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Jul 26th, 2017
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Lua 1.21 KB | None | 0 0
  1. local Text = script.Parent.RoseLakeText.RoseLake--This is the text I want to fade
  2. --My setup gif  https://gyazo.com/1df8bd34cb68cc3a3ffabccd706c71be --
  3. local Music = game.Workspace.CalmMusic
  4. local Summon1 = game.Workspace:WaitForChild("SUMMONDAHTEXT!1")--These are what will be touched to Fade the text in Basicly a cube --
  5. local Summon2 = game.Workspace:WaitForChild("SUMMONDAHTEXT!2")
  6. local Summon3 = game.Workspace:WaitForChild("SUMMONDAHTEXT!3")
  7. local Summon4 = game.Workspace:WaitForChild("SUMMONDAHTEXT!4")
  8. local Summon5 = game.Workspace:WaitForChild("SUMMONDAHTEXT!5")
  9. local Summon6 = game.Workspace:WaitForChild("SUMMONDAHTEXT!6")
  10. local Summon7 = game.Workspace:WaitForChild("SUMMONDAHTEXT!7")
  11. local Summon8 = game.Workspace:WaitForChild("SUMMONDAHTEXT!8")
  12.  
  13. function Fade()
  14.     Music:Play()
  15.     for i=0,1, .1 do
  16.         Text.TextTransparency = Text.TextTransparency - .1
  17.     end
  18.     wait(3)
  19.     for i=1,0, .1 do
  20.         Text.TextTransparency = Text.TextTransparency + .1
  21.     end
  22. end
  23.  
  24.  
  25. Summon1.Touched:connect(Fade)
  26. Summon2.Touched:connect(Fade)
  27. Summon3.Touched:connect(Fade)
  28. Summon4.Touched:connect(Fade)
  29. Summon5.Touched:connect(Fade)
  30. Summon6.Touched:connect(Fade)
  31. Summon7.Touched:connect(Fade)
  32. Summon8.Touched:connect(Fade)
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