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- @SystemSetup
- struct DrawSpritesSetup
- {
- @ReadInterleaved!(TransformComponent.pos, TransformComponent.rot)
- const(Tuple(float2, float))[] transforms;
- @Read!(SpriteComponent.sprite)
- const(uint)[] sprites;
- }
- @System!(DrawSpritesSetup)
- void DrawSprites(DrawSpritesSetup data)
- {
- ...
- }
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