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Sep 15th, 2019
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  1. Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: AMD RADEON HD 6450 (ID=0x6779)
  6. Vendor:
  7. VRAM: 1008 MB
  8. Driver: 15.301.1901.0
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.730 seconds
  11. <RI> Initializing input.
  12.  
  13. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  14. <RI> Input initialized.
  15.  
  16. <RI> Initialized touch support.
  17.  
  18. UnloadTime: 0.581300 ms
  19. LoadRequiredAssets.OnRuntimeMethodLoad()
  20.  
  21. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  22.  
  23. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-00000203816EA030.dll
  24. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-00000203816EEC50.dll
  25. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-0000020382F80040.dll
  26. Searching for compatible XInput library...
  27. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3.dll
  28. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_3.dll
  29. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3.dll
  30. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3
  31. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_3
  32. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3
  33. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_3.dll
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_3.dll
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_3.dll
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_2.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2.dll
  39. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2
  40. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_2
  41. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2
  42. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_2.dll
  43. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_2.dll
  44. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_2.dll
  45. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1.dll
  46. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_1.dll
  47. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1.dll
  48. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1
  49. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_1
  50. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1
  51. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_1.dll
  52. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_1.dll
  53. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_1.dll
  54. Found Xinput1_4.dll.
  55. Initializing Google Analytics 0.2.
  56.  
  57. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  58.  
  59. LoadRequiredAssets.LoadAssets() Finished
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  66.  
  67. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  70.  
  71. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  72.  
  73. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  74.  
  75. SerializationException: Unexpected binary element: 0
  76. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  77. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  78. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  79. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  80. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  81. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  82.  
  83. (Filename: Line: -1)
  84.  
  85. LoadRequiredAssets.OnRuntimeMethodLoad()
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  88.  
  89. BusNotFoundException: [FMOD] Bus not found 'bus:/'
  90. at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <filename unknown>:0
  91. at FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) [0x00000] in <filename unknown>:0
  92. at FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) [0x00000] in <filename unknown>:0
  93.  
  94. (Filename: Line: -1)
  95.  
  96. No Scene found called "InitialLoad". Please double check the name.
  97.  
  98. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  99.  
  100. LOADING YEA
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  103.  
  104. Start WaitForFMODRuntimeManager
  105.  
  106. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  107.  
  108. FMOD Runtime Manager is initialized
  109.  
  110. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  111.  
  112. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  119.  
  120. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  123.  
  124. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  127.  
  128. SerializationException: Unexpected binary element: 0
  129. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  130. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  131. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  132. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  133. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  134. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  135.  
  136. (Filename: Line: -1)
  137.  
  138. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  139. UnloadTime: 1.597600 ms
  140. LoadRequiredAssets.OnRuntimeMethodLoad()
  141.  
  142. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  143.  
  144.  
  145. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34700.
  146. Total: 65.855400 ms (FindLiveObjects: 1.905200 ms CreateObjectMapping: 2.199600 ms MarkObjects: 61.691500 ms DeleteObjects: 0.058800 ms)
  147.  
  148. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  149.  
  150. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  151.  
  152. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  153.  
  154. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  155.  
  156. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  157.  
  158. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  159.  
  160. SerializationException: Unexpected binary element: 0
  161. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  162. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  163. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  164. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  165. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  166. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  167.  
  168. (Filename: Line: -1)
  169.  
  170. Loading Scene GameplayUI
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  173.  
  174. MOVE_NAME_BACK_CHOP
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  177.  
  178. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  179.  
  180. (Filename: Line: 501)
  181.  
  182. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  183.  
  184. (Filename: Line: 501)
  185.  
  186. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  187.  
  188. (Filename: Line: 501)
  189.  
  190. MainMenu
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  193.  
  194. Spawning: DialogSystem(Clone)
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  197.  
  198. Spawning: ChainScreenlock(Clone)
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  201.  
  202. Spawning: BattleIntroSequence(Clone)
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  205.  
  206. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  207.  
  208. (Filename: Line: 501)
  209.  
  210. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  211.  
  212. (Filename: Line: 501)
  213.  
  214. Spawning: CombatInstructionHolder(Clone)
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  217.  
  218. Spawning: HeartIris(Clone)
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  221.  
  222. Spawning: MapIndicator(Clone)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  225.  
  226. Spawning: PlayerOffscreenIndicator(Clone)
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  229.  
  230. Spawning: ShopHolder(Clone)
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  233.  
  234. Spawning: Tutorial(Clone)
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  237.  
  238. Spawning: ItemPickup(Clone)
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  241.  
  242. Spawning: ContinueOrExit(Clone)
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  245.  
  246. [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\ArcCI_Final_6sec_com_reg_TEST20.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  249.  
  250. Temp_Button was selected
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  253.  
  254. Temp_Button was selected
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  257.  
  258. Temp_Button was selected
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  261.  
  262. Temp_Button was selected
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  265.  
  266. [MoviePlayer] Movie completed
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  269.  
  270. [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\WF_Logo_2016.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  273.  
  274. Temp_Button was selected
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  277.  
  278. Temp_Button was selected
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  281.  
  282. Temp_Button was selected
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  285.  
  286. Temp_Button was selected
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  289.  
  290. [MoviePlayer] Movie completed
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  293.  
  294. [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_Intro.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  297.  
  298. Temp_Button was selected
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  301.  
  302. Temp_Button was selected
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  305.  
  306. Temp_Button was selected
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  309.  
  310. Temp_Button was selected
  311.  
  312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  313.  
  314. Temp_Button was selected
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  317.  
  318. Temp_Button was selected
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  321.  
  322. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  325.  
  326. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  329.  
  330. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  333.  
  334. SerializationException: Unexpected binary element: 0
  335. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  336. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  337. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  338. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  339. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  340. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  341.  
  342. (Filename: Line: -1)
  343.  
  344. Selectable was selected
  345.  
  346. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  347.  
  348. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  349.  
  350. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  351.  
  352. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  353.  
  354. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  355.  
  356. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  357.  
  358. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  359.  
  360. SerializationException: Unexpected binary element: 0
  361. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  362. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  363. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  364. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  365. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  366. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  367.  
  368. (Filename: Line: -1)
  369.  
  370. Selectable was selected
  371.  
  372. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  373.  
  374. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  375.  
  376. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  377.  
  378. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  379.  
  380. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  381.  
  382. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  383.  
  384. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  385.  
  386. SerializationException: Unexpected binary element: 0
  387. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  388. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  389. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  390. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  391. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  392. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  393.  
  394. (Filename: Line: -1)
  395.  
  396. Selectable was selected
  397.  
  398. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  399.  
  400. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  401.  
  402. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  403.  
  404. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  405.  
  406. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  407.  
  408. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  409.  
  410. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  411.  
  412. SerializationException: Unexpected binary element: 0
  413. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  414. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  415. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  416. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  417. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  418. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  419.  
  420. (Filename: Line: -1)
  421.  
  422. Selectable was selected
  423.  
  424. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  425.  
  426. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  427.  
  428. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  429.  
  430. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  431.  
  432. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  433.  
  434. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  435.  
  436. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  437.  
  438. SerializationException: Unexpected binary element: 0
  439. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  440. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  441. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  442. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  443. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  444. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  445.  
  446. (Filename: Line: -1)
  447.  
  448. Selectable was selected
  449.  
  450. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  451.  
  452. [SaveManager_Windows::LoadFile] - Loading file: savefile.
  453.  
  454. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  455.  
  456. [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
  457.  
  458. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  459.  
  460. [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
  461.  
  462. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  463.  
  464. SerializationException: Unexpected binary element: 0
  465. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
  466. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
  467. at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
  468. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
  469. at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
  470. at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
  471.  
  472. (Filename: Line: -1)
  473.  
  474. Selectable was deselected
  475.  
  476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  477.  
  478. Setting up 4 worker threads for Enlighten.
  479. Thread -> id: 235c -> priority: 1
  480. Thread -> id: 4e4 -> priority: 1
  481. Thread -> id: 16d4 -> priority: 1
  482. Thread -> id: fe4 -> priority: 1
  483. Instance didn't exist! Creating one now!
  484.  
  485. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  486.  
  487. Singleton Created: Singleton:QuestManager
  488.  
  489. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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