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- #pragma strict
- import UnityEngine.Networking;
- import UnityEngine.Networking.Match;
- public class MatchmakingManager extends NetworkManager{
- private var networkMatch:NetworkMatch;
- function Update(){
- if(networkMatch == null){
- var nm = GetComponent(NetworkMatch);
- if(nm != null){
- networkMatch = nm as NetworkMatch;
- var appid:UnityEngine.Networking.Types.AppID;
- appid= 94451;
- networkMatch.SetProgramAppID(appid);
- }
- }
- }
- }
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