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- GameView Start
- Possible achievement: Base_RedirectMany
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_LastHeroStanding
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_NoPowers
- Possible achievement: Base_NoCards
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_CumulativeHeal, progress: 2084.5
- Possible achievement: Base_WinGame
- Monster of Id puts Monster of Id into play.
- Went to Chokepoint's Start phase.
- Went from Chokepoint's Start phase to PlayCard phase.
- GameController plays Augmented Energy Field.
- Went from Chokepoint's PlayCard phase to End phase.
- Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
- Chokepoint deals Captain Cosmic Requital 4 Energy damage.
- Captain Cosmic Requital is now at 25 HP.
- Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Strained Superego.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- The Idealist initiates 1 Psychic damage to The Idealist.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals The Idealist 2 Psychic damage.
- The Idealist is now at 22 HP.
- Strained Superego destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Flying Stabby Knives.
- Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Harsh Offense.
- Revealed card: Dynamic Siphon
- Revealed card: Wounding Buffer
- Revealed card: Vitality Conduit
- Captain Cosmic Requital initiates 6 Energy damage to Chokepoint.
- Augmented Energy Field reduces the damage dealt to Chokepoint by Captain Cosmic Requital by 1.
- Action of Harsh Offense was prevented by Augmented Energy Field.
- Augmented Energy Field destroys itself!
- GameController moved Augmented Energy Field to the villain trash.
- Harsh Offense moved Dynamic Siphon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital.
- Revealed card: Cosmic Weapon
- Revealed card: Cosmic Crest
- Revealed card: Destructive Response
- Captain Cosmic Requital's Requital puts Cosmic Crest into play.
- Captain Cosmic Requital's Requital puts Cosmic Weapon into play.
- GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
- Captain Cosmic Requital's Requital puts Destructive Response into play.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Augmented Ally.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Prime Wardens Tempest.
- Prime Wardens Tempest's Arc of Power plays Chain Lightning.
- The Celestial Tribunal initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by The Celestial Tribunal by 1.
- The Celestial Tribunal deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 25 HP.
- Prime Wardens Tempest initiates 4 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 4 Lightning damage.
- Chokepoint is now at 66 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Prime Wardens Tempest's Arc of Power plays Electrical Storm.
- The Celestial Tribunal initiates 3 Lightning damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by The Celestial Tribunal by 1.
- The Celestial Tribunal deals Prime Wardens Tempest 2 Lightning damage.
- Prime Wardens Tempest is now at 23 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Elemental Subwave Inducer.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Foresight.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Mental Divergence
- Revealed card: Wrest the Mind
- Revealed card: Mental Divergence
- Foresight moved Mental Divergence from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Wrest the Mind from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Mental Divergence from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Wrest the Mind.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Dark Conductor Argent Adept.
- Revealed card: Hedgy Hogs
- Revealed card: Autonomous Blade
- Dark Conductor Argent Adept's Dark Dynamics puts Autonomous Blade into play.
- GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to The Idealist.
- Dark Conductor Argent Adept moved Hedgy Hogs from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
- Went from The Celestial Tribunal's Start phase to PlayCard phase.
- GameController plays The Celestial Chamber.
- Went from The Celestial Tribunal's PlayCard phase to End phase.
- The Celestial Chamber plays Paragon of Sentience.
- GameController moved Paragon of Sentience from the environment deck next to The Idealist.
- Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
- Went from Chokepoint's Start phase to PlayCard phase.
- GameController plays Ireful Grasp.
- Chokepoint initiates 3 Psychic damage to The Idealist.
- Chokepoint deals The Idealist 3 Psychic damage.
- The Idealist is now at 19 HP.
- Chokepoint initiates 3 Psychic damage to Autonomous Blade.
- Chokepoint deals Autonomous Blade 3 Psychic damage.
- Autonomous Blade is now at 1 HP.
- Chokepoint initiates 3 Psychic damage to Cosmic Crest.
- Chokepoint deals Cosmic Crest 3 Psychic damage.
- Cosmic Crest is now at 1 HP.
- Chokepoint initiates 3 Psychic damage to Cosmic Weapon.
- Chokepoint deals Cosmic Weapon 3 Psychic damage.
- Cosmic Weapon is now at 1 HP.
- Chokepoint initiates 3 Psychic damage to Captain Cosmic Requital.
- Chokepoint deals Captain Cosmic Requital 3 Psychic damage.
- Captain Cosmic Requital is now at 22 HP.
- Chokepoint initiates 3 Psychic damage to Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Chokepoint by 1.
- Chokepoint deals Prime Wardens Tempest 2 Psychic damage.
- Prime Wardens Tempest is now at 21 HP.
- Chokepoint initiates 3 Psychic damage to The Visionary Unleashed.
- Chokepoint deals The Visionary Unleashed 3 Psychic damage.
- The Visionary Unleashed is now at 24 HP.
- Chokepoint initiates 3 Psychic damage to Dark Conductor Argent Adept.
- Chokepoint deals Dark Conductor Argent Adept 3 Psychic damage.
- Dark Conductor Argent Adept is now at 20 HP.
- GameController moved Ireful Grasp to the villain trash.
- Went from Chokepoint's PlayCard phase to End phase.
- Chokepoint initiates 4 Energy damage to The Visionary Unleashed.
- Chokepoint deals The Visionary Unleashed 4 Energy damage.
- The Visionary Unleashed is now at 20 HP.
- Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Chokepoint.
- The Idealist deals Chokepoint 3 Sonic damage.
- Chokepoint is now at 63 HP.
- Autonomous Blade initiates 2 Energy damage to Chokepoint.
- Autonomous Blade deals Chokepoint 2 Energy damage.
- Chokepoint is now at 61 HP.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Giant Floaty Head.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Cosmic Weapon.
- GameController moved Cosmic Weapon from Captain Cosmic's hand next to Prime Wardens Tempest.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Cosmic Crest.
- Cosmic Crest caused Cosmic Crest to regain 2 HP. HP is now 3.
- Cosmic Crest caused Autonomous Blade to regain 2 HP. HP is now 3.
- Cosmic Crest caused Cosmic Weapon to regain 2 HP. HP is now 3.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Augmented Ally.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
- Chokepoint is now at 60 HP.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Prime Wardens Tempest (contributed by Cosmic Weapon).
- Prime Wardens Tempest initiates 3 Energy damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 3 Energy damage.
- Chokepoint is now at 57 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Mental Divergence.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Decoy Projection
- Revealed card: Twist the Ether
- Revealed card: Brain Burn
- Foresight moved Twist the Ether from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Decoy Projection from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Brain Burn from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata caused The Idealist to regain 1 HP. HP is now 20.
- Vernal Sonata caused Autonomous Blade to regain 1 HP, up to their maximum HP. HP is now 4.
- Vernal Sonata caused Cosmic Crest to regain 1 HP, up to their maximum HP. HP is now 4.
- Vernal Sonata tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
- Vernal Sonata caused Cosmic Weapon to regain 1 HP, up to their maximum HP. HP is now 4.
- Vernal Sonata caused Captain Cosmic Requital to regain 1 HP. HP is now 23.
- Vernal Sonata caused Prime Wardens Tempest to regain 1 HP. HP is now 22.
- Vernal Sonata caused The Visionary Unleashed to regain 1 HP. HP is now 21.
- Vernal Sonata caused Dark Conductor Argent Adept to regain 1 HP. HP is now 21.
- Vernal Sonata moved Hedgy Hogs from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
- Vernal Sonata moved Harsh Offense from Captain Cosmic's trash to Captain Cosmic's deck.
- Vernal Sonata moved Chain Lightning from Tempest's trash to Tempest's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Dark Conductor Argent Adept.
- Revealed card: Harvest the Mighty
- Revealed card: Hedgy Hogs
- Dark Conductor Argent Adept's Dark Dynamics puts Hedgy Hogs into play.
- The Idealist initiates 2 Melee damage to Chokepoint.
- The Idealist deals Chokepoint 2 Melee damage.
- Chokepoint is now at 55 HP.
- Autonomous Blade initiates 2 Energy damage to Chokepoint.
- Autonomous Blade deals Chokepoint 2 Energy damage.
- Chokepoint is now at 53 HP.
- Hedgy Hogs was moved under Karate Robot.
- Dark Conductor Argent Adept moved Harvest the Mighty from Chokepoint's revealed cards to the villain trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Akpunku's Drum.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
- Went from The Celestial Tribunal's Start phase to PlayCard phase.
- GameController plays The Celestial Chamber.
- Went from The Celestial Tribunal's PlayCard phase to End phase.
- Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
- Went from Chokepoint's Start phase to PlayCard phase.
- GameController plays Harvest the Mighty.
- Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Harvest the Mighty moved Destructive Response to Chokepoint's play area.
- Destructive Response was flipped to its back side.
- GameController moved Harvest the Mighty to the villain trash.
- Went from Chokepoint's PlayCard phase to End phase.
- Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist discards Flying Stabby Knives.
- Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Better Punching!.
- The Idealist initiates 1 Melee damage to Chokepoint.
- The Idealist deals Chokepoint 1 Melee damage.
- Chokepoint is now at 52 HP.
- Autonomous Blade initiates 2 Energy damage to Chokepoint.
- Autonomous Blade deals Chokepoint 2 Energy damage.
- Chokepoint is now at 50 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Sound Beating!
- GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 4 Melee damage to Chokepoint.
- Better Punching! makes the damage irreducible.
- The Idealist deals Chokepoint 4 Melee damage.
- Chokepoint is now at 46 HP.
- The Idealist initiates 4 Psychic damage to Chokepoint.
- Better Punching! makes the damage irreducible.
- The Idealist deals Chokepoint 4 Psychic damage.
- Chokepoint is now at 42 HP.
- Better Punching! was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Hedgy Hogs.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Karate Robot.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
- The Idealist initiates 1 Psychic damage to Chokepoint.
- The Idealist deals Chokepoint 1 Psychic damage.
- Chokepoint is now at 41 HP.
- Void Guard The Idealist draws Making Things Up.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Autonomous Blade.
- GameController moved Autonomous Blade from Captain Cosmic's hand next to The Idealist.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
- Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
- Captain Cosmic Requital deals Chokepoint 3 Energy damage.
- Chokepoint is now at 38 HP.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Harsh Offense.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Tempest's Start phase.
- Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
- Chokepoint is now at 37 HP.
- Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Lightning Slash.
- Prime Wardens Tempest initiates 5 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 5 Lightning damage.
- Chokepoint is now at 32 HP.
- GameController moved Lightning Slash to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Twist the Ether.
- GameController moved Twist the Ether from The Visionary's hand next to The Idealist.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Decoy Projection
- Revealed card: Suggestion
- Revealed card: Demoralization
- Foresight moved Demoralization from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Decoy Projection from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Suggestion from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Decoy Projection.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Arcane Cadence.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Dark Conductor Argent Adept.
- Revealed card: Kinetic Looter
- Revealed card: Bright Idea
- Dark Conductor Argent Adept's Dark Dynamics puts Bright Idea into play.
- Void Guard The Idealist draws Better Punching!.
- Bright Idea puts Flying Stabby Knives into play.
- Bright Idea moved Hedgy Hogs from Void Guard The Idealist's deck under Flying Stabby Knives.
- Bright Idea was moved under Karate Robot.
- Dark Conductor Argent Adept moved Kinetic Looter from Chokepoint's revealed cards to the villain trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Inventive Preparation.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
- Went from The Celestial Tribunal's Start phase to PlayCard phase.
- GameController plays Representative of Earth.
- Representative of Earth puts Dr. Medico into play.
- GameController moved Dr. Medico from The Celestial Tribunal's off to the side next to Representative of Earth.
- Went from The Celestial Tribunal's PlayCard phase to End phase.
- Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
- Went from Chokepoint's Start phase to PlayCard phase.
- GameController plays Shocking Animation.
- GameController moved Shocking Animation from the villain deck next to Elemental Subwave Inducer.
- Made Elemental Subwave Inducer a target with 5 max HP and 5 current HP.
- Went from Chokepoint's PlayCard phase to End phase.
- Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
- Cosmic Crest made Captain Cosmic Requital immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Chokepoint.
- Twist the Ether changes the damage type to Infernal.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- The Idealist deals Chokepoint 2 Infernal damage.
- Chokepoint is now at 30 HP.
- Autonomous Blade initiates 2 Energy damage to Chokepoint.
- Autonomous Blade deals Chokepoint 2 Energy damage.
- Chokepoint is now at 28 HP.
- Autonomous Blade initiates 2 Energy damage to Chokepoint.
- Autonomous Blade deals Chokepoint 2 Energy damage.
- Chokepoint is now at 26 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Better Punching!!
- GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bright Idea!
- GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 5 Melee damage to Chokepoint.
- Twist the Ether changes the damage type to Psychic.
- Better Punching! makes the damage irreducible.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- The Idealist deals Chokepoint 6 Psychic damage.
- Chokepoint is now at 20 HP.
- The Idealist initiates 5 Psychic damage to Chokepoint.
- Twist the Ether changes the damage type to Infernal.
- Better Punching! makes the damage irreducible.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- The Idealist deals Chokepoint 6 Infernal damage.
- Chokepoint is now at 14 HP.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Focusing Tiara.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Flying Stabby Knives under Giant Floaty Head.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Hedgy Hogs!
- GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Conceptualize.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Making Things Up.
- Giant Floaty Head destroys Representative of Earth!
- Representative of Earth moved Dr. Medico to out of game.
- GameController moved Representative of Earth to the environment trash.
- Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
- Went from Captain Cosmic's Start phase to PlayCard phase.
- GameController plays Harsh Offense.
- Revealed card: Potent Disruption
- Revealed card: Unflagging Animation
- Revealed card: Vitality Conduit
- Captain Cosmic Requital initiates 2 Energy damage to Chokepoint.
- Captain Cosmic Requital deals Chokepoint 2 Energy damage.
- Chokepoint is now at 12 HP.
- Harsh Offense moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Unflagging Animation from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
- GameController moved Harsh Offense to Captain Cosmic's trash.
- Went from Captain Cosmic's PlayCard phase to UsePower phase.
- Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
- Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
- Captain Cosmic Requital deals Chokepoint 3 Energy damage.
- Chokepoint is now at 9 HP.
- Went from Captain Cosmic's UsePower phase to DrawCard phase.
- Captain Cosmic draws Conservation of Energy.
- Went from Captain Cosmic's DrawCard phase to End phase.
- Went from Captain Cosmic's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
- Chokepoint is now at 8 HP.
- Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Chain Lightning.
- Prime Wardens Tempest initiates 4 Lightning damage to Chokepoint.
- Prime Wardens Tempest deals Chokepoint 4 Lightning damage.
- Chokepoint is now at 4 HP.
- Prime Wardens Tempest initiates 3 Lightning damage to Elemental Subwave Inducer.
- Prime Wardens Tempest deals Elemental Subwave Inducer 3 Lightning damage.
- Elemental Subwave Inducer is now at 2 HP.
- GameController moved Chain Lightning to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Prime Wardens Tempest (contributed by Cosmic Weapon).
- Prime Wardens Tempest initiates 3 Energy damage to Chokepoint.
- Elemental Subwave Inducer changes the damage type to Lightning.
- Prime Wardens Tempest deals Chokepoint 3 Lightning damage.
- Chokepoint is now at 1 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Shielding Winds.
- Went from Tempest's DrawCard phase to End phase.
- Elemental Subwave Inducer initiates 2 Lightning damage to Elemental Subwave Inducer.
- Elemental Subwave Inducer deals Elemental Subwave Inducer 2 Lightning damage.
- Elemental Subwave Inducer is now at 0 HP.
- Elemental Subwave Inducer destroys itself!
- Action of GameController was cancelled by Shocking Animation.
- Shocking Animation moved Elemental Subwave Inducer to Chokepoint's play area.
- Elemental Subwave Inducer was flipped to its back side.
- Shocking Animation destroys itself!
- Elemental Subwave Inducer is no longer a target.
- GameController moved Shocking Animation to the villain trash.
- Shocking Animation cannot do anything else: [TargetLeavesPlay: TargetLeavingPlay=Elemental Subwave Inducer]
- Went from Tempest's End phase to The Visionary's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
- Went from The Visionary's Start phase to PlayCard phase.
- GameController plays Decoy Projection.
- Went from The Visionary's PlayCard phase to UsePower phase.
- The Visionary uses the power on Foresight.
- Revealed card: Mind Spike
- Revealed card: Precognition
- Revealed card: Wrest the Mind
- Foresight moved Mind Spike from The Visionary's revealed cards to The Visionary's hand.
- Foresight moved Precognition from The Visionary's revealed cards to The Visionary's deck.
- Foresight moved Wrest the Mind from The Visionary's revealed cards to the bottom of The Visionary's deck.
- Went from The Visionary's UsePower phase to DrawCard phase.
- The Visionary draws Precognition.
- Went from The Visionary's DrawCard phase to End phase.
- Went from The Visionary's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Silver Shadow
- Revealed card: Instrumental Conjuration
- Revealed card: Musaragni's Harp
- Revealed card: Sarabande of Destruction
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Silver Shadow.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Focusing Tiara.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Silver Shadow plays Inventive Preparation.
- GameController moved Silver Shadow to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Dark Conductor Argent Adept.
- Revealed card: Ireful Grasp
- Revealed card: Conceptualize
- Dark Conductor Argent Adept's Dark Dynamics puts Conceptualize into play.
- Conceptualize puts Giant Floaty Head into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 12 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Giant Floaty Head.
- Dark Conductor Argent Adept moved Ireful Grasp from Chokepoint's revealed cards to the villain trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
- Went from The Celestial Tribunal's Start phase to PlayCard phase.
- GameController plays Called to Judgement.
- Called to Judgement puts Representative of Earth into play.
- Representative of Earth puts Stuntman into play.
- GameController moved Stuntman from The Celestial Tribunal's off to the side next to Representative of Earth.
- Void Guard The Idealist uses the power on Stuntman.
- While in preview mode, a decision made the result unknowable.
- The Idealist initiates 1 Projectile damage to Chokepoint.
- Twist the Ether changes the damage type to Energy.
- Stuntman's Tireur Incroyable increases the damage dealt by The Idealist by 2.
- Twist the Ether increases the damage dealt by The Idealist by 1.
- The Idealist deals Chokepoint 4 Energy damage.
- Chokepoint is now at -3 HP.
- The Idealist, Captain Cosmic Requital, Prime Wardens Tempest, The Visionary Unleashed and Dark Conductor Argent Adept all defeated Chokepoint! Congratulations!
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