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red godslayer

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May 20th, 2018
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  1.  
  2.  
  3. --God Slayer
  4.  
  5.  
  6.  
  7.  
  8. --[[wait(0.1)
  9. -------------------------------
  10. local p=game:service("Players").LocalPlayer
  11. if p.Name=="Reruderu" then
  12. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  13. elseif p.Name=="Rerumu" then
  14. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  15. end]]
  16. local p=game:service("Players").LocalPlayer
  17. local char=p.Character
  18. script.Parent=char
  19. local torso=char.Torso
  20. local hed=char.Head
  21. local larm=char:FindFirstChild("Left Arm")
  22. local rarm=char:FindFirstChild("Right Arm")
  23. local lleg=char:FindFirstChild("Left Leg")
  24. local rleg=char:FindFirstChild("Right Leg")
  25. local hum=char.Humanoid
  26. local cam=workspace.CurrentCamera
  27. local root=char.HumanoidRootPart
  28. local mouse=p:GetMouse()
  29. local hb=game:service("RunService").Heartbeat
  30. local rs=game:service("RunService").Stepped
  31. hum.MaxHealth=math.huge
  32. hum.Health=hum.MaxHealth
  33. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  34. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  35. local run = 30
  36. local normal = 16
  37. local color = "Really black"
  38. local color2 = "Really red"
  39. local righteyebrickcolor = "Really red"
  40. local NumCol = 0,0,255
  41. local GodSlayer = true
  42. local Full = false
  43. hum.WalkSpeed = 5
  44. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  45. -------------------
  46. local drinks="10722059"
  47. local m="41707332"
  48. local tx="41708701"
  49. local ragesong="414454387"
  50. local breaks="368270172"
  51. local scream="527276541"
  52. local Shirt = "rbxassetid://427841675"
  53. local Pants = "rbxassetid://428282416"
  54. -------------------
  55.  
  56.  
  57. function swait(num)
  58. if num==0 or num==nil then
  59. game:service'RunService'.Stepped:wait(0)
  60. else
  61. for i=0,num do
  62. game:service'RunService'.Stepped:wait(0)
  63. end
  64. end
  65. end
  66.  
  67. function chatfunc(text)
  68. local chat = coroutine.wrap(function()
  69. if char:FindFirstChild("TalkingBillBoard")~= nil then
  70. char:FindFirstChild("TalkingBillBoard"):destroy()
  71. end
  72. local naeeym2 = Instance.new("BillboardGui",char)
  73. naeeym2.Size = UDim2.new(0,100,0,40)
  74. naeeym2.StudsOffset = Vector3.new(0,3,0)
  75. naeeym2.Adornee = char.Head
  76. naeeym2.Name = "TalkingBillBoard"
  77. local tecks2 = Instance.new("TextLabel",naeeym2)
  78. tecks2.BackgroundTransparency = 1
  79. tecks2.BorderSizePixel = 0
  80. tecks2.Text = ""
  81. tecks2.Font = "Antique"
  82. tecks2.TextSize = 30
  83. tecks2.TextStrokeTransparency = 0
  84. tecks2.TextColor3 = Color3.new(.6,0,0)
  85. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  86. tecks2.Size = UDim2.new(1,0,0.5,0)
  87. local tecks3 = Instance.new("TextLabel",naeeym2)
  88. tecks3.BackgroundTransparency = 1
  89. tecks3.BorderSizePixel = 0
  90. tecks3.Text = ""
  91. tecks3.Font = "Fantasy"
  92. tecks3.TextSize = 30
  93. tecks3.TextStrokeTransparency = 0
  94. tecks3.TextColor3 = Color3.new(0,0,255)
  95. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  96. tecks3.Size = UDim2.new(1,0,0.5,0)
  97. for i = 1,string.len(text),1 do
  98. tecks2.Text = string.sub(text,1,i)
  99. tecks3.Text = string.sub(text,1,i)
  100. wait(0.01)
  101. end
  102. wait(2)
  103. for i = 1, 50 do
  104. swait()
  105. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  106. tecks2.Rotation = tecks2.Rotation - .8
  107. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  108. tecks2.TextTransparency = tecks2.TextTransparency + .04
  109. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  110. tecks3.Rotation = tecks2.Rotation + .8
  111. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  112. tecks3.TextTransparency = tecks2.TextTransparency + .04
  113. end
  114. naeeym2:Destroy()
  115. end)
  116. chat()
  117. end
  118. function onChatted(msg)
  119. chatfunc(msg)
  120. end
  121. p.Chatted:connect(onChatted)
  122. coroutine.resume(coroutine.create(function()
  123. wait(2)
  124. chatfunc("Allow me to show you what happens when I break my limiter..")
  125. end))
  126.  
  127.  
  128. local s0=Instance.new("Sound",char)
  129. s0.SoundId="rbxassetid://"..ragesong
  130. s0.Volume=1999
  131. s0.Pitch=1
  132. s0.Looped=true
  133.  
  134.  
  135. local s02=Instance.new("Sound",char)
  136. s02.SoundId="rbxassetid://978788235"
  137. s02.Volume=1999
  138. s02.Pitch=1
  139. s02.Looped=false
  140. s02:Play()
  141.  
  142. function Sound(ID,Parent,Vol,Pitch,Loop)
  143. local S0 = Instance.new("Sound",Parent)
  144. S0.SoundId = ID
  145. S0.Volume = Vol
  146. S0.Looped = Loop
  147. S0.Pitch = Pitch
  148. wait(.1)
  149. S0:Play()
  150. end
  151. function weld(a, b, acf)
  152. local w = Instance.new("Weld", a)
  153. w.Part0 = a
  154. w.Part1 = b
  155. w.C0 = acf
  156. end
  157.  
  158.  
  159. wait(9)
  160. char.Head.face:Destroy()
  161. local reye = Instance.new("Part", char)
  162. reye.CanCollide = false
  163. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  164. reye.Material = "Neon"
  165. reye.Size = Vector3.new(.15,.15,.15)
  166. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  167. m1 = Instance.new("SpecialMesh", reye)
  168. m1.MeshType = "Sphere"
  169. m1.Scale = Vector3.new(0.9,0.9,0.9)
  170. reye.Locked = true
  171. reye.Name = "re"
  172.  
  173. local leye = Instance.new("Part", char)
  174. leye.CanCollide = false
  175. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  176. leye.Material = "Neon"
  177. leye.Size = Vector3.new(.15,.15,.15)
  178. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  179. local m = Instance.new("SpecialMesh", leye)
  180. m.MeshType = "Sphere"
  181. m.Scale = Vector3.new(0.9,0.9,0.9)
  182. leye.Locked = true
  183. leye.Name = "le"
  184.  
  185. coroutine.resume(coroutine.create(function(Part,Weld)
  186. while Part.Parent~=nil do
  187. wait(2)
  188. for i=0,1,0.2 do
  189. wait()
  190. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  191. end
  192. for i=0,1,0.2 do
  193. wait()
  194. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  195. end
  196. end
  197. end),leye,weld)
  198.  
  199. coroutine.resume(coroutine.create(function(Part,Weld)
  200. while Part.Parent~=nil do
  201. wait(2)
  202. for z=0,1,0.2 do
  203. wait()
  204. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  205. end
  206. for z=0,1,0.2 do
  207. wait()
  208. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  209. end
  210. end
  211. end),reye,weld)
  212.  
  213.  
  214.  
  215. function fnt(pos,dist,splr)
  216. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  217. local list = {}
  218. for i,v in pairs(workspace:GetChildren())do
  219. if v:IsA("Model")then
  220. if v:findFirstChild("Torso")then
  221. if v ~= char then
  222. if(v.Torso.Position -pos).magnitude <= dist then
  223. table.insert(list,v)
  224. end
  225. end
  226. end
  227. end
  228. end
  229. return list
  230. end
  231. function fnp(pos,dist,splr)
  232. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  233. local list = {}
  234. for i,v in pairs(workspace:GetChildren())do
  235. if v:IsA("Part")then
  236. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  237. if(v.Position -pos).magnitude <= dist then
  238. table.insert(list,v)
  239. end
  240. end
  241. end
  242. end
  243. return list
  244. end
  245. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  246. local wld = Instance.new("Weld", wp1)
  247. wld.Part0 = wp0
  248. wld.Part1 = wp1
  249. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  250. end
  251. local trans=false
  252. ------------------------------------
  253. ------------------------------------
  254. anim="idle"
  255. local sine=0
  256. local add=0
  257. local value=0
  258. local ffing=false
  259. local msgs=0
  260. attack=false
  261. NoAnims=false
  262. ----preparing character----
  263.  
  264.  
  265.  
  266.  
  267.  
  268.  
  269. function NoOutline(Part)
  270. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  271. end
  272. function lerp(a, b, t) -- Linear interpolation
  273. return a + (b - a)*t
  274. end
  275.  
  276. function slerp(a, b, t) --Spherical interpolation
  277. dot = a:Dot(b)
  278. if dot > 0.99999 or dot < -0.99999 then
  279. return t <= 0.5 and a or b
  280. else
  281. r = math.acos(dot)
  282. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  283. end
  284. end
  285.  
  286. function matrixInterpolate(a, b, t)
  287. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  288. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  289. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  290. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  291. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  292. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  293. local t = v1:Dot(v2)
  294. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  295. return CFrame.new()
  296. end
  297. return CFrame.new(
  298. v0.x, v0.y, v0.z,
  299. v1.x, v1.y, v1.z,
  300. v2.x, v2.y, v2.z,
  301. v3.x, v3.y, v3.z)
  302. end
  303. ----------------------------------------------------
  304. function genWeld(a,b)
  305. local w = Instance.new("Weld",a)
  306. w.Part0 = a
  307. w.Part1 = b
  308. return w
  309. end
  310. function weld(a, b)
  311. local weld = Instance.new("Weld")
  312. weld.Name = "W"
  313. weld.Part0 = a
  314. weld.Part1 = b
  315. weld.C0 = a.CFrame:inverse() * b.CFrame
  316. weld.Parent = a
  317. return weld;
  318. end
  319. ----------------------------------------------------
  320. function Lerp(c1,c2,al)
  321. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  322. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  323. for i,v in pairs(com1) do
  324. com1[i] = v+(com2[i]-v)*al
  325. end
  326. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  327. end
  328. ----------------------------------------------------
  329.  
  330.  
  331.  
  332. fw(torso, larm, -1.5, 0.5, 0)
  333. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  334. fw(torso, rarm, 1.5, 0.5, 0)
  335. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  336. fw(torso, hed, 0, 1.5, 0)
  337. fw(torso, lleg, -0.5, -1, 0)
  338. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  339. fw(torso, rleg, 0.5, -1, 0)
  340. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  341. fw(root, torso, 0, -1, 0)
  342. torso.Weld.C1 = CFrame.new(0, -1, 0)
  343. --------------rot------------
  344. local r=0
  345. local radd=0.04
  346. coroutine.wrap(function()
  347. while rs:wait() do
  348. r=r+radd
  349. end
  350. end)()
  351. attack = false
  352. -----------------------------
  353.  
  354. -----------------------------
  355.  
  356.  
  357. if trans == false then
  358. attack=true
  359. NoAnims=true
  360. hum.WalkSpeed=0
  361.  
  362. local fx = Instance.new("Sound",char)
  363. fx.SoundId="rbxassetid://"..drinks
  364. fx.Volume=0
  365. fx.Pitch=1
  366. fx:Play()
  367.  
  368.  
  369.  
  370.  
  371. fx.SoundId="rbxassetid://"..breaks
  372. fx.Volume=10
  373. fx:Play()
  374.  
  375.  
  376.  
  377.  
  378. print("drinked")
  379.  
  380.  
  381.  
  382. coroutine.wrap(function()
  383. while trans == false do
  384. wait(0.2)
  385. local ef = Instance.new("Part",char)
  386. ef.Name="pulse"
  387. ef.BrickColor=BrickColor.new(color2)
  388. ef.Material="Neon"
  389. ef.Shape="Ball"
  390. ef.CanCollide=false
  391. ef.Anchored=true
  392. ef.Size=Vector3.new(1,1,1)
  393. ef.CFrame=root.CFrame
  394.  
  395. local ef2 = ef:Clone()
  396. ef2.Parent=ef
  397. ef2.BrickColor=BrickColor.new(color)
  398. ef2.Name="call"
  399. ef2.Size=Vector3.new(1,1,1)
  400. local em=Instance.new("SpecialMesh",ef2)
  401. em.MeshId="rbxassetid://3270017"
  402. em.Scale=Vector3.new(1,1,0.0001)
  403.  
  404. local ef3 = ef2:Clone()
  405. ef3.Parent=ef
  406. ef3.Name="aura"
  407. ef3.CFrame=root.CFrame
  408. local em2=ef3.Mesh
  409. em2.MeshId="rbxassetid://20329976"
  410. em2.Scale=Vector3.new(1,0.4,1)
  411.  
  412. local ef4 = ef3:Clone()
  413. ef4.Parent=ef
  414. local em3=ef4.Mesh
  415.  
  416. local ef5 = ef2:Clone()
  417. ef5.Parent=ef
  418. local em4=ef5.Mesh
  419.  
  420. coroutine.wrap(function()
  421. for i = 1, 60 do
  422. rs:wait()
  423. ef.Size=ef.Size+Vector3.new(1,1,1)
  424. ef.Transparency=ef.Transparency+1/60
  425. ef2.Size=ef2.Size+Vector3.new(1,0.3,1)
  426. ef2.Transparency=ef2.Transparency+1/60
  427. em.Scale=em.Scale+Vector3.new(1,1,0)
  428. ef2.CFrame=torso.CFrame*CFrame.Angles(r,r,r)
  429. ef3.Size=ef3.Size+Vector3.new(1,0.3,1)
  430. ef3.Transparency=ef3.Transparency+1/60
  431. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  432. em2.Scale=em2.Scale+Vector3.new(1,0.3,1)
  433. ef4.Size=ef4.Size+Vector3.new(1,0.3,1)
  434. ef4.Transparency=ef4.Transparency+1/60
  435. ef4.CFrame=root.CFrame*CFrame.Angles(0,-r,0)
  436. em3.Scale=em3.Scale+Vector3.new(1,0.3,1)
  437. ef5.Transparency=ef5.Transparency+1/60
  438. em4.Scale=em4.Scale+Vector3.new(1,1,0)
  439. ef5.CFrame=torso.CFrame*CFrame.Angles(-r,-r,-r)
  440. end
  441. ef:Destroy()
  442. ef2:Destroy()
  443. ef3:Destroy()
  444. ef4:Destroy()
  445. ef5:Destroy()
  446. end)()
  447. end
  448. local ef = Instance.new("Part",char)
  449. ef.Name="pulse"
  450. ef.BrickColor=BrickColor.new(color2)
  451. ef.Material="Neon"
  452. ef.Shape="Ball"
  453. ef.CanCollide=false
  454. ef.Anchored=true
  455. ef.Size=Vector3.new(1,1,1)
  456. ef.CFrame=root.CFrame
  457. local em=Instance.new("SpecialMesh",ef)
  458. em.MeshId="rbxassetid://9982590"
  459. em.Scale=Vector3.new(1,0.3,1)
  460.  
  461. local ef2 = ef:Clone()
  462. ef2.Parent=ef
  463. ef2.Name="aura"
  464. ef2.CFrame=root.CFrame
  465. ef2.Mesh:Destroy()
  466.  
  467. local ef3 = ef:Clone()
  468. ef3.Parent=ef
  469. ef3.Name="aura"
  470. ef3.CFrame=root.CFrame
  471. ef3.Mesh:Destroy()
  472. local em2=Instance.new("SpecialMesh",ef3)
  473. em2.MeshId="rbxassetid://20329976"
  474. em2.Scale=Vector3.new(1,0.3,1)
  475.  
  476. coroutine.wrap(function()
  477. for i = 1, 250 do
  478. ef.Size=ef.Size+Vector3.new(2,2,2)
  479. ef.Transparency=ef.Transparency+1/160
  480. em.Scale=em.Scale+Vector3.new(0.6,0.6,0.6)
  481. ef.CFrame=root.CFrame*CFrame.Angles(r,r,r)
  482. ef3.Transparency=ef3.Transparency+1/160
  483. ef3.CFrame=root.CFrame*CFrame.Angles(0,r,0)
  484. em2.Scale=em2.Scale+Vector3.new(2,0.8,2)
  485. ef2.Size=ef2.Size+Vector3.new(2,2,2)
  486. ef2.Transparency=ef2.Transparency+1/160
  487. rs:wait()
  488. end
  489. ef:Destroy()
  490. ef2:Destroy()
  491. ef3:Destroy()
  492. s02:Destroy()
  493.  
  494. end)()
  495. end)()
  496.  
  497. for i = 1, 270 do
  498. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  499. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  500. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  501. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  502. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  503. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  504. rs:wait()
  505. end
  506. wait(8.7)
  507. s0:Play()
  508. trans=true
  509. print("screamed")
  510. for i,v in pairs(char:GetChildren()) do
  511. if v:FindFirstChild("Handle") then
  512. v.Handle.Transparency=1
  513. end
  514. end
  515. hum.WalkSpeed=normal
  516. NoAnims=false
  517. attack=false
  518. end
  519.  
  520.  
  521. ------effects------
  522.  
  523. ypcall(function()
  524. shirt = Instance.new("Shirt", char)
  525. shirt.Name = "Shirt"
  526. pants = Instance.new("Pants", char)
  527. pants.Name = "Pants"
  528. char.Shirt.ShirtTemplate = Shirt
  529. char.Pants.PantsTemplate = Pants
  530. end)
  531.  
  532. char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
  533. char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
  534. char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
  535. char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
  536.  
  537.  
  538.  
  539. hum = char.Humanoid
  540.  
  541. function CreateMesh(parent, id, x, y, z, texture)
  542. local m=Instance.new("SpecialMesh", parent)
  543. m.MeshType = "FileMesh"
  544. m.MeshId=id
  545. if texture ~= nil then
  546. m.TextureId=texture
  547. end
  548. m.Scale = Vector3.new(x,y,z)
  549. end
  550.  
  551. local euler = CFrame.fromEulerAnglesXYZ
  552.  
  553. Hat=function()
  554. hat = Instance.new("Part", char)
  555. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://845828015")
  556. hat.Name = "PurpleHair"
  557. hat.Locked = true
  558. hat.BrickColor = BrickColor.new("Crimson")
  559. hat.CanCollide=true
  560. hat.Size=Vector3.new(1,1,1)
  561. hatw = Instance.new("Weld",hat)
  562. hatw.Part0=hat
  563. hatw.Part1=char['Head']
  564. hatw.C0=CFrame.new(-0.1,-0.4,0)
  565. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  566. end
  567.  
  568.  
  569. Hat2=function()
  570. hat2 = Instance.new("Part", char)
  571. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://943650208")
  572. hat2.Name = "DisguiseScarf"
  573. hat2.Locked = true
  574. hat2.BrickColor = BrickColor.new("Crimson")
  575. hat2.CanCollide=true
  576. hat2.Size=Vector3.new(1,1,1)
  577. hat2w = Instance.new("Weld",hat2)
  578. hat2w.Part0=hat2
  579. hat2w.Part1=char['Head']
  580. hat2w.C0=CFrame.new(0,0.5,0)
  581. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  582. end
  583.  
  584. Hat()
  585. Hat2()
  586.  
  587. hum.MaxHealth=math.huge
  588. hum.Health=hum.MaxHealth
  589.  
  590.  
  591. Debounces = {
  592. CanAttack = true;
  593. NoIdl = false;
  594. Slashing = false;
  595. Slashed = false;
  596. RPunch = false;
  597. RPunched = false;
  598. LPunch = false;
  599. LPunched = false;
  600. }
  601. local Touche = {char.Name, }
  602.  
  603.  
  604.  
  605.  
  606.  
  607. CV="Really red"
  608.  
  609. local txt = Instance.new("BillboardGui", char)
  610. txt.Adornee = char .Head
  611. txt.Name = "_status"
  612. txt.Size = UDim2.new(2, 0, 1.2, 0)
  613. txt.StudsOffset = Vector3.new(-9, 11, 0)
  614. local text = Instance.new("TextLabel", txt)
  615. text.Size = UDim2.new(10, 0, 7, 0)
  616. text.FontSize = "Size24"
  617. text.TextScaled = true
  618. text.TextTransparency = 0
  619. text.BackgroundTransparency = 1
  620. text.TextTransparency = 0
  621. text.TextStrokeTransparency = 0
  622. text.Font = "Antique"
  623. text.TextStrokeColor3 = Color3.new(0,0,255)
  624.  
  625. v=Instance.new("Part")
  626. v.Name = "ColorBrick"
  627. v.Parent=p.Character
  628. v.FormFactor="Symmetric"
  629. v.Anchored=true
  630. v.CanCollide=false
  631. v.BottomSurface="Smooth"
  632. v.TopSurface="Smooth"
  633. v.Size=Vector3.new(10,5,3)
  634. v.Transparency=1
  635. v.CFrame=char.Torso.CFrame
  636. v.BrickColor=BrickColor.new(CV)
  637. v.Transparency=1
  638. text.TextColor3 = Color3.new(0,0,0)
  639. v.Shape="Block"
  640. text.Text = "God Slayer"
  641.  
  642.  
  643.  
  644.  
  645.  
  646.  
  647.  
  648. rarm.Touched:connect(function(ht)
  649. hit = ht.Parent
  650. if ht and hit:IsA("Model") then
  651. if hit:FindFirstChild("Humanoid") then
  652. if hit.Name ~= p.Name then
  653. if Debounces.RPunch == true and Debounces.RPunched == false then
  654. Debounces.RPunched = true
  655. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  656. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  657. if Debounces.ks==true then
  658. z = Instance.new("Sound",hed)
  659. z.SoundId = "rbxassetid://588693156"
  660. z.Pitch = ptz[math.random(1,#ptz)]
  661. z.Volume = 20
  662. z:Play()
  663. end
  664. wait(.2)
  665. Debounces.RPunched = false
  666. end
  667. end
  668. end
  669. elseif ht and hit:IsA("Hat") then
  670. if hit.Parent.Name ~= p.Name then
  671. if hit.Parent:FindFirstChild("Humanoid") then
  672. if Debounces.RPunch == true and Debounces.RPunched == false then
  673. Debounces.RPunched = true
  674. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  675. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  676. if Debounces.ks==true then
  677. z = Instance.new("Sound",hed)
  678. z.SoundId = "rbxassetid://588693156"
  679. z.Pitch = ptz[math.random(1,#ptz)]
  680. z.Volume = 20
  681. z:Play()
  682. end
  683. wait(.2)
  684. Debounces.RPunched = false
  685. end
  686. end
  687. end
  688. end
  689. end)
  690. larm.Touched:connect(function(ht)
  691. hit = ht.Parent
  692. if ht and hit:IsA("Model") then
  693. if hit:FindFirstChild("Humanoid") then
  694. if hit.Name ~= p.Name then
  695. if Debounces.LPunch == true and Debounces.LPunched == false then
  696. Debounces.LPunched = true
  697. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  698. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  699. if Debounces.ks2==true then
  700. z = Instance.new("Sound",hed)
  701. z.SoundId = "rbxassetid://588693156"
  702. z.Pitch = ptz[math.random(1,#ptz)]
  703. z.Volume = 20
  704. z:Play()
  705. end
  706. wait(.2)
  707. Debounces.LPunched = false
  708. end
  709. end
  710. end
  711. elseif ht and hit:IsA("Hat") then
  712. if hit.Parent.Name ~= p.Name then
  713. if hit.Parent:FindFirstChild("Humanoid") then
  714. if Debounces.LPunch == true and Debounces.LPunched == false then
  715. Debounces.LPunched = true
  716. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  717. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  718. if Debounces.ks2==true then
  719. z = Instance.new("Sound",hed)
  720. z.SoundId = "rbxassetid://588693156"
  721. z.Pitch = ptz[math.random(1,#ptz)]
  722. z.Volume = 20
  723. z:Play()
  724. end
  725. wait(.2)
  726. Debounces.LPunched = false
  727. end
  728. end
  729. end
  730. end
  731. end)
  732.  
  733.  
  734.  
  735.  
  736.  
  737.  
  738.  
  739.  
  740. local attacktype = 1
  741. local attack = false
  742.  
  743.  
  744.  
  745. function attackone()
  746. Debounces.RPunch = true
  747. Debounces.LPunch = true
  748. attack = true
  749. NoAnims = true
  750. for i = 1, 3 do
  751. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  752. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  753. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  754. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  755. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  756. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  757. if Debounces.on == false then break end
  758. wait()
  759. end
  760. attack = false
  761. NoAnims = false
  762. Debounces.RPunch = false
  763. Debounces.LPunch = false
  764. end
  765.  
  766. function attacktwo()
  767. Debounces.RPunch = true
  768. Debounces.LPunch = true
  769. NoAnims = true
  770. attack = true
  771. for i = 1, 3 do
  772. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  773. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  774. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  775. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  776. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  777. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  778. if Debounces.on == false then break end
  779. wait()
  780. end
  781. attack = false
  782. NoAnims = false
  783. Debounces.RPunch = false
  784. Debounces.LPunch = false
  785.  
  786. end
  787.  
  788.  
  789. function attackthree()
  790. Debounces.RPunch = true
  791. Debounces.LPunch = true
  792. NoAnims = true
  793. attack = true
  794. for i = 1, 3 do
  795. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  796. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  797. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  798. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  799. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  800. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  801. if Debounces.on == false then break end
  802. wait()
  803. end
  804. attack = false
  805. NoAnims = false
  806. Debounces.RPunch = false
  807. Debounces.LPunch = false
  808. end
  809.  
  810.  
  811. function attackfour()
  812. Debounces.RPunch = true
  813. Debounces.LPunch = true
  814. NoAnims = true
  815. attack = true
  816. for i = 1, 3 do
  817. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  818. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  819. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  820. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  821. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  822. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  823. if Debounces.on == false then break end
  824. wait()
  825. end
  826. attack = false
  827. NoAnims = false
  828. Debounces.RPunch = false
  829. Debounces.LPunch = false
  830. end
  831.  
  832.  
  833. mouse.Button1Down:connect(function()
  834. if attack == false and attacktype == 1 then
  835. attacktype = 2
  836. attackone()
  837. elseif attack == false and attacktype == 2 then
  838. attacktype = 3
  839. attacktwo()
  840. elseif attack == false and attacktype == 3 then
  841. attacktype = 4
  842. attackthree()
  843. elseif attack == false and attacktype == 4 then
  844. attacktype = 1
  845. attackfour()
  846. end
  847. end)
  848.  
  849.  
  850. --[[function Transformation()
  851. hum.WalkSpeed = 0
  852. local Portal = Instance.new("Model",char)
  853. local prt1 = Instance.new("Model",Portal)
  854. local prt2 = Instance.new("Model",Portal)
  855. local prt3 = Instance.new("Model",Portal)
  856. for i = 1,7 do
  857. local p = Instance.new("Part",prt1)
  858. p.Locked = true
  859. p.Anchored = true
  860. p.Transparency = 1
  861. p.CanCollide = false
  862. p.BrickColor = BrickColor.new("Really red")
  863. p.TopSurface = 0
  864. p.Material = "Neon"
  865. p.BottomSurface = 0
  866. p.Size = Vector3.new(1,1,1)
  867. local m = Instance.new("SpecialMesh",p)
  868. m.Name = 'm'
  869. m.Scale = Vector3.new(1,1,1)
  870. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  871. end for i = 1,7 do
  872. local p = Instance.new("Part",prt2)
  873. p.Locked = true
  874. p.Anchored = true
  875. p.CanCollide = false
  876. p.Transparency = 1
  877. p.BrickColor = BrickColor.new("Really black")
  878. p.TopSurface = 0
  879. p.Material = "Neon"
  880. p.BottomSurface = 0
  881. p.Size = Vector3.new(1,1,1)
  882. local m = Instance.new("SpecialMesh",p)
  883. m.Name = 'm'
  884. m.Scale = Vector3.new(1,1,1)
  885. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  886. end for i = 1,7 do
  887. local p = Instance.new("Part",prt3)
  888. p.Locked = true
  889. p.Anchored = true
  890. p.CanCollide = false
  891. p.Transparency = 1
  892. p.BrickColor = BrickColor.new("Really red")
  893. p.TopSurface = 0
  894. p.Material = "Neon"
  895. p.BottomSurface = 0
  896. p.Size = Vector3.new(1,1,1)
  897. local m = Instance.new("SpecialMesh",p)
  898. m.Name = 'm'
  899. m.Scale = Vector3.new(1,1,1)
  900. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  901. end
  902. local Rot,Rate,Dist,Size = 0,65,65,1
  903. coroutine.wrap(function()
  904. while wait()do
  905. if _DEBOUNCE then break end
  906. for i,v in pairs(prt1:GetChildren())do
  907. v.Transparency = v.Transparency -0.035
  908. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  909. v.m.Scale = Vector3.new(Size,Size,Size)
  910. end for i,v in pairs(prt2:GetChildren())do
  911. v.Transparency = v.Transparency -0.035
  912. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  913. v.m.Scale = Vector3.new(Size,Size,Size)
  914. end for i,v in pairs(prt3:GetChildren())do
  915. v.Transparency = v.Transparency -0.035
  916. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  917. v.m.Scale = Vector3.new(Size,Size,Size)
  918. end
  919. Rot = Rot >= 360 and 0 or Rot +Rate
  920. end end)()
  921. wait(0.75)
  922. for i = 1,90 do
  923. Rate = Rate -(2.3/3)
  924. Dist = Dist -(1.5/3)
  925. wait()
  926. end
  927. wait(1)
  928. for i = 1,30 do
  929. Rate = Rate -(2.3/3)
  930. Dist = Dist +0.5
  931. wait()
  932. end
  933. wait(2)
  934. for i = 1,30 do
  935. Rate = Rate +(9.2/3)
  936. Dist = Dist -1.75
  937. wait()
  938. end
  939. wait(0.75)
  940. for i = 1,6 do
  941. Rate = Rate -4
  942. Dist = Dist +0.5
  943. wait()
  944. end
  945. Rate = 0
  946. Dist = 6
  947. wait(2)
  948. for i = 1,90 do
  949. Rate = Rate +0.5
  950. Dist = Dist +0.2
  951. wait()
  952. end
  953. wait(1)
  954. for i = 1,30 do
  955. Dist = Dist -(24/30)
  956. Size = Size +0.05
  957. wait()
  958. end
  959. -- Scream in pain
  960.  
  961.  
  962. coroutine.resume(coroutine.create(function()
  963. wait(2)
  964. game.Lighting.TimeOfDay = "00:00:00"
  965.  
  966. hat.Transparency = 1
  967. Hat3=function()
  968. hat3 = Instance.new("Part", char)
  969. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  970. hat3.Name = "RedHair"
  971. hat3.Locked = true
  972. hat3.BrickColor = BrickColor.new("Maroon")
  973. hat3.CanCollide=true
  974. hat3.Size=Vector3.new(1,1,1)
  975. hat3w = Instance.new("Weld",hat3)
  976. hat3w.Part0=hat3
  977. hat3w.Part1=char['Head']
  978. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  979. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  980. end
  981.  
  982.  
  983.  
  984. ypcall(function()
  985. shirt = Instance.new("Shirt", char)
  986. shirt.Name = "Shirt"
  987. pants = Instance.new("Pants", char)
  988. pants.Name = "Pants"
  989. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  990. char.Pants.PantsTemplate = "rbxassetid://519770250"
  991. end)
  992.  
  993. ragesong2 = "492913801"
  994. s02=Instance.new("Sound",char)
  995. s02.SoundId="rbxassetid://"..ragesong2
  996. s02.Volume=1999
  997. s02.Pitch=1
  998. s02.Looped=true
  999. righteyebrickcolor = "Really red"
  1000. s0:Stop()
  1001. wait(0.01)
  1002. s02:Play()
  1003. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1004. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  1005. text.TextStrokeColor3 = Color3.new(255,0,0)
  1006. hat.BrickColor = BrickColor.new("Maroon")
  1007. Hat3()
  1008. end))
  1009.  
  1010.  
  1011. tran = 0
  1012. for i,v in pairs(char:GetChildren()) do
  1013. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  1014. Glow1 = Color3.new(.6,0,.1)
  1015. Glow2 = Color3.new(0,0,0)
  1016.  
  1017. GlowParticle = Instance.new("ParticleEmitter",v)
  1018. GlowParticle.LightEmission = 1
  1019. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  1020. GlowParticle.Size = NumberSequence.new(0,2)
  1021.  
  1022. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  1023. GlowParticle.Transparency = NumberSequence.new(tran,1)
  1024. GlowParticle.LockedToPart = true
  1025. GlowParticle.Lifetime = NumberRange.new(0.5)
  1026. GlowParticle.Rate= 300
  1027. GlowParticle.Speed =NumberRange.new(0)
  1028. end end
  1029.  
  1030.  
  1031.  
  1032.  
  1033.  
  1034.  
  1035.  
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041.  
  1042. coroutine.wrap(function()
  1043. for i = 1,3 do
  1044. wait()
  1045. end end)()
  1046. wait(1.65)
  1047. _DEBOUNCE = true
  1048. wait()
  1049. Portal:Destroy()
  1050. coroutine.wrap(function()
  1051. local Pos = char.Torso.Position
  1052. local BOOSH = Instance.new("Sound",Workspace)
  1053. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  1054. BOOSH.Volume = 1
  1055. BOOSH.Pitch = 0.675
  1056. local Fuse = Instance.new("Sound",Workspace)
  1057. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  1058. Fuse.Volume = 1
  1059. Fuse.Pitch = 0.25
  1060. local BOOSH2 = Instance.new("Sound",Workspace)
  1061. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  1062. BOOSH2.Volume = 1
  1063. BOOSH2.Pitch = 0.25
  1064. local dsound = true
  1065. local PewPew = Instance.new("Sound",Workspace)
  1066. PewPew.Name = "PewPew"
  1067. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  1068. PewPew.Volume = 1
  1069. PewPew.Pitch = 0.32
  1070. local function GetHumanoids()
  1071. local Characters = {}
  1072. for i,v in pairs(Workspace:GetChildren())do
  1073. if v:IsA("Model")then
  1074. local Hu = v:findFirstChild("Humanoid")
  1075. local Torso = v:findFirstChild("Torso")
  1076. if Hu and Torso and v.Name ~= p.Name then
  1077. table.insert(Characters,Torso)
  1078. end end end
  1079. return Characters
  1080. end
  1081. local function Boom()
  1082. for i = 1,25 do
  1083. for _,v in pairs(GetHumanoids())do
  1084. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  1085. local h = v.Parent:findFirstChild("Humanoid")
  1086. if h then
  1087. local Moar =(Pos - v.Position).unit
  1088.  
  1089.  
  1090. end end end
  1091. local p = Instance.new("Part",char)
  1092. p.Name = "BlastRing"
  1093. p.TopSurface = 0
  1094. p.BottomSurface = 0
  1095. p.CanCollide = false
  1096. p.Anchored = true
  1097. p.BrickColor = BrickColor.new("Really red")
  1098. p.Size = Vector3.new(1,1,1)
  1099. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1100. local rm = Instance.new("SpecialMesh",p)
  1101. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1102. rm.Name = "BlastMesh"
  1103. rm.Scale = Vector3.new(1,1,1)
  1104. coroutine.wrap(function()
  1105. for n = 1,15 do
  1106. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1107. if 2 +i/5 == 1.2 then
  1108. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1109. end
  1110. p.Transparency = n/15
  1111. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1112. wait()
  1113. end
  1114. p:Destroy()
  1115. end)()
  1116. local p = Instance.new("Part",char)
  1117. p.TopSurface = 0
  1118. p.BottomSurface = 0
  1119. p.formFactor = "Symmetric"
  1120. p.Size = Vector3.new(1,1,1)
  1121. p.Anchored = true
  1122. p.CanCollide = false
  1123. p.BrickColor = BrickColor.new("Really red")
  1124. p.CFrame = CFrame.new(Pos)
  1125. local m = Instance.new("BlockMesh",p)
  1126. coroutine.wrap(function()
  1127. for x = 1,48 do
  1128. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1129. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1130. p.Transparency = x/48
  1131. Wait()
  1132. end
  1133. p:Destroy()
  1134. end)()
  1135. Game:GetService("Debris"):AddItem(p,5)
  1136. local p = Instance.new("Part",char)
  1137. p.Name = "BlastRing"
  1138. p.TopSurface = 0
  1139. p.BottomSurface = 0
  1140. p.CanCollide = false
  1141. p.Anchored = true
  1142. p.BrickColor = BrickColor.new("Really black")
  1143. p.Size = Vector3.new(1,1,1)
  1144. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1145. local m = Instance.new("SpecialMesh",p)
  1146. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1147. m.Scale = Vector3.new(1,0.25,1)
  1148. coroutine.wrap(function()
  1149. for n = 1,13 do
  1150. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1151. if 1 +i/5 == 1.2 then
  1152. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1153. end
  1154. p.Transparency = n/13
  1155. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1156. Wait()
  1157. end
  1158. p:Destroy()
  1159. end)()
  1160. Wait(0.1)
  1161. end for i = 10,19 do
  1162. local p = Instance.new("Part",char)
  1163. p.Name = "BlastRing"
  1164. p.TopSurface = 0
  1165. p.BottomSurface = 0
  1166. p.CanCollide = false
  1167. p.Anchored = true
  1168. p.BrickColor = BrickColor.new("Really red")
  1169. p.Size = Vector3.new(1,1,1)
  1170. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1171. local m = Instance.new("SpecialMesh",p)
  1172. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1173. m.Scale = Vector3.new(1,0.25,1)
  1174. coroutine.wrap(function()
  1175. for n = 1,13 do
  1176. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1177. if 1 +i/5 == 1.2 then
  1178. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1179. end
  1180. p.Transparency = n/13
  1181. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1182. Wait()
  1183. end
  1184. p:Destroy()
  1185. end)()
  1186. local p = Instance.new("Part",char)
  1187. p.Name = "BlastRing"
  1188. p.TopSurface = 0
  1189. p.BottomSurface = 0
  1190. p.CanCollide = false
  1191. p.Anchored = true
  1192. p.BrickColor = BrickColor.new("Really black")
  1193. p.Size = Vector3.new(1,1,1)
  1194. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1195. p.Parent = workspace
  1196. local m = Instance.new("SpecialMesh",p)
  1197. m.Name = "BlastMesh"
  1198. m.Scale = Vector3.new(0.1,0.1,0.1)
  1199. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1200. coroutine.wrap(function()
  1201. for n = 1,15 do
  1202. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1203. if 3+i/5 == 1.2 then
  1204. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1205. end
  1206. p.Transparency = n/15
  1207. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1208. Wait()
  1209. end
  1210. p:Destroy()
  1211. end)()
  1212. for _,v in pairs(GetHumanoids())do
  1213. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1214. local h = v.Parent:findFirstChild("Humanoid")
  1215. if h then
  1216. local Moar =(Pos - v.Position).unit
  1217.  
  1218.  
  1219. end end end
  1220. Wait(0.1)
  1221. end for i = 30,37 do
  1222. for _,v in pairs(GetHumanoids())do
  1223. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1224. local h = v.Parent:findFirstChild("Humanoid")
  1225. if h then
  1226. local Moar =(Pos - v.Position).unit
  1227.  
  1228.  
  1229. end end end end
  1230. dsound = false
  1231. wait(6.5)
  1232. for i = 1,30 do
  1233. BOOSH.Volume = BOOSH.Volume -0.033
  1234. BOOSH2.Volume = BOOSH.Volume
  1235. Fuse.Volume = BOOSH.Volume
  1236. Wait()
  1237. end
  1238. BOOSH:Stop()
  1239. BOOSH2:Stop()
  1240. Fuse:Stop()
  1241. end
  1242. BOOSH2:Play()
  1243. Fuse:Play()
  1244. BOOSH:Play()
  1245. Boom()
  1246. end)()
  1247. hum.WalkSpeed = 5
  1248. end]]
  1249.  
  1250.  
  1251. GroundWave = function()
  1252. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1253. local Colors = {"Really red", "Really red"}
  1254. local wave = Instance.new("Part", torso)
  1255. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1256. wave.Anchored = true
  1257. wave.CanCollide = false
  1258. wave.Locked = true
  1259. wave.Size = Vector3.new(1, 1, 1)
  1260. wave.TopSurface = "Smooth"
  1261. wave.BottomSurface = "Smooth"
  1262. wave.Transparency = 0.35
  1263. wave.CFrame = HandCF
  1264. wm = Instance.new("SpecialMesh", wave)
  1265. wm.MeshId = "rbxassetid://3270017"
  1266. coroutine.wrap(function()
  1267. for i = 1, 14, 1 do
  1268. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1269. wave.Size = wm.Scale
  1270. wave.CFrame = HandCF
  1271. wave.Transparency = i/14
  1272. wait()
  1273. end
  1274. wait()
  1275. wave:Destroy()
  1276. end)()
  1277. end
  1278.  
  1279.  
  1280.  
  1281. function BurningEff(part)
  1282. local eff1 = Instance.new("ParticleEmitter",part)
  1283. eff1.Size = NumberSequence.new(.1)
  1284. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1285. eff1.LightEmission = 1
  1286. eff1.Lifetime = NumberRange.new(1)
  1287. eff1.Speed = NumberRange.new(0)
  1288. eff1.Rate = 100
  1289. eff1.Texture = "rbxassetid://284205403"
  1290. eff1.Acceleration = Vector3.new(0,10,0)
  1291. eff1.Color = ColorSequence.new(Color3.new(0,0,255))
  1292. local eff2 = Instance.new("ParticleEmitter",part)
  1293. eff2.Size = NumberSequence.new(.1)
  1294. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1295. eff2.LightEmission = 1
  1296. eff2.Lifetime = NumberRange.new(0.2)
  1297. eff2.Speed = NumberRange.new(0)
  1298. eff2.Rate = 100
  1299. eff2.Texture = "rbxassetid://347504259"
  1300. eff2.Acceleration = Vector3.new(0,10,0)
  1301. eff2.Color = ColorSequence.new(Color3.new(0,0,255))
  1302. local eff3 = Instance.new("ParticleEmitter",part)
  1303. eff3.Size = NumberSequence.new(0.2)
  1304. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1305. eff3.LightEmission = 1
  1306. eff3.Lifetime = NumberRange.new(1)
  1307. eff3.Speed = NumberRange.new(0)
  1308. eff3.Rate = 100
  1309. eff3.Texture = "rbxassetid://284205403"
  1310. eff3.Acceleration = Vector3.new(0,10,0)
  1311. eff3.Color = ColorSequence.new(Color3.new(0,0,255))
  1312. end
  1313.  
  1314.  
  1315. function FullPower()
  1316. NoAnims = true
  1317. attack = true
  1318.  
  1319.  
  1320.  
  1321. Full = true
  1322.  
  1323.  
  1324. for i = 1, 40 do
  1325. wait()
  1326. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1327. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1328. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1329. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1330. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1331. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1332. end
  1333.  
  1334.  
  1335.  
  1336.  
  1337.  
  1338.  
  1339.  
  1340.  
  1341.  
  1342. for i = 1, 20 do
  1343. wait()
  1344. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1345. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1346. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1347. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1348. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1349. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1350. end
  1351.  
  1352. s0:Destroy()
  1353. ragesong = "397952612"
  1354. wait(0.001)
  1355. s02 = Instance.new("Sound",char)
  1356. s02.Volume = 90
  1357. s02.SoundId = "rbxassetid://"..ragesong
  1358. s02.Looped = true
  1359. s02.Pitch = 1
  1360. wait(0.001)
  1361. s02:Play()
  1362.  
  1363.  
  1364. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1365. selectionBoxOfTorso.Adornee = torso
  1366. selectionBoxOfTorso.Color = BrickColor.new("Really red")
  1367. selectionBoxOfTorso.LineThickness = 0.01
  1368. selectionBoxOfTorso.Transparency = 0
  1369.  
  1370. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1371. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1372. selectionBoxOfRightArm.Color = BrickColor.new("Really red")
  1373. selectionBoxOfRightArm.LineThickness = 0.01
  1374. selectionBoxOfRightArm.Transparency = 0
  1375.  
  1376. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1377. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1378. selectionBoxOfRightLeg.Color = BrickColor.new("Really red")
  1379. selectionBoxOfRightLeg.LineThickness = 0.01
  1380. selectionBoxOfRightLeg.Transparency = 0
  1381.  
  1382. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1383. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1384. selectionBoxOfLeftArm.Color = BrickColor.new("Really red")
  1385. selectionBoxOfLeftArm.LineThickness = 0.01
  1386. selectionBoxOfLeftArm.Transparency = 0
  1387.  
  1388. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1389. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1390. selectionBoxOfLeftLeg.Color = BrickColor.new("Really red")
  1391. selectionBoxOfLeftLeg.LineThickness = 0.01
  1392. selectionBoxOfLeftLeg.Transparency = 0
  1393.  
  1394. BurningEff(reye)
  1395.  
  1396. LightOnBody = Instance.new("PointLight", hed)
  1397. LightOnBody.Brightness = 3000
  1398. LightOnBody.Range = 20
  1399. LightOnBody.Color = Color3.new(0, 0, 255)
  1400.  
  1401. r = game:GetService("RunService").RenderStepped
  1402. Activated = true
  1403. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1404. Debri = coroutine.wrap(function()
  1405. repeat
  1406. local p = Instance.new('Part',torso)
  1407. p.formFactor = 'Custom'
  1408. p.Size = Vector3.new(1,1,1)
  1409. p.BrickColor = workspace.Base.BrickColor
  1410. p.CanCollide = false
  1411. p.Transparency = 0
  1412. p.Anchored = true
  1413. p.Locked=true
  1414. p.Material = workspace.Base.Material
  1415. s = math.random(1,40)/10
  1416. local m = Instance.new("BlockMesh",p)
  1417. m.Scale = Vector3.new(s,s,s)
  1418. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1419. --[[coroutine.wrap(function()
  1420. wait(2)
  1421. while Charging == true do
  1422. wait(2)
  1423. GroundWave1()
  1424. wait(2)
  1425. end
  1426. end)()]]--
  1427.  
  1428. spawn(function()
  1429. while r:wait() do
  1430. if p.Transparency >= 1 then p:Destroy() break end
  1431. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1432. p.Transparency = p.Transparency+0.01
  1433. end
  1434. end)
  1435. wait(.3)
  1436. until Activated == false
  1437. end)
  1438. Debri()
  1439.  
  1440. l = game.Lighting
  1441. l.TimeOfDay = 1
  1442. game.Lighting.Ambient = Color3.new(0,0,0)
  1443. l.Brightness = 0.1
  1444.  
  1445.  
  1446. spawn(function()
  1447. while wait(2)
  1448. do
  1449. GroundWave()
  1450. end
  1451. end)
  1452.  
  1453.  
  1454. local eColors = {"Really red", "Really red"}
  1455. coroutine.resume(coroutine.create(function()
  1456. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1457. local magz = (Part0 - Part1).magnitude
  1458. local curpos = Part0
  1459. local trz = {-Offset,Offset}
  1460. for i=1,Times do
  1461. local li = Instance.new("Part", torso)
  1462. li.Name = "Lightning"
  1463. li.TopSurface =0
  1464. li.Material = "Neon"
  1465. li.BottomSurface = 0
  1466. li.Anchored = true
  1467. li.Locked = true
  1468. li.Transparency = Trans or 0.4
  1469. li.BrickColor = BrickColor.new(Color)
  1470. li.formFactor = "Custom"
  1471. li.CanCollide = false
  1472. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1473. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1474. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1475. if Times == i then
  1476. local magz2 = (curpos - Part1).magnitude
  1477. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1478. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1479. else
  1480. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1481. end
  1482. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1483. game.Debris:AddItem(li,.1)
  1484. end
  1485. end
  1486.  
  1487. BodyParts = {}
  1488. for _, v in pairs(char:GetChildren()) do
  1489. if v:IsA("Part") then
  1490. table.insert(BodyParts, v)
  1491. end
  1492. end
  1493.  
  1494. Bounding = {} -- Calculate the bounding boxes
  1495. for _, v in pairs(BodyParts) do
  1496. local temp = {X=nil, Y=nil, Z=nil}
  1497. temp.X = v.Size.X/2 * 10
  1498. temp.Y = v.Size.Y/2 * 10
  1499. temp.Z = v.Size.Z/2 * 10
  1500. Bounding[v.Name] = temp
  1501. end
  1502.  
  1503. while wait(lightspeed) do
  1504. lightspeed = math.random(0.1,0.2)
  1505. local Body1 = BodyParts[math.random(#BodyParts)]
  1506. local Body2 = BodyParts[math.random(#BodyParts)]
  1507. local Pos1 = Vector3.new(
  1508. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1509. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1510. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1511. )
  1512. local Pos2 = Vector3.new(
  1513. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1514. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1515. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1516. )
  1517. local SPos1 = Body1.Position + Pos1
  1518. local SPos2 = Body2.Position + Pos2
  1519. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1520. end
  1521. end))
  1522. for i = 1, 20 do
  1523. wait()
  1524. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1525. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1526. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1527. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1528. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1529. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1530. end
  1531.  
  1532.  
  1533. attack = false
  1534. NoAnims = false
  1535. end
  1536.  
  1537. function weld5(part0, part1, c0, c1)
  1538. weeld=Instance.new("Weld", part0)
  1539. weeld.Part0=part0
  1540. weeld.Part1=part1
  1541. weeld.C0=c0
  1542. weeld.C1=c1
  1543. return weeld
  1544. end
  1545.  
  1546.  
  1547.  
  1548. Grab = false
  1549.  
  1550.  
  1551.  
  1552.  
  1553.  
  1554. fat = Instance.new("BindableEvent",script)
  1555. fat.Name = "Heartbeat"
  1556.  
  1557. script:WaitForChild("Heartbeat")
  1558.  
  1559. frame = 1/30
  1560. tf = 0
  1561. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1562. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1563. lastframe = tick()
  1564. script.Heartbeat:Fire() --ayy lmao
  1565.  
  1566. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1567. tf = tf + s
  1568. if tf >= frame then
  1569. if allowframeloss then
  1570. script.Heartbeat:Fire()
  1571. lastframe=tick()
  1572. else
  1573. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1574. for i=1, math.floor(tf/frame) do
  1575. script.Heartbeat:Fire()
  1576. end
  1577. lastframe=tick()
  1578. end
  1579. if tossremainder then
  1580. tf = 0
  1581. else
  1582. tf = tf - frame * math.floor(tf/frame)
  1583. end
  1584. end
  1585. end)
  1586.  
  1587. function Swait(NUMBER)
  1588. if NUMBER == 0 or NUMBER == nil then
  1589. fat.Event:wait()
  1590. else
  1591. for i = 1, NUMBER do
  1592. fat.Event:wait()
  1593. end
  1594. end
  1595. end
  1596.  
  1597.  
  1598.  
  1599.  
  1600.  
  1601. function GrabAndDrag()
  1602. NoAnims = true
  1603. attack = true
  1604.  
  1605. if Grab == false then
  1606.  
  1607. for i = 1, 20 do
  1608. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1609. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1610. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1611. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1612. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1613. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1614. if Debounces.on == false then break end
  1615. rs:wait(2)
  1616. end
  1617. con1=larm.Touched:connect(function(hit) -- this is grab
  1618. ht = hit.Parent
  1619. hum1=ht:FindFirstChild('Humanoid')
  1620. if hum1 ~= nil then
  1621.  
  1622.  
  1623.  
  1624.  
  1625. z = Instance.new("Sound",char)
  1626. z.SoundId = "rbxassetid://227194112"
  1627. z.Volume = 90
  1628. wait(.1)
  1629. z:Play()
  1630. hum1.PlatformStand=true
  1631. gp = ht
  1632. Grab = true
  1633. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1634. asd.Parent = larm
  1635. asd.Name = "asd"
  1636. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1637.  
  1638.  
  1639. --[[ elseif hum1 == nil then
  1640. con1:disconnect()
  1641. wait() return]]
  1642. end
  1643. end)
  1644.  
  1645.  
  1646. for i = 1, 20 do
  1647. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1648. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1649. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1650. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1651. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1652. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1653. if Debounces.on == false then break end
  1654. rs:wait(2)
  1655. end
  1656. con1:disconnect()
  1657.  
  1658. if gp == nil then
  1659. attack = false
  1660. NoAnims = false
  1661. return end
  1662.  
  1663.  
  1664.  
  1665. --[[for i = 1, 16 do
  1666. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1667. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1668. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1669. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1670. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1671. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1672. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1673. if Debounces.on == false then end
  1674. rs:wait()
  1675. end]]--
  1676. for i = 1, 16 do
  1677. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1678. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1679. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1680. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1681. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1682. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1683. if Debounces.on == false then end
  1684. rs:wait()
  1685. end
  1686.  
  1687.  
  1688. coroutine.resume(coroutine.create(function()
  1689. local BF = Instance.new("BodyVelocity",hed)
  1690. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1691. BF.velocity = root.CFrame.lookVector*120
  1692. wait(2.5)
  1693. BF:remove()
  1694. end))
  1695.  
  1696.  
  1697.  
  1698. z = Instance.new("Sound",char)
  1699. z.SoundId = "rbxassetid://138223085"
  1700. z.Volume = 90
  1701. wait(.1)
  1702. z:Play()
  1703.  
  1704. coroutine.resume(coroutine.create(function()
  1705. for i=1,78 do
  1706. wait()
  1707. MagicBlock(BrickColor.new("Really red"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1708. wait(0.01)
  1709. MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1710. end
  1711. end))
  1712.  
  1713. coroutine.resume(coroutine.create(function()
  1714. Grabee = gp:FindFirstChild("Torso")
  1715. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1716. wait(0.01)
  1717. for i = 1,78 do
  1718. wait(0.01)
  1719. for i=1, 5 do
  1720. p=Instance.new("Part")
  1721. p.FrontSurface=par.TopSurface
  1722. p.Material=par.Material
  1723. p.BottomSurface=0
  1724. p.Anchored=true p.CanCollide=false
  1725. p.BrickColor=par.BrickColor
  1726. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1727. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1728. p.Parent=char
  1729. game:GetService("Debris"):AddItem(p,2+i*.1)
  1730. if math.random(1,5)==5 then
  1731. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1732. end
  1733. end
  1734. end
  1735.  
  1736. end))
  1737.  
  1738. coroutine.resume(coroutine.create(function()
  1739. Grabee = gp:FindFirstChild("Torso")
  1740. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1741. wait(0.01)
  1742.  
  1743. for i=1, 78 do
  1744. wait(0.01)
  1745. for i=1, 1 do
  1746. p=Instance.new("Part")
  1747. p.TopSurface=par.TopSurface
  1748. p.BottomSurface=par.BottomSurface
  1749. p.Material=par.Material
  1750. p.BottomSurface=0
  1751. p.Anchored=false p.CanCollide=false
  1752. p.BrickColor=par.BrickColor
  1753. p.formFactor="Custom"
  1754. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1755. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1756. p.Parent=char
  1757. game:GetService("Debris"):AddItem(p,3+i*.1)
  1758. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1759. p.RotVelocity=p.Velocity
  1760. if math.random(1,5)==5 then
  1761. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1762. end
  1763. end
  1764. Swait(.025)
  1765. end
  1766.  
  1767. end))
  1768. for i = 1, 100 do
  1769. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1770. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1771. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1772. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1773. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1774. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1775. if Debounces.on == false then end
  1776. rs:wait()
  1777. end
  1778. asd:Destroy()
  1779. gp = nil
  1780. hum1.Health = 0
  1781. attack = false
  1782. ht = nil
  1783. NoAnims = false
  1784. Grab = false
  1785. end
  1786. end
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796.  
  1797.  
  1798. function FindNearestTorso(Position,Distance,SinglePlayer)
  1799. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1800. local List = {}
  1801. for i,v in pairs(workspace:GetChildren())do
  1802. if v:IsA("Model")then
  1803. if v:findFirstChild("Torso")then
  1804. if v ~= char then
  1805. if(v.Torso.Position -Position).magnitude <= Distance then
  1806. table.insert(List,v)
  1807. end
  1808. end
  1809. end
  1810. end
  1811. end
  1812. return List
  1813. end
  1814.  
  1815.  
  1816.  
  1817. function Ring()
  1818.  
  1819.  
  1820. local effspwn = Instance.new("Part")
  1821. local model = Instance.new("Model")
  1822. game.Debris:AddItem(model, 20)
  1823. model.Name = "smasheffects"
  1824. model.Parent = workspace
  1825. effspwn.Name = "spwnr"
  1826. effspwn.Size = Vector3.new(1, 1, 1)
  1827. effspwn.Anchored = true
  1828. effspwn.CanCollide = false
  1829. effspwn.Transparency = 1
  1830. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1831. effspwn.Parent = model
  1832.  
  1833. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1834. if v:FindFirstChild('Humanoid') then
  1835. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1836. v.Humanoid.PlatformStand = true
  1837. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1838. end
  1839. end
  1840. coroutine.resume(coroutine.create(function()
  1841. local shok = Instance.new("Part")
  1842. shok.Name = "wring1"
  1843. shok.BrickColor = BrickColor.new("Really red")
  1844. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1845. shok.Size = Vector3.new(1, 1, 1)
  1846. shok.Anchored = true
  1847. shok.Material = "Neon"
  1848. shok.Transparency = 0.25
  1849. shok.CanCollide = false
  1850. shok.Parent = model
  1851. game.Debris:AddItem(shok, 12)
  1852. local mesh = Instance.new("SpecialMesh")
  1853. mesh.MeshType = "FileMesh"
  1854. mesh.MeshId = "rbxassetid://3270017"
  1855. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1856. mesh.Parent = shok
  1857. for e = 1, 30 do
  1858. wait()
  1859. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1860. shok.Transparency = shok.Transparency + 0.002
  1861. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1862. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1863. end
  1864. for e = 1, 38 do
  1865. wait()
  1866. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1867. shok.Transparency = shok.Transparency + 0.002
  1868. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1869. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1870. end
  1871. for e = 1, 24 do
  1872. wait()
  1873. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1874. shok.Transparency = shok.Transparency + 0.03
  1875. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1876. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1877. end
  1878. end))
  1879. coroutine.resume(coroutine.create(function()
  1880. local shok = Instance.new("Part")
  1881. shok.Name = "wring2"
  1882. shok.BrickColor = BrickColor.new("Really red")
  1883. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1884. shok.Size = Vector3.new(1, 1, 1)
  1885. shok.Anchored = true
  1886. shok.Material = "Neon"
  1887. shok.Transparency = 0.25
  1888. shok.CanCollide = false
  1889. shok.Parent = model
  1890. game.Debris:AddItem(shok, 12)
  1891. local mesh = Instance.new("SpecialMesh")
  1892. mesh.MeshType = "FileMesh"
  1893. mesh.MeshId = "rbxassetid://3270017"
  1894. mesh.Scale = Vector3.new(12, 12, 0.05)
  1895. mesh.Parent = shok
  1896. for e = 1, 30 do
  1897. wait()
  1898. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1899. shok.Transparency = shok.Transparency + 0.002
  1900. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1901. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1902. end
  1903. for e = 1, 38 do
  1904. wait()
  1905. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1906. shok.Transparency = shok.Transparency + 0.002
  1907. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1908. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1909. end
  1910. for e = 1, 24 do
  1911. wait()
  1912. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1913. shok.Transparency = shok.Transparency + 0.03
  1914. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1915. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1916. end
  1917. end))
  1918.  
  1919. coroutine.resume(coroutine.create(function()
  1920. local shok = Instance.new("Part")
  1921. shok.Name = "shokwve"
  1922. shok.BrickColor = BrickColor.new("Really black")
  1923. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1924. shok.Size = Vector3.new(1, 1, 1)
  1925. shok.Anchored = true
  1926. shok.Material = "Neon"
  1927. shok.Transparency = 0.6
  1928. shok.CanCollide = false
  1929. shok.Parent = model
  1930. game.Debris:AddItem(shok, 12)
  1931. local mesh = Instance.new("SpecialMesh")
  1932. mesh.MeshType = "FileMesh"
  1933. mesh.MeshId = "rbxassetid://489415447"
  1934. mesh.Scale = Vector3.new(1, 1, 1)
  1935. mesh.Parent = shok
  1936. for e = 1, 12 do
  1937. wait()
  1938. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1939. shok.Transparency = shok.Transparency + 0.002
  1940. end
  1941. for e = 1, 32 do
  1942. wait()
  1943. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1944. shok.Transparency = shok.Transparency + 0.002
  1945. end
  1946. for e = 1, 24 do
  1947. wait()
  1948. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1949. shok.Transparency = shok.Transparency + 0.03
  1950. end
  1951. end))
  1952. coroutine.resume(coroutine.create(function()
  1953. local shok = Instance.new("Part")
  1954. shok.Name = "shock2"
  1955. shok.BrickColor = BrickColor.new("Really black")
  1956. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1957. shok.Size = Vector3.new(1, 1, 1)
  1958. shok.Anchored = true
  1959. shok.Material = "Neon"
  1960. shok.Transparency = 0.35
  1961. shok.CanCollide = false
  1962. shok.Parent = model
  1963. game.Debris:AddItem(shok, 12)
  1964. local mesh = Instance.new("SpecialMesh")
  1965. mesh.MeshType = "FileMesh"
  1966. mesh.MeshId = "rbxassetid://489415447"
  1967. mesh.Scale = Vector3.new(12, 12, 12)
  1968. mesh.Parent = shok
  1969. for e = 1, 15 do
  1970. wait()
  1971. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1972. shok.Transparency = shok.Transparency + 0.004
  1973. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1974. end
  1975. for e = 1, 16 do
  1976. wait()
  1977. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1978. shok.Transparency = shok.Transparency + 0.004
  1979. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1980. end
  1981. for e = 1, 12 do
  1982. wait()
  1983. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1984. shok.Transparency = shok.Transparency + 0.06
  1985. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1986. end
  1987. end))
  1988. coroutine.resume(coroutine.create(function()
  1989. local shok = Instance.new("Part")
  1990. shok.Name = "shock3"
  1991. shok.BrickColor = BrickColor.new("Really red")
  1992. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1993. shok.Size = Vector3.new(1, 1, 1)
  1994. shok.Anchored = true
  1995. shok.Material = "Neon"
  1996. shok.Transparency = 0.35
  1997. shok.CanCollide = false
  1998. shok.Parent = model
  1999. game.Debris:AddItem(shok, 12)
  2000. local mesh = Instance.new("SpecialMesh")
  2001. mesh.MeshType = "FileMesh"
  2002. mesh.MeshId = "rbxassetid://489415447"
  2003. mesh.Scale = Vector3.new(12, 12, 12)
  2004. mesh.Parent = shok
  2005. for e = 1, 15 do
  2006. wait()
  2007. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2008. shok.Transparency = shok.Transparency + 0.004
  2009. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2010. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2011. end
  2012. for e = 1, 16 do
  2013. wait()
  2014. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  2015. shok.Transparency = shok.Transparency + 0.004
  2016. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2018. end
  2019. for e = 1, 12 do
  2020. wait()
  2021. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  2022. shok.Transparency = shok.Transparency + 0.06
  2023. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  2024. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  2025. end
  2026. end))
  2027.  
  2028. end
  2029.  
  2030.  
  2031.  
  2032.  
  2033.  
  2034.  
  2035.  
  2036. it=Instance.new
  2037. vt=Vector3.new
  2038. cf=CFrame.new
  2039.  
  2040. function NoOutline(Part)
  2041. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2042. end
  2043.  
  2044.  
  2045. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2046. local fp=it("Part")
  2047. fp.formFactor=formfactor
  2048. fp.Parent=parent
  2049. fp.Reflectance=reflectance
  2050. fp.Transparency=transparency
  2051. fp.CanCollide=false
  2052. fp.Locked=true
  2053. fp.BrickColor=brickcolor
  2054. fp.Name=name
  2055. fp.Size=size
  2056. fp.Position=torso.Position
  2057. NoOutline(fp)
  2058. fp.Material="SmoothPlastic"
  2059. fp:BreakJoints()
  2060. return fp
  2061. end
  2062.  
  2063.  
  2064.  
  2065. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2066. local mesh=it(Mesh)
  2067. mesh.Parent=part
  2068. if Mesh=="SpecialMesh" then
  2069. mesh.MeshType=meshtype
  2070. if meshid~="nil" then
  2071. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  2072. end
  2073. end
  2074. mesh.Offset=offset
  2075. mesh.Scale=scale
  2076. return mesh
  2077. end
  2078.  
  2079. function weld(parent,part0,part1,c0)
  2080. local weld=it("Weld")
  2081. weld.Parent=parent
  2082. weld.Part0=part0
  2083. weld.Part1=part1
  2084. weld.C0=c0
  2085. return weld
  2086. end
  2087.  
  2088.  
  2089. function swait(num)
  2090. if num==0 or num==nil then
  2091. game:service'RunService'.Stepped:wait(0)
  2092. else
  2093. for i=0,num do
  2094. game:service'RunService'.Stepped:wait(0)
  2095. end
  2096. end
  2097. end
  2098.  
  2099.  
  2100.  
  2101.  
  2102. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2103. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2104. end
  2105.  
  2106. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2107. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2108. prt.Anchored=true
  2109. prt.CFrame=cframe
  2110. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2111. --http://www.roblox.com/asset/?id=4770560
  2112. game:GetService("Debris"):AddItem(prt,2)
  2113. CF=prt.CFrame
  2114. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2115. for i=0,1,0.2 do
  2116. wait()
  2117. Part.CFrame=CF*cf(0,0,-0.4)
  2118. end
  2119. for i=0,1,delay do
  2120. wait()
  2121. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2122. Mesh.Scale=Mesh.Scale
  2123. end
  2124. for i=0,1,0.1 do
  2125. wait()
  2126. Part.Transparency=i
  2127. end
  2128. Part.Parent=nil
  2129. end),prt,msh,CF)
  2130. end
  2131.  
  2132. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2133. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2134. prt.Anchored=true
  2135. prt.Material = "SmoothPlastic"
  2136. prt.CFrame=cframe
  2137. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2138. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2139. game:GetService("Debris"):AddItem(prt,5)
  2140. coroutine.resume(coroutine.create(function(Part,Mesh)
  2141. for i=0,1,delay do
  2142. swait()
  2143. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2144. Part.Transparency=i
  2145. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2146. end
  2147. Part.Parent=nil
  2148. end),prt,msh)
  2149. end
  2150.  
  2151. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2152. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2153. prt.Anchored=true
  2154. prt.Material = "Neon"
  2155. prt.CFrame=cframe
  2156. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2157. game:GetService("Debris"):AddItem(prt,5)
  2158. coroutine.resume(coroutine.create(function(Part,Mesh)
  2159. local rtype = rottype
  2160. for i=0,1,delay do
  2161. swait()
  2162. if rtype == 1 then
  2163. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2164. elseif rtype == 2 then
  2165. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2166. end
  2167. Part.Transparency=i
  2168. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2169. end
  2170. Part.Parent=nil
  2171. end),prt,msh)
  2172. end
  2173.  
  2174. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2175. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2176. prt.Anchored=true
  2177. prt.CFrame=cframe
  2178. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2179. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2180. game:GetService("Debris"):AddItem(prt,5)
  2181. coroutine.resume(coroutine.create(function(Part,Mesh)
  2182. for i=0,1,delay do
  2183. wait()
  2184. Part.Transparency=i
  2185. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2186. end
  2187. Part.Parent=nil
  2188. end),prt,msh)
  2189. end
  2190.  
  2191. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2192. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2193. prt.Anchored=false
  2194. prt.CFrame=cframe
  2195. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2196. local wld=weld(prt,prt,Parent,cframe)
  2197. game:GetService("Debris"):AddItem(prt,5)
  2198. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2199. for i=0,1,delay do
  2200. wait()
  2201. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2202. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2203. Part.Transparency=i
  2204. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2205. end
  2206. Part.Parent=nil
  2207. end),prt,msh,wld)
  2208. end
  2209.  
  2210. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2211. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2212. prt.Anchored=false
  2213. prt.CFrame=cframe
  2214. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2215. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2216. game:GetService("Debris"):AddItem(prt,5)
  2217. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2218. for i=0,1,delay do
  2219. wait()
  2220. Weld.C0=euler(i*20,0,0)
  2221. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2222. Part.Transparency=i
  2223. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2224. end
  2225. Part.Parent=nil
  2226. end),prt,msh,wld)
  2227. end
  2228.  
  2229. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2230. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2231. prt.Anchored=true
  2232. prt.CFrame=cframe
  2233. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2234. game:GetService("Debris"):AddItem(prt,2)
  2235. coroutine.resume(coroutine.create(function(Part,Mesh)
  2236. for i=0,1,delay do
  2237. wait()
  2238. Part.CFrame=Part.CFrame
  2239. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2240. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2241. prt2.Anchored=true
  2242. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2243. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2244. game:GetService("Debris"):AddItem(prt2,2)
  2245. coroutine.resume(coroutine.create(function(Part,Mesh)
  2246. for i=0,1,0.1 do
  2247. wait()
  2248. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2249. end
  2250. Part.Parent=nil
  2251. end),prt2,msh2)
  2252. end
  2253. for i=0,1,delay*2 do
  2254. wait()
  2255. Part.CFrame=Part.CFrame
  2256. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2257. end
  2258. Part.Parent=nil
  2259. end),prt,msh)
  2260. end
  2261.  
  2262. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2263. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2264. prt.Anchored=true
  2265. prt.CFrame=cframe
  2266. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2267. game:GetService("Debris"):AddItem(prt,2)
  2268. coroutine.resume(coroutine.create(function(Part,Mesh)
  2269. for i=0,1,delay do
  2270. wait()
  2271. Part.CFrame=Part.CFrame
  2272. Part.Transparency=i
  2273. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2274. end
  2275. Part.Parent=nil
  2276. end),prt,msh)
  2277. end
  2278.  
  2279. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2280. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2281. prt.Anchored=true
  2282. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2283. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2284. game:GetService("Debris"):AddItem(prt,2)
  2285. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2286. CF=Part.CFrame
  2287. Numbb=0
  2288. randnumb=math.random()/10
  2289. rand1=math.random()/10
  2290. for i=0,1,rand1 do
  2291. wait()
  2292. CF=CF*cf(0,math.random()/2,0)
  2293. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2294. Part.CFrame=CF*euler(Numbb,0,0)
  2295. Part.Transparency=i
  2296. Numbb=Numbb+randnumb
  2297. end
  2298. Part.Parent=nil
  2299. end),prt,CF,Numbb,randnumb)
  2300. end
  2301.  
  2302. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2303. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2304. prt.Anchored=true
  2305. prt.CFrame=cframe
  2306. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2307. game:GetService("Debris"):AddItem(prt,5)
  2308. coroutine.resume(coroutine.create(function(Part,Mesh)
  2309. for i=0,1,delay do
  2310. wait()
  2311. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2312. Part.Transparency=i
  2313. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2314. end
  2315. Part.Parent=nil
  2316. end),prt,msh)
  2317. end
  2318.  
  2319. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2320. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2321. prt.Anchored=true
  2322. prt.CFrame=cframe
  2323. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2324. game:GetService("Debris"):AddItem(prt,2)
  2325. coroutine.resume(coroutine.create(function(Part,Mesh)
  2326. for i=0,1,delay do
  2327. wait()
  2328. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2329. Part.Transparency=i
  2330. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2331. end
  2332. Part.Parent=nil
  2333. end),prt,msh)
  2334. end
  2335.  
  2336. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2337. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2338. prt.Anchored=true
  2339. prt.CFrame=cframe*cf(x,y,z)
  2340. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2341. game:GetService("Debris"):AddItem(prt,5)
  2342. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2343. local num=math.random()
  2344. local num2=math.random(-3,2)+math.random()
  2345. local numm=0
  2346. for i=0,1,delay*2 do
  2347. swait()
  2348. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2349. Part.Transparency=i
  2350. numm=numm+0.01
  2351. end
  2352. Part.Parent=nil
  2353. Mesh.Parent=nil
  2354. end),prt,msh,x,y,z)
  2355. end
  2356.  
  2357.  
  2358.  
  2359. function newRay(start,face,range,wat)
  2360. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2361. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2362. return rey,hit,pos
  2363. end
  2364.  
  2365. function Landing()
  2366. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2367. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2368. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2369. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2370. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2371. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2372.  
  2373. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2374. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2375. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2376. end
  2377.  
  2378.  
  2379.  
  2380.  
  2381.  
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387. function nooutline(part)
  2388. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2389. end
  2390.  
  2391.  
  2392.  
  2393.  
  2394. function debris(cfremz, thepart, amt)
  2395. for j = 1, amt do
  2396. do
  2397. local pr = Instance.new("Part")
  2398. nooutline(pr)
  2399. pr.Name = "debrisobeb"
  2400. pr.Anchored = true
  2401. pr.BrickColor = thepart.BrickColor
  2402. pr.CanCollide = true
  2403. pr.Material = thepart.Material
  2404. pr.Transparency = thepart.Transparency
  2405. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2406. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2407. pr.Parent = workspace
  2408. game.Debris:AddItem(pr, 25)
  2409. delay(15, function()
  2410. if pr then
  2411. pr.CanCollide = false
  2412. pr.Anchored = false
  2413. end
  2414. end)
  2415. end
  2416. end
  2417. for c = 1, amt do
  2418. do
  2419. local pr2 = Instance.new("Part")
  2420. nooutline(pr2)
  2421. pr2.Name = "moredebr"
  2422. pr2.Anchored = false
  2423. pr2.BrickColor = thepart.BrickColor
  2424. pr2.CanCollide = false
  2425. pr2.Material = thepart.Material
  2426. pr2.Transparency = thepart.Transparency
  2427. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2428. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2429. pr2.Parent = workspace
  2430. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2431. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2432. game.Debris:AddItem(pr2, 45)
  2433. delay(2, function()
  2434. pr2.CanCollide = true
  2435. wait(10)
  2436. if pr2 then
  2437. pr2.CanCollide = false
  2438. end
  2439. end)
  2440. end
  2441. end
  2442. end
  2443.  
  2444.  
  2445.  
  2446.  
  2447.  
  2448.  
  2449.  
  2450.  
  2451.  
  2452.  
  2453. function AirSlam()
  2454. NoAnims = true
  2455. attack = true
  2456. for i = 1, 20 do
  2457. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2458. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2459. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2460. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2461. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2462. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2463. if Debounces.on == false then break end
  2464. wait()
  2465. end
  2466. wait(0.5)
  2467.  
  2468.  
  2469. coroutine.resume(coroutine.create(function()
  2470. MagicBlock(BrickColor.new("Really red"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2471. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2472. MagicBlock(BrickColor.new("Really red"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2473. end))
  2474.  
  2475. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2476.  
  2477. hum.WalkSpeed = 50
  2478. BV = Instance.new("BodyVelocity", torso)
  2479. BV.maxForce = Vector3.new(0,200000,0)
  2480. BV.P = 100000
  2481. BV.velocity = Vector3.new(0,150,0)
  2482. for i = 1, 20 do
  2483. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2484. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2485. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2486. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2487. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2488. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2489. if Debounces.on == false then break end
  2490. wait()
  2491. end
  2492. BV:Destroy()
  2493.  
  2494. coroutine.resume(coroutine.create(function()
  2495. for i = 1, 2880, 48 do
  2496. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2497. rs:wait(4)
  2498. end
  2499. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2500. end))
  2501.  
  2502. for i = 1, 30 do
  2503. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2504. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2505. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2506. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2507. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2508. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2509. if Debounces.on == false then break end
  2510. wait()
  2511. end
  2512.  
  2513. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2514. for i = 1, 20 do
  2515. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2516. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2517. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2518. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2519. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2520. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2521. if Debounces.on == false then break end
  2522. wait()
  2523. end
  2524. end
  2525. local ry,ht,ps=nil,nil,nil
  2526. while ht==nil do
  2527. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2528. wait()
  2529. end
  2530. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2531. if par then
  2532. local cfremz = CFrame.new(loc)
  2533. debris(cfremz, par, 50)
  2534. end
  2535. coroutine.resume(coroutine.create(function()
  2536. Ring()
  2537. end))
  2538. Landing()
  2539. Sound("rbxassetid://514867425",char,90,1,false)
  2540. hum.WalkSpeed = 5
  2541. for i = 1, 25 do
  2542. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2543. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2544. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2545. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2546. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2547. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2548. if Debounces.on == false then break end
  2549. wait()
  2550. end
  2551. wait(0.2)
  2552. attack = false
  2553. NoAnims = false
  2554. end
  2555.  
  2556.  
  2557.  
  2558. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2559. local p = Instance.new("Part")
  2560. p.Parent = parent
  2561. p.Size = Vector3.new(1,1,1)
  2562. p.Transparency = transparency
  2563. p.Reflectance = reflectance
  2564. p.CanCollide = false
  2565. p.BrickColor = brickcolor
  2566. p.Material = material
  2567. return p
  2568. end
  2569.  
  2570.  
  2571. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2572. local weld = Instance.new("Weld")
  2573. weld.Parent = parent
  2574. weld.Part0 = part0
  2575. weld.Part1 = part1
  2576. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2577. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2578. return weld
  2579. end
  2580.  
  2581.  
  2582.  
  2583. --[[HandleR = Instance.new("Part")
  2584. HandleR.BrickColor = BrickColor.new("Really red")
  2585. HandleR.Material = "Neon"
  2586. HandleR.Transparency = 0.3
  2587. HandleR.Size = Vector3.new(1,0.8,4)
  2588. HandleR.CFrame = sorb.CFrame
  2589. HandleRM = Instance.new("SpecialMesh",HandleR)
  2590. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2591. HandleRM.Scale = Vector3.new(1,1,1)
  2592.  
  2593. HandleL = Instance.new("Part")
  2594. HandleL.BrickColor = BrickColor.new("Really red")
  2595. HandleL.Material = "Neon"
  2596. HandleL.Transparency = 0.3
  2597. HandleL.Size = Vector3.new(1,0.8,4)
  2598. HandleL.CFrame = sorb2.CFrame
  2599. HandleLM = Instance.new("SpecialMesh",HandleL)
  2600. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2601. HandleLM.Scale = Vector3.new(1,1,1)]]
  2602.  
  2603.  
  2604. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2605. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2606. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2607. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2608.  
  2609.  
  2610. v3 = Vector3.new
  2611. rad=math.rad
  2612.  
  2613. kiblade = Instance.new("Part",char)
  2614. kiblade.Name = "Blade"
  2615. kiblade.Size = v3(1,5,1)
  2616. kiblade.Transparency = 1
  2617. kiblade.BrickColor = BrickColor.new("Really red")
  2618. kiblade.Position = v3(999,999,999)
  2619. kiblade.CanCollide = false
  2620. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2621. kiblademesh.MeshType = "FileMesh"
  2622. kiblademesh.MeshId = "rbxassetid://898849476"
  2623. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2624. kiweld7 = Instance.new("Weld",kiblade)
  2625. kiweld7.Part0 = rarm
  2626. kiweld7.Part1 = kiblade
  2627. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2628. kiblade1 = Instance.new("Part",char)
  2629. kiblade1.Name = "Blade"
  2630. kiblade1.Transparency = 1
  2631. kiblade1.Size = v3(0.1,0.1,0.1)
  2632. kiblade1.Position = v3(999,999,999)
  2633. kiblade1.CanCollide = false
  2634. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2635. kiblademesh.MeshType = "Sphere"
  2636. kiblademesh.Scale = v3(1,1,1)
  2637. kiweld = Instance.new("Weld",kiblade1)
  2638. kiweld.Part0 = rarm
  2639. kiweld.Part1 = kiblade1
  2640. kiweld.C0 = CFrame.new(0,-1,0)
  2641. kiblade2 = Instance.new("Part",char)
  2642. kiblade2.Name = "Blade"
  2643. kiblade2.Size = v3(0.1,0.1,0.1)
  2644. kiblade2.Transparency = 1
  2645. kiblade2.Position = v3(999,999,999)
  2646. kiblade2.CanCollide = false
  2647. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2648. kiblademesh.MeshType = "Sphere"
  2649. kiblademesh.Scale = v3(1,1,1)
  2650. kiweld = Instance.new("Weld",kiblade2)
  2651. kiweld.Part0 = rarm
  2652. kiweld.Part1 = kiblade2
  2653. kiweld.C0 = CFrame.new(0,-4.5,0)
  2654. torso = game.Players.LocalPlayer.Character.Torso
  2655. head = game.Players.LocalPlayer.Character.Head
  2656. torso1 = Instance.new("Attachment",kiblade1)
  2657. head1 = Instance.new("Attachment",kiblade2)
  2658. trail = Instance.new("Trail",torso)
  2659. trail.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2660. trail.Attachment0 = torso1
  2661. trail.Attachment1 = head1
  2662. trail.Lifetime = 0.5
  2663. trail.Enabled = false
  2664.  
  2665.  
  2666.  
  2667.  
  2668. kiblade2 = Instance.new("Part",char)
  2669. kiblade2.Name = "Blade"
  2670. kiblade2.Size = v3(1,5,1)
  2671. kiblade2.Transparency = 1
  2672. kiblade2.BrickColor = BrickColor.new("Really red")
  2673. kiblade2.Position = v3(999,999,999)
  2674. kiblade2.CanCollide = false
  2675. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2676. kiblademesh2.MeshType = "FileMesh"
  2677. kiblademesh2.MeshId = "rbxassetid://898849476"
  2678. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2679. kiweld72 = Instance.new("Weld",kiblade2)
  2680. kiweld72.Part0 = larm
  2681. kiweld72.Part1 = kiblade2
  2682. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2683. kiblade12 = Instance.new("Part",char)
  2684. kiblade12.Name = "Blade"
  2685. kiblade12.Transparency = 1
  2686. kiblade12.Size = v3(0.1,0.1,0.1)
  2687. kiblade12.Position = v3(999,999,999)
  2688. kiblade12.CanCollide = false
  2689. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2690. kiblademesh2.MeshType = "Sphere"
  2691. kiblademesh2.Scale = v3(1,1,1)
  2692. kiweld2 = Instance.new("Weld",kiblade12)
  2693. kiweld2.Part0 = larm
  2694. kiweld2.Part1 = kiblade12
  2695. kiweld2.C0 = CFrame.new(0,-1,0)
  2696. kiblade22 = Instance.new("Part",char)
  2697. kiblade22.Name = "Blade"
  2698. kiblade22.Size = v3(0.1,0.1,0.1)
  2699. kiblade22.Transparency = 1
  2700. kiblade22.Position = v3(999,999,999)
  2701. kiblade22.CanCollide = false
  2702. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2703. kiblademesh2.MeshType = "Sphere"
  2704. kiblademesh2.Scale = v3(1,1,1)
  2705. kiweld2 = Instance.new("Weld",kiblade22)
  2706. kiweld2.Part0 = larm
  2707. kiweld2.Part1 = kiblade22
  2708. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2709. torso2 = game.Players.LocalPlayer.Character.Torso
  2710. head2 = game.Players.LocalPlayer.Character.Head
  2711. torso12 = Instance.new("Attachment",kiblade12)
  2712. head12 = Instance.new("Attachment",kiblade22)
  2713. trail2 = Instance.new("Trail",torso2)
  2714. trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,255))
  2715. trail2.Attachment0 = torso12
  2716. trail2.Attachment1 = head12
  2717. trail2.Lifetime = 0.5
  2718. trail2.Enabled = false
  2719.  
  2720.  
  2721.  
  2722. local Gibs = game.Workspace
  2723.  
  2724.  
  2725.  
  2726.  
  2727.  
  2728.  
  2729.  
  2730.  
  2731.  
  2732.  
  2733.  
  2734.  
  2735. function Kill(Character)
  2736. Character.Humanoid.Health = 0
  2737. local poo = Instance.new("IntValue",Character)
  2738. poo.Name = "haha nope"
  2739. local svch = Character
  2740. local hum = Character:findFirstChild("Humanoid")
  2741. Character.Archivable = true
  2742. local chrclone = Character:clone()
  2743. Character.Archivable = false
  2744.  
  2745. local ch = chrclone:GetChildren()
  2746. local i
  2747. for i = 1,#ch do
  2748. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2749. ch[i]:remove()
  2750. end
  2751. end
  2752. local function Scan(ch)
  2753. local e
  2754. for e = 1,#ch do
  2755. Scan(ch[e]:GetChildren())
  2756. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2757. ch[e]:remove()
  2758. end
  2759. end
  2760. end
  2761. Scan(chrclone:GetChildren())
  2762.  
  2763. local hum2 = chrclone:findFirstChild("Humanoid")
  2764.  
  2765.  
  2766. if hum2 ~= nil then
  2767. hum2.Name = "Humanoid2"
  2768. hum2.PlatformStand = true
  2769. hum2.Sit = true
  2770. hum2.MaxHealth = 0
  2771. hum2.Health = 0
  2772. end
  2773.  
  2774. local ch = Character:GetChildren()
  2775. local i
  2776. for i = 1,#ch do
  2777. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2778. ch[i]:remove()
  2779. end
  2780. end
  2781.  
  2782. wait(0.2)
  2783.  
  2784. local ch = Character:GetChildren()
  2785. local i
  2786. for i = 1,#ch do
  2787. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2788. ch[i]:remove()
  2789. end
  2790. end
  2791. Character = chrclone
  2792. local Torso = Character.Torso
  2793. local movevector = Vector3.new()
  2794.  
  2795. if Torso then
  2796. local Head = Character:FindFirstChild("Head")
  2797. local Limb = Character:FindFirstChild("Right Arm")
  2798. if Limb then
  2799.  
  2800. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2801. local Joint = Instance.new("Glue")
  2802. Joint.Name = "RightShoulder"
  2803. Joint.Part0 = Torso
  2804. Joint.Part1 = Limb
  2805. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2806. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2807. Joint.Parent = Torso
  2808.  
  2809. local B = Instance.new("Part")
  2810. B.TopSurface = 0
  2811. B.BottomSurface = 0
  2812. B.formFactor = "Symmetric"
  2813. B.Size = Vector3.new(1, 1, 1)
  2814. B.Transparency = 1
  2815. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2816. B.Parent = Character
  2817. local W = Instance.new("Weld")
  2818. W.Part0 = Limb
  2819. W.Part1 = B
  2820. W.C0 = CFrame.new(0, -0.5, 0)
  2821. W.Parent = Limb
  2822.  
  2823. end
  2824. local Limb = Character:FindFirstChild("Left Arm")
  2825. if Limb then
  2826.  
  2827. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2828. local Joint = Instance.new("Glue")
  2829. Joint.Name = "LeftShoulder"
  2830. Joint.Part0 = Torso
  2831. Joint.Part1 = Limb
  2832. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2833. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2834. Joint.Parent = Torso
  2835.  
  2836. local B = Instance.new("Part")
  2837. B.TopSurface = 0
  2838. B.BottomSurface = 0
  2839. B.formFactor = "Symmetric"
  2840. B.Size = Vector3.new(1, 1, 1)
  2841. B.Transparency = 1
  2842. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2843. B.Parent = Character
  2844. local W = Instance.new("Weld")
  2845. W.Part0 = Limb
  2846. W.Part1 = B
  2847. W.C0 = CFrame.new(0, -0.5, 0)
  2848. W.Parent = Limb
  2849.  
  2850. end
  2851. local Limb = Character:FindFirstChild("Right Leg")
  2852. if Limb then
  2853.  
  2854. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2855. local Joint = Instance.new("Glue")
  2856. Joint.Name = "RightHip"
  2857. Joint.Part0 = Torso
  2858. Joint.Part1 = Limb
  2859. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2860. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2861. Joint.Parent = Torso
  2862.  
  2863. local B = Instance.new("Part")
  2864. B.TopSurface = 0
  2865. B.BottomSurface = 0
  2866. B.formFactor = "Symmetric"
  2867. B.Size = Vector3.new(1, 1, 1)
  2868. B.Transparency = 1
  2869. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2870. B.Parent = Character
  2871. local W = Instance.new("Weld")
  2872. W.Part0 = Limb
  2873. W.Part1 = B
  2874. W.C0 = CFrame.new(0, -0.5, 0)
  2875. W.Parent = Limb
  2876.  
  2877. end
  2878. local Limb = Character:FindFirstChild("Left Leg")
  2879. if Limb then
  2880.  
  2881. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  2882. local Joint = Instance.new("Glue")
  2883. Joint.Name = "LeftHip"
  2884. Joint.Part0 = Torso
  2885. Joint.Part1 = Limb
  2886. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2887. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2888. Joint.Parent = Torso
  2889.  
  2890. local B = Instance.new("Part")
  2891. B.TopSurface = 0
  2892. B.BottomSurface = 0
  2893. B.formFactor = "Symmetric"
  2894. B.Size = Vector3.new(1, 1, 1)
  2895. B.Transparency = 1
  2896. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2897. B.Parent = Character
  2898. local W = Instance.new("Weld")
  2899. W.Part0 = Limb
  2900. W.Part1 = B
  2901. W.C0 = CFrame.new(0, -0.5, 0)
  2902. W.Parent = Limb
  2903.  
  2904. end
  2905. --[
  2906. local Bar = Instance.new("Part")
  2907. Bar.TopSurface = 0
  2908. Bar.BottomSurface = 0
  2909. Bar.formFactor = "Symmetric"
  2910. Bar.Size = Vector3.new(1, 1, 1)
  2911. Bar.Transparency = 1
  2912. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  2913. Bar.Parent = Character
  2914. local Weld = Instance.new("Weld")
  2915. Weld.Part0 = Torso
  2916. Weld.Part1 = Bar
  2917. Weld.C0 = CFrame.new(0, 0.5, 0)
  2918. Weld.Parent = Torso
  2919. --]]
  2920. end
  2921. Character.Parent = Gibs
  2922. game.Debris:AddItem(Character, 12)
  2923. if movevector ~= Vector3.new() then
  2924. for i = 1,10 do
  2925. wait()
  2926. Torso.Velocity = Vector3.new(0,0,-100)
  2927. Head.Velocity = movevector * 200
  2928. end
  2929. end
  2930. end
  2931.  
  2932.  
  2933.  
  2934. function SpinSlice()
  2935. NoAnims = true
  2936. attack = true
  2937.  
  2938.  
  2939. Sound("rbxassetid://588738949",char,90,1,false)
  2940. kiblade.Transparency = 0
  2941. kiblade2.Transparency = 0
  2942. trail.Enabled = true
  2943. trail2.Enabled = true
  2944.  
  2945. hum.WalkSpeed = 0
  2946. for i = 1,40 do
  2947. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2948. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2949. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2950. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  2951. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  2952. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2953. if Debounces.on == false then break end
  2954. wait()
  2955. end
  2956.  
  2957.  
  2958. coroutine.resume(coroutine.create(function()
  2959. local BF = Instance.new("BodyVelocity",hed)
  2960. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2961. BF.velocity = root.CFrame.lookVector*120
  2962. wait(2.0)
  2963. BF:remove()
  2964. end))
  2965.  
  2966. coroutine.resume(coroutine.create(function()
  2967. Sound("rbxassetid://588734356",char,90,1,false)
  2968. wait(.1)
  2969. Sound("rbxassetid://588734356",char,90,1,false)
  2970. wait(.1)
  2971. Sound("rbxassetid://588734356",char,90,1,false)
  2972. wait(.1)
  2973. Sound("rbxassetid://588734356",char,90,1,false)
  2974. wait(.1)
  2975. Sound("rbxassetid://588734356",char,90,1,false)
  2976. wait(.1)
  2977. Sound("rbxassetid://588734356",char,90,1,false)
  2978. wait(.1)
  2979. Sound("rbxassetid://588734356",char,90,1,false)
  2980. wait(.1)
  2981. Sound("rbxassetid://588734356",char,90,1,false)
  2982. end))
  2983. local HitBox = Instance.new("Part",rarm)
  2984. HitBox.Size = Vector3.new(1,5,1)
  2985. HitBox.CanCollide = false
  2986. HitBox.Transparency = 1
  2987. local HitBox2 = Instance.new("Weld",HitBox)
  2988. HitBox2.Part0 = rarm
  2989. HitBox2.Part1 = HitBox
  2990. HitBox2.C0 = CFrame.new(0,-1.8,0)
  2991. HitBox.Touched:connect(function(hit)
  2992. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2993. Kill(hit.Parent)
  2994. hit.Parent.Humanoid.PlatformStand = true
  2995. end
  2996. end)
  2997.  
  2998. local HitBox2 = Instance.new("Part",larm)
  2999. HitBox2.Size = Vector3.new(1,5,1)
  3000. HitBox2.CanCollide = false
  3001. HitBox2.Transparency = 1
  3002. local HitBox22 = Instance.new("Weld",HitBox2)
  3003. HitBox22.Part0 = larm
  3004. HitBox22.Part1 = HitBox2
  3005. HitBox22.C0 = CFrame.new(0,-1.8,0)
  3006. HitBox2.Touched:connect(function(hit)
  3007. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  3008. Kill(hit.Parent)
  3009. hit.Parent.Humanoid.PlatformStand = true
  3010. end
  3011. end)
  3012.  
  3013. for i = 1,40 do
  3014. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3015. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3016. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3017. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  3018. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  3019. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3020. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  3021. if Debounces.on == false then break end
  3022. wait()
  3023. end
  3024. kiblade.Transparency = 1
  3025. kiblade2.Transparency = 1
  3026. trail.Enabled = false
  3027. trail2.Enabled = false
  3028. HitBox:Destroy()
  3029. HitBox2:Destroy()
  3030. hum.WalkSpeed = 5
  3031. attack = false
  3032. NoAnims = false
  3033. end
  3034.  
  3035.  
  3036.  
  3037.  
  3038. function hito(partoz, magn, dmg, debtim)
  3039. for _, guy in pairs(workspace:GetChildren()) do
  3040. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3041. do
  3042. local humz = guy:FindFirstChildOfClass("Humanoid")
  3043. local hed = guy:FindFirstChild("Head")
  3044. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  3045. local db = Instance.new("StringValue")
  3046. db.Name = "alabo"
  3047. db.Parent = hed
  3048. delay(debtim, function()
  3049. db:Destroy()
  3050. end)
  3051. end
  3052. end
  3053. end
  3054. end
  3055. end
  3056.  
  3057.  
  3058.  
  3059. ang = CFrame.Angles
  3060. rd = math.rad
  3061. rd2 = math.random
  3062. ov = false
  3063.  
  3064.  
  3065.  
  3066. nooutline = function(i)
  3067. i.TopSurface = 10
  3068. end
  3069. makepart = function(l, m, n, o, p, q, r)
  3070. local s = Instance.new("Part")
  3071. s.BrickColor = BrickColor.new(l)
  3072. s.Name = m
  3073. s.Transparency = o
  3074. nooutline(s)
  3075. s.Reflectance = n
  3076. s.Material = p
  3077. s.Anchored = true
  3078. s.CanCollide = false
  3079. s.Locked = true
  3080. s.CFrame = r
  3081. s.Size = Vector3.new(0.2, 0.2, 0.2)
  3082. s.Parent = q
  3083. return s
  3084. end
  3085.  
  3086. makemesh = function(t, u, v, w)
  3087. local x = Instance.new("SpecialMesh")
  3088. x.MeshType = t
  3089. x.Scale = u
  3090. if t == "FileMesh" then
  3091. x.MeshId = v
  3092. end
  3093. x.Parent = w
  3094. return x
  3095. end
  3096.  
  3097. local H = {}
  3098.  
  3099.  
  3100. Barrage = function()
  3101. modz = Instance.new("Model")
  3102. modz.Name = "efx"
  3103. modz.Parent = char
  3104. ov = true
  3105. hum.AutoRotate = false
  3106. local aN = nil
  3107. local a9 = true
  3108. local aa = {}
  3109. local ab = {}
  3110. local b7 = {}
  3111. for j = 1, 16 do
  3112. local ac = Instance.new("Part")
  3113. nooutline(ac)
  3114. ac.Anchored = true
  3115. ac.Locked = true
  3116. ac.CanCollide = false
  3117. ac.Material = "Neon"
  3118. ac.Size = Vector3.new(1, 1, 1)
  3119. ac.Transparency = 1
  3120. ac.CFrame = CFrame.new(0, 1000, 0)
  3121. ac.Parent = modz
  3122. ac.BrickColor = BrickColor.new("Really red")
  3123. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3124. table.insert(aa, ac)
  3125. end
  3126. for j = 1, 40 do
  3127. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3128. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3129. table.insert(ab, a3)
  3130. end
  3131. for j = 1, 30 do
  3132. local a3 = makepart("Really red", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3133. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3134. table.insert(b7, a3)
  3135. end
  3136. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3137. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3138. for I,aO in pairs(H) do
  3139. if aO.Parent == rarm or aO.Parent == larm then
  3140. aN = aO.Transparency
  3141. aO.Transparency = 1
  3142. end
  3143. end
  3144. local a8 = Instance.new("BodyGyro")
  3145. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3146. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3147. a8.P = 580000
  3148. a8.D = 250
  3149. a8.Parent = root
  3150. coroutine.resume(coroutine.create(function()
  3151. while a8 do
  3152. swait()
  3153. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3154. end
  3155. end))
  3156. local af = 0
  3157. local ag = 0
  3158. repeat
  3159. ag = ag + 1
  3160. if af == 0 then
  3161. af = 1
  3162. else
  3163. af = af % 14 + 1
  3164. end
  3165. coroutine.resume(coroutine.create(function()
  3166. local ah = aa[af]
  3167. local ai = ab[af]
  3168. local aj = ab[af + 14]
  3169. local ba = b7[af]
  3170. ah.Size = Vector3.new(1, 1, 2)
  3171. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3172. ah.Transparency = 0.25
  3173. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3174. ai.Transparency = 0.35
  3175. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3176. aj.Transparency = 0.45
  3177. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3178. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3179. if af % 2 == 1 then
  3180. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3181. else
  3182. if af % 2 == 0 then
  3183. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3184. end
  3185. end
  3186. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3187. ba.Transparency = 0.4
  3188. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3189. local bb = ah.CFrame * cf(0, 0, -5)
  3190. local bc = aj.CFrame * cf(0, -0.1, 0)
  3191. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3192. local ak = false
  3193. for j = 1, 12 do
  3194. swait()
  3195. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3196. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3197. if a1 and ak == false then
  3198. ak = true
  3199. local a3 = makepart("Really red", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3200. do
  3201. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3202. game.Debris:AddItem(a3, 0.5)
  3203. local a5 = rd2(1, 12)
  3204. if a5 == 6 then
  3205. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3206. else
  3207. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3208. end
  3209. coroutine.resume(coroutine.create(function()
  3210. for I = 1, 4 do
  3211. swait()
  3212. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3213. a3.Transparency = a3.Transparency + 0.2
  3214. end
  3215. a3:Destroy()
  3216. end))
  3217. end
  3218. end
  3219. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3220. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3221. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3222. ah.Transparency = ah.Transparency + 0.0725
  3223. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3224. ai.Transparency = ai.Transparency + 0.06
  3225. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3226. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3227. aj.Transparency = aj.Transparency + 0.05
  3228. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3229. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3230. ba.Transparency = ba.Transparency + 0.06
  3231. end
  3232. end))
  3233. swait()
  3234. until ov == false
  3235. for I,aO in pairs(H) do
  3236. if aO.Parent == rarm or aO.Parent == larm then
  3237. aO.Transparency = aN
  3238. end
  3239. end
  3240. b8:Destroy()
  3241. b9:Destroy()
  3242. a8:Destroy()
  3243. hum.AutoRotate = true
  3244. ov = false
  3245. wait(1)
  3246. for I,al in pairs(aa) do
  3247. al:Destroy()
  3248. end
  3249. for I,am in pairs(ab) do
  3250. am:Destroy()
  3251. end
  3252. for I,be in pairs(b7) do
  3253. be:Destroy()
  3254. end
  3255. end
  3256.  
  3257.  
  3258.  
  3259.  
  3260.  
  3261.  
  3262. function Kneel()
  3263.  
  3264. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3265. if v:FindFirstChild('Humanoid') then
  3266.  
  3267. hum2 = v:FindFirstChild('Humanoid')
  3268. hum2.PlatformStand=true
  3269.  
  3270. end
  3271. end
  3272. end
  3273.  
  3274. --[[mouse.KeyDown:connect(function(key)
  3275. if key == "l" and Trans == false and Strength then
  3276. Transformation()
  3277. Trans = true
  3278. end
  3279. end)]]
  3280.  
  3281.  
  3282.  
  3283. mouse.KeyDown:connect(function(key)
  3284. if key == "z" then
  3285. GrabAndDrag()
  3286. end
  3287. end)
  3288.  
  3289.  
  3290. mouse.KeyDown:connect(function(key)
  3291. if key == "x" then
  3292. AirSlam()
  3293. end
  3294. end)
  3295.  
  3296.  
  3297.  
  3298. mouse.KeyDown:connect(function(key)
  3299. if key == "c" then
  3300. SpinSlice()
  3301. end
  3302. end)
  3303.  
  3304.  
  3305. mouse.KeyDown:connect(function(key)
  3306. if key == "p" and Full == false then
  3307. FullPower()
  3308. end
  3309. end)
  3310.  
  3311. mouse.KeyDown:connect(function(key)
  3312. if key == "1" then
  3313. Sound("rbxassetid://966268002",char,90,1,false)
  3314. Kneel()
  3315. end
  3316. end)
  3317.  
  3318. mouse.KeyDown:connect(function(key)
  3319. if key == "v" then
  3320. if ov == false then
  3321. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3322. wait()
  3323. local ChatService = game:GetService("Chat")
  3324. wait()
  3325. local ChatService = game:GetService("Chat")
  3326. coroutine.resume(coroutine.create(function()
  3327. s = 0
  3328. repeat
  3329. s = s + 1
  3330. Barrage()
  3331. wait()
  3332. until not ov
  3333. end))
  3334. if Full == true then
  3335. coroutine.resume(coroutine.create(function()
  3336. s = 0
  3337. repeat
  3338. s = s + 1
  3339. Barrage()
  3340. wait()
  3341. until not ov
  3342. end))
  3343. end
  3344. mouse.KeyUp:connect(function(key)
  3345. if key == "v" then
  3346. wait(0.4)
  3347. ov = false
  3348. wait(0.1)
  3349. end
  3350. end)
  3351. end
  3352. end
  3353. end)
  3354.  
  3355.  
  3356.  
  3357.  
  3358.  
  3359. -----animations-----
  3360.  
  3361. game:GetService("RunService").RenderStepped:connect(function()
  3362. char.Humanoid.FreeFalling:connect(function(f)
  3363. if f then
  3364. ffing = true
  3365. else
  3366. ffing = false
  3367. end
  3368. end)
  3369. sine = sine + add
  3370. if ffing==true then
  3371. anim="jump"
  3372. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3373. anim="idle"
  3374. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3375. anim = "walk"
  3376. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3377. anim = "run"
  3378. end
  3379.  
  3380. if NoAnims==false then
  3381. if anim=="idle" then
  3382. add=0.5
  3383. if trans == false then
  3384. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3385. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3386. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3387. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3388. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3389. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3390. else
  3391. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3392. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3393. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3394. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3395. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3396. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3397. end
  3398.  
  3399. elseif anim=="walk" then
  3400. add=0.5
  3401. if trans == false then
  3402. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3403. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3404. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3405. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3406. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3407. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3408. else
  3409. change = 0.5
  3410. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3411. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3412. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3413. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3414. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3415. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3416. end
  3417.  
  3418. elseif anim=="run" then
  3419. add=0.5
  3420. if trans == false then
  3421. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3422. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3423. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3424. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3425. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3426. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3427. else
  3428. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3429. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3430. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3431. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3432. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3433. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3434. end
  3435.  
  3436. elseif anim=="jump" then
  3437. add=0.5
  3438. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3439. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3440. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3441. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3442. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3443. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3444.  
  3445. end
  3446. end
  3447.  
  3448. end)
  3449.  
  3450.  
  3451. --[[l = game.Lighting
  3452. l.TimeOfDay = 1
  3453. game.Lighting.Ambient = Color3.new(0,0,0)
  3454. l.Brightness = 0.1]]--
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