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May 12th, 2020
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  1. Button/Tooltip/JainaSummonWaterElementalWintermuteTalent=Increases the cast range of Water Elemental by <c val="#TooltipNumbers">50%</c>, and the Water Elemental will now mimic Jaina's Basic Abilities, but for reduced damage.</n></n>Frostbolt Damage: <c val="#TooltipNumbers"><d ref="Effect,JainaWaterElementalFrostboltDamage,Amount"/></c></n>Blizzard Damage: <c val="#TooltipNumbers"><d ref="Effect,JainaWaterElementalBlizzardDamage,Amount"/></c></n>Cone of Cold Damage: <c val="#TooltipNumbers"><d ref="Effect,JainaWaterElementalConeOfColdDamage,Amount"/></c>
  2. Button/Tooltip/NexusHunterBloodRage=<c val="#AbilityPassive">Passive:</c> Basic Attack and Ability damage cause enemies to bleed for <c val="#TooltipNumbers"><d ref="Effect,NexusHunterBloodRageDoTDamage,Amount*4"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,NexusHunterBloodRageDoTBehavior,Duration" player="0"/></c> seconds. Stacks <c val="#TooltipNumbers"><d ref="Behavior,NexusHunterBloodRageDamageToken,Max+1"/></c> times.<n/><n/><c val="#AbilityPassive">Active:</c> Qhira deals <c val="#TooltipNumbers"><d ref="Effect,NexusHunterBloodRageDamage,Amount"/></c> damage and heals for <c val="#TooltipNumbers"><d ref="Accumulator,NexusHunterBloodRageHealAccumulatorTrackedHeroCount,Scale"/></c> Health per enemy Hero affected. Damage is increased by <c val="#TooltipNumbers"><d ref="Accumulator,NexusHunterBloodRageActivateDamageToken,Scale*Effect,NexusHunterBloodRageDamage,Amount"/></c> for each additional stack on that Hero, and healing is increased by <c val="#TooltipNumbers"><d ref="Accumulator,NexusHunterBloodRageHealAccumulatorCasterTokenCount,Scale"/></c> for each additional stack on any Hero.
  3. Button/Tooltip/AbathurToxicNestEnvenomedNestTalent=Toxic Nests deal an additional <c val="#TooltipNumbers"><d ref="Effect,AbathurToxicNestEnvenomedNestDamage,Amount*Behavior,AbathurToxicNestEnvenomedNest,PeriodCount"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,AbathurToxicNestEnvenomedNest,Duration" player="0"/></c> seconds and reduce the Armor of enemy Heroes hit by <c val="#TooltipNumbers"><d ref="-Behavior,AbathurToxicNestEnvenomedNestArmorDebuff,ArmorModification.AllArmorBonus"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,AbathurToxicNestEnvenomedNestArmorDebuff,Duration"/></c> seconds.
  4. Button/Tooltip/AnubarakHardenCarapaceUrtricatingSpinesTalent=Casting Harden Carapace will also deal <c val="#TooltipNumbers"><d ref="Effect,AnubarakUrticatingSpinesDamage,Amount"/></c> damage to nearby enemies. Damage is increased by <c val="#TooltipNumbers"><d ref="100*Effect,AnubarakUrticatingSpinesDamage,MultiplicativeModifierArray[TargetIsHero].Modifier"/>%</c> against enemy Heroes.
  5. Button/Tooltip/AnubarakLeechingMandiblesTalent=Beetles gain <c val="#TooltipNumbers"><d ref="Effect,AnubarakBeetleSpitBeetleDamage,MultiplicativeModifierArray[AnubarakLeechingScarabsDamage].Modifier*100"/>%</c> bonus attack damage and Anub'arak is healed for <c val="#TooltipNumbers"><d ref="100*Effect,AnubarakBeetleSpitBeetleDamage,LeechFraction[Life]"/>%</c> of their damage if he is within <c val="#TooltipNumbers"><d ref="Validator,AnubarakLeechingScarabsAnubarakIsWithin12Radius,AreaArray[0].Radius"/></c> range of the Beetle.
  6. Button/Tooltip/BarbarianSeismicSlamShatteredGroundTalent=Increase the length of Seismic Slam's splash by <c val="#TooltipNumbers">66%</c> and increase its splash damage to <c val="#TooltipNumbers">Effect,BarbarianSeismicSlamSecondaryShatteredGroundDamage,Amount</c>.
  7. Button/Tooltip/BarbarianAncientSpearPoisonedSpearTalent=Ancient Spear deals an additional <c val="#TooltipNumbers"><d ref="Effect,BarbarianAncientSpearMasteryPoisonDamage,Amount*Behavior,BarbarianAncientSpearMasteryPoison,PeriodCount"/></c> damage over <c val="#TooltipNumbers"><d ref="Behavior,BarbarianAncientSpearMasteryPoison,Duration"/></c> seconds.
  8. Button/Tooltip/CrusaderFallingSwordHeavensFuryTalent=While in the air, holy bolts rain down on up to <c val="#TooltipNumbers"><d ref="Effect,CrusaderFallingSwordHeavensFurySearch,AreaArray[0].MaxCount"/></c> enemies every <c val="#TooltipNumbers"><d ref="Behavior,CrusaderFallingSword,Period" precision="2"/></c> seconds, dealing <c val="#TooltipNumbers"><d ref="Effect,CrusaderFallingSwordHeavensFuryDamage,Amount"/></c> damage after <c val="#TooltipNumbers"><d ref="Effect,CrusaderFallingSwordHeavensFuryDamageDelay,PeriodicPeriodArray[0]" precision="2"/></c> and reducing the cooldown of Falling Sword by <c val="#TooltipNumbers"><d ref="-Effect,CrusaderFallingSwordHeavensFuryCooldownReduction,Cost[0].CooldownTimeUse"/></c> seconds for each enemy hit.
  9. Button/Tooltip/KaelthasLivingBombSunKingsFury=Living Bombs created from spread deal <c val="#TooltipNumbers"><d ref="100*Effect,KaelthasLivingBombImpactDamage,MultiplicativeModifierArray[TargetHasSunKingsDebuff].Modifier"/>%</c> increased damage.
  10. Button/Tooltip/MonkSevenSidedStrike=Become Invulnerable and strike <c val="#TooltipNumbers">7</c> times over <c val="#TooltipNumbers"><d ref="Behavior,MonkSevenSidedStrikeCasterBehavior,Duration"/></c> seconds. Each strike hits the highest Health nearby Hero for <c val="#TooltipNumbers"><d ref="Effect,MonkSevenSidedStrikeDamage,VitalFractionMax[Life]*100" precision="1"/>%</c> of their maximum Health. Vehicles take <c val="#TooltipNumbers"><d ref="Effect,MonkSevenSidedStrikeVehicleDamage,Amount"/></c> damage.
  11. Button/Tooltip/MurkyOctoGrabAndASharkTooTalent=Increase the damage of Octo-Grab to <c val="#TooltipNumbers"><d ref="Effect,OctoGrabPokeMasteryDamage,Amount"/></c>.
  12. Button/Tooltip/NovaHoloDecoy=Create a Decoy for <c val="#TooltipNumbers"><d ref="Behavior,NovaHoloDecoyTimedLife,Duration" player="0"/></c> seconds with <c val="#TooltipNumbers">100%</c> of Nova's current Health that attacks enemies. Whenever a Decoy takes damage, it deals that amount of damage to itself, effectively doubling the damage it takes.<n/><n/>Using this Ability does not break Stealth.</n></n>Decoy Basic Attack Damage: <c val="#TooltipNumbers"><d ref="Effect,HoloDecoyWeaponRelicDamage,Amount"/></c>.</n>Decoy Snipe Damage: <c val="#TooltipNumbers"><d ref="Effect,NovaHoloDecoySnipeDamage,Amount"/></c>.</n>Decoy Pinning Shot Damage: <c val="#TooltipNumbers"><d ref="Effect,NovaHoloDecoyPinningShotDamage,Amount"/></c>.
  13. Button/Tooltip/NovaAntiArmorShellsTalent=Nova's Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Effect,RangedAttackNovaDamage,MultiplicativeModifierArray[AntiArmor].Modifier"/>%</c> bonus damage and decrease the Physical Armor of Heroic targets by <c val="#TooltipNumbers"><d ref="-Behavior,NovaAntiArmorShellsArmorDebuff,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Basic]"/></c> for <c val="#TooltipNumbers"><d ref="Behavior,NovaAntiArmorShellsArmorDebuff,Duration"/></c> seconds, but her Attack Speed is reduced from <c val="#TooltipNumbers"><d ref="Weapon,HeroNova,Period/1" player="0" precision="1"/></c> to <c val="#TooltipNumbers"><d ref="1/(Weapon,HeroNova,Period+Talent,NovaCombatStyleAntiArmorShells,AbilityModificationArray[0].Modifications[7].Value)" player="0" precision="2"/></c> per second.
  14. Button/Tooltip/NovaSnipeExplosiveRoundTalent=Snipe also deals <c val="#TooltipNumbers"><d ref="100*(1+Effect,SnipeExplosiveDamage,MultiplicativeModifierArray[ExplosiveSnipe].Modifier)"/>%</c> damage to enemies near the impact.
  15. Button/Tooltip/NovaHoloDecoyLethalDecoyTalent=Increases the damage Holo Decoy deals by <c val="#TooltipNumbers"><d ref="100*Effect,NovaHoloDecoySnipeDamage,MultiplicativeModifierArray[LethalDecoy].Modifier" precision="1" player="0"/>%</c>. This equals them dealing <c val="#TooltipNumbers"><d ref="10*(1+Effect,NovaHoloDecoySnipeDamage,MultiplicativeModifierArray[LethalDecoy].Modifier)" precision="1"player="0"/>%</c> of Nova's damage.
  16. Button/Tooltip/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Napalm Strike's range is increased by <c val="#TooltipNumbers">75%</c> and its impact deals <c val="#TooltipNumbers"><d ref="100*Effect,NapalmStrikeInitialDamageAdvancedLavaStrike,MultiplicativeModifierArray[LavaStrike].Modifier" precision="1" player="0"/>%</c> more damage.
  17. Button/Tooltip/TyrandeHuntersMarkHuntressFuryTalent=Increase the cast range and duration of Hunter's Mark by <c val="#TooltipNumbers"><d ref="100*Talent,TyrandeHuntressFury,AbilityModificationArray[0].Modifications[0].Value-100"player="0"/>%</c>. Tyrande's Basic Attacks against targets with Hunter's Mark splash to nearby enemies for <c val="#TooltipNumbers"><d ref="Effect,TyrandeHuntressFuryDamage,Amount"/></c> damage.<n/><n/><c val="FFFF00">Splash damage does not affect, or is affected by Mark of Mending, Elune's Chosen, Darnassian Archery, Shooting Star or Iceblade Arrows.</c>
  18. Button/Tooltip/ZagaraHunterKillerMutaliskTalent=Reduce the cooldown of Hunter Killer by <c val="#TooltipNumbers"><d ref="-Talent,ZagaraMasteryMutalisk,AbilityModificationArray[0].Modifications[1].Value"/></c> seconds. Hunter Killer now spawns a Mutalisk.<n/><n/>Mutalisks have a bounce attack hitting <c val="#TooltipNumbers">2</c> additional enemies, dealing <c val="#TooltipNumbers"><d ref="Effect,ZagaraMutaliskWeaponDamage2,Amount"/></c> and <c val="#TooltipNumbers"><d ref="Effect,ZagaraMutaliskWeaponDamage3,Amount"/></c> damage, and last for <c val="#TooltipNumbers"><d ref="Behavior,ZagaraHydraliskTimedLife,Duration+Talent,ZagaraMasteryMutalisk,AbilityModificationArray[0].Modifications[0].Value"player="0"/></c> seconds.
  19. Button/Tooltip/ChoCthunsGiftTalent=Cho's Basic Attack gain <c val="#TooltipNumbers"><d ref="Weapon,ChoLongRangeHeroWeaponCthunsGift,Range-Weapon,ChoHeroWeapon,Range" player="0"/></c> range and Slows enemies by <c val="#TooltipNumbers"><d ref="-100*Behavior,ChoCthunsGiftSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,ChoCthunsGiftSlow,Duration"/></c> seconds.
  20. Button/Tooltip/StukovSpineLauncherTalent=Basic Attacks gain <c val="#TooltipNumbers"><d ref="Weapon,StukovSpineLauncherAttackWeapon,Range-Weapon,StukovHeroWeapon,Range" player="0"/></c> range and Slow enemies by <c val="#TooltipNumbers"><d ref="-Behavior,StukovSpineLauncherSlow,Modification.UnifiedMoveSpeedFactor * 100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,StukovSpineLauncherSlow,Duration"precision="2"/></c> seconds, but deal <c val="#TooltipNumbers"><d ref="-100*Effect,StukovSpineLauncherWeaponDamage,MultiplicativeModifierArray[0].Modifier" precision="2"/>%</c> less damage.
  21. Button/Tooltip/HanzoExplosiveArrows=Upon hitting a Minion or Monster, Storm Bow deals <c val="#TooltipNumbers"><d ref="100*(1+Effect,HanzoExplosiveArrowsDamage,MultiplicativeModifierArray[ExplosiveArrowsDamageModifier].Modifier)"/>%</c> of the potential damage to enemies around its target.
  22. Behavior/Tooltip/OrpheaDeterminationArmor=Block a single enemy Ability, reducing its damage by <c val="#TooltipNumbers"><d ref="Behavior,OrpheaDeterminationArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/>%</c>.<n/><n/>Physical damage increased by <c val="#TooltipNumbers"><d ref="Effect,OrpheaWeaponDamage,MultiplicativeModifierArray[Determination].Modifier*100" precision="2" player="0"/>%</c>.
  23. Button/Tooltip/OrpheaDetermination=After dashing with Shadow Waltz, Orphea gains <c val="#TooltipNumbers"><d ref="Behavior,OrpheaDeterminationArmor,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor against the next enemy Ability, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,OrpheaDeterminationArmor,MaxStackCount"/></c> times.<n/><n/>While Orphea has Determination, her Physical damage is increased by <c val="#TooltipNumbers"><d ref="Effect,OrpheaWeaponDamage,MultiplicativeModifierArray[Determination].Modifier*100" precision="2" player="0"/>%</c>. This bonus is increasd to <c val="#TooltipNumbers"><d ref="Effect,OrpheaWeaponOverflowingChaosDamage,MultiplicativeModifierArray[Determination].Modifier*100" precision="2" player="0"/>%</c> for Basic Attacks that consume Chaos.
  24. Button/Tooltip/VarianShatteringThrow=Activate to throw a sword at a target Hero that deals <c val="#TooltipNumbers"><d ref="Effect,VarianShatteringThrowNonShieldDamage,Amount"/></c> damage, and up to <c val="#TooltipNumbers"><d ref="Effect,VarianShatteringThrowShieldDamage,Amount"/></c> bonus damage to their Shields.<n/><n/><c val="#AbilityPassive">Passive:</c> Basic Attacks against Heroes deal up to <c val="#TooltipNumbers"><d ref="(Effect,VarianHeroWeaponShatteringThrowShieldDamage,MultiplicativeModifierArray[ShatteringThrow].Modifier+1)*100"/>%</c> bonus Physical Damage to Shields.
  25. Button/Tooltip/ZaryaEnergy=Each time Zarya's Personal Barrier or Shield Ally absorbs <c val="#TooltipNumbers"><d ref="Behavior,ZaryaEnergyBoostDecay,Period" precision="0"/></c> damage, her Energy is increased by <c val="#TooltipNumbers">1</c>. Each point of Energy increases Zarya's damage. After <c val="#TooltipNumbers"><d ref="Behavior,ZaryaEnergyDecayCountdown,Duration" precision="2"/></c> seconds, Energy decays by <c val="#TooltipNumbers"><d ref="Behavior,ZaryaEnergyBoostDecay,Modification.VitalRegenArray[Energy]*(-1)" precision="1" player="0"/></c> per second.
  26. Button/Tooltip/ZaryaWeaponFeelTheHeatTalent=Zarya's Basic Attack deal an additional <c val="#TooltipNumbers"><d ref="Effect,ZaryaWeaponFeelTheHeatDamage,Amount-Effect,ZaryaWeaponDamage,Amount" /></c> additional damage to enemies in melee range.
  27. Button/TooltipAppender/ZaryaEnergyBaselineDisplay=</n><c val="ffff8a">Energy Bonus Damage</c>:</n>Basic Attack: <c val="#TooltipNumbers"><d ref="(Effect,ZaryaWeaponDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="(Effect,ZaryaWeaponDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c></n>Particle Grenade: <c val="#TooltipNumbers"><d ref="(Effect,ZaryaParticleGrenadeDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="(Effect,ZaryaParticleGrenadeDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c>
  28. Button/TooltipAppender/ZaryaEnergyFeelTheFeatDisplay=Feel the Heat: <c val="#TooltipNumbers"><d ref="((Effect,ZaryaWeaponFeelTheHeatDamage,Amount-Effect,ZaryaWeaponDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="((Effect,ZaryaWeaponFeelTheHeatDamage,Amount-Effect,ZaryaWeaponDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c>
  29. Button/TooltipAppender/ZaryaExplosiveBarrierDisplay=Explosive Barrier: <c val="#TooltipNumbers"><d ref="((Effect,ZaryaWeaponFeelTheHeatDamage,Amount-Effect,ZaryaWeaponDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="((Effect,ZaryaWeaponFeelTheHeatDamage,Amount-Effect,ZaryaWeaponDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c>
  30. Button/TooltipAppender/ZaryaPinpointAccuracyDisplay=Pinpoint Accuracy: <c val="#TooltipNumbers"><d ref="((Effect,ZaryaParticleGrenadePinpointAccuracyDamage,Amount-Effect,ZaryaParticleGrenadeDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="((Effect,ZaryaParticleGrenadePinpointAccuracyDamage,Amount-Effect,ZaryaParticleGrenadeDamage,Amount)*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c>
  31. Button/TooltipAppender/ZaryaExpulsionZoneDisplay=Expulsion Zone: <c val="#TooltipNumbers"><d ref="(Effect,ZaryaExpulsionZoneDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*(Effect,ZaryaUIDamageBoostIndicationDamage,Amount*0.5)" precision="2"/></c>/<c val="#TooltipNumbers"><d ref="(Effect,ZaryaExpulsionZoneDamage,Amount*Accumulator,ZaryaEnergyAccumulator,Ratio)*Unit,HeroZarya,EnergyMax" precision="2"/></c>
  32.  
  33. Button/Tooltip/AnaShrikeArmoredStance=Shrike's damage is increased by <c val="#TooltipNumbers"><d ref="100*Effect,AnaShrikeDotDamage,MultiplicativeModifierArray[ArmoredStance].Modifier"/>%</c>. While Aim Down Sights is active, gain <c val="#TooltipNumbers"><d ref="Behavior,AnaAimDownSightsArmoredStanceArmor,ArmorModification.AllArmorBonus"/></c> Armor.
  34. Button/Tooltip/AnduinChastiseHolyReach=Increase the Root duration of Chastise from <c val="#TooltipNumbers"><d ref="Behavior,AnduinChastiseRoot,Duration"Precision="2"Player="0"/></c> to <c val="#TooltipNumbers"><d ref="Behavior,AnduinChastiseRoot,Duration+Talent,AnduinChastiseHolyReach,AbilityModificationArray[0].Modifications[3].Value"Precision="2"Player="0"/></c> seconds. After hitting an enemy with Chastise, Anduin's next Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,AnduinWeaponDamage,MultiplicativeModifierArray[HolyReach].Modifier*100"/>%</c> increased damage and heals allied Heroes near him for <c val="#TooltipNumbers"><d ref="Effect,AnduinChastiseHolyReachHeal,RechargeVitalRate"/></c>.
  35. Button/Tooltip/ArthasEmbraceDeathDeathCoilTalent=Death Coil's healing and damage is increased the lower Arthas's current Health is, to a maximum of <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasEmbraceDeathVitalAccumulator,MaxAccumulation"/>%</c> increased damage and healing.
  36. Button/Tooltip/ArthasLegionOfNorthrendArmyOfTheDeadTalent=<c val="#TooltipNumbers"><d ref="Talent,ArthasMasteryLegionOfNorthrendArmyoftheDead,AbilityModificationArray[0].Modifications[0].Value"/></c> additional Ghouls are created. Ghouls deal <c val="#TooltipNumbers"><d ref="100*Effect,ArthasArmyOfTheDeadGhoulWeaponDamage,MultiplicativeModifierArray[0].Modifier"/>%</c> increased damage, heal for an additional <c val="#TooltipNumbers">50%</c>, and last <c val="#TooltipNumbers"><d ref="Talent,ArthasMasteryLegionOfNorthrendArmyoftheDead,AbilityModificationArray[0].Modifications[2].Value"/></c> seconds longer.
  37. Button/Tooltip/AzmodanTideOfSin=Activate to make the next Globe of Annihilation cost no Mana and deal <c val="#TooltipNumbers"><d ref="100*Effect,AzmodanGlobeOfAnnihilationDamage,MultiplicativeModifierArray[TideOfSin].Modifier"/>%</c> increased damage.<n/><n/>Usable while Channeling All Shall Burn.
  38. Button/Tooltip/AzmodanGreed=Globe of Annihilation deals <c val="#TooltipNumbers"><d ref="100*Effect,AzmodanGlobeOfAnnihilationDamage,MultiplicativeModifierArray[Greed].Modifier"player="0"/>%</c> increased damage to non-Heroic targets.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> After gaining <c val="#TooltipNumbers"><d ref="Behavior,AzmodanGlobeOfAnnihilationGreedTalentTokenCounter,Max"/></c> Annihilation, increase the range of All Shall Burn by <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeOfAnnihilationGreedAllShallBurnRangeIncreaseModifyCatalog,CatalogModifications[0].Value/Abil,AzmodanAllShallBurn,Range*100" player="0"/>%</c> and Demon Warriors gain <c val="#TooltipNumbers"><d ref="Behavior,AzmodanGlobeOfAnnihilationGreedMovementSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> additional Attack Speed and Movement Speed.
  39. Button/Tooltip/ChenEyeOfTheTiger=Basic Attacks against Brew-soaked enemy Heroes deal <c val="#TooltipNumbers"><d ref="100*Effect,ChenHeroWeaponDamage,MultiplicativeModifierArray[EyeOfTheTiger].Modifier"/>%</c> increased damage and heal Chen for<c val="#TooltipNumbers"> <d ref="100*Effect,ChenHeroWeaponDamage,LeechFraction[Life]"/>%</c> of the damage done.
  40. Button/Tooltip/ChoSearedFleshTalent=Each consecutive Basic Attack to an enemy Hero deals <c val="#TooltipNumbers"><d ref="100*Accumulator,ChoSearedFleshDamageAccumulator,Scale"/>%</c> increased damage, to a maximum of <c val="#TooltipNumbers"><d ref="100*Accumulator,ChoSearedFleshDamageAccumulator,MaxAccumulation"/>%</c> damage. This bonus lasts <c val="#TooltipNumbers"><d ref="Behavior,ChoSearedFleshSelfMarker,Duration"/></c> seconds or until a different enemy is attacked.
  41. Button/Tooltip/DVaBunnyHopStopAndPop=Bunny Hop deals <c val="#TooltipNumbers"><d ref="Effect,DVaMechBunnyHopImpactDamage,MultiplicativeModifierArray[0].Modifier*100"/>%</c> increased damage if D.Va isn't moving at the moment of impact.
  42. Button/SimpleDisplayText/DeckardScrollOfStoneCurse=Scroll of Sealing can deal increased damage
  43. Button/Tooltip/DeckardScrollOfStoneCurse=Scroll of Sealing damage is increased by <c val="#TooltipNumbers">200%</c> when hitting at least <c val="#TooltipNumbers"><d ref="Behavior,DeckardScrollOfStoneCurseCaster,MaxStackCount"/></c> Heroes.
  44. Button/Tooltip/DehakaBrushstalkerFerociousStalkerTalent=Dark Swarm Slows enemy Heroes by <c val="#TooltipNumbers"><d ref="-100*Behavior,DehakaDarkSwarmFerociousStalkerSlow,Modification.UnifiedMoveSpeedFactor"Precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DehakaDarkSwarmFerociousStalkerSlow,Duration"Precision="2"/></c> seconds and deals <c val="#TooltipNumbers"><d ref="100*Effect,DehakaDarkSwarmDamage,MultiplicativeModifierArray[FerociousStalker].Modifier"/>%</c> increased damage while Brushstalker's Movement Speed bonus is active.
  45. Button/Tooltip/DiabloDebilitatingFlames=Enemy Heroes hit by Fire Stomp are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Duration"/></c> seconds, up to <c val="#TooltipNumbers"><d ref="Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,MaxStackCount * (-100)*Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c>. Heroes Slowed by <c val="#TooltipNumbers"><d ref="-Behavior,DiabloFireStompDebilitatingFlamesTalentSlow,Modification.UnifiedMoveSpeedFactor*Validator,DiabloTargetHasGTE5StacksofDebilitatingFlamesSlow,Value*100"/>%</c> or more by Debilitating Flames deal <c val="#TooltipNumbers"><d ref="-Behavior,DiabloFireStompDebilitatingFlamesDamageReduction,Modification.DamageDealtFraction[Ability]*100"/>%</c> reduced damage.
  46. Button/Tooltip/ETCPinballWizardTalent=Face Melt damage is increased by <c val="#TooltipNumbers"><d ref="100*(Effect,L90ETCFaceMeltPinballWizardDamage,MultiplicativeModifierArray[PinballWizard].Modifier)"/>%</c> to enemies hit by Powerslide within the past <c val="#TooltipNumbers"><d ref="Behavior,L90ETCEligibleForPinballWizard,Duration"/></c> seconds.
  47. Button/Tooltip/FalstadThunderstrikesTalent=Lightning Rod deals <c val="#TooltipNumbers"><d ref="100*(Effect,FalstadLightningRodDamageThunderstrikes1Stack,MultiplicativeModifierArray[Thunderstrikes].Modifier)"/>%</c> increased damage each subsequent strike, up to <c val="#TooltipNumbers"><d ref="100*(Effect,FalstadLightningRodDamageThunderstrikes7Stacks,MultiplicativeModifierArray[Thunderstrikes].Modifier)"/>%</c>.
  48. Button/SimpleDisplayText/FenixCombatAdvantage=Plasma Cutter deals more increased to Slowed targets
  49. Button/SimpleDisplayText/FenixRepeaterCannon=Basic Attacks splash, deal increased damage, have longer range
  50. Button/Tooltip/FenixArsenalSynergy=After hitting enemy Heroes with Basic Attacks <c val="#TooltipNumbers"><d ref="Behavior,FenixPhaseBombArsenalSynergyToken,Max" precision="2"/></c> times while Repeater Cannon is active, the next Basic Attack with Phase Bomb deals <c val="#TooltipNumbers"><d ref="Effect,FenixHeroPhaseBombWeaponDamage,MultiplicativeModifierArray[1].Modifier*100" precision="2"/>%</c> increased damage and splashes in a <c val="#TooltipNumbers"><d ref="100*Effect,FenixHeroWeaponPhaseBombArsenalSynergySplashSearch,AreaArray[0].Radius/Effect,FenixHeroWeaponPhaseBombSplashSearch,AreaArray[0].Radius-100" precision="2"/>%</c> larger area.
  51. Button/Tooltip/FenixCombatAdvantage=Plasma Cutter deals <c val="#TooltipNumbers"><d ref="Effect,FenixPlasmaCutterDamage,MultiplicativeModifierArray[0].Modifier*100" precision="2"/>%</c> increased damage to Slowed targets.
  52. Button/Tooltip/FenixMobileOffense=After moving, Fenix's next Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,FenixHeroPhaseBombWeaponDamage,MultiplicativeModifierArray[0].Modifier*100" precision="2"/>%</c> increased damage to Heroes.
  53. Button/Tooltip/FenixPhotonicWeaponry=Fenix deals <c val="#TooltipNumbers"><d ref="100*Behavior,FenixPhotonicWeaponryDamageBehavior,Modification.DamageDealtFraction[Ability]" precision="2"/>%</c> increased damage while he has a Shield from Shield Capacitor.
  54. Button/Tooltip/FenixRepeaterCannon=Basic Attacks have <c val="#TooltipNumbers"><d ref="Behavior,FenixPhaseBombBehavior,Modification.WeaponRange" precision="2" player="0"/></c> increased range, deal <c val="#TooltipNumbers"><d ref="Effect,FenixHeroPhaseBombWeaponDamage,Amount / Effect,FenixHeroWeaponDamage,Amount - 1 * 100" player="0"/>%</c> more damage, and splash to nearby enemies.<n/><n/>Activate to change to <c val="#AbilityPassive">Weapon Mode: Repeater Cannon</c>, increasing Basic Attack speed.
  55. Button/Tooltip/DVaBoostersHitTheNitrous=Initial speed bonus of Boosters is increased to <c val="#TooltipNumbers"><d ref="(Accumulator,DVaBoostersHitTheNitrousTokenAccumulator,Scale*Behavior,DVaBoostersHitTheNitrousToken,Init+Behavior,DVaBoostersMoveSpeedActive,Modification.MoveSpeedMaximum)/(Unit,HeroDVaMech,Speed)-1*100" player="0"/>%</c>, then decays to normal boost speed over <c val="#TooltipNumbers"><d ref="Behavior,DVaBoostersMoveSpeedActive,Period*Behavior,DVaBoostersHitTheNitrousToken,Init" precision="1" player="0"/></c> seconds. During this time, Boosters damage is increased by <c val="#TooltipNumbers"><d ref="Effect,DVaBoostersImpactDamage,MultiplicativeModifierArray[HitTheNitrous].Modifier*100"/>%</c>.
  56. Button/Tooltip/DVaBigShotPewPewPew=Instead of a single shot, Big Shot fires <c val="#TooltipNumbers"><d ref="Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodCount"/></c> shots over <c val="#TooltipNumbers"><d ref="Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodicPeriodArray[1]+Effect,DVaBigShotPewPewPewOffsetPeriodic,PeriodicPeriodArray[2]" precision="2"/></c> seconds. Damage dealt by Big Shot is reduced by <c val="#TooltipNumbers"><d ref="Effect,DVaPilotBigShotPewPewPewDamage,,MultiplicativeModifierArray[PewPewPew].Modifier*100"/>%</c>.
  57. Button/Tooltip/GallDoubleBackTalent=Activate Dread Orb before the second bounce ends to reverse the direction of the third bounce.<n/><n/><c val="#AbilityPassive">Passive:</c> The third bounce of Dread Orb deals <c val="#TooltipNumbers"><d ref="100*Effect,GallDreadOrbImpactDamage03,MultiplicativeModifierArray[DoubleBackHeroic].Modifier"/>%</c> increased damage to Heroic targets, and <c val="#TooltipNumbers"><d ref="100*Effect,GallDreadOrbImpactDamage03,MultiplicativeModifierArray[DoubleBackNonHeroic].Modifier"/>%</c> increased damage to Non-Heroic targets.
  58. Button/Tooltip/GarroshDecimate=Deal <c val="#TooltipNumbers"><d ref="Effect,GarroshDecimateDamage,Amount"/></c> damage to nearby enemies and Slow them by <c val="#TooltipNumbers"><d ref="-Behavior,GarroshDecimateSlow,Modification.UnifiedMoveSpeedFactor*100" precision="2"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,GarroshDecimateSlow,Duration" precision="1"/></c> seconds. Deals <c val="#TooltipNumbers"><d ref="100*Effect,GarroshDecimateDamage,AttributeFactor[Heroic]">%</c> increased damage to Heroes, and each Hero hit reduces the cooldown by <c val="#TooltipNumbers"><d ref="-Effect,GarroshDecimateModifyCooldown,Cost[0].ChargeTimeUse" precision="2"/></c> second.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,GarroshDecimate,Cost.Charge.CountMax"/></c> charges.
  59. Button/Tooltip/TinkerHiredGoons=Friendly non-Boss Mercenaries near Gazlowe deal <c val="#TooltipNumbers"><d ref="100*Behavior,TalentMercenaryLordDamageBuff,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage. Rock-it! Turrets gain <c val="#TooltipNumbers"><d ref="Behavior,TinkerHiredGoonsTurretCarry,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor against Minions and Mercenaries, reducing their damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TinkerHiredGoonsTurretCarry,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>.
  60. Button/Tooltip/TyrandeSentinelRangerTalent=Activate to make the next Sentinel pierce through all Heroes hit.<n/><n/><c val="#AbilityPassive">Passive:</c> Sentinel's width is increased by <c val="#TooltipNumbers"><d ref="100*Talent,TyrandeRanger,AbilityModificationArray[0].Modifications[1].Value-100"/>%</c> and deals up to <c val="#TooltipNumbers"><d ref="100*Accumulator,TyrandeSentinelShotRangerAccumulator,MaxAccumulation"/>%</c> increased damage based on distance traveled.
  61. Button/Tooltip/GreymaneWorgenForm=Greymane can use certain Abilities to shapeshift between a <c val="#ColorCreamYellow">Human</c> and a <c val="#ColorViolet">Worgen</c>.<n/><n/>While <c val="#ColorCreamYellow">Human</c>, Greymane's Basic Attacks are ranged.<n/><n/>While <c val="#ColorViolet">Worgen</c>, Greymane gains <c val="#TooltipNumbers"><d ref="Behavior,GreymaneWorgenForm,ArmorModification.AllArmorBonus"/></c> Armor, and his Basic Attacks become melee but deal <c val="#TooltipNumbers"><d ref="Effect,HeroGreymaneWorgenWeaponDamage,MultiplicativeModifierArray[Worgen].Modifier*100"/>%</c> increased damage.
  62. Button/Tooltip/GuldanCorruptionCurseOfExhaustion=Drain Life deals <c val="#TooltipNumbers"><d ref="100*Effect,GuldanDrainLifeDamage,MultiplicativeModifierArray[CurseOfExhaustion].Modifier"/>%</c> increased damage and Slows the target's Movement Speed by <c val="#TooltipNumbers"><d ref="-100*Behavior,GuldanCorruptionCurseOfExhaustionSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> if they are afflicted by Corruption.
  63. Button/Tooltip/GuldanDrainLifeDevourTheFrail=Drain Life deals <c val="#TooltipNumbers">50%</c> increased damage to enemies below <c val="#TooltipNumbers"><d ref="100*Validator,TargetLifeLT50Percent,Value"/>%</c> Health.
  64. Button/Tooltip/HanzoSerratedArrows=Scatter Arrow deals <c val="#TooltipNumbers"><d ref="Effect,HanzoScatterArrowRicochetDamage,MultiplicativeModifierArray[TalentSerratedArrowsDamageModifier].Modifier * 100"/>%</c> increased damage to Minions, Mercenaries, and Monsters.
  65. Button/SimpleDisplayText/NexusBladesTalent=Basic Attacks deal increased damage and Slow
  66. Button/Tooltip/NexusBladesTalent=Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,NexusBladesCarryBehavior,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage and Slow enemy Movement Speed by <c val="#TooltipNumbers"><d ref="-Behavior,NexusBladesSlow,Modification.UnifiedMoveSpeedFactor*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,NexusBladesSlow,Duration" player="0"/></c> second.
  67. Button/Tooltip/BarbarianFuryShotOfFuryTalent=Activate to gain <c val="#TooltipNumbers"><d ref="Effect,BarbarianShotOfFuryHealer,RechargeVitalRate"/></c> Fury. Usable while Whirlwinding.<n/><n/><c val="#AbilityPassive">Passive:</c> After casting Seismic Slam, your next Basic Attack deals <c val="#TooltipNumbers"><d ref="100*Effect,BarbarianHeroWeaponDamage,MultiplicativeModifierArray[ShotOfFury].Modifier"/>%</c> increased damage.
  68. Button/Tooltip/BarbarianSeismicSlamFuriousBlowTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,BarbarianFuriousBlowsTokenCounter,Max"/>th</c> cast of Seismic Slam deals <c val="#TooltipNumbers"><d ref="100*Effect,BarbarianSeismicSlamDamage,MultiplicativeModifierArray[FuriousBlows].Modifier"/>%</c> increased damage to the primary target and costs no Fury.
  69. Button/Tooltip/ButcherHamstringCheapShotTalent=Hamstring damage is increased by <c val="#TooltipNumbers"><d ref="Effect,HamstringDamage,MultiplicativeModifierArray[ButcherHamstringCheapShot].Modifier*100" precision="2"/>%</c> to targets affected by a Slow, Root, or Stun.
  70. Button/Tooltip/DryadChokingPollenTalent=Noxious Blossom deals <c val="#TooltipNumbers"><d ref="Effect,DryadNoxiousBlossomChokingPollenMasteryDamage,MultiplicativeModifierArray[ChokingPollen].Modifier*100" precision="2"/>%</c> increased damage to enemies afflicted by Nature's Toxin, increased to <c val="#TooltipNumbers"><d ref="(Effect,DryadNoxiousBlossomChokingPollenMasteryDamage,MultiplicativeModifierArray[ChokingPollen].Modifier+Effect,DryadNoxiousBlossomChokingPollenMasteryDamage,MultiplicativeModifierArray[ChokingPollenFullStacksDamage].Modifier)*100" precision="2"/>%</c> against enemies with <c val="#TooltipNumbers">3</c> stacks of Nature's Toxin.
  71. Button/Tooltip/DryadIntensifyingToxin=At <c val="#TooltipNumbers">3</c> stacks, Nature's Toxin deals <c val="#TooltipNumbers"><d ref="100*Effect,DryadNaturesToxinDamage,MultiplicativeModifierArray[IntensifyingToxinModifier].Modifier"/>%</c> increased damage.
  72. Button/Tooltip/DryadUnfairAdvantageTalent=Nature's Toxin deals <c val="#TooltipNumbers"><d ref="100*Effect,DryadNaturesToxinDamage,MultiplicativeModifierArray[UnfairAdvantageModifier].Modifier"/>%</c> increased damage to Heroes that are Slowed, Rooted, or Stunned.
  73. Button/Tooltip/ETCHammeronTalent=After using an Ability, E.T.C.'s next <c val="#TooltipNumbers"><d ref="Behavior,ETCHammerOnStack,MaxStackCount"/></c> Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,ETCHammerOn,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage.
  74. Button/Tooltip/FalstadHinterlandBlastCalloftheWildhammerTalent=Hinterland Blast has double the range and deals <c val="#TooltipNumbers"><d ref="Effect,HinterlandBlastDamage,MultiplicativeModifierArray[FalstadCallOfTheWildhammer].Modifier*100"/>%</c> increased damage.
  75. Button/Tooltip/GenericMercenaryLordTalent=Friendly non-Boss Mercenaries near your Hero deal <c val="#TooltipNumbers"><d ref="100*Behavior,TalentMercenaryLordDamageBuff,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage. Gain <c val="#TooltipNumbers"><d ref="Behavior,TalentMercenaryLordCarryBehavior,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/></c> Armor against Minions and Mercenaries, reducing the damage taken by <c val="#TooltipNumbers"><d ref="Behavior,TalentMercenaryLordCarryBehavior,ArmorModification.ArmorSet[Minion].ArmorMitigationTable[Basic]"/>%</c>.
  76. Button/Tooltip/JainaIcefuryWand=Basic Attacks against Chilled Heroes deal <c val="#TooltipNumbers"><d ref="100*Effect,JainaWeaponDamage,MultiplicativeModifierArray[IcefuryWand].Modifier"/>%</c> increased damage and lower the cooldown of Blizzard by <c val="#TooltipNumbers"><d ref="-Effect,JainaIcefuryWandModifyBlizzardCooldown,Cost[0].CooldownTimeUse"Precision="2"/></c> seconds.
  77. Button/Tooltip/LeoricKneelPeasantsTalent=Skeletal Swing deals <c val="#TooltipNumbers"><d ref="100*Effect,LeoricSkeletalSwingDamage,MultiplicativeModifierArray[KneelPeasants].Modifier"/>%</c> increased damage to Minions, Mercenaries, and Monsters.
  78. Button/Tooltip/MalfurionMoonfireCelestialAlignmentTalent=Increase Moonfire's reveal duration by <c val="#TooltipNumbers"><d ref="Talent,MalfurionCelestialAlignment,AbilityModificationArray[0].Modifications[0].Value" player="0"/></c> seconds. Malfurion's Basic Attacks against Heroes revealed by Moonfire deal <c val="#TooltipNumbers"><d ref="100*Effect,RangedAttackMalfurionDamage,MultiplicativeModifierArray[CelestialAlignment].Modifier"/>%</c> increased damage.
  79. Button/Tooltip/MalfurionMoonfireLunarShowerTalent=If Moonfire hits a Hero, its cooldown is reduced by <c val="#TooltipNumbers">1</c> second and the next Moonfire within <c val="#TooltipNumbers"><d ref="Behavior,MalfurionMoonfireLunarShowerBuffDuration,Duration"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Accumulator,MalfurionMoonfireLunarShowerAccumulator,Scale"/>%</c> increased damage. This damage bonus stacks up to <c val="#TooltipNumbers"><d ref="Behavior,MalfurionMoonfireLunarShowerTokenCounter,Max * (100*Accumulator,MalfurionMoonfireLunarShowerAccumulator,Scale)"/>%</c>.
  80. Button/Tooltip/MurkyPufferfishTufferfishTalent=Pufferfish gains <c val="#TooltipNumbers"><d ref="Behavior,MurkyPufferfishTufferfishTalentCarry,ArmorModification.ArmorSet[Hero].ArmorMitigationTable[Ability]"/></c> Spell Armor and deals <c val="#TooltipNumbers"><d ref="100*Effect,MurkyPufferfishDamage,MultiplicativeModifierArray[0].Modifier"/>%</c> increased damage to Slimed targets.
  81. Button/SimpleDisplayText/JainaTraitFrostbite=Jaina's Abilities Chill targets, slowing them and causing them to take increased damage
  82. Button/SimpleDisplayText/FalstadHammerangBOOMerangTalent=Activate Hammerang second time bonus damage
  83. Button/SimpleDisplayText/AzmodanSummonDemonWarriorArmyOfHellTalent=Demon Warriors deal increased damage, cost less Mana
  84. Button/SimpleDisplayText/ArthasEmbraceDeathDeathCoilTalent=Death Coil deals increased damage when missing Health
  85. Button/SimpleDisplayText/AbathurToxicNestEnvenomedNestTalent=Toxic Nests deals damage over time, reduces Armor
  86. Button/SimpleDisplayText/KaelthasLivingBombSunKingsFury=Living Bomb deals increased damage after spreading
  87. Button/SimpleDisplayText/MedicEMPGrenadeTalent=Displacement Grenade deals bonus damage to Shields
  88. Button/SimpleDisplayText/MonkIronFistsTalent=Basic Attacks deal increased damage
  89. Button/SimpleDisplayText/MuradinSecondWindSkullcrackerTalent=Successive Basic Attacks Stun, deal increased damage
  90. Button/SimpleDisplayText/NovaHoloDecoyLethalDecoyTalent=Holo Decoy deals increased damage
  91. Button/SimpleDisplayText/RaynorAceInTheHole=Deal increased damage to disabled Heroes
  92. Button/SimpleDisplayText/RaynorPenetratingRoundPaintThemRed=Penetrating Round deals increased damage, heals
  93. Button/SimpleDisplayText/RexxarFrenzyofKalimdorTalent=Rexxar's Basic Attacks deal increased damage, Misha's attacks slow
  94. Button/SimpleDisplayText/RexxarUnleashTheBoarsKillCommandTalent=Unleash the Boars deals increased damage and roots
  95. Button/SimpleDisplayText/TinkerDethLazorGoblinFusionTalent=Deth Lazor deals increased damage
  96. Button/SimpleDisplayText/TinkerXplodiumChargeExtraTNTTalent=Xplodium Charge deals increaed damage
  97. Button/SimpleDisplayText/TychusSizzlinAttacks=Basic Attacks deal bonus damage to Heroes
  98. Button/SimpleDisplayText/TyrandeDarnassianArchery=Consecutive Basic Attacks deal increased damage
  99. Button/SimpleDisplayText/TyrandeDarnassianArcheryBuffBar=Consecutive Basic Attacks deal increased damage
  100. Button/SimpleDisplayText/WitchDoctorZombieWallDeadRushTalent=Zombie Wall deals increased damage and uproots
  101. Button/SimpleDisplayText/ZagaraDevouringMawTyrantMawTalent=Increased damage and cooldown reduction from Takedowns
  102. Button/Tooltip/RaynorAceInTheHole=<c val="#AbilityPassive">Passive: </c>Deal <c val="#TooltipNumbers"><d ref="100*Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[AceInTheHole].Modifier"/>%</c> increased damage to Stunned or Slowed Heroes. <n/><n/>Enemy Heroes hit by Give 'Em Some Pepper are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,RaynorGiveEmSomePepperAceintheHoleTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RaynorGiveEmSomePepperAceintheHoleTalentSlow,Duration"precision="2"/></c> seconds.
  103. Button/Tooltip/RaynorExterminator=Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*(Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[Exterminator].Modifier)"/>%</c> increased damage to Minions, Mercenaries, and Monsters. This is increased to <c val="#TooltipNumbers"><d ref="100*(Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[Exterminator].Modifier+Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[ExterminatorInspire].Modifier)"/>%</c> while Inspire is active.
  104. Button/Tooltip/RaynorGiveEmSomePepper=Every <c val="#TooltipNumbers"><d ref="1+Behavior,RaynorGiveEmSomePepperAttackToken,ConditionalEvents[0].CompareValue"/>th</c> Basic Attack splashes in a small area and deals <c val="#TooltipNumbers"><d ref="100*Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[GiveEmSomePepper].Modifier"/>%</c> increased damage to the main target.
  105. Button/Tooltip/RaynorGiveEmSomePepperBountyHunterActive=Every <c val="#TooltipNumbers"><d ref="1+Behavior,RaynorGiveEmSomePepperAttackToken,ConditionalEvents[0].CompareValue"/>th</c> Basic Attack splashes in a small area and deals <c val="#TooltipNumbers"><d ref="100*Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[GiveEmSomePepper].Modifier"/>%</c> increased damage to the main target.
  106. Button/Tooltip/RexxarFrenzyofKalimdorTalent=Rexxar's Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Behavior,RexxarFrenzyofKalimdor,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage, and Misha's Basic Attacks slow the target by <c val="#TooltipNumbers"><d ref="-100*Behavior,RexxarFrenzyofKalimdorSlowDebuff,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,RexxarFrenzyofKalimdorSlowDebuff,Duration" precision="2"/></c> seconds.
  107. Button/Tooltip/RexxarUnleashTheBoarsKillCommandTalent=Unleash the Boars deals <c val="#TooltipNumbers"><d ref="100*(Effect,RexxarUnleashTheBoarsKillCommandDamage,MultiplicativeModifierArray[KillCommand].Modifier)"/>%</c> increased damage and roots for <c val="#TooltipNumbers"><d ref="Behavior,RexxarUnleashTheBoarsKillCommandRoot,Duration" player="0" precision="2"/></c> seconds.
  108. Button/Tooltip/SgtHammerNapalmStrikeAdvancedLavaStrikeTalent=Napalm Strike's range is increased by <c val="#TooltipNumbers">75%</c> and its impact does <c val="#TooltipNumbers">50%</c> increased damage.
  109. Button/Tooltip/SgtHammerSiegeMode=Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal <c val="#TooltipNumbers"><d ref="Effect,SiegeWeaponBaseDamage,MultiplicativeModifierArray[SiegeBonus].Modifier*100"/>%</c> increased damage, have <c val="#TooltipNumbers"><d ref="(Weapon,SgtHammerSiegeModeWeapon,Range-Weapon,HeroSgtHammer,Range)/Weapon,HeroSgtHammer,Range*100"/>%</c> increased range, and deal <c val="#TooltipNumbers"><d ref="100*(1+Effect,SiegeWeaponSplashDamage,MultiplicativeModifierArray[SplashDamage].Modifier)"/>%</c> reduced damage around the target.
  110. Button/Tooltip/SgtHammerSiegeModeAmbushTalent=Gain Stealth when entering Siege Mode or after not taking or dealing damage for <c val="#TooltipNumbers"><d ref="Behavior,GenericCloakRevealer,Duration" player="0"/></c> seconds while in Siege Mode. Basic Attacks while Stealthed deal <c val="#TooltipNumbers"><d ref="100*Effect,SiegeWeaponBaseDamage,MultiplicativeModifierArray[Ambush].Modifier"/>%</c> increased damage, while splash attacks deal <c val="#TooltipNumbers"><d ref="100*Effect,SiegeWeaponSplashDamage,MultiplicativeModifierArray[Ambush].Modifier"/>%</c> increased damage.<n/><n/>Remaining stationary for at least <c val="#TooltipNumbers"><d ref="Behavior,HeroGenericStationaryExtraStealthCountdown,Duration" precision="1"/></c> seconds while Stealthed grants Invisible.
  111. Button/Tooltip/SgtHammerSiegeModeMaelstromRounds=Activate to increase Basic Attack damage dealt by <c val="#TooltipNumbers"><d ref="Effect,SiegeWeaponBaseDamage,MultiplicativeModifierArray[MaelstromRounds].Modifier*100"/>%</c> and splash attack damage <c val="#TooltipNumbers">8.75%</c> by for <c val="#TooltipNumbers"><d ref="Behavior,SgtHammerSiegeModeMaelstromRoundsCarryBehavior,Duration"/></c> seconds. Hitting Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by <c val="#TooltipNumbers"><d ref="-Effect,SgtHammerSiegeModeMaelstromRoundsModifyPlayer,Cost.Charge.TimeUse"/></c> seconds.<n/><n/>Stores up to <c val="#TooltipNumbers"><d ref="Abil,SgtHammerSiegeModeMaelstromRounds,Cost.Charge.CountMax"/></c> charges.
  112. Button/Tooltip/SgtHammerNeosteelPlatingMechanicalKnowhowTalent=Neosteel Plating grants <c val="#TooltipNumbers"><d ref="Behavior,SgtHammerNeosteelPlatingMechanicalKnowhowShield,DamageResponse.ModifyLimitVitalMaxFractionArray[Life]*100"/>%</c> maximum Health as a Shield for <c val="#TooltipNumbers"><d ref="Behavior,SgtHammerNeosteelPlatingMechanicalKnowhowShield,Duration"/></c> seconds. If this Shield is destroyed, Basic Attack damage is increased by <c val="#TooltipNumbers"><d ref="Effect,SiegeWeaponBaseDamage,MultiplicativeModifierArray[MechanicalKnowhow].Modifier*100"/>%</c> and splash attack damage is increased by <c val="#TooltipNumbers"><d ref="Effect,SiegeWeaponSplashDamage,MultiplicativeModifierArray[MechanicalKnowhow].Modifier*100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,SgtHammerNeosteelPlatingMechanicalKnowhowDamageCarryBuff,Duration"/></c> seconds.<n/><n/><c val="FFFF00">Advanced Artillery increases splash attack damage to <c val="#TooltipNumbers"><d ref="(Effect,SiegeWeaponSplashDamage,MultiplicativeModifierArray[MechanicalKnowhow].Modifier+Effect,SiegeWeaponSplashDamage,MultiplicativeModifierArray[MechanicalKnowhowAdvancedArtillery].Modifier)*100"/>%</c>.</c>
  113. Button/Tooltip/StitchesSlam=Deal <c val="#TooltipNumbers"><d ref="Effect,StitchesSlamDamage,Amount"/></c> damage to enemies within the target area. Enemies in the inner impact area take <c val="#TooltipNumbers"><d ref="100*Effect,StitchesSlamMediumRangeDamage,MultiplicativeModifierArray[Crit].Modifier"/>%</c> increased damage and are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,StitchesSlamSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,StitchesSlamSlow,Duration"precision="2"player="0"/></c> seconds.
  114. Button/Tooltip/SylvanasBlackArrows=Activate to cause all Basic Attacks and Abilities to Stun Minions, non-Elite Mercenaries, and Structures for <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsMercMinionOrStructureStunBehavior,Duration"Precision="2"/></c> seconds. Lasts for <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsActiveSelfDurationBuff,Duration"/> </c>seconds. <s val="StandardTooltipHeader"><n/><n/>Banshee's Curse</s><n/><n/>Basic Attacks infect enemies with Banshee's Curse for <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsStackingBehavior,Duration"Precision="2"Player="0"/></c> seconds, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsStackingBehavior,MaxStackCount"/></c> times. Deal <c val="#TooltipNumbers"><d ref="100*Effect,SylvanasShadowDaggerDoTDamage,MultiplicativeModifierArray[BlackArrowsBonusDamage].Modifier"/>%</c> increased damage to enemies with <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsStackingBehavior,MaxStackCount"/></c> stacks.
  115. Button/Tooltip/SylvanasMercenaryQueenTalent=Friendly non-Elite Mercenaries near Sylvanas deal <c val="#TooltipNumbers"><d ref="100*(Behavior,TalentMercenaryLordDamageBuff,Modification.DamageDealtFraction[Basic]+Talent,SylvanasTalentMercenaryQueen,AbilityModificationArray[0].Modifications[0].Value)"player="0"/>%</c> increased damage. Sylvanas Stuns and deals <c val="#TooltipNumbers"><d ref="100*Effect,SylvanasShadowDaggerDoTDamage,MultiplicativeModifierArray[MercenaryQueenBonusDamage].Modifier"/>%</c> increased damage to Mercenaries with <c val="#TooltipNumbers"><d ref="Behavior,SylvanasBlackArrowsStackingBehavior,MaxStackCount"/></c> stacks of Banshee's Curse.
  116. Button/Tooltip/SylvanasWailingArrowDeafeningBlastTalent=Enemies at the center of Wailing Arrow's explosion take <c val="#TooltipNumbers"><d ref="Effect,SylvanasWailingArrowDeafeningBlastDamage,MultiplicativeModifierArray[DeafeningBlastBonusDamage].Modifier*100"/>%</c> increased damage and are Silenced for twice as long.
  117. Button/Tooltip/WitchDoctorZombieWallDeadRushTalent=Zombie Wall deals <c val="#TooltipNumbers"><d ref="Effect,WitchDoctorZombieWallWeaponDamage,MultiplicativeModifierArray[DeadRush].Modifier*100"/>%</c> increased damage. When it expires up to <c val="#TooltipNumbers">5</c> remaining Zombies uproot and attack nearby enemies for <c val="#TooltipNumbers"><d ref="Behavior,WitchDoctorZombieWallDeadRushTalentTimedLife,Duration" player="0"/></c> seconds.
  118. Button/Tooltip/WizardArcaneOrb=Fire an Orb that powers up as it travels, dealing <c val="#TooltipNumbers"><d ref="Effect,WizardArcaneOrbTooltipDamage,Amount"/></c> damage to the first enemy hit. Damage is increased the further it travels, up to <c val="#TooltipNumbers"><d ref="16*Accumulator,WizardArcaneOrbAccumulator,MultiplierPerStep"/></c> bonus damage.
  119. Button/Tooltip/ZagaraDevouringMawTyrantMawTalent=Devouring Maw deals <c val="#TooltipNumbers"><d ref="100*Talent,ZagaraMasteryTyrantMaw,AbilityModificationArray[0].Modifications[0].Value"/>%</c> increased damage. Takedowns reduce its cooldown by <c val="#TooltipNumbers"><d ref="-1*Effect,DevouringMawTyrantMawMasteryModifyCooldown,Cost[0].CooldownTimeUse"/></c> seconds.
  120. Button/Tooltip/ZeratulMightOfTheNerazimTalent=Activate to cast an untalented version of Zeratul's most recently used Basic Ability, dealing <c val="#TooltipNumbers">50%</c> less damage.<n/><n/><c val="#AbilityPassive">Passive:</c> After using an Ability, Zeratul's next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,ZeratulMightOfTheNerazimDamageProcBuff,Duration"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Behavior,ZeratulMightOfTheNerazimDamageProcBuff,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage.
  121. Button/Tooltip/ZeratulWarpSkirmisher=Vorpal Blade gains a <c val="#TooltipNumbers">2nd</c> charge. Teleporting to an enemy with Vorpal Blade or entering Permanent Cloak causes Zeratul's next Basic Attack to deal <c val="#TooltipNumbers"><d ref="100*Behavior,ZeratulWarpSkirmisherDamageProcBuff,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage.
  122. Button/Tooltip/AnaBioticGrenadeContactHealing=Biotic Grenade healing is increasd by <c val="#TooltipNumbers"><d ref="Accumulator,AnaBioticGrenadeContactHealingCountTracker,Scale*100"/>%</c> per allied and enemy Hero hit.
  123. Button/Tooltip/ChromieDragonsBreathDragonsEye=Dragon’s Breath deals <c val="#TooltipNumbers"><d ref="Effect,ChromieDragonsBreathDamage,MultiplicativeModifierArray[ChromieDragonsBreathDragonsEye].Modifier*(100)"/>%</c> increased damage to enemies in the center.
  124. Button/Tooltip/ChromieAProperGreeting=Damaging a Stunned, Rooted, or Slowed enemy Hero grants <c val="#TooltipNumbers"><d ref="Behavior,ChromieAProperGreetingDamageIncrease,Modification.DamageDealtFraction[Basic]*100"/>%</c> increased damage for <c val="#TooltipNumbers"><d ref="Behavior,ChromieAProperGreetingDamageIncrease,Duration"/></c> seconds.
  125. Button/Tooltip/ChromieSandBlastBronzeTalons=Hitting a Hero with Sand Blast grants <c val="#TooltipNumbers"><d ref="100*Effect,ChromieHeroWeaponDamage,MultiplicativeModifierArray[BronzeTalons].Modifier"/>%</c> increased Basic Attack damage for <c val="#TooltipNumbers"><d ref="Behavior,ChromieSandBlastBronzeTalonsDamageIncrease,Duration"/></c> seconds.
  126. Button/SimpleDisplayText/FenixCombatAdvantage=Plasma Cutter deals increased damage to Slowed targets
  127. Button/SimpleDisplayText/HanzoSerratedArrows=Scatter Arrow deals increased damage to non-Heroes
  128. Button/Tooltip/JunkratBlowEmUpConcussionMineTalent=Hitting an enemy Hero with Concussion Mine or Steel Trap causes Junkrat to deal <c val="#TooltipNumbers"><d ref="100*Effect,JunkratConcussionMineDamage,MultiplicativeModifierArray[BlowEmUp].Modifier"/>%</c> increased damage with Basic Attacks and Basic Abilities for <c val="#TooltipNumbers"><d ref="Behavior,JunkratConcussionMineBlowEmUpBonusDamageBehavior,Duration"/></c> seconds.
  129. Button/Tooltip/JunkratFragLauncherBouncyBouncy=Upon colliding with terrain for the first time, Frag Launcher grenades deal <c val="#TooltipNumbers"><d ref="Effect,JunkratFragLauncherExplosionDamage,MultiplicativeModifierArray[JunkratFragLauncherBouncyBouncy].Modifier*100"/>%</c> increased damage.
  130. Behavior/Tooltip/KelThuzadChillingTouchActive=Next Basic Attack splashes and deals increased damage.
  131. Button/SimpleDisplayText/KelThuzadBarbedChains=Chains deals increased damage, reduces Armor
  132. Button/Tooltip/KelThuzadBlightedFrost=Frost Nova deals <c val="#TooltipNumbers"><d ref="Effect,KelThuzadFrostNovaRootDamage,MultiplicativeModifierArray[BlightedFrost].Modifier * 100" player="0"/>%</c> increased damage to enemies in the center. After gaining <c val="#TooltipNumbers"><d ref="Behavior,KelThuzadMasterOfTheColdDarkToken,Max"/></c> Blight, increase Frost Nova's Root duration by <c val="#TooltipNumbers"><d ref="Effect,KelThuzadBlightedFrostCompleteModifyPlayer,EffectArray[0].Value" player="0" precision="2"/></c> seconds.
  133. Button/Tooltip/KelThuzadAcceleratedDecay=Each time a Hero is hit by Death and Decay's pool, they take <c val="#TooltipNumbers"><d ref="100*Accumulator,KelThuzadAcceleratedDecayPercentDamageAccumulator,Scale"/>%</c> increased periodic damage from Death and Decay for the next <c val="#TooltipNumbers"><d ref="Behavior,KelThuzadAcceleratedDecayStackTimer,Duration"/></c> seconds, stacking up to <c val="#TooltipNumbers"><d ref="Behavior,KelThuzadAcceleratedDecayTokenCounter,Max"/></c> times.
  134. Button/Tooltip/KelThuzadChillingTouch=Every <c val="#TooltipNumbers"><d ref="Behavior,KelThuzadChillingTouchCooldown,Duration"/></c> seconds, Kel'Thuzad's next Basic Attack hits all enemies in the area for <c val="#TooltipNumbers"><d ref="Effect,KelThuzadChillingTouchDamage,MultiplicativeModifierArray[ChillingTouch].Modifier * 100" player="0"/>%</c> </c> increased damage, deals Spell damage instead of Physical, and Slows by <c val="#TooltipNumbers"><d ref="-Behavior,KelThuzadChillingTouchSlow,Modification.UnifiedMoveSpeedFactor * 100"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,KelThuzadChillingTouchSlow,Duration"/></c> seconds.
  135. Button/Tooltip/KelThuzadHungeringCold=Enemies that are Rooted take a bonus <c val="#TooltipNumbers"><d ref="Effect,KelThuzadHungeringColdDamage,Amount"/></c> damage each time they are damaged by Kel'Thuzad.
  136. Button/SimpleDisplayText/MaievFanOfKnivesElunesWrath=Fan of Knives deals bonus damage after hitting multiple Heroes
  137. Button/Tooltip/MalGanisFelClawsBlackClaws=After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,MalGanisWeaponDamage,MultiplicativeModifierArray[BlackClaws].Modifier*100"/>%</c> increased damage.
  138. Button/Tooltip/MalGanisNightmareFuel=Casting Night Rush while in a bush increases its duration to <c val="#TooltipNumbers"><d ref="Behavior,MalGanisNightRushCaster,Duration+Effect,MalGanisNightRushNightmareFuelTalentModifyDuration,Value"player="0"precision="2"/></c> seconds. Basic Attacks deal <c val="#TooltipNumbers"><d ref="Effect,MalGanisWeaponDamage,MultiplicativeModifierArray[NightmareFuelSleep].Modifier*100"/>%</c> increased damage to Sleeping targets.
  139. Button/Tooltip/MalthaelDieAlone=Soul Rip deals <c val="#TooltipNumbers"><d ref="Effect,MalthaelSoulRipDamage,MultiplicativeModifierArray[MalthaelSoulRipDieAloneDamageBonus].Modifier*100" player="0" precision="2"/>%</c> increased damage to Heroes if it hits only one Hero.
  140. Button/SimpleDisplayText/MedivhArcaneRiftArcaneCharge=Arcane Rift deals increased damage after hitting a Hero
  141. Button/Tooltip/MedivhArcaneRiftArcaneCharge=When Arcane Rift damages an enemy Hero, the next Arcane Rift deals <c val="#TooltipNumbers"><d ref="100*Effect,MedivhArcaneRiftDamage,MultiplicativeModifierArray[MedivhArcaneCharge].Modifier"/>%</c> increased damage.
  142. Button/Tooltip/MedivhMysticAssault=If Arcane Rift hits an enemy Hero, Medivh's next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,MedivhMysticAssaultDamageBonus,Duration"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Effect,MedivhWeaponDamage,MultiplicativeModifierArray[MysticAssaultBonus].Modifier"/>%</c> increased damage and heals for <c val="#TooltipNumbers"><d ref="100*Effect,MedivhWeaponDamage,LeechFraction[Life]"/>%</c> of the damage dealt.
  143. Button/SimpleDisplayText/OrpheaAncestralStrength=Abilities deal increased damage to disabled enemies
  144. Button/Tooltip/OrpheaAncestralStrength=Non-Heroic Abilities deal <c val="#TooltipNumbers"><d ref="Effect,OrpheaShadowWaltzDamage,MultiplicativeModifierArray[0].Modifier * 100"/>%</c> increased damage to Stunned, Rooted, Silenced or Slowed enemies. Enemy Heroes who are hit with Overflowing Chaos are Slowed by <c val="#TooltipNumbers"><d ref="-100*Behavior,OrpheaOverflowingChaosAncestralStrengthTalentSlow,Modification.UnifiedMoveSpeedFactor"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,OrpheaOverflowingChaosAncestralStrengthTalentSlow,Duration"precision="1"/></c> seconds.
  145. Button/SimpleDisplayText/ProbiusRiftShockWarpRiftTalent=Deal increased damage to enemies caught in Warp Rift detonations
  146. Button/Tooltip/ProbiusGatherMineralsPhotonCannonQuestTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest: </c>Enemy Heroes and Minions drop Minerals when killed. Collect them to increase the Health of Photon Cannons by <c val="#TooltipNumbers"><d ref="Accumulator,ProbiusPhotonCannonGatherMineralsQuestAccumulator,Scale"/></c>, up to <c val="#TooltipNumbers"><d ref="Accumulator,ProbiusPhotonCannonGatherMineralsQuestAccumulator,Scale * Behavior,ProbiusPhotonCannonGatherMineralsQuestToken,Max"/></c>. <n/><n/></c><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After collecting <c val="#TooltipNumbers"><d ref="Behavior,ProbiusPhotonCannonGatherMineralsQuestToken,Max"/></c> Minerals, Photon Cannons deal <c val="#TooltipNumbers"><d ref="Effect,ProbiusPhotonCannonGatherMineralsWeaponDamage,MultiplicativeModifierArray[GatherMinerals] * 100"/>%</c> increased damage, can see over obstacles, and reveal nearby Cloaked units.
  147. Button/Tooltip/ProbiusParticleAcceleratorDisruptionPulseTalent=Disruption Pulse deals <c val="#TooltipNumbers"><d ref="Accumulator,ProbiusDisruptionPulseParticleAccelerator,Scale * 100"/>%</c> increased damage for each enemy or Warp Rift hit, up to <c val="#TooltipNumbers"><d ref="100*Behavior,ProbiusDisruptionPulseParticleAcceleratorTokenCounter,Max *Accumulator,ProbiusDisruptionPulseParticleAccelerator,Scale"/>%</c>. Reduce the cooldown of Disruption Pulse by <c val="#TooltipNumbers"><d ref="-Effect,ProbiusDisruptionPulseParticleAcceleratorHitWarpRiftCooldownReduction,Cost[0].CooldownTimeUse" precision="2"/></c> seconds, plus an additional <c val="#TooltipNumbers"><d ref="-Effect,ProbiusDisruptionPulseParticleAcceleratorHitWarpRiftCooldownReduction,Cost[0].CooldownTimeUse" precision="2"/></c> seconds whenever a Warp Rift explodes.
  148. Button/Tooltip/ProbiusEchoPulseDisruptionPulseTalent=Disruption Pulse now returns to Probius <c val="#TooltipNumbers"><d ref="Effect,ProbiusDisruptionPulseEchoPulseReturnPersistent,ExpireDelay" precision="2"/></c> seconds after reaching its target, damage is reduced by <c val="#TooltipNumbers"><d ref="(-Effect,ProbiusDisruptionPulseDamage,MultiplicativeModifierArray[1].Modifier)*100"/>%</c> on the return trip.
  149. Button/Tooltip/ProbiusShootEmUpDisruptionPulseTalent=Hitting a Warp Rift with Disruption Pulse causes <c val="#TooltipNumbers"><d ref="Effect,ProbiusDisruptionPulseShootEmUpCreatePersistent,PeriodCount"/></c> additional pulses with thier damage reduced by <c val="#TooltipNumbers"><d ref="-Effect,ProbiusDisruptionPulseDamage,MultiplicativeModifierArray[0].Modifier * 100"/>%</c> to be fired from the impact location in different directions. <n/><n/><c val="FFFF00">Additional Pulses do not benefit from Echo Pulse or Particle Accelerator.</c>
  150. Button/Tooltip/StukovLowBlowTalent=Lurking Arm deals <c val="#TooltipNumbers"><d ref="Effect,StukovLurkingArmDamage,MultiplicativeModifierArray[0].Modifier*100"/>%</c> increased damage to enemy Heroes below <c val="#TooltipNumbers"><d ref="Validator,StukovLurkingArmLowBlowTargetHealthThreshold,Value*100" precision="2"/>%</c> Health.
  151. Button/Tooltip/VarianParryOverpower=When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does <c val="#TooltipNumbers"><d ref="Effect,VarianHeroWeaponHeroicStrikeDamage,MultiplicativeModifierArray[VarianHeroicStrikeOverpower].Modifier*100"/>%</c> increased damage.
  152. Button/Tooltip/WhitemaneDivineReckoningJudgmentDay=Divine Reckoning deals <c val="#TooltipNumbers"><d ref="100 * Effect,WhitemaneDivineReckoningDamage,MultiplicativeModifierArray[0].Modifier"/>%</c> increased damage and pulls enemies to its center the first time it hits them.
  153. Button/Tooltip/WhitemaneSearingLashRighteousFlame=Searing Lash deals <c val="#TooltipNumbers"><d ref="100 * Effect,WhitemaneSearingLashDamage,MultiplicativeModifierArray[RighteousFlame].Modifier"/>%</c> increased damage to enemies. This is increased to <c val="#TooltipNumbers"><d ref="100 * (Effect,WhitemaneSearingLashDamage,MultiplicativeModifierArray[RighteousFlameCC].Modifier+ Effect,WhitemaneSearingLashDamage,MultiplicativeModifierArray[RighteousFlame].Modifier)"/>%</c> against those who are Stunned, Rooted, Silenced or Slowed.
  154. Button/Tooltip/YrelAvengingWrathHolyAvenger=Hitting an enemy Hero with Avenging Wrath at maximum charge deals <c val="#TooltipNumbers"><d ref="100*Effect,YrelAvengingWrathDamage,MultiplicativeModifierArray[HolyAvenger].Modifier"/>%</c> increased damage and reduces its cooldown to <c val="#TooltipNumbers"><d ref="Effect,YrelAvengingWrathHolyAvengerCooldownModifyUnit,Cost[0].CooldownTimeUse" precision="2" player="0"/></c> second.
  155. Button/Tooltip/AzmodanPride=After gaining <c val="#TooltipNumbers"><d ref="Behavior,AzmodanGlobeOfAnnihilationTokenCounter,Max"/></c> Annihilation, the area of Globe of Annihilation is increased by <c val="#TooltipNumbers"><d ref="100*Effect,AzmodanGlobeOfAnnihilationPrideTalentModifyPlayer,EffectArray[2].Value"/>%</c> and it deals <c val="#TooltipNumbers"><d ref="Effect,AzmodanGlobeOfAnnihilationDamage,FlatModifierArray[Pride].Modifier"/></c> bonus damage.
  156. Button/Tooltip/FalstadHammerangBOOMerangActive=Deal <c val="#TooltipNumbers"><d ref="Effect,FalstadHammerangBOOMerangDamage,Amount"/></c> bonus damage in a small area around the hammer.
  157. Button/Tooltip/GenericFocusedAttackTalent=Every <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketMarksmanCooldown,Duration" player="0" precision="2"/></c> seconds, your next Basic Attack against a Hero deals <c val="#TooltipNumbers"><d ref="100*Behavior,TalentBucketMarksman,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage. Basic Attacks reduce this cooldown by <c val="#TooltipNumbers">1</c> second.
  158. Button/Tooltip/GenericFollowThroughTalent=After using an Ability, your next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,TalentBucketFollowThrough,Duration" player="0"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Behavior,TalentBucketFollowThrough,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage.
  159. Button/Tooltip/KaelthasBurnedFleshTalent=When Flamestrike damages <c val="#TooltipNumbers">2</c> or more Heroes, they take bonus damage equal to <c val="#TooltipNumbers"><d ref="100*Effect,KaelthasFlamestrikeBurnedFleshTalentDamage,VitalFractionMax[Life]"/>%</c> of their maximum Health.
  160. Button/Tooltip/LeoricWrathOfTheBoneKing=Leoric's first two Basic Attacks cleave for <c val="#TooltipNumbers">100%</c> damage. His last overhead swing deals <c val="#TooltipNumbers">100%</c> increased damage to a single target.
  161. Button/Tooltip/LiLiBlindingWindMassVortexTalent=Increase the number of enemies hit by Blinding Wind from <c val="#TooltipNumbers"><d ref="Effect,BlindingWindSearchArea,AreaArray[0].MaxCount"player="0"/></c> to <c val="#TooltipNumbers"><d ref="Effect,LiLiBlindingWindMassVortexTalentSearchArea,MinCount"player="0"/></c>. Blinding Wind deals <c val="#TooltipNumbers"><d ref="100*Effect,LiLiBlindingWindDamage,MultiplicativeModifierArray[MassVortex].Modifier"/>%</c> increased damage if all <c val="#TooltipNumbers"><d ref="Effect,LiLiBlindingWindMassVortexTalentSearchArea,MinCount"/></c> enemies hit are Heroes.
  162. Button/Tooltip/NovaOneintheChamberTalent=After using an Ability, Nova's next Basic Attack within <c val="#TooltipNumbers"><d ref="Behavior,NovaOneintheChamber,Duration" player="0"/></c> seconds deals <c val="#TooltipNumbers"><d ref="100*Behavior,NovaOneintheChamber,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage.
  163. Behavior/Tooltip/AmazonHeroWeaponChargedStrikesActive=Basic Attacks bounce to nearby Heroes and deal increased damage.
  164. Button/Tooltip/AmazonAvoidanceChargedStrikes=Gain <c val="#TooltipNumbers"><d ref="100*Behavior,AmazonChargedStrikesAttackSpeedBehavior,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed. Every <c val="#TooltipNumbers"><d ref="Behavior,AmazonChargedStrikesTokenCounter,Max"/>rd</c> Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,AmazonHeroWeaponDamage,MultiplicativeModifierArray[ChargedStrikes].Modifier * 100"/>%</c> increased damage and bounces to nearby enemy Heroes.
  165. Button/Tooltip/DeathwingFireAndFury=Basic Attacks against Rooted, Slowed, or Stunned enemy Heroes deal <c val="#TooltipNumbers"><d ref="Effect,DeathwingWeaponDamage,MultiplicativeModifierArray[DeathwingFireAndFury].Modifier*100"/>%</c> increased damage and reduce the cooldowns of Deathwing's Basic Abilities by <c val="#TooltipNumbers"><d ref="-Effect,DeathwingFireAndFuryCooldownReductionModifyUnit,Cost[0].CooldownTimeUse"Precision="2"/></c> seconds.
  166. Button/Tooltip/ImperiusHolyFervor=Activate to cause the next <c val="#TooltipNumbers"><d ref="Effect,ImperiusHolyFervorAttackCounterBuffApplyBehavior,Count" player="0"/></c> Basic Attacks within <c val="#TooltipNumbers"><d ref="Behavior,ImperiusHolyFervorAttackCounterBehavior,Duration"/></c> seconds to cleave for <c val="#TooltipNumbers"><d ref="Effect,ImperiusWeaponDamage,MultiplicativeModifierArray[HolyFervor].Modifier*100"/>%</c> increased damage.
  167. Behavior/Tooltip/NexusHunterTheThirstCasterBehavior=Next Basic Attack deals <c val="#TooltipNumbers"><d ref="$BehaviorStackCount:NexusHunterTheThirstToken$ * 10"/>%</c> increased damage and heals for <c val="#TooltipNumbers"><d ref="Effect,NexusHunterWeaponDamage,LeechFraction[Life]*100"/>%</c> of damage dealt.
  168. Button/Tooltip/NexusHunterFatalWounds=While at maximum stacks, Blood Rage's bleed deals <c val="#TooltipNumbers"><d ref="Effect,NexusHunterBloodRageDoTDamage,MultiplicativeModifierArray[0].Modifier*100"/>%</c> increased damage to enemy Heroes under <c val="#TooltipNumbers"><d ref="Validator,TargetLifeLT50Percent,Value*100"/>%</c> Health.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Damage enemy Heroes with Blood Rage's bleed damage. <n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Reward:</c> After damaging Heroes with Blood Rage's bleed damage <C val="#TooltipNumbers"><d ref="Behavior,NexusHunterFatalWoundsToken,Max"/></c> times, Blood Rage's duration is increased by <c val="#TooltipNumbers"><d ref="Effect,NexusHunterFatalWoundsCompleteModifyDoTDuration,EffectArray[0].Value"/></c> seconds.
  169. Button/Tooltip/NexusHunterFinishingTouch=Increase Basic Attack Damage by <c val="#TooltipNumbers"><d ref="100*Effect,NexusHunterWeaponDamage,MultiplicativeModifierArray[FinishingTouchBase].Modifier"/>%</c>. When Qhira Basic Attacks an enemy Hero below <c val="#TooltipNumbers"><d ref="Validator,NexusHunterTargetLifeLT50Percent,Value*100"/>%</c> Health it deals <c val="#TooltipNumbers"><d ref="100*Effect,NexusHunterWeaponDamage,MultiplicativeModifierArray[FinishingTouchLowLife].Modifier"/>%</c> increased damage, and she gains <c val="#TooltipNumbers"><d ref="100*Behavior,NexusHunterFinishingTouchAttackSpeed,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed for <c val="#TooltipNumbers"><d ref="Behavior,NexusHunterFinishingTouchAttackSpeed,Duration" precision="1"/></c> seconds.
  170. Button/Tooltip/NexusHunterTheThirst=Anytime Carnage damages an enemy Hero, Qhira's next Basic Attack within <C val="#TooltipNumbers"><d ref="Behavior,NexusHunterTheThirstCasterBehavior,Duration"/></c> seconds against an enemy Hero deals <c val="#TooltipNumbers"><d ref="100*Accumulator,NexusHunterTheThirstDamageAccumulator,Scale"/>%</c> increased damage and restores <c val="#TooltipNumbers"><d ref="100*Effect,NexusHunterWeaponDamage,LeechFraction[Life]"/>%</c> of the total damage dealt as Health. Damage stacks up to <c val="#TooltipNumbers"><d ref="Behavior,NexusHunterTheThirstToken,Max"/></c> times.
  171. Button/Tooltip/ValeeraAssassinate=Ambush deals <c val="#TooltipNumbers"><d ref="-1+Behavior,ValeeraAssassinationTarget,DamageResponse.ModifyFraction*100"/>%</c> increased damage and reduces the target's Armor by an additional <c val="#TooltipNumbers"><d ref="-Behavior,ValeeraAmbushAssassinateReduceArmorArmorDecrease,ArmorModification.AllArmorBonus+Behavior,ValeeraAmbushReduceArmorArmorDecrease,ArmorModification.AllArmorBonus"/></c> if no other enemy Heroes are within <c val="#TooltipNumbers"><d ref="Validator,ValeeraAssassinateTargetNotNearAllies,AreaArray[0].Radius"/></c> range of the victim.
  172. Button/Tooltip/ValeeraHemorrhage=Valeera's Basic Attacks deal <c val="#TooltipNumbers"><d ref="Effect,ValeeraWeaponDamage,MultiplicativeModifierArray[ValeeraGarroteHemmorhage].Modifier*100"/>%</c> increased damage to enemies affected by Garrote.
  173. Button/Tooltip/ValeeraMutilate=Sinister Strike now hits with both blades, dealing <c val="#TooltipNumbers"><d ref="Effect,ValeeraSinisterStrikeDamage,MultiplicativeModifierArray[ValeeraHasMutilate].Modifier*100"/>%</c> increased damage, but its range is reduced by <c val="#TooltipNumbers"><d ref="Talent,ValeeraSinisterStrikeMutilate,AbilityModificationArray[0].Modifications[1].Value"/></c>.
  174. Button/Tooltip/ValeeraSealFate=Sinister Strike deals <c val="#TooltipNumbers">50%</c> increased damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
  175. Button/Tooltip/OrpheaChaoticAssault=Basic Attacks against enemy Heroes while having <c val="#TooltipNumbers">3</c> stacks of Chaos deal an additional <c val="#TooltipNumbers"><d ref="100*Accumulator,OrpheaOverflowingChaosChaoticAssaultTalentDamageAccumulator,Scale"/>%</c> increased damage.
  176. Button/Tooltip/ZuljinGrievousThrow=Zul'jin throws an axe forward, dealing <c val="#TooltipNumbers"><d ref="Effect,ZuljinGrievousThrowDamage,Amount"/></c> damage to the first <c val="#TooltipNumbers">2</c> enemies hit and marking them for <c val="#TooltipNumbers"><d ref="Behavior,ZuljinGrievousThrowAttackStacks,Duration" player="0" precision="2"/></c> seconds. Marked enemies take <c val="#TooltipNumbers"><d ref="Effect,ZuljinWeaponDamage,MultiplicativeModifierArray[GrievousThrowDebuffCheck].Modifier*100" player="0" precision="2"/>%</c> increased damage from Zul'jin's next <c val="#TooltipNumbers"><d ref="Effect,ZuljinGrievousThrowApplyAttackStackBehavior,Count" player="0" precision="2"/></c> Basic Attacks against them.
  177. Button/Tooltip/RagnarosBlisteringAttacks=Every <c val="#TooltipNumbers"><d ref="Behavior,RagnarosBlisteringAttacksCooldown,Duration"/></c> seconds, Ragnaros's next Basic Attack against a Hero deals <c val="#TooltipNumbers"><d ref="100*Behavior,RagnarosBlisteringAttacksDamageBuff,Modification.DamageDealtFraction[Basic]"/>%</c> increased damage. Hitting enemies with Basic Abilities reduces this cooldown by <c val="#TooltipNumbers"><d ref="-Effect,RagnarosBlisteringAttacksModifyCooldownDuration,Value"/></c> second.
  178. Button/SimpleDisplayText/NexusHunterTheHunted=Consecutive Basic Attacks deal increased damage
  179. Button/Tooltip/MephistoAnimosity=Increase the duration of Lightning Nova by <c val="#TooltipNumbers"><d ref="Talent,MephistoAnimosity,AbilityModificationArray[0].Modifications[0].Value"Precision="2"/></c> second and the maximum amount of increased damage it can deal from <c val="#TooltipNumbers"><d ref="100*Accumulator,MephistoLightningNovaAccumulator,Scale*Behavior,MephistoLightningNovaDamageTokenCounter,Max" player="0"/>%</c> to <c val="#TooltipNumbers"><d ref="100*Accumulator,MephistoLightningNovaAccumulator,Scale*Behavior,MephistoLightningNovaDamageTokenCounter,Max+(Talent,MephistoAnimosity,AbilityModificationArray[0].Modifications[1].Value*100*Accumulator,MephistoLightningNovaAccumulator,Scale)" player="0"/>%</c>.
  180. Button/Tooltip/MaievSpiritOfVengeanceRuthlessSpiritBuff=Increased Damage: <c val="#TooltipNumbers"><d ref="(100*Accumulator,MaievSpiritOfVengeanceRuthlessSpiritDamageAccumulator,Scale)*$BehaviorStackCount:MaievSpiritOfVengeanceRuthlessSpiritToken$"/>%</c>
  181. Button/Tooltip/MaievUmbralBindCruelChainToken=<c val="#TooltipQuest">Increased Damage:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:MaievUmbralBindCruelChainToken$*Accumulator,MaievUmbralBindCruelChainDamageAccumulator,Scale*100"/>%</c>
  182. Button/Tooltip/JunkratTrickyShufflesFragLauncherTalent=While Frag Launcher has no charges left, Junkrat gains <c val="#TooltipNumbers"><d ref="Behavior,JunkratFragLauncherTrickyShufflesMovementSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> Movement Speed and his Basic Attacks deal <c val="#TooltipNumbers"><d ref="100*Effect,JunkratHeroWeaponRangedExplosionDamage,MultiplicativeModifierArray[TrickyShuffles].Modifier"/>%</c> increased damage.
  183. Button/Tooltip/JunkratTasteForExplosionsFragLauncherTalentQuestToken=<c val="#TooltipQuest">Increased Damage: <c val="#TooltipNumbers" validator="JunkratFragLauncherTasteForExplosionsQuestNotComplete"><d ref="100*$BehaviorStackCount:JunkratFragLauncherTasteForExplosionsTokenCounter$*Accumulator,JunkatFragLauncherTasteForExplosions,Scale" precision="2"/>%/<d ref="100*Behavior,JunkratFragLauncherTasteForExplosionsTokenCounter,Max*Accumulator,JunkatFragLauncherTasteForExplosions,Scale"/>%</c>
  184. Button/Tooltip/JunkratExtraWoundTimersFragLauncherTalent=The final grenade launched from Frag Launcher deals <c val="#TooltipNumbers"><d ref="100*Effect,JunkratFragLauncherExplosionDamage,MultiplicativeModifierArray[ExtraWoundTimersBonusDamage].Modifier"/>%</c> increased damage, and Frag Launcher grenades last an additional <c val="#TooltipNumbers"><d ref="Talent,JunkratFragLauncherExtraWoundTimers,AbilityModificationArray[0].Modifications[0].Value"/></c> seconds before automatically detonating.
  185. Button/Tooltip/JunkratBombsAwayFragLauncherTalent=Increase Junkrat's Basic Attack range by <c val="#TooltipNumbers"><d ref="Talent,JunkratFragLauncherBombsAwayTalent,AbilityModificationArray[0].Modifications[0].Value"/></c>. Frag Launcher grenades fired within <c val="#TooltipNumbers"><d ref="Behavior,JunkratFragLauncherBombsAwayBonusDamageBehavior,Duration"Precision="2"/></c> seconds of using a Basic Attack deal <c val="#TooltipNumbers"><d ref="100*Effect,JunkratFragLauncherExplosionDamage,MultiplicativeModifierArray[BombsAwayBonusDamage].Modifier"/>%</c> increased damage.
  186. Button/SimpleDisplayText/JunkratExtraWoundTimersFragLauncherTalent=Frag Launcher grenades deal increased damage
  187. Button/Tooltip/ImperiusValorousBrand=Each Basic Ability marks enemy Heroes hit for <c val="#TooltipNumbers"><d ref="Behavior,ImperiusValorousBrandCelestialChargeComboPointBehavior,Duration" precision="2" player="0"/></c> seconds. Basic Attacks consume the target's marks, dealing <c val="#TooltipNumbers"><d ref="100*Effect,ImperiusWeaponDamage,MultiplicativeModifierArray[ValorousBrandCelestialCharge].Modifier" precision="2" player="0"/>%</c> increased damage per mark and healing for <c val="#TooltipNumbers"><d ref="Effect,ImperiusValorousBrandCreateHealer,RechargeVitalRate"/></c> per mark.
  188. Button/Tooltip/ImperiusSolarionsFire=Release a fiery wave that deals <c val="#TooltipNumbers"><d ref="Effect,ImperiusSolarionsFireDamageOuter,Amount"/></c> damage. Enemies hit by the center take <c val="#TooltipNumbers"><d ref="Effect,ImperiusSolarionsFireDamageCenter,MultiplicativeModifierArray[CenterBonusDamage].Modifier*100"/>%</c> increased damage and are Slowed by <c val="#TooltipNumbers"><d ref="Behavior,ImperiusSolarionsFireSlow,.Modification.UnifiedMoveSpeedFactor*(-100)" player="0"/>%</c></c> for <c val="#TooltipNumbers"><d ref="Behavior,ImperiusSolarionsFireSlow,Duration" precision="2" player="0"/></c> seconds.
  189. Button/Tooltip/GallOgreRampage=Ogre Rage increased damage is increasd by <c val="#TooltipNumbers"><d ref="Behavior,GallOgreRageOgreRampageSpellpower,Modification.DamageDealtFraction[Ability]*100"/>%</c>. Each time Gall damages an enemy Hero this is increasd by a further <c val="#TooltipNumbers"><d ref="100*Accumulator,GallOgreRampageSpellPowerAccumulator,Scale"/>%</c> for <c val="#TooltipNumbers"><d ref="Behavior,GallOgreRageOgreRampageDurationBuff,Duration"/></c> seconds, up to an additional <c val="#TooltipNumbers"><d ref="100*Accumulator,GallOgreRampageSpellPowerAccumulator,MaxAccumulation"/>%</c> increased damage.
  190. Button/SimpleDisplayText/ChoSearedFleshTalent=Consecutive Basic Attacks deal increased damage
  191. Button/Tooltip/AmazonTitansRevenge=Cassia's Basic Attacks now ignore Armor and while Avoidance is fully charged, they deal an additional <c val="#TooltipNumbers"><d ref="100*Effect,AmazonHeroWeaponDamage,MultiplicativeModifierArray[TitansRevenge].Modifier"/>%</c> increased damage.
  192. Button/Tooltip/AlarakNegativelyChargedToken=<c val="#TooltipQuest">Increased Damage:</c> <c val="#TooltipNumbers" validator="True"><d ref="$BehaviorStackCount:AlarakLightningSurgeNegativelyChargedTalentTokenCounter$*(100*(Accumulator,AlarakNegativelyChargedDamageAccumulator,Scale))"Precision="2"/>%</c>
  193. Button/Tooltip/AlarakNegativelyCharged=Lightning Surge increased Damge to enemies between Alarak and his victim is increased to <c val="#TooltipNumbers"><d ref="100*(Effect,AlarakLightningSurgeHeroDamage,MultiplicativeModifierArray[Base].Modifier+Talent,AlarakNegativelyCharged,AbilityModificationArray[0].Modifications[1].Value)"player="0"/>%</c>.<n/><n/><img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Repeatable Quest:</c> Each Hero hit by the center of Lightning Surge permanently increases this by a further <c val="#TooltipNumbers"><d ref="100*Accumulator,AlarakNegativelyChargedDamageAccumulator,Scale"/>%</c>.
  194. Button/Tooltip/AbathurLocustStrain=Spawns a Locust to attack down the nearest lane every <c val="#TooltipNumbers"><d ref="Abil,AbathurSpawnLocusts,Cost[0].Cooldown.TimeUse" player="0" precision="1"/></c> seconds. Locusts last for <c val="#TooltipNumbers"><d ref="Behavior,LocustTimedLife,Duration" player="0"/></c> seconds, have <c val="#TooltipNumbers"><d ref="Unit,AbathurLocustNormal,LifeMax"/></c> health and deal <c val="#TooltipNumbers"><d ref="Effect,AbathurLocustWeaponDamage,Amount"/></c> damage with each Basic Attack, dealing <c val="#TooltipNumbers"><d ref="100*Effect,AbathurLocustWeaponDamage,MultiplicativeModifierArray[StructureDamage].Modifier"/>%</c> increased damage to enemy Structures.
  195. Button/Tooltip/ArtanisProtectorOfAiurTalent=<img path="@UI/StormTalentInTextQuestIcon" alignment="uppermiddle" color="B48E4C" width="20" height="22"/><c val="#TooltipQuest">Quest:</c> Basic Attacks against enemy Heroes increase Artanis's Attack damage by <c val="#TooltipNumbers"><d ref="100*Accumulator,ArtanisProtectorOfAiurDamageAccumulator,Scale"Precision="2"/>%</c>. Takedowns grant <c val="#TooltipNumbers"><d ref="100*Effect,ArtanisProtectorOfAiurAddTakedownsTokenCount,Value*Accumulator,ArtanisProtectorOfAiurDamageAccumulator,Scale"Precision="2"/>%</c> increased damage.
  196. Button/Tooltip/ArtanisTwinBladesAmateurOpponentTalent=Twin Blades attacks deal <c val="#TooltipNumbers"><d ref="Effect,ArtanisTwinBladesAmateurOpponentDamage,MultiplicativeModifierArray[ArtanisTwinBladesAmateurOpponent].Modifier*100" precision="1"/>%</c> increased damage to non-Heroes.
  197. Button/Tooltip/ArthasBitingColdFrozenTempestTalent=Each second an enemy is damaged by Frozen Tempest, it deals <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasFrozenTempestBitingColdTalentAccumulator,Scale*2"Precision="2"/>%</c> increased damage, up to <c val="#TooltipNumbers"><d ref="100*Accumulator,ArthasFrozenTempestBitingColdTalentAccumulator,MaxAccumulation"/>%</c>.
  198. Button/Tooltip/ChenFortifyingBrewComboStrikesTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack against the same target deals <c val="#TooltipNumbers"><d ref="100*Effect,ChenHeroWeaponDamage,MultiplicativeModifierArray[FortifyingBrewComboStrikes].Modifier"/>%</c> increased damage. While Chen has Shields from Fortifying Brew and for <c val="#TooltipNumbers"><d ref="Behavior,ChenFortifyingBrewComboStrikesAttackSpeedBuff,Duration"/></c> seconds after, he gains <c val="#TooltipNumbers"><d ref="100*Behavior,ChenFortifyingBrewComboStrikesAttackSpeedBuff,Modification.AdditiveAttackSpeedFactor"/>%</c> Attack Speed.
  199. Button/Tooltip/ChenFortifyingBrewEnergizingBrewTalent=If Chen Channels Fortifying Brew for its full duration, then he gains <c val="#TooltipNumbers"><d ref="100*(Behavior,ChenEnergizingBrewFortifyingBrewHealthBuff,Modification.VitalMaxArray[Life])/(Unit,HeroChen,LifeMax)"/>%</c> bonus Health and <c val="#TooltipNumbers"><d ref="100*Effect,ChenBreathOfFireDamage,MultiplicativeModifierArray[EnergizingBrewDamage].Modifier"/>%</c> increased damage for <c val="#TooltipNumbers"><d ref="Behavior,ChenEnergizingBrewFortifyingBrewHealthBuff,Duration"/></c> seconds.
  200. Button/Tooltip/FalstadSecretWeaponTalent=Increases Hammerang's range by <c val="#TooltipNumbers">30%</c> and Basic Attacks deal <c val="#TooltipNumbers"><d ref="Behavior,FalstadSecretWeapon,Modification.DamageDealtFraction[Basic]*100"/>%</c> increased damage while Hammerang is in flight.
  201. Button/Tooltip/L90ETCRockstarEchoPedalTalent=Using a Basic or Heroic Ability releases two pulses of <c val="#TooltipNumbers"><d ref="Effect,L90ETCPassiveEchoPedalDamage,Amount"/></c> damage. This deals <c val="#TooltipNumbers"><d ref="Effect,L90ETCPassiveEchoPedalDamage,MultiplicativeModifierArray[MinionOrMercOrMonster].Modifier*100"/>%</c> increased damage to Minions, Mercenaries, and Monsters. The first occurs instantly, the second occurs <c val="#TooltipNumbers"><d ref="Behavior,L90ETCPassiveEchoPedal,Duration" player="0"/></c> seconds later.
  202. Button/Tooltip/MonkIronFists=Every <c val="#TooltipNumbers">3rd</c> Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,MonkWeaponDamage,MultiplicativeModifierArray[MonkIronFists].Modifier*100"/>%</c> increased damage and gives <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> increased Move Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Duration"Precision="2"/></c> seconds.
  203. Button/Tooltip/MonkIronFistsTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack deals <c val="#TooltipNumbers"><d ref="Effect,MonkWeaponDamage,MultiplicativeModifierArray[MonkIronFists].Modifier*100"/>%</c> increased damage and gives <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Modification.UnifiedMoveSpeedFactor*100"/>%</c> increased Move Speed for <c val="#TooltipNumbers"><d ref="Behavior,MonkIronFistMoveSpeed,Duration" precision="2"/></c> seconds.
  204. Button/Tooltip/MuradinSecondWindSkullcrackerTalent=Every <c val="#TooltipNumbers">3rd</c> Basic Attack against the same enemy deals <c val="#TooltipNumbers"><d ref="100*Effect,MuradinWeaponDamage,MultiplicativeModifierArray[SkullcrackerCrit].Modifier"Precision="2"/>%</c> increased damage and Stuns them for <c val="#TooltipNumbers"><d ref="Behavior,SkullcrackerStun,Duration" player="0" precision="2"/></c> seconds.
  205. Button/Tooltip/RaynorGiveEmSomePepperVeteranMarksmanToken=<c val="#TooltipQuest">Increased Damage: <c val="#TooltipNumbers" validator="True"><d ref="(Accumulator,RaynorGiveEmSomePepperVeteranMarksmanDamageAccumulator,Scale*100)*$BehaviorStackCount:RaynorGiveEmSomePepperVeteranMarksmanQuestToken$"precision="3"/>%<n/><c val="#TooltipQuest">Total Damage: <c val="#TooltipNumbers" validator="True"><d ref="(100*Effect,RaynorHeroWeaponDamage,MultiplicativeModifierArray[GiveEmSomePepper].Modifier)+((Accumulator,RaynorGiveEmSomePepperVeteranMarksmanDamageAccumulator,Scale*100)*$BehaviorStackCount:RaynorGiveEmSomePepperVeteranMarksmanQuestToken$)"precision="3"/>%
  206. Button/Tooltip/DVaMechDefenseMatrix=Channel a defensive field in the target direction for <c val="#TooltipNumbers"><d ref="Behavior,DVaMechDefenseMatrixChannelling,Duration" player="0"/></c> seconds, Heroes inside deal <c val="#TooltipNumbers"><d ref="100-(Behavior,DVaMechDefenseMatrixDebuff,DamageResponse.ModifyFraction*100)"/>%</c> less damage. The Mech can move while channeling, but cannot turn.<n/><n/>Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
  207. Button/Tooltip/DVaMechAblativeArmor=Damage against D.Va's Mech that would deal <c val="#TooltipNumbers"><d ref="Behavior,DVaMechAblativeArmorDamageResponseCarry,DamageResponse.Maximum/Unit,HeroDVaMech,LifeMax*(100)"/>%</c> or less of its maximum Health deals <c val="#TooltipNumbers"><d ref="Behavior,DVaMechAblativeArmorDamageResponseCarry,DamageResponse.ModifyFraction*100"/>%</c> less damage.<n/><n/>This does not decrease the amount of Self-Destruct Charge gained.
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