DATS Star Systems

ceronull Dec 16th, 2016 (edited) 307 Never
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  1. Star Systems
  3. Systems of the Curou Sector
  5. New Necrotic Armada controlled systems:
  7. Horizon's Drop System
  9. Star: Red Giant
  11. Planets:
  12. Rocky Planet: Closest to the star, it's atmosphere and oceans long blown away by the radiation of the sun. Held a ruined outpost of the Crystalline Minds, believed to be the guards of Jadyks tomb. It now houses underground facilities used by the Armada for dangerous experiments and research.
  14. Horizon's Drop: A medium sized world on the tail end of a global Ice Age. Home to a diverse ecosystem with a native intelligent, but primitive species, the Osogo. Brine oceans cover a large portion of the planet with large mountain ranges, plateaus and plains on the land. Large deposits of metallic ore drew the attention of a Confederate sponsored colony. This colony and it's inhabitants freed Jadyk from his tomb and became its first living citizens. The planet is now the capital of the New Necrotic Armada, it's surface dotted with Necrotic fortresses while underground run countless miles of tunnels and facilities.
  16.     Iti'a'Ropku, The Home of All Souls: The seat of power for the New Necrotic Armada, a city grown from the dreams of the First Necromancer Jor. Perched high in the same mountains that were Jadyk's prison the city houses the ever-growing population of living subjects. Boulevards and canals run through the city, buildings of dark stone and pale bone rise up to the sky. Orchards, gardens and the canals overflow with food for those that live there under the watchful gazes of the Reconstructed that mingle freely with them.
  18.     Stonestar City: Below Iti'a'Ropku lies another city, home to the traitor stonestar that were taken in by Jadyk after Bastions liberation. Constructed to resemble their old homeworld the tunnels are filled with steam and heat, the refugees living in moderate comfort while using their new chance at life to raise the next generation of stonestar under Jadyk's rule.
  20.     Horizon's Drops Moon: Roughly a third of Horizon's Drops size it causes powerful tides on the planet. Covered in orbital weapon placements and shipyards the moon has been heavily industrialized. Deep under its scarred crust the Orders of the New Necrotic Armada hide their temples dedicated to the powers Void, Arc, and Solar.
  22. Gas Giant: A large jovian world that has a handful of decently sized moons, three of them housing fuel refineries and outward defensive bases of the Armada's fleets.
  24.     Arc Relay: A space station built around Arc energy physics, using the extradimensional force as a conduit to rapidly transit star ships. Linked with other Relays the transit is nearly instantaneous while also allowing the Relay to farcast ships within range. Currently linked with the Bastion and Drakon system Relays.
  28. Bastion
  30. Star: Medium Yellow
  32. Planets:
  34. Rukor: A medium sized world covered  nearly completely by ocean. A single continent and a multitude of island chains are home to a native intelligent species, the Ructu. Once controlled by the Ahkam and enslaved to harvest their worlds bounty to the detriment of the Ructu natives. Liberated by the Necrotic Armada which then provided relief efforts to stave off starvation during an intense hurricane season. Rukor and its natives are now considered citizens of the New Necrotic Armada.
  36. Inhabitable world: A deadly world of chlorine lakes and a methane atmosphere.
  38. Large Asteroid Belt: A thick band of large, metal rich asteroids from the remains of two planets, one of which remains as a large, dense protoplanet. Asteroids are heavily mined and patrolled by Armada fleets.
  40. Protoplanet: A moon sized protoplanet with a dense metallic core that never made it to becoming a full planet. Heavily mined and honeycombed by countless miles of tunnels, its surface home to massive shipyards of the Armada.
  42. Supermassive Gas Giant and Moons: A gas giant of colossal size it holds a multitude of moons in its orbit. The largest of the airless moons are dotted with fuel refineries, shipyards and mining operations to fuel both the Necrotic Armada and the growing Obsidianborn Fleet.
  44. Bastion: A highly volcanic moon of the supermassive gas giant. Believed to be a planet that was pulled into the gas giants orbit it possesses a thick atmosphere and covered in perpetual stormclouds. Native lifeforms evolved into radial and slug-like bodies, the local intelligent species known as the Stonestar rising to dominate the moon. These once primitive natives worship an intelligence known as the Lavafather that is imprisoned in the heart of a super-volcano. Guided by the Lavafather and his intelligent Obsidianborn, constructs made of stone and obsidian glass, the Stonestar are a highly aggressive race that fought in countless tribal wars using vivisected and modified organisms for warfare. The Lavafather and the Stonestar have pledged themselves to the New Necrotic Armada, rapidly attaining spaceflight and other technologies that would've taken them centuries to achieve. Considered the "home" and birthplace of the Pyroclastic Punisher Order, a unification of Necrotic and Obsidianborn power.
  46.     Bastions Arc Relay: Linked to the Horizon's Drop and Drakon system Arc Relays
  50. Urdir
  52. Star: White Dwarf
  54. Planets:
  56. Three Rocky planets: Each of these airless planets have thick crusts of dense rock and moderate mining potential. Home to much of the Armada's shipyards and mining industry pylons sprout across their surfaces and moons, the hulls of ships constantly being built and grown.
  58. Ice Planet: A lifeless dwarf planet covered in sheets of thick ice. Contains little metal ore but houses biomass farms and isolated research labs of the Armada. Site of the Blackscale Cloning Facility built beneath an ancient glacier.
  60. Legion's Home: A barren planet caught in the middle of an intense ice-age, continent wide storms rage across mostly frozen toxic oceans and glacier buried continents. The atmosphere is toxic to most races, requiring an evo-suit to tolerate the freezing winds. Once the site of an old Confederate weapon and research lab with dubious ties to the Blackscale Cabals it is now the main base of the Necrolyte's Legion. Here new recruits are broken down and retrained to fight with new comrades in arms and taught to use Armada technology.
  62. Andai
  64. Star: Medium Yellow
  66. Planets:
  68. Clour: A rocky and metal dense planet that once had a diverse ecosystem is now mostly arid as it's atmosphere thins with the planet nearing the star over the ages. Shallow seas exist but most life is underground burrowing creatures and hardy plantlife with extensive root systems. Was under control of a Confederate mining colony, a space elevator connecting to Station 88 the space-city in orbit , until the Osjiic Empire invaded. Now occupied by the Armada with Old Necrotic Armada ruins being discovered on its surface.
  70.     Station 88: A space-city connected by space elevator to the planet. Mostly dedicated to ore refining industrial blocks with residential and limited hydroponic farms.
  72. Two Gas Giants: Moons contain fuel harvesting and refining operations and factories. Ship construction pylons where ships are crafted using ore refined at Station 88 have sprung up on their surface.
  75. B'Nan
  77. Star: Binary Star (Red Giant+Blue Dwarf)
  79. Planets:
  81. Kanda: A medium sized world on the inner part of the habitable zone, it's oceans drastically reduced to shallow seas. Rich in metal ores it was once under control of the Osjiic Empire and heavily mined to produce large amounts of vehicles and weaponry for their forces. It was one of the heaviest defended and populated Osjiic planets in the sector, much of the population being slaves used for manual labor in the mines and factories. Three major cities dedicated to the production of land vehicles for warfare dot the surface with smaller outposts marking the sites of mines, all showing signs of heavy damage from the Armadas invasion but quickly being repaired with new Cauldron-forged buildings.
  83. Asteroid Belt: Mostly stripped of metals it holds several outposts with nearly destroyed shipyards for construction and repair of the fleets in the sector. Armada construction ships have been working hard to update the shipyards to Armadan standards
  85. Gas Giant: A large gas giant mined for fuel, it's largest pair of moons host to large fuel refineries.
  88. Worllunan
  90. Stars: Binary - Orange Giant Blue Dwarf
  92. Planets:
  94. Rocky Planet: Scorched by the rays of the twin suns this planet is covered in intense storms with an atmosphere toxic to most forms of life.
  96. Rocky Planet: A fairly common looking world, barren and arid marked with countless craters. Initial scans indicate the potential of large metal deposits in its crust.
  98. Vannec: A medium sized world with an agreeable atmosphere and biosphere possessing deep oceans. The single massive continent starting to break apart is a varied array of biomes from frozen tundra near the poles to verdant jungles at the equator. Initial reports state that no sentient life has evolved on the world leading to the placement of a Confederate sponsored colony with intents to develop the planet toward food production. Discovery of the razed colony has lead to the Armada taking claim of the system.
  100. Asteroid belt: A moderately dense belt of asteroids that was likely the remains of a protoplanet that broke apart. The potential for metallic ores to be present was likely another reason for colonizing the system.
  102. Ice Planet: A ball of rock and ice laying further out from the rest of the planets in the system. It's elliptical orbit suggesting it was once a rogue planet caught in the significant gravity well of the twin stars.
  105. Drakon
  107. Star: Red Giant
  109. Planets:
  111. Caldera: A large dense world circling the star with a crust broken up by massive volcanic ridges and fields of flowing magma. The planet is relatively young, still cooling and shaping its tectonic plates. A few small continents of mostly solid stone dot its surface floating on its molten mantle. Claimed by the Lavafather the planet is being fortified and shaped by the Obsidianborn and Stonestar, turning Caldera into the first of the Lavafathers interstellar colonies.
  113. Tenebrous: A pair of closely orbiting binary worlds that were constantly thrown into darkness as the planets and their shared moon orbited and eclipsed the other. Combined with the constant storms stirred by the gravitational tides of their sister planets shaded the worlds in near constant darkness broken by the occasional clear patch of sky. This darkness has lead to the proliferation of life that were bioluminescent, both flora and fauna. Evidence of advanced terraforming perhaps providing and explanation for why the twin worlds shared such similar biospheres, clearly sharing common ancestry with genetic testing proving that life likely originated on one of the worlds before it was introduced to the other. Gravity is strange on the Tenebrous planets, weakening or strengthening in phases that lead to regular seismic activity leading to grand mountain ranges being pulled from the ground and revealing a staggeringly complex system of underground caverns present on both worlds. A current theory of the Think Tanks state that life likely originated in one of the cave systems where geological activity caused them to reach the surface and flourish.
  115. Ice Planet: A slow spinning world covered in ancient glaciers as it seems to be drifting further from the core of the system. A ring of ice and stone encircles the planet, likely coming from the massive crater that seems to be the cause of the planets wayward path.
  117. Gas Giant: A large gas giant with a host of small moons and several larger ones. The largest of the moons shows signs of excavations left unfinished, mountains carved and roads laid but beyond that no other signs of habitation.
  120. Confederacy of Planets Territory:
  122. Veraga
  124. Star: Yellow Giant
  126. Planets:
  128. Veraga Minor: A small but metal dense planet with extensive mining presence.
  130. Veraga Prime: A densely populated habitable world. Agreeable atmosphere and climate led to this planet becoming the center of Confederate control in the sector. Several continent spanning cities are located around the main space-ports with rural populations dedicated to agriculture on colossal farmlands. It's twin moons have heavy military presence and several space ports.
  132. Veraga Secunda: A nearly habitable world in the process of being terraformed, colossal atmosphere generators dotting the world. The occeans of natural water and shorelines are being seeded with life from Veraga Prime, attempting to establish a stable biosphere.
  134. Asteroid Belt: A once metal-rich asteroid belt has mostly been mined dry with only a few mining operations still working. Home to numerous spacer communities and a large military station made out of a particularly large hollowed out asteroid.
  136. Three Gas Giants: These jovian planets are heavily mined for starship fuel. The gas giants gravity wells protect the inner worlds from stray asteroids from the belt.
  139. Gateway
  141. Star: Trinary stars
  143. Planets:
  145. Gateway: A large heavily industrialized world that serves as the main Confederate space-port in the sector after Veraga Prime. The system is located in a gap between the nebula wall that bisects the sector, most Confederate traffic funneling here between the core worlds and the "frontier" systems. A heavy military presence is present on the surface and the moon of the planet, much of the native population required to serve in the local PDF or recruited into the Confederate Navy.
  147. Supermassive Gas Giant: A colossal jovian world that fuels much of the Confederates Frontier Navy.
  150. Hope
  152. Star: White Dwarf
  154. Planets:
  156. Hope: A single habitable planet sits in this lonely system, a large moon too small to make it a binary planet in orbit. A rich biosphere allows a colony to florish in recent years after a local plague was cured. Planet-wide forests compete with swampy, shallow seas.
  159. Erol
  161. Star: Red Dwarf
  163. Planets:
  165. Two Rocky planets: Heavily mined by Confederate colonies. A large space-station dedicated to constructing and repairing the Confederates Frontier Navy. Also serves as a way-point for military operations in the sectors frontier.
  168. Neeri
  170. Star: Red Giant
  172. Planets:
  174. Red-Tree: Named after the indigenous flora this planet contains extensive agricultural development by the Confederacy, multiple cities, and a single large mega-city acting as space-port. This space-port is one of the oldest Confederate holdings in the frontier. Much of its economy comes from cultivation and exportation of local edible plantlife, the red hue of the large swathes of the crop that cover the planet are seen from orbit. It is an open secret that Netu Pirate Clans are welcome on the planet, local sector clans receiving much of their rations from the planet.
  176. Rocky planet: An airless planet with moderate mining potential. Mining operations are run mostly through automated drones, workers being rotated with fresh shifts from Red-Tree.
  178. Gas Giant: Dedicated to fuel harvesting and refinement.
  181. Tarro
  183. Star: Binary Stars
  185. Four dwarf planets: A handful of dwarf planets race around the twin suns, their rotational speeds making their days last only several hours at the most. Sun-scorched and dangerous, mining is an impossibility.
  187. Carceri: A lush and warm planet with dense continent spanning jungles, frigid mountain scapes, toxic swamps, and deep turbulent seas. Rumors say it is classified with the Confederation to be a deathworld, it's local fauna and flora an intensely dangerous threat to visitors. More rumors say that the Confederation has a prison hidden on the planet, where they house the most notorious of their criminals. It's moon is home to a minor Confederacy naval refueling outpost.
  190. Gailli
  192. Star: Medium Orange
  194. Planets:
  196. Small Rocky planet: Slowly being drawn into the star this planet has a highly toxic atmosphere of corrosive liquids that prevents accurate exploration.
  198. Gailli Prime: A medium sized world with two moons. A diverse biosphere supports native flora and fauna, a range of ecosystems creating a popular destination for settlers. Containing several space-ports, the largest grown around the anchor of a space elevator connecting to a station. Technically a part of the Confederation it allows Netu Clans within it's system, a decision that the Navy openly dislikes.
  200. Frozen world: A world covered in mostly frozen oceans with only the occasional ice choked archipelagos. Beneath the kilometers thick ice are liquid oceans, native lifeforms adapted to the dark waters warmed by undersea volcanic activity.
  202. Asteroid belt: A moderately dense belt with decent Confederate and Netu mining presence. A stronghold of the Netu Clans is rumored to be hidden somewhere in the belt.
  204. Three Gas Giants: Large planets harvested for fuel and protecting in the inner worlds from most rogue asteroids from the belt.
  207. Armatocere Territory:
  209. Gllv
  211. Star: Blue Dwarf
  213. Planets:
  215. Gllv-1:  The sole planet in this lonely system this small planet is constantly bombarded by the strange radiation of the hyperactive star. Gllv-1 is overgrown with colossal plant-life that seems to thrive in the light of the small sun, trees and vines wider than most capitol ships twisting across the surface or stretching into the sky. It is unknown if their spectacular size is the result of tampering from the Armatocere or a natural occurence due to the star. The floral faction has multiple satellites and ships in the system studying the star for its potential.
  218. Yrre
  220. Star: Yellow Giant
  222. Planets:
  224. Rocky planet: A relatively large, but barren planet just outside of the habitable zone it is nonetheless occupied. Outposts of hardy floral construction mark the entrances to extensive mines of the Armatocere.
  226. Yrre-1: Another large planet that until recently had lacked an ecosystem. Extensive Armatocere presence across the planet has been terraforming, large atmo-processors made from colossal trees and water from captured comets have been fueling the production of a breathable atmosphere and the beginnings of shallow seas. Heavily guarded by Armatocere fleets to protect the delicate process.
  228. Asteroid Belt: Sparse and lacking significant metal ores this belt has mostly been ignored.
  230. Gas Giant: A giant of swirling colors, it's largest moon also being terraformed with fuel refineries on the surface. Large treeships trail vine-like appendages that stretch to extreme lengths to siphon fuel from the raging storms below.
  232. Ice planet: Large chunks of glacier have been cut from this planet to fuel the terraforming efforts in the system but otherwise unremarkable.
  236. Osjiic Empire-State Systems:
  238. R'Jur
  240. Star: Medium Yellow
  242. Planets:
  244. Two rocky planets: A pair of small planets nearest the sun. The closest is a small sun-scorched planet with few resources and unexplored despite the presence of ancient canals across its surface. The other is shrouded in intense storms, it's upper atmosphere surprisingly habitable. A small research station floats above the storms for unknown purpose.
  246. Quto: A habitable world of diverse ecosystems. Possessing no local sentient life it nonetheless has become a target for the Osjiic Empire. The Empire is in the process of constructing a fortress around the basis of a small outpost already in place. Most of the labor is undertaken by slaves taken from the Ahkam Dynasty and the Confederation.
  248. Ice Planet: A ball of ice and rock covered in denser clouds that rain razor sharp shards of ice. Scans indicate liquid oceans under kilometer thick ice.
  250. Gas Giant: A non-descript jovian world likely to become a site of fuel refineries of the Osjiic.
  253. D'Hrin
  255. Star: Red Giant
  257. Planets:
  259. Rocky planet: Lacking an atmosphere and sparse metal resources this planet would seem unimportant. Yet intel gathered from interrogated Osjiic officers says there is a hidden bunker on the surface that holds emergency supplies for passing fleets if necessary.
  261. Gas Giabt: A jovian planet covered in intense storms with impressive rings around it. Trace metal deposits are detected in the rings but scans are inconclusive.
  264. N'Tiin
  266. Star: Medium Blue
  268. Planets:
  270. Rocky planet: A large, heavily mined world, several domed cities protecting the population of Osjiic and their slaves.
  272. Tur've: A high gravity oceanic world where a unique ecosystem of buoyant lifeforms have flourished. Numerous Osjiic bunker-cities, the hive-like population centers extending further underground than into the air, dot the landscape of the small continents. The population is almost solely Osjiic and their Yuyut slaves, most races unable to handle the intense gravity. A pair of space elevators are positioned opposite of each other along the equator connecting to large space stations that house the picket fleets patrolling the system. Its moon has a large military base dedicated to their conflicts against the neighboring Ahkam systems.
  274. Tor've: A planet that once had a thriving biosphere is now mostly barren with small seas at the polar caps under thick ice. Osjiic bunker-cities dot the landscape, the crust heavily mined to fuel the numerous shipyards on its surface and moon.
  276. Binary Gas Giants: A pair of gas giants linger at the edges of the system, spinning recklessly around each other sharing almost innumerable moons. The planets are mined heavily for fuel, the largest of the moons covered in refineries.
  279. Cerberi:
  281. Star: Red Giant
  283. Planets:
  285. Rockey planet: Covered in a toxic atmosphere of corrosive acid this planet is mostly ignored.
  287. Cerberus: A large habitable planet that was once a Confederate controlled world but is now under the martial rule of a large Osjiic Invasion Fleet. The remains of a shattered space elevator loom over the city spread around its base, several smaller agricultural and mining cities scattered around the planet. Green oceans cover a large amount of the planet, its color gained from the massive amount of photosynthetic microorganisms that coat the surface. The planet gains its name from the three moons in orbit around it, two of them bright red with the third an ashy gray. The planet and moons show signs of ancient battles perhaps predating even the Old Necrotic Armada, large canyons and craters from immense weapons scarring their surface even after all this time.
  289. Two gas giants: Both sporting ice rings and moons that held small outposts from Cerberus. These outposts are now either cut-off or destroyed by the Osjiic fleet that patrols the system.
  292. N'Biic
  294. Star: Medium Orange
  296. Planets:
  298. Nian: A habitable world that has been mostly converted into massive farms around the temperate areas. A large space-port sits at the equator with a large garrison of Osjiic. The farms are tended to by a large slave population, the crops and slaughtered beasts transported offworld and used to feed much of the Osjiic planets in the sector. It's singular moon has shipyards tending to the picket fleet and passing fleets.
  300. Rocky world: A barren, airless world untouched by the Osjiic despite evidence of decent mining potential.
  302. Asteroid belt: A thin belt of asteroid stripped of metals. Old mining factories have been repurposed into bases for passing fleets to refuel.
  304. Gas Giant: A particularly large gas giant, a large orbital platform floats in the upper atmosphere
  306. Dwarf planets: A small chunk of rock and ice. It's only note of import a bizarre mountain range carved eons ago to resemble an insectile race long extinct and one of the few symbols of them remaining in this sector.
  309. Ahkam Dynasty Territory:
  311. Tura
  313. Star: Medium Blue
  315. Planets:
  317. Dwarf planet: Hardly large enough to be called a planet this rock spins rapidly around its star, completing its orbit in only a few short weeks.
  319. Tura-Fo: A large habitable planet that would have likely developed its own ecosystems in several centuries or millennia with drastic volcanic activity and deep seas. The remains of terraforming installations of Ahkam make are scattered across the war-torn planet now reduced to a battlefield between Ahkam and Osjiic forces.
  321. Tura-Ro: Slightly smaller than Tura-Fo, this planet had a richly diverse biosphere with multiple ecosystems of unique life. A moon roughly a third of its size causes massive tidal changes along the oceans that cover roughly half the planet. Home to millions of Ahkam citizens it was once among the most populated of the Ahkam worlds in this sector but continued warfare and sieges from the Osjiic have reduced several cities to rubble and caused the evacuation of non-combatants.
  323. Tura-Ve: Smaller still than Tura-Ro, this planet had it's own fledgling biosphere before the Ahkam Dynasty began strip-mining the planet for resources. Heavily fortified shipyards dot the landscape, a space elevator connecting to a large space station in orbit that houses and repairs the Ahkam fleets in this system. Mutations run rampant in the remaining wildlife, afflicted after years of Void and Arc weapon energy exposure.
  325. Gas Giant: A rather large jovian world of vibrant blue and very large ice rings. It's moons are thick with fuel refineries and the ships that siphon fuel from it's storms.
  328. Esat
  330. Star: Medium White
  332. Planets:
  334. Dwarf Planet: A small tidally locked planet, one side is scorchingly hot, the other a frozen wasteland. Despite this there are small settlements in the habitable zones where the day and night meet. Esat colonists test constructed habitats and vehicles by moving into either the light or cold to test their durability and performance in extreme temperatures. The Ahkam allow and encourage the experiments, sending Kosda scientists and engineers to assist with the tests.
  336. Nidun and Zuon: Binary planets that developed similar ecosystems with fauna and flora sharing common ancestry. The twin worlds are named after the progenitor gods of the native Esat, the species taking its name from their creator diety personified by the star. Nidun is slightly larger than its twin, a third of it's surface covered in surprisingly deep seas, dryland consisting of large mountain ranges. Zuon is more volcanically active than Nidun with a denser core of heavy metals and nearly half it's surface area covered in moderately deep seas and oceans. The Esat, by the time they were approached by the Ahkam, had populated both worlds. First originating on Nidun they then spread rapidly across their solar system. The discovery that the native lifeforms of both Nidun and Zuon had common, if distant, ancestry has led to the common theory of Esat historians that their worlds were visited by extraterrestrial intelligences and brought to the planets. The fossil records show that life appeared in great abundance on both worlds several billion years prior.
  338. Asteroid Belt: A densly packed belt high in metal content. Ahkam mining operations are growing throughout the belt with several of the largest asteroids holding shipyards.
  340. Zezr: An ice world with a barely breathable atmosphere it is named after the Esat god of death and oblivion. Small settlements dot the surface with larger colonies on it's largest moon.
  342. Neve: A large blue gas giant it's moons hold some of the oldest Esat colonies, now joined by a multitude of Ahkam fuel refineries. Named after the Esat god of war and rage. Old Esat tales from the colonial days say how the planet was once a common stop in the migration of an interstellar species but they have not been seen in over a century.
  344. Chak: A distant ice world with large spectacular rings it is named after the Esat god of discovery and secrets. Only a few settlements are present on its surface, mostly scientific outposts to study the cosmos. It was here the Esat contacted the drew the attention of the Ahkam.
  347. Rolan
  349. Star: Yellow Giant
  351. Planets:
  353. Rocky planet: A small planet spinning rapidly around the sun, it's orbit lasting only a few short weeks. Despite this it has clearly been mined, its metal core mined eons ago leaving only a crumbling shell behind. Continent sized sink-holes dot its surface, solar forces threatening to tear the planetoid to pieces in the future.
  355. Plecfo: A medium sized world half-covered in oceans. Currently in between ice ages it has been colonized by the Ahkam Dynasty, a mega-city doubling as a spaceport with smaller cities scattered across the planet as agricultural centers. Grows much of the food for the Ahkam worlds in this sector. Its moon has a large naval base and palace for the Ahkam overlords.
  357. Asteroid belt: A dense asteroid belt rich in ore with numerous mining operations throughout it. A large naval base has been built in the shell of a moon-sized asteroid, ship pylons studding its surface.
  359. Rocky world: A world with a very thin atmosphere and evidence of a once rich biosphere is now mostly barren. Ahkam colonists live in domed cities or underground in pressurized tunnels. The world is heavily mined by Ahkam citizens and slaves.
  361. Gas giant: A large almost neon pink planet. A small floating city drifts in the upper atmosphere harvesting fuel from the storms. A large ring of ice and stone is mined for water.
  364. Orichalc
  366. Star: Medium Yellow
  368. Planets:
  370. Two Rocky Planets - Two small worlds close to the sun, the closest tidally locked to the star, show little in the way of resources or strategic value and have been overlooked by the Dynasty.
  372. Zathi - A moderate sized world with a decent atmosphere and the beginnings of a developing ecosystem in its oceans. Because of this the Ahkam Dynasty has kept their construction contained to the barren mountain ranges far from where they could accidentally damage the fledgling biosphere in their conflicts or development.
  374. Ukire Muyon - Binary worlds that share several small moons rotate around each other. The larger of the two planets is named Muyon while the other was Ukire. Data gained from Dynasty archives state that the ecosystems on both planets originated on Ukire with Muyon in the process of being terraformed by Dynasty forces. With the largest city on Ukire concentrating their forces and a naval base on the moon it seemed that Muyon was targetted to become the next planned colony for esat members looking to migrate from their crowded homeworld.
  376. Gas Giant - A jovian world with large ice and dust rings, Dynasty fuel harvesters trawling the atmosphere and refineries located on the giants largest moon. A minor base joins with the refineries to protect the harvesters from Imperial raids.
  380. Quarrus
  382. Star: Medium Orange
  384. Planets:
  385.     Rocky Planet - A small planet spinning rapidly close to the star. High radiation and intense storms prevents mining despite evidence of dense metal core
  387.     Quari B'Lectra - A medium sized habitable world that serves at the foothold of the Ahkam Dynasty in the system. With slightly over half the planets surface covered in oceans with two sizable moon it has mild tides and a thick atmosphere. Possessing a diverse ecosystem it's fauna and flora, like many biospheres in the Curou sector, show signs of common ancestors with other planets lightyears away. Moderate mineral resources and moderate environment h
  389.     Dead world - A planet similarly sized to Quari B'Lectra this arid planet shows signs of once having a biosphere before some ancient event caused the planets atmosphere to be stripped away leading to the destruction of the planets ecosystems. Scans show evidence of sub-surface oceans still present with geyser fields being common near volcanic areas. Dynasty mining operations dot the planet, strip-mining for raw mineral resources.
  391.     Ice planet - A small non-descript planet with a handful of moons covered in dense glaciers and snowstorms.
  393.     Gas Giant - A dull green jovian world with a collection of moons. Dynasty forces have Naval bases on the two largest moons to protect gas collectors and fuel refineries spaced on the various moons.
  396. Chliro
  398. Star: White Dwarf
  400. Planets:
  401. Lycym - Named after an ancient Esat warlord this average sized planet possesses an active ecosystem despite it's arid climate. Native lifeforms have evolved into a complex web of parasitism to make the most use of the planets limited moisture. It's decently sized moon a quarter of it's sized has a large naval port that serves as a staging point in the Curou Sector, particularly during their attacks against the Necrotic Armada.
  403. Rocky planet - A simple, smaller planet with a thin but breathable atmosphere and no ecosystem to speak of that is nonetheless rich in mineral ores, leading to numerous mining operations across the planet. Dissident Esat from the homesystem and political opponents of the Dynasty are sent to work the mines.
  405. Frozen planet - A larger than average frozen world with an eliptical orbit. Geysers that spray miles into the air show that the planet is geologically active if frozen.
  407. Gas Giant - A smaller than average gas giant yet with impressive rings. A moderate base protects the fuel refineries located on its singular moon that process the gases harvested by prisoners similar to the rocky planet.
  410. Neutral or Uncontrolled Systems
  412. Myrshyn
  414. Star: Red Giant
  416. Planets:
  418. Pequann: A large habitable world nearly covered in clouds and storms fed by it's large oceans tugged by a large moon believed to originally be a rogue planetoid. The lifeforms of the planet are strange in that they did not evolve on this world but are actually a made up of descendants of creatures and flora originating from multiple different planets in the Curou sector. Recent excavations conducted by the Pirate Clans that have claimed the planet have shown the remains of ancient terraforming machines left behind thousands of years prior. Multiple clans of the Netu pirate fleets make their homes here, small cities scattered and hidden across the land.
  420. Ice Planet: A medium ball of ice and dust with impressive ice rings that would be mostly ignored if not for a trio of metal heavy moons that are heavily mined by the Pirates.
  422. Gas Giant: A nondescript jovian world of roiling storms that provides much of the fuel for the Pirate Clans that pass through the system. It's largest moon possesses a thin breathable atmosphere with a large shipyard where the Clans build and repair their ships.
  425. Val'le
  427. Star: Yellow Giant
  429. Planets:
  431. Yi: A small habitable planet with a burgeoning ecosystem of silicon based life starting to develop in shallow warm seas. Highly volcanic it is mostly unappealing to most races if not for the high metal content of it's dense core. Multiple satellites from the Confederation, the UON, and even an Armatocere flower satellite are in orbit, each broadcasting a warning against colonizing or mining efforts in a rare diplomatic agreement to protect the developing world.
  433. Rocky Planet: Airless and lacking sufficient metal deposits to warrant mining operations it has been ignored by prospective colonists or mining corporations. It's sole distinguishing feature is a large hole too perfectly cut to be a crater from an asteroid impact. Its sides are carved too perfectly smooth for even modern technology to create, leaving behind a rectangular hole a dozen kilometer wide and nearly thirty long in the mostly flat plains of rock.
  435. Ice Planet: So distant it's sun is just a slightly brighter star this planet is an oddity, tilted violently on its axis. A vertical ring of ice and stone surround it, believed to be the remains of an impact from a colossal asteroid believed to be responsible for its warped orbit.
  438. Refuge
  440. Star: Medium Yellow
  442. Planets:
  444. Hearth: A world just inside the prime habitable zone but possessing very high temperatures. Once a unique world of teeming swamps and shallow oceans the world has been heavily colonized by refugees over the past century. High polluted and covered in cities that are little more than sprawling shanty towns and slums it does possess a spaceport which is mostly visited by pirates and smugglers.
  446. Scatters: A large and nearly barren world with a thin atmosphere it has also been colonized by refugees. Most of the population lives underground in half-abandoned mines and caverns. A few cheap and ill-repaired biodomes dot the surface to protect against the harsh sandstorms that rage for weeks at a time. It's moon however has a large colony on it, the forested planetoid likely a smaller planet that got caught in its orbit. Much of the food for Scatters and Hearth is grown here.
  448. Junkyard: A small planet at the fringe of the asteroid belt that was little more than just a rock with a thin atmosphere it has been used as a dumping ground for the crowded system. Even here small communities eke out a life scavenging from broken ships and dumped trash.
  450. Asteroid belt: A thin and metal poor belt it has been mostly ignored except for scattered groupings of ships marooned on the larger asteroids, their hulls welded together crudely.
  452. Spindle: A gas giant near the edge of the nebula pressing in on the system it possesses an erratic spin. A multitude of moons both large and small, many drawn from the asteroid belt, dance around the jovian world. The largest of the moons all glow in the darkness of space from the multitude of stations and colonies dotting their surface. Those that live here spending their days harvesting the atmosphere of the gas giant to refine into fuel for the starships and reactors of the systems residents.
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