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Jan 19th, 2019
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  1. Hello everyone, I have been working on this update for our gun game server for awhile now. The script has honestly come a long way, from being super simple at version 1, to being kinda complicated in version 2, to completely changing how the script works and the features that it has in version 3.
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  3. I created this gun game script from scratch, something that has taken a long time, and something that not a lot of people can say that they have done. It was getting so big that I have cut it into 4 different sections, to keep everything organized.
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  5. This is a beta release, meaning that there will be a few bugs and I have actually even identified these bugs, but need to see them happen in a game in order to correctly fix and patch them.
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  9. Known Bugs:
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  11. Sometimes the pop up hud appears dark, dont know the trigger, dont know the fix.
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  17. GG Version 3.0 has new features, and bug fixes from version 2.0,
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  21. The features and bug fixes are as follows:
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  25. NEW FEATURES:
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  29. NO SELECTING A CLASS! As soon as you pick a team you instantly get spawned in with the proper gun!
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  33. It broadcasts on the kill feed who won the match, and now is keeping stats to see how many times you have won!
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  37. It now broadcasts if you demote somebody on the kill feed, as well as if a player demotes them selves through suicide of any sort.
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  41. Weapons verification system, should hopefully completely eliminate spawning with the incorrect gun
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  45. If you change teams to spectator, all hud elements get destroyed, something that could cause server crashes as well as just looks cleaner if you join spectator, all hud elements reappear if you spawn back in.
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  49. REVERSE GUN GAME!
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  52. Through a server DVAR, we can now do a reverse gun game! Where once the match starts the player spawns on knife level, and the last weapon level is the M9! Should be fun to test!
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  64. BUG FIXES FROM 2.0:
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  68. With GG v2.0, with the demotion system, a player could have 30 kills and be on lets say grenade level, but a player could also win with 28 kills and no demotions, and when the game ended, it would appear that the player with the most kills has won, due to how the game calculates the winner. As well as if people had a tied score, the game wouldint know what to do or who won. That should now be fixed, the player that finishes the knife level should appear as the winner.
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  72. Players now get demoted when they kill themselves, whether is be fall damage or killed with a grenade, RPG, etc.
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  76. All hud elements are now ran off of the same script, before I had created a separate script for it, now pop up hud, guid, weapon level, and KD hud are all integrated into the gun game script. Should provide a very clean user hud experience, and no server crashes due to too many hud elements because they now get properly destroyed.
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  80. With GG 2.0, if you got a collateral with a sniper or any weapon, you would only get promoted one level, now, if you get a collateral you will be upgraded two levels, expect if you are on nade level, where no matter how many kills your grenade gets, you will only get to knife level.
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  84. Before, when a player was on nade level, they would have three grenades, you could throw a grenade and then keep a grenade cocked in your hand, and if you killed somebody with the first grenade, you could still throw the second grenade, and end the match on a grenade kill, that is no more with the new grenade system. The player only has one grenade, and as soon as the player presses the grenade button, they will not have another grenade until the grenade they threw has exploded, in theory the player has unlimited grenades, but can only throw one at a time. Fixes the bug and creates no grenade spam.
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  88. The entire system of how the script knows when you died, how you died, and who killed you has been changed and upgraded, should be very efficient. Before it was piggy backing off of a built in vanilla script that comes with the cod4 game, now its completely independent with the script.
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