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  1. Mono path[0] = 'C:/Users/Gdach/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Managed'
  2. Mono config path = 'C:/Users/Gdach/AppData/Local/DiscordGames/Temtem/content/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1050 (ID=0x1c8d)
  8. Vendor:
  9. VRAM: 4021 MB
  10. Driver: 26.21.14.4112
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.204 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 13.234300 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/24/2020 11:30:12 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Fallback handler could not load library C:/Users/Gdach/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc
  31. Fallback handler could not load library C:/Users/Gdach/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc.dll
  32. Fallback handler could not load library C:/Users/Gdach/AppData/Local/DiscordGames/Temtem/content/Temtem_Data/Mono/libc
  33. Setting up 2 worker threads for Enlighten.
  34. Thread -> id: bec -> priority: 1
  35. Thread -> id: 2260 -> priority: 1
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174122.
  39. Total: 778.102300 ms (FindLiveObjects: 43.320400 ms CreateObjectMapping: 52.933800 ms MarkObjects: 680.619800 ms DeleteObjects: 1.227300 ms)
  40.  
  41. Tamer ID: 50554
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174808.
  48. Total: 452.200900 ms (FindLiveObjects: 18.186100 ms CreateObjectMapping: 22.306600 ms MarkObjects: 411.349600 ms DeleteObjects: 0.358300 ms)
  49.  
  50. Unloading 8 Unused Serialized files (Serialized files now loaded: 0)
  51.  
  52. Unloading 272 unused Assets to reduce memory usage. Loaded Objects now: 182655.
  53. Total: 397.436700 ms (FindLiveObjects: 15.336500 ms CreateObjectMapping: 20.902900 ms MarkObjects: 359.934100 ms DeleteObjects: 1.262700 ms)
  54.  
  55. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  56.  
  57. Unloading 815 unused Assets to reduce memory usage. Loaded Objects now: 195651.
  58. Total: 405.091800 ms (FindLiveObjects: 15.303500 ms CreateObjectMapping: 23.288400 ms MarkObjects: 364.968700 ms DeleteObjects: 1.530800 ms)
  59.  
  60. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  61.  
  62. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 197473.
  63. Total: 382.471500 ms (FindLiveObjects: 15.101700 ms CreateObjectMapping: 19.177700 ms MarkObjects: 347.898500 ms DeleteObjects: 0.293200 ms)
  64.  
  65. Unloading 8 Unused Serialized files (Serialized files now loaded: 3)
  66.  
  67. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 198597.
  68. Total: 432.659100 ms (FindLiveObjects: 20.422700 ms CreateObjectMapping: 56.621600 ms MarkObjects: 355.263800 ms DeleteObjects: 0.350200 ms)
  69.  
  70. Unloading 10 Unused Serialized files (Serialized files now loaded: 3)
  71.  
  72. Unloading 234 unused Assets to reduce memory usage. Loaded Objects now: 206424.
  73. Total: 389.658400 ms (FindLiveObjects: 13.163700 ms CreateObjectMapping: 18.883200 ms MarkObjects: 356.866300 ms DeleteObjects: 0.744900 ms)
  74.  
  75. Unloading 10 Unused Serialized files (Serialized files now loaded: 4)
  76.  
  77. Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 218139.
  78. Total: 499.155300 ms (FindLiveObjects: 14.708200 ms CreateObjectMapping: 24.732300 ms MarkObjects: 457.871700 ms DeleteObjects: 1.842800 ms)
  79.  
  80. Unloading 1 Unused Serialized files (Serialized files now loaded: 6)
  81.  
  82. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218139.
  83. Total: 569.106600 ms (FindLiveObjects: 25.821100 ms CreateObjectMapping: 36.175100 ms MarkObjects: 506.507500 ms DeleteObjects: 0.602400 ms)
  84.  
  85. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  86.  
  87. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 218139.
  88. Total: 565.864000 ms (FindLiveObjects: 23.284100 ms CreateObjectMapping: 35.885000 ms MarkObjects: 506.134400 ms DeleteObjects: 0.559900 ms)
  89.  
  90. Join 28
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  93.  
  94. Close Time: 1/24/2020 11:31:24 AM
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  97.  
  98. Cannot set the parent of the GameObject 'SurfBoardToxic_01(Clone)' while activating or deactivating the parent GameObject 'RemotePlayer(Clone)'.
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime\Transform\Transform.cpp Line: 615)
  101.  
  102. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  103.  
  104. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall.
  105. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  106. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
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