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  1. $ModelName "pacagma/touhou/iku_nagae/iku_nagae_player.mdl"
  2.  
  3. $CDMaterials "pacagma/touhou/iku_nagae"
  4.  
  5. $model "body" "iku_nagae.dmx"
  6.  
  7. //$sequence "iku_nagae" "iku_nagae.dmx" fps 30 activity ACT_DIERAGDOLL 1
  8.  
  9. $bodygroup ""
  10. {
  11. studio "hands.dmx"
  12. }
  13. $bodygroup "Hat"
  14. {
  15. studio "hat.dmx"
  16. blank
  17. }
  18. $bodygroup "Shawl"
  19. {
  20. studio "shawl.dmx"
  21. blank
  22. }
  23. $bodygroup "Collar"
  24. {
  25. studio "collar.dmx"
  26. blank
  27. }
  28. $bodygroup "Right Sock"
  29. {
  30. studio "r_sock.dmx"
  31. blank
  32. }
  33. $bodygroup "Left Sock"
  34. {
  35. studio "l_sock.dmx"
  36. blank
  37. }
  38. $bodygroup "Right Knee Sock"
  39. {
  40. blank
  41. studio "r_knee_sock.dmx"
  42. }
  43. $bodygroup "Left Knee Sock"
  44. {
  45. blank
  46. studio "l_knee_sock.dmx"
  47. }
  48. $bodygroup "Right Shoe"
  49. {
  50. studio "r_shoe.dmx"
  51. blank
  52. }
  53. $bodygroup "Left Shoe"
  54. {
  55. studio "l_shoe.dmx"
  56. blank
  57. }
  58.  
  59. $AmbientBoost
  60.  
  61. $MostlyOpaque
  62.  
  63. $contents "solid"
  64.  
  65. $surfaceprop "flesh"
  66.  
  67. $hboxset "default"
  68. $hbox 1 "ValveBiped.Bip01_Head1" -1.50 -4.00 -4.25 8.50 6.00 4.25
  69. $hbox 4 "ValveBiped.Bip01_L_UpperArm" -0.50 -1.25 -1.75 10.50 2.25 1.75
  70. $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.00 -1.25 -1.75 9.00 1.75 1.75
  71. $hbox 4 "ValveBiped.Bip01_L_Hand" 0.00 -1.50 -2.00 5.00 1.00 2.00
  72. $hbox 5 "ValveBiped.Bip01_R_UpperArm" -0.50 -1.25 -1.75 10.50 2.25 1.75
  73. $hbox 5 "ValveBiped.Bip01_R_Forearm" 0.00 -1.25 -1.75 9.00 1.75 1.75
  74. $hbox 5 "ValveBiped.Bip01_R_Hand" 0.00 -1.50 -2.00 5.00 1.00 2.00
  75. $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.60 -2.75 -3.00 13.40 3.25 3.00
  76. $hbox 6 "ValveBiped.Bip01_L_Calf" -1.00 -2.25 -2.50 17.00 3.25 2.50
  77. $hbox 6 "ValveBiped.Bip01_L_Foot" -1.50 -1.50 -2.25 5.50 3.50 1.75
  78. $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.60 -2.75 -3.00 13.40 3.25 3.00
  79. $hbox 7 "ValveBiped.Bip01_R_Calf" -1.00 -2.25 -2.50 17.00 3.25 2.50
  80. $hbox 7 "ValveBiped.Bip01_R_Foot" -1.50 -1.50 -2.25 5.50 3.50 1.75
  81. $hbox 3 "ValveBiped.Bip01_Pelvis" -6.25 -3.50 -4.80 6.25 6.50 3.80
  82. $hbox 2 "ValveBiped.Bip01_Spine2" -6.10 -2.30 -4.50 6.90 5.70 4.50
  83. $hbox 8 "RibbonR" 0 0 0 0.01 0.01 0.01
  84. $hbox 8 "RibbonR1" 0 0 0 0.01 0.01 0.01
  85. $hbox 8 "RibbonR2" 0 0 0 0.01 0.01 0.01
  86. $hbox 8 "RibbonR3" 0 0 0 0.01 0.01 0.01
  87. $hbox 8 "RibbonR4" 0 0 0 0.01 0.01 0.01
  88. $hbox 8 "RibbonL" 0 0 0 0.01 0.01 0.01
  89. $hbox 8 "RibbonL1" 0 0 0 0.01 0.01 0.01
  90. $hbox 8 "RibbonL2" 0 0 0 0.01 0.01 0.01
  91. $hbox 8 "RibbonL3" 0 0 0 0.01 0.01 0.01
  92. $hbox 8 "RibbonL4" 0 0 0 0.01 0.01 0.01
  93.  
  94. $sequence reference "anims/reference.dmx" fps 1
  95. $animation a_proportions "anims/a_proportions.dmx" subtract reference 0
  96. $sequence proportions a_proportions predelta autoplay
  97.  
  98. $sequence "ragdoll" "anims\ragdoll.dmx" {
  99. fps 30
  100. "ACT_DIERAGDOLL" 1
  101. }
  102.  
  103. $includemodel "player/dewobedil/mmd/custom_animation_female.mdl"
  104. $includemodel "f_anm.mdl"
  105.  
  106. $ikchain rhand "valvebiped.Bip01_R_Hand" Z 0 knee 0.707 0.707 0
  107. $ikchain lhand "valvebiped.Bip01_L_Hand" Z 0 knee 0.707 0.707 0
  108. $ikchain rfoot "valvebiped.Bip01_R_Foot" Z 0 knee 0.707 -0.707 0 pad 3 center 4 0 0
  109. $ikchain lfoot "valvebiped.Bip01_L_Foot" Z 0 knee 0.707 -0.707 0 pad 3 center 4 0 0
  110.  
  111. $ikautoplaylock rhand 0 0
  112. $ikautoplaylock lhand 0 0
  113. $ikautoplaylock rfoot 0.1 0.1
  114. $ikautoplaylock lfoot 0.1 0.1
  115.  
  116.  
  117. $cmdlist lockfeet {
  118. ikrule lfoot footstep height 20 floor 0
  119. ikrule rfoot footstep height 20 floor 0
  120. }
  121.  
  122. $cmdlist lockfeetandlefthand {
  123. ikrule lfoot footstep height 20 floor 0
  124. ikrule rfoot footstep height 20 floor 0
  125. ikrule lhand touch "ValveBiped.Bip01_R_Hand"
  126. }
  127.  
  128. $cmdlist lockfeetnolefthand {
  129. ikrule lfoot footstep height 20 floor 0
  130. ikrule rfoot footstep height 20 floor 0
  131. ikrule lhand release
  132. }
  133.  
  134. $cmdlist releasefeet {
  135. ikrule lfoot release
  136. ikrule rfoot release
  137. }
  138.  
  139. $include iku_nagae_jiggles.qci
  140.  
  141. $collisionjoints "iku_nagae_phy.dmx"
  142. {
  143. $mass 30
  144. $inertia 5
  145. $damping 0.01
  146. $rotdamping 1.5
  147. $rootbone "ValveBiped.Bip01_Pelvis"
  148.  
  149. $jointrotdamping "ValveBiped.Bip01_Pelvis" 3
  150.  
  151. $jointmassbias "ValveBiped.Bip01_Spine1" 8
  152. $jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
  153. $jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
  154. $jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0
  155.  
  156. $jointmassbias "ValveBiped.Bip01_Spine2" 9
  157. $jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
  158. $jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
  159. $jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0
  160.  
  161. $jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
  162. $jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
  163. $jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -12 12 0
  164. $jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -8 8 0
  165. $jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 15 0
  166.  
  167. $jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
  168. $jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
  169. $jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -12 12 0
  170. $jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -8 8 0
  171. $jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 15 0
  172.  
  173. $jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
  174. $jointrotdamping "ValveBiped.Bip01_L_UpperArm" 5
  175. $jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -50 80 0
  176. $jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -45 70 0
  177. $jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -100 60 0
  178.  
  179. $jointmassbias "ValveBiped.Bip01_L_Forearm" 4
  180. $jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
  181. $jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 30 0
  182. $jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
  183. $jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0
  184.  
  185. $jointconstrain "ValveBiped.Bip01_L_Hand" x limit -50 50 0
  186. $jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
  187. $jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0
  188.  
  189. $jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
  190. $jointrotdamping "ValveBiped.Bip01_R_UpperArm" 5
  191. $jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -50 80 0
  192. $jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -45 70 0
  193. $jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -100 60 0
  194.  
  195. $jointmassbias "ValveBiped.Bip01_R_Forearm" 4
  196. $jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
  197. $jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 30 0
  198. $jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
  199. $jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0
  200.  
  201. $jointconstrain "ValveBiped.Bip01_R_Hand" x limit -50 50 0
  202. $jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
  203. $jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0
  204.  
  205. $jointmassbias "ValveBiped.Bip01_R_Thigh" 7
  206. $jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
  207. $jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
  208. $jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 30 0
  209. $jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 50 0
  210.  
  211. $jointmassbias "ValveBiped.Bip01_R_Calf" 4
  212. $jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
  213. $jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
  214. $jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 140 0
  215.  
  216. $jointrotdamping "ValveBiped.Bip01_R_Foot" 2
  217. $jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
  218. $jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 30 0
  219. $jointconstrain "ValveBiped.Bip01_R_Foot" z limit -20 30 0
  220.  
  221. $jointmassbias "ValveBiped.Bip01_L_Thigh" 7
  222. $jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
  223. $jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
  224. $jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 30 0
  225. $jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 59 0
  226.  
  227. $jointmassbias "ValveBiped.Bip01_L_Calf" 4
  228. $jointconstrain "ValveBiped.Bip01_L_Calf" x limit -25 10 0
  229. $jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
  230. $jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 140 0
  231.  
  232. $jointrotdamping "ValveBiped.Bip01_L_Foot" 2
  233. $jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
  234. $jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 30 0
  235. $jointconstrain "ValveBiped.Bip01_L_Foot" z limit -20 30 0
  236.  
  237. $jointmassbias "ValveBiped.Bip01_Head1" 2
  238. $jointrotdamping "ValveBiped.Bip01_Head1" 3
  239. $jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
  240. $jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
  241. $jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0
  242.  
  243. $jointmassbias "RibbonR" 2
  244. $jointrotdamping "RibbonR" 3
  245. $jointconstrain "RibbonR" x limit -50 50 0
  246. $jointconstrain "RibbonR" y limit -20 20 0
  247. $jointconstrain "RibbonR" z limit -26 30 0
  248.  
  249. $jointmassbias "RibbonR1" 2
  250. $jointrotdamping "RibbonR1" 3
  251. $jointconstrain "RibbonR1" x limit -50 50 0
  252. $jointconstrain "RibbonR1" y limit -20 20 0
  253. $jointconstrain "RibbonR1" z limit -26 30 0
  254.  
  255. $jointmassbias "RibbonR2" 2
  256. $jointrotdamping "RibbonR2" 3
  257. $jointconstrain "RibbonR2" x limit -50 50 0
  258. $jointconstrain "RibbonR2" y limit -20 20 0
  259. $jointconstrain "RibbonR2" z limit -26 30 0
  260.  
  261. $jointmassbias "RibbonR3" 2
  262. $jointrotdamping "RibbonR3" 3
  263. $jointconstrain "RibbonR3" x limit -50 50 0
  264. $jointconstrain "RibbonR3" y limit -20 20 0
  265. $jointconstrain "RibbonR3" z limit -26 30 0
  266.  
  267. $jointmassbias "RibbonR4" 2
  268. $jointrotdamping "RibbonR4" 3
  269. $jointconstrain "RibbonR4" x limit -50 50 0
  270. $jointconstrain "RibbonR4" y limit -20 20 0
  271. $jointconstrain "RibbonR4" z limit -26 30 0
  272.  
  273. $jointmassbias "RibbonL" 2
  274. $jointrotdamping "RibbonL" 3
  275. $jointconstrain "RibbonL" x limit -50 50 0
  276. $jointconstrain "RibbonL" y limit -20 20 0
  277. $jointconstrain "RibbonL" z limit -26 30 0
  278.  
  279. $jointmassbias "RibbonL1" 2
  280. $jointrotdamping "RibbonL1" 3
  281. $jointconstrain "RibbonL1" x limit -50 50 0
  282. $jointconstrain "RibbonL1" y limit -20 20 0
  283. $jointconstrain "RibbonL1" z limit -26 30 0
  284.  
  285. $jointmassbias "RibbonL2" 2
  286. $jointrotdamping "RibbonL2" 3
  287. $jointconstrain "RibbonL2" x limit -50 50 0
  288. $jointconstrain "RibbonL2" y limit -20 20 0
  289. $jointconstrain "RibbonL2" z limit -26 30 0
  290.  
  291. $jointmassbias "RibbonL3" 2
  292. $jointrotdamping "RibbonL3" 3
  293. $jointconstrain "RibbonL3" x limit -50 50 0
  294. $jointconstrain "RibbonL3" y limit -20 20 0
  295. $jointconstrain "RibbonL3" z limit -26 30 0
  296.  
  297. $jointmassbias "RibbonL4" 2
  298. $jointrotdamping "RibbonL4" 3
  299. $jointconstrain "RibbonL4" x limit -50 50 0
  300. $jointconstrain "RibbonRL4" y limit -20 20 0
  301. $jointconstrain "RibbonL4" z limit -26 30 0
  302. }
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