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May 11th, 2020
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  1.     TILE_AREA_LOOP(t, ind->location) {
  2.         if (IsTileType(t, MP_INDUSTRY) && GetIndustryIndex(t) == ind->index) {
  3.             TileArea ta;
  4.             ta.Add(t);
  5.             FindStationsAroundTiles(ta, &ind->stations_near, false);
  6.         }
  7.     }
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