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  1. Can't even believe I'm typing this!
  2.  
  3. Welcome to v1.3.
  4.  
  5. ***NOTICE***
  6. If you were previously using "vid_ref gl_ext" change it back to "vid_ref gl"!
  7. The drivers have been merged, it is no longer necessary for both to exist. :)
  8.  
  9.  
  10. So, what's new?
  11.  
  12. MISC:
  13. - Dedicated servers will look for a server.cfg and execute that by default.
  14. However, this seems to be conflicting if you run multiple servers. This
  15. feature may be removed.
  16. - Set Console "1" cvar by default.
  17. - Support for v1.2 connectivity!
  18. - Icon embedded into the EXE.
  19. - ALT+TAB issue on XP resolved, use the registry file.
  20. - VID_FULLSCREEN is locked on 3DFX drivers.
  21.  
  22.  
  23. COOP:
  24. - COOP_ITEM_RESPAWN CVAR.
  25. - COOP_FAST_SWITCH for fast weapon switching.
  26. - Coop will now print MOTD.
  27. - Coop chat messages show player's name instead of character name.
  28.  
  29.  
  30. DEATHMATCH:
  31. - You can spawn entities in multiplayer, but CHEATS must be 1 and you can not
  32. do this in dedicated for security reasons. Maybe it is worth adding
  33. a dedicated override. Let me know if you want this.
  34. - DM_INSTAGIB 2 for RA mode.
  35. - DM_INSTAGIB 3 to alternate weapon set.
  36. - DM_POWERUP_GLOBAL to have the powerup sounds emitted globally.
  37.  
  38.  
  39. DEDICATED SERVER:
  40. - WSAECONNRESET spam in dedicated servers now starts on a new line
  41. so you don't see NET_SendPacket: WSAECONNRESTWSAECONNRESET etc.
  42. - Server notifies you if someone connects and if they disconnect while
  43. downloading, timeout, pc crashes, etc.
  44.  
  45.  
  46. BUG FIXES:
  47. - Reconnect works properly if disconnected.
  48. - Manually invoking "precache" won't bomb the client.
  49. - Automatic map downloading with resume support.
  50. Plans for automatic textures and sounds, plus HTTP downloading
  51. are coming!
  52. - Changelevel and map will no longer bomb dedicated servers if the map doesn't exist.
  53. - Download while disconnected no longer causes a buffer overflow. The client
  54. will check to see if you're connected to anything before allowing you to use
  55. the command.
  56. - Fixed e1ra map series bombing during timelimit. Remember to add
  57. info_player_intermission or info_player_start, guys! But, if you forget
  58. I've added checks for that now.
  59. - SPAWN cmd won't bomb if nothing is passed to it.
  60.  
  61.  
  62. NEW COMMANDS:
  63. - SHOW_TIME cvar. 1 for Military, 2 for 12hr AM/PM.
  64. - SHOW_FPS cvar.
  65. - S_KHZ can go upto 96 now.
  66. - LOGFILE_NAME CVAR. Make your own custom log files for each server.
  67. Use with logfile 2 for realtime log updating. If you use for example
  68. 'LOGFILE_NAME "LOGS/SERVER.LOG"' it will place server.log in data/logs.
  69. - DK_LEVEL cheat.
  70. - EMAIL, WEBSITE, and ADMIN CVARs for use with GameSpy browser.
  71. - SPAWN LIST will output every type of spawn you can possibly do.
  72.  
  73.  
  74. GRAPHICS:
  75. - Vista/7 support with large extension strings.
  76. - Updated the OpenGL driver to support ARB multitexturing. Enabling this
  77. has brought back the Shiny Weapons and Invisibility effects.
  78. Thanks to Forrest "LordHavoc" Hale of DarkPlaces engine.
  79. - Some widescreen resolutions (tell me what others you want).
  80. - Custom resolutions with VID_CUSTOMHEIGHT and VID_CUSTOMWIDTH. Set them
  81. and then use GL_MODE 0 (or select "Custom" from the video slider in the menu)
  82. for it to take effect.
  83. - GL_LIGHTMAP is now cheat protected in deathmatch.
  84. - GL_EXT_SGIS to force SGIS extension if your driver supports both.
  85. - Downloading progress bar.
  86. - You can change FOV without restarting the map.
  87.  
  88.  
  89. AI:
  90. - Doors won't just crush and gib sidekicks. They will reopen for them.
  91. Once I get more in tune with shells I'll have it just scan if they are
  92. within range and just always leave the door open for them (would help
  93. with the occasional babysitting related to this).
  94. - Sidekicks are now invincible.
  95.  
  96.  
  97. KEYBOARD SHORTCUTS:
  98. - CTRL+Q instant quits.
  99. - CTRL+R to reconnect if you're dropped to console.
  100. - ALT+F4 works properly if executed during a map load.
  101. - Escape will disconnect from a server if you're stuck on connecting
  102. (typical from routers configured improperly).
  103. - Press 'i' at the multiplayer main menu to go to the internet games browser.
  104. - Press 'l' at the multiplayer main menu to go the local games browser.
  105. - Press backspace at the in-game browser to return to the multiplayer main
  106. menu.
  107. - Press enter to connect to a server if it's select in the browser.
  108. - Press 'r' at the in-game browser to refresh the list.
  109.  
  110.  
  111.  
  112.  
  113. TODO:
  114. - Automatic required textures and sounds downloading.
  115. - HTTP Downloading
  116. - Fix the skyboxes to not have the weird ranbow-band on intel drivers.
  117. - Menus properly realign with non-4:3 resolutions. Making it scale isn't
  118. hard. It's having the whole menu being reinit'd each time a change in
  119. video modes occur. Parts of this will probably have to be rewritten.
  120. - VSYNC slowing menu loading. It's going to take some serious digging...
  121. - Any fixes that are within my reach regarding Sidekick AI.
  122. - Fix jumping into the water and dying from impact will not keep
  123. your swimming animation (lol).
  124. - Keep doors open if a sidekick is in range.
  125. - Server-side CVAR for sidekick invincibility. And default to godmode on easy
  126. but not the others?
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