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- DECK 1 28 normal 12 node "defensive...kinda"
- 0 restore 4 health to all minions
- 0 restore 4 health to all minions
- 0 silence a minion
- 1 give a minion +2 health. draw a card
- 1 give a minion +2 health. draw a card
- 1 restore 5 health to a minion and your hero
- 1 3/1 whenever a minion is healed, draw a card
- 1 3/1 whenever a minion is healed, draw a card
- 2 deal 1 damage to all enemy minions
- 2 draw 2 cards
- 2 restore 6 health to all friendly characters
- 2 restore 6 health to all friendly characters
- 2 1/2 deathrattle, draw a card
- 2 1/2 deathrattle, draw a card
- 2 2/3 after you cast a spell, deal 1 damage to all minions
- 2 2/3 after you cast a spell, deal 1 damage to all minions
- 2 3/2 your spells cost 1 less
- 3 3/1 whenever this minion takes damage, draw a card
- 3 3/1 whenever this minion takes damage, draw a card
- 4 2/3 deathrattle, summon a 2/3 puppy
- 4 6/5 deathrattle, deal 5 damage to all your minions
- 4 6/5 deathrattle, deal 5 damage to all your minions
- 4 deal 4 damage to a minion
- 5 6/4 deathrattle, minions you play cost 3 less but die at the end of your turn
- 6 5/6 battlecry, gain the deathrattle of a random minion on the board
- 6 6/6 battlecry, destroy all cards in your hand that cost 3 or less
- 7 4/6 taunt, give adjacent minions taunt
- 7 4/6 taunt, give adjacent minions taunt
- 3 give a friendly minion 1 node
- 3 return a friendly minions node to your hand
- 3 return a friendly minions node to your hand
- 3 change 2 nodes in a minion
- 3 replace all "friendly" with "enemies" and vice versa
- 4 give a friendly minion 2 nodes
- 4 3/3 battlecry, remove 1 node from a random enemy
- 4 replace all "attack" with "health" and vice versa
- 5 4/3 if an opponent uses a node, destroy it
- 5 4/3 if an opponent uses a node, destroy it
- 5 give a friendly minion 3 nodes
- 6 2/6 reset all minions
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- DECK 2 30 normal 10 node "modification and addition"
- 1 1/1 battlecry, discover a battlecry minion
- 1 1/1 battlecry, discover a battlecry minion
- 1 1/2 cant be targetted by spells
- 1 1/2 cant be targetted by spells
- 2 2/2 battlecry, give a friendly minion +1/1
- 2 2/2 battlecry, give a friendly minion +1/1
- 2 2/3 battlecry, return a friendly minion from the battlefield to your hand
- 2 2/3 battlecry, return a friendly minion from the battlefield to your hand
- 3 2/2 battlecry, choose a friendly minion summon a 1/1 copy of it
- 3 3/1 whenever this minion takes damage, draw a card
- 3 3/1 whenever this minion takes damage, draw a card
- 3 4/1 taunt. battlecry, discover a taunt minion
- 3 4/1 taunt. battlecry, discover a taunt minion
- 3 5/1 taunt. has +2 attack during your opponents turn
- 3 5/1 taunt. has +2 attack during your opponents turn
- 4 transform a minion into a 1/1 puppy
- 4 transform a minion into a 1/1 puppy
- 4 5/4 battlecry, return a friendly minion from the battlefield to your hand
- 4 5/4 battlecry, return a friendly minion from the battlefield to your hand
- 5 summon copies of your damaged minions
- 5 8/3 if an adjacent minion takes damage this minion takes it insteads
- 6 deal 15 damage to all minions and 3 to adjacent ones
- 6 deal 2 damage to all minions and freeze them
- 6 deal 2 damage to all minions and freeze them
- 6 6/4 taunt. whenever this minion takes damage give all your puppies +2/2
- 7 deal 4 damage to all enemy minions
- 7 deal 4 damage to all enemy minions
- 7 4/5 summon 3 2/2 puppies, upgrade 2 at random
- 7 5/7 at the end of your turn deal 2 damage to all other characters
- 9 9/3 taunt. deathrattle, summon three 3/1 puppies with taunt
- 2 replace all "battlecry" with "finale" and vice versa
- 4 replace all "attack" with "health" and vice versa
- 5 give a friendly minion 3 nodes
- 5 remove all nodes from a minion
- 5 4/4 at the end of your turn, remove a random minions node
- 5 replace all "minion" with "hero"
- 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
- 6 4/4 start of each of your turns, replace a node in your hand with another node
- 7 6/6 battlecry, return all nodes you played last turn to your hand
- 9 9/7 battlecry, play all nodes both players have used this game (random targets)
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- DECK 3 25 normal 15 node "spells!!"
- 1 give a minion +3 attack
- 1 give a minion +3 attack
- 1 1/1 taunt. divine shield
- 2 change the health of all minions to 1
- 2 draw two 3 cards, discard any spells
- 2 2/1 deathrattle, your spells cost 0 next turn
- 2 give a minion +1/2
- 2 restore 4 health, draw a card
- 2 2/2 deathrattle, return this to your hand as a 6/6. it costs 6 mana
- 2 3/2 after you cast a spell, deal 1 damage to all minions
- 2 3/2 after you cast a spell, deal 1 damage to all minions
- 2 3/2 battlecry, give adjacent minions taunt
- 3 deal 2 damage, restore 2 health to your hero
- 3 deal 2 damage, restore 2 health to your hero
- 3 3/1 whenever this minion takes damage, draw a card
- 3 4/2 battlecry, if you have a puppy, swap this minions attack with another minions
- 4 deal 2 damage to all enemies
- 4 2/2 battlecry summon a 5/5 puppy. deathrattle summon one for your opponent
- 5 0/5 summon a 8/8 puppy
- 5 7/1 divine shield. after a friendly minion loses divine shield gain +2 attack
- 6 give a minion +2/6 and taunt. when it dies summon a 2/2 puppy
- 6 give a minion +2/6 and taunt. when it dies summon a 2/2 puppy
- 7 5/7 rush, taunt.
- 8 8/8 taunt
- 8 7/5 at the end of your turn, cast a random spell that has been played this game (random target)
- 1 each opponent swaps all nodes in their hand
- 3 change 2 nodes in a minion
- 3 give a random minion 1 random node
- 3 replace all "friendly" with "enemies" and vice versa
- 3 5/1 battlecry, add a random 3-cost node to your hand
- 4 2/4 deathrattle, if you played 3 nodes last turn, discover another node
- 4 give a friendly minion 2 nodes
- 4 give a friendly minion 2 nodes
- 4 swap 2 nodes between 2 different minions
- 4 change 3 nodes in a minion
- 5 replace all "minion" with "hero"
- 5 give a friendly minion 3 nodes
- 5 remove all nodes from a minion
- 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
- 6 3/5 start of each turn reduce all node values by 1
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- DECK 4 31 normal 9 node "generic"
- 1 gain control of an enemy with 2 or less attack until the end of your turn
- 1 give a minion +2 health, draw a card
- 1 give a minion +2 health, draw a card
- 1 1/1 deathrattle, copy a card from your opponents hand add it to your hand
- 1 1/2 battlecry, deal 3 damage to each hero
- 1 1/2 battlecry, deal 3 damage to each hero
- 1 3/1 whenever a minion is healed, draw a card
- 1 3/1 whenever a minion is healed, draw a card
- 1 4/2 battlecry, deal 3 damage to this minion
- 2 2/2
- 2 deal 5 damag to the enemy hero
- 2 deal 5 damag to the enemy hero
- 2 2/2 at the end of your turn give another random friendly minion +1/1
- 2 2/2 at the end of your turn give another random friendly minion +1/1
- 2 2/3 battlecry, this turn your healing effects do damage instead
- 2 3/2 whenever this minion is healed summon a 2/2 puppy
- 2 3/2 your spells cost 1 less
- 2 3/2 your spells cost 1 less
- 3 give a minion +2/4 and spell damage +1
- 3 give a minion +2/4 and spell damage +1
- 3 3/3 whenever you cast a spell summon a 1/1 puppy with taunt
- 3 3/3 whenever you cast a spell summon a 1/1 puppy with taunt
- 3 4/3 battlecry, give a friendly minion +3 health
- 3 4/3 battlecry, give a friendly minion +3 health
- 4 4/5 deal 4 damage to each hero
- 4 4/5 deal 4 damage to each hero
- 4 5/3 whenever a character is healed gain +2 attack
- 4 5/3 whenever a character is healed gain +2 attack
- 5 2/6 charge. battlecry, summon two 1/1 puppies for your opponent
- 5 5/5 battlecry, silence a minion
- 7 5/5 gain +5/5 attack if you're heros health is below 5
- 3 return a friendly minions node to your hand
- 4 change 3 nodes in a minion
- 4 change 3 nodes in a minion
- 4 replace all "attack" with "health" and vice versa
- 5 replace all "minion" with "hero"
- 5 remove all nodes from a minion
- 6 5/4 at the start of each turn, steal 1 random node from your opponents hand
- 6 2/6 reset all minions
- 10 2/2 if both players have 0 nodes in their hands, kill both heroes
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- DECK 5 29 normal 11 node
- 0 next spell you play costs 3 less
- 0 next spell you play costs 3 less
- 0 return friendly minion to your hand. it costs 2 less
- 0 return friendly minion to your hand. it costs 2 less
- 2 choose a minion. shuffle 3 copies of it into your hand
- 2 deal 2 damage to a minion, twice
- 2 deal 2 damage to a minion, twice
- 2 battlecry, draw the bottom card from the graveyard
- 2 return an enemy minion into your opponents hand
- 2 return an enemy minion into your opponents hand
- 2 1/1 spell damage +1. deathrattle draw a card
- 2 2/1 battlecry, summon an exact copy of this enemy at the end of your turn
- 2 7/0 start of your turn destroy all minions
- 2 7/0 start of your turn destroy all minions
- 3 deal 1 damage to all enemy minions. draw a card
- 3 deal 1 damage to all enemy minions. draw a card
- 3 2/2 battlecry each player draws 2 cards
- 3 2/2 battlecry each player draws 2 cards
- 3 2/4 your battlecries trigger twice
- 4 destroy an undamaged minion
- 4 0/3 stealth for 1 turn. your minions battlecries trigger twice
- 4 3/3 deal 2 damage twice
- 4 3/3 deal 2 damage twice
- 4 4/3 draw a card, change its cost to 5
- 5 3/3 battlecry restore 8 health to your hero
- 5 3/3 battlecry restore 8 health to your hero
- 5 1/4 taunt, battlecry, gain +1 health for each card in your hand
- 6 return all minions to your opponents hand
- 6 return all minions to your opponents hand
- 1 each opponent swaps all nodes in their hand
- 1 each opponent swaps all nodes in their hand
- 1 1/2 add a random node to your hand
- 1 1/2 add a random node to your hand
- 1 2/1 battlecry, add a random 1-cost node to your hand
- 3 give a friendly minion 1 node
- 3 give a friendly minion 1 node
- 3 swap 2 nodes in that minion
- 4 3/3 battlecry, remove 1 node from a random enemy
- 5 give a friendly minion 3 nodes
- 9 9/7 battlecry, play all nodes both players have used this game (random targets)
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- DECK 6 29 normal 11 node "Muggle Puppies"
- 1 1/0 stealth. at the end of your turn give another random minion +1 health
- 1 1/1 after this minion attacks a hero, add a copy of it to your hand
- 1 2/3 taunt, battlecry, give a minion taunt
- 1 3/0 at the start of your turn, transform a random minion into a 1/1 puppy
- 2 1/1 battlecry, your next battlecry this turn triggers twice
- 2 1/1 battlecry, your next battlecry this turn triggers twice
- 2 2/1 battlecry, summon an exact copy of this minion at the end of your turn
- 2 2/1 battlecry, summon an exact copy of this minion at the end of your turn
- 2 2/2 battlecry summon a 3/0 puppy
- 2 2/2 battlecry summon a 3/0 puppy
- 2 4/4 battlecry, enemy spells cost 0 next turn
- 3 3/3 battlecry return a friend minion to your hand give it +2/2
- 3 3/3 battlecry return a friend minion to your hand give it +2/2
- 3 4/2 your battlecries trigger twice
- 4 2/4 after you play a minion, summon a copy of it
- 4 2/2 battlecry, choose a friendly minion shuffle a copy of it into your hand
- 4 2/2 battlecry, choose a friendly minion shuffle a copy of it into your hand
- 4 3/2 battlecry, summon a 2/3 puppy with taunt
- 4 3/2 battlecry, summon a 2/3 puppy with taunt
- 4 4/2 if this minion survives damage, summon a copy of it
- 5 2/3 battlecry, fill your hand with 1/1 puppies with rush
- 5 2/2 battlecry, summon 2 copies of this minion
- 5 2/2 battlecry, summon 2 copies of this minion
- 6 4/4 battlecry, give all your minions in your hand +2/2
- 6 7/7 return your other minions to your hand they cost 1
- 7 3/5 battlecry and deathrattle summon two 3/2 puppies with taunt
- 7 5/5 summom a 4/4 puppy, give it taunt
- 7 5/5 summom a 4/4 puppy, give it taunt
- 9 6/6 battlecry, repeat all other battlecries from cards you played this turn (random target)
- 2 3/2 deathrattle, remove a random node in your hand
- 3 5/1 battlecry, add a random 3-cost node to your hand
- 3 5/1 battlecry, add a random 3-cost node to your hand
- 4 3/3 battlecry, remove 1 node from a random enemy
- 4 2/4 deathrattle, if you played 3 nodes last turn, discover another node
- 5 4/3 if an opponent uses a node, destroy it
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