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Idea Session 7/25/2014

Reisrat Jul 25th, 2014 170 Never
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  1. [19:01] == MegaBossMan [ccd2c42f@gateway/web/freenode/ip.204.210.196.47] has joined #mmrpg
  2. [19:01] <MegaBossMan> Enough playing.
  3. [19:01] <MegaBossMan> It's time.
  4. [19:02] <@Shadownnico> Time for what?
  5. [19:02] <MegaBossMan> Time to go play a rousing game of Curling.
  6. [19:03] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  7. [19:03] <MegaBossMan> There it is.
  8. [19:03] * AdrianMarceau teleports into battle
  9. [19:03] <MegaBossMan> Today's topic.
  10. [19:03] <AdrianMarceau> Yes?
  11. [19:03] <MegaBossMan> Is Mega Man 4 Tier 2s and maybe Mega Man Killers.
  12. [19:03] <AdrianMarceau> Oh boy.  Okay.
  13. [19:03] <MegaBossMan> Prepare to stay up tonight.
  14. [19:04] <AdrianMarceau> I should really be keeping the idea document updated....  >_>
  15. [19:04] <MegaBossMan> Because stuff's going to happen.
  16. [19:04] <AdrianMarceau> But we have the timestamps and summaries from Reisrat so I think we'll be okay
  17. [19:04] <MegaBossMan> Yep, good for now.
  18. [19:04] <AdrianMarceau> Okay, should we start or wait a bit?
  19. [19:04] <MegaBossMan> Wait a bit for other users.
  20. [19:04] <AdrianMarceau> Alright
  21. [19:04] <MegaBossMan> So....
  22. [19:05] <AdrianMarceau> haha
  23. [19:05] <MegaBossMan> Roll Mega Man 8 dress?
  24. [19:05] <MegaBossMan> How's that going to work?
  25. [19:06] <AdrianMarceau> I'm not sure yet.
  26. [19:07] <AdrianMarceau> Rhythm made the sprite for me and I want to incorporate it, but I want to do it right.
  27. [19:07] <MegaBossMan> I suggest buying it.
  28. [19:07] <AdrianMarceau> I think it would be imbalanced and odd if Roll was the only character with an alt costume, especially if she only has one.
  29. [19:07] <MegaBossMan> But don't make me pay each time I want to switch.
  30. [19:07] <MegaBossMan> I think she's the first choice.
  31. [19:07] <AdrianMarceau> So I think it's only fair that SOMEONE else does, but who?  I think the easiest answer would be all the support bots - so Roll, Disco, and Rhythm.
  32. [19:08] <MegaBossMan> She's the only character who has decided to change her outfit.
  33. [19:08] <MegaBossMan> I can't imagine Rhythm having an alternate.
  34. [19:08] <@Shadownnico> Maybe every Robot Master or Main Character gets an extra skin?
  35. [19:08] <MegaBossMan> She's always strruck me as the nerd of the group.
  36. [19:08] <MegaBossMan> *stuck*
  37. [19:08] <MegaBossMan> *struck*
  38. [19:08] <AdrianMarceau> And then I should decide if all characters that have outfit changes should be limited to one, or if there should be plenty options (like all the Roll outfits in Powered Up).
  39. [19:09] <AdrianMarceau> Yeah, she's supposed to be nerdy so that's good.
  40. [19:09] <MegaBossMan> Yep.
  41. [19:09] <MegaBossMan> Disco is like the mean high-scool girl.
  42. [19:09] <AdrianMarceau> Yes, she is.  :D
  43. [19:09] <MegaBossMan> Course.
  44. [19:09] <MegaBossMan> And Roll is your typical girl.
  45. [19:09] <MegaBossMan> The best friend, the Mary Jane.
  46. [19:10] <MegaBossMan> So to say.
  47. [19:10] <AdrianMarceau> Yup.  Almost a tomboy though, I think. Or am I making it up in my head?
  48. [19:10] <AdrianMarceau> In the sense that she's not afraid to get her hands dirty and fight.
  49. [19:10] <MegaBossMan> Megamix made her a rager.
  50. [19:10] <AdrianMarceau> Oh yeah?
  51. [19:10] <MegaBossMan> If you don't get out the room for her to clean.
  52. [19:10] <MegaBossMan> She'll go Bass on you.
  53. [19:11] <MegaBossMan> But, I like that about her.
  54. [19:11] <AdrianMarceau> So yeah, when I eventually roll out the alt/skin update, I want to start with three.  One for each support, even though the other two are originals anyway.  There are only three support, making them the smallest "group" to release at once, so I think it makes sense.
  55. [19:11] <AdrianMarceau> As far as what the difference is?  I'm not sure.
  56. [19:11] <MegaBossMan> Makes em purdy.
  57. [19:12] <MegaBossMan> Enemies will fall before their fashion stylee.
  58. [19:12] <MegaBossMan> *style
  59. [19:13] <MegaBossMan> Tinker Knight is hilarious.
  60. [19:13] <AdrianMarceau> If we look at Roll's default outfit - a simple red dress - and then the dress's MM8 revision - she takes on more of a japanese schoolgirl and/or sailor moon type outfit.
  61. [19:14] <AdrianMarceau> I'm specifically referring to the frock or bib or front-thing.
  62. [19:14] <AdrianMarceau> Which, I think, looks very similar to that part of Disco's outfit.
  63. [19:14] <AdrianMarceau> Maybe we could use that as inspiration?
  64. [19:14] <MegaBossMan> I dunno.
  65. [19:15] <MegaBossMan> You're the designer, not me.
  66. [19:15] <MegaBossMan> But maybe.
  67. [19:15] <AdrianMarceau> Roll get's an outfit that takes inspiration from Disco (not really but you know what I mean), Disco's outfit get inspiration from Rhythm's current, and then Rhythm's takes inspiration from Roll.
  68. [19:15] <AdrianMarceau> It'll be an in-joke, but it'll give me a starting point for the design.
  69. [19:15] <MegaBossMan> So Disco becomes the nerd?
  70. [19:15] <AdrianMarceau> Yeah.
  71. [19:15] <MegaBossMan> Ha!
  72. [19:15] <MegaBossMan> Ain't so high and mighty anymore, eh?
  73. [19:15] <AdrianMarceau> Haha
  74. [19:16] <AdrianMarceau> So she'll have an outfit similar to Rhythm's current, but in her own colours of course.
  75. [19:16] <MegaBossMan> You can just imagine it.
  76. [19:16] <MegaBossMan> Cool, cool.
  77. [19:16] <AdrianMarceau> And then Rhythm will have a more simple, girly dress like Roll's original.
  78. [19:16] <MegaBossMan> Can we see the sprites, per chance?
  79. [19:16] <MegaBossMan> A link?
  80. [19:16] <MegaBossMan> For Roll, I mean.
  81. [19:16] <AdrianMarceau> No no, I'm making this up on the spot.
  82. [19:17] <MegaBossMan> Are you gonna save it for the Update?
  83. [19:17] <AdrianMarceau> No sprites yet.  or do you mean the MM8 one by Rhythm_BCA
  84. [19:17] <AdrianMarceau> I'm deciding this right now, with you.
  85. [19:17] <AdrianMarceau> Haven't done any work on it yet, or even really thought too deeply.
  86. [19:17] <MegaBossMan> 8, I mean.
  87. [19:17] <AdrianMarceau> Just pre-meeting talk.
  88. [19:17] <AdrianMarceau> Ah, lemme find a link.
  89. [19:17] <MegaBossMan> Yes!
  90. [19:17] <MegaBossMan> First look!
  91. [19:17] <MegaBossMan> Wait, who's gonna pastebin this?
  92. [19:18] <MegaBossMan> Reisrat, you're here, right?
  93. [19:18] <AdrianMarceau> Oh, guess I shouldn't have started devtalk without checking first.  :o
  94. [19:18] <@Shadownnico> Brb learning how to pastebin
  95. [19:18] <MegaBossMan> The only thing I do with this pastebin stuff....
  96. [19:19] <MegaBossMan> Is that I put the link Reisrat made and put it on the thread post.
  97. [19:19] <MegaBossMan> So, I have no idea.
  98. [19:19] <AdrianMarceau> @Shadow really sorry about your BubbleMan.  I'll figure something out and stick it in your game as soon as I get a chance.  He might be lost for good but I can easily replace him with an identical copy.
  99. [19:19] <MegaBossMan> Oh yeah....
  100. [19:19] <MegaBossMan> That's sad.
  101. [19:19] <AdrianMarceau> Very.
  102. [19:19] <AdrianMarceau> Deleted, just like in BN.
  103. [19:19] <MegaBossMan> My number #! fear.
  104. [19:19] <@Shadownnico> That's not my main problem, I know it's easy to just make a 9999 Bubble Man, problem is I now have TWO BUBBLE MEN
  105. [19:20] <MegaBossMan> Is that my account will get reset.
  106. [19:20] <MegaBossMan> 100 billion points...
  107. [19:20] <AdrianMarceau> That's also quite weird.  I'd think one would overwrite the other when you traded it.
  108. [19:20] <MegaBossMan> Out the window.
  109. [19:20] <AdrianMarceau> Well, I've been making backups once every few weeks, so we have that.
  110. [19:20] <@Shadownnico> Nope, when I trade Bubble Man, both of them go to the other doc
  111. [19:21] <AdrianMarceau> Also, if it's a points thing that's really easy to fix.
  112. [19:21] <AdrianMarceau> Manually, anyway.
  113. [19:21] <MegaBossMan> Good.
  114. [19:21] <MegaBossMan> What about Starforce?
  115. [19:21] <MegaBossMan> Don't want to leav 1024 stars out too.
  116. [19:21] <MegaBossMan> I'm typing too fast, I can't spell.
  117. [19:21] <AdrianMarceau> @Shadow - do you have both Bubble Men on your team right now?  Like on the same player?  If you do I'm gonna go look at your leaderboard profile.
  118. [19:22] <MegaBossMan> Great, now I want to look.
  119. [19:22] <AdrianMarceau> Oh, I see it.
  120. [19:22] <@Shadownnico> Right now not, the real freshly gotten Lvl. 17 one is at wily, while the buggy Lvl. 1 one that can't be used is at Cossack
  121. [19:22] <AdrianMarceau> There's an error message too.
  122. [19:22] <MegaBossMan> How does that happen though?
  123. [19:23] <@Shadownnico> I have no idea
  124. [19:23] <MegaBossMan> Got to go, be back quick.
  125. [19:23] <AdrianMarceau> I'm not really sure.  You see, each player has an array - a variable - that holds their current robot's data.  When you trade, it makes a copy of that robot's data in the new player's array - checks to make sure the copy was a success - and then deletes the old one.
  126. [19:23] <AdrianMarceau> Okay
  127. [19:23] <@Shadownnico> I was just playing some player battles, then it got late so I went to sleep, and the next morning *soosh!* Bubbly's gone
  128. [19:24] <AdrianMarceau> Yeah, I'm gonna look into that more later.  I just wonder what's happening with this meeting?
  129. [19:24] <AdrianMarceau> There was even a countdown created!
  130. [19:24] <AdrianMarceau> Oh well.
  131. [19:24] <@Shadownnico> I dunno, it seems like everyone's asleep or being eaten by a whale or something
  132. [19:29] <AdrianMarceau> I mean, I'm not complaining.  Sometimes it's a bit overwhelming.
  133. [19:29] == tobyjoey [4a6f7275@gateway/web/freenode/session] has joined #mmrpg
  134. [19:29] <tobyjoey> Hey. Sorry I am late, I was having dinner.
  135. [19:29] <@Shadownnico> Hi
  136. [19:31] <tobyjoey> So, we have a topic or are we waiting for more people?
  137. [19:31] <@Shadownnico> Unless Adrian has a topic, we're waiting for more people
  138. [19:31] <ActingModReisrat> Whoops I was late this time
  139. [19:32] <ActingModReisrat> So yea, MM4 T2 second set was the topic
  140. [19:32] <tobyjoey> When I left last week, we were discussing Skull Man. What happened after that?
  141. [19:33] <ActingModReisrat> Check the transcript, I forget
  142. [19:33] <ActingModReisrat> We did Dive Man
  143. [19:34] <tobyjoey> Ah. Sorry, forgot about the transcript.
  144. [19:35] <AdrianMarceau> Alright.
  145. [19:35] <AdrianMarceau> I think we can start now.  I want to eat sometime tonight so we should try to stay on topic as much as possible.
  146. [19:36] <tobyjoey> Understood
  147. [19:36] <AdrianMarceau> Alright, so Reisrat, everybody, brainstorm session starts now --------------------------------------------
  148. [19:37] <AdrianMarceau> Which robot is next?
  149. [19:37] <ActingModReisrat> We need to get through Drill, Toad, and Bright, let's start with Drill Man
  150. [19:37] <AdrianMarceau> Alright.
  151. [19:37] <AdrianMarceau> Drill Blitz as T1, pure Earth type move, correct?
  152. [19:37] <ActingModReisrat> Yea, so he needs a mixed-type move
  153. [19:38] == mode/#mmrpg [+o AdrianMarceau] by Shadownnico
  154. [19:38] <@AdrianMarceau> The database already has a move called "Drill Bomb"
  155. [19:38] <tobyjoey> One obvious idea is a burrowing attack that makes the user unable to be hitten for 1 turn. It could be Earth/Impact.
  156. [19:38] <@AdrianMarceau> Do we know if that's an official one or did I add that for Drill Man myself?  I'm sorry I can't remember >_>
  157. [19:38] <ActingModReisrat> Nobody learns by level up
  158. [19:38] <ActingModReisrat> So, pierces defense or something?
  159. [19:39] <@AdrianMarceau> @toby, That does stay true to his character.  I worry about the typing though, given that we already have an Earth/Impact in Oil Slider.
  160. [19:39] <ActingModReisrat> "The user fires an explosive that tunnels into the enemy before exploding, ignoring x% of the target's defense?"
  161. [19:39] <tobyjoey> Oh. Right. For some reason thought that was Earth/Swift
  162. [19:39] <@AdrianMarceau> Possibly, though I wonder if my idea was canon at all.  Does Drill Man produce explosives in any of the media?
  163. [19:40] <ActingModReisrat> Wiki time uh
  164. [19:40] <@AdrianMarceau> In hindsight, Oil Slider might have been better as an Earth/Swift, but I can't change it now.  All those Guts and Hard Men that learned it already would be so sad.  :(
  165. [19:40] <@Shadownnico> He shoots Drill-like explosives in Mega Man 4 IIRC
  166. [19:40] <ActingModReisrat>   Drill Man is a construction site worker robot that has drills built onto his head and the ends of his arms, which grants him greater stability while drilling underground. When faced with a solid rockbed, Drill Man will drill a hole and insert one of his Drill Bombs into the hole. By focusing the explosion on one point in this way, Drill Man is able to efficiently break through any obstruction. The timing of the explosion is controlled by a remote signal emitted fr
  167. [19:40] <ActingModReisrat> Blugh, http://megaman.wikia.com/wiki/Drill_Man
  168. [19:40] <ActingModReisrat> The Megamix version has bombs
  169. [19:40] <@AdrianMarceau> Oh, so it's official.
  170. [19:40] <@AdrianMarceau> It even says "Drill Bombs" in the text.
  171. [19:40] <@AdrianMarceau> :P
  172. [19:41] <MegaBossMan> Eh, Drill Bomb?
  173. [19:41] <@AdrianMarceau> Yes.
  174. [19:41] <MegaBossMan> I dunno, Drill Man didn't seem to be a bombing guy.
  175. [19:41] <ActingModReisrat> So what effect, the one I suggested?
  176. [19:42] <MegaBossMan> CHAOS is coming.
  177. [19:42] <MegaBossMan> No?
  178. [19:42] <tobyjoey> Well, in the game you could detonate it prematurely to cause the explosion. Maybe we could translate that?
  179. [19:42] <@AdrianMarceau> Oh, Drill Bomb is his original move and I purposefully created an new, pure Earth type T1 for him for that reason.  It's all coming back to me.
  180. [19:42] <MegaBossMan> Isn't that Crash Bomber?
  181. [19:43] <@AdrianMarceau> I don't want it to be a clone of Crash Bomb.
  182. [19:43] <MegaBossMan> How about a mix between Hyper and Crash Bomb?
  183. [19:43] <@AdrianMarceau> I like the piercing defenses like Reis said.
  184. [19:43] <MegaBossMan> Yaeh, k.
  185. [19:43] <@AdrianMarceau> Maybe I could program to to remove ANY attachment, not just ones weak to explode.
  186. [19:44] <ActingModReisrat> Drills are often associated with piercing things, like the heavens, I am now to be looked down upon for making that joke
  187. [19:44] <@AdrianMarceau> Like it could remove Leaf Shield, Fire Storm, Atomic Fire, and... hmmm.. maybe not.
  188. [19:44] <@AdrianMarceau> Maybe it should do something using defense, or did we already use that mechanic?
  189. [19:44] <MegaBossMan> No, sounds good to me.
  190. [19:44] <@Shadownnico> According to the Wiki, the Drill Bomb goes through shields and barriers, so it would make sense
  191. [19:44] <@AdrianMarceau> Hmmm.
  192. [19:44] <@AdrianMarceau> Maybe that's not horrible then.
  193. [19:44] <@AdrianMarceau> :P
  194. [19:44] <tobyjoey> Tell that to Skull Man
  195. [19:44] <MegaBossMan> Don't being him up yet!
  196. [19:44] <@Shadownnico> Wait, no, Drill Blitz currently does the same
  197. [19:45] <ActingModReisrat> Skull Man's already got his T1 planned out
  198. [19:45] <@AdrianMarceau> What do you mean?
  199. [19:45] <ActingModReisrat> It ignores some defense
  200. [19:45] <@AdrianMarceau> oH
  201. [19:45] <@AdrianMarceau> I... does it really?
  202. [19:45] <@AdrianMarceau> I feel like I forgot to program the actual effect - has it been tested?
  203. [19:45] <ActingModReisrat> So maybe the Drill Bomb ignores attachments, that would work too
  204. [19:45] <tobyjoey> Yep. Just read the ability myself
  205. [19:45] <MegaBossMan> I like the one where less HP equals more power.
  206. [19:46] <tobyjoey> The user fires a series of sharp drills at any target to pierce their immunities and defenses and deal damage!
  207. [19:46] <@AdrianMarceau> I know what the description says, but I'm wondering if it's a lie.  I don't remember actually programming it to ignore stuff..... lemme check.
  208. [19:46] <@AdrianMarceau> I'm basically calling myself out right now on being a lazy programmer.
  209. [19:47] <MegaBossMan> No, you're good.
  210. [19:47] <MegaBossMan> If you weren't, how could you do this?
  211. [19:47] <tobyjoey> Not lazy, maybe just forgot.
  212. [19:47] <ActingModReisrat> More effort than I'd put in
  213. [19:47] <@AdrianMarceau> Oh, wow.
  214. [19:47] <MegaBossMan> I forget everything.
  215. [19:47] <MegaBossMan> Cept that one phrase.
  216. [19:47] <tobyjoey> And that one
  217. [19:47] <MegaBossMan> "Uh oh, Spagettios!"
  218. [19:47] == Rhythm_BCA [32a33752@gateway/web/freenode/session] has joined #mmrpg
  219. [19:47] <MegaBossMan> Yo!
  220. [19:47] <tobyjoey> Hey Rythem
  221. [19:47] <Rhythm_BCA> hiya
  222. [19:48] <MegaBossMan> We were talking about Spagettios.
  223. [19:48] <@Shadownnico> Hi Rhythm
  224. [19:48] <Rhythm_BCA> i keep forgetting about this until partway through lol
  225. [19:48] <MegaBossMan> And Drill Man.
  226. [19:48] <MegaBossMan> Anway, what were we doing?
  227. [19:48] <tobyjoey> So, what was Oh, wow Adrian?
  228. [19:48] <Rhythm_BCA> nice, what'd we figure out for Drill Man?
  229. [19:48] <MegaBossMan> Drill Bomb or something.
  230. [19:49] <MegaBossMan> We're still working it out.
  231. [19:49] <@AdrianMarceau> I see code for it, but it looks like it's flakey.  I'll need to retest the ability later to make sure it's working as intended.
  232. [19:49] <Rhythm_BCA> isn't that his normal attack?
  233. [19:49] <@AdrianMarceau> Anyway, moving on.
  234. [19:49] <@Shadownnico> Making Drill Man's Defense-piercing Spagettios attack
  235. [19:49] <@AdrianMarceau> Drill Bomb can't ignore immunities because Drill Blitz already does that, so let's have it break shields then.
  236. [19:49] <tobyjoey> Ok.
  237. [19:49] <MegaBossMan> Yep.
  238. [19:49] <MegaBossMan> Drill/Explode?
  239. [19:49] <@AdrianMarceau> Yes
  240. [19:49] <tobyjoey> Would it only do the active target or could you select one?
  241. [19:50] <@AdrianMarceau> Should it only be actual shield-type attachments (Leaf Shield and Skull Barrier) or should it be everything?
  242. [19:50] <MegaBossMan> It wouldn't make sense on Atomic Fire.
  243. [19:50] <MegaBossMan> But using it on Shield limits it.
  244. [19:50] <@AdrianMarceau> So let's have shield-types only?  What about the Super Arm?
  245. [19:50] <MegaBossMan> Yeah, Super.
  246. [19:50] <@AdrianMarceau> Oh wait, Super Arm is already weak to explode.
  247. [19:50] <Rhythm_BCA> oh i see, you're adjusting Drill Bomb moreso
  248. [19:50] <MegaBossMan> So.....
  249. [19:50] <@AdrianMarceau> So that's fine.
  250. [19:50] <ActingModReisrat> Augh you're all Mentok
  251. [19:51] <MegaBossMan> I'm taking your mind?
  252. [19:51] <ActingModReisrat> Doooweee doooeweeeeoooo
  253. [19:51] <MegaBossMan> Memes.....The rock-bottom of the internet.
  254. [19:51] <@AdrianMarceau> Oh boy.
  255. [19:51] <MegaBossMan> So, let's focus.
  256. [19:52] <tobyjoey> Shields limit it, but other attacks don't make sense.
  257. [19:52] <MegaBossMan> Boy, whoever's going to read this later might think foul things of us.
  258. [19:52] <@AdrianMarceau> Yes.  So I think we have it figured out.  Drill Man gets Drill Blitz (Earth) and then Drill Bomb (Earth/Explode).  First one ignores immunities while the latter destroys any/all shield attachments.
  259. [19:52] <@AdrianMarceau> Both are aimable?  Or just the first one?
  260. [19:52] <MegaBossMan> First.
  261. [19:52] <ActingModReisrat> That works well, I think
  262. [19:52] <ActingModReisrat> Yea, just hte T1
  263. [19:52] <MegaBossMan> Cause second will Crash Bomb it.
  264. [19:52] <Rhythm_BCA> see for Drill i was gonna suggest an attack that burrows into the ground and reappears a couple turns later up from the ground attacking its target
  265. [19:52] <tobyjoey> First
  266. [19:53] <tobyjoey> I already tried that, Rhythm
  267. [19:53] <Rhythm_BCA> no go?
  268. [19:53] <MegaBossMan> Drill Man will always be the black sheep of Mega Man 4 for me.
  269. [19:53] == CHAOS_FANTAZY [4a8ab802@gateway/web/freenode/session] has joined #mmrpg
  270. [19:53] <MegaBossMan> Called it!
  271. [19:53] <tobyjoey> Hey Chaos
  272. [19:53] <ActingModReisrat> Rip
  273. [19:53] <MegaBossMan> Long time ago, but I did!
  274. [19:53] <CHAOS_FANTAZY> OH RIGHT, FRIDAY NIGHT IDEA STORM.
  275. [19:53] <ActingModReisrat> So, breaks shields and not aimable?
  276. [19:53] <MegaBossMan> How could you forgot?
  277. [19:53] <@Shadownnico> Hi Chaos
  278. [19:53] <Rhythm_BCA> i tried to drag you into it last week Chaos but you were busy or something
  279. [19:54] <tobyjoey> Drill Man at the moment
  280. [19:54] <MegaBossMan> So, I think we got it.
  281. [19:54] <@AdrianMarceau> Maybe we can save it for Ground Man.  Drill Man canonically has bombs, so we needed to represent that.  And since that's a dual-type ability we had to have a pure type as his T1 (the Blitz).  I'm sorry it isn't a burrowing ability but maybe that can be a future mod to the blitz attack.  For now, I think this'll be fine.
  282. [19:54] <Rhythm_BCA> that's cool
  283. [19:54] <tobyjoey> Sounds good to me.
  284. [19:54] <MegaBossMan> I dunno, I imagined GIANT DRILL THING would be his T2.
  285. [19:54] <Rhythm_BCA> yeh Ground does dig around IIRC
  286. [19:55] <MegaBossMan> And then he GIANT DRILLS YOU!
  287. [19:55] <@AdrianMarceau> @Reisrat - yes, breaks shields and not aimable, leaving the aiming for blitz
  288. [19:55] <MegaBossMan> Where does that come from?
  289. [19:55] <CHAOS_FANTAZY> So what're we talking about?
  290. [19:55] <MegaBossMan> Drill Man and his bombs.
  291. [19:55] <ActingModReisrat> Right, so move on to Toad Man?
  292. [19:55] <MegaBossMan> Toad Hop.
  293. [19:55] <@AdrianMarceau> Just finished Drill Man --->  Drill Blitz (Earth) for T1 and then Drill Bomb (Earth/Explode) for T2.  Moving on.
  294. [19:55] <Rhythm_BCA> i like Toad Hop
  295. [19:55] <MegaBossMan> Toad Man-Toad AI is stupid attack.
  296. [19:55] <Rhythm_BCA> since all he does is hop n jiggle
  297. [19:56] <ActingModReisrat> I'd rather Toad Song, Water-Electric, chance of stunning
  298. [19:56] <MegaBossMan> He lets you defeat him.
  299. [19:56] <ActingModReisrat>       Shocking Song: ToadMan fires a music note which homes in on MegaMan. This is an Elec based attack and deals double damage if MegaMan is on a water panel.
  300. [19:56] <ActingModReisrat> Basis
  301. [19:56] <@AdrianMarceau> So Rain Flush is T1 and is pure water type.  We're thinking up a T2, which can (but doesn't have to be) dual type.
  302. [19:56] <CHAOS_FANTAZY> Sounds like every night is just "T2 attacks for Robot Masters."
  303. [19:56] <@AdrianMarceau> Before we continue, do you think ANY of the MM4 robots should be pure-type only?  Like Cut Man, for example?
  304. [19:56] <MegaBossMan> No.
  305. [19:56] <MegaBossMan> We will also have Mega Man Killers with T1s.
  306. [19:56] <Rhythm_BCA> or call it Toad Jiggle
  307. [19:57] <MegaBossMan> I like to let him jiggle.
  308. [19:57] <MegaBossMan> Cause it's funny.
  309. [19:57] <@AdrianMarceau> Actually Chaos, we WERE talking about alternate outfits for Roll, Disco, and Rhythm before you got here.
  310. [19:57] <tobyjoey> Nah, dual core 2nd abilities.
  311. [19:57] <ActingModReisrat> We'll move on to the MM3's and then I have another plan I think
  312. [19:57] <ActingModReisrat> Also that
  313. [19:57] <MegaBossMan> Disco gets to be a nerd.
  314. [19:57] <ActingModReisrat> Thought that was Rhythem
  315. [19:57] <MegaBossMan> I have a great idea with Magnet.
  316. [19:57] <MegaBossMan> No, Disco can become a nerd.
  317. [19:57] <ActingModReisrat> Rhythm
  318. [19:57] <CHAOS_FANTAZY> Hard for me to imagine Disco wearing anything except her skimpy cheerleader outfit, to be honest...
  319. [19:57] <CHAOS_FANTAZY> Also how would alternate costumes work?
  320. [19:57] <ActingModReisrat> Punk rocker?
  321. [19:57] <MegaBossMan> Roll get's an outfit that takes inspiration from Disco (not really but you know what I mean), Disco's outfit get inspiration from Rhythm's current, and then Rhythm's takes inspiration from Roll.
  322. [19:58] <Rhythm_BCA> Adrian didn't i send you Roll's MM8 outfit?
  323. [19:58] <MegaBossMan> Screw Crusher.
  324. [19:58] <ActingModReisrat> Wait, we're sidetracking
  325. [19:58] <ActingModReisrat> Toad Man T2
  326. [19:58] <MegaBossMan> No, just for a bit.
  327. [19:58] <@AdrianMarceau> You did.  It's what started this discussion.
  328. [19:58] <Rhythm_BCA> ah
  329. [19:58] <@AdrianMarceau> But yes, sidetracking.
  330. [19:58] <MegaBossMan> No Charge Man policy in here.
  331. [19:58] <@AdrianMarceau> I like the idea of taking inspiration from his BN navi.
  332. [19:58] <MegaBossMan> So, Toad Song.
  333. [19:58] <CHAOS_FANTAZY> I am a master terrorist.  I derail many trains of thought.
  334. [19:59] <CHAOS_FANTAZY> But go on.
  335. [19:59] <MegaBossMan> I dunno...
  336. [19:59] <@AdrianMarceau> But the name.
  337. [19:59] <@AdrianMarceau> I guess Toad Man owns the word "Rain" now
  338. [19:59] <MegaBossMan> We've stolen a lot from Battle Network.
  339. [19:59] <@AdrianMarceau> So, "Rain Flush" and "Rain _____"
  340. [19:59] <ActingModReisrat> Rain Melody?
  341. [19:59] <MegaBossMan> Can you imagine Toad Man singing?
  342. [19:59] <@AdrianMarceau> I wish we had a sprite that looked like singing..
  343. [19:59] <tobyjoey> "It is hard, to be green"
  344. [19:59] <@AdrianMarceau> Haha
  345. [19:59] <MegaBossMan> Maybe his EXE cause he's adorbs, but Toad Man.
  346. [20:00] <MegaBossMan> Not even Cossack can love him.
  347. [20:00] <@AdrianMarceau> His EXE is pretty cute.
  348. [20:00] <ActingModReisrat> Very
  349. [20:00] <@AdrianMarceau> Hmmm...
  350. [20:00] <MegaBossMan> How does Eh turn into adorable creature?
  351. [20:00] <@AdrianMarceau> Does this particular Toad Man look like he's capable of producing electricity?  Or are we just going with it for the awesome typing?
  352. [20:00] <Rhythm_BCA> is it a croak attack basically?
  353. [20:00] * AdrianMarceau checks out wiki
  354. [20:00] <Rhythm_BCA> well...Splash does
  355. [20:00] <MegaBossMan> What about making lighting shocks from the rain?
  356. [20:00] <ActingModReisrat> Yea, it's a croakidy ability in BN
  357. [20:00] <MegaBossMan> Instaed of singing.
  358. [20:01] <@AdrianMarceau> Rain Dance
  359. [20:01] <MegaBossMan> We can use the jiggle sprite.
  360. [20:01] <@AdrianMarceau> Sorry, I always get Poke-ideas
  361. [20:01] <MegaBossMan> Maybe, if you use Rain Flush after, it's more powerful?
  362. [20:02] <@AdrianMarceau> Rain Dance could show a few little notes above him (like he's singing) but then rain and lightning come down from the sky?
  363. [20:02] <MegaBossMan> Sweep the team faster, you know?
  364. [20:02] <@AdrianMarceau> Hmmm...
  365. [20:02] <@AdrianMarceau> I like the croaking though
  366. [20:02] <@AdrianMarceau> And Rain Dance doesn't sound very attack-y
  367. [20:02] <MegaBossMan> But in Serbia, they don't croak.
  368. [20:02] <@AdrianMarceau> So  backtrack there
  369. [20:02] <tobyjoey> For the love of everything good, don't make Rain Flush better.
  370. [20:02] <@AdrianMarceau> Haha
  371. [20:02] <MegaBossMan> No, we should.
  372. [20:03] <MegaBossMan> Because domination.
  373. [20:04] <MegaBossMan> Hmmm...
  374. [20:04] <ActingModReisrat> Not really a sprite for singing as-is
  375. [20:05] == Rhythm_BCA [32a33752@gateway/web/freenode/session] has quit [Ping timeout: 246 seconds]
  376. [20:05] <MegaBossMan> Jiggle sprite plus Music notes.
  377. [20:05] <ActingModReisrat> Yea, works
  378. [20:05] <MegaBossMan> Can anyone else imagine Toad Man singing tribal music?
  379. [20:05] <@AdrianMarceau> We could slightly tweak an existing sprite if necessary
  380. [20:05] <MegaBossMan> Rain Rain, come again, please destroy my enemies.
  381. [20:06] <ActingModReisrat> Summon could be modified into a singing sprite by lowering the arms some I think or something
  382. [20:07] <MegaBossMan> http://rpg.megamanpoweredup.net/database/robots/toad-man/
  383. [20:07] == Rhythm_BCA [32a33752@gateway/web/freenode/session] has joined #mmrpg
  384. [20:07] <Rhythm_BCA> stupid internet :I
  385. [20:07] <tobyjoey> Welcome back
  386. [20:07] <MegaBossMan> It'z ok.
  387. [20:07] <MegaBossMan> By the way, check out that Rocking bio.
  388. [20:07] <tobyjoey> He enjoys Natural Science and orchestrating music, although being tone-deaf provides him results that nobody wants to sit through.
  389. [20:07] <MegaBossMan> Hahaha!
  390. [20:08] <ActingModReisrat> Reminds me of Epee Em's theorisery
  391. [20:08] <MegaBossMan> I make up so many things, it's not even canon anymore.
  392. [20:08] <MegaBossMan> Well, I base it off.
  393. [20:08] <ActingModReisrat> ShadowMan liberates better because ToadMan's singing sucks
  394. [20:08] <MegaBossMan> At least he has a position in the Olympics.
  395. [20:09] <MegaBossMan> Someone's going to rage to me about bios.
  396. [20:09] <MegaBossMan> I don't mean to make up things, it seems to flow better.
  397. [20:09] <MegaBossMan> Anyway, Rain sing?
  398. [20:10] <MegaBossMan> Or maybe he makes music instead?
  399. [20:10] <Rhythm_BCA> Adrian, when we're done with the powwow, gotta run something by you again
  400. [20:10] <Rhythm_BCA> nothing huge like last time
  401. [20:10] <ActingModReisrat> I still vote Rain Melody
  402. [20:10] <MegaBossMan> Can he make music though?
  403. [20:10] <MegaBossMan> With the rain?
  404. [20:11] <Rhythm_BCA> rain can make music on its own
  405. [20:11] <Rhythm_BCA> depending on what it hits
  406. [20:11] <MegaBossMan> That sounds like a terrible song.
  407. [20:11] <ActingModReisrat> ShadowMan agrees, I'm sure
  408. [20:11] <MegaBossMan> Which one?
  409. [20:11] <MegaBossMan> EXE or Classic?
  410. [20:12] <ActingModReisrat> There's no space, .EXE
  411. [20:12] <MegaBossMan> One day....
  412. [20:13] <MegaBossMan> I feel this entire Prototype will become BattleNetwork.
  413. [20:13] <MegaBossMan> Because similiarties Ahoy.
  414. [20:13] <MegaBossMan> Not that it's bad though.
  415. [20:13] <ActingModReisrat> The most glorious of possibilities
  416. [20:13] <MegaBossMan> If it was, I wouldn't be here.
  417. [20:13] <MegaBossMan> So, Rain Melody?
  418. [20:13] <MegaBossMan> How does it look for other robots though?
  419. [20:14] <@AdrianMarceau> Yeah, something along those lines.  I think it's the most appropriate.
  420. [20:14] <@AdrianMarceau> Maybe it'll be the summon sprite?
  421. [20:14] <MegaBossMan> No, Bubble Man looks fine.
  422. [20:14] <ActingModReisrat> Yea, Summon should work
  423. [20:14] <MegaBossMan> Wave Man would look too try-hard though.
  424. [20:14] <@AdrianMarceau> @Rhythm oh noy
  425. [20:14] <@AdrianMarceau> *oh boy
  426. [20:14] <MegaBossMan> But that's Ok.
  427. [20:14] <ActingModReisrat> So Water-Electric, can stun target or?
  428. [20:15] <MegaBossMan> Sure.
  429. [20:15] <@AdrianMarceau> Oh, stun target eh?
  430. [20:15] <MegaBossMan> And then after that turn, Rain Flush is boosted.
  431. [20:15] <Rhythm_BCA> absolutely
  432. [20:15] <MegaBossMan> Wait, no.
  433. [20:15] <@AdrianMarceau> Stun how?  Like they miss a turn, can't switch, loose some WE?
  434. [20:15] <MegaBossMan> Miss a turn.
  435. [20:15] <MegaBossMan> But not always.
  436. [20:15] <ActingModReisrat> Maybe chance to miss a turn
  437. [20:15] <ActingModReisrat> Yea
  438. [20:15] <ActingModReisrat> 40% chance?
  439. [20:15] <MegaBossMan> Toad Man is even more of a boss in this game.
  440. [20:15] <MegaBossMan> If we add this, I mean.
  441. [20:15] <@AdrianMarceau> Okay, so if the target "misses a turn", what happens?  Does Toad Man just attack again, or.... ?  Can they switch out?
  442. [20:16] <MegaBossMan> Toad may attack again.
  443. [20:16] <Rhythm_BCA> Toad gets another go-round
  444. [20:16] <@AdrianMarceau> Hmmmm...
  445. [20:16] <Rhythm_BCA> essentially "stealing" the other robot's turn
  446. [20:16] <MegaBossMan> But if you have teammates, you can switch.
  447. [20:16] <ActingModReisrat> Yea, give them a chance to tag out
  448. [20:16] <@AdrianMarceau> Ah, so maybe I'll just add some cannot-use-ability flag.
  449. [20:16] <MegaBossMan> Sure.
  450. [20:16] <@AdrianMarceau> All other actions are available.  Only lasts one turn.
  451. [20:16] <ActingModReisrat> Yea, that's the ticket
  452. [20:17] <@AdrianMarceau> And as you said, maybe 30 or 40%
  453. [20:17] <MegaBossMan> And if you have no friends, you have to pass your turn.
  454. [20:17] <@AdrianMarceau> don't want it to be too broken
  455. [20:17] <ActingModReisrat> Maybe if there's more Stun abilities, add an item that unstuns
  456. [20:17] <MegaBossMan> Rain Flush afterwards.
  457. [20:17] <@AdrianMarceau> Yes, you'll be shown the same screen as if you used up all your WE
  458. [20:17] <tobyjoey> Yeah, he already has Rain Flush
  459. [20:17] <MegaBossMan> Elimination.
  460. [20:17] <MegaBossMan> Since Rain Flush can be an instankill.....
  461. [20:18] <MegaBossMan> Oh, the pain!
  462. [20:18] <@AdrianMarceau> Yeah, it'll be pretty powerful..
  463. [20:18] <MegaBossMan> So, I think we have him.
  464. [20:18] <@AdrianMarceau> Does anyone think the percent for Rain Flush should be lowered or is it just the Starforce that's making it broken?
  465. [20:18] <MegaBossMan> Starforce.
  466. [20:18] <ActingModReisrat> It's all the Starforce
  467. [20:19] <Rhythm_BCA> love dat starforce
  468. [20:19] <ActingModReisrat> Maybe add a "Ignore Starforce" mode for PvP?
  469. [20:19] <@AdrianMarceau> @Rhythm I'm on Google Chat if/when you wanna talk
  470. [20:19] <MegaBossMan> What would you dooooo for a bunch of Starforce?
  471. [20:19] <@AdrianMarceau> Maybe...
  472. [20:19] <Rhythm_BCA> k
  473. [20:19] <@AdrianMarceau> Okay, so Toad Man is done then?
  474. [20:19] <MegaBossMan> Bright Man next?
  475. [20:20] <ActingModReisrat> Yea
  476. [20:20] <MegaBossMan> Cause I have an idea.
  477. [20:20] <@AdrianMarceau> Rain Flush (Water) and then Rain Melody (Water/Electric)
  478. [20:20] <MegaBossMan> Yeah.
  479. [20:20] <@AdrianMarceau> Alright, before you go...
  480. [20:20] <ActingModReisrat> Steal Bright Beam from BrightMan?
  481. [20:20] <@AdrianMarceau> *talk
  482. [20:20] <MegaBossMan> No.
  483. [20:20] <MegaBossMan> We need something original.
  484. [20:20] <@AdrianMarceau> Remember that Bright Burst will be upgraded to a T2 with it's dual-typing and buffed slightly
  485. [20:20] <ActingModReisrat> Flashbang?
  486. [20:20] <MegaBossMan> How much have we borrowed from Battle Network?
  487. [20:20] <MegaBossMan> A lot.
  488. [20:20] <MegaBossMan> Bright Flash is what I had.
  489. [20:20] <@AdrianMarceau> Super a lot.
  490. [20:21] <@AdrianMarceau> Battle Network and Pokemon.
  491. [20:21] <MegaBossMan> It damages, but it lowers accuracy.
  492. [20:21] <@AdrianMarceau> And "overkill" comes from Final Fantasy.
  493. [20:21] <MegaBossMan> Like 20%
  494. [20:21] <MegaBossMan> 15%
  495. [20:21] <MegaBossMan> 10%
  496. [20:21] <@AdrianMarceau> Bright Flash.  Okay.
  497. [20:21] <MegaBossMan> Sound good?
  498. [20:21] <@AdrianMarceau> Maybe.
  499. [20:21] <ActingModReisrat> Think it works
  500. [20:21] <@AdrianMarceau> Does that sound Time type?
  501. [20:21] <MegaBossMan> Yeah.
  502. [20:22] <MegaBossMan> Kinda.
  503. [20:22] <CHAOS_FANTAZY> Why so much Battle Network?  Battle Network wasn't even that good...
  504. [20:22] <tobyjoey> Not to bad
  505. [20:22] <MegaBossMan> Yep, too much Network.
  506. [20:22] <ActingModReisrat> Chaos you are the worst person in this chat
  507. [20:22] <tobyjoey> Because it is already an RPG
  508. [20:22] <ActingModReisrat> Even worse than me
  509. [20:22] <MegaBossMan>  I like it, but too much.
  510. [20:22] <MegaBossMan> We even have a digital world to fight in!
  511. [20:23] <CHAOS_FANTAZY> Thank you, Reisrat.  If I can't be the best, I sure as heck can be the worst.
  512. [20:23] <MegaBossMan> Grumps.
  513. [20:23] <MegaBossMan> I know where that's from.
  514. [20:23] <ActingModReisrat> Who?
  515. [20:23] <ActingModReisrat> Huh?
  516. [20:23] <ActingModReisrat> Ceodore?
  517. [20:23] <MegaBossMan> Nothing, so Bright Flash?
  518. [20:23] <ActingModReisrat> I'm all for it
  519. [20:24] <MegaBossMan> Yeah.
  520. [20:24] <ActingModReisrat> Feels like it's barging in on Flash Man's thing though
  521. [20:24] <ActingModReisrat> The name at least
  522. [20:24] <MegaBossMan> Bright Light?
  523. [20:24] <ActingModReisrat> Bright Bang?
  524. [20:24] <MegaBossMan> Bright Flare?
  525. [20:24] <MegaBossMan> Bright Glare?
  526. [20:25] <Rhythm_BCA> Bright Light
  527. [20:25] <Rhythm_BCA> dammit MBM
  528. [20:25] <@AdrianMarceau> This whole thing is difficult, because it's a Time type, and time is such an abstract thing.  How does one do damage with.. "time"?
  529. [20:25] <ActingModReisrat> Flare suggests Fire core
  530. [20:25] <@AdrianMarceau> What exactly are we doing? Lol.
  531. [20:25] <MegaBossMan> Bright Sparkle?
  532. [20:25] <@AdrianMarceau> But the same could be said about many of the types.
  533. [20:25] <Rhythm_BCA> Bright Shine
  534. [20:25] <MegaBossMan> Can't we let it go?
  535. [20:25] <ActingModReisrat> Throwing together better names that don't look like Flash Man's thing
  536. [20:25] <MegaBossMan> When you see the shine of a police car, time stops.
  537. [20:26] <@AdrianMarceau> No no, I was being funny.  I know what we're doing right here and now.  :P
  538. [20:26] <MegaBossMan> That wasn't funny.
  539. [20:26] <ActingModReisrat> Whatever neighborhood you live in, I don't want to live there MBM
  540. [20:26] <MegaBossMan> That hurts my feelings.
  541. [20:26] <MegaBossMan> JK
  542. [20:26] <@AdrianMarceau> :'(
  543. [20:26] <MegaBossMan> Haha!
  544. [20:26] <ActingModReisrat> So, which name?
  545. [20:26] <MegaBossMan> No, I'm sorry.
  546. [20:26] <ActingModReisrat> Bright Glare sounds decent
  547. [20:26] <MegaBossMan> Yeah/
  548. [20:27] <@AdrianMarceau> So Bright BURST lowers defense, and Bright GLARE... does what again?
  549. [20:27] <tobyjoey> Bright Glare sounds good enough
  550. [20:27] <MegaBossMan> Lowers accuracy.
  551. [20:27] <@AdrianMarceau> Doesn't roll off the tongue though.
  552. [20:27] <@AdrianMarceau> Okay, cool.
  553. [20:27] <@AdrianMarceau> Oh, accuracy is based on speed, so... I'll figure it out.
  554. [20:28] <MegaBossMan> Bright Stop?
  555. [20:28] <MegaBossMan> Nah.
  556. [20:28] <CHAOS_FANTAZY> I thought accuracy was determined by the number by each move.
  557. [20:28] <@AdrianMarceau> Well yes.  Absolutely.
  558. [20:28] <MegaBossMan> I thought it was the thing that hit the thing.
  559. [20:28] <@AdrianMarceau> But in addition to that, a robot's speed relative to the target is also considered.
  560. [20:28] <MegaBossMan> So more things?
  561. [20:29] <ActingModReisrat> Bright Man was the last for MM4
  562. [20:29] <MegaBossMan> Wait...
  563. [20:30] <MegaBossMan> We forgot the other one!
  564. [20:30] <@AdrianMarceau> If your speed is higher than the target's, you are both more likely to land abilities and more likely to evade them.
  565. [20:30] <@AdrianMarceau> And the inverse is also true.
  566. [20:30] <@AdrianMarceau> Quick Man, therefore, should be able to both land and avoid a lot of abilities.
  567. [20:30] <CHAOS_FANTAZY> I see.
  568. [20:30] <MegaBossMan> How do you program things like that?
  569. [20:30] <@AdrianMarceau> Unless it's matched with a robot of higher speed.
  570. [20:30] <@AdrianMarceau> Very complicated-ly
  571. [20:30] <@AdrianMarceau> Oh so much math.
  572. [20:30] <MegaBossMan> I swear, I don't understand computers.
  573. [20:30] <@AdrianMarceau> Sometimes I wonder how I do.
  574. [20:30] <MegaBossMan> I grew up in a barn.
  575. [20:31] <MegaBossMan> For about 5 years.
  576. [20:31] <MegaBossMan> Then I moved into learning about Dial-up internet.
  577. [20:32] <Rhythm_BCA> i don't miss that one bit
  578. [20:32] <MegaBossMan> When I share my backstory, everything gets quiet.
  579. [20:32] <MegaBossMan> Anyway....
  580. [20:32] <ActingModReisrat> Yea probably
  581. [20:32] <tobyjoey> (cricket wistle)
  582. [20:32] <MegaBossMan> I have info for the next update.
  583. [20:33] <MegaBossMan> It'z not much.
  584. [20:33] <ActingModReisrat> So we're all fine with Bright Glare?
  585. [20:33] <MegaBossMan> Spoiler....
  586. [20:33] <MegaBossMan> Yar.
  587. [20:33] <ActingModReisrat> Oh boy, poirits
  588. [20:33] <@AdrianMarceau> Haha.
  589. [20:33] <MegaBossMan> Yohoho!
  590. [20:33] <MegaBossMan> A BossMan life for me!
  591. [20:33] <MegaBossMan> Scury.....
  592. [20:33] <@AdrianMarceau> I don't like "Glare" but I like the effect.
  593. [20:34] <@AdrianMarceau> I'll think of a different name later though.  Needs to sound snappy.
  594. [20:34] <MegaBossMan> *scurvy
  595. [20:34] <Rhythm_BCA> Shine?
  596. [20:34] <Rhythm_BCA> Sheen?
  597. [20:34] <MegaBossMan> I'm walking on Sunshine~
  598. [20:34] <@AdrianMarceau> At least I think "Bright Burst" rolls of the tounge nicely.
  599. [20:34] <MegaBossMan> Well, why you gotta rob all the good names?!
  600. [20:34] <@AdrianMarceau> haha
  601. [20:34] <ActingModReisrat> Kay then, my plan right now then is going to be MM3 T2s, then a renaming, then the SEEEECRET TOPICS
  602. [20:34] <MegaBossMan> And we're left with struggling to make a name.
  603. [20:34] <MegaBossMan> What about Killers?
  604. [20:34] <@AdrianMarceau> All tonight?!?
  605. [20:35] <MegaBossMan> It's been a hour, no worries.
  606. [20:35] <ActingModReisrat> Nah, next sessions
  607. [20:35] <MegaBossMan> I have a idea for the Magnet.
  608. [20:35] <tobyjoey> I have an idea for Spark Man, but that can wait
  609. [20:35] <MegaBossMan> Can I tell my plans?
  610. [20:36] <ActingModReisrat> Well that's just getting ahead of yourself
  611. [20:36] <@AdrianMarceau> Well....
  612. [20:36] <ActingModReisrat> But yea
  613. [20:36] <MegaBossMan> It focuses on major defense stat.
  614. [20:36] <tobyjoey> Sure!
  615. [20:36] <MegaBossMan> Wait, no?
  616. [20:36] <MegaBossMan> I mean, it can wait.
  617. [20:36] <Rhythm_BCA> renaming?
  618. [20:36] <ActingModReisrat> If you want, you can mention it
  619. [20:36] <@AdrianMarceau> No, go ahead.  Just don't discuss it at length yet.
  620. [20:36] <ActingModReisrat> Yea, a lot of the names are kind of bluuugh right now
  621. [20:36] <@AdrianMarceau> Wanna keep it organized.
  622. [20:37] <MegaBossMan> Well, it basically gives a chance of attracting attacks to him.
  623. [20:37] <Rhythm_BCA> oh for weapons?
  624. [20:37] <ActingModReisrat> Yea
  625. [20:37] <Rhythm_BCA> ah, k
  626. [20:37] <ActingModReisrat> So meeting adjourned?
  627. [20:37] <MegaBossMan> Already?
  628. [20:37] * Rhythm_BCA is less than worried but somewhat disappointed
  629. [20:37] <tobyjoey> Huh. What
  630. [20:37] <MegaBossMan> This was a lot shorter than last year's.
  631. [20:38] <Rhythm_BCA> Adrian i messaged you on G+ about the very minimal things
  632. [20:38] <@AdrianMarceau> I think the Magnet idea sounds interesting.  We'll sit on it and come back next time.
  633. [20:38] <@AdrianMarceau> We MAY chat later tonight about stuff, but we'll save the MM3 T2s for next week.
  634. [20:38] <MegaBossMan> Yes, ideas of mine are being considered!
  635. [20:38] <MegaBossMan> I'd like to annouce....
  636. [20:38] <Rhythm_BCA> any insight to the seeeeeeeeeecret topics?
  637. [20:38] <MegaBossMan> I made the Field bios.
  638. [20:39] <MegaBossMan> Adrian....
  639. [20:39] <ActingModReisrat> I don't have any yet to be honest
  640. [20:39] <MegaBossMan> While you're doing stuff with Rhythm....
  641. [20:39] <MegaBossMan> I changed a few things on the Field Bios spreadsheet.
  642. [20:39] <MegaBossMan> It's not much....
  643. [20:39] <MegaBossMan> But it makes it look like it's more made from someone who has an idea of English.
  644. [20:40] <MegaBossMan> Actually, that's hilarious.
  645. [20:40] <MegaBossMan> I have a major role in text-related things....
  646. [20:40] <MegaBossMan> And my English is terrible.
  647. [20:40] <@AdrianMarceau> @MegaBoss just rand the update script, let me know if everything is good-to-go
  648. [20:40] <MegaBossMan> That's weird.
  649. [20:40] <Rhythm_BCA> we're all doomed
  650. [20:41] <@AdrianMarceau> *ran
  651. [20:41] <ActingModReisrat> Bail, bail, bail
  652. [20:41] <@AdrianMarceau> Bye?
  653. [20:41] <MegaBossMan> But I'm still here...
  654. [20:41] <MegaBossMan> And I want to party...
  655. [20:42] <Rhythm_BCA> what kind of party
  656. [20:42] <CHAOS_FANTAZY> I'll still be here.
  657. [20:42] <MegaBossMan> Yeah, go update.
  658. [20:42] <MegaBossMan> But think you could add the Intro Field bios?
  659. [20:42] <MegaBossMan> Or no?
  660. [20:42] <MegaBossMan> Actually, did I send you that?
  661. [20:43] <MegaBossMan> I dunno.
  662. [20:43] <ActingModReisrat> So yea, is the meeting adjourned since the topic's done?
  663. [20:43] <MegaBossMan> I dunno.
  664. [20:43] <MegaBossMan> That was pretty short...
  665. [20:43] <MegaBossMan> Should we just chat for a bit?
  666. [20:43] <Rhythm_BCA> that was the rest of MM4 right?
  667. [20:43] <tobyjoey> Yep
  668. [20:43] <MegaBossMan> I have nothing better to do.
  669. [20:44] <MegaBossMan> Holy Karp.
  670. [20:44] <MegaBossMan> I forgot.
  671. [20:44] <tobyjoey> Forgot what?
  672. [20:45] <MegaBossMan> Tommorow and the day after....
  673. [20:45] <Rhythm_BCA> then yeah....that would probably be the end of tonight's....work on new topic next week
  674. [20:45] <MegaBossMan> I'm really busy...
  675. [20:45] <MegaBossMan> If I post....
  676. [20:45] <ActingModReisrat> Well you don't have to leave after the meeting's over
  677. [20:45] <MegaBossMan> Know I am not in the right mind.
  678. [20:45] <tobyjoey> I am going to go, but I plan on coming back See ya
  679. [20:45] <MegaBossMan> I'm staying.
  680. [20:46] <MegaBossMan> Reisrat, you pastebinning?
  681. [20:46] <ActingModReisrat> Kay then
  682. [20:46] <ActingModReisrat> Eh, in a minute
  683. [20:46] <ActingModReisrat> Watch as I bluescreen
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