted Fugitive: You gain the Enemy (Adeptus Arbites) and Peer (Underworld) talents.
  11. -Hunted by a Crime Baron: You gain +3 Perception and the Enemy (Underworld) talent.
  12. -Judged and found Wanting: You suffer -5 fellowship. You gain one bionic limb or implant.
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  14. Renegade: The Imperium survives and prospers in no small part due to its narrowness of vision, and by the strictures imposed by high walls, harsh order, and obedient faith. A rebellious mind such as yours could not be so easily constrained, however, but you have had to pay a price for your freedom, and have learned those high walls are there for a reason. To be destroyed. Pick one of the following for your character.
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  16. -Recidivist: Gain the Enemy (Adeptus Arbites) and the resistance (Interrogation) talents. You also gain Concealment as a basic skill.
  17. -Free-Thinker: You gain your choice of +3 Intelligence or +3 Perception. You suffer -3 Willpower and gain the Enemy (Ecclesiarchy) Talent.
  18. -Dark Visionary: You suffer your choice of 1d5+1 corruption points or 1d5+1 insanity points. In return, you gan the Dark Soul Talent.
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  20. Ignore Duty Bound. Goes against the campaign. Ditto for Zealot.
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  22. Chosen by Destiny: For as long as you recall, you have been certain a great destiny awaits you. You know that the Callixis sector will be you and your comrades' some day. You know the God-Emperor's will is not the right way, and you believe your ways will be better. Pick out of the following for your character.
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  24. -Seeker of Truth: You believe the God-Emperor's stranglehold on free will and knowledge has gone on for long enough. You seek to change that. Gain the Enemy (Academics or Ecclesiarchy) Talent.
  25. -Xenophile: You want the Sector to embrace the xenos. Be it Ork freebooters wanting a place wanting of capable soldiers, or any of the other races populating the void, you believe in freedom for all. Gain +10 to Fellowship tests involving alien races or cultures.
  26. -Fated for Greatness: Take this WITH your beliefs (if you have any) for the sector's destiny. Add 1 fate point.
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