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Dec 18th, 2018
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23. if (player.getColor() == '#0f0') {
  24. player.setColor('#f00')
  25. } else if (player.getColor() == '#f00') {
  26. player.setColor('#ff0')
  27. } else {
  28. player.setColor('#0f0')
  29. }
  30.  
  31. });
  32.  
  33.  
  34. map.defineObject('redLock', {
  35. symbol: '☒',
  36. color: "#f00", // red
  37. impassable: function(player, object) {
  38. return player.getColor() != object.color;
  39. }
  40. });
  41.  
  42. map.defineObject('greenLock', {
  43. symbol: '☒',
  44. color: "#0f0", // green
  45. impassable: function(player, object) {
  46. return player.getColor() != object.color;
  47. }
  48. });
  49.  
  50. map.defineObject('yellowLock', {
  51. symbol: '☒',
  52. color: "#ff0", // yellow
  53. impassable: function(player, object) {
  54. return player.getColor() != object.color;
  55. }
  56. });
  57.  
  58. for (var x = 20; x <= 40; x++) {
  59. map.placeObject(x, 11, 'block');
  60. map.placeObject(x, 13, 'block');
  61. }
  62. map.placeObject(22, 12, 'greenLock');
  63. map.placeObject(25, 12, 'redLock');
  64. map.placeObject(28, 12, 'yellowLock');
  65. map.placeObject(31, 12, 'greenLock');
  66. map.placeObject(34, 12, 'redLock');
  67. map.placeObject(37, 12, 'yellowLock');
  68. map.placeObject(40, 12, 'exit');
  69. for (var y = 0; y < map.getHeight(); y++) {
  70. if (y != 12) {
  71. map.placeObject(40, y, 'block');
  72. }
  73. for (var x = 41; x < map.getWidth(); x++) {
  74. map.setSquareColor(x, y, '#080');
  75. }
  76. }
  77. }
  78.  
  79. function validateLevel(map) {
  80. map.validateExactlyXManyObjects(1, 'exit');
  81. }
  82.  
  83. function onExit(map) {
  84. if (!map.getPlayer().hasItem('phone')) {
  85. map.writeStatus("We need the phone!");
  86. return false;
  87. } else {
  88. return true;
  89. }
  90. }
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