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- Initialize engine version: 2018.2.20f1 (cef3e6c0c622)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: AMD RADEON HD 6450 (ID=0x6779)
- Vendor:
- VRAM: 1008 MB
- Driver: 15.301.1901.0
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.730 seconds
- <RI> Initializing input.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.581300 ms
- LoadRequiredAssets.OnRuntimeMethodLoad()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-00000203816EA030.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-00000203816EEC50.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/data-0000020382F80040.dll
- Searching for compatible XInput library...
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_3
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_3
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_3.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_2
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_2
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_2.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\xinput1_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/xinput1_1
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/.\libxinput1_1.dll
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/Mono/libxinput1_1.dll
- Found Xinput1_4.dll.
- Initializing Google Analytics 0.2.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- LoadRequiredAssets.LoadAssets() Finished
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- LoadRequiredAssets.OnRuntimeMethodLoad()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- BusNotFoundException: [FMOD] Bus not found 'bus:/'
- at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- No Scene found called "InitialLoad". Please double check the name.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- LOADING YEA
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Start WaitForFMODRuntimeManager
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- FMOD Runtime Manager is initialized
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.597600 ms
- LoadRequiredAssets.OnRuntimeMethodLoad()
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34700.
- Total: 65.855400 ms (FindLiveObjects: 1.905200 ms CreateObjectMapping: 2.199600 ms MarkObjects: 61.691500 ms DeleteObjects: 0.058800 ms)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Loading Scene GameplayUI
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- MOVE_NAME_BACK_CHOP
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 501)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 501)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 501)
- MainMenu
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: DialogSystem(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: ChainScreenlock(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: BattleIntroSequence(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 501)
- DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
- (Filename: Line: 501)
- Spawning: CombatInstructionHolder(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: HeartIris(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: MapIndicator(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: PlayerOffscreenIndicator(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: ShopHolder(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: Tutorial(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: ItemPickup(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Spawning: ContinueOrExit(Clone)
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\ArcCI_Final_6sec_com_reg_TEST20.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [MoviePlayer] Movie completed
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\WF_Logo_2016.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [MoviePlayer] Movie completed
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [MoviePlayer] Playing movie "C:/Program Files (x86)/Steam/steamapps/common/River City Girls/RiverCityGirls_Data/StreamingAssets\Movies\RCG_Intro.mp4" onto camera "WF_MoviePlayer (UnityEngine.Camera)"
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Temp_Button was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was selected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Loading file: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Attemping to Load: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- [SaveManager_Windows::LoadFile] - Deserializing data: savefile.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- SerializationException: Unexpected binary element: 0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.ObjectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
- at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
- at SaveManager_Windows.LoadFile (System.String file, System.Collections.Generic.Dictionary`2& SaveFiles) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Selectable was deselected
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 235c -> priority: 1
- Thread -> id: 4e4 -> priority: 1
- Thread -> id: 16d4 -> priority: 1
- Thread -> id: fe4 -> priority: 1
- Instance didn't exist! Creating one now!
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
- Singleton Created: Singleton:QuestManager
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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