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Oct 19th, 2017
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  1. ------------
  2. Direction Vector P: <Vector (1.0000, 0.0000, 0.0000)>
  3. Direction Vector P (norm, XP Co-ords): <Vector (1.0000, 0.0000, 0.0000)>
  4. Direction Vector P (norm, BL Co-ords): <Vector (1.0000, -0.0000, 0.0000)>
  5. Direction Vector B (norm): <Vector (0.0000, 0.0000, -1.0000)>
  6. Cross Product (Dir Vecs B X P) (norm): <Vector (0.0000, -1.0000, -0.0000)>
  7. AA Theta: 1.5707963267948966 (rad), 90.0 (deg)
  8. AA:
  9. <Matrix 4x4 ( 0.0000, 0.0000, -1.0000, 0.0000)
  10. (-0.0000, 1.0000, 0.0000, 0.0000)
  11. ( 1.0000, 0.0000, 0.0000, 0.0000)
  12. ( 0.0000, 0.0000, 0.0000, 1.0000)>
  13. Rotation (XYZ): <Euler (x=-0.0000, y=-1.5708, z=0.0000), order='XYZ'>
  14. ANIM_rotate: ANIM_rotate 0 0 1 1.57079633 1.57079633
  15.  
  16. rot_matrix <Euler (x=0.0000, y=-0.0000, z=0.0000), order='XYZ'>
  17. translation pre-transform: <Vector (0.0000, 0.0000, 25.0000)>
  18. translation post-transform: <Vector (0.0000, 0.0000, 25.0000)>
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