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- package server.model.players;
- import server.Config;
- import server.Server;
- import server.util.Misc;
- import server.model.players.Client;
- import server.model.players.PlayerSave;
- import server.event.EventManager;
- import server.model.npcs.NPC;
- import server.model.npcs.NPCHandler;
- import server.event.EventContainer;
- import server.event.Event;
- public class CombatAssistant{
- private Client c;
- public CombatAssistant(Client Client) {
- this.c = Client;
- }
- public int[][] slayerReqs = {{1648,5},{1612,15},{1643,45},{1618,50},{1624,65},{1610,75},{1613,80},{1615,85},{2783,90}, {3590, 92}, {3591, 82}, {3592, 72}, {9172, 78}};
- public boolean goodSlayer(int i) {
- for (int j = 0; j < slayerReqs.length; j++) {
- if (slayerReqs[j][0] == Server.npcHandler.npcs[i].npcType) {
- if (slayerReqs[j][1] > c.playerLevel[c.playerSlayer]) {
- c.sendMessage("You need a slayer level of " + slayerReqs[j][1] + " to harm this NPC.");
- return false;
- }
- }
- }
- return true;
- }
- /**
- * Attack Npcs
- */
- public void attackNpc(int i) {
- if (c.playerEquipment[c.playerWeapon] == 15241) {
- c.gfx0(2138);
- }
- if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){
- c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)");
- return;
- }
- if (Server.npcHandler.npcs[i] != null) {
- if (Server.npcHandler.npcs[i].isDead || Server.npcHandler.npcs[i].MaxHP <= 0) {
- c.usingMagic = false;
- c.faceUpdate(0);
- c.npcIndex = 0;
- return;
- }
- if(c.specEffect == 4) {
- c.specEffect = 0;
- }
- if (c.inWG()) {
- resetPlayerAttack();
- c.stopMovement();
- return;
- }
- if (Server.npcHandler.npcs[i].npcType == 1000 || Server.npcHandler.npcs[i].npcType == 1001 || Server.npcHandler.npcs[i].npcType == 3100 || Server.npcHandler.npcs[i].npcType == 1002 || Server.npcHandler.npcs[i].npcType == 1003) {
- resetPlayerAttack();
- c.stopMovement();
- return; // Bandos
- }
- if (Server.npcHandler.npcs[i].npcType == 3104) {
- c.sendMessage("You must click the gate before attacking the Corporeal Beast!");
- resetPlayerAttack();
- c.stopMovement();
- return; // Corporeal beast *fake*
- }
- if (Server.npcHandler.npcs[i].npcType == 1004 || Server.npcHandler.npcs[i].npcType == 1005 || Server.npcHandler.npcs[i].npcType == 1006 || Server.npcHandler.npcs[i].npcType == 1007) {
- resetPlayerAttack();
- c.stopMovement();
- return; // Arma
- }
- if (Server.npcHandler.npcs[i].npcType == 1008 || Server.npcHandler.npcs[i].npcType == 1009 || Server.npcHandler.npcs[i].npcType == 1010 || Server.npcHandler.npcs[i].npcType == 1011) {
- resetPlayerAttack();
- c.stopMovement();
- return; // Zammy
- }
- if (Server.npcHandler.npcs[i].npcType == 1012 || Server.npcHandler.npcs[i].npcType == 1013 || Server.npcHandler.npcs[i].npcType == 1014 || Server.npcHandler.npcs[i].npcType == 1015) {
- resetPlayerAttack();
- c.stopMovement();
- return; // Sara
- }
- if (Server.npcHandler.npcs[i].summon == true) {
- if(Server.npcHandler.npcs[i].index != c.playerId || c.wildLevel <= 1) {
- resetPlayerAttack();
- c.sendMessage("You cannot attack this monster.");
- // c.sendMessage("This is "+Server.npcHandler.npcz[i]+" NPC.");
- return;
- }
- }
- if(c.respawnTimer > 0) {
- c.npcIndex = 0;
- return;
- }
- if (Server.npcHandler.npcs[i].underAttackBy > 0 && Server.npcHandler.npcs[i].underAttackBy != c.playerId && !Server.npcHandler.npcs[i].inMulti()) {
- c.npcIndex = 0;
- c.sendMessage("This monster is already in combat.");
- return;
- }
- if (Server.npcHandler.npcs[i].inMulti() && c.lastsummon > 0) {
- Server.npcHandler.attackNPC(i, c.summoningnpcid);
- }
- if ((c.underAttackBy > 0 || c.underAttackBy2 > 0) && c.underAttackBy2 != i && !c.inMulti()) {
- resetPlayerAttack();
- c.sendMessage("I am already under attack.");
- return;
- }
- if (!goodSlayer(i)) {
- resetPlayerAttack();
- return;
- }
- /*if (Server.npcHandler.npcs[i].spawnedBy != c.playerId && Server.npcHandler.npcs[i].spawnedBy > 0 && Server.npcHandler.npcs[i].summon != true) {
- resetPlayerAttack();
- c.sendMessage("This monster was not spawned for you.");
- return;
- }
- if (Server.npcHandler.npcs[i].spawnedBy != c.playerId && Server.npcHandler.npcs[i].spawnedBy > 0) {
- resetPlayerAttack();
- c.sendMessage("This monster was not spawned for you.");
- return;
- }*/
- if(c.attackTimer <= 0) {
- boolean usingBow = false;
- boolean usingArrows = false;
- boolean usingOtherRangeWeapons = false;
- boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
- c.bonusAttack = 0;
- c.rangeItemUsed = 0;
- c.projectileStage = 0;
- //c.SaveGame();
- if (c.autocasting) {
- c.spellId = c.autocastId;
- c.usingMagic = true;
- }
- if (kalphite1(i) && !c.fullVerac() || kalphite1(i) && c.usingMagic) {
- resetPlayerAttack();
- c.sendMessage("Your attacks have no effect on the Queen.");
- return;
- }
- if (corp1(i) && !c.validSpears() || kalphite1(i) && c.usingMagic) {
- resetPlayerAttack();
- c.sendMessage("Your attacks have no affect on the Beast. It seems that only spears will affect it.");
- return;
- }
- if(c.spellId > 0) {
- c.usingMagic = true;
- }
- c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.specAccuracy = 1.0;
- c.specDamage = 1.0;
- if(!c.usingMagic) {
- for (int bowId : c.BOWS) {
- if(c.playerEquipment[c.playerWeapon] == bowId) {
- usingBow = true;
- for (int arrowId : c.ARROWS) {
- if(c.playerEquipment[c.playerArrows] == arrowId) {
- usingArrows = true;
- c.gfx100(getRangeStartGFX());
- }
- }
- }
- }
- for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
- if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
- usingOtherRangeWeapons = true;
- }
- }
- }
- if (armaNpc(i) && !usingCross && !usingBow && !c.usingMagic && !usingCrystalBow() && !usingOtherRangeWeapons) {
- resetPlayerAttack();
- c.sendMessage("You cannot melee this monster.");
- return;
- }
- if((!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 2) && (usingHally() && !usingOtherRangeWeapons && !usingBow && !usingCross && !c.usingMagic)) ||(!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 4) && (usingOtherRangeWeapons && !usingCross && !usingBow && !c.usingMagic)) || (!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 1) && (!usingOtherRangeWeapons && !usingHally() && !usingCross && !usingBow && !c.usingMagic)) || ((!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 8) && (usingBow || usingCross || c.usingMagic)))) {
- c.attackTimer = 2;
- return;
- }
- if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223)) {
- c.sendMessage("There is no ammo left in your quiver.");
- c.stopMovement();
- c.npcIndex = 0;
- return;
- }
- if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && Config.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185) {
- c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
- c.stopMovement();
- c.npcIndex = 0;
- return;
- }
- if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts()) {
- c.sendMessage("You must use bolts with a crossbow.");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(usingBow || usingCross || c.usingMagic || usingOtherRangeWeapons || (c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 2) && usingHally())) {
- c.stopMovement();
- }
- if(!checkMagicReqs(c.spellId)) {
- c.stopMovement();
- c.npcIndex = 0;
- return;
- }
- c.faceUpdate(i);
- //c.specAccuracy = 1.0;
- //c.specDamage = 1.0;
- Server.npcHandler.npcs[i].underAttackBy = c.playerId;
- Server.npcHandler.npcs[i].lastDamageTaken = System.currentTimeMillis();
- if(c.usingSpecial && !c.usingMagic) {
- if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
- c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- activateSpecial(c.playerEquipment[c.playerWeapon], i);
- return;
- } else {
- c.sendMessage("You don't have the required special energy to use this attack.");
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- c.npcIndex = 0;
- return;
- }
- }
- if(usingBow || c.usingMagic || usingOtherRangeWeapons) {
- c.mageFollow = true;
- } else {
- c.mageFollow = false;
- }
- c.specMaxHitIncrease = 0;
- if(!c.usingMagic) {
- c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
- } else {
- c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
- }
- c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- if(!usingBow && !usingCross && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 0;
- c.oldNpcIndex = i;
- }
- if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross) { // range hit delay
- if (usingCross)
- c.usingBow = true;
- if (c.fightMode == 2)
- c.attackTimer--;
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
- c.gfx100(getRangeStartGFX());
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldNpcIndex = i;
- if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.crystalBowArrowCount++;
- c.lastArrowUsed = 0;
- } else {
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- }
- fireProjectileNpc();
- }
- if(usingBow && usingCross && c.usingMagic && usingOtherRangeWeapons) {
- c.getPA().followNpc();
- c.stopMovement();
- } else {
- c.followId = 0;
- c.followId2 = i;
- }
- if(usingOtherRangeWeapons && !c.usingMagic && !usingCross && !usingBow) { // knives, darts, etc hit delay
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.getItems().deleteEquipment();
- c.gfx100(getRangeStartGFX());
- c.lastArrowUsed = 0;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldNpcIndex = i;
- if (c.fightMode == 2)
- c.attackTimer--;
- fireProjectileNpc();
- }
- if(c.usingMagic) { // magic hit delay
- int pX = c.getX();
- int pY = c.getY();
- int nX = Server.npcHandler.npcs[i].getX();
- int nY = Server.npcHandler.npcs[i].getY();
- int offX = (pY - nY)* -1;
- int offY = (pX - nX)* -1;
- c.castingMagic = true;
- c.projectileStage = 2;
- if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
- if(getStartGfxHeight() == 100) {
- c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
- } else {
- c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
- }
- }
- if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), i + 1, 50);
- }
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.oldNpcIndex = i;
- c.oldSpellId = c.spellId;
- c.spellId = 0;
- if (!c.autocasting)
- c.npcIndex = 0;
- }
- if(c.curseActive[18]) { // SoulSplit GFX's - CAUSES CRASH
- if(c.oldNpcIndex > 0) {
- if(Server.npcHandler.npcs[c.oldNpcIndex] != null) {
- try {
- if(c.curseActive[18] && !c.prayerActive[23] && c.playerLevel[3] <= 99) {
- int heal = 2;
- if(c.playerLevel[3] + heal >= c.getPA().getLevelForXP(c.playerXP[3])) {
- c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
- } else {
- c.playerLevel[3] += heal;
- }
- c.getPA().refreshSkill(3);
- }
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = Server.npcHandler.npcs[c.oldNpcIndex].getX();
- final int nY = Server.npcHandler.npcs[c.oldNpcIndex].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.SSPLIT = true;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2263, 9, 9, c.oldNpcIndex + 1, 24, 0);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- Server.npcHandler.npcs[c.oldNpcIndex].gfx0(2264); // 1738
- c.SSPLIT = false;
- b.stop();
- }
- }, 500);
- /*EventManager.getSingleton().addEvent(new Event() { // CAUSES CRASH
- public void execute(EventContainer b) {
- //c.getPA().createPlayersProjectile2(nX, nY, offX, offY, 50, 50, 2263, 9, 9, - c.playerId - 1, 24, 0);
- b.stop();
- }
- }, 800);*/
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
- }
- }
- if(c.crystalBowArrowCount >= 250){
- switch(c.playerEquipment[c.playerWeapon]) {
- case 4223: // 1/10 bow
- c.getItems().wearItem(-1, 1, 3);
- c.sendMessage("Your crystal bow has fully degraded.");
- if(!c.getItems().addItem(4207, 1)) {
- Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
- }
- c.crystalBowArrowCount = 0;
- break;
- default:
- c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
- c.sendMessage("Your crystal bow degrades.");
- c.crystalBowArrowCount = 0;
- break;
- }
- }
- }
- if(c.playerEquipment[c.playerWeapon] == 13899) {
- c.vlsLeft -= 1;
- c.degradeVls();
- }
- if(c.playerEquipment[c.playerWeapon] == 13905) {
- c.vSpearLeft -=1;
- c.degradeVSpear();
- }
- if(c.playerEquipment[c.playerChest] == 13858) {
- c.zTopLeft -=1;
- c.degradeZTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13861) {
- c.zBottomLeft -=1;
- c.degradeZBottom();
- }
- if(c.playerEquipment[c.playerWeapon] == 13902){
- c.statLeft -= 1;
- c.degradeStat();
- }
- if(c.playerEquipment[c.playerChest] == 13887) {
- c.vTopLeft -=1;
- c.degradeVTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13893) {
- c.vLegsLeft -=1;
- c.degradeVLegs();
- }
- if(c.playerEquipment[c.playerWeapon] == 13867) {
- c.zStaffLeft -=1;
- c.degradeZStaff();
- }
- if(c.playerEquipment[c.playerHat] == 13864) {
- c.zHoodLeft -=1;
- c.degradeZHood();
- }
- if(c.playerEquipment[c.playerChest] == 13870) {
- c.mBodyLeft -=1;
- c.degradeMBody();
- }
- if(c.playerEquipment[c.playerLegs] == 13873) {
- c.mChapsLeft -=1;
- c.degradeMChaps();
- }
- if(c.playerEquipment[c.playerChest] == 13884) {
- c.sTopLeft -=1;
- c.degradeSTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13890) {
- c.sLegsLeft -=1;
- c.degradeSLegs();
- }
- if(c.playerEquipment[c.playerHat] == 13896) {
- c.sHelmLeft -=1;
- c.degradeSHelm();
- }
- }
- }
- public void delayedHit(int i) { // npc hit delay
- if (Server.npcHandler.npcs[i] != null) {
- if (Server.npcHandler.npcs[i].isDead) {
- c.npcIndex = 0;
- return;
- }
- Server.npcHandler.npcs[i].facePlayer(c.playerId);
- if (Server.npcHandler.npcs[i].underAttackBy > 0 && Server.npcHandler.getsPulled(i)) {
- Server.npcHandler.npcs[i].killerId = c.playerId;
- } else if (Server.npcHandler.npcs[i].underAttackBy < 0 && !Server.npcHandler.getsPulled(i)) {
- Server.npcHandler.npcs[i].killerId = c.playerId;
- }
- c.lastNpcAttacked = i;
- if(c.projectileStage == 0 && !c.usingMagic && !c.castingMagic) { // melee hit damage
- if (!c.usingClaws)
- applyNpcMeleeDamage(i, 1, Misc.random(calculateMeleeMaxHit()));
- if(c.doubleHit && !c.usingClaws) {
- applyNpcMeleeDamage(i, 2, Misc.random(calculateMeleeMaxHit()));
- }
- if(c.doubleHit && c.usingClaws) {
- c.delayedDamage = c.clawDamage;
- c.delayedDamage2 = c.clawDamage/2;
- applyNpcMeleeDamage(i, 1, c.clawDamage);
- applyNpcMeleeDamage(i, 2, c.clawDamage/2);
- }
- }
- if(!c.castingMagic && c.projectileStage > 0) { // range hit damage
- int damage = Misc.random(rangeMaxHit());
- int damage2 = -1;
- if (c.lastWeaponUsed == 11235 || c.lastWeaponUsed == 14481 || c.lastWeaponUsed == 14482 || c.bowSpecShot == 1)
- damage2 = Misc.random(rangeMaxHit());
- boolean ignoreDef = false;
- if (Misc.random(5) == 1 && c.lastArrowUsed == 9243 && c.playerEquipment[c.playerWeapon] == 9185) {
- ignoreDef = true;
- Server.npcHandler.npcs[i].gfx0(758);
- }
- if(Misc.random(Server.npcHandler.npcs[i].defence) > Misc.random(10+calculateRangeAttack()) && !ignoreDef) {
- damage = 0;
- } else if (Server.npcHandler.npcs[i].npcType == 2881 || Server.npcHandler.npcs[i].npcType == 2883 || Server.npcHandler.npcs[i].npcType == 3340 && !ignoreDef) {
- damage = 0;
- }
- if (Misc.random(4) == 1 && c.lastArrowUsed == 9242 && damage > 0 && c.playerEquipment[c.playerWeapon] == 9185) {
- Server.npcHandler.npcs[i].gfx0(754);
- damage = Server.npcHandler.npcs[i].HP/10;
- //c.handleHitMask(c.playerLevel[3]/10);
- c.dealDamage(c.playerLevel[3]/10);
- c.gfx0(754);
- }
- if (c.lastWeaponUsed == 11235 || c.bowSpecShot == 1) {
- if (Misc.random(Server.npcHandler.npcs[i].defence) > Misc.random(10+calculateRangeAttack()))
- damage2 = 0;
- }
- if (c.dbowSpec) {
- Server.npcHandler.npcs[i].gfx100(1100);
- if(c.dbowDelay == 4)
- if (damage < 8)
- damage = 8;
- else if(c.dbowDelay == 1)
- if (damage2 < 8)
- damage2 = 8;
- c.dbowSpec = false;
- }
- if (damage > 0 && Misc.random(5) == 1 && c.lastArrowUsed == 9244 && c.playerEquipment[c.playerWeapon] == 9185) {
- damage *= 1.45;
- Server.npcHandler.npcs[i].gfx0(756);
- }
- if (Server.npcHandler.npcs[i].HP - damage < 0) {
- damage = Server.npcHandler.npcs[i].HP;
- }
- if (Server.npcHandler.npcs[i].HP - damage <= 0 && damage2 > 0) {
- damage2 = 0;
- }
- if(c.fightMode == 3) {
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 4);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 1);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(1);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(4);
- } else {
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE), 4);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(4);
- }
- if (damage > 0) {
- if (Server.npcHandler.npcs[i].npcType >= 6142 && Server.npcHandler.npcs[i].npcType <= 6145) {
- c.pcDamage += damage;
- }
- }
- boolean dropArrows = true;
- for(int noArrowId : c.NO_ARROW_DROP) {
- if(c.lastWeaponUsed == noArrowId) {
- dropArrows = false;
- break;
- }
- }
- if(dropArrows) {
- c.getItems().dropArrowNpc();
- }
- Server.npcHandler.npcs[i].underAttack = true;
- Server.npcHandler.npcs[i].hitDiff = damage;
- Server.npcHandler.npcs[i].HP -= damage;
- if (damage2 > -1) {
- Server.npcHandler.npcs[i].hitDiff2 = damage2;
- Server.npcHandler.npcs[i].HP -= damage2;
- c.totalDamageDealt += damage2;
- }
- if (c.killingNpcIndex != c.oldNpcIndex) {
- c.totalDamageDealt = 0;
- }
- c.killingNpcIndex = c.oldNpcIndex;
- c.totalDamageDealt += damage;
- Server.npcHandler.npcs[i].hitUpdateRequired = true;
- if (damage2 > -1)
- Server.npcHandler.npcs[i].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[i].updateRequired = true;
- } else if (c.projectileStage > 0) { // magic hit damage
- int damage = Misc.random(finalMagicDamage(c));
- if(godSpells()) {
- if(System.currentTimeMillis() - c.godSpellDelay < Config.GOD_SPELL_CHARGE) {
- damage += Misc.random(10);
- }
- }
- boolean magicFailed = false;
- //c.npcIndex = 0;
- int bonusAttack = getBonusAttack(i);
- if (Misc.random(Server.npcHandler.npcs[i].defence) > 10+ Misc.random(mageAtk()) + bonusAttack) {
- damage = 0;
- magicFailed = true;
- } else if (Server.npcHandler.npcs[i].npcType == 2881 || Server.npcHandler.npcs[i].npcType == 2882) {
- damage = 0;
- magicFailed = true;
- }
- if (Server.npcHandler.npcs[i].HP - damage < 0) {
- damage = Server.npcHandler.npcs[i].HP;
- }
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE), 6);
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE/3), 3);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(6);
- if (damage > 0) {
- if (Server.npcHandler.npcs[i].npcType >= 6142 && Server.npcHandler.npcs[i].npcType <= 6145) {
- c.pcDamage += damage;
- }
- }
- if(getEndGfxHeight() == 100 && !magicFailed){ // end GFX
- Server.npcHandler.npcs[i].gfx100(c.MAGIC_SPELLS[c.oldSpellId][5]);
- } else if (!magicFailed){
- Server.npcHandler.npcs[i].gfx0(c.MAGIC_SPELLS[c.oldSpellId][5]);
- }
- if(magicFailed) {
- Server.npcHandler.npcs[i].gfx100(85);
- }
- if(!magicFailed) {
- int freezeDelay = getFreezeTime();//freeze
- if(freezeDelay > 0 && Server.npcHandler.npcs[i].freezeTimer == 0) {
- Server.npcHandler.npcs[i].freezeTimer = freezeDelay;
- }
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 12901:
- case 12919: // blood spells
- case 12911:
- case 12929:
- int heal = Misc.random(damage / 2);
- if(c.playerLevel[3] + heal >= c.getPA().getLevelForXP(c.playerXP[3])) {
- c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
- } else {
- c.playerLevel[3] += heal;
- }
- c.getPA().refreshSkill(3);
- break;
- }
- }
- Server.npcHandler.npcs[i].underAttack = true;
- if(finalMagicDamage(c) != 0) {
- Server.npcHandler.npcs[i].hitDiff = damage;
- Server.npcHandler.npcs[i].HP -= damage;
- Server.npcHandler.npcs[i].hitUpdateRequired = true;
- c.totalDamageDealt += damage;
- }
- c.killingNpcIndex = c.oldNpcIndex;
- Server.npcHandler.npcs[i].updateRequired = true;
- c.usingMagic = false;
- c.castingMagic = false;
- c.oldSpellId = 0;
- }
- }
- if(c.bowSpecShot <= 0) {
- c.oldNpcIndex = 0;
- c.projectileStage = 0;
- c.doubleHit = false;
- c.lastWeaponUsed = 0;
- c.bowSpecShot = 0;
- }
- if(c.bowSpecShot >= 2) {
- c.bowSpecShot = 0;
- //c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- }
- if(c.bowSpecShot == 1) {
- fireProjectileNpc();
- c.hitDelay = 2;
- c.bowSpecShot = 0;
- }
- }
- public void applyNpcMeleeDamage(int i, int damageMask, int damage) {
- c.previousDamage = damage;
- boolean fullVeracsEffect = c.getPA().fullVeracs() && Misc.random(3) == 1;
- if (Server.npcHandler.npcs[i].HP - damage < 0) {
- damage = Server.npcHandler.npcs[i].HP;
- }
- if (!fullVeracsEffect && !c.usingClaws) {
- if (Misc.random(Server.npcHandler.npcs[i].defence) > 10 + Misc.random(calculateMeleeAttack())) {
- damage = 0;
- } else if (Server.npcHandler.npcs[i].npcType == 2882 || Server.npcHandler.npcs[i].npcType == 2883) {
- damage = 0;
- }
- }
- boolean guthansEffect = false;
- if (c.getPA().fullGuthans()) {
- if (Misc.random(3) == 1) {
- guthansEffect = true;
- }
- }
- if(c.fightMode == 3) {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 0);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 1);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 2);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(0);
- c.getPA().refreshSkill(1);
- c.getPA().refreshSkill(2);
- c.getPA().refreshSkill(3);
- } else {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE), c.fightMode);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(c.fightMode);
- c.getPA().refreshSkill(3);
- }
- if (damage > 0) {
- if (Server.npcHandler.npcs[i].npcType >= 6142 && Server.npcHandler.npcs[i].npcType <= 6145) {
- c.pcDamage += damage;
- }
- }
- if (damage > 0 && guthansEffect) {
- c.playerLevel[3] += damage;
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]))
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- c.getPA().refreshSkill(3);
- Server.npcHandler.npcs[i].gfx0(398);
- }
- Server.npcHandler.npcs[i].underAttack = true;
- //Server.npcHandler.npcs[i].killerId = c.playerId;
- c.killingNpcIndex = c.npcIndex;
- c.lastNpcAttacked = i;
- switch (c.specEffect) {
- case 4:
- if (damage > 0) {
- if (c.playerLevel[3] + damage > c.getLevelForXP(c.playerXP[3]))
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]));
- else
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- else
- c.playerLevel[3] += damage;
- c.getPA().refreshSkill(3);
- }
- break;
- case 5:
- c.clawDelay = 2;
- //c.clawDamage = Misc.random(calculateMeleeMaxHit());
- break;
- case 7:
- c.dbowDelay = 6;
- break;
- case 19780: //Korasi
- int base = (int)(calculateMeleeMaxHit() * 0.5);
- damage = base + Misc.random(calculateMeleeMaxHit());
- Server.npcHandler.npcs[i].gfx0(1248);
- if (c.inMulti()) {
- int chainedNpcX = -1; //X coord of the first chained npc
- int chainedNpcY = -1; //Y coord of the first chained npc
- int chainedNpcs = 0; //Total amount of chained npcs
- for (int j = 0; j < Server.npcHandler.npcs.length; j++) {
- if (Server.npcHandler.npcs[j] != null && Server.npcHandler.npcs[j].MaxHP > 0 && Server.npcHandler.npcs[j].HP > 0 && j != i) {
- int pX = Server.npcHandler.npcs[i].getX(); //Npc the player is directly attacking
- int pY = Server.npcHandler.npcs[i].getY(); //Npc the player is directly attacking
- int nX = Server.npcHandler.npcs[j].getX(); //Chained npc
- int nY = Server.npcHandler.npcs[j].getY(); //Chained npc
- if (chainedNpcs == 0) { //We're looking for the first npc to chain hit
- if (Misc.distanceFromPoint(pX, pY, nX, nY) <= 4 && Misc.distanceFromPoint(pX, pY, nX, nY) >= 1) {
- if (Server.npcHandler.npcs[j].inMulti()) {
- chainedNpcs = 1;
- c.korasiSpecDamage = damage;
- c.korasiChainDelay = 1;
- c.korasiChainTargetType = 2;
- c.korasiChainTargetID1 = j;
- chainedNpcX = nX;
- chainedNpcY = nY;
- c.sendMessage("First chain added.");
- }
- }
- } else if (chainedNpcs == 1) {
- if (Misc.distanceFromPoint(chainedNpcX, chainedNpcY, nX, nY) <= 4 && Misc.distanceFromPoint(chainedNpcX, chainedNpcY, nX, nY) >= 1) {
- if (Server.npcHandler.npcs[j].inMulti()) {
- chainedNpcs = 2;
- c.korasiChainDelay = 2;
- c.korasiChainTargetType = 2;
- c.korasiChainTargetID2 = c.korasiChainTargetID1;
- c.korasiChainTargetID1 = j;
- c.sendMessage("Second chain added.");
- break; //We break the because Korasi spec only chains twice
- }
- }
- }
- }
- }
- }
- break;
- }
- c.specEffect = 0;
- switch(damageMask) {
- case 1:
- Server.npcHandler.npcs[i].hitDiff = damage;
- Server.npcHandler.npcs[i].HP -= damage;
- c.totalDamageDealt += damage;
- Server.npcHandler.npcs[i].hitUpdateRequired = true;
- Server.npcHandler.npcs[i].updateRequired = true;
- break;
- case 2:
- Server.npcHandler.npcs[i].hitDiff2 = damage;
- Server.npcHandler.npcs[i].HP -= damage;
- c.totalDamageDealt += damage;
- Server.npcHandler.npcs[i].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[i].updateRequired = true;
- c.doubleHit = false;
- break;
- }
- }
- public void fireProjectileNpc() {
- if(c.oldNpcIndex > 0) {
- if(Server.npcHandler.npcs[c.oldNpcIndex] != null) {
- c.projectileStage = 2;
- int pX = c.getX();
- int pY = c.getY();
- int nX = Server.npcHandler.npcs[c.oldNpcIndex].getX();
- int nY = Server.npcHandler.npcs[c.oldNpcIndex].getY();
- int offX = (pY - nY)* -1;
- int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, c.oldNpcIndex + 1, getStartDelay());
- if (usingDbow())
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 60, 31, c.oldNpcIndex + 1, getStartDelay(), 35);
- }
- }
- }
- /**
- * Attack Players, same as npc tbh xD
- **/
- public void attackPlayer(int i) {
- if (c.playerEquipment[c.playerWeapon] == 15241) {
- c.gfx0(2138);
- }
- if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){
- c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)");
- return;
- }
- if(c.vestaDelay > 0) {
- resetPlayerAttack();
- return;
- }
- if(c.curseActive[19]) { // Turmoil
- c.getstr = PlayerHandler.players[i].playerLevel[2] * 10 / 100;
- c.getdef = PlayerHandler.players[i].playerLevel[1] * 15 / 100;
- c.getatt = PlayerHandler.players[i].playerLevel[0] * 15 / 100;
- }
- if(c.curseActive[10]) { // Leech Attack
- c.getatt = PlayerHandler.players[i].playerLevel[0] * 10 / 100;
- }
- if(c.curseActive[13]) { // Leech Defense
- c.getdef = PlayerHandler.players[i].playerLevel[1] * 10 / 100;
- }
- if(c.curseActive[14]) { // Leech Strength
- c.getstr = PlayerHandler.players[i].playerLevel[2] * 10 / 100;
- }
- if(c.curseActive[11]) { // Leech Ranged
- c.getdef = PlayerHandler.players[i].playerLevel[4] * 10 / 100;
- }
- if(c.curseActive[12]) { // Leech Magic
- c.getdef = PlayerHandler.players[i].playerLevel[6] * 10 / 100;
- }
- for (int u : c.Bolts) {
- for (int y : c.BOWS) {
- if(y == c.playerEquipment[c.playerWeapon] && c.playerEquipment[c.playerWeapon] != 9185 && u == c.playerEquipment[c.playerArrows]){
- c.sendMessage("You can only use arrows with this bow.");
- return;
- }
- }
- }
- /* DEGRADING */
- if (c.playerEquipment[c.playerWeapon] >= 13858) {
- c.degradeTime++;
- }
- if(c.playerEquipment[c.playerWeapon] == 13899 && c.degradeTime == 450) {// VLS Degrade.
- c.getItems().wearItem(-1, 1, 3); // remove the equiped item
- c.sendMessage("Your vesta's longsword has degraded into nothing."); // send a message
- c.degradeTime = 0; // put the degrade number back to 0 so it can degrade again @ 500
- }
- if(c.playerEquipment[c.playerWeapon] == 13902 && c.degradeTime == 500) {// STAT Degrade.
- c.getItems().wearItem(-1, 1, 3); // remove the equiped item
- c.sendMessage("Your Statius warhammer has degraded into nothing."); // send a message
- c.degradeTime = 0; // put the degrade number back to 0 so it can degrade again @ 500
- }
- if(c.playerEquipment[c.playerWeapon] == 13905 && c.degradeTime == 450) {// Spear Degrade.
- c.getItems().wearItem(-1, 1, 3); // remove the equiped item
- c.sendMessage("Your vesta's spear has degraded into nothing."); // send a message
- c.degradeTime = 0; // put the degrade number back to 0 so it can degrade again @ 500
- }
- if(c.specEffect == 4) {
- c.specEffect = 0;
- }
- /* DEGRADING */
- if (Server.playerHandler.players[i] != null) {
- if (Server.playerHandler.players[i].isDead) {
- resetPlayerAttack();
- return;
- }
- if(c.respawnTimer > 0 || Server.playerHandler.players[i].respawnTimer > 0) {
- resetPlayerAttack();
- return;
- }
- if(!c.getCombat().checkReqs()) {
- return;
- }
- if(c.trade11 > 0) {
- c.sendMessage("You are under new-player protection and cannot attack anyone for 15 minutes.");
- resetPlayerAttack();
- return;
- }
- if(Server.playerHandler.players[i].trade11 > 0) {
- c.sendMessage("You cannot attack a player that has just started the game!");
- resetPlayerAttack();
- return;
- }
- if (c.getPA().getWearingAmount() < 3 && c.duelStatus < 1) {
- c.sendMessage("You must be wearing at least 3 items to attack someone.");
- resetPlayerAttack();
- return;
- }
- boolean sameSpot = c.absX == Server.playerHandler.players[i].getX() && c.absY == Server.playerHandler.players[i].getY();
- if(!c.goodDistance(Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), c.getX(), c.getY(), 25) && !sameSpot) {
- resetPlayerAttack();
- return;
- }
- if(Server.playerHandler.players[i].respawnTimer > 0) {
- Server.playerHandler.players[i].playerIndex = 0;
- resetPlayerAttack();
- return;
- }
- if (Server.playerHandler.players[i].heightLevel != c.heightLevel) {
- resetPlayerAttack();
- return;
- }
- //c.sendMessage("Made it here0.");
- /*c.followId = i;
- c.followId2 = 0;*/
- c.getPA().followPlayer(i);
- if(c.attackTimer <= 0) {
- c.usingBow = false;
- c.specEffect = 0;
- c.usingRangeWeapon = false;
- c.rangeItemUsed = 0;
- boolean usingBow = false;
- boolean usingArrows = false;
- boolean usingOtherRangeWeapons = false;
- boolean usingCross = c.playerEquipment[c.playerWeapon] == 9185;
- c.projectileStage = 0;
- if (c.absX == Server.playerHandler.players[i].absX && c.absY == Server.playerHandler.players[i].absY) {
- if (c.freezeTimer > 0) {
- resetPlayerAttack();
- return;
- }
- c.attackTimer = 0;
- return;
- }
- if(!c.usingMagic) {
- for (int bowId : c.BOWS) {
- if(c.playerEquipment[c.playerWeapon] == bowId) {
- usingBow = true;
- for (int arrowId : c.ARROWS) {
- if(c.playerEquipment[c.playerArrows] == arrowId) {
- usingArrows = true;
- }
- }
- }
- }
- for (int otherRangeId : c.OTHER_RANGE_WEAPONS) {
- if(c.playerEquipment[c.playerWeapon] == otherRangeId) {
- usingOtherRangeWeapons = true;
- }
- }
- }
- if (c.autocasting) {
- c.spellId = c.autocastId;
- c.usingMagic = true;
- }
- //c.sendMessage("Made it here2.");
- if(c.spellId > 0) {
- c.usingMagic = true;
- }
- c.attackTimer = getAttackDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if(c.duelRule[9]){
- boolean canUseWeapon = false;
- for(int funWeapon: Config.FUN_WEAPONS) {
- if(c.playerEquipment[c.playerWeapon] == funWeapon) {
- canUseWeapon = true;
- }
- }
- if(!canUseWeapon) {
- c.sendMessage("You can only use fun weapons in this duel!");
- resetPlayerAttack();
- return;
- }
- }
- //c.sendMessage("Made it here3.");
- if(c.duelRule[2] && (usingBow || usingOtherRangeWeapons)) {
- c.sendMessage("Range has been disabled in this duel!");
- return;
- }
- if(c.duelRule[3] && (!usingBow && !usingOtherRangeWeapons && !c.usingMagic)) {
- c.sendMessage("Melee has been disabled in this duel!");
- return;
- }
- if(c.duelRule[4] && c.usingMagic) {
- c.sendMessage("Magic has been disabled in this duel!");
- resetPlayerAttack();
- c.vengOn = false;
- return;
- }
- if((!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 4) && (usingOtherRangeWeapons && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 2) && (!usingOtherRangeWeapons && usingHally() && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), getRequiredDistance()) && (!usingOtherRangeWeapons && !usingHally() && !usingBow && !c.usingMagic))
- || (!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(), Server.playerHandler.players[i].getY(), 10) && (usingBow || c.usingMagic))) {
- //c.sendMessage("Setting attack timer to 1");
- c.attackTimer = 1;
- if (!usingBow && !c.usingMagic && !usingOtherRangeWeapons && c.freezeTimer > 0)
- resetPlayerAttack();
- return;
- }
- if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223) && !c.usingMagic) {
- c.sendMessage("There is no ammo left in your quiver.");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(correctBowAndArrows() < c.playerEquipment[c.playerArrows] && Config.CORRECT_ARROWS && usingBow && !usingCrystalBow() && c.playerEquipment[c.playerWeapon] != 9185 && !c.usingMagic) {
- c.sendMessage("You can't use "+c.getItems().getItemName(c.playerEquipment[c.playerArrows]).toLowerCase()+"s with a "+c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+".");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(!usingCross && !usingArrows && usingBow && (c.playerEquipment[c.playerWeapon] < 4212 || c.playerEquipment[c.playerWeapon] > 4223)) {
- if(c.playerEquipment[c.playerWeapon] == 15241)
- c.sendMessage("There is no ammo left in your quiver.");
- else
- c.sendMessage("There is no ammo left in your quiver.");
- c.stopMovement();
- c.npcIndex = 0;
- return;
- }
- if (c.playerEquipment[c.playerWeapon] == 9185 && !properBolts() && !c.usingMagic) {
- c.sendMessage("You must use bolts with a crossbow.");
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- if(usingBow || c.usingMagic || usingOtherRangeWeapons || usingHally()) {
- c.stopMovement();
- }
- if(!checkMagicReqs(c.spellId)) {
- c.stopMovement();
- resetPlayerAttack();
- return;
- }
- c.faceUpdate(i+32768);
- if(c.duelStatus != 5 && !c.inPits && c.inWild()) {
- if(!c.attackedPlayers.contains(c.playerIndex) && !Server.playerHandler.players[c.playerIndex].attackedPlayers.contains(c.playerId)) {
- c.attackedPlayers.add(c.playerIndex);
- c.isSkulled = true;
- c.skullTimer = Config.SKULL_TIMER;
- c.headIconPk = 0;
- c.getPA().requestUpdates();
- }
- }
- c.specAccuracy = 1.0;
- c.specDamage = 1.0;
- c.delayedDamage = c.delayedDamage2 = 0;
- if(c.usingSpecial && !c.usingMagic) {
- if(c.duelRule[10] && c.duelStatus == 5) {
- c.sendMessage("Special attacks have been disabled during this duel!");
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- resetPlayerAttack();
- return;
- }
- if(checkSpecAmount(c.playerEquipment[c.playerWeapon])){
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- activateSpecial(c.playerEquipment[c.playerWeapon], i);
- //c.followId = c.playerIndex;
- c.getPA().followPlayer(c.playerIndex);
- return;
- } else {
- c.sendMessage("You don't have the required special energy to use this attack.");
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- c.playerIndex = 0;
- return;
- }
- }
- if(!c.usingMagic) {
- c.startAnimation(getWepAnim(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()));
- c.mageFollow = false;
- } else {
- c.startAnimation(c.MAGIC_SPELLS[c.spellId][2]);
- c.mageFollow = true;
- c.followId = c.playerIndex;
- }
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].killerId = c.playerId;
- c.lastArrowUsed = 0;
- c.rangeItemUsed = 0;
- if(!usingBow && !c.usingMagic && !usingOtherRangeWeapons) { // melee hit delay
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer(c.playerIndex);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.delayedDamage = Misc.random(calculateMeleeMaxHit());
- c.projectileStage = 0;
- c.oldPlayerIndex = i;
- }
- if(usingBow && !usingOtherRangeWeapons && !c.usingMagic || usingCross) { // range hit delay
- if(c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223) {
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.crystalBowArrowCount++;
- } else {
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- }
- if (c.fightMode == 2)
- c.attackTimer--;
- if (usingCross)
- c.usingBow = true;
- c.usingBow = true;
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer(c.playerIndex);
- c.lastWeaponUsed = c.playerEquipment[c.playerWeapon];
- c.lastArrowUsed = c.playerEquipment[c.playerArrows];
- c.gfx100(getRangeStartGFX());
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldPlayerIndex = i;
- fireProjectilePlayer();
- }
- if(usingOtherRangeWeapons) { // knives, darts, etc hit delay
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.getItems().deleteEquipment();
- c.usingRangeWeapon = true;
- c.followId = Server.playerHandler.players[c.playerIndex].playerId;
- c.getPA().followPlayer(c.playerIndex);
- c.gfx100(getRangeStartGFX());
- if (c.fightMode == 2)
- c.attackTimer--;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- c.oldPlayerIndex = i;
- fireProjectilePlayer();
- }
- if(c.usingMagic) { // magic hit delay
- int pX = c.getX();
- int pY = c.getY();
- int nX = Server.playerHandler.players[i].getX();
- int nY = Server.playerHandler.players[i].getY();
- int offX = (pY - nY)* -1;
- int offY = (pX - nX)* -1;
- c.castingMagic = true;
- c.projectileStage = 2;
- if(c.MAGIC_SPELLS[c.spellId][3] > 0) {
- if(getStartGfxHeight() == 100) {
- c.gfx100(c.MAGIC_SPELLS[c.spellId][3]);
- } else {
- c.gfx0(c.MAGIC_SPELLS[c.spellId][3]);
- }
- }
- if(c.MAGIC_SPELLS[c.spellId][4] > 0) {
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 78, c.MAGIC_SPELLS[c.spellId][4], getStartHeight(), getEndHeight(), -i - 1, getStartDelay());
- }
- if (c.autocastId > 0) {
- c.followId = c.playerIndex;
- c.followDistance = 5;
- }
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.oldPlayerIndex = i;
- c.oldSpellId = c.spellId;
- c.spellId = 0;
- Client o = (Client)Server.playerHandler.players[i];
- if(c.MAGIC_SPELLS[c.oldSpellId][0] == 12891 && o.isMoving) {
- //c.sendMessage("Barrage projectile..");
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 85, 368, 25, 25, -i - 1, getStartDelay());
- }
- if(Misc.random(o.getCombat().mageDef()) > Misc.random(mageAtk())) {
- c.magicFailed = true;
- } else {
- c.magicFailed = false;
- }
- int freezeDelay = getFreezeTime();//freeze time
- if(freezeDelay > 0 && Server.playerHandler.players[i].freezeTimer <= -3 && !c.magicFailed) {
- Server.playerHandler.players[i].freezeTimer = freezeDelay;
- o.resetWalkingQueue();
- o.sendMessage("You have been frozen.");
- o.frozenBy = c.playerId;
- }
- if (!c.autocasting && c.spellId <= 0)
- c.playerIndex = 0;
- }
- if(c.curseActive[10]) { //Leech Attack
- int failed = Misc.random(5);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 5) {
- c.Lattack = false;
- return;
- } else if(failed == 5) {
- c2.playerLevel[0] -= Misc.random(8);
- if (c2.playerLevel[0] < 1)
- c2.playerLevel[0] = 1;
- c2.getPA().refreshSkill(0);
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2252, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your attack has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2253);
- c.startAnimation(12575);
- c.Lattack = false;
- }
- }
- }
- if(c.curseActive[13]) { //Leech Defense
- int failed = Misc.random(5);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 5) {
- c.Ldefense = false;
- return;
- } else if(failed == 5) {
- c2.playerLevel[1] -= Misc.random(8);
- if (c2.playerLevel[1] < 1)
- c2.playerLevel[1] = 1;
- c2.getPA().refreshSkill(1);
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2242, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your defence has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2246);
- c.startAnimation(12575);
- c.Ldefense = false;
- }
- }
- }
- if(c.curseActive[14]) { //Leech Strength
- int failed = Misc.random(5);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 5) {
- c.Lstrength = false;
- return;
- } else if(failed == 5) {
- c2.playerLevel[2] -= Misc.random(8);
- if (c2.playerLevel[2] < 1)
- c2.playerLevel[2] = 1;
- c2.getPA().refreshSkill(2);
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2248, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your strength has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2250);
- c.startAnimation(12575);
- c.Lstrength = false;
- }
- }
- }
- if(c.curseActive[11]) { //Leech Ranged
- int failed = Misc.random(5);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 5) {
- c.Lranged = false;
- return;
- } else if(failed == 5) {
- c2.playerLevel[4] -= Misc.random(8);
- if (c2.playerLevel[4] < 1)
- c2.playerLevel[4] = 1;
- c2.getPA().refreshSkill(4);
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2236, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your ranged has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2238);
- c.startAnimation(12575);
- c.Lranged = false;
- }
- }
- }
- if(c.curseActive[12]) { //Leech Magic
- int failed = Misc.random(5);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 5) {
- c.Lmagic = false;
- return;
- } else if(failed == 5) {
- c2.playerLevel[6] -= Misc.random(8);
- if (c2.playerLevel[6] < 1)
- c2.playerLevel[6] = 1;
- c2.getPA().refreshSkill(6);
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2240, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your Magic has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2242);
- c.startAnimation(12575);
- c.Lmagic = false;
- }
- }
- }
- if(c.curseActive[16]) { //Leech Special
- int failed = Misc.random(10);
- Client c2 = (Client)PlayerHandler.players[i];
- if(failed < 10) {
- c.Lspecial = false;
- return;
- } else if(failed == 10) {
- c2.specAmount -= 0.5;
- //c2.specAmount -= Misc.random(8);
- if (c2.specAmount < 1)
- c2.specAmount = 1;
- }
- if(c.oldPlayerIndex > 0) {
- if(PlayerHandler.players[c.oldPlayerIndex] != null) {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = PlayerHandler.players[i].getX();
- final int nY = PlayerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2256, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- c2.sendMessage("Your special attack has been leeched by " +Misc.optimizeText(c.playerName)+"!");
- c2.gfx0(2258);
- c.startAnimation(12575);
- c.getItems().updateSpecialBar();
- c.Lspecial = false;
- }
- }
- }
- if(c.curseActive[18]) { // SoulSplit GFX's - CAUSES CRASH
- if(c.oldPlayerIndex > 0) {
- if(Server.playerHandler.players[c.oldPlayerIndex] != null) {
- try {
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = Server.playerHandler.players[i].getX();
- final int nY = Server.playerHandler.players[i].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- c.SSPLIT = true;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 2263, 9, 9, - c.oldPlayerIndex - 1, 24, 0);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- Server.playerHandler.players[c.oldPlayerIndex].gfx0(2264); // 1738
- c.SSPLIT = false;
- b.stop();
- }
- }, 500);
- /*EventManager.getSingleton().addEvent(new Event() { // CAUSES CRASH
- public void execute(EventContainer b) {
- //c.getPA().createPlayersProjectile2(nX, nY, offX, offY, 50, 50, 2263, 9, 9, - c.playerId - 1, 24, 0);
- b.stop();
- }
- }, 800);*/
- } catch (Exception e) {
- e.printStackTrace();
- }
- }
- }
- }
- if(usingBow && Config.CRYSTAL_BOW_DEGRADES) { // crystal bow degrading
- if(c.playerEquipment[c.playerWeapon] == 4212) { // new crystal bow becomes full bow on the first shot
- c.getItems().wearItem(4214, 1, 3);
- }
- if(c.playerEquipment[c.playerWeapon] == 13899) {
- c.vlsLeft -= 1;
- c.degradeVls();
- }
- if(c.playerEquipment[c.playerWeapon] == 13905) {
- c.vSpearLeft -=1;
- c.degradeVSpear();
- }
- if(c.playerEquipment[c.playerChest] == 13858) {
- c.zTopLeft -=1;
- c.degradeZTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13861) {
- c.zBottomLeft -=1;
- c.degradeZBottom();
- }
- if(c.playerEquipment[c.playerWeapon] == 13902){
- c.statLeft -= 1;
- c.degradeStat();
- }
- if(c.playerEquipment[c.playerChest] == 13887) {
- c.vTopLeft -=1;
- c.degradeVTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13893) {
- c.vLegsLeft -=1;
- c.degradeVLegs();
- }
- if(c.playerEquipment[c.playerWeapon] == 13867) {
- c.zStaffLeft -=1;
- c.degradeZStaff();
- }
- if(c.playerEquipment[c.playerHat] == 13864) {
- c.zHoodLeft -=1;
- c.degradeZHood();
- }
- if(c.playerEquipment[c.playerChest] == 13870) {
- c.mBodyLeft -=1;
- c.degradeMBody();
- }
- if(c.playerEquipment[c.playerLegs] == 13873) {
- c.mChapsLeft -=1;
- c.degradeMChaps();
- }
- if(c.playerEquipment[c.playerChest] == 13884) {
- c.sTopLeft -=1;
- c.degradeSTop();
- }
- if(c.playerEquipment[c.playerLegs] == 13890) {
- c.sLegsLeft -=1;
- c.degradeSLegs();
- }
- if(c.playerEquipment[c.playerHat] == 13896) {
- c.sHelmLeft -=1;
- c.degradeSHelm();
- }
- if(c.crystalBowArrowCount >= 250){
- switch(c.playerEquipment[c.playerWeapon]) {
- case 4223: // 1/10 bow
- c.getItems().wearItem(-1, 1, 3);
- c.sendMessage("Your crystal bow has fully degraded.");
- if(!c.getItems().addItem(4207, 1)) {
- Server.itemHandler.createGroundItem(c, 4207, c.getX(), c.getY(), 1, c.getId());
- }
- c.crystalBowArrowCount = 0;
- break;
- default:
- c.getItems().wearItem(++c.playerEquipment[c.playerWeapon], 1, 3);
- c.sendMessage("Your crystal bow degrades.");
- c.crystalBowArrowCount = 0;
- break;
- }
- }
- }
- }
- }
- }
- public boolean usingCrystalBow() {
- return c.playerEquipment[c.playerWeapon] >= 4212 && c.playerEquipment[c.playerWeapon] <= 4223;
- }
- public boolean kalphite1(int i) {
- switch (Server.npcHandler.npcs[i].npcType) {
- case 1158:
- return true;
- }
- return false;
- }
- public boolean corp1(int i) {
- switch (Server.npcHandler.npcs[i].npcType) {
- case 8133:
- return true;
- }
- return false;
- }
- public boolean kalphite2(int i) {
- switch (Server.npcHandler.npcs[i].npcType) {
- case 1160:
- return true;
- }
- return false;
- }
- public void appendVengeance(int otherPlayer, int damage) {
- if (damage <= 0)
- return;
- Player o = Server.playerHandler.players[otherPlayer];
- o.forcedText = "Taste Vengeance!";
- o.forcedChatUpdateRequired = true;
- o.updateRequired = true;
- o.vengOn = false;
- if ((o.playerLevel[3] - damage) > 0) {
- damage = (int)(damage * 0.75);
- if (damage > c.playerLevel[3]) {
- damage = c.playerLevel[3];
- }
- c.setHitDiff2(damage);
- c.setHitUpdateRequired2(true);
- c.playerLevel[3] -= damage;
- c.getPA().refreshSkill(3);
- }
- c.updateRequired = true;
- }
- public void appendVengeanceNPC(int otherPlayer, int damage) {
- if (damage <= 0)
- return;
- if (c.npcIndex > 0 && Server.npcHandler.npcs[c.npcIndex] != null) {
- c.forcedText = "Taste Vengeance!";
- c.forcedChatUpdateRequired = true;
- c.updateRequired = true;
- c.vengOn = false;
- if ((Server.npcHandler.npcs[c.npcIndex].HP - damage) > 0) {
- damage = (int)(damage * 0.75);
- if (damage > Server.npcHandler.npcs[c.npcIndex].HP) {
- damage = Server.npcHandler.npcs[c.npcIndex].HP;
- }
- Server.npcHandler.npcs[c.npcIndex].HP -= damage;
- Server.npcHandler.npcs[c.npcIndex].hitDiff2 = damage;
- Server.npcHandler.npcs[c.npcIndex].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[c.npcIndex].updateRequired = true;
- }
- }
- c.updateRequired = true;
- }
- public void playerDelayedHit(int i) {
- if (Server.playerHandler.players[i] != null) {
- if (Server.playerHandler.players[i].isDead || c.isDead || Server.playerHandler.players[i].playerLevel[3] <= 0 || c.playerLevel[3] <= 0) {
- c.playerIndex = 0;
- return;
- }
- if (Server.playerHandler.players[i].respawnTimer > 0) {
- c.faceUpdate(0);
- c.playerIndex = 0;
- return;
- }
- Client o = (Client) Server.playerHandler.players[i];
- o.getPA().removeAllWindows();
- if (o.playerIndex <= 0 && o.npcIndex <= 0) {
- if (o.autoRet == 1) {
- o.playerIndex = c.playerId;
- }
- }
- if(o.attackTimer <= 3 || o.attackTimer == 0 && o.playerIndex == 0 && !c.castingMagic) { // block animation
- o.startAnimation(o.getCombat().getBlockEmote());
- }
- if(o.inTrade) {
- o.getTradeAndDuel().declineTrade();
- }
- /* if(c.projectileStage == 0 && !c.usingMagic && !c.castingMagic) { // melee hit damage
- applyPlayerMeleeDamage(i, 1, Misc.random(calculateMeleeMaxHit()));
- if(c.doubleHit && !c.usingClaws) {
- applyPlayerMeleeDamage(i, 2, Misc.random(calculateMeleeMaxHit()));
- }
- if(c.doubleHit && c.usingClaws) {
- applyPlayerMeleeDamage(i, 2, c.previousDamage / 2);
- }
- }*/
- if(c.projectileStage == 0 && !c.usingMagic && !c.castingMagic) { // melee hit damage
- if (!c.usingClaws)
- applyPlayerMeleeDamage(i, 1, Misc.random(calculateMeleeMaxHit()));
- if(c.doubleHit && !c.usingClaws) {
- applyPlayerMeleeDamage(i, 2, Misc.random(calculateMeleeMaxHit()));
- }
- if(c.doubleHit && c.usingClaws) {
- //System.out.println(c.clawDamage + " " + c.clawDamage/2 + " " + c.clawDamage/4 + " " + c.clawDamage/4 + 1);
- c.delayedDamage = c.clawDamage;
- c.delayedDamage2 = c.clawDamage/2;
- applyPlayerMeleeDamage(i, 1, c.clawDamage);
- applyPlayerMeleeDamage(i, 2, c.clawDamage/2);
- }
- }
- if(!c.castingMagic && c.projectileStage > 0) { // range hit damage
- int damage = Misc.random(rangeMaxHit());
- int damage2 = -1;
- if (c.lastWeaponUsed == 11235 || c.bowSpecShot == 1)
- damage2 = Misc.random(rangeMaxHit());
- boolean ignoreDef = false;
- if (Misc.random(4) == 1 && c.lastArrowUsed == 9243 && c.playerEquipment[c.playerWeapon] == 9185) {
- ignoreDef = true;
- o.gfx0(758);
- }
- if(Misc.random(10+o.getCombat().calculateRangeDefence()) > Misc.random(10+calculateRangeAttack()) && !ignoreDef) {
- damage = 0;
- }
- if (c.lastWeaponUsed == 11235 || c.bowSpecShot == 1) {
- if (Misc.random(10+o.getCombat().calculateRangeDefence()) > Misc.random(10+calculateRangeAttack()))
- damage2 = 0;
- }
- if (c.dbowSpec) {
- o.gfx100(1100);
- if (damage < 8)
- damage = 8;
- if (damage2 < 8)
- damage2 = 8;
- c.dbowSpec = false;
- }
- if (damage > 0 && Misc.random(5) == 1 && c.lastArrowUsed == 9244 && c.playerEquipment[c.playerWeapon] == 9185) {
- damage *= 1.45;
- o.gfx0(756);
- }
- if(o.curseActive[8]) {
- o.gfx0(2229);
- o.startAnimation(12573);
- }
- if(o.prayerActive[17] || o.curseActive[8] && System.currentTimeMillis() - o.protRangeDelay > 1500) { // if prayer active reduce damage by half
- damage = (int)damage * 60 / 100;
- if (o.playerEquipment[o.playerShield] == 15023 && o.playerLevel[5] >= 1 && damage >= 1) {
- //if (Misc.random(2) == 1) {
- damage = (int)damage * 42 / 100;
- damage2 = (int)damage2 * 42 / 100;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- //}
- }
- }
- if (o.playerEquipment[o.playerShield] == 13742 && !o.prayerActive[17] || !o.curseActive[8] && damage >= 1) {
- if(Misc.random(4) == 3) {
- damage = (int)damage * 65 / 100;
- damage2 = (int)damage2 * 65 / 100;
- }
- }
- if (c.lastWeaponUsed == 11235 || c.bowSpecShot == 1)
- damage2 = (int)damage2 * 60 / 100;
- }
- if (o.playerEquipment[o.playerWeapon] == 15486 && damage >= 1 && o.SolProtect >= 1) {
- damage = (int)damage / 2;
- damage2 = (int)damage2 / 2;
- }
- if (o.playerEquipment[o.playerShield] == 15023 && !o.prayerActive[17] || !o.curseActive[8] && o.playerLevel[5] >= 1 && damage >= 1) {
- //if(Misc.random(2) == 1) {
- damage = (int)damage * 70 / 100;
- damage2 = (int)damage2 * 70 / 100;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- //}
- }
- }
- if (Server.playerHandler.players[i].playerLevel[3] - damage < 0) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- if (Server.playerHandler.players[i].playerLevel[3] - damage - damage2 < 0) {
- damage2 = Server.playerHandler.players[i].playerLevel[3] - damage;
- }
- if (damage < 0)
- damage = 0;
- if (damage2 < 0 && damage2 != -1)
- damage2 = 0;
- if (o.vengOn) {
- appendVengeance(i, damage);
- appendVengeance(i, damage2);
- }
- if (damage > 0)
- //applyRecoil(damage, i);
- Deflect(damage, i);
- if (damage2 > 0)
- //applyRecoil(damage2, i);
- Deflect(damage2, i);
- if(c.fightMode == 3) {
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 4);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 1);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(1);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(4);
- } else {
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE), 4);
- c.getPA().addSkillXP((damage*Config.RANGE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(4);
- }
- boolean dropArrows = true;
- for(int noArrowId : c.NO_ARROW_DROP) {
- if(c.lastWeaponUsed == noArrowId) {
- dropArrows = false;
- break;
- }
- }
- if(dropArrows) {
- c.getItems().dropArrowPlayer();
- }
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].killerId = c.playerId;
- //Server.playerHandler.players[i].setHitDiff(damage);
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.killedBy = Server.playerHandler.players[i].playerId;
- Server.playerHandler.players[i].handleHitMask(damage);
- if (damage2 != -1) {
- //Server.playerHandler.players[i].playerLevel[3] -= damage2;
- Server.playerHandler.players[i].dealDamage(damage2);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage2;
- Server.playerHandler.players[i].handleHitMask(damage2);
- }
- o.getPA().refreshSkill(3);
- //Server.playerHandler.players[i].setHitUpdateRequired(true);
- Server.playerHandler.players[i].updateRequired = true;
- applySmite(i, damage);
- if (damage2 != -1)
- applySmite(i, damage2);
- } else if (c.projectileStage > 0) { // magic hit damage
- int damage = Misc.random(finalMagicDamage(c));
- if(godSpells()) {
- if(System.currentTimeMillis() - c.godSpellDelay < Config.GOD_SPELL_CHARGE) {
- damage += 10;
- }
- }
- if(c.playerEquipment[c.playerWeapon] == 15486) {
- damage += 5;
- }
- if(c.playerEquipment[c.playerWeapon] == 14014) {
- damage += 7;
- }
- //c.playerIndex = 0;
- if (c.magicFailed)
- damage = 0;
- if(o.curseActive[7]) {
- o.gfx0(2228);
- o.startAnimation(12573);
- }
- if(o.prayerActive[16] || o.curseActive[7] && System.currentTimeMillis() - o.protMageDelay > 1500) { // if prayer active reduce damage by half
- damage = (int)damage * 60 / 100;
- if (o.playerEquipment[o.playerShield] == 15023 && o.playerLevel[5] >= 1 && damage >= 1) {
- //if (Misc.random(2) == 1) {
- damage = (int)damage * 42 / 100;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- }
- }
- }
- //}
- if (o.playerEquipment[o.playerShield] == 13742 && !o.prayerActive[16] || !o.curseActive[7] && damage >= 1) {
- if(Misc.random(4) == 3) {
- damage = (int)damage * 65 / 100;
- }
- }
- if (o.playerEquipment[o.playerWeapon] == 15486 && damage >= 1 && o.SolProtect >= 1) {
- damage = (int)damage / 2;
- }
- if (o.playerEquipment[o.playerShield] == 15023 && !o.prayerActive[16] || !o.curseActive[7] && o.playerLevel[5] >= 1 && damage >= 1) {
- //if(Misc.random(2) == 1) {
- damage = (int)damage * 70 / 100;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- //}
- }
- }
- if (Server.playerHandler.players[i].playerLevel[3] - damage < 0) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- if (o.vengOn)
- appendVengeance(i, damage);
- if (damage > 0)
- //applyRecoil(damage, i);
- Deflect(damage, i);
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE), 6);
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE/3), 3);
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(6);
- if(getEndGfxHeight() == 100 && !c.magicFailed){ // end GFX
- Server.playerHandler.players[i].gfx100(c.MAGIC_SPELLS[c.oldSpellId][5]);
- } else if (!c.magicFailed){
- Server.playerHandler.players[i].gfx0(c.MAGIC_SPELLS[c.oldSpellId][5]);
- } else if(c.magicFailed) {
- Server.playerHandler.players[i].gfx100(85);
- }
- if(!c.magicFailed) {
- if(System.currentTimeMillis() - Server.playerHandler.players[i].reduceStat > 35000) {
- Server.playerHandler.players[i].reduceStat = System.currentTimeMillis();
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 12987:
- case 13011:
- case 12999:
- case 13023:
- Server.playerHandler.players[i].playerLevel[0] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[0]) * 10) / 100);
- break;
- }
- }
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 12445: //teleblock
- if (System.currentTimeMillis() - o.teleBlockDelay > o.teleBlockLength) {
- o.teleBlockDelay = System.currentTimeMillis();
- o.sendMessage("You have been teleblocked.");
- if (o.prayerActive[16] || o.curseActive[7] && System.currentTimeMillis() - o.protMageDelay > 1500)
- o.teleBlockLength = 150000;
- else
- o.teleBlockLength = 300000;
- }
- break;
- case 12901:
- case 12919: // blood spells
- case 12911:
- case 12929:
- int heal = (int)(damage / 4);
- if(c.playerLevel[3] + heal > c.getPA().getLevelForXP(c.playerXP[3])) {
- c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
- } else {
- c.playerLevel[3] += heal;
- }
- c.getPA().refreshSkill(3);
- break;
- case 1153:
- Server.playerHandler.players[i].playerLevel[0] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[0]) * 5) / 100);
- o.sendMessage("Your attack level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(0);
- break;
- case 1157:
- Server.playerHandler.players[i].playerLevel[2] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[2]) * 5) / 100);
- o.sendMessage("Your strength level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(2);
- break;
- case 1161:
- Server.playerHandler.players[i].playerLevel[1] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[1]) * 5) / 100);
- o.sendMessage("Your defence level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(1);
- break;
- case 1542:
- Server.playerHandler.players[i].playerLevel[1] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[1]) * 10) / 100);
- o.sendMessage("Your defence level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(1);
- break;
- case 1543:
- Server.playerHandler.players[i].playerLevel[2] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[2]) * 10) / 100);
- o.sendMessage("Your strength level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(2);
- break;
- case 1562:
- Server.playerHandler.players[i].playerLevel[0] -= ((o.getPA().getLevelForXP(Server.playerHandler.players[i].playerXP[0]) * 10) / 100);
- o.sendMessage("Your attack level has been reduced!");
- Server.playerHandler.players[i].reduceSpellDelay[c.reduceSpellId] = System.currentTimeMillis();
- o.getPA().refreshSkill(0);
- break;
- }
- }
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].killerId = c.playerId;
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- if(finalMagicDamage(c) != 0) {
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.totalPlayerDamageDealt += damage;
- if (!c.magicFailed) {
- //Server.playerHandler.players[i].setHitDiff(damage);
- //Server.playerHandler.players[i].setHitUpdateRequired(true);
- Server.playerHandler.players[i].handleHitMask(damage);
- }
- }
- applySmite(i, damage);
- c.killedBy = Server.playerHandler.players[i].playerId;
- o.getPA().refreshSkill(3);
- Server.playerHandler.players[i].updateRequired = true;
- c.usingMagic = false;
- c.castingMagic = false;
- if (o.inMulti() && multis()) {
- c.barrageCount = 0;
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- if (j == o.playerId)
- continue;
- if (c.barrageCount >= 9)
- break;
- if (o.goodDistance(o.getX(), o.getY(), Server.playerHandler.players[j].getX(), Server.playerHandler.players[j].getY(), 1))
- appendMultiBarrage(j, c.magicFailed);
- }
- }
- }
- c.getPA().refreshSkill(3);
- c.getPA().refreshSkill(6);
- c.oldSpellId = 0;
- }
- }
- c.getPA().requestUpdates();
- int oldindex = c.oldPlayerIndex;
- if(c.bowSpecShot <= 0) {
- c.oldPlayerIndex = 0;
- c.projectileStage = 0;
- c.lastWeaponUsed = 0;
- c.doubleHit = false;
- c.bowSpecShot = 0;
- }
- if(c.bowSpecShot != 0) {
- c.bowSpecShot = 0;
- }
- }
- public int getWeaponDistance(String weaponName) {
- if(c.usingMagic) {
- return 10;
- }
- if(weaponName.contains("knife")){
- if(c.fightMode == 3) {
- return 6;
- } else {
- return 4;
- }
- }
- if(weaponName.contains("dart")) {
- if(c.fightMode == 3) {
- return 5;
- } else {
- return 3;
- }
- }
- if(weaponName.contains("thrownaxe") || c.playerEquipment[c.playerWeapon] == 13883){
- if(c.fightMode == 3) {
- return 6;
- } else {
- return 4;
- }
- }
- if(weaponName.contains("javelin") || c.playerEquipment[c.playerWeapon] == 13879){
- if(c.fightMode == 3) {
- return 7;
- } else {
- return 5;
- }
- }
- if(weaponName.contains("shortbow")){
- if(c.fightMode == 3) {
- return 9;
- } else {
- return 7;
- }
- }
- if(weaponName.contains("crossbow")){
- if(c.fightMode == 3) {
- return 9;
- } else {
- return 7;
- }
- }
- if(weaponName.contains("composite bow")){
- if(c.fightMode == 3) {
- return 11;
- } else {
- return 10;
- }
- }
- if(weaponName.contains("dark bow")){
- if(c.fightMode == 3) {
- return 13;
- } else {
- return 12;
- }
- }
- if(weaponName.contains("longbow") ||weaponName.contains("crystal")) {
- return 10;
- }
- if(weaponName.contains("halberd")) {
- return 2;
- }
- switch(c.playerEquipment[c.playerWeapon]) {
- case 6522:
- if(c.fightMode == 3) {
- return 6;
- } else {
- return 5;
- }
- }
- return 1;
- }
- public boolean multis() {
- switch (c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 12891:
- case 12881:
- case 13011:
- case 13023:
- case 12919: // blood spells
- case 12929:
- case 12963:
- case 12975:
- return true;
- }
- return false;
- }
- public void appendMultiBarrage(int playerId, boolean splashed) {
- if (Server.playerHandler.players[playerId] != null) {
- Client c2 = (Client)Server.playerHandler.players[playerId];
- if (c2.isDead || c2.respawnTimer > 0)
- return;
- if (checkMultiBarrageReqs(playerId)) {
- c.barrageCount++;
- if (Misc.random(mageAtk()) > Misc.random(mageDef()) && !c.magicFailed) {
- if(getEndGfxHeight() == 100){ // end GFX
- c2.gfx100(c.MAGIC_SPELLS[c.oldSpellId][5]);
- } else {
- c2.gfx0(c.MAGIC_SPELLS[c.oldSpellId][5]);
- }
- int damage = Misc.random(finalMagicDamage(c));
- if (c2.prayerActive[12] || c2.curseActive[7]) {
- damage *= (int)(.60);
- }
- if (c2.playerLevel[3] - damage < 0) {
- damage = c2.playerLevel[3];
- }
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE), 6);
- c.getPA().addSkillXP((c.MAGIC_SPELLS[c.oldSpellId][7] + damage*Config.MAGIC_EXP_RATE/3), 3);
- //Server.playerHandler.players[playerId].setHitDiff(damage);
- //Server.playerHandler.players[playerId].setHitUpdateRequired(true);
- Server.playerHandler.players[playerId].handleHitMask(damage);
- //Server.playerHandler.players[playerId].playerLevel[3] -= damage;
- Server.playerHandler.players[playerId].dealDamage(damage);
- Server.playerHandler.players[playerId].damageTaken[c.playerId] += damage;
- c2.getPA().refreshSkill(3);
- c.totalPlayerDamageDealt += damage;
- multiSpellEffect(playerId, damage);
- } else {
- c2.gfx100(85);
- }
- }
- }
- }
- public void multiSpellEffect(int playerId, int damage) {
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 13011:
- case 13023:
- if(System.currentTimeMillis() - Server.playerHandler.players[playerId].reduceStat > 35000) {
- Server.playerHandler.players[playerId].reduceStat = System.currentTimeMillis();
- Server.playerHandler.players[playerId].playerLevel[0] -= ((Server.playerHandler.players[playerId].getLevelForXP(Server.playerHandler.players[playerId].playerXP[0]) * 10) / 100);
- }
- break;
- case 12919: // blood spells
- case 12929:
- int heal = (int)(damage / 4);
- if(c.playerLevel[3] + heal >= c.getPA().getLevelForXP(c.playerXP[3])) {
- c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
- } else {
- c.playerLevel[3] += heal;
- }
- c.getPA().refreshSkill(3);
- break;
- case 12891:
- case 12881:
- if (Server.playerHandler.players[playerId].freezeTimer < -4) {
- Server.playerHandler.players[playerId].freezeTimer = getFreezeTime();
- Server.playerHandler.players[playerId].stopMovement();
- }
- break;
- }
- }
- public void applyPlayerClawDamage(int i, int damageMask, int damage){
- Client o = (Client) Server.playerHandler.players[i];
- if(o == null) {
- return;
- }
- c.previousDamage = damage;
- boolean veracsEffect = false;
- boolean guthansEffect = false;
- if (c.getPA().fullVeracs()) {
- if (Misc.random(4) == 1) {
- veracsEffect = true;
- }
- }
- if (c.getPA().fullGuthans()) {
- if (Misc.random(4) == 1) {
- guthansEffect = true;
- }
- }
- if (damageMask == 1) {
- damage = c.delayedDamage;
- c.delayedDamage = 0;
- } else {
- damage = c.delayedDamage2;
- c.delayedDamage2 = 0;
- }
- if(Misc.random(o.getCombat().calculateMeleeDefence()) > Misc.random(calculateMeleeAttack()) && !veracsEffect) {
- damage = 0;
- c.bonusAttack = 0;
- } else if (c.playerEquipment[c.playerWeapon] == 5698 && o.poisonDamage <= 0 && Misc.random(3) == 1) {
- o.getPA().appendPoison(13);
- c.bonusAttack += damage/3;
- } else {
- c.bonusAttack += damage/3;
- }
- if(o.curseActive[9]) {
- o.gfx0(2230);
- o.startAnimation(12573);
- }
- if(o.prayerActive[18] || o.curseActive[9] && System.currentTimeMillis() - o.protMeleeDelay > 1500 && !veracsEffect) { // if prayer active reduce damage by 40%
- damage = (int)damage * 60 / 100;
- if (o.playerEquipment[o.playerShield] == 13740 && o.playerLevel[5] >= 1 && damage >= 1) {
- //if (Misc.random(2) == 1) {
- damage = (int)damage * 42 / 100;
- //o.playerLevel[5] -= PrayerDrain;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- //}
- }
- }
- }
- if (o.playerEquipment[o.playerWeapon] == 15486 && damage >= 1 && o.SolProtect >= 1) {
- damage = (int)damage / 2;
- }
- if (o.playerEquipment[o.playerShield] == 13742 && !o.prayerActive[18] || !o.curseActive[9] && damage >= 1) {
- if(Misc.random(4) == 3) {
- damage = (int)damage * 65 / 100;
- }
- }
- if (o.playerEquipment[o.playerShield] == 13740 && !o.prayerActive[18] || !o.curseActive[9] && o.playerLevel[5] >= 1 && damage >= 1) {
- //if(Misc.random(2) == 1) {
- damage = (int)damage * 70 / 100;
- o.getPA().refreshSkill(5);
- //o.playerLevel[5] -= PrayerDrain;
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- }
- //}
- }
- if (c.maxNextHit) {
- damage = calculateMeleeMaxHit();
- }
- if (damage > 0 && guthansEffect) {
- c.playerLevel[3] += damage;
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]))
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- c.getPA().refreshSkill(3);
- o.gfx0(398);
- }
- if (c.ssSpec && damageMask == 2) {
- damage = 5 + Misc.random(11);
- c.ssSpec = false;
- }
- if (Server.playerHandler.players[i].playerLevel[3] - damage < 0) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- if (o.vengOn && damage > 0)
- appendVengeance(i, damage);
- if (damage > 0)
- //applyRecoil(damage, i);
- Deflect(damage, i);
- switch(c.specEffect) {
- case 1: // dragon scimmy special
- if(damage > 0) {
- if(o.prayerActive[16] || o.prayerActive[17] || o.prayerActive[18] || o.curseActive[7] || o.curseActive[8] || o.curseActive[9]) {
- o.headIcon = -1;
- o.getPA().sendFrame36(c.PRAYER_GLOW[16], 0);
- o.getPA().sendFrame36(c.PRAYER_GLOW[17], 0);
- o.getPA().sendFrame36(c.PRAYER_GLOW[18], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[7], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[8], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[9], 0);
- }
- o.sendMessage("You have been injured!");
- o.stopPrayerDelay = System.currentTimeMillis();
- o.prayerActive[16] = false;
- o.prayerActive[17] = false;
- o.prayerActive[18] = false;
- o.curseActive[7] = false;
- o.curseActive[8] = false;
- o.curseActive[9] = false;
- o.getPA().requestUpdates();
- }
- break;
- case 2:
- if (Misc.random(2) == 1) {
- if (damage > 0) {
- if (o.freezeTimer <= 0)
- o.freezeTimer = 30;
- o.gfx0(369);
- o.sendMessage("You have been frozen.");
- o.frozenBy = c.playerId;
- o.stopMovement();
- c.sendMessage("You freeze your enemy.");
- } else if (Misc.random(2) == 2) {
- c.gfx100(1667);
- }
- }
- break;
- case 3:
- if (damage > 0) {
- o.playerLevel[1] -= damage;
- o.sendMessage("You feel weak.");
- if (o.playerLevel[1] < 1)
- o.playerLevel[1] = 1;
- o.getPA().refreshSkill(1);
- }
- break;
- case 4:
- if (damage > 0) {
- if (c.playerLevel[3] + damage > c.getLevelForXP(c.playerXP[3]))
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]));
- else
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- else
- c.playerLevel[3] += damage;
- c.getPA().refreshSkill(3);
- }
- break;
- case 5:
- c.clawDelay = 2;
- break;
- case 6:
- o.vestaDelay = 12;
- break;
- case 19780: //Korasi
- int base = (int) (calculateMeleeMaxHit() * 0.5);
- damage = base + Misc.random(base);
- if (damage > Server.playerHandler.players[i].playerLevel[3]) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- Server.playerHandler.players[i].gfx0(1248);
- if (c.inMulti()) {
- int chainedPlayerX = -1; //X coord of the first chained Player
- int chainedPlayerY = -1; //Y coord of the first chained Player
- int chainedPlayers = 0; //Total amount of chained npcs
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null && Server.playerHandler.players[j].playerLevel[3] > 0 && j != c.playerId && j != i) {
- int pX = o.getX(); //Opponent the player is directly attacking
- int pY = o.getY(); //Opponent the player is directly attacking
- int nX = Server.playerHandler.players[j].getX(); //Chained Player
- int nY = Server.playerHandler.players[j].getY(); //Chained Player
- if (chainedPlayers == 0) { //We're looking for the first Player to chain hit
- if (Misc.distanceFromPoint(pX, pY, nX, nY) <= 4 && Misc.distanceFromPoint(pX, pY, nX, nY) >= 1) {
- if (Server.playerHandler.players[j].inMulti()) {
- chainedPlayers = 1;
- c.korasiSpecDamage = damage;
- c.korasiChainDelay = 1;
- c.korasiChainTargetType = 1;
- c.korasiChainTargetID1 = j;
- chainedPlayerX = nX;
- chainedPlayerY = nY;
- c.sendMessage("First chain added.");
- }
- }
- } else if (chainedPlayers == 1) {
- if (Misc.distanceFromPoint(chainedPlayerX, chainedPlayerY, nX, nY) <= 4 && Misc.distanceFromPoint(chainedPlayerX, chainedPlayerY, nX, nY) >= 1) {
- if (Server.playerHandler.players[j].inMulti()) {
- chainedPlayers = 2;
- c.korasiChainDelay = 2;
- c.korasiChainTargetType = 1;
- c.korasiChainTargetID2 = c.korasiChainTargetID1;
- c.korasiChainTargetID1 = j;
- c.sendMessage("Second chain added.");
- break; //We break the because Korasi spec only chains twice
- }
- }
- }
- }
- }
- }
- break;
- case 19781:
- damage = c.korasiDelayedDamage;
- if (damage > Server.playerHandler.players[i].playerLevel[3]) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- break;
- }
- c.specEffect = 0;
- if(c.fightMode == 3) {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 0);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 1);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 2);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(0);
- c.getPA().refreshSkill(1);
- c.getPA().refreshSkill(2);
- c.getPA().refreshSkill(3);
- } else {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE), c.fightMode);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(c.fightMode);
- c.getPA().refreshSkill(3);
- }
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].killerId = c.playerId;
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- if (c.killedBy != Server.playerHandler.players[i].playerId)
- c.totalPlayerDamageDealt = 0;
- c.killedBy = Server.playerHandler.players[i].playerId;
- applySmite(i, damage);
- switch(damageMask) {
- case 1:
- /*if (!Server.playerHandler.players[i].getHitUpdateRequired()){
- Server.playerHandler.players[i].setHitDiff(damage);
- Server.playerHandler.players[i].setHitUpdateRequired(true);
- } else {
- Server.playerHandler.players[i].setHitDiff2(damage);
- Server.playerHandler.players[i].setHitUpdateRequired2(true);
- }*/
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.totalPlayerDamageDealt += damage;
- Server.playerHandler.players[i].updateRequired = true;
- o.getPA().refreshSkill(3);
- break;
- case 2:
- /*if (!Server.playerHandler.players[i].getHitUpdateRequired2()){
- Server.playerHandler.players[i].setHitDiff2(damage);
- Server.playerHandler.players[i].setHitUpdateRequired2(true);
- } else {
- Server.playerHandler.players[i].setHitDiff(damage);
- Server.playerHandler.players[i].setHitUpdateRequired(true);
- }*/
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.totalPlayerDamageDealt += damage;
- Server.playerHandler.players[i].updateRequired = true;
- c.doubleHit = false;
- o.getPA().refreshSkill(3);
- break;
- }
- Server.playerHandler.players[i].handleHitMask(damage);
- }
- public void applyPlayerMeleeDamage(int i, int damageMask, int damage){
- Client o = (Client) Server.playerHandler.players[i];
- if(o == null) {
- return;
- }
- damage = 0;
- boolean veracsEffect = false;
- boolean guthansEffect = false;
- if (c.getPA().fullVeracs()) {
- if (Misc.random(4) == 1) {
- veracsEffect = true;
- }
- }
- if (c.getPA().fullGuthans()) {
- if (Misc.random(4) == 1) {
- guthansEffect = true;
- }
- }
- if (damageMask == 1) {
- damage = c.delayedDamage;
- c.delayedDamage = 0;
- } else {
- damage = c.delayedDamage2;
- c.delayedDamage2 = 0;
- }
- if(Misc.random(o.getCombat().calculateMeleeDefence()) > Misc.random(calculateMeleeAttack()) && !veracsEffect && !c.usingClaws) {
- damage = 0;
- c.bonusAttack = 0;
- } else if (c.playerEquipment[c.playerWeapon] == 5698 && o.poisonDamage <= 0 && Misc.random(3) == 1) {
- o.getPA().appendPoison(13);
- c.bonusAttack += damage/3;
- } else {
- c.bonusAttack += damage/3;
- }
- if(o.curseActive[9]) {
- o.gfx0(2230);
- o.startAnimation(12573);
- }
- if(o.prayerActive[18] || o.curseActive[9] && System.currentTimeMillis() - o.protMeleeDelay > 1500 && !veracsEffect) { // if prayer active reduce damage by 40%
- damage = (int)damage * 60 / 100;
- if (o.playerEquipment[o.playerShield] == 13740 && o.playerLevel[5] >= 1 && damage >= 1) {
- //if (Misc.random(2) == 1) {
- damage = (int)damage * 42 / 100;
- //o.playerLevel[5] -= PrayerDrain;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- //}
- }
- }
- }
- if (o.playerEquipment[o.playerShield] == 13742 && !o.prayerActive[18] || !o.curseActive[9] && damage >= 1) {
- if(Misc.random(4) == 3) {
- damage = (int)damage * 65 / 100;
- }
- }
- if (o.playerEquipment[o.playerShield] == 13740 && !o.prayerActive[18] || !o.curseActive[9] && o.playerLevel[5] >= 1 && damage >= 1) {
- damage = (int)damage * 70 / 100;
- o.getPA().refreshSkill(5);
- if (o.playerLevel[5] <= 0) {
- o.playerLevel[5] = 0;
- o.getCombat().resetPrayers();
- o.getPA().refreshSkill(5);
- }
- }
- if (o.playerEquipment[o.playerWeapon] == 15486 && damage >= 1 && o.SolProtect >= 1) {
- damage = (int)damage / 2;
- }
- if (c.maxNextHit) {
- damage = calculateMeleeMaxHit();
- }
- if (damage > 0 && guthansEffect) {
- c.playerLevel[3] += damage;
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]))
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- c.getPA().refreshSkill(3);
- o.gfx0(398);
- }
- if (c.ssSpec && damageMask == 2) {
- damage = 5 + Misc.random(11);
- c.ssSpec = false;
- }
- if (Server.playerHandler.players[i].playerLevel[3] - damage < 0) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- if (o.vengOn && damage > 0)
- appendVengeance(i, damage);
- if (damage > 0)
- //applyRecoil(damage, i);
- Deflect(damage, i);
- switch(c.specEffect) {
- case 5:
- c.clawDelay = 2;
- break;
- case 1: // dragon scimmy special
- if(damage > 0) {
- if(o.prayerActive[16] || o.prayerActive[17] || o.prayerActive[18] || o.curseActive[7] || o.curseActive[8] || o.curseActive[9]) {
- o.headIcon = -1;
- o.getPA().sendFrame36(c.PRAYER_GLOW[16], 0);
- o.getPA().sendFrame36(c.PRAYER_GLOW[17], 0);
- o.getPA().sendFrame36(c.PRAYER_GLOW[18], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[7], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[8], 0);
- o.getPA().sendFrame36(c.CURSE_GLOW[9], 0);
- }
- o.sendMessage("You have been injured!");
- o.stopPrayerDelay = System.currentTimeMillis();
- o.prayerActive[16] = false;
- o.prayerActive[17] = false;
- o.prayerActive[18] = false;
- o.curseActive[7] = false;
- o.curseActive[8] = false;
- o.curseActive[9] = false;
- o.getPA().requestUpdates();
- }
- break;
- case 2:
- if (damage > 0) {
- if (o.freezeTimer <= 0)
- o.freezeTimer = 30;
- o.gfx0(2104);
- o.sendMessage("You have been frozen.");
- o.frozenBy = c.playerId;
- o.stopMovement();
- c.sendMessage("You freeze your enemy.");
- }
- break;
- case 3:
- if (damage > 0) {
- o.playerLevel[1] -= damage;
- o.sendMessage("You feel weak.");
- if (o.playerLevel[1] < 1)
- o.playerLevel[1] = 1;
- o.getPA().refreshSkill(1);
- }
- break;
- case 4:
- if (damage > 0) {
- if (c.playerLevel[3] + damage > c.getLevelForXP(c.playerXP[3]))
- if (c.playerLevel[3] > c.getLevelForXP(c.playerXP[3]));
- else
- c.playerLevel[3] = c.getLevelForXP(c.playerXP[3]);
- else
- c.playerLevel[3] += damage;
- c.getPA().refreshSkill(3);
- }
- break;
- case 19780: //Korasi
- int base = (int) (calculateMeleeMaxHit() * 0.5);
- damage = base + Misc.random(base);
- if (damage > Server.playerHandler.players[i].playerLevel[3]) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- Server.playerHandler.players[i].gfx0(1248);
- if (c.inMulti()) {
- int chainedPlayerX = -1; //X coord of the first chained Player
- int chainedPlayerY = -1; //Y coord of the first chained Player
- int chainedPlayers = 0; //Total amount of chained npcs
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null && Server.playerHandler.players[j].playerLevel[3] > 0 && j != c.playerId && j != i) {
- int pX = o.getX(); //Opponent the player is directly attacking
- int pY = o.getY(); //Opponent the player is directly attacking
- int nX = Server.playerHandler.players[j].getX(); //Chained Player
- int nY = Server.playerHandler.players[j].getY(); //Chained Player
- if (chainedPlayers == 0) { //We're looking for the first Player to chain hit
- if (Misc.distanceFromPoint(pX, pY, nX, nY) <= 4 && Misc.distanceFromPoint(pX, pY, nX, nY) >= 1) {
- if (Server.playerHandler.players[j].inMulti()) {
- chainedPlayers = 1;
- c.korasiSpecDamage = damage;
- c.korasiChainDelay = 1;
- c.korasiChainTargetType = 1;
- c.korasiChainTargetID1 = j;
- chainedPlayerX = nX;
- chainedPlayerY = nY;
- c.sendMessage("First chain added.");
- }
- }
- } else if (chainedPlayers == 1) {
- if (Misc.distanceFromPoint(chainedPlayerX, chainedPlayerY, nX, nY) <= 4 && Misc.distanceFromPoint(chainedPlayerX, chainedPlayerY, nX, nY) >= 1) {
- if (Server.playerHandler.players[j].inMulti()) {
- chainedPlayers = 2;
- c.korasiChainDelay = 2;
- c.korasiChainTargetType = 1;
- c.korasiChainTargetID2 = c.korasiChainTargetID1;
- c.korasiChainTargetID1 = j;
- c.sendMessage("Second chain added.");
- break; //We break the because Korasi spec only chains twice
- }
- }
- }
- }
- }
- }
- break;
- case 19781:
- damage = c.korasiDelayedDamage;
- if (damage > Server.playerHandler.players[i].playerLevel[3]) {
- damage = Server.playerHandler.players[i].playerLevel[3];
- }
- break;
- }
- c.specEffect = 0;
- if(c.fightMode == 3) {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 0);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 1);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 2);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(0);
- c.getPA().refreshSkill(1);
- c.getPA().refreshSkill(2);
- c.getPA().refreshSkill(3);
- } else {
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE), c.fightMode);
- c.getPA().addSkillXP((damage*Config.MELEE_EXP_RATE/3), 3);
- c.getPA().refreshSkill(c.fightMode);
- c.getPA().refreshSkill(3);
- }
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].killerId = c.playerId;
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- if (c.killedBy != Server.playerHandler.players[i].playerId)
- c.totalPlayerDamageDealt = 0;
- c.killedBy = Server.playerHandler.players[i].playerId;
- applySmite(i, damage);
- switch(damageMask) {
- case 1:
- /*if (!Server.playerHandler.players[i].getHitUpdateRequired()){
- Server.playerHandler.players[i].setHitDiff(damage);
- Server.playerHandler.players[i].setHitUpdateRequired(true);
- } else {
- Server.playerHandler.players[i].setHitDiff2(damage);
- Server.playerHandler.players[i].setHitUpdateRequired2(true);
- }*/
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.totalPlayerDamageDealt += damage;
- Server.playerHandler.players[i].updateRequired = true;
- o.getPA().refreshSkill(3);
- break;
- case 2:
- /*if (!Server.playerHandler.players[i].getHitUpdateRequired2()){
- Server.playerHandler.players[i].setHitDiff2(damage);
- Server.playerHandler.players[i].setHitUpdateRequired2(true);
- } else {
- Server.playerHandler.players[i].setHitDiff(damage);
- Server.playerHandler.players[i].setHitUpdateRequired(true);
- }*/
- //Server.playerHandler.players[i].playerLevel[3] -= damage;
- Server.playerHandler.players[i].dealDamage(damage);
- Server.playerHandler.players[i].damageTaken[c.playerId] += damage;
- c.totalPlayerDamageDealt += damage;
- Server.playerHandler.players[i].updateRequired = true;
- c.doubleHit = false;
- o.getPA().refreshSkill(3);
- break;
- }
- Server.playerHandler.players[i].handleHitMask(damage);
- c.previousDamage = damage;
- }
- public void applySmite(int index, int damage) {
- if (!c.prayerActive[23] && !c.curseActive[18])
- return;
- if (damage <= 0)
- return;
- if (Server.playerHandler.players[index] != null) {
- Client c2 = (Client)Server.playerHandler.players[index];
- if(c.curseActive[18] && !c.prayerActive[23] && c.playerLevel[3] <= 99) {
- int heal = (int)(damage/5);
- if(c.playerLevel[3] + heal >= c.getPA().getLevelForXP(c.playerXP[3])) {
- c.playerLevel[3] = c.getPA().getLevelForXP(c.playerXP[3]);
- } else {
- c.playerLevel[3] += heal;
- }
- c.getPA().refreshSkill(3);
- }
- c2.playerLevel[5] -= (int)(damage/4);
- if (c2.playerLevel[5] <= 0) {
- c2.playerLevel[5] = 0;
- c2.getCombat().resetPrayers();
- }
- c2.getPA().refreshSkill(5);
- }
- }
- public void fireProjectilePlayer() {
- if(c.oldPlayerIndex > 0) {
- if(Server.playerHandler.players[c.oldPlayerIndex] != null) {
- c.projectileStage = 2;
- int pX = c.getX();
- int pY = c.getY();
- int oX = Server.playerHandler.players[c.oldPlayerIndex].getX();
- int oY = Server.playerHandler.players[c.oldPlayerIndex].getY();
- int offX = (pY - oY)* -1;
- int offY = (pX - oX)* -1;
- if(c.playerEquipment[c.playerWeapon] == 15241) {
- if(!c.specGfx) {
- c.gfx0(2138);
- }
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 55, getRangeProjectileGFX(), 22, 22, c.oldPlayerIndex - 1, getStartDelay(), -1);
- c.handCannonDestory();
- c.specGfx = false;
- } else if (!c.msbSpec)
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, - c.oldPlayerIndex - 1, getStartDelay());
- else if (c.msbSpec) {
- c.msbSpec = false;
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 55, getRangeProjectileGFX(), 22, 22, c.oldNpcIndex + 1, getStartDelay(), -1);
- }
- if (usingDbow())
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 60, 31, - c.oldPlayerIndex - 1, getStartDelay(), 35);
- }
- }
- }
- public boolean usingDbow() {
- return c.playerEquipment[c.playerWeapon] == 11235;
- }
- /**Prayer**/
- public void activatePrayer(int i) {
- if(c.duelRule[7]){
- for(int p = 0; p < c.PRAYER.length; p++) { // reset prayer glows
- c.prayerActive[p] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[p], 0);
- }
- c.sendMessage("Prayer has been disabled in this duel!");
- return;
- }
- if(c.altarPrayed == 1) {
- for(int p = 0; p < c.PRAYER.length; p++) { // reset prayer glows
- c.prayerActive[p] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[p], 0);
- }
- c.sendMessage("You are not on the right prayerbook!!");
- return;
- }
- if(c.inRFD()){
- for(int p = 0; p < c.PRAYER.length; p++) { // reset prayer glows
- c.prayerActive[p] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[p], 0);
- }
- c.sendMessage("You cannot use prayer in here!");
- return;
- }
- if (i == 24 && c.getPA().getLevelForXP(c.playerXP[1]) < 70) {
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0);
- c.sendMessage("You need 60 Defence to activate Chivarly.");
- return;
- }
- if (i == 25 && c.getPA().getLevelForXP(c.playerXP[1]) < 70) {
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0);
- c.sendMessage("You need 70 Defence to activate Piety.");
- return;
- }
- int[] defPray = {0,5,13,24,25};
- int[] strPray = {1,6,14,24,25};
- int[] atkPray = {2,7,15,24,25};
- int[] rangePray = {3,11,19};
- int[] magePray = {4,12,20};
- if(c.playerLevel[5] > 0 || !Config.PRAYER_POINTS_REQUIRED){
- if(c.getPA().getLevelForXP(c.playerXP[5]) >= c.PRAYER_LEVEL_REQUIRED[i] || !Config.PRAYER_LEVEL_REQUIRED) {
- boolean headIcon = false;
- switch(i) {
- case 0:
- case 5:
- case 13:
- if(c.prayerActive[i] == false) {
- for (int j = 0; j < defPray.length; j++) {
- if (defPray[j] != i) {
- c.prayerActive[defPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[defPray[j]], 0);
- }
- }
- }
- break;
- case 1:
- case 6:
- case 14:
- if(c.prayerActive[i] == false) {
- for (int j = 0; j < strPray.length; j++) {
- if (strPray[j] != i) {
- c.prayerActive[strPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[strPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- }
- break;
- case 2:
- case 7:
- case 15:
- if(c.prayerActive[i] == false) {
- for (int j = 0; j < atkPray.length; j++) {
- if (atkPray[j] != i) {
- c.prayerActive[atkPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[atkPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- }
- break;
- case 3://range prays
- case 11:
- case 19:
- if(c.prayerActive[i] == false) {
- for (int j = 0; j < atkPray.length; j++) {
- if (atkPray[j] != i) {
- c.prayerActive[atkPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[atkPray[j]], 0);
- }
- }
- for (int j = 0; j < strPray.length; j++) {
- if (strPray[j] != i) {
- c.prayerActive[strPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[strPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- }
- break;
- case 4:
- case 12:
- case 20:
- if(c.prayerActive[i] == false) {
- for (int j = 0; j < atkPray.length; j++) {
- if (atkPray[j] != i) {
- c.prayerActive[atkPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[atkPray[j]], 0);
- }
- }
- for (int j = 0; j < strPray.length; j++) {
- if (strPray[j] != i) {
- c.prayerActive[strPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[strPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- }
- break;
- case 10:
- c.lastProtItem = System.currentTimeMillis();
- break;
- case 16:
- case 17:
- case 18:
- if(System.currentTimeMillis() - c.stopPrayerDelay < 5000) {
- c.sendMessage("You have been injured and cannot use this prayer!");
- c.getPA().sendFrame36(c.PRAYER_GLOW[16], 0);
- c.getPA().sendFrame36(c.PRAYER_GLOW[17], 0);
- c.getPA().sendFrame36(c.PRAYER_GLOW[18], 0);
- return;
- }
- if (i == 16)
- c.protMageDelay = System.currentTimeMillis();
- else if (i == 17)
- c.protRangeDelay = System.currentTimeMillis();
- else if (i == 18)
- c.protMeleeDelay = System.currentTimeMillis();
- case 21:
- case 22:
- case 23:
- headIcon = true;
- for(int p = 16; p < 24; p++) {
- if(i != p && p != 19 && p != 20) {
- c.prayerActive[p] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[p], 0);
- }
- }
- break;
- case 24:
- if (c.prayerActive[i] == false) {
- for (int j = 0; j < atkPray.length; j++) {
- if (atkPray[j] != i) {
- c.prayerActive[atkPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[atkPray[j]], 0);
- }
- }
- for (int j = 0; j < strPray.length; j++) {
- if (strPray[j] != i) {
- c.prayerActive[strPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[strPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- for (int j = 0; j < defPray.length; j++) {
- if (defPray[j] != i) {
- c.prayerActive[defPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[defPray[j]], 0);
- }
- }
- }
- break;
- case 25:
- if (c.prayerActive[i] == false) {
- for (int j = 0; j < atkPray.length; j++) {
- if (atkPray[j] != i) {
- c.prayerActive[atkPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[atkPray[j]], 0);
- }
- }
- for (int j = 0; j < strPray.length; j++) {
- if (strPray[j] != i) {
- c.prayerActive[strPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[strPray[j]], 0);
- }
- }
- for (int j = 0; j < rangePray.length; j++) {
- if (rangePray[j] != i) {
- c.prayerActive[rangePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[rangePray[j]], 0);
- }
- }
- for (int j = 0; j < magePray.length; j++) {
- if (magePray[j] != i) {
- c.prayerActive[magePray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[magePray[j]], 0);
- }
- }
- for (int j = 0; j < defPray.length; j++) {
- if (defPray[j] != i) {
- c.prayerActive[defPray[j]] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[defPray[j]], 0);
- }
- }
- }
- break;
- }
- if(!headIcon) {
- if(c.prayerActive[i] == false) {
- c.prayerActive[i] = true;
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 1);
- } else {
- c.prayerActive[i] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0);
- }
- } else {
- if(c.prayerActive[i] == false) {
- c.prayerActive[i] = true;
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 1);
- c.headIcon = c.PRAYER_HEAD_ICONS[i];
- c.getPA().requestUpdates();
- } else {
- c.prayerActive[i] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0);
- c.headIcon = -1;
- c.getPA().requestUpdates();
- }
- }
- } else {
- c.getPA().sendFrame36(c.PRAYER_GLOW[i],0);
- c.getPA().sendFrame126("You need a @blu@Prayer level of "+c.PRAYER_LEVEL_REQUIRED[i]+" to use "+c.PRAYER_NAME[i]+".", 357);
- c.getPA().sendFrame126("Click here to continue", 358);
- c.getPA().sendFrame164(356);
- c.nextChat = 0;
- }
- } else {
- c.getPA().sendFrame36(c.PRAYER_GLOW[i],0);
- c.sendMessage("You have run out of prayer points!");
- }
- }
- /**
- *Specials
- **/
- public void activateSpecial(int weapon, int i){
- if(Server.npcHandler.npcs[i] == null && c.npcIndex > 0) {
- return;
- }
- if(Server.playerHandler.players[i] == null && c.playerIndex > 0) {
- return;
- }
- c.doubleHit = false;
- c.specEffect = 0;
- c.projectileStage = 0;
- c.specMaxHitIncrease = 2;
- if(c.npcIndex > 0) {
- c.oldNpcIndex = i;
- } else if (c.playerIndex > 0){
- c.oldPlayerIndex = i;
- Server.playerHandler.players[i].underAttackBy = c.playerId;
- Server.playerHandler.players[i].logoutDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].singleCombatDelay = System.currentTimeMillis();
- Server.playerHandler.players[i].killerId = c.playerId;
- }
- switch(weapon) {
- case 15241: // hand cannon special effect
- c.usingBow = true;
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.startAnimation(12175);
- c.specAccuracy = 1.5;
- c.specDamage = 1.15;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer-=4;
- c.handCannonSpec();
- break;
- case 1305: // dragon long
- c.gfx100(248);
- c.startAnimation(1058);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.specAccuracy = 1.10;
- c.specDamage = 1.20;
- break;
- case 1215: // dragon daggers
- case 1231:
- case 5680:
- case 5698:
- case 13996:
- c.gfx100(252);
- c.startAnimation(1062);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.doubleHit = true;
- c.specAccuracy = 1.30;
- c.specDamage = 1.05;
- break;
- case 10887:
- c.gfx100(1027);
- c.specAccuracy = 5.0;
- c.specDamage = 1.15;
- c.startAnimation(5870);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 14484:
- c.gfx0(1950);
- c.startAnimation(10961);
- c.specAccuracy = 10.0;
- c.clawDamage = 0;
- if (c.playerIndex > 0) {
- Client o = (Client) Server.playerHandler.players[c.playerIndex];
- if (Misc.random(calculateMeleeAttack()) > Misc.random(o.getCombat().calculateMeleeDefence())) {
- c.clawDamage = Misc.random(calculateMeleeMaxHit() + Misc.random(2));
- }
- c.clawIndex = c.playerIndex;
- c.clawType = 1;
- } else if (c.npcIndex > 0) {
- NPC n = Server.npcHandler.npcs[c.npcIndex];
- if (Misc.random(calculateMeleeAttack()) > Misc.random(n.defence)) {
- c.clawDamage = Misc.random(calculateMeleeMaxHit() + Misc.random(2));
- }
- c.clawIndex = c.npcIndex;
- c.clawType = 2;
- }
- c.doubleHit = true;
- c.usingClaws = true;
- c.specEffect = 5;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 4151: // whip
- case 15441: // whip
- case 15442: // whip
- case 15443: // whip
- case 15444: // whip
- if(Server.npcHandler.npcs[i] != null) {
- Server.npcHandler.npcs[i].gfx100(341);
- }
- c.specAccuracy = 1.10;
- c.startAnimation(1658);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 20:
- if(Server.npcHandler.npcs[i] != null) {
- Server.npcHandler.npcs[i].gfx100(341);
- }
- c.startAnimation(1658);
- c.specDamage = 1.10;
- c.specAccuracy = 100;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 11694: // ags
- c.startAnimation(7074);
- c.specDamage = 1.40;
- c.specAccuracy = 4.55;
- c.gfx0(1222);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 6746: // darklight
- c.startAnimation(2890);
- c.specDamage = 1.10;
- c.specAccuracy = 2.00;
- c.gfx0(483);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 19780:
- c.gfx100(1247); //1247 for the actual gfx. don't replace until we've added the gfx
- c.startAnimation(4000); //4000 for the actual anim. don't replace until we've added anims
- c.specEffect = 19780;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 11730:
- c.gfx100(1224);
- c.startAnimation(7072);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.doubleHit = true;
- c.ssSpec = true;
- c.specAccuracy = 1.30;
- break;
- case 13994:
- c.gfx100(1224);
- c.startAnimation(7072);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.doubleHit = true;
- c.ssSpec = true;
- c.specAccuracy = 1.30;
- break;
- case 13905: // Vesta spear
- c.startAnimation(10499);
- c.gfx0(1835);
- c.specAccuracy = 1.25;
- c.specEffect = 6;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 13899: // Vesta LongSword
- c.startAnimation(10502);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+1);
- c.specDamage = 1.35;
- c.specAccuracy = 2.00;
- break;
- case 13902: // Statius
- c.startAnimation(10505);
- c.gfx0(1840);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()+1);
- c.specDamage = 1.35;
- c.specAccuracy = 2.25;
- break;
- case 11700:
- c.startAnimation(7070);
- c.gfx0(1221);
- if (c.playerIndex > 0) {
- } else {
- Server.npcHandler.npcs[c.npcIndex].gfx0(2104);
- }
- c.specAccuracy = 1.35;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.specEffect = 2;
- break;
- case 11696:
- c.startAnimation(7073);
- c.gfx0(1223);
- c.specDamage = 1.30;
- c.specAccuracy = 1.85;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.specEffect = 3;
- break;
- case 11698:
- c.startAnimation(7071);
- c.gfx0(1220);
- c.specAccuracy = 2.00;
- c.specDamage = 1.30;
- c.specEffect = 4;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 1249:
- c.startAnimation(405);
- c.gfx100(253);
- if (c.playerIndex > 0) {
- Client o = (Client)Server.playerHandler.players[i];
- o.getPA().getSpeared(c.absX, c.absY);
- }
- break;
- case 3204: // d hally
- c.gfx100(282);
- c.startAnimation(1203);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if(Server.npcHandler.npcs[i] != null && c.npcIndex > 0) {
- if(!c.goodDistance(c.getX(), c.getY(), Server.npcHandler.npcs[i].getX(), Server.npcHandler.npcs[i].getY(), 1)){
- c.doubleHit = true;
- }
- }
- if(Server.playerHandler.players[i] != null && c.playerIndex > 0) {
- if(!c.goodDistance(c.getX(), c.getY(), Server.playerHandler.players[i].getX(),Server.playerHandler.players[i].getY(), 1)){
- c.doubleHit = true;
- c.delayedDamage2 = Misc.random(calculateMeleeMaxHit());
- }
- }
- break;
- case 4153: // maul
- c.startAnimation(1667);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- /*if (c.playerIndex > 0)
- gmaulPlayer(i);
- else
- gmaulNpc(i);*/
- c.gfx100(337);
- break;
- case 4587: // dscimmy
- c.gfx100(347);
- c.specEffect = 1;
- c.startAnimation(1872);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- break;
- case 1434: // mace
- c.startAnimation(1060);
- c.gfx100(251);
- c.specMaxHitIncrease = 3;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase())+1;
- c.specDamage = 1.35;
- c.specAccuracy = 1.15;
- break;
- case 859: // magic long
- c.usingBow = true;
- c.bowSpecShot = 3;
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.startAnimation(426);
- c.gfx100(250);
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- c.projectileStage = 1;
- if (c.fightMode == 2)
- c.attackTimer--;
- break;
- case 13883: // Morrigan Throwing Axe
- c.usingRangeWeapon = true;
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.startAnimation(10501);
- c.gfx0(1836);
- c.hitDelay = 3;
- c.specAccuracy = 1.90;
- c.specDamage = 1.20;
- c.projectileStage = 1;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer--;
- if (c.playerIndex > 0)
- fireProjectilePlayer();
- else if (c.npcIndex > 0)
- fireProjectileNpc();
- break;
- case 13879: // Morrigan Javeline
- c.usingRangeWeapon = true;
- c.rangeItemUsed = c.playerEquipment[c.playerWeapon];
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.startAnimation(10504);
- c.gfx0(1838);
- c.specAccuracy = 2.00;
- c.specDamage = 1.30;
- c.hitDelay = 3;
- c.projectileStage = 1;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer--;
- if (c.playerIndex > 0)
- fireProjectilePlayer();
- else if (c.npcIndex > 0)
- fireProjectileNpc();
- break;
- case 861: // magic short
- c.usingBow = true;
- c.bowSpecShot = 1;
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.startAnimation(1074);
- c.hitDelay = 3;
- c.projectileStage = 1;
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer--;
- if (c.playerIndex > 0)
- fireProjectilePlayer();
- else if (c.npcIndex > 0)
- fireProjectileNpc();
- break;
- case 11235: // dark bow
- case 15701: // dark bow
- case 15702: // dark bow
- case 15703: // dark bow
- case 15704: // dark bow
- c.usingBow = true;
- c.dbowSpec = true;
- c.rangeItemUsed = c.playerEquipment[c.playerArrows];
- c.getItems().deleteArrow();
- c.getItems().deleteArrow();
- c.lastWeaponUsed = weapon;
- c.hitDelay = 3;
- c.startAnimation(426);
- c.projectileStage = 1;
- c.gfx100(getRangeStartGFX());
- c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase());
- if (c.fightMode == 2)
- c.attackTimer--;
- if (c.playerIndex > 0)
- fireProjectilePlayer();
- else if (c.npcIndex > 0)
- fireProjectileNpc();
- c.specAccuracy = 1.75;
- c.specDamage = 1.50;
- break;
- }
- c.delayedDamage = Misc.random(calculateMeleeMaxHit());
- c.delayedDamage2 = Misc.random(calculateMeleeMaxHit());
- c.usingSpecial = false;
- c.getItems().updateSpecialBar();
- }
- public boolean checkSpecAmount(int weapon) {
- if(c.playerEquipment[c.playerRing] == 19669)
- {
- c.specAmount += c.specAmount*0.1;
- }
- switch(weapon) {
- case 1249:
- case 1215:
- case 1231:
- case 5680:
- case 5698:
- case 1305:
- case 1434:
- case 13899:
- if(c.specAmount >= 2.5) {
- c.specAmount -= 2.5;
- c.getItems().addSpecialBar(weapon);
- return true;
- }
- return false;
- case 4151:
- case 15241:
- case 15441: // whip
- case 15442: // whip
- case 15443: // whip
- case 15444: // whip
- case 20:
- case 11694:
- case 14484:
- case 11698:
- case 4153:
- case 13902:
- case 13905:
- case 13883:
- case 13879:
- case 15486:
- case 10887:
- case 6746:
- if(c.specAmount >= 5) {
- c.specAmount -= 5;
- c.getItems().addSpecialBar(weapon);
- return true;
- }
- return false;
- case 3204:
- if(c.specAmount >= 3) {
- c.specAmount -= 3;
- c.getItems().addSpecialBar(weapon);
- return true;
- }
- return false;
- case 1377:
- case 11696:
- case 11730:
- if(c.specAmount >= 10) {
- c.specAmount -= 10;
- c.getItems().addSpecialBar(weapon);
- return true;
- }
- return false;
- case 4587:
- case 19780:
- case 859:
- case 861:
- case 15701: // dark bow
- case 15702: // dark bow
- case 15703: // dark bow
- case 15704: // dark bow
- case 11235:
- case 11700:
- if(c.specAmount >= 5.5) {
- c.specAmount -= 5.5;
- c.getItems().addSpecialBar(weapon);
- return true;
- }
- return false;
- default:
- return true; // incase u want to test a weapon
- }
- }
- public void resetPlayerAttack() {
- c.usingMagic = false;
- c.npcIndex = 0;
- c.faceUpdate(0);
- c.playerIndex = 0;
- c.getPA().resetFollow();
- //c.sendMessage("Reset attack.");
- }
- public int getCombatDifference(int combat1, int combat2) {
- if(combat1 > combat2) {
- return (combat1 - combat2);
- }
- if(combat2 > combat1) {
- return (combat2 - combat1);
- }
- return 0;
- }
- /**
- *Get killer id
- **/
- public int getKillerId(int playerId) {
- int oldDamage = 0;
- int count = 0;
- int killerId = 0;
- for (int i = 1; i < Config.MAX_PLAYERS; i++) {
- if (Server.playerHandler.players[i] != null) {
- if(Server.playerHandler.players[i].killedBy == playerId) {
- if (Server.playerHandler.players[i].withinDistance(Server.playerHandler.players[playerId])) {
- if(Server.playerHandler.players[i].totalPlayerDamageDealt > oldDamage) {
- oldDamage = Server.playerHandler.players[i].totalPlayerDamageDealt;
- killerId = i;
- }
- }
- Server.playerHandler.players[i].totalPlayerDamageDealt = 0;
- Server.playerHandler.players[i].killedBy = 0;
- }
- }
- }
- return killerId;
- }
- double[] prayerData = {
- 1, // Thick Skin.
- 1, // Burst of Strength.
- 1, // Clarity of Thought.
- 1, // Sharp Eye.
- 1, // Mystic Will.
- 2, // Rock Skin.
- 2, // SuperHuman Strength.
- 2, // Improved Reflexes.
- 0.4, // Rapid restore.
- 0.6, // Rapid Heal.
- 0.6, // Protect Items.
- 1.5, // Hawk eye.
- 2, // Mystic Lore.
- 4, // Steel Skin.
- 4, // Ultimate Strength.
- 4, // Incredible Reflexes.
- 4, // Protect from Magic.
- 4, // Protect from Missiles.
- 4, // Protect from Melee.
- 4, // Eagle Eye.
- 4, // Mystic Might.
- 1, // Retribution.
- 2, // Redemption.
- 6, // Smite.
- 8, // Chivalry.
- 8, // Piety.
- };
- double[] curseData = {
- 0.6, // Protect Item
- 2, // Sap Warrior
- 2, // Sap Range
- 2, // Sap Mage
- 2, // Sap Spirit
- 1, // Berserker
- 4, // Deflect Summoning
- 4, // Deflect Mage
- 4, // Deflect Range
- 4, // Deflect Melee
- 4, // Leech Attack
- 4, // Leech Range
- 4, // Leech Mage
- 4, // Leech Defence
- 4, // Leech Strength
- 4, // Leech Energy
- 4, // Leech Special
- 4, // Wrath
- 8, // Soul Split
- 10, // Turmoil
- };
- public void handlePrayerDrain() {
- c.usingPrayer = false;
- double toRemove = 0.0;
- for (int j = 0; j < prayerData.length; j++) {
- if (c.prayerActive[j]) {
- toRemove += prayerData[j]/20;
- c.usingPrayer = true;
- }
- }
- for (int j = 0; j < curseData.length; j++) {
- if (c.curseActive[j]) {
- toRemove += curseData[j]/20;
- c.usingPrayer = true;
- }
- }
- if (toRemove > 0) {
- toRemove /= (1 + (0.035 * c.playerBonus[11]));
- }
- c.prayerPoint -= toRemove;
- if (c.prayerPoint <= 0) {
- c.prayerPoint = 1.0 + c.prayerPoint;
- reducePrayerLevel();
- }
- }
- public void reducePrayerLevel() {
- if(c.playerLevel[5] - 1 > 0) {
- c.playerLevel[5] -= 1;
- } else {
- c.sendMessage("You have run out of prayer points!");
- c.playerLevel[5] = 0;
- c.getCombat().resetPrayers();
- c.prayerId = -1;
- }
- c.getPA().refreshSkill(5);
- }
- public void resetPrayers() {
- for(int i = 0; i < c.prayerActive.length; i++) {
- c.prayerActive[i] = false;
- c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0);
- }
- for(int i = 0; i < c.curseActive.length; i++) {
- c.curseActive[i] = false;
- c.getPA().sendFrame36(c.CURSE_GLOW[i], 0);
- }
- c.headIcon = -1;
- c.getPA().requestUpdates();
- }
- /**
- * Wildy and duel info
- **/
- public boolean checkReqs() {
- if(Server.playerHandler.players[c.playerIndex] == null) {
- return false;
- }
- if(!Server.playerHandler.players[c.playerIndex].inWild() && !Server.playerHandler.players[c.playerIndex].inDuelArena()) {
- c.getShops().openPlayerShop((Client)Server.playerHandler.players[c.playerIndex]);
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if (c.playerIndex == c.playerId)
- return false;
- if (c.inPits && Server.playerHandler.players[c.playerIndex].inPits)
- return true;
- if(Server.playerHandler.players[c.playerIndex].inDuelArena() && c.duelStatus != 5 && !c.usingMagic) {
- if(c.arenas() || c.duelStatus == 5) {
- c.sendMessage("You can't challenge inside the arena!");
- return false;
- }
- c.getTradeAndDuel().requestDuel(c.playerIndex);
- return false;
- }
- if(c.duelStatus == 5 && Server.playerHandler.players[c.playerIndex].duelStatus == 5) {
- if(Server.playerHandler.players[c.playerIndex].duelingWith == c.getId()) {
- return true;
- } else {
- c.sendMessage("This isn't your opponent!");
- return false;
- }
- }
- if(!Server.playerHandler.players[c.playerIndex].inWild() && Server.playerHandler.players[c.playerIndex].safeTimer <= 0) {
- c.sendMessage("That player is not in the wilderness.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if(Server.playerHandler.players[c.playerIndex].safeZone()) {
- c.sendMessage("This player is currently in a safe zone.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if(!c.inWild() && c.safeTimer <= 0) {
- c.sendMessage("You are not in the wilderness.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if(c.safeZone()) {
- c.sendMessage("You are standing in a safe zone.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if(!c.inFunPk()){
- if(Config.COMBAT_LEVEL_DIFFERENCE) {
- int combatDif1 = c.getCombat().getCombatDifference(c.combatLevel, Server.playerHandler.players[c.playerIndex].combatLevel);
- if(combatDif1 > c.wildLevel || combatDif1 > Server.playerHandler.players[c.playerIndex].wildLevel) {
- c.sendMessage("Your combat level difference is too great to attack that player here.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- }
- }
- if(Config.SINGLE_AND_MULTI_ZONES) {
- if(!Server.playerHandler.players[c.playerIndex].inMulti()) { // single combat zones
- if(Server.playerHandler.players[c.playerIndex].underAttackBy != c.playerId && Server.playerHandler.players[c.playerIndex].underAttackBy != 0) {
- c.sendMessage("That player is already in combat.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- if(Server.playerHandler.players[c.playerIndex].playerId != c.underAttackBy && c.underAttackBy != 0 || c.underAttackBy2 > 0) {
- c.sendMessage("You are already in combat.");
- c.stopMovement();
- c.getCombat().resetPlayerAttack();
- return false;
- }
- }
- }
- return true;
- }
- public boolean checkMultiBarrageReqs(int i) {
- if(Server.playerHandler.players[i] == null) {
- return false;
- }
- if (i == c.playerId)
- return false;
- if (c.inPits && Server.playerHandler.players[i].inPits)
- return true;
- if(!Server.playerHandler.players[i].inWild()) {
- return false;
- }
- if(Config.COMBAT_LEVEL_DIFFERENCE && !c.inFunPk() && !Server.playerHandler.players[i].inFunPk()) {
- int combatDif1 = c.getCombat().getCombatDifference(c.combatLevel, Server.playerHandler.players[i].combatLevel);
- if(combatDif1 > c.wildLevel || combatDif1 > Server.playerHandler.players[i].wildLevel) {
- c.sendMessage("Your combat level difference is too great to attack that player here.");
- return false;
- }
- }
- if(Config.SINGLE_AND_MULTI_ZONES) {
- if(!Server.playerHandler.players[i].inMulti()) { // single combat zones
- if(Server.playerHandler.players[i].underAttackBy != c.playerId && Server.playerHandler.players[i].underAttackBy != 0) {
- return false;
- }
- if(Server.playerHandler.players[i].playerId != c.underAttackBy && c.underAttackBy != 0) {
- c.sendMessage("You are already in combat.");
- return false;
- }
- }
- }
- return true;
- }
- /**
- *Weapon stand, walk, run, etc emotes
- **/
- public void getPlayerAnimIndex(String weaponName){
- c.playerStandIndex = 0x328;
- c.playerTurnIndex = 0x337;
- c.playerWalkIndex = 0x333;
- c.playerTurn180Index = 0x334;
- c.playerTurn90CWIndex = 0x335;
- c.playerTurn90CCWIndex = 0x336;
- c.playerRunIndex = 0x338;
- if(weaponName.contains("halberd") || weaponName.contains("guthan")) {
- c.playerStandIndex = 809;
- c.playerWalkIndex = 1146;
- c.playerRunIndex = 1210;
- return;
- }
- if(weaponName.contains("dharok")) {
- c.playerStandIndex = 0x811;
- c.playerWalkIndex = 0x67F;
- c.playerRunIndex = 0x680;
- return;
- }
- if(weaponName.contains("ahrim")) {
- c.playerStandIndex = 809;
- c.playerWalkIndex = 1146;
- c.playerRunIndex = 1210;
- return;
- }
- if(weaponName.contains("verac")) {
- c.playerStandIndex = 0x328;
- c.playerWalkIndex = 0x333;
- c.playerRunIndex = 824;
- return;
- }
- if (weaponName.contains("longsword") || weaponName.contains("scimitar") || weaponName.contains("silverlight") || weaponName.contains("korasi's")) {
- c.playerStandIndex = 808;
- c.playerRunIndex = 12023;
- c.playerWalkIndex = 12024;
- return;
- }
- if (weaponName.contains("wand") || weaponName.contains("spear")) {
- c.playerStandIndex = 8980;
- c.playerRunIndex = 1210;
- c.playerWalkIndex = 1146;
- return;
- }
- if(weaponName.contains("karil")) {
- c.playerStandIndex = 2074;
- c.playerWalkIndex = 2076;
- c.playerRunIndex = 2077;
- return;
- }
- if(weaponName.contains("2h sword") || weaponName.contains("godsword") || weaponName.contains("saradomin sw")) {
- c.playerStandIndex = 7047;
- c.playerWalkIndex = 7046;
- c.playerRunIndex = 7039;
- return;
- }
- if(weaponName.contains("bow")) {
- c.playerStandIndex = 808;
- c.playerWalkIndex = 819;
- c.playerRunIndex = 824;
- return;
- }
- switch(c.playerEquipment[c.playerWeapon]) {
- case 18349: // rapier chaotic
- case 13252:
- case 13998:
- c.playerStandIndex = 813;
- c.playerWalkIndex = 1205;
- c.playerRunIndex = 824;
- break;
- case 14014:
- case 18355:
- c.playerStandIndex = 808;
- c.playerWalkIndex = 12024;
- c.playerRunIndex = 12023;
- break;
- case 15486:
- c.playerStandIndex = 8980;
- c.playerWalkIndex = 1146;
- c.playerRunIndex = 1210;
- break;
- case 14:
- case 16:
- c.playerStandIndex = 2074;
- c.playerWalkIndex = 2076;
- c.playerRunIndex = 2077;
- break;
- case 18353: // maul chaotic
- case 16425:
- case 16419:
- c.playerStandIndex = 13217;
- c.playerWalkIndex = 13218;
- c.playerRunIndex = 13220;
- break;
- case 6082: // fixed device
- c.playerStandIndex = 2316;
- c.playerWalkIndex = 2317;
- c.playerRunIndex = 2322;
- break;
- case 4151:
- case 15441: // whip
- case 15442: // whip
- case 15443: // whip
- case 15444: // whip
- case 20:
- c.playerStandIndex = 11973;
- c.playerWalkIndex = 11975;
- c.playerRunIndex = 1661;
- break;
- case 15039:
- c.playerStandIndex = 12000;
- c.playerWalkIndex = 1663;
- c.playerRunIndex = 1664;
- break;
- case 10887:
- c.playerStandIndex = 5869;
- c.playerWalkIndex = 5867;
- c.playerRunIndex = 5868;
- break;
- case 6528:
- c.playerStandIndex = 0x811;
- c.playerWalkIndex = 2064;
- c.playerRunIndex = 1664;
- break;
- case 4153:
- c.playerStandIndex = 1662;
- c.playerWalkIndex = 1663;
- c.playerRunIndex = 1664;
- break;
- case 15241:
- c.playerStandIndex = 12155;
- c.playerWalkIndex = 12154;
- c.playerRunIndex = 12154;
- break;
- case 11694:
- case 11696:
- case 11730:
- case 11698:
- case 11700:
- c.playerStandIndex = 4300;
- c.playerWalkIndex = 4306;
- c.playerRunIndex = 4305;
- break;
- case 1305:
- c.playerStandIndex = 809;
- break;
- case 13994:
- case 13274:
- case 13266:
- c.playerStandIndex = 7047;
- c.playerWalkIndex = 7046;
- c.playerRunIndex = 7039;
- break;
- case 1419:
- c.playerStandIndex = 847;
- c.playerWalkIndex = 9738;
- c.playerRunIndex = 9739;
- break;
- }
- }
- /**
- * Weapon emotes
- **/
- public int getWepAnim(String weaponName) {
- if(c.playerEquipment[c.playerWeapon] <= 0) {
- switch(c.fightMode) {
- case 0:
- return 422;
- case 2:
- return 423;
- case 1:
- return 451;
- }
- }
- if(weaponName.contains("knife") || weaponName.contains("dart") || weaponName.contains("javelin") || weaponName.contains("thrownaxe")){
- return 806;
- }
- if(weaponName.contains("halberd")) {
- return 440;
- }
- if(weaponName.startsWith("dragon dagger")) {
- return 402;
- }
- if(weaponName.endsWith("dagger")) {
- return 412;
- }
- if(weaponName.contains("2h sword") || weaponName.contains("godsword") || weaponName.contains("saradomin sword")) {
- switch(c.fightMode) {
- case 0:
- return 7041;
- case 2:
- return 7041;
- case 1:
- return 7041;
- }
- }
- if(weaponName.contains("scimitar") || weaponName.contains("longsword") || weaponName.contains("korasi's")) {
- switch(c.fightMode) {
- case 0:
- return 12029;
- case 1: // New Scimmi models
- return 12029;
- case 2:
- return 12029;
- case 3:
- return 12028;
- }
- }
- if(weaponName.contains("rapier")) {
- switch(c.fightMode) {
- case 0:
- return 386;
- case 1:
- return 386;
- case 2:
- return 386;
- case 3:
- return 386;
- }
- }
- if(weaponName.contains("dharok")) {
- switch(c.fightMode) {
- case 0:
- return 2066;
- case 1:
- return 2066;
- case 2:
- return 2066;
- case 3:
- return 2066;
- }
- }
- if(weaponName.contains("sword")) {
- return 451;
- }
- if(weaponName.contains("karil")) {
- return 2075;
- }
- if(weaponName.contains("chaotic crossbow")) {
- return 4230;
- }
- if(weaponName.contains("bow") && !weaponName.contains("'bow")) {
- return 426;
- }
- if (weaponName.contains("'bow"))
- return 4230;
- switch(c.playerEquipment[c.playerWeapon]) { // if you don't want to use strings
- case 6522:
- return 2614;
- case 13905:
- return 2080;
- case 16:
- return 2075;
- case 4153: // granite maul
- return 1665;
- case 4726: // guthan
- case 14030:
- return 2080;
- case 13879:
- case 13883:
- return 806;
- case 14484: // Dclaw
- case 14406:
- return 393;
- case 15039: // Chaotic maul
- return 2661;
- case 4:
- case 6:
- return 10502;
- case 12:
- case 14:
- return 4230;
- case 15241:
- return 12153;
- case 13252:
- case 13258:
- case 13998:
- return 12029;
- case 13254:
- case 13996:
- return 402;
- case 4747: // torag
- case 14034:
- return 0x814;
- case 4710: // ahrim
- case 14024:
- return 406;
- case 18353:
- case 16425:
- case 16419:
- return 13055;
- case 18349:
- return 12028;
- case 11716:
- return 12006;
- case 4755: // verac
- case 14036:
- return 2062;
- case 4734: // karil
- return 2075;
- case 10887:
- return 5865;
- case 13994:
- case 13274:
- case 13266:
- return 7041;
- case 4151:
- case 15441: // whip
- case 15442: // whip
- case 15443: // whip
- case 15444: // whip
- case 20:
- return 1658;
- case 6528:
- return 2661;
- case 1419:
- return 382;
- case 14026:
- return 2066;
- default:
- return 451;
- }
- }
- /**
- * Block emotes
- */
- public int getBlockEmote() {
- if (c.playerEquipment[c.playerShield] >= 8844 && c.playerEquipment[c.playerShield] <= 8850) {
- return 4177;
- }
- switch(c.playerEquipment[c.playerWeapon]) {
- case 19780:
- return 12030;
- case 11716:
- return 12004;
- case 4755:
- return 2063;
- case 10887:
- return 5866;
- case 4153:
- return 1666;
- case 15241:
- return 12156;
- case 15039:
- return 12004;
- case 18353:
- case 16419:
- return 13054;
- case 18349:
- return 13038;
- case 4151:
- case 15441: // whip
- case 15442: // whip
- case 15443: // whip
- case 15444: // whip
- case 20:
- return 11974;
- case 11694:
- case 11698:
- case 11700: // scimmy anim 12030
- case 11696:
- case 11730:
- case 861:
- return -1;
- default:
- return 404;
- }
- }
- /**
- * Weapon and magic attack speed!
- **/
- public int getAttackDelay(String s) {
- if(c.usingMagic) {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 12871: // ice blitz
- case 13023: // shadow barrage
- case 12891: // ice barrage
- return 5;
- default:
- return 5;
- }
- }
- if(c.playerEquipment[c.playerWeapon] == -1)
- return 4;//unarmed
- switch (c.playerEquipment[c.playerWeapon]) {
- case 11235:
- case 15701: // dark bow
- case 15702: // dark bow
- case 15703: // dark bow
- case 15704: // dark bow
- return 9;
- case 13879:
- return 8;
- case 15241: // hand cannon
- return 12156;
- case 15037:
- case 11730:
- case 14:
- return 4;
- case 14484:
- return 5;
- case 13883:
- return 6;
- case 10887:
- case 6528:
- case 15039:
- case 18353:
- case 16:
- case 16425:
- case 16419:
- case 13266:
- case 13274:
- case 13994:
- return 7;
- case 13905:
- return 5;
- case 12:
- return 3;
- }
- if(s.endsWith("greataxe"))
- return 7;
- else if(s.equals("torags hammers"))
- return 5;
- else if(s.equals("guthans warspear"))
- return 5;
- else if(s.equals("veracs flail"))
- return 5;
- else if(s.equals("ahrims staff"))
- return 6;
- else if(s.contains("staff")){
- if(s.contains("zamarok") || s.contains("guthix") || s.contains("saradomian") || s.contains("slayer") || s.contains("ancient"))
- return 4;
- else
- return 5;
- } else if(s.contains("bow")){
- if(s.contains("composite") || s.equals("seercull"))
- return 5;
- else if (s.contains("aril"))
- return 4;
- else if(s.contains("Ogre"))
- return 8;
- else if(s.contains("short") || s.contains("hunt") || s.contains("sword"))
- return 4;
- else if(s.contains("long") || s.contains("crystal"))
- return 6;
- else if(s.contains("'bow"))
- return 7;
- return 5;
- }
- else if(s.contains("dagger"))
- return 4;
- else if(s.contains("godsword") || s.contains("2h"))
- return 6;
- else if(s.contains("longsword"))
- return 5;
- else if(s.contains("sword"))
- return 4;
- else if(s.contains("scimitar"))
- return 4;
- else if(s.contains("mace"))
- return 5;
- else if(s.contains("battleaxe"))
- return 6;
- else if(s.contains("pickaxe"))
- return 5;
- else if(s.contains("thrownaxe"))
- return 5;
- else if(s.contains("axe"))
- return 5;
- else if(s.contains("warhammer"))
- return 6;
- else if(s.contains("2h"))
- return 7;
- else if(s.contains("spear"))
- return 5;
- else if(s.contains("claw"))
- return 4;
- else if(s.contains("halberd"))
- return 7;
- //sara sword, 2400ms
- else if(s.equals("granite maul"))
- return 7;
- else if(s.equals("toktz-xil-ak"))//sword
- return 4;
- else if(s.equals("tzhaar-ket-em"))//mace
- return 5;
- else if(s.equals("tzhaar-ket-om"))//maul
- return 7;
- else if(s.equals("toktz-xil-ek"))//knife
- return 4;
- else if(s.equals("toktz-xil-ul"))//rings
- return 4;
- else if(s.equals("toktz-mej-tal"))//staff
- return 6;
- else if(s.contains("whip"))
- return 4;
- else if(s.contains("dart"))
- return 3;
- else if(s.contains("knife"))
- return 3;
- else if(s.contains("javelin"))
- return 6;
- return 5;
- }
- /**
- * How long it takes to hit your enemy
- **/
- public int getHitDelay(String weaponName) {
- if(c.usingMagic) {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 12891:
- return 4;
- case 12871:
- return 6;
- default:
- return 4;
- }
- } else {
- if(weaponName.contains("knife") || weaponName.contains("dart") || weaponName.contains("javelin") || weaponName.contains("thrownaxe") || c.playerEquipment[c.playerWeapon] == 13879 || c.playerEquipment[c.playerWeapon] == 13883){
- return 3;
- }
- if(weaponName.contains("cross") || weaponName.contains("c'bow") || weaponName.contains("chaotic crossbow")) {
- return 4;
- }
- if(weaponName.contains("bow") && !c.dbowSpec) {
- return 4;
- } else if (c.dbowSpec) {
- return 4;
- }
- switch(c.playerEquipment[c.playerWeapon]) {
- case 6522: // Toktz-xil-ul
- return 3;
- default:
- return 2;
- }
- }
- }
- public int getRequiredDistance() {
- if (c.followId > 0 && c.freezeTimer <= 0 && !c.isMoving)
- return 2;
- else if(c.followId > 0 && c.freezeTimer <= 0 && c.isMoving) {
- return 3;
- } else {
- return 1;
- }
- }
- public boolean usingHally() {
- switch(c.playerEquipment[c.playerWeapon]) {
- case 3190:
- case 3192:
- case 3194:
- case 3196:
- case 3198:
- case 3200:
- case 3202:
- case 3204:
- return true;
- default:
- return false;
- }
- }
- /**
- * Melee
- **/
- public int calculateMeleeAttack() {
- int attackLevel = c.playerLevel[0];
- //2, 5, 11, 18, 19
- if (c.prayerActive[2]) {
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.05;
- } else if (c.prayerActive[7]) {
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.1;
- } else if (c.prayerActive[15]) {
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.15;
- } else if (c.prayerActive[24]) {
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.18;
- } else if (c.prayerActive[25]) {
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.22;
- } else if (c.curseActive[19]) { // turmoil
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.17 + c.getatt;
- }
- if (c.fullVoidEliteMelee() || c.fullVoidMelee() || c.fullStatius() || c.fullVesta() || c.fullTorva())
- attackLevel += c.getLevelForXP(c.playerXP[c.playerAttack]) * 0.2;
- attackLevel *= c.specAccuracy;
- int i = c.playerBonus[bestMeleeAtk()];
- i += c.bonusAttack;
- if (c.playerEquipment[c.playerAmulet] == 11128 && c.playerEquipment[c.playerWeapon] == 6528) {
- i *= 1.30;
- }
- return (int)(attackLevel + (attackLevel * 0.17) + (i + i * 0.05));
- }
- public int bestMeleeAtk()
- {
- if(c.playerBonus[0] > c.playerBonus[1] && c.playerBonus[0] > c.playerBonus[2])
- return 0;
- if(c.playerBonus[1] > c.playerBonus[0] && c.playerBonus[1] > c.playerBonus[2])
- return 1;
- return c.playerBonus[2] <= c.playerBonus[1] || c.playerBonus[2] <= c.playerBonus[0] ? 0 : 2;
- }
- public int calculateMeleeMaxHit() {
- double maxHit = 0;
- int rangeBonus = c.playerBonus[10];
- int range = c.playerLevel[4];
- int magicBonus = c.playerBonus[10];
- int magic = c.playerLevel[6];
- int defBonus = c.playerBonus[10];
- int defence = c.playerLevel[1];
- int attackkBonus = c.playerBonus[10];
- int attack = c.playerLevel[0];
- int strBonus = c.playerBonus[10];
- int strength = c.playerLevel[2];
- int lvlForXP = c.getLevelForXP(c.playerXP[2]);
- if(c.curseActive[10]) { // Leech Attack
- attack += (int)(lvlForXP * .10 + c.getstr);
- }
- if(c.curseActive[13]) { // Leech Defense
- defence += (int)(lvlForXP * .10 + c.getstr);
- }
- if(c.curseActive[14]) { // Leech Strength
- strength += (int)(lvlForXP * .10 + c.getstr);
- }
- if(c.curseActive[11]) { // Leech Ranged
- range += (int)(lvlForXP * .10 + c.getstr);
- }
- if(c.curseActive[12]) { // Leech Magic
- magic += (int)(lvlForXP * .10 + c.getstr);
- }
- if(c.prayerActive[1]) {
- strength += (int)(lvlForXP * .05);
- } else
- if(c.prayerActive[6]) {
- strength += (int)(lvlForXP * .1);
- } else
- if(c.prayerActive[14]) {
- strength += (int)(lvlForXP * .15);
- } else
- if(c.prayerActive[24]) {
- strength += (int)(lvlForXP * .18);
- } else
- if(c.prayerActive[25]) {
- strength += (int)(lvlForXP * .23);
- }
- if(c.curseActive[19]) { // turmoil
- strength += (int)(lvlForXP * .24 + c.getstr);
- }
- if(c.playerEquipment[c.playerHat] == 2526 && c.playerEquipment[c.playerChest] == 2520 && c.playerEquipment[c.playerLegs] == 2522) {
- maxHit += (maxHit * 10 / 100);
- }
- if(c.playerEquipment[c.playerShield] == 20072) {
- maxHit *= 1.03;
- }
- if(c.fullTorva()) {
- maxHit *= 1.18;
- }
- if(c.fullStatius()) {
- maxHit *= 1.16;
- }
- if(c.fullVesta()) {
- maxHit *= 1.17;
- }
- if (c.fullVoidEliteMelee()) {
- maxHit *= 1.15;
- }
- if (c.fullVoidMelee())
- maxHit = (int)(maxHit * 1.15);
- maxHit += 1.05D + (double)(strBonus * strength) * 0.00175D;
- maxHit += (double)strength * 0.11D;
- if (c.playerEquipment[c.playerWeapon] == 4718 && c.playerEquipment[c.playerHat] == 4716 && c.playerEquipment[c.playerChest] == 4720 && c.playerEquipment[c.playerLegs] == 4722) {
- maxHit += (c.getPA().getLevelForXP(c.playerXP[3]) - c.playerLevel[3]) / 2;
- }
- if (c.specDamage > 1)
- maxHit = (int)(maxHit * c.specDamage);
- if (maxHit < 0)
- maxHit = 1;
- if (c.playerEquipment[c.playerAmulet] == 11128
- && c.playerEquipment[c.playerWeapon] == 6528)
- {
- maxHit *= 1.20;
- }
- return (int)Math.floor(maxHit);
- }
- public int calculateMeleeDefence()
- {
- int defenceLevel = c.playerLevel[1];
- int i = c.playerBonus[bestMeleeDef()];
- if (c.prayerActive[0]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.05;
- } else if (c.prayerActive[5]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.1;
- } else if (c.prayerActive[13]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.15;
- } else if (c.prayerActive[24]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.2;
- } else if (c.prayerActive[25]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.25;
- }
- return (int)(defenceLevel + (defenceLevel * 0.15) + (i + i * 0.05));
- }
- public int bestMeleeDef()
- {
- if(c.playerBonus[5] > c.playerBonus[6] && c.playerBonus[5] > c.playerBonus[7])
- return 5;
- if(c.playerBonus[6] > c.playerBonus[5] && c.playerBonus[6] > c.playerBonus[7])
- return 6;
- return c.playerBonus[7] <= c.playerBonus[5] || c.playerBonus[7] <= c.playerBonus[6] ? 5 : 7;
- }
- /**
- * Range
- **/
- public int calculateRangeAttack() {
- int attackLevel = c.playerLevel[4];
- attackLevel *= c.specAccuracy;
- if (c.fullVoidRange() || c.fullPernix() || c.fullVoidEliteRange())
- attackLevel += c.getLevelForXP(c.playerXP[c.playerRanged]) * 0.2;
- if (c.prayerActive[3])
- attackLevel *= 1.05;
- else if (c.prayerActive[11])
- attackLevel *= 1.92;
- else if (c.prayerActive[19])
- attackLevel *= 1.15;
- //dbow spec
- if (c.fullVoidRange() && c.specAccuracy > 1.15) {
- attackLevel *= 1.95;
- }
- if (c.fullVoidRange()) {
- attackLevel *= 1.95;
- }
- if (c.fullVoidEliteRange() && c.specAccuracy > 1.15) {
- attackLevel *= 1.95;
- }
- if (c.fullVoidEliteRange()) {
- attackLevel *= 1.95;
- }
- if (c.zaryteBow()) {
- attackLevel *= 1.95;
- }
- if (c.cCbow()) {
- attackLevel *= 1.96;
- }
- if (c.fullPernix()) {
- attackLevel *= 1.95;
- }
- if (c.faithfulShield()) {
- attackLevel *= 1.30;
- }
- return (int) (attackLevel + (c.playerBonus[4] * 2.15));
- }
- public int calculateRangeDefence() {
- int defenceLevel = c.playerLevel[1];
- if (c.prayerActive[0]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.05;
- } else if (c.prayerActive[5]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.1;
- } else if (c.prayerActive[13]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.17;
- } else if (c.prayerActive[24]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.2;
- } else if (c.prayerActive[25]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.25;
- } else if (c.curseActive[19]) { // turmoil
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.15 + c.getdef;
- }
- return (int) (defenceLevel + c.playerBonus[9] + (c.playerBonus[9] / 2));
- }
- public boolean usingBolts() {
- return c.playerEquipment[c.playerArrows] >= 9130 && c.playerEquipment[c.playerArrows] <= 9145 || c.playerEquipment[c.playerArrows] >= 9230 && c.playerEquipment[c.playerArrows] <= 9245 || c.playerEquipment[c.playerArrows] == 15243;
- }
- public int rangeMaxHit() {
- int weapon = c.playerEquipment[c.playerWeapon];
- int rangeLevel = c.playerLevel[4];
- double modifier = 1.0;
- double wtf = c.specDamage;
- int itemUsed = c.usingBow ? c.lastArrowUsed : c.lastWeaponUsed;
- if (c.prayerActive[3])
- modifier += 0.07;
- else if (c.prayerActive[11])
- modifier += 0.19;
- else if (c.prayerActive[19])
- modifier += 0.16;
- if (c.playerEquipment[c.playerWeapon] == 9185)
- modifier += 0.25;
- if (c.playerEquipment[c.playerWeapon] == 18357)
- modifier += 0.28;
- if (c.playerEquipment[c.playerWeapon] == 20172)
- modifier += 0.26;
- if (c.playerEquipment[c.playerAmulet] == 15126)
- modifier += 0.05;
- if (c.fullVoidRange())
- modifier += 0.15;
- if (c.fullVoidEliteRange())
- modifier += 0.16;
- if (c.zaryteBow())
- modifier +=.30;
- if (c.cCbow())
- modifier += .42;
- if (c.faithfulShield())
- modifier +=.06;
- if (c.fullPernix())
- modifier += .20;
- double c = modifier * rangeLevel;
- int rangeStr = getRangeStr(itemUsed);
- double max =(c + 18) * (rangeStr + 64) / 640;
- if (wtf != 1)
- max *= wtf;
- if (max < 1)
- max = 1;
- return (int)max;
- }
- public int getRangeStr(int i) {
- int str = 0;
- int[][] data = {
- {877, 10}, {9140, 46}, {9145, 36}, {9141, 64},
- {9142, 82}, {9143,100}, {9144,115}, {9236, 14},
- {9237, 30}, {9238, 48}, {9239, 66}, {9240, 83},
- {9241, 85}, {9242,103}, {9243,105}, {9244,117},
- {9245,120}, {882, 7}, {884, 10}, {886, 16},
- {888, 22}, {890, 31}, {892, 49},{15243, 60}, {4740, 55},
- {11212, 60}, {806, 1}, {807, 3}, {808, 4},
- {809, 7}, {810,10}, {811,14}, {11230,20},
- {864, 3}, {863, 4}, {865, 7}, {866, 10},
- {867, 14}, {868, 24}, {825, 6}, {826,10},
- {827,12}, {828,18}, {829,28}, {830,42},
- {800, 5}, {801, 7}, {802,11}, {803,16},
- {804,23}, {805,36}, {9976, 0}, {9977, 15},
- {4212, 70}, {4214, 70}, {4215, 70}, {4216, 70},
- {4217, 70}, {4218, 70}, {4219, 70}, {4220, 70},
- {4221, 70}, {4222, 70}, {4223, 70}, {6522, 49},
- {10034, 15},
- };
- for(int l = 0; l < data.length; l++) {
- if(i == data[l][0]) {
- str = data[l][1];
- }
- }
- return str;
- }
- /*public int rangeMaxHit() {
- int rangehit = 0;
- rangehit += c.playerLevel[4] / 7.5;
- int weapon = c.lastWeaponUsed;
- int Arrows = c.lastArrowUsed;
- if (weapon == 4223) {//Cbow 1/10
- rangehit = 2;
- rangehit += c.playerLevel[4] / 7;
- } else if (weapon == 4222) {//Cbow 2/10
- rangehit = 3;
- rangehit += c.playerLevel[4] / 7;
- } else if (weapon == 4221) {//Cbow 3/10
- rangehit = 3;
- rangehit += c.playerLevel[4] / 6.5;
- } else if (weapon == 4220) {//Cbow 4/10
- rangehit = 4;
- rangehit += c.playerLevel[4] / 6.5;
- } else if (weapon == 4219) {//Cbow 5/10
- rangehit = 4;
- rangehit += c.playerLevel[4] / 6;
- } else if (weapon == 4218) {//Cbow 6/10
- rangehit = 5;
- rangehit += c.playerLevel[4] / 6;
- } else if (weapon == 4217) {//Cbow 7/10
- rangehit = 5;
- rangehit += c.playerLevel[4] / 5.5;
- } else if (weapon == 4216) {//Cbow 8/10
- rangehit = 6;
- rangehit += c.playerLevel[4] / 5.5;
- } else if (weapon == 4215) {//Cbow 9/10
- rangehit = 6;
- rangehit += c.playerLevel[4] / 5;
- } else if (weapon == 4214) {//Cbow Full
- rangehit = 7;
- rangehit += c.playerLevel[4] / 5;
- } else if (weapon == 6522) {
- rangehit = 5;
- rangehit += c.playerLevel[4] / 6;
- } else if (weapon == 9029) {//dragon darts
- rangehit = 8;
- rangehit += c.playerLevel[4] / 10;
- } else if (weapon == 811 || weapon == 868) {//rune darts
- rangehit = 2;
- rangehit += c.playerLevel[4] / 8.5;
- } else if (weapon == 13879) {
- rangehit = 10;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 13880) {
- rangehit = 10;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 13881) {
- rangehit = 10;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 13882) {
- rangehit = 10;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 13883) {
- rangehit = 7;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 20171) {
- rangehit = 11;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 18357) {
- rangehit = 12;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 15241) {
- rangehit = 10;
- rangehit += c.playerLevel[4] / 17;
- } else if (weapon == 810 || weapon == 867) {//adamant darts
- rangehit = 2;
- rangehit += c.playerLevel[4] / 9;
- } else if (weapon == 809 || weapon == 866) {//mithril darts
- rangehit = 2;
- rangehit += c.playerLevel[4] / 9.5;
- } else if (weapon == 808 || weapon == 865) {//Steel darts
- rangehit = 2;
- rangehit += c.playerLevel[4] / 10;
- } else if (weapon == 807 || weapon == 863) {//Iron darts
- rangehit = 2;
- rangehit += c.playerLevel[4] / 10.5;
- } else if (weapon == 806 || weapon == 864) {//Bronze darts
- rangehit = 1;
- rangehit += c.playerLevel[4] / 11;
- } else if (Arrows == 4740 && weapon == 4734) {//BoltRacks
- rangehit = 3;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 4740 && weapon == 14032) {//BoltRacks
- rangehit = 3;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 15243) {//Hand cannon shots
- rangehit = 4;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 11212) {//dragon arrows
- rangehit = 4;
- rangehit += c.playerLevel[4] / 5.5;
- } else if (Arrows == 892) {//rune arrows
- rangehit = 3;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 890) {//adamant arrows
- rangehit = 2;
- rangehit += c.playerLevel[4] / 7;
- } else if (Arrows == 888) {//mithril arrows
- rangehit = 2;
- rangehit += c.playerLevel[4] / 7.5;
- } else if (Arrows == 886) {//steel arrows
- rangehit = 2;
- rangehit += c.playerLevel[4] / 8;
- } else if (Arrows == 884) {//Iron arrows
- rangehit = 2;
- rangehit += c.playerLevel[4] / 9;
- } else if (Arrows == 882) {//Bronze arrows
- rangehit = 1;
- rangehit += c.playerLevel[4] / 9.5;
- } else if (Arrows == 9244) {
- rangehit = 8;
- rangehit += c.playerLevel[4] / 3;
- } else if (Arrows == 9139) {
- rangehit = 12;
- rangehit += c.playerLevel[4] / 4;
- } else if (Arrows == 9140) {
- rangehit = 2;
- rangehit += c.playerLevel[4] / 7;
- } else if (Arrows == 9141) {
- rangehit = 3;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 9142) {
- rangehit = 4;
- rangehit += c.playerLevel[4] / 6;
- } else if (Arrows == 9143) {
- rangehit = 7;
- rangehit += c.playerLevel[4] / 5;
- } else if (Arrows == 9144) {
- rangehit = 7;
- rangehit += c.playerLevel[4] / 4.5;
- }
- int bonus = 0;
- bonus -= rangehit / 10;
- rangehit += bonus;
- if (c.specDamage != 1)
- rangehit *= c.specDamage;
- if (rangehit == 0)
- rangehit++;
- if (c.fullVoidRange()) {
- rangehit *= 1.10;
- }
- if (c.fullVoidEliteRange()) {
- rangehit *= 1.12;
- }
- if (c.prayerActive[3])
- rangehit *= 1.05;
- else if (c.prayerActive[11])
- rangehit *= 1.10;
- else if (c.prayerActive[19])
- rangehit *= 1.15;
- return rangehit;
- }*/
- public boolean properBolts() {
- return c.playerEquipment[c.playerArrows] >= 9140 && c.playerEquipment[c.playerArrows] <= 9144
- || c.playerEquipment[c.playerArrows] >= 9240 && c.playerEquipment[c.playerArrows] <= 9244 || c.playerEquipment[c.playerArrows] == 15243;
- }
- public int correctBowAndArrows() {
- //if (usingBolts())
- //return -1;
- switch(c.playerEquipment[c.playerWeapon]) {
- case 843:
- case 845:
- case 839:
- case 841:
- return 884;
- case 847:
- case 849:
- return 886;
- case 851:
- case 853:
- return 888;
- case 855:
- case 857:
- return 890;
- case 859:
- case 861:
- return 892;
- case 4734:
- case 4935:
- case 4936:
- case 4937:
- case 14032:
- return 4740;
- case 11235:
- case 14481:
- case 14482:
- case 20171:
- return 11212;
- case 15241:
- return 15243;
- case 18357:
- return 9244;
- }
- return -1;
- }
- public int getRangeStartGFX() {
- switch(c.rangeItemUsed) {
- case 863:
- return 220;
- case 864:
- return 219;
- case 865:
- return 221;
- case 866: // knives
- return 223;
- case 867:
- return 224;
- case 868:
- return 225;
- case 869:
- return 222;
- case 806:
- return 232;
- case 807:
- return 233;
- case 808:
- return 234;
- case 809: // darts
- return 235;
- case 810:
- return 236;
- case 811:
- return 237;
- case 825:
- return 206;
- case 826:
- return 207;
- case 827: // javelin
- return 208;
- case 828:
- return 209;
- case 829:
- return 210;
- case 830:
- return 211;
- case 800:
- return 42;
- case 801:
- return 43;
- case 802:
- return 44; // axes
- case 803:
- return 45;
- case 804:
- return 46;
- case 805:
- return 48;
- case 882:
- return 19;
- case 884:
- return 18;
- case 886:
- return 20;
- case 888:
- return 21;
- case 890:
- return 22;
- case 892:
- return 24;
- case 11212:
- return 26;
- case 2:
- case 4212:
- case 4214:
- case 4215:
- case 4216:
- case 4217:
- case 4218:
- case 4219:
- case 4220:
- case 4221:
- case 4222:
- case 4223:
- return 250;
- }
- return -1;
- }
- public void drawback() {
- if (c.playerEquipment[c.playerArrows] == 882){
- c.gfx0(18);
- }
- /*else if (playerEquipment[playerWeapon] == 13649){
- javerlin(105, 1190);
- }
- else if (playerEquipment[playerWeapon] == 13650){
- thaxe(105, 1195);
- }*/
- else if (c.playerEquipment[c.playerArrows] == 864){
- c.gfx0(219);
- }
- else if (c.playerEquipment[c.playerArrows] == 863){
- c.gfx0(220);
- }
- else if (c.playerEquipment[c.playerArrows] == 865){
- c.gfx0(221);
- }
- else if (c.playerEquipment[c.playerArrows] == 866){
- c.gfx0(223);
- }
- else if (c.playerEquipment[c.playerArrows] == 867){
- c.gfx0(224);
- }
- else if (c.playerEquipment[c.playerArrows] == 868){
- c.gfx0(225);
- }
- else if (c.playerEquipment[c.playerArrows] == 869){
- c.gfx0(222);
- }
- else if (c.playerEquipment[c.playerArrows] == 884) {
- c.gfx0(19);
- }
- else if (c.playerEquipment[c.playerArrows] == 888) {
- c.gfx0(21);
- }
- else if (c.playerEquipment[c.playerArrows] == 890) {
- c.gfx0(22);
- }
- else if (c.playerEquipment[c.playerArrows] == 11212) {
- c.gfx0(26);
- }
- else if (c.playerEquipment[c.playerArrows] == 892) {
- c.gfx0(24);
- }
- else if (c.playerEquipment[c.playerArrows] == 9244) {
- c.gfx0(28);
- }
- else if (c.playerEquipment[c.playerArrows] == 725) {
- c.gfx0(28);
- }
- else if (c.playerEquipment[c.playerArrows] == 9340) {
- c.gfx0(28);
- }
- }
- public int getRangeProjectileGFX() {
- if (c.dbowSpec) {
- return 1099;
- }
- if(c.bowSpecShot > 0) {
- switch(c.rangeItemUsed) {
- default:
- return 249;
- }
- }
- if (c.playerEquipment[c.playerWeapon] == 9185 || c.playerEquipment[c.playerWeapon] == 18357)
- return 27;
- switch(c.rangeItemUsed) {
- case 13883:
- return 1839;
- case 13882:
- case 13881:
- case 13880:
- case 13879:
- return 1837;
- case 863:
- return 213;
- case 864:
- return 212;
- case 865:
- return 214;
- case 866: // knives
- return 216;
- case 867:
- return 217;
- case 868:
- return 218;
- case 869:
- return 215;
- case 15241:
- return 2143;
- case 806:
- return 226;
- case 807:
- return 227;
- case 808:
- return 228;
- case 809: // darts
- return 229;
- case 810:
- return 230;
- case 811:
- return 231;
- case 825:
- return 200;
- case 826:
- return 201;
- case 827: // javelin
- return 202;
- case 828:
- return 203;
- case 829:
- return 204;
- case 830:
- return 205;
- case 6522: // Toktz-xil-ul
- return 442;
- case 800:
- return 36;
- case 801:
- return 35;
- case 802:
- return 37; // axes
- case 803:
- return 38;
- case 804:
- return 39;
- case 805:
- return 40;
- case 882:
- return 10;
- case 884:
- return 9;
- case 886:
- return 11;
- case 888:
- return 12;
- case 890:
- return 13;
- case 892:
- return 15;
- case 11212:
- return 17;
- case 4740: // bolt rack
- return 27;
- case 2:
- case 4212:
- case 4214:
- case 4215:
- case 4216:
- case 4217:
- case 4218:
- case 4219:
- case 4220:
- case 4221:
- case 4222:
- case 4223:
- case 20171:
- case 18357:
- return 249;
- }
- return -1;
- }
- public int getProjectileSpeed() {
- if (c.dbowSpec)
- return 100;
- return 70;
- }
- public int getProjectileShowDelay() {
- switch(c.playerEquipment[c.playerWeapon]) {
- case 863:
- case 864:
- case 865:
- case 866: // knives
- case 867:
- case 868:
- case 869:
- case 806:
- case 807:
- case 808:
- case 809: // darts
- case 810:
- case 811:
- case 825:
- case 826:
- case 827: // javelin
- case 828:
- case 829:
- case 830:
- case 800:
- case 801:
- case 802:
- case 803: // axes
- case 804:
- case 805:
- case 4734:
- case 14032:
- case 9185:
- case 18357:
- case 4935:
- case 4936:
- case 4937:
- case 20172:
- case 15241:
- return 15;
- default:
- return 5;
- }
- }
- /**
- * Mage
- **/
- public static int finalMagicDamage(Client c) {
- double damage = c.MAGIC_SPELLS[c.oldSpellId][6];
- double damageMultiplier = 1;
- if (c.playerLevel[c.playerMagic] > c.getLevelForXP(c.playerXP[6])
- && c.getLevelForXP(c.playerXP[6]) >= 95)
- damageMultiplier += .03 * (c.playerLevel[c.playerMagic] - 99);
- else
- damageMultiplier = 1;
- switch (c.playerEquipment[c.playerWeapon]) {
- case 18371: // Gravite Staff
- damageMultiplier += .05;
- break;
- case 4675: // Ancient Staff
- case 4710: // Ahrim's Staff
- case 4862: // Ahrim's Staff
- case 4864: // Ahrim's Staff
- case 4865: // Ahrim's Staff
- case 6914: // Master Wand
- case 8841: // Void Knight Mace
- case 13867: // Zuriel's Staff
- case 13869: // Zuriel's Staff (Deg)
- damageMultiplier += .10;
- break;
- case 15486: // Staff of Light
- damageMultiplier += .15;
- break;
- case 18355: // Chaotic Staff
- damageMultiplier += .20;
- break;
- case 14014: // Arma Staff
- damageMultiplier += .20;
- break;
- }
- switch (c.playerEquipment[c.playerAmulet]) {
- case 18333: // Arcane Pulse
- damageMultiplier += .05;
- break;
- case 18334:// Arcane Blast
- damageMultiplier += .10;
- break;
- case 18335:// Arcane Stream
- damageMultiplier += .15;
- break;
- }
- switch (c.playerEquipment[c.playerHat]) {
- case 20159: // Virtus Mask
- damageMultiplier += .03;
- break;
- }
- switch (c.playerEquipment[c.playerChest]) {
- case 20159: // Virtus Body
- damageMultiplier += .06;
- break;
- }
- switch (c.playerEquipment[c.playerLegs]) {
- case 20159: // Virtus Legs
- damageMultiplier += .04;
- break;
- }
- damage *= damageMultiplier;
- return (int) damage;
- }
- /**
- * Magic
- **/
- public int mageAtk()
- {
- int attackLevel = c.playerLevel[6];
- /*if (c.playerEquipment[c.playerWeapon] == 15486)
- attackLevel += 0.15;*/
- if (c.fullVoidMage() || c.fullVoidEliteMage())
- attackLevel += c.getLevelForXP(c.playerXP[6]) * 0.2;
- if (c.prayerActive[4])
- attackLevel *= 1.05;
- else if (c.prayerActive[12])
- attackLevel *= 1.10;
- else if (c.prayerActive[20])
- attackLevel *= 1.15;
- return (int) (attackLevel + (c.playerBonus[3] * 2));
- }
- public int mageDef()
- {
- int defenceLevel = c.playerLevel[1]/2 + c.playerLevel[6]/2;
- if (c.prayerActive[0]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.05;
- } else if (c.prayerActive[3]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.1;
- } else if (c.prayerActive[9]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.15;
- } else if (c.prayerActive[18]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.2;
- } else if (c.prayerActive[19]) {
- defenceLevel += c.getLevelForXP(c.playerXP[c.playerDefence]) * 0.25;
- }
- return (int) (defenceLevel + c.playerBonus[8] + (c.playerBonus[8] / 3));
- }
- public boolean wearingStaff(int runeId) {
- int wep = c.playerEquipment[c.playerWeapon];
- int shield = c.playerEquipment[c.playerShield];
- switch (runeId) {
- case 554:
- if (wep == 1387)
- return true;
- break;
- case 555:
- if (wep == 1383)
- return true;
- if (shield == 18346)
- return true;
- break;
- case 556:
- if (wep == 1381)
- return true;
- break;
- case 557:
- if (wep == 1385)
- return true;
- break;
- }
- return false;
- }
- public boolean checkMagicReqs(int spell) {
- if(c.usingMagic && Config.RUNES_REQUIRED) { // check for runes
- if((!c.getItems().playerHasItem(c.MAGIC_SPELLS[spell][8], c.MAGIC_SPELLS[spell][9]) && !wearingStaff(c.MAGIC_SPELLS[spell][8])) ||
- (!c.getItems().playerHasItem(c.MAGIC_SPELLS[spell][10], c.MAGIC_SPELLS[spell][11]) && !wearingStaff(c.MAGIC_SPELLS[spell][10])) ||
- (!c.getItems().playerHasItem(c.MAGIC_SPELLS[spell][12], c.MAGIC_SPELLS[spell][13]) && !wearingStaff(c.MAGIC_SPELLS[spell][12])) ||
- (!c.getItems().playerHasItem(c.MAGIC_SPELLS[spell][14], c.MAGIC_SPELLS[spell][15]) && !wearingStaff(c.MAGIC_SPELLS[spell][14]))){
- c.sendMessage("You don't have the required runes to cast this spell.");
- return false;
- }
- }
- if(c.usingMagic && c.playerIndex > 0) {
- if(Server.playerHandler.players[c.playerIndex] != null) {
- for(int r = 0; r < c.REDUCE_SPELLS.length; r++){ // reducing spells, confuse etc
- if(Server.playerHandler.players[c.playerIndex].REDUCE_SPELLS[r] == c.MAGIC_SPELLS[spell][0]) {
- c.reduceSpellId = r;
- if((System.currentTimeMillis() - Server.playerHandler.players[c.playerIndex].reduceSpellDelay[c.reduceSpellId]) > Server.playerHandler.players[c.playerIndex].REDUCE_SPELL_TIME[c.reduceSpellId]) {
- Server.playerHandler.players[c.playerIndex].canUseReducingSpell[c.reduceSpellId] = true;
- } else {
- Server.playerHandler.players[c.playerIndex].canUseReducingSpell[c.reduceSpellId] = false;
- }
- break;
- }
- }
- if(!Server.playerHandler.players[c.playerIndex].canUseReducingSpell[c.reduceSpellId]) {
- c.sendMessage("That player is currently immune to this spell.");
- c.usingMagic = false;
- c.stopMovement();
- resetPlayerAttack();
- return false;
- }
- }
- }
- int staffRequired = getStaffNeeded();
- if(c.usingMagic && staffRequired > 0 && Config.RUNES_REQUIRED) { // staff required
- if(c.playerEquipment[c.playerWeapon] != staffRequired) {
- c.sendMessage("You need a "+c.getItems().getItemName(staffRequired).toLowerCase()+" to cast this spell.");
- return false;
- }
- }
- if(c.usingMagic && Config.MAGIC_LEVEL_REQUIRED) { // check magic level
- if(c.playerLevel[6] < c.MAGIC_SPELLS[spell][1]) {
- c.sendMessage("You need to have a magic level of " +c.MAGIC_SPELLS[spell][1]+" to cast this spell.");
- return false;
- }
- }
- if(c.usingMagic && Config.RUNES_REQUIRED) {
- if(c.MAGIC_SPELLS[spell][8] > 0) { // deleting runes
- if (!wearingStaff(c.MAGIC_SPELLS[spell][8]))
- c.getItems().deleteItem(c.MAGIC_SPELLS[spell][8], c.getItems().getItemSlot(c.MAGIC_SPELLS[spell][8]), c.MAGIC_SPELLS[spell][9]);
- }
- if(c.MAGIC_SPELLS[spell][10] > 0) {
- if (!wearingStaff(c.MAGIC_SPELLS[spell][10]))
- c.getItems().deleteItem(c.MAGIC_SPELLS[spell][10], c.getItems().getItemSlot(c.MAGIC_SPELLS[spell][10]), c.MAGIC_SPELLS[spell][11]);
- }
- if(c.MAGIC_SPELLS[spell][12] > 0) {
- if (!wearingStaff(c.MAGIC_SPELLS[spell][12]))
- c.getItems().deleteItem(c.MAGIC_SPELLS[spell][12], c.getItems().getItemSlot(c.MAGIC_SPELLS[spell][12]), c.MAGIC_SPELLS[spell][13]);
- }
- if(c.MAGIC_SPELLS[spell][14] > 0) {
- if (!wearingStaff(c.MAGIC_SPELLS[spell][14]))
- c.getItems().deleteItem(c.MAGIC_SPELLS[spell][14], c.getItems().getItemSlot(c.MAGIC_SPELLS[spell][14]), c.MAGIC_SPELLS[spell][15]);
- }
- }
- return true;
- }
- public int getFreezeTime() {
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 1572:
- case 12861: // ice rush
- return 10;
- case 1582:
- case 12881: // ice burst
- return 17;
- case 1592:
- case 12871: // ice blitz
- return 25;
- case 12891: // ice barrage
- return 33;
- default:
- return 0;
- }
- }
- public void freezePlayer(int i) {
- }
- public int getStartHeight() {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 1562: // stun
- return 25;
- case 12939:// smoke rush
- return 35;
- case 12987: // shadow rush
- return 38;
- case 12861: // ice rush
- return 15;
- case 12951: // smoke blitz
- return 38;
- case 12999: // shadow blitz
- return 25;
- case 12911: // blood blitz
- return 25;
- default:
- return 43;
- }
- }
- public int getEndHeight() {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 1562: // stun
- return 10;
- case 12939: // smoke rush
- return 20;
- case 12987: // shadow rush
- return 28;
- case 12861: // ice rush
- return 10;
- case 12951: // smoke blitz
- return 28;
- case 12999: // shadow blitz
- return 15;
- case 12911: // blood blitz
- return 10;
- default:
- return 31;
- }
- }
- public int getStartDelay() {
- if(c.playerEquipment[c.playerWeapon] == 15241)
- return 30;
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 1539:
- return 60;
- default:
- return 53;
- }
- }
- public int getStaffNeeded() {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 1539:
- return 1409;
- case 12037:
- return 4170;
- case 1190:
- return 2415;
- case 1191:
- return 2416;
- case 1192:
- return 2417;
- default:
- return 0;
- }
- }
- public boolean godSpells() {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 1190:
- return true;
- case 1191:
- return true;
- case 1192:
- return true;
- default:
- return false;
- }
- }
- public int getEndGfxHeight() {
- switch(c.MAGIC_SPELLS[c.oldSpellId][0]) {
- case 12987:
- case 12901:
- case 12861:
- case 12445:
- case 1192:
- case 13011:
- case 12919:
- case 12881:
- case 12999:
- case 12911:
- case 12871:
- case 13023:
- case 12929:
- case 12891:
- return 0;
- default:
- return 100;
- }
- }
- public int getStartGfxHeight() {
- switch(c.MAGIC_SPELLS[c.spellId][0]) {
- case 12871:
- case 12891:
- return 0;
- default:
- return 100;
- }
- }
- /*public void handleDfs() {
- if (System.currentTimeMillis() - c.dfsDelay > 30000) {
- if(c.dfsCount == 0) {
- c.sendMessage("Your shield has no charges left.");
- return;
- }
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- int damage = Misc.random(15) + 5;
- c.startAnimation(2836);
- c.gfx0(600);
- Server.playerHandler.players[c.playerIndex].playerLevel[3] -= damage;
- Server.playerHandler.players[c.playerIndex].hitDiff2 = damage;
- Server.playerHandler.players[c.playerIndex].hitUpdateRequired2 = true;
- Server.playerHandler.players[c.playerIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My shield hasn't finished recharging yet.");
- }
- }*/
- public void handleDfs() {
- final Player opp = Server.playerHandler.players[c.playerIndex];
- if (opp == null)
- return;
- if (System.currentTimeMillis() - c.dfsDelay > 30000) {
- if(c.dfsCount == 0) {
- c.sendMessage("Your shield has no charges left.");
- return;
- }
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- c.projectileStage = 2;
- final int pX = c.getX();
- final int pY = c.getY();
- final int oX = opp.getX();
- final int oY = opp.getY();
- final int offX = (pY - oY)* -1;
- final int offY = (pX - oX)* -1;
- c.startAnimation(6696);
- c.gfx0(1165);
- c.dfsCount -= 1;
- EventManager.getSingleton().addEvent(new Event() {
- int damage = (int)Math.round(Math.random() * 25);
- public void execute(EventContainer b) {
- if (opp != null) {
- opp.gfx100(1167);
- if (opp.playerLevel[3] - damage < 0) {
- damage = opp.playerLevel[3];
- }
- opp.playerLevel[3] -= damage;
- opp.hitDiff2 = damage;
- opp.hitUpdateRequired2 = true;
- opp.updateRequired = true;
- }
- b.stop();
- }
- }, 1700);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- if (c.playerIndex != 0)
- c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 50, 1166, 30, 30, - c.playerIndex - 1, 30, 5);
- b.stop();
- }
- }, 1000);
- c.dfsDelay = System.currentTimeMillis();
- }
- }
- }
- /*public void handleDfsNPC() {
- if (System.currentTimeMillis() - c.dfsDelay > 30000) {
- if(c.dfsCount == 0) {
- c.sendMessage("Your shield has no charges left.");
- return;
- }
- if (c.npcIndex > 0 && Server.npcHandler.npcs[c.npcIndex] != null) {
- int damage = Misc.random(25) + 5;
- c.dfsCount -= 1;
- c.startAnimation(2836);
- c.gfx0(600);
- Server.npcHandler.npcs[c.npcIndex].HP -= damage;
- Server.npcHandler.npcs[c.npcIndex].hitDiff2 = damage;
- Server.npcHandler.npcs[c.npcIndex].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[c.npcIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My shield hasn't finished recharging yet.");
- }
- }*/
- public void handleDfsNPC() {
- try {
- if(c.npcIndex > 0) {
- if(c.dfsCount == 0) {
- c.sendMessage("Your shield has no charges left.");
- return;
- }
- if(Server.npcHandler.npcs[c.npcIndex] != null) {
- c.projectileStage = 2;
- final int pX = c.getX();
- final int pY = c.getY();
- final int nX = Server.npcHandler.npcs[c.npcIndex].getX();
- final int nY = Server.npcHandler.npcs[c.npcIndex].getY();
- final int offX = (pY - nY)* -1;
- final int offY = (pX - nX)* -1;
- if (System.currentTimeMillis() - c.dfsDelay > 30000) {
- if (c.npcIndex > 0 && Server.npcHandler.npcs[c.npcIndex] != null) {
- final int damage = Misc.random(15) + 10;
- c.startAnimation(6696);
- c.gfx0(1165);
- c.dfsCount -= 1;
- Server.npcHandler.npcs[c.npcIndex].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[c.npcIndex].updateRequired = true;
- Server.npcHandler.npcs[c.npcIndex].hitDiff2 = damage;
- Server.npcHandler.npcs[c.npcIndex].HP -= damage;
- Server.npcHandler.npcs[c.npcIndex].gfx100(1167);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, 50, 1166, 31, 35, - c.npcIndex - 1, 30);
- b.stop();
- }
- }, 1000);
- if(Server.npcHandler.npcs[c.npcIndex].isDead == true) {
- c.sendMessage("This NPC is already dead!");
- return;
- }
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My shield hasn't finished recharging yet.");
- } }
- }
- }
- catch (Exception e)
- {
- }
- }
- public void handleZerker() {
- if(c.isDonator == 1){
- if (System.currentTimeMillis() - c.dfsDelay > 60000) {
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- int damage = Misc.random(10) + 7;
- c.startAnimation(369);
- c.gfx0(369);
- Server.playerHandler.players[c.playerIndex].playerLevel[3] -= damage;
- Server.playerHandler.players[c.playerIndex].hitDiff2 = damage;
- c.forcedText = "Feel the power of the Berserker Ring!";
- Server.playerHandler.players[c.playerIndex].hitUpdateRequired2 = true;
- Server.playerHandler.players[c.playerIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My ring hasn't finished recharging yet (60 Seconds)");
- }if (c.isDonator == 0)
- c.sendMessage("Only Donators can use the ring's Special attack.");
- }
- }
- public void handleWarrior() {
- if(c.isDonator == 1){
- if (System.currentTimeMillis() - c.dfsDelay > 60000) {
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- int damage = Misc.random(10) + 7;
- c.startAnimation(369);
- c.gfx0(369);
- Server.playerHandler.players[c.playerIndex].playerLevel[3] -= damage;
- c.forcedText = "Feel the power of the Warrior Ring!";
- Server.playerHandler.players[c.playerIndex].hitDiff2 = damage;
- Server.playerHandler.players[c.playerIndex].hitUpdateRequired2 = true;
- Server.playerHandler.players[c.playerIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My ring hasn't finished recharging yet (60 Seconds)");
- }if (c.isDonator == 0)
- c.sendMessage("Only Donators can use the ring's Special attack.");
- }
- }
- public void handleSeers() {
- /*
- c.castingMagic = true;
- if(c.isDonator == 1){
- if (System.currentTimeMillis() - c.dfsDelay > 60000) {
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- int damage = Misc.random(10) + 7;
- c.startAnimation(1979);
- Server.playerHandler.players[c.playerIndex].gfx0(369);
- c.gfx0(368);
- Server.playerHandler.players[c.playerIndex].freezeTimer = 15;
- Server.playerHandler.players[c.playerIndex].resetWalkingQueue();
- Server.playerHandler.players[c.playerIndex].frozenBy = c.playerId;
- Server.playerHandler.players[c.playerIndex].playerLevel[3] -= damage;
- c.forcedText = ("Feel the power of the Seers Ring!");
- Server.playerHandler.players[c.playerIndex].hitDiff2 = damage;
- Server.playerHandler.players[c.playerIndex].hitUpdateRequired2 = true;
- Server.playerHandler.players[c.playerIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My ring hasn't finished recharging yet (60 Seconds)");
- }if (c.isDonator == 0)
- */
- }
- public void Zammybook() {
- c.startAnimation(1670);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- c.forcedChatUpdateRequired = true;
- c.updateRequired = true;
- c.forcedText = ("Two great warriors, joined by hand,");
- b.stop();
- }
- }, 400);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- c.forcedText = ("to spread destruction across the land.");
- c.forcedChatUpdateRequired = true;
- c.updateRequired = true;
- b.stop();
- }
- }, 1200);
- EventManager.getSingleton().addEvent(new Event() {
- public void execute(EventContainer b) {
- c.forcedText = ("In Zamorak's name, now two are one.");
- c.forcedChatUpdateRequired = true;
- c.updateRequired = true;
- b.stop();
- }
- }, 1900);
- }
- public void handleArcher() {
- if(c.isDonator == 1){
- if (System.currentTimeMillis() - c.dfsDelay > 60000) {
- if (c.playerIndex > 0 && Server.playerHandler.players[c.playerIndex] != null) {
- int damage = Misc.random(10) + 7;
- c.startAnimation(369);
- c.gfx0(369);
- Server.playerHandler.players[c.playerIndex].playerLevel[3] -= damage;
- Server.playerHandler.players[c.playerIndex].hitDiff2 = damage;
- c.forcedText = "Feel the power of the Archer Ring!";
- Server.playerHandler.players[c.playerIndex].hitUpdateRequired2 = true;
- Server.playerHandler.players[c.playerIndex].updateRequired = true;
- c.dfsDelay = System.currentTimeMillis();
- } else {
- c.sendMessage("I should be in combat before using this.");
- }
- } else {
- c.sendMessage("My ring hasn't finished recharging yet (60 Seconds)");
- }if (c.isDonator == 0)
- c.sendMessage("Only Donators can use the ring's Special attack.");
- }
- }
- public void applyRecoil(int damage, int i) {
- if (damage > 0 && Server.playerHandler.players[i].playerEquipment[c.playerRing] == 2550) {
- int recDamage = damage/10 + 1;
- if (!c.getHitUpdateRequired()) {
- c.setHitDiff(recDamage);
- removeRecoil(c);
- c.recoilHits = recDamage;
- c.setHitUpdateRequired(true);
- } else if (!c.getHitUpdateRequired2()) {
- c.setHitDiff2(recDamage);
- c.setHitUpdateRequired2(true);
- }
- c.dealDamage(recDamage);
- c.updateRequired = true;
- }
- }
- public void Deflect(int damage, int i) {
- if (damage > 0 && Server.playerHandler.players[i].curseActive[7] || Server.playerHandler.players[i].curseActive[8] || Server.playerHandler.players[i].curseActive[9]) {
- int recDamage = damage/6;
- if (!c.getHitUpdateRequired()) {
- c.setHitDiff(recDamage);
- c.recoilHits = recDamage;
- c.setHitUpdateRequired(true);
- } else if (!c.getHitUpdateRequired2()) {
- c.setHitDiff2(recDamage);
- c.setHitUpdateRequired2(true);
- }
- c.dealDamage(recDamage);
- c.updateRequired = true;
- }
- }
- public void applyRecoilNPC(int damage, int i) {
- if (damage > 0 && c.playerEquipment[c.playerRing] == 2550) {
- int recDamage = damage/10 + 1;
- Server.npcHandler.npcs[c.npcIndex].HP -= recDamage;
- Server.npcHandler.npcs[c.npcIndex].hitDiff2 = recDamage;
- Server.npcHandler.npcs[c.npcIndex].hitUpdateRequired2 = true;
- Server.npcHandler.npcs[c.npcIndex].updateRequired = true;
- c.updateRequired = true;
- removeRecoil(c);
- c.recoilHits = damage;
- }
- }
- public void removeRecoil(Client c) {
- if(c.recoilHits >= 50) {
- c.getItems().removeItem(2550, c.playerRing);
- c.getItems().deleteItem(2550, c.getItems().getItemSlot(2550), 1);
- c.sendMessage("Your ring of recoil shaters!");
- c.recoilHits = 0;
- } else {
- c.recoilHits++;
- }
- }
- public static void addCharge(Client c) {
- if(c.playerEquipment[c.playerShield] != 11283) {
- return;
- }
- if(c.dfsCount >= 40) {
- c.dfsCount = 40;
- c.sendMessage("Your shield has already 40 charges.");
- return;
- }
- c.dfsCount++;
- c.startAnimation(6695);
- c.gfx0(1164);
- c.sendMessage("You absorb the fire breath and charge your Dragonfire shield.");
- }
- public int getBonusAttack(int i) {
- switch (Server.npcHandler.npcs[i].npcType) {
- case 2883:
- return Misc.random(50) + 30;
- case 2026:
- case 2027:
- case 2029:
- case 2030:
- return Misc.random(50) + 30;
- }
- return 0;
- }
- public void handleGmaulPlayer() {
- if (c.playerIndex > 0) {
- Client o = (Client)Server.playerHandler.players[c.playerIndex];
- if (c.goodDistance(c.getX(), c.getY(), o.getX(), o.getY(), c.getCombat().getRequiredDistance())) {
- if (c.getCombat().checkReqs()) {
- if (c.getCombat().checkSpecAmount(4153)) {
- boolean hit = Misc.random(c.getCombat().calculateMeleeAttack()) > Misc.random(o.getCombat().calculateMeleeDefence());
- int damage = 0;
- if (hit)
- damage = Misc.random(c.getCombat().calculateMeleeMaxHit());
- if (o.prayerActive[18] && System.currentTimeMillis() - o.protMeleeDelay > 1500)
- damage *= .6;
- if(o.playerLevel[3] - damage <= 0) {
- damage = o.playerLevel[3];
- }
- if(o.playerLevel[3] > 0) {
- o.handleHitMask(damage);
- c.startAnimation(1667);
- o.gfx100(337);
- o.dealDamage(damage);
- }
- }
- }
- }
- } else if(c.npcIndex > 0) {
- int x = Server.npcHandler.npcs[c.npcIndex].absX;
- int y = Server.npcHandler.npcs[c.npcIndex].absY;
- if (c.goodDistance(c.getX(), c.getY(), x, y, 2)) {
- if (c.getCombat().checkReqs()) {
- if (c.getCombat().checkSpecAmount(4153)) {
- int damage = Misc.random(c.getCombat().calculateMeleeMaxHit());
- if(Server.npcHandler.npcs[c.npcIndex].HP - damage < 0) {
- damage = Server.npcHandler.npcs[c.npcIndex].HP;
- }
- if(Server.npcHandler.npcs[c.npcIndex].HP > 0) {
- Server.npcHandler.npcs[c.npcIndex].HP -= damage;
- Server.npcHandler.npcs[c.npcIndex].handleHitMask(damage);
- c.startAnimation(1667);
- c.gfx100(337);
- }
- }
- }
- }
- }
- }
- public boolean armaNpc(int i) {
- switch (Server.npcHandler.npcs[i].npcType) {
- case 6222:
- case 6223:
- case 6229:
- case 6225:
- case 6230:
- case 6227:
- case 6232:
- case 6239:
- case 6233:
- case 6231:
- return true;
- }
- return false;
- }
- }
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