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  1. DECK 1 28 normal 12 node "defensive...kinda"
  2. 0 restore 4 health to all minions
  3. 0 restore 4 health to all minions
  4. 0 silence a minion
  5. 1 give a minion +2 health. draw a card
  6. 1 give a minion +2 health. draw a card
  7. 1 restore 5 health to a minion and your hero
  8. 1 3/1 whenever a minion is healed, draw a card
  9. 1 3/1 whenever a minion is healed, draw a card
  10. 2 deal 1 damage to all enemy minions
  11. 2 draw 2 cards
  12. 2 restore 6 health to all friendly characters
  13. 2 restore 6 health to all friendly characters
  14. 2 1/2 deathrattle, draw a card
  15. 2 1/2 deathrattle, draw a card
  16. 2 2/3 after you cast a spell, deal 1 damage to all minions
  17. 2 2/3 after you cast a spell, deal 1 damage to all minions
  18. 2 3/2 your spells cost 1 less
  19. 3 3/1 whenever this minion takes damage, draw a card
  20. 3 3/1 whenever this minion takes damage, draw a card
  21. 4 2/3 deathrattle, summon a 2/3 puppy
  22. 4 6/5 deathrattle, deal 5 damage to all your minions
  23. 4 6/5 deathrattle, deal 5 damage to all your minions
  24. 4 deal 4 damage to a minion
  25. 5 6/4 deathrattle, minions you play cost 3 less but die at the end of your turn
  26. 6 5/6 battlecry, gain the deathrattle of a random minion on the board
  27. 6 6/6 battlecry, destroy all cards in your hand that cost 3 or less
  28. 7 4/6 taunt, give adjacent minions taunt
  29. 7 4/6 taunt, give adjacent minions taunt
  30.  
  31. 3 give a friendly minion 1 node
  32. 3 return a friendly minions node to your hand
  33. 3 return a friendly minions node to your hand
  34. 3 change 2 nodes in a minion
  35. 3 replace all "friendly" with "enemies" and vice versa
  36. 4 give a friendly minion 2 nodes
  37. 4 3/3 battlecry, remove 1 node from a random enemy
  38. 4 replace all "attack" with "health" and vice versa
  39. 5 4/3 if an opponent uses a node, destroy it
  40. 5 4/3 if an opponent uses a node, destroy it
  41. 5 give a friendly minion 3 nodes
  42. 6 2/6 reset all minions
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  56. DECK 2 30 normal 10 node "modification and addition"
  57. 1 1/1 battlecry, discover a battlecry minion
  58. 1 1/1 battlecry, discover a battlecry minion
  59. 1 1/2 cant be targetted by spells
  60. 1 1/2 cant be targetted by spells
  61. 2 2/2 battlecry, give a friendly minion +1/1
  62. 2 2/2 battlecry, give a friendly minion +1/1
  63. 2 2/3 battlecry, return a friendly minion from the battlefield to your hand
  64. 2 2/3 battlecry, return a friendly minion from the battlefield to your hand
  65. 3 2/2 battlecry, choose a friendly minion summon a 1/1 copy of it
  66. 3 3/1 whenever this minion takes damage, draw a card
  67. 3 3/1 whenever this minion takes damage, draw a card
  68. 3 4/1 taunt. battlecry, discover a taunt minion
  69. 3 4/1 taunt. battlecry, discover a taunt minion
  70. 3 5/1 taunt. has +2 attack during your opponents turn
  71. 3 5/1 taunt. has +2 attack during your opponents turn
  72. 4 transform a minion into a 1/1 puppy
  73. 4 transform a minion into a 1/1 puppy
  74. 4 5/4 battlecry, return a friendly minion from the battlefield to your hand
  75. 4 5/4 battlecry, return a friendly minion from the battlefield to your hand
  76. 5 summon copies of your damaged minions
  77. 5 8/3 if an adjacent minion takes damage this minion takes it insteads
  78. 6 deal 15 damage to all minions and 3 to adjacent ones
  79. 6 deal 2 damage to all minions and freeze them
  80. 6 deal 2 damage to all minions and freeze them
  81. 6 6/4 taunt. whenever this minion takes damage give all your puppies +2/2
  82. 7 deal 4 damage to all enemy minions
  83. 7 deal 4 damage to all enemy minions
  84. 7 4/5 summon 3 2/2 puppies, upgrade 2 at random
  85. 7 5/7 at the end of your turn deal 2 damage to all other characters
  86. 9 9/3 taunt. deathrattle, summon three 3/1 puppies with taunt
  87.  
  88. 2 replace all "battlecry" with "finale" and vice versa
  89. 4 replace all "attack" with "health" and vice versa
  90. 5 give a friendly minion 3 nodes
  91. 5 remove all nodes from a minion
  92. 5 4/4 at the end of your turn, remove a random minions node
  93. 5 replace all "minion" with "hero"
  94. 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
  95. 6 4/4 start of each of your turns, replace a node in your hand with another node
  96. 7 6/6 battlecry, return all nodes you played last turn to your hand
  97. 9 9/7 battlecry, play all nodes both players have used this game (random targets)
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  108. ---------------------------------------------------------------------------------------------------
  109. DECK 3 25 normal 15 node "spells!!"
  110. 1 give a minion +3 attack
  111. 1 give a minion +3 attack
  112. 1 1/1 taunt. divine shield
  113. 2 change the health of all minions to 1
  114. 2 draw two 3 cards, discard any spells
  115. 2 2/1 deathrattle, your spells cost 0 next turn
  116. 2 give a minion +1/2
  117. 2 restore 4 health, draw a card
  118. 2 2/2 deathrattle, return this to your hand as a 6/6. it costs 6 mana
  119. 2 3/2 after you cast a spell, deal 1 damage to all minions
  120. 2 3/2 after you cast a spell, deal 1 damage to all minions
  121. 2 3/2 battlecry, give adjacent minions taunt
  122. 3 deal 2 damage, restore 2 health to your hero
  123. 3 deal 2 damage, restore 2 health to your hero
  124. 3 3/1 whenever this minion takes damage, draw a card
  125. 3 4/2 battlecry, if you have a puppy, swap this minions attack with another minions
  126. 4 deal 2 damage to all enemies
  127. 4 2/2 battlecry summon a 5/5 puppy. deathrattle summon one for your opponent
  128. 5 0/5 summon a 8/8 puppy
  129. 5 7/1 divine shield. after a friendly minion loses divine shield gain +2 attack
  130. 6 give a minion +2/6 and taunt. when it dies summon a 2/2 puppy
  131. 6 give a minion +2/6 and taunt. when it dies summon a 2/2 puppy
  132. 7 5/7 rush, taunt.
  133. 8 8/8 taunt
  134. 8 7/5 at the end of your turn, cast a random spell that has been played this game (random target)
  135.  
  136. 1 each opponent swaps all nodes in their hand
  137. 3 change 2 nodes in a minion
  138. 3 give a random minion 1 random node
  139. 3 replace all "friendly" with "enemies" and vice versa
  140. 3 5/1 battlecry, add a random 3-cost node to your hand
  141. 4 2/4 deathrattle, if you played 3 nodes last turn, discover another node
  142. 4 give a friendly minion 2 nodes
  143. 4 give a friendly minion 2 nodes
  144. 4 swap 2 nodes between 2 different minions
  145. 4 change 3 nodes in a minion
  146. 5 replace all "minion" with "hero"
  147. 5 give a friendly minion 3 nodes
  148. 5 remove all nodes from a minion
  149. 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
  150. 6 3/5 start of each turn reduce all node values by 1
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  163. ---------------------------------------------------------------------------------------------------
  164. DECK 4 31 normal 9 node "generic"
  165. 1 gain control of an enemy with 2 or less attack until the end of your turn
  166. 1 give a minion +2 health, draw a card
  167. 1 give a minion +2 health, draw a card
  168. 1 1/1 deathrattle, copy a card from your opponents hand add it to your hand
  169. 1 1/2 battlecry, deal 3 damage to each hero
  170. 1 1/2 battlecry, deal 3 damage to each hero
  171. 1 3/1 whenever a minion is healed, draw a card
  172. 1 3/1 whenever a minion is healed, draw a card
  173. 1 4/2 battlecry, deal 3 damage to this minion
  174. 2 2/2
  175. 2 deal 5 damag to the enemy hero
  176. 2 deal 5 damag to the enemy hero
  177. 2 2/2 at the end of your turn give another random friendly minion +1/1
  178. 2 2/2 at the end of your turn give another random friendly minion +1/1
  179. 2 2/3 battlecry, this turn your healing effects do damage instead
  180. 2 3/2 whenever this minion is healed summon a 2/2 puppy
  181. 2 3/2 your spells cost 1 less
  182. 2 3/2 your spells cost 1 less
  183. 3 give a minion +2/4 and spell damage +1
  184. 3 give a minion +2/4 and spell damage +1
  185. 3 3/3 whenever you cast a spell summon a 1/1 puppy with taunt
  186. 3 3/3 whenever you cast a spell summon a 1/1 puppy with taunt
  187. 3 4/3 battlecry, give a friendly minion +3 health
  188. 3 4/3 battlecry, give a friendly minion +3 health
  189. 4 4/5 deal 4 damage to each hero
  190. 4 4/5 deal 4 damage to each hero
  191. 4 5/3 whenever a character is healed gain +2 attack
  192. 4 5/3 whenever a character is healed gain +2 attack
  193. 5 2/6 charge. battlecry, summon two 1/1 puppies for your opponent
  194. 5 5/5 battlecry, silence a minion
  195. 7 5/5 gain +5/5 attack if you're heros health is below 5
  196.  
  197. 3 return a friendly minions node to your hand
  198. 4 change 3 nodes in a minion
  199. 4 change 3 nodes in a minion
  200. 4 replace all "attack" with "health" and vice versa
  201. 5 replace all "minion" with "hero"
  202. 5 remove all nodes from a minion
  203. 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
  204. 6 2/6 reset all minions
  205. 10 2/2 if both players have 0 nodes in their hands, kill both heroes
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  219. DECK 5 29 normal 11 node
  220. 0 next spell you play costs 3 less
  221. 0 next spell you play costs 3 less
  222. 0 return friendly minion to your hand. it costs 2 less
  223. 0 return friendly minion to your hand. it costs 2 less
  224. 2 choose a minion. shuffle 3 copies of it into your hand
  225. 2 deal 2 damage to a minion, twice
  226. 2 deal 2 damage to a minion, twice
  227. 2 battlecry, draw the bottom card from the graveyard
  228. 2 return an enemy minion into your opponents hand
  229. 2 return an enemy minion into your opponents hand
  230. 2 1/1 spell damage +1. deathrattle draw a card
  231. 2 2/1 battlecry, summon an exact copy of this enemy at the end of your turn
  232. 2 7/0 start of your turn destroy all minions
  233. 2 7/0 start of your turn destroy all minions
  234. 3 deal 1 damage to all enemy minions. draw a card
  235. 3 deal 1 damage to all enemy minions. draw a card
  236. 3 2/2 battlecry each player draws 2 cards
  237. 3 2/2 battlecry each player draws 2 cards
  238. 3 2/4 your battlecries trigger twice
  239. 4 destroy an undamaged minion
  240. 4 0/3 stealth for 1 turn. your minions battlecries trigger twice
  241. 4 3/3 deal 2 damage twice
  242. 4 3/3 deal 2 damage twice
  243. 4 4/3 draw a card, change its cost to 5
  244. 5 3/3 battlecry restore 8 health to your hero
  245. 5 3/3 battlecry restore 8 health to your hero
  246. 5 1/4 taunt, battlecry, gain +1 health for each card in your hand
  247. 6 return all minions to your opponents hand
  248. 6 return all minions to your opponents hand
  249.  
  250. 1 each opponent swaps all nodes in their hand
  251. 1 each opponent swaps all nodes in their hand
  252. 1 1/2 add a random node to your hand
  253. 1 1/2 add a random node to your hand
  254. 1 2/1 battlecry, add a random 1-cost node to your hand
  255. 3 give a friendly minion 1 node
  256. 3 give a friendly minion 1 node
  257. 3 swap 2 nodes in that minion
  258. 4 3/3 battlecry, remove 1 node from a random enemy
  259. 5 give a friendly minion 3 nodes
  260. 9 9/7 battlecry, play all nodes both players have used this game (random targets)
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  274. ---------------------------------------------------------------------------------------------------
  275. DECK 6 29 normal 11 node "Muggle Puppies"
  276. 1 1/0 stealth. at the end of your turn give another random minion +1 health
  277. 1 1/1 after this minion attacks a hero, add a copy of it to your hand
  278. 1 2/3 taunt, battlecry, give a minion taunt
  279. 1 3/0 at the start of your turn, transform a random minion into a 1/1 puppy
  280. 2 1/1 battlecry, your next battlecry this turn triggers twice
  281. 2 1/1 battlecry, your next battlecry this turn triggers twice
  282. 2 2/1 battlecry, summon an exact copy of this minion at the end of your turn
  283. 2 2/1 battlecry, summon an exact copy of this minion at the end of your turn
  284. 2 2/2 battlecry summon a 3/0 puppy
  285. 2 2/2 battlecry summon a 3/0 puppy
  286. 2 4/4 battlecry, enemy spells cost 0 next turn
  287. 3 3/3 battlecry return a friend minion to your hand give it +2/2
  288. 3 3/3 battlecry return a friend minion to your hand give it +2/2
  289. 3 4/2 your battlecries trigger twice
  290. 4 2/4 after you play a minion, summon a copy of it
  291. 4 2/2 battlecry, choose a friendly minion shuffle a copy of it into your hand
  292. 4 2/2 battlecry, choose a friendly minion shuffle a copy of it into your hand
  293. 4 3/2 battlecry, summon a 2/3 puppy with taunt
  294. 4 3/2 battlecry, summon a 2/3 puppy with taunt
  295. 4 4/2 if this minion survives damage, summon a copy of it
  296. 5 2/3 battlecry, fill your hand with 1/1 puppies with rush
  297. 5 2/2 battlecry, summon 2 copies of this minion
  298. 5 2/2 battlecry, summon 2 copies of this minion
  299. 6 4/4 battlecry, give all your minions in your hand +2/2
  300. 6 7/7 return your other minions to your hand they cost 1
  301. 7 3/5 battlecry and deathrattle summon two 3/2 puppies with taunt
  302. 7 5/5 summom a 4/4 puppy, give it taunt
  303. 7 5/5 summom a 4/4 puppy, give it taunt
  304. 9 6/6 battlecry, repeat all other battlecries from cards you played this turn (random target)
  305.  
  306. 2 3/2 deathrattle, remove a random node in your hand
  307. 3 5/1 battlecry, add a random 3-cost node to your hand
  308. 3 5/1 battlecry, add a random 3-cost node to your hand
  309. 4 3/3 battlecry, remove 1 node from a random enemy
  310. 4 2/4 deathrattle, if you played 3 nodes last turn, discover another node
  311. 5 4/3 if an opponent uses a node, destroy it
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