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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/eWKgbdix,true))()
- local w = library:CreateWindow('Autofarm')
- tween = true
- walking = false
- rm = false
- clik = true
- sped = 30
- w:Section('Farm shit')
- w:Dropdown('Mob name', {
- location = shared,
- list = {
- "Weak Demon Slayer",
- "Average Demon Slayer",
- "Strong Demon Slayer",
- "Super Strong Demon Slayer"
- "Weak Demon",
- "Average Demon",
- "Strong Demon",
- "Super Strong Demon"
- }
- }, function(n)
- mob = tostring(n)
- print(mob)
- end)
- dis = 5
- w:Box('Distance from mob', {
- type = 'number',
- }, function(a)
- dis = tonumber(a)
- end)
- w:Toggle('Autofarm', {flag = 'on'})
- spawn(function()
- while wait() do
- if w.flags.on and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end
- end)
- spawn(function()
- while wait() do
- if w.flags.on then
- for i,v in pairs(game.workspace:GetChildren()) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and not v:FindFirstChild("Health") and not v:FindFirstChild("ClickDetector") then
- if v.HumanoidRootPart:IsA("Part") and v.Name == mob then
- repeat
- if tween then
- game:GetService("TweenService"):create(game.Players.LocalPlayer.Character.HumanoidRootPart,TweenInfo.new((game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude/sped,Enum.EasingStyle.Quad), {CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,0,dis)}):Play()
- --[[
- spawn(function()
- wait((game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude/sped)
- v.Humanoid.Health = 0
- end
- ]]--
- --[[
- spawn(function()
- if tween then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- wait((game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude/sped)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- end
- end)
- ]]--
- --[[
- elseif walking then
- game.Players.LocalPlayer.Character.Humanoid:MoveTo(v.HumanoidRootPart.Position)
- spawn(function()
- while wait() do
- if walking and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = sped
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- spawn(function()
- wait((game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.HumanoidRootPart.Position).Magnitude/sped)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.HumanoidRootPart.CFrame * CFrame.new(0,0,dis)
- end)
- end
- end
- end)
- ]]--
- end
- wait()
- until v.Humanoid.Health == 0 or not v.HumanoidRootPart or w.flags.on == false
- end
- end
- end
- end
- end
- end)
- w:Toggle('Auto attack', {flag = 'on1'})
- function findName()
- local suc = nil
- game:GetService("ReplicatedStorage").Remotes.E:FireServer(true)
- wait(3)
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- suc = v.Name
- end
- return suc
- end
- local nam = findName()
- warn(nam)
- spawn(function()
- while wait() do
- if w.flags.on1 then
- if clik then
- game:GetService("VirtualUser"):ClickButton1(Vector2.new())
- elseif rm then
- for i,v in pairs(game:GetService("ReplicatedStorage").Weapon.Sword:GetChildren()) do
- if v.Name ~= nam then
- game:GetService("ReplicatedStorage").Remotes.Damage:FireServer("Click", v["Basic_Anim"]["dmg_p1"])
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait() do
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- poopsock = v.Name
- end
- if poopsock ~= nam and w.flags.on1 then
- print("fire remote")
- game:GetService("ReplicatedStorage").Remotes.E:FireServer(true)
- end
- end
- end)
- w:Toggle('Hide name', {flag = 'on2'})
- spawn(function()
- while wait() do
- if w.flags.on2 then
- if game.Players.LocalPlayer.Character:FindFirstChild("Head") then
- for i,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- end
- end
- end)
- local w2 = library:CreateWindow('Options')
- --[[
- w2:Section('Tp Options')
- w2:Dropdown('Options', {
- location = shared,
- list = {
- "Tween",
- "Walking",
- }
- }, function(n)
- if n == "Tween" then
- tween = true
- walking = false
- else
- walking = true
- tween = false
- end
- print(tween, walking)
- end)
- ]]--
- w2:Section('Attack Options')
- w2:Dropdown('Options', {
- location = shared,
- list = {
- "Remote",
- "Click"
- }
- }, function(n)
- if n == "Remote" then
- rm = true
- clik = false
- else
- clik = true
- rm = false
- end
- end)
- w2:Box('Speed', {
- type = 'number',
- }, function(n)
- sped = tonumber(n)
- end)
- local w3 = library:CreateWindow('Kill Players')
- w3:Section('Kill Player Options')
- w3:Toggle('Kill Players', {flag = 'on69'})
- spawn(function()
- while wait() do
- if w3.flags.on69 then
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character then
- end
- end
- end
- end
- end)
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