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- ------------
- Direction Vector P: <Vector (1.0000, 0.0000, 0.0000)>
- Direction Vector P (norm, XP Co-ords): <Vector (1.0000, 0.0000, 0.0000)>
- Direction Vector P (norm, BL Co-ords): <Vector (1.0000, -0.0000, 0.0000)>
- Direction Vector B (norm): <Vector (0.0000, 0.0000, -1.0000)>
- Cross Product (Dir Vecs B X P) (norm): <Vector (0.0000, -1.0000, -0.0000)>
- AA Theta: 1.5707963267948966 (rad), 90.0 (deg)
- AA:
- <Matrix 4x4 ( 0.0000, 0.0000, -1.0000, 0.0000)
- (-0.0000, 1.0000, 0.0000, 0.0000)
- ( 1.0000, 0.0000, 0.0000, 0.0000)
- ( 0.0000, 0.0000, 0.0000, 1.0000)>
- Rotation (XYZ): <Euler (x=-0.0000, y=-1.5708, z=0.0000), order='XYZ'>
- ANIM_rotate: ANIM_rotate 0 0 1 1.57079633 1.57079633
- rot_matrix <Euler (x=0.0000, y=-0.0000, z=0.0000), order='XYZ'>
- translation pre-transform: <Vector (0.0000, 0.0000, 25.0000)>
- translation post-transform: <Vector (0.0000, 0.0000, 25.0000)>
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