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Aug 23rd, 2019
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Aug 2 2018)
  7. 6 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/jb_florida_v1/cp_sunshine/nature/blendrocktograss001_wvt_patch
  12. Patching WVT material: maps/jb_florida_v1/egypt/sand_floor_blend_04_wvt_patch
  13. Patching WVT material: maps/jb_florida_v1/egypt/sky_sand_grass_01_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (1)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (0)
  26. writing C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (582612 bytes)
  37. Error! prop_static using model "models/props_wasteland/prison_bedframe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  38. Error loading studio model "models/props_wasteland/prison_bedframe001a.mdl"!
  39. Error! prop_static using model "models/props_lab/desklamp01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  40. Error loading studio model "models/props_lab/desklamp01.mdl"!
  41. Error! prop_static using model "models/props_c17/cashregister01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  42. Error loading studio model "models/props_c17/cashregister01a.mdl"!
  43. Error! To use model "models/props_island/crocodile/crocodile.mdl"
  44. with prop_static, it must be compiled with $staticprop!
  45. Error loading studio model "models/props_island/crocodile/crocodile.mdl"!
  46. Error! To use model "models/props_2fort/gibs/miningcrate001_break01.mdl"
  47. with prop_static, it must be compiled with $staticprop!
  48. Error loading studio model "models/props_2fort/gibs/miningcrate001_break01.mdl"!
  49. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  50. Compacting texture/material tables...
  51. Reduced 6851 texinfos to 3840
  52. Reduced 83 texdatas to 69 (2543 bytes to 1938)
  53. Writing C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.bsp
  54. Wrote ZIP buffer, estimated size 7681, actual size 5725
  55. 2 seconds elapsed
  56.  
  57. ** Executing...
  58. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  59. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1"
  60.  
  61. Valve Software - vvis.exe (Aug 2 2018)
  62. fastvis = true
  63. 6 threads
  64. reading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
  65. reading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.prt
  66. 4363 portalclusters
  67. 13673 numportals
  68. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
  69. Optimized: 1679599 visible clusters (12.76%)
  70. Total clusters visible: 13158511
  71. Average clusters visible: 3015
  72. Building PAS...
  73. Average clusters audible: 4353
  74. visdatasize:4457002 compressed from 4816752
  75. writing c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
  76. 4 seconds elapsed
  77.  
  78. ** Executing...
  79. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  80. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1"
  81.  
  82. Valve Software - vrad.exe SSE (Jul 18 2018)
  83.  
  84. Valve Radiosity Simulator
  85. 6 threads
  86. [Reading texlights from 'lights.rad']
  87. unknown light specifier type - lights
  88.  
  89. [56 texlights parsed from 'lights.rad']
  90.  
  91. Loading c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
  92. Setting up ray-trace acceleration structure... Done (0.54 seconds)
  93. 15643 faces
  94. 12 degenerate faces
  95. 3496552 square feet [503503552.00 square inches]
  96. 19 Displacements
  97. 361600 Square Feet [52070480.00 Square Inches]
  98. 15631 patches before subdivision
  99. zero area child patch
  100. zero area child patch
  101. zero area child patch
  102. 204183 patches after subdivision
  103. sun extent from map=0.000000
  104. 475 direct lights
  105. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
  106. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (39)
  107. transfers 37327390, max 2064
  108. transfer lists: 284.8 megs
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #1 added RGB(nan, nan, nan)
  111. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  112. Bounce #2 added RGB(nan, nan, nan)
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #3 added RGB(nan, nan, nan)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #4 added RGB(nan, nan, nan)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  118. Bounce #5 added RGB(nan, nan, nan)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #6 added RGB(nan, nan, nan)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #7 added RGB(nan, nan, nan)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #8 added RGB(nan, nan, nan)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #9 added RGB(nan, nan, nan)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #10 added RGB(nan, nan, nan)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #11 added RGB(nan, nan, nan)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #12 added RGB(nan, nan, nan)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #13 added RGB(nan, nan, nan)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #14 added RGB(nan, nan, nan)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #15 added RGB(nan, nan, nan)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #16 added RGB(nan, nan, nan)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  142. Bounce #17 added RGB(nan, nan, nan)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #18 added RGB(nan, nan, nan)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #19 added RGB(nan, nan, nan)
  147. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. Bounce #20 added RGB(nan, nan, nan)
  149. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  150. Bounce #21 added RGB(nan, nan, nan)
  151. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Bounce #22 added RGB(nan, nan, nan)
  153. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  154. Bounce #23 added RGB(nan, nan, nan)
  155. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  156. Bounce #24 added RGB(nan, nan, nan)
  157. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  158. Bounce #25 added RGB(nan, nan, nan)
  159. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  160. Bounce #26 added RGB(nan, nan, nan)
  161. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  162. Bounce #27 added RGB(nan, nan, nan)
  163. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  164. Bounce #28 added RGB(nan, nan, nan)
  165. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  166. Bounce #29 added RGB(nan, nan, nan)
  167. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  168. Bounce #30 added RGB(nan, nan, nan)
  169. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  170. Bounce #31 added RGB(nan, nan, nan)
  171. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  172. Bounce #32 added RGB(nan, nan, nan)
  173. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  174. Bounce #33 added RGB(nan, nan, nan)
  175. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  176. Bounce #34 added RGB(nan, nan, nan)
  177. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  178. Bounce #35 added RGB(nan, nan, nan)
  179. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  180. Bounce #36 added RGB(nan, nan, nan)
  181. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  182. Bounce #37 added RGB(nan, nan, nan)
  183. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  184. Bounce #38 added RGB(nan, nan, nan)
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #39 added RGB(nan, nan, nan)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  188. Bounce #40 added RGB(nan, nan, nan)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #41 added RGB(nan, nan, nan)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #42 added RGB(nan, nan, nan)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #43 added RGB(nan, nan, nan)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #44 added RGB(nan, nan, nan)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #45 added RGB(nan, nan, nan)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #46 added RGB(nan, nan, nan)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  202. Bounce #47 added RGB(nan, nan, nan)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #48 added RGB(nan, nan, nan)
  205. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  206. Bounce #49 added RGB(nan, nan, nan)
  207. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  208. Bounce #50 added RGB(nan, nan, nan)
  209. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  210. Bounce #51 added RGB(nan, nan, nan)
  211. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  212. Bounce #52 added RGB(nan, nan, nan)
  213. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  214. Bounce #53 added RGB(nan, nan, nan)
  215. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  216. Bounce #54 added RGB(nan, nan, nan)
  217. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  218. Bounce #55 added RGB(nan, nan, nan)
  219. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  220. Bounce #56 added RGB(nan, nan, nan)
  221. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  222. Bounce #57 added RGB(nan, nan, nan)
  223. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  224. Bounce #58 added RGB(nan, nan, nan)
  225. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  226. Bounce #59 added RGB(nan, nan, nan)
  227. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  228. Bounce #60 added RGB(nan, nan, nan)
  229. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. Bounce #61 added RGB(nan, nan, nan)
  231. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  232. Bounce #62 added RGB(nan, nan, nan)
  233. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  234. Bounce #63 added RGB(nan, nan, nan)
  235. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  236. Bounce #64 added RGB(nan, nan, nan)
  237. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  238. Bounce #65 added RGB(nan, nan, nan)
  239. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  240. Bounce #66 added RGB(nan, nan, nan)
  241. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  242. Bounce #67 added RGB(nan, nan, nan)
  243. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  244. Bounce #68 added RGB(nan, nan, nan)
  245. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  246. Bounce #69 added RGB(nan, nan, nan)
  247. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  248. Bounce #70 added RGB(nan, nan, nan)
  249. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  250. Bounce #71 added RGB(nan, nan, nan)
  251. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  252. Bounce #72 added RGB(nan, nan, nan)
  253. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  254. Bounce #73 added RGB(nan, nan, nan)
  255. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  256. Bounce #74 added RGB(nan, nan, nan)
  257. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  258. Bounce #75 added RGB(nan, nan, nan)
  259. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  260. Bounce #76 added RGB(nan, nan, nan)
  261. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  262. Bounce #77 added RGB(nan, nan, nan)
  263. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  264. Bounce #78 added RGB(nan, nan, nan)
  265. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  266. Bounce #79 added RGB(nan, nan, nan)
  267. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  268. Bounce #80 added RGB(nan, nan, nan)
  269. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  270. Bounce #81 added RGB(nan, nan, nan)
  271. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  272. Bounce #82 added RGB(nan, nan, nan)
  273. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  274. Bounce #83 added RGB(nan, nan, nan)
  275. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  276. Bounce #84 added RGB(nan, nan, nan)
  277. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  278. Bounce #85 added RGB(nan, nan, nan)
  279. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  280. Bounce #86 added RGB(nan, nan, nan)
  281. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  282. Bounce #87 added RGB(nan, nan, nan)
  283. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  284. Bounce #88 added RGB(nan, nan, nan)
  285. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  286. Bounce #89 added RGB(nan, nan, nan)
  287. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  288. Bounce #90 added RGB(nan, nan, nan)
  289. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  290. Bounce #91 added RGB(nan, nan, nan)
  291. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  292. Bounce #92 added RGB(nan, nan, nan)
  293. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  294. Bounce #93 added RGB(nan, nan, nan)
  295. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. Bounce #94 added RGB(nan, nan, nan)
  297. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  298. Bounce #95 added RGB(nan, nan, nan)
  299. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  300. Bounce #96 added RGB(nan, nan, nan)
  301. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  302. Bounce #97 added RGB(nan, nan, nan)
  303. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  304. Bounce #98 added RGB(nan, nan, nan)
  305. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  306. Bounce #99 added RGB(nan, nan, nan)
  307. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  308. Bounce #100 added RGB(nan, nan, nan)
  309. Build Patch/Sample Hash Table(s).....Done<0.0379 sec>
  310. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  311. FinalLightFace Done
  312. 4 of 216 (1% of) surface lights went in leaf ambient cubes.
  313. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (6)
  314. Writing leaf ambient...done
  315. Ready to Finish
  316.  
  317. Object names Objects/Maxobjs Memory / Maxmem Fullness
  318. ------------ --------------- --------------- --------
  319. models 216/1024 10368/49152 (21.1%)
  320. brushes 1435/8192 17220/98304 (17.5%)
  321. brushsides 10344/65536 82752/524288 (15.8%)
  322. planes 6994/65536 139880/1310720 (10.7%)
  323. vertexes 22146/65536 265752/786432 (33.8%)
  324. nodes 9265/65536 296480/2097152 (14.1%)
  325. texinfos 3840/12288 276480/884736 (31.3%)
  326. texdata 69/2048 2208/65536 ( 3.4%)
  327. dispinfos 19/0 3344/0 ( 0.0%)
  328. disp_verts 531/0 10620/0 ( 0.0%)
  329. disp_tris 704/0 1408/0 ( 0.0%)
  330. disp_lmsamples 217180/0 217180/0 ( 0.0%)
  331. faces 15643/65536 876008/3670016 (23.9%)
  332. hdr faces 0/65536 0/3670016 ( 0.0%)
  333. origfaces 6179/65536 346024/3670016 ( 9.4%)
  334. leaves 9482/65536 303424/2097152 (14.5%)
  335. leaffaces 17918/65536 35836/131072 (27.3%)
  336. leafbrushes 5611/65536 11222/131072 ( 8.6%)
  337. areas 3/256 24/2048 ( 1.2%)
  338. surfedges 99359/512000 397436/2048000 (19.4%)
  339. edges 54539/256000 218156/1024000 (21.3%)
  340. LDR worldlights 475/8192 41800/720896 ( 5.8%)
  341. HDR worldlights 0/8192 0/720896 ( 0.0%)
  342. leafwaterdata 5/32768 60/393216 ( 0.0%)
  343. waterstrips 1609/32768 16090/327680 ( 4.9%)
  344. waterverts 0/65536 0/786432 ( 0.0%)
  345. waterindices 25080/65536 50160/131072 (38.3%)
  346. cubemapsamples 1/1024 16/16384 ( 0.1%)
  347. overlays 0/512 0/180224 ( 0.0%)
  348. LDR lightdata [variable] 9027468/0 ( 0.0%)
  349. HDR lightdata [variable] 0/0 ( 0.0%)
  350. visdata [variable] 4457002/16777216 (26.6%)
  351. entdata [variable] 235149/393216 (59.8%)
  352. LDR ambient table 9482/65536 37928/262144 (14.5%)
  353. HDR ambient table 9482/65536 37928/262144 (14.5%)
  354. LDR leaf ambient 31460/65536 880880/1835008 (48.0%)
  355. HDR leaf ambient 9482/65536 265496/1835008 (14.5%)
  356. occluders 0/0 0/0 ( 0.0%)
  357. occluder polygons 0/0 0/0 ( 0.0%)
  358. occluder vert ind 0/0 0/0 ( 0.0%)
  359. detail props [variable] 1/12 ( 8.3%)
  360. static props [variable] 1/8876 ( 0.0%)
  361. pakfile [variable] 5725/0 ( 0.0%)
  362. physics [variable] 582612/4194304 (13.9%)
  363. physics terrain [variable] 1765/1048576 ( 0.2%)
  364.  
  365. Level flags = 0
  366.  
  367. Total triangle count: 43154
  368. Writing c:\users\coles\desktop\maps\jb_florida_v1\jb_florida_v1.bsp
  369. 1 minute, 16 seconds elapsed
  370.  
  371. ** Executing...
  372. ** Command: Copy File
  373. ** Parameters: "C:\Users\Coles\Desktop\maps\jb_florida_v1\jb_florida_v1.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jb_florida_v1.bsp"
  374.  
  375.  
  376. ** Executing...
  377. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  378. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -novid -windowed +map "jb_florida_v1" -steam
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