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Sep 24th, 2017
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  1. [ "Models" ] = {
  2. { [ "Offset" ] = Vector( 3.7999999523163, -4.5, 1.5 ), [ "Color" ] = Color( 0, 0, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.019999999552965, 0.019999999552965, 0.10000000149012 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "phoenix_storms/black_chrome", [ "Model" ] = "models/props_phx/construct/glass/glass_angle180.mdl", [ "Angular Offset" ] = Angle( 0, 15, 90 ) },
  3. { [ "Offset" ] = Vector( 3.7999999523163, -4.5, -1.2000000476837 ), [ "Color" ] = Color( 0, 0, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.019999999552965, 0.019999999552965, 0.10000000149012 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "phoenix_storms/black_chrome", [ "Model" ] = "models/props_phx/construct/glass/glass_angle180.mdl", [ "Angular Offset" ] = Angle( 0, 15, 90 ) },
  4. { [ "Offset" ] = Vector( 3.7000000476837, -4.6999998092651, 0.60000002384186 ), [ "Color" ] = Color( 0, 0, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.0099999997764826, 0.0099999997764826, 0.019999999552965 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "", [ "Model" ] = "models/hunter/tubes/tube1x1x1d.mdl", [ "Angular Offset" ] = Angle( 0, -180, 180 ) },
  5. { [ "Offset" ] = Vector( 3.5, -2.2000000476837, 2.7999999523163 ), [ "Color" ] = Color( 0, 0, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.019999999552965, 0.019999999552965, 0.0099999997764826 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "", [ "Model" ] = "models/hunter/blocks/cube025x5x025.mdl", [ "Angular Offset" ] = Angle( 0, 10, 10 ) },
  6. { [ "Offset" ] = Vector( 3.5, -2.2000000476837, -2.5999999046326 ), [ "Color" ] = Color( 0, 0, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.019999999552965, 0.019999999552965, 0.0099999997764826 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "", [ "Model" ] = "models/hunter/blocks/cube025x5x025.mdl", [ "Angular Offset" ] = Angle( 0, 10, -10 ) },
  7. { [ "Offset" ] = Vector( 0.60000002384186, -6.1999998092651, 0.60000002384186 ), [ "Color" ] = Color( 255, 255, 255, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.070000000298023, 0.029999999329448, 0.029999999329448 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "models/shiny", [ "Model" ] = "models/XQM/cylinderx2.mdl", [ "Angular Offset" ] = Angle( 10, 90, 0 ) },
  8. { [ "Offset" ] = Vector( 0.60000002384186, -5.3000001907349, 0.40000000596046 ), [ "Color" ] = Color( 225, 115, 0, 255), [ "Skin" ] = 0, [ "Scale" ] = Vector( 0.029999999329448, 0.029999999329448, 0.029999999329448 ), [ "Bone" ] = "ValveBiped.Bip01_Head1", [ "Material" ] = "models/shiny", [ "Model" ] = "models/XQM/cylinderx2.mdl", [ "Angular Offset" ] = Angle( 10, 90, 0 ) }
  9. }
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