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- local Text = script.Parent.RoseLakeText.RoseLake--This is the text I want to fade
- --My setup gif https://gyazo.com/1df8bd34cb68cc3a3ffabccd706c71be --
- local Music = game.Workspace.CalmMusic
- local Summon1 = game.Workspace:WaitForChild("SUMMONDAHTEXT!1")--These are what will be touched to Fade the text in Basicly a cube --
- local Summon2 = game.Workspace:WaitForChild("SUMMONDAHTEXT!2")
- local Summon3 = game.Workspace:WaitForChild("SUMMONDAHTEXT!3")
- local Summon4 = game.Workspace:WaitForChild("SUMMONDAHTEXT!4")
- local Summon5 = game.Workspace:WaitForChild("SUMMONDAHTEXT!5")
- local Summon6 = game.Workspace:WaitForChild("SUMMONDAHTEXT!6")
- local Summon7 = game.Workspace:WaitForChild("SUMMONDAHTEXT!7")
- local Summon8 = game.Workspace:WaitForChild("SUMMONDAHTEXT!8")
- function Fade()
- Music:Play()
- for i=0,1, .1 do
- Text.TextTransparency = Text.TextTransparency - .1
- end
- wait(3)
- for i=1,0, .1 do
- Text.TextTransparency = Text.TextTransparency + .1
- end
- end
- Summon1.Touched:connect(Fade)
- Summon2.Touched:connect(Fade)
- Summon3.Touched:connect(Fade)
- Summon4.Touched:connect(Fade)
- Summon5.Touched:connect(Fade)
- Summon6.Touched:connect(Fade)
- Summon7.Touched:connect(Fade)
- Summon8.Touched:connect(Fade)
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