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  1. WARNING: Unable to activate HRTF. Please make sure *.mhr-file is in correct directory!
  2. WARNING: Delta time surpassed 0.5 seconds. Clamping...
  3. Initializing physics environment...
  4. WARNING: Unable to precache sound 'fx\fire_small_loop.ogg': File not found!
  5. WARNING: Unable to add resource file 'lua\gamemodes\sandbox\wgui\wipropmenu.clua': File not found! Skipping...
  6. [LUA] [string "lua\npcs\npc_zombie\shared.lua"]:11: bad argument #1 to 'bor' (number expected, got nil):
  7.  
  8.     engine.load_sound_scripts("fx_npc_zombie.txt",true)
  9.   > local cvHealth = cvar.create_convar("sk_zombie_health","100",bit.bor(FCVAR_ARCHIVE,FCVAR_REPLICATED),"Specifies the zombie's default health.")
  10.  
  11.     function NPCZombie:__init()
  12.  
  13.     Callstack:
  14.     1: bor[-1:-1] [C:field] : [C]:-1
  15.         2: ?[0:44] [main:] : [string "lua\npcs\npc_zombie\shared.lua"]:11
  16.             3: include[-1:-1] [C:global] : [C]:-1
  17.                 4: ?[0:62] [main:] : [string "lua\npcs\npc_zombie\init.lua"]:4
  18. [LUA] [string "lua\npcs\npc_antlionguard\shared.lua"]:31: bad argument #1 to 'bor' (number expected, got nil):
  19.  
  20.     engine.load_sound_scripts("fx_npc_antlion_guard.txt",true)
  21.   > local cvHealth = cvar.create_convar("sk_antlion_guard_health","600",bit.bor(FCVAR_ARCHIVE,FCVAR_REPLICATED),"Specifies the antlion guard's default health.")
  22.  
  23.     function NPCAntlionGuard:__init()
  24.  
  25.     Callstack:
  26.     1: bor[-1:-1] [C:field] : [C]:-1
  27.         2: ?[0:92] [main:] : [string "lua\npcs\npc_antlionguard\shared.lua"]:31
  28.             3: include[-1:-1] [C:global] : [C]:-1
  29.                 4: ?[0:165] [main:] : [string "lua\npcs\npc_antlionguard\init.lua"]:4
  30. Generating lua cache...
  31. Loading world geometry...
  32. Loading entities...
  33. WARNING: Attempted to create sound 'ui\ui_click_aftertap_mono.wav' as unprecached mono! Precaching now...
  34. Successfully loaded map 'test_lights'!
  35. [CLIENT] Sending serverinfo request...
  36. Downloading 12 files from server...
  37. Downloading file 'lua\autorun\hl1_zombie.clua' (389.00 Byte)...
  38. File 'lua\autorun\hl1_zombie.clua' doesn't differ from server's. Skipping...
  39. Downloading file 'lua\autorun\hl2_antlionguard.clua' (420.00 Byte)...
  40. File 'lua\autorun\hl2_antlionguard.clua' doesn't differ from server's. Skipping...
  41. Downloading file 'lua\gamemodes\generic\shared.clua' (465.00 Byte)...
  42. File 'lua\gamemodes\generic\shared.clua' doesn't differ from server's. Skipping...
  43. Downloading file 'lua\gamemodes\generic\cl_init.clua' (91.00 Byte)...
  44. File 'lua\gamemodes\generic\cl_init.clua' doesn't differ from server's. Skipping...
  45. Downloading file 'lua\gamemodes\sandbox\shared.clua' (1.04 KiB)...
  46. File 'lua\gamemodes\sandbox\shared.clua' doesn't differ from server's. Skipping...
  47. Downloading file 'lua\gamemodes\sandbox\cl_init.clua' (186.00 Byte)...
  48. File 'lua\gamemodes\sandbox\cl_init.clua' doesn't differ from server's. Skipping...
  49. Downloading file 'lua\gamemodes\sandbox\cl_prop_spawn.clua' (680.00 Byte)...
  50. File 'lua\gamemodes\sandbox\cl_prop_spawn.clua' doesn't differ from server's. Skipping...
  51. Downloading file 'lua\gamemodes\sandbox\info.txt' (118.00 Byte)...
  52. File 'lua\gamemodes\sandbox\info.txt' doesn't differ from server's. Skipping...
  53. Downloading file 'lua\npcs\npc_zombie\shared.clua' (1.71 KiB)...
  54. File 'lua\npcs\npc_zombie\shared.clua' doesn't differ from server's. Skipping...
  55. Downloading file 'lua\npcs\npc_zombie\cl_init.clua' (89.00 Byte)...
  56. File 'lua\npcs\npc_zombie\cl_init.clua' doesn't differ from server's. Skipping...
  57. Downloading file 'lua\npcs\npc_antlionguard\shared.clua' (2.84 KiB)...
  58. File 'lua\npcs\npc_antlionguard\shared.clua' doesn't differ from server's. Skipping...
  59. Downloading file 'lua\npcs\npc_antlionguard\cl_init.clua' (1.73 KiB)...
  60. File 'lua\npcs\npc_antlionguard\cl_init.clua' doesn't differ from server's. Skipping...
  61. All resources have been sent to client '::1'!
  62. All resources have been received!
  63. Requesting Game Info...
  64. [CLIENT] Sending user info...
  65. Player 00000192FDF2DDE0 authenticated.
  66. [SERVER] Sending Game Information...
  67. [CLIENT] Received Game Information!
  68. Initializing physics environment...
  69. WARNING: Unable to precache sound 'fx\fire_small_loop.ogg': File not found!
  70. [CGame] RequestResource 'sounds\fx\fire_small_loop.ogg'
  71. [ResourceManager] Query Resource: sounds\fx\fire_small_loop.ogg
  72. [CGame] Request sent!
  73. Loading shaders...
  74. [LUA] [string "lua\npcs\npc_zombie\shared.lua"]:11: bad argument #1 to 'bor' (number expected, got nil):
  75.  
  76.     engine.load_sound_scripts("fx_npc_zombie.txt",true)
  77.   > local cvHealth = cvar.create_convar("sk_zombie_health","100",bit.bor(FCVAR_ARCHIVE,FCVAR_REPLICATED),"Specifies the zombie's default health.")
  78.  
  79.     function NPCZombie:__init()
  80.  
  81.     Callstack:
  82.     1: bor[-1:-1] [C:field] : [C]:-1
  83.         2: ?[0:44] [main:] : [string "lua\npcs\npc_zombie\shared.lua"]:11
  84.             3: include[-1:-1] [C:global] : [C]:-1
  85.                 4: ?[0:2] [main:] : [string "lua\npcs\npc_zombie\cl_init.lua"]:1
  86. [LUA] [string "lua\npcs\npc_antlionguard\shared.lua"]:31: bad argument #1 to 'bor' (number expected, got nil):
  87.  
  88.     engine.load_sound_scripts("fx_npc_antlion_guard.txt",true)
  89.   > local cvHealth = cvar.create_convar("sk_antlion_guard_health","600",bit.bor(FCVAR_ARCHIVE,FCVAR_REPLICATED),"Specifies the antlion guard's default health.")
  90.  
  91.     function NPCAntlionGuard:__init()
  92.  
  93.     Callstack:
  94.     1: bor[-1:-1] [C:field] : [C]:-1
  95.         2: ?[0:92] [main:] : [string "lua\npcs\npc_antlionguard\shared.lua"]:31
  96.             3: include[-1:-1] [C:global] : [C]:-1
  97.                 4: ?[0:51] [main:] : [string "lua\npcs\npc_antlionguard\cl_init.lua"]:1
  98. Loading world geometry...
  99. [CGame] RequestResource 'scripts\sounds\soundscapes_test_lights.txt'
  100. [ResourceManager] Query Resource: scripts\sounds\soundscapes_test_lights.txt
  101. [CGame] Request sent!
  102. Successfully loaded map 'test_lights'!
  103. Loading navigation mesh...
  104. WARNING: Delta time surpassed 0.5 seconds. Clamping...
  105. WARNING: Delta time surpassed 0.5 seconds. Clamping...
  106. An unexpected error has occurred (1): ErrorInitializationFailed (-3)
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