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  1. ---IS THIS A JOJO SCRIPT?!?!!?!?
  2. ---Star Platinum Over Heaven
  3. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  4. ---Happy halloween
  5. ---Last script probably
  6.  
  7. ---I couldnt make a GUI cuz im lazy so
  8. -----KEYDOWNS------
  9. --- E(Hold) - OverHeaven Ora Barrages
  10. --- R - OverHeaven Strong Hit
  11. --- T - OverHeaven Blast
  12. --- F - TimeStop
  13. --- Z(Can be Spammed) - Stand Jump
  14. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  15. ------This is a Play Fair script(None of that one shot stuff)
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  18. print("FE Compatibility: by WaverlyCole & Mokiros")
  19. InternalData = {}
  20. do
  21.     script.Parent = owner.Character
  22.     local Event = Instance.new("RemoteEvent")
  23.     Event.Name = "UserInput"
  24.     local function NewFakeEvent()
  25.         local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  26.         return Fake
  27.     end
  28.     local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  29.     local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  30.     local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  31.         self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  32.     end};ContextActionService.UnBindAction = ContextActionService.BindAction
  33.     local function TriggerEvent(self,Event,...)
  34.         local Trigger = Mouse[Event]
  35.         if Trigger and Trigger.fakeEvent and Trigger.Function then
  36.             Trigger.Function(...)
  37.         end
  38.     end
  39.     Mouse.TrigEvent = TriggerEvent
  40.     UserInputService.TrigEvent = TriggerEvent
  41.     Event.OnServerEvent:Connect(function(FiredBy,Input)
  42.         if FiredBy.Name ~= owner.Name then end
  43.         if Input.MouseEvent then
  44.             Mouse.Target = Input.Target
  45.             Mouse.Hit = Input.Hit
  46.         else
  47.             local Begin = Input.UserInputState == Enum.UserInputState.Begin
  48.             if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  49.                 return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  50.             end
  51.             for _,Action in pairs(ContextActionService.Actions) do
  52.                 for _,Key in pairs(Action.Keys) do
  53.                     if Key==Input.KeyCode then
  54.                         Action.Function(Action.Name,Input.UserInputState,Input)
  55.                     end
  56.                 end
  57.             end
  58.             Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59.             UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60.         end
  61.     end)
  62.     InternalData["Mouse"] = Mouse
  63.     InternalData["ContextActionService"] = ContextActionService
  64.     InternalData["UserInputService"] = UserInputService
  65.     Event.Parent = NLS([[
  66.         local Player = owner
  67.         local Event = script:WaitForChild("UserInput")
  68.         local UserInputService = game:GetService("UserInputService")
  69.         local Mouse = Player:GetMouse()
  70.         local Input = function(Input,gameProcessedEvent)
  71.             if gameProcessedEvent then return end
  72.             Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  73.         end
  74.         UserInputService.InputBegan:Connect(Input)
  75.         UserInputService.InputEnded:Connect(Input)
  76.         local Hit,Target
  77.         while wait(1/30) do
  78.             if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  79.                 Hit,Target = Mouse.Hit,Mouse.Target
  80.                 Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  81.             end
  82.         end
  83.     ]],owner.Character)
  84. end
  85. RealGame = game;game = setmetatable({},{
  86.     __index = function (self,Index)
  87.         local Sandbox = function (Thing)
  88.             if Thing:IsA("Player") then
  89.                 local RealPlayer = Thing
  90.                 return setmetatable({},{
  91.                     __index = function (self,Index)
  92.                         local Type = type(RealPlayer[Index])
  93.                         if Type == "function" then
  94.                             if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  95.                                 return function (self)
  96.                                     return InternalData["Mouse"]
  97.                                 end
  98.                             end
  99.                             return function (self,...)
  100.                                 return RealPlayer[Index](RealPlayer,...)
  101.                             end
  102.                         else
  103.                             return RealPlayer[Index]
  104.                         end
  105.                     end;
  106.                     __tostring = function(self)
  107.                         return RealPlayer.Name
  108.                     end
  109.                 })
  110.             end
  111.         end
  112.         if RealGame[Index] then
  113.             local Type = type(RealGame[Index])
  114.             if Type == "function" then
  115.                 if Index:lower() == "getservice" or Index:lower() == "service" then
  116.                     return function (self,Service)
  117.                         if Service:lower() == "players" then
  118.                             return setmetatable({},{
  119.                                 __index = function (self2,Index2)
  120.                                     local RealService = RealGame:GetService(Service)
  121.                                     local Type2 = type(Index2)
  122.                                     if Type2 == "function" then
  123.                                         return function (self,...)
  124.                                             return RealService[Index2](RealService,...)
  125.                                         end
  126.                                     else
  127.                                         if Index2:lower() == "localplayer" then
  128.                                             return Sandbox(owner)
  129.                                         end
  130.                                         return RealService[Index2]
  131.                                     end
  132.                                 end;
  133.                                 __tostring = function(self)
  134.                                     return RealGame:GetService(Service).Name
  135.                                 end
  136.                             })
  137.                         elseif Service:lower() == "contextactionservice" then
  138.                             return InternalData["ContextActionService"]
  139.                         elseif Service:lower() == "contextactionservice" then
  140.                             return InternalData["UserInputService"]
  141.                         elseif Service:lower() == "runservice" then
  142.                             return setmetatable({},{
  143.                                 __index = function(self2,Index2)
  144.                                     local RealService = RealGame:GetService(Service)
  145.                                     local Type2 = type(Index2)
  146.                                     if Type2 == "function" then
  147.                                         return function (self,...)
  148.                                             return RealService[Index2](RealService,...)
  149.                                         end
  150.                                     else
  151.                                         if Index2:lower() == "bindtorenderstep" then
  152.                                             return function (self,Name,Priority,Function)
  153.                                                 return RealGame:GetService("RunService").Stepped:Connect(Function)
  154.                                             end
  155.                                         end
  156.                                         if Index2:lower() == "renderstepped" then
  157.                                             return RealService["Stepped"]
  158.                                         end
  159.                                         return RealService[Index2]
  160.                                     end
  161.                                 end
  162.                             })
  163.                         else
  164.                             return RealGame:GetService(Service)
  165.                         end
  166.                     end
  167.                 end
  168.                 return function (self,...)
  169.                     return RealGame[Index](RealGame,...)
  170.                 end
  171.             else
  172.                 if game:GetService(Index) then
  173.                     return game:GetService(Index)
  174.                 end
  175.                 return RealGame[Index]
  176.             end
  177.         else
  178.             return nil
  179.         end
  180.     end
  181. });Game = game;owner = game:GetService("Players").LocalPlayer
  182. print("Complete! Running...")
  183.  
  184. wait(0.1)
  185. local Player = game.Players.LocalPlayer
  186. local Character = Player.Character
  187. local Humanoid = Character.Humanoid
  188. local Mouse = Player:GetMouse()
  189. local LeftArm = Character["Left Arm"]
  190. local RightArm = Character["Right Arm"]
  191. local LeftLeg = Character["Left Leg"]
  192. local RightLeg = Character["Right Leg"]
  193. local Head = Character.Head
  194. local Torso = Character.Torso
  195. local Camera = game.Workspace.CurrentCamera
  196. local RootPart = Character.HumanoidRootPart
  197. local RootJoint = RootPart.RootJoint
  198. local Pause = false
  199. local attack = false
  200. local Change = false
  201. local DDZ = false
  202. local LOL = false
  203. local Anim = 'Idle'
  204. local attacktype = 1
  205. local delays = false
  206. local play = true
  207. local Time = 7
  208. local targetted = nil
  209. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  210. local velocity = RootPart.Velocity.y
  211. local sine = 0
  212. local change = 1
  213. local D = false
  214. Loop = false
  215. local DD = false
  216. local doe = 0
  217. local Create = LoadLibrary("RbxUtility").Create
  218. local Stand = Instance.new("Model",Character)
  219. Stand.Name = "Stand"
  220. local ST = Instance.new("Part",Stand)
  221. ST.Size = Vector3.new(2,2,1)
  222. ST.BrickColor = BrickColor.new("White")
  223. ST.CanCollide = false
  224. local ST2 = Instance.new("SpecialMesh",ST)
  225. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  226. ST2.Scale = Vector3.new(1,1,1)
  227. local ST3 = Instance.new("Weld",ST)
  228. ST3.Part0 = RootPart
  229. ST3.Part1 = ST
  230. ST3.C0 = CFrame.new(0,0,0)
  231. local SH = Instance.new("Part",Stand)
  232. SH.Size = Vector3.new(1.25,1.25,1.25)
  233. SH.CanCollide = false
  234. SH.BrickColor = BrickColor.new("White")
  235. local SH2 = Instance.new("SpecialMesh",SH)
  236. SH2.MeshType = "Head"
  237. SH2.Scale = Vector3.new(1,1,1)
  238. local SH2 = Instance.new("Weld",SH)
  239. SH2.Part0 = ST
  240. SH2.Part1 = SH
  241. SH2.C0 = CFrame.new(0,1.5,0)
  242. local SRA = Instance.new("Part",Stand)
  243. SRA.Size = Vector3.new(1,2,1)
  244. SRA.CanCollide = false
  245. SRA.BrickColor = BrickColor.new("Bright yellow")
  246. local SRA2 = Instance.new("SpecialMesh",SRA)
  247. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  248. SRA2.Scale = Vector3.new(1,1,1)
  249. local SRA3 = Instance.new("Weld",SRA)
  250. SRA3.Part0 = ST
  251. SRA3.Part1 = SRA
  252. SRA3.C0 = CFrame.new(1.5,0,0)
  253. local SLA = Instance.new("Part",Stand)
  254. SLA.Size = Vector3.new(1,2,1)
  255. SLA.CanCollide = false
  256. SLA.BrickColor = BrickColor.new("Bright yellow")
  257. local SLA2 = Instance.new("SpecialMesh",SLA)
  258. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  259. SLA2.Scale = Vector3.new(1,1,1)
  260. local SLA3 = Instance.new("Weld",SLA)
  261. SLA3.Part0 = ST
  262. SLA3.Part1 = SLA
  263. SLA3.C0 = CFrame.new(-1.5,0,0)
  264. local SRL = Instance.new("Part",Stand)
  265. SRL.Size = Vector3.new(1,2,1)
  266. SRL.CanCollide = false
  267. SRL.BrickColor = BrickColor.new("Bright yellow")
  268. local SRL2 = Instance.new("SpecialMesh",SRL)
  269. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  270. SRL2.Scale = Vector3.new(1,1,1)
  271. local SRL3 = Instance.new("Weld",SRL)
  272. SRL3.Part0 = ST
  273. SRL3.Part1 = SRL
  274. SRL3.C0 = CFrame.new(0.5,-2,0)
  275. local SLL = Instance.new("Part",Stand)
  276. SLL.Size = Vector3.new(1,2,1)
  277. SLL.CanCollide = false
  278. SLL.BrickColor = BrickColor.new("Bright yellow")
  279. local SLL2 = Instance.new("SpecialMesh",SLL)
  280. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  281. SLL2.Scale = Vector3.new(1,1,1)
  282. local SLL3 = Instance.new("Weld",SLL)
  283. SLL3.Part0 = ST
  284. SLL3.Part1 = SLL
  285. SLL3.C0 = CFrame.new(-0.5,-2,0)
  286. local Face = Instance.new("Decal",SH)
  287. Face.Face = "Front"
  288. Face.Texture = "rbxassetid://46701550"
  289. local StarH = Instance.new("Part",Stand)
  290. StarH.BrickColor = BrickColor.new("Bright yellow")
  291. StarH.CanCollide = false
  292. local StarH2 = Instance.new("SpecialMesh",StarH)
  293. StarH2.MeshId = "rbxassetid://0"
  294. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  295. local StarH3 = Instance.new("Weld",StarH)
  296. StarH3.Part0 = SH
  297. StarH3.Part1 = StarH
  298. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  299. local Scarf = Instance.new("Part",Stand)
  300. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  301. Scarf.CanCollide = false
  302. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  303. Scarf2.MeshId = "rbxassetid://0"
  304. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  305. local Scarf3 = Instance.new("Weld",Scarf)
  306. Scarf3.Part0 = SH
  307. Scarf3.Part1 = Scarf
  308. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  309. local Clot = Instance.new("Part",Stand)
  310. Clot.BrickColor = BrickColor.new("Pastel yellow")
  311. Clot.CanCollide = false
  312. local Clot2 = Instance.new("SpecialMesh",Clot)
  313. Clot2.MeshId = "rbxassetid://874045262"
  314. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  315. local Clot3 = Instance.new("Weld",Clot)
  316. Clot3.Part0 = ST
  317. Clot3.Part1 = Clot
  318. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  319. local BClot = Instance.new("Part",Stand)
  320. BClot.BrickColor = BrickColor.new("Pastel yellow")
  321. BClot.CanCollide = false
  322. local BClot2 = Instance.new("SpecialMesh",BClot)
  323. BClot2.MeshId = "rbxassetid://874045262"
  324. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  325. local BClot3 = Instance.new("Weld",BClot)
  326. BClot3.Part0 = ST
  327. BClot3.Part1 = BClot
  328. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  329. local Shoulder = Instance.new("Part",Stand)
  330. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  331. Shoulder.CanCollide = false
  332. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  333. Shoulder2.MeshId = "rbxassetid://874040321"
  334. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  335. local Shoulder3 = Instance.new("Weld",Shoulder)
  336. Shoulder3.Part0 = SRA
  337. Shoulder3.Part1 = Shoulder
  338. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  339. local OtShoulder = Instance.new("Part",Stand)
  340. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  341. OtShoulder.CanCollide = false
  342. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  343. OtShoulder2.MeshId = "rbxassetid://874040321"
  344. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  345. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  346. OtShoulder3.Part0 = SLA
  347. OtShoulder3.Part1 = OtShoulder
  348. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  349. local Abs = Instance.new("Part",Stand)
  350. Abs.BrickColor = BrickColor.new("Institutional white")
  351. Abs.CanCollide = false
  352. local Abs2 = Instance.new("SpecialMesh",Abs)
  353. Abs2.MeshId = "rbxassetid://958074736"
  354. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  355. local Abs3 = Instance.new("Weld",Abs)
  356. Abs3.Part0 = ST
  357. Abs3.Part1 = Abs
  358. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  359. Humanoid.Animator.Parent = nil
  360. Character.Animate.Parent = nil
  361. mas = Instance.new("Model",game:GetService("Lighting"))
  362. WeldConstraint0 = Instance.new("WeldConstraint")
  363. WeldConstraint1 = Instance.new("WeldConstraint")
  364. WeldConstraint2 = Instance.new("WeldConstraint")
  365. WeldConstraint3 = Instance.new("WeldConstraint")
  366. WeldConstraint4 = Instance.new("WeldConstraint")
  367. WeldConstraint5 = Instance.new("WeldConstraint")
  368. WeldConstraint6 = Instance.new("WeldConstraint")
  369. WeldConstraint7 = Instance.new("WeldConstraint")
  370. WeldConstraint8 = Instance.new("WeldConstraint")
  371. WeldConstraint9 = Instance.new("WeldConstraint")
  372. WeldConstraint10 = Instance.new("WeldConstraint")
  373. WeldConstraint11 = Instance.new("WeldConstraint")
  374. WeldConstraint12 = Instance.new("WeldConstraint")
  375. WeldConstraint13 = Instance.new("WeldConstraint")
  376. Part14 = Instance.new("Part")
  377. Part15 = Instance.new("Part")
  378. WeldConstraint16 = Instance.new("WeldConstraint")
  379. WeldConstraint17 = Instance.new("WeldConstraint")
  380. WeldConstraint18 = Instance.new("WeldConstraint")
  381. WeldConstraint19 = Instance.new("WeldConstraint")
  382. WeldConstraint20 = Instance.new("WeldConstraint")
  383. WeldConstraint21 = Instance.new("WeldConstraint")
  384. WeldConstraint22 = Instance.new("WeldConstraint")
  385. WeldConstraint23 = Instance.new("WeldConstraint")
  386. WeldConstraint24 = Instance.new("WeldConstraint")
  387. WeldConstraint25 = Instance.new("WeldConstraint")
  388. WeldConstraint26 = Instance.new("WeldConstraint")
  389. WeldConstraint27 = Instance.new("WeldConstraint")
  390. WeldConstraint28 = Instance.new("WeldConstraint")
  391. WeldConstraint29 = Instance.new("WeldConstraint")
  392. Part30 = Instance.new("Part")
  393. Part31 = Instance.new("Part")
  394. Part32 = Instance.new("Part")
  395. Part33 = Instance.new("Part")
  396. Part34 = Instance.new("Part")
  397. Part35 = Instance.new("Part")
  398. Part36 = Instance.new("Part")
  399. Part37 = Instance.new("Part")
  400. Part38 = Instance.new("Part")
  401. Part39 = Instance.new("Part")
  402. Part40 = Instance.new("Part")
  403. Part41 = Instance.new("Part")
  404. Part42 = Instance.new("Part")
  405. WeldConstraint20.Parent = Part15
  406. WeldConstraint20.Part0 = Part15
  407. WeldConstraint20.Part1 = Part33
  408. WeldConstraint22.Parent = Part15
  409. WeldConstraint22.Part0 = Part15
  410. WeldConstraint22.Part1 = Part35
  411. WeldConstraint21.Parent = Part15
  412. WeldConstraint21.Part0 = Part15
  413. WeldConstraint21.Part1 = Part34
  414. WeldConstraint23.Parent = Part15
  415. WeldConstraint23.Part0 = Part15
  416. WeldConstraint23.Part1 = Part36
  417. WeldConstraint24.Parent = Part15
  418. WeldConstraint24.Part0 = Part15
  419. WeldConstraint24.Part1 = Part37
  420. WeldConstraint25.Parent = Part15
  421. WeldConstraint25.Part0 = Part15
  422. WeldConstraint25.Part1 = Part38
  423. WeldConstraint26.Parent = Part15
  424. WeldConstraint26.Part0 = Part15
  425. WeldConstraint26.Part1 = Part39
  426. WeldConstraint27.Parent = Part15
  427. WeldConstraint27.Part0 = Part15
  428. WeldConstraint27.Part1 = Part40
  429. WeldConstraint29.Parent = Part15
  430. WeldConstraint29.Part0 = Part15
  431. WeldConstraint29.Part1 = Part42
  432. WeldConstraint28.Parent = Part15
  433. WeldConstraint28.Part0 = Part15
  434. WeldConstraint28.Part1 = Part41
  435. WeldConstraint16.Parent = Part15
  436. WeldConstraint16.Part0 = Part15
  437. WeldConstraint16.Part1 = Part14
  438. WeldConstraint17.Parent = Part15
  439. WeldConstraint17.Part0 = Part15
  440. WeldConstraint17.Part1 = Part30
  441. WeldConstraint18.Parent = Part15
  442. WeldConstraint18.Part0 = Part15
  443. WeldConstraint18.Part1 = Part31
  444. WeldConstraint19.Parent = Part15
  445. WeldConstraint19.Part0 = Part15
  446. WeldConstraint19.Part1 = Part32
  447. Part14.Name = "Glove"
  448. Part14.Parent = mas
  449. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  450. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  451. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  452. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  453. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  454. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  455. Part14.BottomSurface = Enum.SurfaceType.Smooth
  456. Part14.BrickColor = BrickColor.new("Pastel yellow")
  457. Part14.CanCollide = false
  458. Part14.Material = Enum.Material.SmoothPlastic
  459. Part14.TopSurface = Enum.SurfaceType.Smooth
  460. Part14.brickColor = BrickColor.new("Pastel yellow")
  461. Part15.Name = "LeftHandle"
  462. Part15.Parent = mas
  463. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  464. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  465. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  466. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  467. Part15.Color = Color3.new(1, 1, 0)
  468. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  469. Part15.BottomSurface = Enum.SurfaceType.Smooth
  470. Part15.BrickColor = BrickColor.new("New Yeller")
  471. Part15.CanCollide = false
  472. Part15.Material = Enum.Material.SmoothPlastic
  473. Part15.TopSurface = Enum.SurfaceType.Smooth
  474. Part15.brickColor = BrickColor.new("New Yeller")
  475. Part15.Shape = Enum.PartType.Ball
  476. WeldConstraint16.Parent = Part15
  477. WeldConstraint16.Part0 = Part15
  478. WeldConstraint16.Part1 = Part14
  479. WeldConstraint17.Parent = Part15
  480. WeldConstraint17.Part0 = Part15
  481. WeldConstraint17.Part1 = Part30
  482. WeldConstraint18.Parent = Part15
  483. WeldConstraint18.Part0 = Part15
  484. WeldConstraint18.Part1 = Part31
  485. WeldConstraint19.Parent = Part15
  486. WeldConstraint19.Part0 = Part15
  487. WeldConstraint19.Part1 = Part32
  488. WeldConstraint20.Parent = Part15
  489. WeldConstraint20.Part0 = Part15
  490. WeldConstraint20.Part1 = Part33
  491. WeldConstraint21.Parent = Part15
  492. WeldConstraint21.Part0 = Part15
  493. WeldConstraint21.Part1 = Part34
  494. WeldConstraint22.Parent = Part15
  495. WeldConstraint22.Part0 = Part15
  496. WeldConstraint22.Part1 = Part35
  497. WeldConstraint23.Parent = Part15
  498. WeldConstraint23.Part0 = Part15
  499. WeldConstraint23.Part1 = Part36
  500. WeldConstraint24.Parent = Part15
  501. WeldConstraint24.Part0 = Part15
  502. WeldConstraint24.Part1 = Part37
  503. WeldConstraint25.Parent = Part15
  504. WeldConstraint25.Part0 = Part15
  505. WeldConstraint25.Part1 = Part38
  506. WeldConstraint26.Parent = Part15
  507. WeldConstraint26.Part0 = Part15
  508. WeldConstraint26.Part1 = Part39
  509. WeldConstraint27.Parent = Part15
  510. WeldConstraint27.Part0 = Part15
  511. WeldConstraint27.Part1 = Part40
  512. WeldConstraint28.Parent = Part15
  513. WeldConstraint28.Part0 = Part15
  514. WeldConstraint28.Part1 = Part41
  515. WeldConstraint29.Parent = Part15
  516. WeldConstraint29.Part0 = Part15
  517. WeldConstraint29.Part1 = Part42
  518. Part30.Parent = mas
  519. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  520. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  521. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  522. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  523. Part30.Color = Color3.new(1, 1, 0)
  524. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  525. Part30.BottomSurface = Enum.SurfaceType.Smooth
  526. Part30.BrickColor = BrickColor.new("New Yeller")
  527. Part30.CanCollide = false
  528. Part30.Material = Enum.Material.SmoothPlastic
  529. Part30.TopSurface = Enum.SurfaceType.Smooth
  530. Part30.brickColor = BrickColor.new("New Yeller")
  531. Part30.Shape = Enum.PartType.Ball
  532. Part31.Parent = mas
  533. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  534. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  535. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  536. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  537. Part31.Color = Color3.new(1, 1, 0)
  538. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  539. Part31.BottomSurface = Enum.SurfaceType.Smooth
  540. Part31.BrickColor = BrickColor.new("New Yeller")
  541. Part31.CanCollide = false
  542. Part31.Material = Enum.Material.SmoothPlastic
  543. Part31.TopSurface = Enum.SurfaceType.Smooth
  544. Part31.brickColor = BrickColor.new("New Yeller")
  545. Part31.Shape = Enum.PartType.Ball
  546. Part32.Parent = mas
  547. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  548. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  549. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  550. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  551. Part32.Color = Color3.new(1, 1, 0)
  552. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  553. Part32.BottomSurface = Enum.SurfaceType.Smooth
  554. Part32.BrickColor = BrickColor.new("New Yeller")
  555. Part32.CanCollide = false
  556. Part32.Material = Enum.Material.SmoothPlastic
  557. Part32.TopSurface = Enum.SurfaceType.Smooth
  558. Part32.brickColor = BrickColor.new("New Yeller")
  559. Part32.Shape = Enum.PartType.Ball
  560. Part33.Parent = mas
  561. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  562. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  563. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  564. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  565. Part33.Color = Color3.new(1, 1, 0)
  566. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  567. Part33.BottomSurface = Enum.SurfaceType.Smooth
  568. Part33.BrickColor = BrickColor.new("New Yeller")
  569. Part33.CanCollide = false
  570. Part33.Material = Enum.Material.SmoothPlastic
  571. Part33.TopSurface = Enum.SurfaceType.Smooth
  572. Part33.brickColor = BrickColor.new("New Yeller")
  573. Part33.Shape = Enum.PartType.Ball
  574. Part34.Parent = mas
  575. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  576. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  577. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  578. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  579. Part34.Color = Color3.new(1, 1, 0)
  580. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  581. Part34.BottomSurface = Enum.SurfaceType.Smooth
  582. Part34.BrickColor = BrickColor.new("New Yeller")
  583. Part34.CanCollide = false
  584. Part34.Material = Enum.Material.SmoothPlastic
  585. Part34.TopSurface = Enum.SurfaceType.Smooth
  586. Part34.brickColor = BrickColor.new("New Yeller")
  587. Part34.Shape = Enum.PartType.Ball
  588. Part35.Parent = mas
  589. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  590. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  591. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  592. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  593. Part35.Color = Color3.new(1, 1, 0)
  594. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  595. Part35.BottomSurface = Enum.SurfaceType.Smooth
  596. Part35.BrickColor = BrickColor.new("New Yeller")
  597. Part35.CanCollide = false
  598. Part35.Material = Enum.Material.SmoothPlastic
  599. Part35.TopSurface = Enum.SurfaceType.Smooth
  600. Part35.brickColor = BrickColor.new("New Yeller")
  601. Part35.Shape = Enum.PartType.Ball
  602. Part36.Parent = mas
  603. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  604. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  605. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  606. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  607. Part36.Color = Color3.new(1, 1, 0)
  608. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  609. Part36.BottomSurface = Enum.SurfaceType.Smooth
  610. Part36.BrickColor = BrickColor.new("New Yeller")
  611. Part36.CanCollide = false
  612. Part36.Material = Enum.Material.SmoothPlastic
  613. Part36.TopSurface = Enum.SurfaceType.Smooth
  614. Part36.brickColor = BrickColor.new("New Yeller")
  615. Part36.Shape = Enum.PartType.Ball
  616. Part37.Parent = mas
  617. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  618. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  619. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  620. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  621. Part37.Color = Color3.new(1, 1, 0)
  622. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  623. Part37.BottomSurface = Enum.SurfaceType.Smooth
  624. Part37.BrickColor = BrickColor.new("New Yeller")
  625. Part37.CanCollide = false
  626. Part37.Material = Enum.Material.SmoothPlastic
  627. Part37.TopSurface = Enum.SurfaceType.Smooth
  628. Part37.brickColor = BrickColor.new("New Yeller")
  629. Part37.Shape = Enum.PartType.Ball
  630. Part38.Parent = mas
  631. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  632. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  633. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  634. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  635. Part38.Color = Color3.new(1, 1, 0)
  636. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  637. Part38.BottomSurface = Enum.SurfaceType.Smooth
  638. Part38.BrickColor = BrickColor.new("New Yeller")
  639. Part38.CanCollide = false
  640. Part38.Material = Enum.Material.SmoothPlastic
  641. Part38.TopSurface = Enum.SurfaceType.Smooth
  642. Part38.brickColor = BrickColor.new("New Yeller")
  643. Part38.Shape = Enum.PartType.Ball
  644. Part39.Parent = mas
  645. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  646. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  647. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  648. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  649. Part39.Color = Color3.new(1, 1, 0)
  650. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  651. Part39.BottomSurface = Enum.SurfaceType.Smooth
  652. Part39.BrickColor = BrickColor.new("New Yeller")
  653. Part39.CanCollide = false
  654. Part39.Material = Enum.Material.SmoothPlastic
  655. Part39.TopSurface = Enum.SurfaceType.Smooth
  656. Part39.brickColor = BrickColor.new("New Yeller")
  657. Part39.Shape = Enum.PartType.Ball
  658. Part40.Parent = mas
  659. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  660. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  661. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  662. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  663. Part40.Color = Color3.new(1, 1, 0)
  664. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  665. Part40.BottomSurface = Enum.SurfaceType.Smooth
  666. Part40.BrickColor = BrickColor.new("New Yeller")
  667. Part40.CanCollide = false
  668. Part40.Material = Enum.Material.SmoothPlastic
  669. Part40.TopSurface = Enum.SurfaceType.Smooth
  670. Part40.brickColor = BrickColor.new("New Yeller")
  671. Part41.Parent = mas
  672. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  673. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  674. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  675. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  676. Part41.Color = Color3.new(1, 1, 0)
  677. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  678. Part41.BottomSurface = Enum.SurfaceType.Smooth
  679. Part41.BrickColor = BrickColor.new("New Yeller")
  680. Part41.CanCollide = false
  681. Part41.Material = Enum.Material.SmoothPlastic
  682. Part41.TopSurface = Enum.SurfaceType.Smooth
  683. Part41.brickColor = BrickColor.new("New Yeller")
  684. Part42.Parent = mas
  685. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  686. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  687. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  688. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  689. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  690. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  691. Part42.BottomSurface = Enum.SurfaceType.Smooth
  692. Part42.BrickColor = BrickColor.new("Institutional white")
  693. Part42.CanCollide = false
  694. Part42.Material = Enum.Material.SmoothPlastic
  695. Part42.TopSurface = Enum.SurfaceType.Smooth
  696. Part42.brickColor = BrickColor.new("Institutional white")
  697. for i,v in pairs(mas:GetChildren()) do
  698.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  699.     pcall(function() v:MakeJoints() end)
  700. end
  701. local Wld = Instance.new("Weld",Part15)
  702. Wld.Part0 = SLA
  703. Wld.Part1 = Part15
  704. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  705. mas2 = Instance.new("Model",game:GetService("Lighting"))
  706. WeldConstraint0 = Instance.new("WeldConstraint")
  707. WeldConstraint1 = Instance.new("WeldConstraint")
  708. WeldConstraint2 = Instance.new("WeldConstraint")
  709. WeldConstraint3 = Instance.new("WeldConstraint")
  710. WeldConstraint4 = Instance.new("WeldConstraint")
  711. WeldConstraint5 = Instance.new("WeldConstraint")
  712. WeldConstraint6 = Instance.new("WeldConstraint")
  713. WeldConstraint7 = Instance.new("WeldConstraint")
  714. WeldConstraint8 = Instance.new("WeldConstraint")
  715. WeldConstraint9 = Instance.new("WeldConstraint")
  716. WeldConstraint10 = Instance.new("WeldConstraint")
  717. WeldConstraint11 = Instance.new("WeldConstraint")
  718. WeldConstraint12 = Instance.new("WeldConstraint")
  719. WeldConstraint13 = Instance.new("WeldConstraint")
  720. Part14 = Instance.new("Part")
  721. Part15 = Instance.new("Part")
  722. WeldConstraint16 = Instance.new("WeldConstraint")
  723. WeldConstraint17 = Instance.new("WeldConstraint")
  724. WeldConstraint18 = Instance.new("WeldConstraint")
  725. WeldConstraint19 = Instance.new("WeldConstraint")
  726. WeldConstraint20 = Instance.new("WeldConstraint")
  727. WeldConstraint21 = Instance.new("WeldConstraint")
  728. WeldConstraint22 = Instance.new("WeldConstraint")
  729. WeldConstraint23 = Instance.new("WeldConstraint")
  730. WeldConstraint24 = Instance.new("WeldConstraint")
  731. WeldConstraint25 = Instance.new("WeldConstraint")
  732. WeldConstraint26 = Instance.new("WeldConstraint")
  733. WeldConstraint27 = Instance.new("WeldConstraint")
  734. WeldConstraint28 = Instance.new("WeldConstraint")
  735. WeldConstraint29 = Instance.new("WeldConstraint")
  736. Part30 = Instance.new("Part")
  737. Part31 = Instance.new("Part")
  738. Part32 = Instance.new("Part")
  739. Part33 = Instance.new("Part")
  740. Part34 = Instance.new("Part")
  741. Part35 = Instance.new("Part")
  742. Part36 = Instance.new("Part")
  743. Part37 = Instance.new("Part")
  744. Part38 = Instance.new("Part")
  745. Part39 = Instance.new("Part")
  746. Part40 = Instance.new("Part")
  747. Part41 = Instance.new("Part")
  748. Part42 = Instance.new("Part")
  749. WeldConstraint20.Parent = Part15
  750. WeldConstraint20.Part0 = Part15
  751. WeldConstraint20.Part1 = Part33
  752. WeldConstraint22.Parent = Part15
  753. WeldConstraint22.Part0 = Part15
  754. WeldConstraint22.Part1 = Part35
  755. WeldConstraint21.Parent = Part15
  756. WeldConstraint21.Part0 = Part15
  757. WeldConstraint21.Part1 = Part34
  758. WeldConstraint23.Parent = Part15
  759. WeldConstraint23.Part0 = Part15
  760. WeldConstraint23.Part1 = Part36
  761. WeldConstraint24.Parent = Part15
  762. WeldConstraint24.Part0 = Part15
  763. WeldConstraint24.Part1 = Part37
  764. WeldConstraint25.Parent = Part15
  765. WeldConstraint25.Part0 = Part15
  766. WeldConstraint25.Part1 = Part38
  767. WeldConstraint26.Parent = Part15
  768. WeldConstraint26.Part0 = Part15
  769. WeldConstraint26.Part1 = Part39
  770. WeldConstraint27.Parent = Part15
  771. WeldConstraint27.Part0 = Part15
  772. WeldConstraint27.Part1 = Part40
  773. WeldConstraint29.Parent = Part15
  774. WeldConstraint29.Part0 = Part15
  775. WeldConstraint29.Part1 = Part42
  776. WeldConstraint28.Parent = Part15
  777. WeldConstraint28.Part0 = Part15
  778. WeldConstraint28.Part1 = Part41
  779. WeldConstraint16.Parent = Part15
  780. WeldConstraint16.Part0 = Part15
  781. WeldConstraint16.Part1 = Part14
  782. WeldConstraint17.Parent = Part15
  783. WeldConstraint17.Part0 = Part15
  784. WeldConstraint17.Part1 = Part30
  785. WeldConstraint18.Parent = Part15
  786. WeldConstraint18.Part0 = Part15
  787. WeldConstraint18.Part1 = Part31
  788. WeldConstraint19.Parent = Part15
  789. WeldConstraint19.Part0 = Part15
  790. WeldConstraint19.Part1 = Part32
  791. Part14.Name = "Glove"
  792. Part14.Parent = mas2
  793. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  794. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  795. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  796. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  797. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  798. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  799. Part14.BottomSurface = Enum.SurfaceType.Smooth
  800. Part14.BrickColor = BrickColor.new("Pastel yellow")
  801. Part14.CanCollide = false
  802. Part14.Material = Enum.Material.SmoothPlastic
  803. Part14.TopSurface = Enum.SurfaceType.Smooth
  804. Part14.brickColor = BrickColor.new("Pastel yellow")
  805. Part15.Name = "LeftHandle"
  806. Part15.Parent = mas2
  807. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  808. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  809. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  810. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  811. Part15.Color = Color3.new(1, 1, 0)
  812. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  813. Part15.BottomSurface = Enum.SurfaceType.Smooth
  814. Part15.BrickColor = BrickColor.new("New Yeller")
  815. Part15.CanCollide = false
  816. Part15.Material = Enum.Material.SmoothPlastic
  817. Part15.TopSurface = Enum.SurfaceType.Smooth
  818. Part15.brickColor = BrickColor.new("New Yeller")
  819. Part15.Shape = Enum.PartType.Ball
  820. WeldConstraint16.Parent = Part15
  821. WeldConstraint16.Part0 = Part15
  822. WeldConstraint16.Part1 = Part14
  823. WeldConstraint17.Parent = Part15
  824. WeldConstraint17.Part0 = Part15
  825. WeldConstraint17.Part1 = Part30
  826. WeldConstraint18.Parent = Part15
  827. WeldConstraint18.Part0 = Part15
  828. WeldConstraint18.Part1 = Part31
  829. WeldConstraint19.Parent = Part15
  830. WeldConstraint19.Part0 = Part15
  831. WeldConstraint19.Part1 = Part32
  832. WeldConstraint20.Parent = Part15
  833. WeldConstraint20.Part0 = Part15
  834. WeldConstraint20.Part1 = Part33
  835. WeldConstraint21.Parent = Part15
  836. WeldConstraint21.Part0 = Part15
  837. WeldConstraint21.Part1 = Part34
  838. WeldConstraint22.Parent = Part15
  839. WeldConstraint22.Part0 = Part15
  840. WeldConstraint22.Part1 = Part35
  841. WeldConstraint23.Parent = Part15
  842. WeldConstraint23.Part0 = Part15
  843. WeldConstraint23.Part1 = Part36
  844. WeldConstraint24.Parent = Part15
  845. WeldConstraint24.Part0 = Part15
  846. WeldConstraint24.Part1 = Part37
  847. WeldConstraint25.Parent = Part15
  848. WeldConstraint25.Part0 = Part15
  849. WeldConstraint25.Part1 = Part38
  850. WeldConstraint26.Parent = Part15
  851. WeldConstraint26.Part0 = Part15
  852. WeldConstraint26.Part1 = Part39
  853. WeldConstraint27.Parent = Part15
  854. WeldConstraint27.Part0 = Part15
  855. WeldConstraint27.Part1 = Part40
  856. WeldConstraint28.Parent = Part15
  857. WeldConstraint28.Part0 = Part15
  858. WeldConstraint28.Part1 = Part41
  859. WeldConstraint29.Parent = Part15
  860. WeldConstraint29.Part0 = Part15
  861. WeldConstraint29.Part1 = Part42
  862. Part30.Parent = mas2
  863. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  864. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  865. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  866. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  867. Part30.Color = Color3.new(1, 1, 0)
  868. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  869. Part30.BottomSurface = Enum.SurfaceType.Smooth
  870. Part30.BrickColor = BrickColor.new("New Yeller")
  871. Part30.CanCollide = false
  872. Part30.Material = Enum.Material.SmoothPlastic
  873. Part30.TopSurface = Enum.SurfaceType.Smooth
  874. Part30.brickColor = BrickColor.new("New Yeller")
  875. Part30.Shape = Enum.PartType.Ball
  876. Part31.Parent = mas2
  877. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  878. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  879. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  880. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  881. Part31.Color = Color3.new(1, 1, 0)
  882. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  883. Part31.BottomSurface = Enum.SurfaceType.Smooth
  884. Part31.BrickColor = BrickColor.new("New Yeller")
  885. Part31.CanCollide = false
  886. Part31.Material = Enum.Material.SmoothPlastic
  887. Part31.TopSurface = Enum.SurfaceType.Smooth
  888. Part31.brickColor = BrickColor.new("New Yeller")
  889. Part31.Shape = Enum.PartType.Ball
  890. Part32.Parent = mas2
  891. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  892. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  893. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  894. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  895. Part32.Color = Color3.new(1, 1, 0)
  896. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  897. Part32.BottomSurface = Enum.SurfaceType.Smooth
  898. Part32.BrickColor = BrickColor.new("New Yeller")
  899. Part32.CanCollide = false
  900. Part32.Material = Enum.Material.SmoothPlastic
  901. Part32.TopSurface = Enum.SurfaceType.Smooth
  902. Part32.brickColor = BrickColor.new("New Yeller")
  903. Part32.Shape = Enum.PartType.Ball
  904. Part33.Parent = mas2
  905. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  906. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  907. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  908. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  909. Part33.Color = Color3.new(1, 1, 0)
  910. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  911. Part33.BottomSurface = Enum.SurfaceType.Smooth
  912. Part33.BrickColor = BrickColor.new("New Yeller")
  913. Part33.CanCollide = false
  914. Part33.Material = Enum.Material.SmoothPlastic
  915. Part33.TopSurface = Enum.SurfaceType.Smooth
  916. Part33.brickColor = BrickColor.new("New Yeller")
  917. Part33.Shape = Enum.PartType.Ball
  918. Part34.Parent = mas2
  919. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  920. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  921. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  922. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  923. Part34.Color = Color3.new(1, 1, 0)
  924. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  925. Part34.BottomSurface = Enum.SurfaceType.Smooth
  926. Part34.BrickColor = BrickColor.new("New Yeller")
  927. Part34.CanCollide = false
  928. Part34.Material = Enum.Material.SmoothPlastic
  929. Part34.TopSurface = Enum.SurfaceType.Smooth
  930. Part34.brickColor = BrickColor.new("New Yeller")
  931. Part34.Shape = Enum.PartType.Ball
  932. Part35.Parent = mas2
  933. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  934. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  935. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  936. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  937. Part35.Color = Color3.new(1, 1, 0)
  938. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  939. Part35.BottomSurface = Enum.SurfaceType.Smooth
  940. Part35.BrickColor = BrickColor.new("New Yeller")
  941. Part35.CanCollide = false
  942. Part35.Material = Enum.Material.SmoothPlastic
  943. Part35.TopSurface = Enum.SurfaceType.Smooth
  944. Part35.brickColor = BrickColor.new("New Yeller")
  945. Part35.Shape = Enum.PartType.Ball
  946. Part36.Parent = mas2
  947. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  948. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  949. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  950. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  951. Part36.Color = Color3.new(1, 1, 0)
  952. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  953. Part36.BottomSurface = Enum.SurfaceType.Smooth
  954. Part36.BrickColor = BrickColor.new("New Yeller")
  955. Part36.CanCollide = false
  956. Part36.Material = Enum.Material.SmoothPlastic
  957. Part36.TopSurface = Enum.SurfaceType.Smooth
  958. Part36.brickColor = BrickColor.new("New Yeller")
  959. Part36.Shape = Enum.PartType.Ball
  960. Part37.Parent = mas2
  961. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  962. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  963. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  964. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  965. Part37.Color = Color3.new(1, 1, 0)
  966. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  967. Part37.BottomSurface = Enum.SurfaceType.Smooth
  968. Part37.BrickColor = BrickColor.new("New Yeller")
  969. Part37.CanCollide = false
  970. Part37.Material = Enum.Material.SmoothPlastic
  971. Part37.TopSurface = Enum.SurfaceType.Smooth
  972. Part37.brickColor = BrickColor.new("New Yeller")
  973. Part37.Shape = Enum.PartType.Ball
  974. Part38.Parent = mas2
  975. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  976. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  977. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  978. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  979. Part38.Color = Color3.new(1, 1, 0)
  980. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  981. Part38.BottomSurface = Enum.SurfaceType.Smooth
  982. Part38.BrickColor = BrickColor.new("New Yeller")
  983. Part38.CanCollide = false
  984. Part38.Material = Enum.Material.SmoothPlastic
  985. Part38.TopSurface = Enum.SurfaceType.Smooth
  986. Part38.brickColor = BrickColor.new("New Yeller")
  987. Part38.Shape = Enum.PartType.Ball
  988. Part39.Parent = mas2
  989. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  990. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  991. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  992. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  993. Part39.Color = Color3.new(1, 1, 0)
  994. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  995. Part39.BottomSurface = Enum.SurfaceType.Smooth
  996. Part39.BrickColor = BrickColor.new("New Yeller")
  997. Part39.CanCollide = false
  998. Part39.Material = Enum.Material.SmoothPlastic
  999. Part39.TopSurface = Enum.SurfaceType.Smooth
  1000. Part39.brickColor = BrickColor.new("New Yeller")
  1001. Part39.Shape = Enum.PartType.Ball
  1002. Part40.Parent = mas2
  1003. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1004. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1005. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1006. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1007. Part40.Color = Color3.new(1, 1, 0)
  1008. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1009. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1010. Part40.BrickColor = BrickColor.new("New Yeller")
  1011. Part40.CanCollide = false
  1012. Part40.Material = Enum.Material.SmoothPlastic
  1013. Part40.TopSurface = Enum.SurfaceType.Smooth
  1014. Part40.brickColor = BrickColor.new("New Yeller")
  1015. Part41.Parent = mas2
  1016. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1017. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1018. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1019. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1020. Part41.Color = Color3.new(1, 1, 0)
  1021. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1022. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1023. Part41.BrickColor = BrickColor.new("New Yeller")
  1024. Part41.CanCollide = false
  1025. Part41.Material = Enum.Material.SmoothPlastic
  1026. Part41.TopSurface = Enum.SurfaceType.Smooth
  1027. Part41.brickColor = BrickColor.new("New Yeller")
  1028. Part42.Parent = mas2
  1029. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1030. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1031. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1032. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1033. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1034. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1035. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1036. Part42.BrickColor = BrickColor.new("Institutional white")
  1037. Part42.CanCollide = false
  1038. Part42.Material = Enum.Material.SmoothPlastic
  1039. Part42.TopSurface = Enum.SurfaceType.Smooth
  1040. Part42.brickColor = BrickColor.new("Institutional white")
  1041. for i,v in pairs(mas2:GetChildren()) do
  1042.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1043.     pcall(function() v:MakeJoints() end)
  1044. end
  1045. local Wld = Instance.new("Weld",Part15)
  1046. Wld.Part0 = SRA
  1047. Wld.Part1 = Part15
  1048. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1049. for i,v in pairs(mas:children()) do
  1050.     if v:IsA("Part") then
  1051.         v.Transparency = 1
  1052.     end
  1053. end
  1054. for i,v in pairs(Character.Stand:children()) do
  1055.     if v:IsA("Part") then
  1056.         v.Transparency = 1
  1057.         Face.Transparency = 1
  1058.     end
  1059. end
  1060. local newMotor = function(part0, part1, c0, c1)
  1061.     local w = Create('Motor'){
  1062.         Parent = part0,
  1063.         Part0 = part0,
  1064.         Part1 = part1,
  1065.         C0 = c0,
  1066.         C1 = c1,
  1067.     }
  1068.     return w
  1069. end
  1070. function clerp(a, b, t)
  1071.     return a:lerp(b, t)
  1072. end
  1073.  
  1074. coroutine.resume(coroutine.create(function()
  1075. while true do
  1076.     Humanoid.Health = Humanoid.Health + 1.7
  1077.     game:GetService("RunService").RenderStepped:wait()
  1078. end
  1079. end))
  1080. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1081. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1082.  
  1083. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1084. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1085. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1086. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1087. RootJoint.C1 = CFrame.new(0, 0, 0)
  1088. RootJoint.C0 = CFrame.new(0, 0, 0)
  1089. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1090. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1091.  
  1092. local rarmc1 = RW.C1
  1093. local larmc1 = LW.C1
  1094. local rlegc1 = RH.C1
  1095. local llegc1 = LH.C1
  1096.  
  1097. local resetc1 = false
  1098.  
  1099. function PlayAnimationFromTable(table, speed, bool)
  1100.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1101.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1102.     RW.C0 = clerp(RW.C0, table[3], speed)
  1103.     LW.C0 = clerp(LW.C0, table[4], speed)
  1104.     RH.C0 = clerp(RH.C0, table[5], speed)
  1105.     LH.C0 = clerp(LH.C0, table[6], speed)
  1106.     if bool == true then
  1107.         if resetc1 == false then
  1108.             resetc1 = true
  1109.             RootJoint.C1 = RootJoint.C1
  1110.             Torso.Neck.C1 = Torso.Neck.C1
  1111.             RW.C1 = rarmc1
  1112.             LW.C1 = larmc1
  1113.             RH.C1 = rlegc1
  1114.             LH.C1 = llegc1
  1115.         end
  1116.     end
  1117. end
  1118.  
  1119. ArtificialHB = Create("BindableEvent", script){
  1120.     Parent = script,
  1121.     Name = "Heartbeat",
  1122. }
  1123.  
  1124. script:WaitForChild("Heartbeat")
  1125.  
  1126. frame = 1 / 30
  1127. tf = 0
  1128. allowframeloss = false
  1129. tossremainder = false
  1130. lastframe = tick()
  1131. script.Heartbeat:Fire()
  1132.  
  1133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1134.     tf = tf + s
  1135.     if tf >= frame then
  1136.         if allowframeloss then
  1137.             script.Heartbeat:Fire()
  1138.             lastframe = tick()
  1139.         else
  1140.             for i = 1, math.floor(tf / frame) do
  1141.                 script.Heartbeat:Fire()
  1142.             end
  1143.             lastframe = tick()
  1144.         end
  1145.         if tossremainder then
  1146.             tf = 0
  1147.         else
  1148.             tf = tf - frame * math.floor(tf / frame)
  1149.         end
  1150.     end
  1151. end)
  1152.  
  1153. function swait(num)
  1154.     if num == 0 or num == nil then
  1155.         ArtificialHB.Event:wait()
  1156.     else
  1157.         for i = 0, num do
  1158.             ArtificialHB.Event:wait()
  1159.         end
  1160.     end
  1161. end
  1162.  
  1163.  
  1164.  
  1165. Mouse.KeyDown:connect(function(key)
  1166.     if key == "q" then
  1167.         if Change == false then
  1168.             Stand()
  1169.             Change = true
  1170.         elseif Change == true then
  1171.             UnStand()
  1172.             Change = false
  1173.         end
  1174.     end
  1175. end)
  1176.  
  1177.  
  1178. function Stand()
  1179.     if D == false then
  1180.         D = true
  1181.         Pause = true
  1182.         for i = 0,0.1,0.1 do
  1183.         swait()
  1184.         PlayAnimationFromTable({
  1185.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1186.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1187.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1188.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1189.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1190.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1191.         }, .5, false)
  1192.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1193.         end
  1194.         coroutine.resume(coroutine.create(function()
  1195.         for i = 0,1.2,0.1 do
  1196.         swait()
  1197.         PlayAnimationFromTable({
  1198.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1199.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1200.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1201.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1202.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1203.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1204.         }, .5, false)
  1205.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1206.         end
  1207.         Pause = false
  1208.         end))
  1209.         local Sound = Instance.new("Sound",ST)
  1210.         Sound.Pitch = 1
  1211.         Sound.Volume = 121
  1212.         Sound.Looped = false
  1213.         Sound.SoundId = "rbxassetid://463010917"
  1214.         Sound:play()
  1215.         coroutine.resume(coroutine.create(function()
  1216.         for i,v in pairs(mas:children()) do
  1217.             if v:IsA("Part") then
  1218.                 coroutine.resume(coroutine.create(function()
  1219.                 v.Transparency = v.Transparency - 0.1
  1220.                 game:GetService("RunService").RenderStepped:wait() 
  1221.                 end))
  1222.                 v.Transparency = 1
  1223.             end
  1224.         end
  1225.         end))
  1226.         for i,v in pairs(Character.Stand:children()) do
  1227.             if v:IsA("Part") then
  1228.                 coroutine.resume(coroutine.create(function()
  1229.                 for i = 1,11 do
  1230.                 v.Transparency = v.Transparency - 0.1
  1231.                 Face.Transparency = Face.Transparency - 0.1
  1232.                 game:GetService("RunService").RenderStepped:wait()
  1233.                 end
  1234.                 FlA.Enabled = true
  1235.                 FlA1.Enabled = true
  1236.                 FlA2.Enabled = true
  1237.                 FlA3.Enabled = true
  1238.                 FlA4.Enabled = true
  1239.                 FlA5.Enabled = true
  1240.                 ZZA.Enabled = true
  1241.                 ZZA1.Enabled = true
  1242.                 ZZA2.Enabled = true
  1243.                 ZZA3.Enabled = true
  1244.                 ZZA4.Enabled = true
  1245.                 ZZA5.Enabled = true
  1246.                 end))
  1247.             end
  1248.         end
  1249.         ZZZ = Mouse.KeyDown:connect(function(key)
  1250.             if key == "t" then
  1251.                 Blast()
  1252.             end
  1253.             if key == "r" then
  1254.                 StrongOra()
  1255.             end
  1256.             if key == "e" then
  1257.                 OHOra()
  1258.             end
  1259.             if key == "f" then
  1260.                 TimeStop()
  1261.             end
  1262.             if key == "z" then
  1263.                 Jump()
  1264.             end
  1265.         end)
  1266.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1267.             if key == "e" then
  1268.                 Stop()
  1269.             end
  1270.         end)
  1271.         wait(0.5)
  1272.         D = false
  1273.     end
  1274. end
  1275.  
  1276. function Blast()
  1277.     if D == false then
  1278.         D = true
  1279.         Pause = true
  1280.         for i = 0,1.2,0.1 do
  1281.         swait()
  1282.         PlayAnimationFromTable({
  1283.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1284.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1285.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1286.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1287.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1288.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289.         }, .5, false)
  1290.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1291.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1292.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1293.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1294.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1295.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1296.         end
  1297.         coroutine.resume(coroutine.create(function()
  1298.         wait(0.7)
  1299.         Pause = false
  1300.         end))
  1301.         local Bl = Instance.new("Part",workspace)
  1302.         Bl.CanCollide = false
  1303.         Bl.Material = "Neon"
  1304.         Bl.Shape = "Ball"
  1305.         Bl.Size = Vector3.new(20,20,20)
  1306.         Bl.BrickColor = BrickColor.new("New Yeller")
  1307.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1308.         local Fl = Instance.new("BodyVelocity",Bl)
  1309.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1310.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1311.         local Ring = Instance.new("Part",RootPart)
  1312.         Ring.Size = Vector3.new(1,1,1)
  1313.         Ring.CanCollide = false
  1314.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1315.         Ring.Anchored = true
  1316.         Ring.BrickColor = BrickColor.new("Institutional white")
  1317.         Ring.Transparency = 0
  1318.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1319.         Ring2.MeshId = "rbxassetid://3270017"
  1320.         Ring2.Scale = Vector3.new(1,1,0.1)
  1321.         coroutine.resume(coroutine.create(function()
  1322.         for i = 1,50 do
  1323.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1324.             Ring.Transparency = Ring.Transparency + 0.07
  1325.             game:GetService("RunService").RenderStepped:wait()
  1326.         end
  1327.         Ring:remove()
  1328.         end))
  1329.         Bl.Touched:connect(function(hit)
  1330.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1331.                 Bl:remove()
  1332.                 local S = Instance.new("Sound",hit.Parent.Head)
  1333.                 S.SoundId = "rbxassetid://539294959"
  1334.                 S.Volume = 1
  1335.                 S.Looped = false
  1336.                 S:play()
  1337.                 hit.Parent.Humanoid:TakeDamage(60)
  1338.                 hit.Parent.Humanoid.WalkSpeed = 2
  1339.                 local Ef = Instance.new("Part",workspace)
  1340.                 Ef.Size = Vector3.new(1,1,1)
  1341.                 Ef.CanCollide = false
  1342.                 Ef.Shape = "Ball"
  1343.                 Ef.Material = "Neon"
  1344.                 Ef.BrickColor = BrickColor.new("New Yeller")
  1345.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1346.                 Ef.Anchored = true
  1347.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1348.                 Ef2.MeshType = "Sphere"
  1349.                 Ef2.Scale = Vector3.new(1,1,1)
  1350.                 coroutine.resume(coroutine.create(function()
  1351.                 for i = 1,6 do
  1352.                 local random = math.random(-4,4)
  1353.                 local random2 = math.random(-4,4)
  1354.                 local random3 = math.random(-4,4)
  1355.                 local Ring = Instance.new("Part",Ef)
  1356.                 Ring.Size = Vector3.new(1,1,1)
  1357.                 Ring.CanCollide = false
  1358.                 Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1359.                 Ring.Anchored = true
  1360.                 Ring.BrickColor = BrickColor.new("Institutional white")
  1361.                 Ring.Transparency = 0
  1362.                 local Ring2 = Instance.new("SpecialMesh",Ring)
  1363.                 Ring2.MeshId = "rbxassetid://3270017"
  1364.                 Ring2.Scale = Vector3.new(1,1,0.1)
  1365.                 coroutine.resume(coroutine.create(function()
  1366.                 for i = 1,170 do
  1367.                     Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1368.                     Ring.Transparency = Ring.Transparency + 0.01
  1369.                     game:GetService("RunService").RenderStepped:wait()
  1370.                 end
  1371.                 Ring:remove()
  1372.                 end))
  1373.                 end
  1374.                 end))
  1375.                 for i = 1,170 do
  1376.                     Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1377.                     Ef.Transparency = Ef.Transparency + 0.01
  1378.                     game:GetService("RunService").RenderStepped:wait()
  1379.                 end
  1380.                 Ef:remove()
  1381.             end
  1382.         end)
  1383.         wait(1.5)
  1384.         D = false
  1385.     end
  1386. end
  1387.  
  1388. function Jump()
  1389.     if DD == false then
  1390.         DD = true
  1391.         print("ASD")
  1392.         local Bod = Instance.new("BodyPosition",RootPart)
  1393.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1394.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1395.         local Ef = Instance.new("Part",workspace)
  1396.         Ef.Size = Vector3.new(1,1,1)
  1397.         Ef.CanCollide = false
  1398.         Ef.Anchored = true
  1399.         Ef.BrickColor = BrickColor.new("New Yeller")
  1400.         Ef.Material = "Neon"
  1401.         Ef.Shape = "Ball"
  1402.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1403.         coroutine.resume(coroutine.create(function()
  1404.         for i = 1,30 do
  1405.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1406.             Ef.Transparency = Ef.Transparency + 0.07
  1407.             game:GetService("RunService").RenderStepped:wait()
  1408.         end
  1409.         Ef:remove()
  1410.         end))
  1411.         wait(0.1)
  1412.         Bod:remove()
  1413.         wait(1)
  1414.         DD = false
  1415.     end
  1416. end
  1417.  
  1418. function TimeStop()
  1419.     if DDZ == false then
  1420.         DDZ = true
  1421.         local S = Instance.new("Sound",ST)
  1422.         S.SoundId = "rbxassetid://1631612542"
  1423.         S.Pitch = 1.2
  1424.         S.Volume = 12312
  1425.         S.Looped = false
  1426.         S:play()
  1427.         local Ef = Instance.new("Part",workspace)
  1428.         Ef.Size = Vector3.new(1,1,1)
  1429.         Ef.Material = "Neon"
  1430.         Ef.BrickColor = BrickColor.new("White")
  1431.         Ef.Transparency = 0.4
  1432.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1433.         Ef.Anchored = true
  1434.         Ef.CanCollide = false
  1435.         Ef.Shape = "Ball"
  1436.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1437.         Ef2.MeshType = "Sphere"
  1438.         Ef2.Scale = Vector3.new(1,1,1)
  1439.         coroutine.resume(coroutine.create(function()
  1440.         for i = 1,70 do
  1441.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1442.             game:GetService("RunService").RenderStepped:wait()
  1443.         end
  1444.         for i = 1,70 do
  1445.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1446.             game:GetService("RunService").RenderStepped:wait()
  1447.         end
  1448.         Ef:remove()
  1449.         end))
  1450.         local HB = Instance.new("Part",workspace)
  1451.         HB.CanCollide = false
  1452.         HB.Anchored = true
  1453.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1454.         HB.Size = Vector3.new(300,300,300)
  1455.         HB.Transparency = 1
  1456.         HB.Touched:connect(function(hit)
  1457.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1458.                 hit.Parent.Torso.Anchored = true
  1459.                 hit.Parent.Head.Anchored = true
  1460.                 hit.Parent["Right Arm"].Anchored = true
  1461.                 hit.Parent["Left Arm"].Anchored = true
  1462.                 hit.Parent["Right Leg"].Anchored = true
  1463.                 hit.Parent["Left Leg"].Anchored = true
  1464.                 wait(Time)
  1465.                 hit.Parent.Torso.Anchored = false
  1466.                 hit.Parent.Head.Anchored = false
  1467.                 hit.Parent["Right Arm"].Anchored = false
  1468.                 hit.Parent["Left Arm"].Anchored = false
  1469.                 hit.Parent["Right Leg"].Anchored = false
  1470.                 hit.Parent["Left Leg"].Anchored = false
  1471.             end
  1472.         end)
  1473.         wait(32)
  1474.         HB:remove()
  1475.         DDZ = false
  1476.     end
  1477. end
  1478.  
  1479. function StrongOra()
  1480.     if D == false then
  1481.         D = true
  1482.         Pause = true
  1483.         local HB = Instance.new("Part",SRA)
  1484.         HB.CanCollide = false
  1485.         HB.Transparency = 1
  1486.         HB.Size = Vector3.new(1,1,1)
  1487.         local HB2 = Instance.new("Weld",HB)
  1488.         HB2.Part0 = SRA
  1489.         HB2.Part1 = HB
  1490.         HB2.C0 = CFrame.new(0,0,0)
  1491.         HB.Touched:connect(function(hit)
  1492.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1493.                 HB:remove()
  1494.                 hit.Parent.Humanoid:TakeDamage(30)
  1495.                 hit.Parent.Humanoid.PlatformStand = true
  1496.                 local Ef = Instance.new("Part",workspace)
  1497.                 Ef.Size = Vector3.new(1,1,1)
  1498.                 Ef.CanCollide = false
  1499.                 Ef.Anchored = true
  1500.                 Ef.Shape = "Ball"
  1501.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1502.                 Ef.Material = "Neon"
  1503.                 Ef.BrickColor = BrickColor.new("White")
  1504.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1505.                 Ef2.MeshType = "Sphere"
  1506.                 Ef2.Scale = Vector3.new(1,1,1)
  1507.                 coroutine.resume(coroutine.create(function()
  1508.                 for i = 1,5 do
  1509.                 local random = math.random(-3,3)
  1510.                 local random2 = math.random(-3,3)
  1511.                 local random3 = math.random(-3,3)
  1512.                 local ZC = Instance.new("Part",workspace)
  1513.                 ZC.Size = Vector3.new(1,1,1)
  1514.                 ZC.CanCollide = false
  1515.                 ZC.Anchored = true
  1516.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1517.                 ZC.Shape = "Ball"
  1518.                 ZC.Material = "Neon"
  1519.                 ZC.BrickColor = BrickColor.new("New Yeller")
  1520.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1521.                 ZC2.MeshType = "Sphere"
  1522.                 ZC2.Scale = Vector3.new(1,1,1)
  1523.                 coroutine.resume(coroutine.create(function()
  1524.                 for i = 1,100 do
  1525.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1526.                     ZC.Transparency = ZC.Transparency + 0.03
  1527.                     game:GetService("RunService").RenderStepped:wait()
  1528.                 end
  1529.                 ZC:remove()
  1530.                 end))
  1531.                 end
  1532.                 end))
  1533.                 coroutine.resume(coroutine.create(function()
  1534.                 for i = 1,100 do
  1535.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1536.                     Ef.Transparency = Ef.Transparency + 0.03
  1537.                     game:GetService("RunService").RenderStepped:wait()
  1538.                 end
  1539.                 Ef:remove()
  1540.                 end))
  1541.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1542.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1543.                 Fl.velocity = RootPart.CFrame.lookVector*190
  1544.                 wait(0.3)
  1545.                 Fl:remove()
  1546.                 wait(0.5)
  1547.                 hit.Parent.Humanoid.PlatformStand = false
  1548.             end
  1549.         end)
  1550.         for i = 0,0.5,0.1 do
  1551.         swait()
  1552.         PlayAnimationFromTable({
  1553.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1554.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1555.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1556.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1557.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1558.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1559.         }, .5, false)
  1560.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1561.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1562.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1563.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1564.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1565.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1566.         end
  1567.         local Ora = Instance.new("Sound",ST)
  1568.         Ora.SoundId = "rbxassetid://2553993071"
  1569.         Ora.Pitch = 1
  1570.         Ora.Looped = false
  1571.         Ora.Volume = 12312
  1572.         Ora:play()
  1573.         for i = 0,0.6,0.1 do
  1574.         swait()
  1575.         PlayAnimationFromTable({
  1576.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1577.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1578.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1579.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1580.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1581.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1582.         }, .5, false)
  1583.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1584.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1585.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1586.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1587.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1588.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1589.         end
  1590.         coroutine.resume(coroutine.create(function()
  1591.         wait(0.4)
  1592.         HB:remove()
  1593.         end))
  1594.         Pause = false
  1595.         wait(0.5)
  1596.         D = false
  1597.     end
  1598. end
  1599. function OHOra()
  1600.     if D == false then
  1601.         D = true
  1602.         Pause = true
  1603.         Loop = true
  1604.         SoundZ = Instance.new("Sound",ST)
  1605.         SoundZ.SoundId = "rbxassetid://2553990211"
  1606.         SoundZ.Volume = 2
  1607.         SoundZ.Looped = true
  1608.         SoundZ.Pitch = 0.95
  1609.         SoundZ:play()
  1610.         while Loop do
  1611.             local HB = Instance.new("Part",SRA)
  1612.             HB.CanCollide = false
  1613.             HB.Transparency = 1
  1614.             local HB2 = Instance.new("Weld",HB)
  1615.             HB2.Part0 = SRA
  1616.             HB2.Part1 = HB
  1617.             HB2.C0 = CFrame.new(0,-1.1,0)
  1618.             HB.Touched:connect(function(hit)
  1619.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1620.                     HB:remove()
  1621.                     hit.Parent.Humanoid:TakeDamage(1.5)
  1622.                     hit.Parent.Humanoid.WalkSpeed = 2
  1623.                     local random = math.random(-3,3)
  1624.                     local random2 = math.random(-3,3)
  1625.                     local random3 = math.random(-3,3)
  1626.                     local Ef = Instance.new("Part",workspace)
  1627.                     Ef.Size = Vector3.new(1,1,1)
  1628.                     Ef.CanCollide = false
  1629.                     Ef.Material = "Neon"
  1630.                     Ef.BrickColor = BrickColor.new("White")
  1631.                     Ef.Anchored = true
  1632.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1633.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1634.                     Ef2.MeshType = "Sphere"
  1635.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1636.                     local Part = Instance.new("Part",workspace)
  1637.                     Part.Size = Vector3.new(1,1,1)
  1638.                     Part.CanCollide = false
  1639.                     Part.BrickColor = BrickColor.new("New Yeller")
  1640.                     Part.Material = "Neon"
  1641.                     Part.Anchored = true
  1642.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1643.                     local Part2 = Instance.new("SpecialMesh",Part)
  1644.                     Part2.MeshType = "Sphere"
  1645.                     Part2.Scale = Vector3.new(1,1,1)
  1646.                     for i = 1,50 do
  1647.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1648.                         Part.Transparency = Part.Transparency + 0.07
  1649.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1650.                         Ef.Transparency = Ef.Transparency + 0.07
  1651.                         game:GetService("RunService").RenderStepped:wait()
  1652.                     end
  1653.                     Part:remove()
  1654.                     Ef:remove()
  1655.                     end
  1656.             end)
  1657.             for i = 0,0.15,0.1 do
  1658.             swait()
  1659.             PlayAnimationFromTable({
  1660.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1661.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1662.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1663.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1664.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1665.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1666.             }, .5, false)
  1667.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1668.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1669.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1670.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1671.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1672.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1673.             end
  1674.             coroutine.resume(coroutine.create(function()
  1675.                 wait(1)
  1676.                 HB:remove()
  1677.             end))
  1678.             local CCB = Instance.new("Part",SRA)
  1679.             CCB.CanCollide = false
  1680.             CCB.Transparency = 1
  1681.             local CCB2 = Instance.new("Weld",CCB)
  1682.             CCB2.Part0 = SRA
  1683.             CCB2.Part1 = CCB
  1684.             CCB2.C0 = CFrame.new(0,-1.1,0)
  1685.             CCB.Touched:connect(function(hit)
  1686.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1687.                     CCB:remove()
  1688.                     hit.Parent.Humanoid:TakeDamage(1.5)
  1689.                     hit.Parent.Humanoid.WalkSpeed = 2
  1690.                     local random = math.random(-3,3)
  1691.                     local random2 = math.random(-3,3)
  1692.                     local random3 = math.random(-3,3)
  1693.                     local Ef = Instance.new("Part",workspace)
  1694.                     Ef.Size = Vector3.new(1,1,1)
  1695.                     Ef.CanCollide = false
  1696.                     Ef.Material = "Neon"
  1697.                     Ef.BrickColor = BrickColor.new("White")
  1698.                     Ef.Anchored = true
  1699.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1700.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1701.                     Ef2.MeshType = "Sphere"
  1702.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1703.                     local Part = Instance.new("Part",workspace)
  1704.                     Part.Size = Vector3.new(1,1,1)
  1705.                     Part.CanCollide = false
  1706.                     Part.BrickColor = BrickColor.new("New Yeller")
  1707.                     Part.Material = "Neon"
  1708.                     Part.Anchored = true
  1709.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1710.                     local Part2 = Instance.new("SpecialMesh",Part)
  1711.                     Part2.MeshType = "Sphere"
  1712.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1713.                     for i = 1,50 do
  1714.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1715.                         Part.Transparency = Part.Transparency + 0.07
  1716.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1717.                         Ef.Transparency = Ef.Transparency + 0.07
  1718.                         game:GetService("RunService").RenderStepped:wait()
  1719.                     end
  1720.                     Part:remove()
  1721.                     Ef:remove()
  1722.                 end
  1723.             end)
  1724.             for i = 0,0.15,0.1 do
  1725.             swait()
  1726.             PlayAnimationFromTable({
  1727.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1728.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1729.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1730.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1731.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1732.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1733.             }, .5, false)
  1734.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1735.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1736.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1737.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1738.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1739.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1740.             end
  1741.             coroutine.resume(coroutine.create(function()
  1742.                 wait(1)
  1743.                 CCB:remove()
  1744.             end))
  1745.             game:GetService("RunService").RenderStepped:wait()
  1746.         end
  1747.         wait(0.2)
  1748.         D = false
  1749.     end
  1750. end
  1751.  
  1752. function Stop()
  1753.     Pause = false
  1754.     SoundZ:remove()
  1755.     Loop = false
  1756. end
  1757.  
  1758. function UnStand()
  1759.     if D == false then
  1760.         D = true
  1761.         FlA.Enabled = false
  1762.         FlA1.Enabled = false
  1763.         FlA2.Enabled = false
  1764.         FlA3.Enabled = false
  1765.         FlA4.Enabled = false
  1766.         FlA5.Enabled = false
  1767.         ZZA.Enabled= false
  1768.         ZZA1.Enabled = false
  1769.         ZZA2.Enabled = false
  1770.         ZZA3.Enabled = false
  1771.         ZZA4.Enabled = false
  1772.         ZZA5.Enabled = false
  1773.         Pause = true
  1774.         coroutine.resume(coroutine.create(function()
  1775.         for i = 0,1.2,0.1 do
  1776.         swait()
  1777.         PlayAnimationFromTable({
  1778.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1779.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1780.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1781.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1782.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1783.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1784.         }, .5, false)
  1785.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1786.         end
  1787.         Pause = false
  1788.         ZZZ:disconnect()
  1789.         ZZZ1:disconnect()
  1790.         end))
  1791.         for i,v in pairs(Character.Stand:children()) do
  1792.             if v:IsA("Part") then
  1793.                 coroutine.resume(coroutine.create(function()
  1794.                 for i = 1,11 do
  1795.                 v.Transparency = v.Transparency + 0.1
  1796.                 Face.Transparency = Face.Transparency + 0.1
  1797.                 game:GetService("RunService").RenderStepped:wait()
  1798.                 end
  1799.                 end))
  1800.             end
  1801.         end
  1802.         wait(0.5)
  1803.         D = false
  1804.        
  1805.     end
  1806. end
  1807.  
  1808.  
  1809. New = function(Object, Parent, Name, Data)
  1810.     local Object = Instance.new(Object)
  1811.     for Index, Value in pairs(Data or {}) do
  1812.         Object[Index] = Value
  1813.     end
  1814.     Object.Parent = Parent
  1815.     Object.Name = Name
  1816.     return Object
  1817. end
  1818. function rayCast(Position, Direction, Range, Ignore)
  1819.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1820. end
  1821.  
  1822.  
  1823.  
  1824.  
  1825. coroutine.wrap(function()
  1826. while 1 do
  1827. swait()
  1828. if doe <= 360 then
  1829.     doe = doe + 2
  1830. else
  1831.     doe = 0
  1832. end
  1833. end
  1834. end)()
  1835. while true do
  1836.     swait()
  1837.     for i, v in pairs(Character:GetChildren()) do
  1838.         if v:IsA("Part") then
  1839.             v.Material = "SmoothPlastic"
  1840.         elseif v:IsA("Accessory") then
  1841.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1842.         end
  1843.     end
  1844.  
  1845.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1846.     velocity = RootPart.Velocity.y
  1847.     sine = sine + change
  1848.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1849.         if RootPart.Velocity.y > 1 and hit == nil then
  1850.             Anim = "Jump"
  1851.             if Pause == false then
  1852.         PlayAnimationFromTable({
  1853.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1854.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1855.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  1856.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1857.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1858.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1859.         }, .3, false)
  1860.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1861.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1862.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1863.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1864.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1865.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1866.                     end
  1867.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1868.             Anim = "Fall"
  1869.             if Pause == false then
  1870.         PlayAnimationFromTable({
  1871.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1872.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1873.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  1874.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1875.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1876.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1877.         }, .3, false)
  1878.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1879.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1880.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1881.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1882.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1883.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1884.                     end
  1885.         elseif Torsovelocity < 1 and hit ~= nil then
  1886.             Anim = "Idle"
  1887.             if Pause == false then
  1888.                 change = 1
  1889.         PlayAnimationFromTable({
  1890.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1891.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1892.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1893.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1894.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1895.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1896.         }, .3, false)
  1897.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1898.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1899.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1900.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1901.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1902.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1903.             end
  1904.         elseif Torsovelocity > 2 and hit ~= nil then
  1905.             Anim = "Walk"
  1906.             if Pause == false then
  1907.         PlayAnimationFromTable({       
  1908.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1909.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1910.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  1911.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  1912.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1913.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  1914.         }, .3, false)
  1915.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1916.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1917.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1918.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1919.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1920.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1921.             end
  1922.         end
  1923. end
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