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a guest Oct 21st, 2019 75 Never
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  1. /*
  2.  * robotNav.js
  3.  *
  4.  * The green key is located in a slightly more
  5.  * complicated room. You'll need to get the robot
  6.  * past these obstacles.
  7.  */
  8.  
  9. function startLevel(map) {
  10.     // Hint: you can press R or 5 to "rest" and not move the
  11.     // player, while the robot moves around.
  12.  
  13.     map.placePlayer(0, map.getHeight() - 1);
  14.     var player = map.getPlayer();
  15.  
  16.     map.defineObject('robot', {
  17.         'type': 'dynamic',
  18.         'symbol': 'R',
  19.         'color': 'gray',
  20.         'onCollision': function (player, me) {
  21.             me.giveItemTo(player, 'greenKey');
  22.         },
  23.         'behavior': function (me) {
  24.             if (me.getX() < 25) {
  25.                 if (me.canMove('down')) {
  26.                     me.move('down');
  27.                 } else {
  28.                     me.move('right');
  29.                 }
  30.             } else if (me.getX() == 25 && me.getY() > 3) {
  31.                 me.move('up');
  32.             } else {
  33.                 if (me.canMove('right')) {
  34.                     me.move('right');
  35.                 } else {
  36.                     me.move('down');
  37.                 }
  38.             }
  39.  
  40.  
  41.  
  42.  
  43.  
  44.  
  45.  
  46.  
  47.         }
  48.     });
  49.  
  50.     map.defineObject('barrier', {
  51.         'symbol': '░',
  52.         'color': 'purple',
  53.         'impassable': true,
  54.         'passableFor': ['robot']
  55.     });
  56.  
  57.     map.placeObject(map.getWidth() - 1, map.getHeight() - 1, 'exit');
  58.     map.placeObject(1, 1, 'robot');
  59.     map.placeObject(map.getWidth() - 2, 8, 'greenKey');
  60.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  61.  
  62.     for (var x = 0; x < map.getWidth(); x++) {
  63.         map.placeObject(x, 0, 'block');
  64.         if (x != map.getWidth() - 2) {
  65.             map.placeObject(x, 9, 'block');
  66.         }
  67.     }
  68.  
  69.     for (var y = 1; y < 9; y++) {
  70.         map.placeObject(0, y, 'block');
  71.         map.placeObject(map.getWidth() - 1, y, 'block');
  72.     }
  73.  
  74.     for (var i = 0; i < 4; i++) {
  75.         map.placeObject(20 - i, i + 1, 'block');
  76.         map.placeObject(35 - i, 8 - i, 'block');
  77.     }
  78. }
  79.  
  80. function validateLevel(map) {
  81.     map.validateExactlyXManyObjects(1, 'exit');
  82.     map.validateExactlyXManyObjects(1, 'robot');
  83.     map.validateAtMostXObjects(1, 'greenKey');
  84. }
  85.  
  86. function onExit(map) {
  87.     if (!map.getPlayer().hasItem('greenKey')) {
  88.         map.writeStatus("We need to get that key!");
  89.         return false;
  90.     } else {
  91.         return true;
  92.     }
  93. }
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