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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 6 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/jb_florida_v1/cp_sunshine/nature/blendrocktograss001_wvt_patch
- Patching WVT material: maps/jb_florida_v1/egypt/sand_floor_blend_04_wvt_patch
- Patching WVT material: maps/jb_florida_v1/egypt/sky_sand_grass_01_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (582612 bytes)
- Error! prop_static using model "models/props_wasteland/prison_bedframe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_wasteland/prison_bedframe001a.mdl"!
- Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_lab/desklamp01.mdl"!
- Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_c17/cashregister01a.mdl"!
- Error! To use model "models/props_island/crocodile/crocodile.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_island/crocodile/crocodile.mdl"!
- Error! To use model "models/props_2fort/gibs/miningcrate001_break01.mdl"
- with prop_static, it must be compiled with $staticprop!
- Error loading studio model "models/props_2fort/gibs/miningcrate001_break01.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 6851 texinfos to 3840
- Reduced 83 texdatas to 69 (2543 bytes to 1938)
- Writing C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.bsp
- Wrote ZIP buffer, estimated size 7681, actual size 5725
- 2 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 6 threads
- reading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
- reading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.prt
- 4363 portalclusters
- 13673 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
- Optimized: 1679599 visible clusters (12.76%)
- Total clusters visible: 13158511
- Average clusters visible: 3015
- Building PAS...
- Average clusters audible: 4353
- visdatasize:4457002 compressed from 4816752
- writing c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 6 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
- Setting up ray-trace acceleration structure... Done (0.54 seconds)
- 15643 faces
- 12 degenerate faces
- 3496552 square feet [503503552.00 square inches]
- 19 Displacements
- 361600 Square Feet [52070480.00 Square Inches]
- 15631 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 204183 patches after subdivision
- sun extent from map=0.000000
- 475 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
- transfers 37327390, max 2064
- transfer lists: 284.8 megs
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- Build Patch/Sample Hash Table(s).....Done<0.0379 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 4 of 216 (1% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 216/1024 10368/49152 (21.1%)
- brushes 1435/8192 17220/98304 (17.5%)
- brushsides 10344/65536 82752/524288 (15.8%)
- planes 6994/65536 139880/1310720 (10.7%)
- vertexes 22146/65536 265752/786432 (33.8%)
- nodes 9265/65536 296480/2097152 (14.1%)
- texinfos 3840/12288 276480/884736 (31.3%)
- texdata 69/2048 2208/65536 ( 3.4%)
- dispinfos 19/0 3344/0 ( 0.0%)
- disp_verts 531/0 10620/0 ( 0.0%)
- disp_tris 704/0 1408/0 ( 0.0%)
- disp_lmsamples 217180/0 217180/0 ( 0.0%)
- faces 15643/65536 876008/3670016 (23.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6179/65536 346024/3670016 ( 9.4%)
- leaves 9482/65536 303424/2097152 (14.5%)
- leaffaces 17918/65536 35836/131072 (27.3%)
- leafbrushes 5611/65536 11222/131072 ( 8.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 99359/512000 397436/2048000 (19.4%)
- edges 54539/256000 218156/1024000 (21.3%)
- LDR worldlights 475/8192 41800/720896 ( 5.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 5/32768 60/393216 ( 0.0%)
- waterstrips 1609/32768 16090/327680 ( 4.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 25080/65536 50160/131072 (38.3%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 9027468/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 4457002/16777216 (26.6%)
- entdata [variable] 235149/393216 (59.8%)
- LDR ambient table 9482/65536 37928/262144 (14.5%)
- HDR ambient table 9482/65536 37928/262144 (14.5%)
- LDR leaf ambient 31460/65536 880880/1835008 (48.0%)
- HDR leaf ambient 9482/65536 265496/1835008 (14.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8876 ( 0.0%)
- pakfile [variable] 5725/0 ( 0.0%)
- physics [variable] 582612/4194304 (13.9%)
- physics terrain [variable] 1765/1048576 ( 0.2%)
- Level flags = 0
- Total triangle count: 43154
- Writing c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
- 1 minute, 16 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jb_florida_v1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid -windowed +map "jb_florida_v1" -steam
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