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  1. GameView Start
  2. Possible achievement: Base_RedirectMany
  3. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  4. Possible achievement: Base_LastHeroStanding
  5. Possible achievement: Base_WinFullHP
  6. Possible achievement: Base_NoPowers
  7. Possible achievement: Base_NoCards
  8. Possible achievement: Base_CumulativeDamage, progress: 100
  9. Possible achievement: Base_LargeAttack
  10. Possible achievement: Base_CumulativeHeal, progress: 2084.5
  11. Possible achievement: Base_WinGame
  12. Monster of Id puts Monster of Id into play.
  13. Went to Chokepoint's Start phase.
  14. Went from Chokepoint's Start phase to PlayCard phase.
  15. GameController plays Augmented Energy Field.
  16. Went from Chokepoint's PlayCard phase to End phase.
  17. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  18. Chokepoint deals Captain Cosmic Requital 4 Energy damage.
  19. Captain Cosmic Requital is now at 25 HP.
  20. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  21. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  22. GameController plays Strained Superego.
  23. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  24. Void Guard The Idealist uses the power on The Idealist.
  25. Void Guard The Idealist draws Making Things Up.
  26. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  27. Void Guard The Idealist draws Karate Robot.
  28. Went from Void Guard The Idealist's DrawCard phase to End phase.
  29. The Idealist initiates 1 Psychic damage to The Idealist.
  30. Monster of Id increases the damage dealt by The Idealist by 1.
  31. The Idealist deals The Idealist 2 Psychic damage.
  32. The Idealist is now at 22 HP.
  33. Strained Superego destroys Monster of Id!
  34. GameController moved Monster of Id to Void Guard The Idealist's trash.
  35. Void Guard The Idealist draws Flying Stabby Knives.
  36. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  37. Went from Captain Cosmic's Start phase to PlayCard phase.
  38. GameController plays Harsh Offense.
  39. Revealed card: Dynamic Siphon
  40. Revealed card: Wounding Buffer
  41. Revealed card: Vitality Conduit
  42. Captain Cosmic Requital initiates 6 Energy damage to Chokepoint.
  43. Augmented Energy Field reduces the damage dealt to Chokepoint by Captain Cosmic Requital by 1.
  44. Action of Harsh Offense was prevented by Augmented Energy Field.
  45. Augmented Energy Field destroys itself!
  46. GameController moved Augmented Energy Field to the villain trash.
  47. Harsh Offense moved Dynamic Siphon from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  48. Harsh Offense moved Wounding Buffer from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  49. Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  50. GameController moved Harsh Offense to Captain Cosmic's trash.
  51. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  52. Captain Cosmic uses the power on Captain Cosmic Requital.
  53. Revealed card: Cosmic Weapon
  54. Revealed card: Cosmic Crest
  55. Revealed card: Destructive Response
  56. Captain Cosmic Requital's Requital puts Cosmic Crest into play.
  57. Captain Cosmic Requital's Requital puts Cosmic Weapon into play.
  58. GameController moved Cosmic Weapon from Captain Cosmic's revealed cards next to Captain Cosmic Requital.
  59. Captain Cosmic Requital's Requital puts Destructive Response into play.
  60. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  61. Captain Cosmic draws Augmented Ally.
  62. Went from Captain Cosmic's DrawCard phase to End phase.
  63. Went from Captain Cosmic's End phase to Tempest's Start phase.
  64. Went from Tempest's Start phase to PlayCard phase.
  65. GameController plays Otherworldly Resilience.
  66. Went from Tempest's PlayCard phase to UsePower phase.
  67. Tempest uses the power on Prime Wardens Tempest.
  68. Prime Wardens Tempest's Arc of Power plays Chain Lightning.
  69. The Celestial Tribunal initiates 3 Lightning damage to Prime Wardens Tempest.
  70. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by The Celestial Tribunal by 1.
  71. The Celestial Tribunal deals Prime Wardens Tempest 2 Lightning damage.
  72. Prime Wardens Tempest is now at 25 HP.
  73. Prime Wardens Tempest initiates 4 Lightning damage to Chokepoint.
  74. Prime Wardens Tempest deals Chokepoint 4 Lightning damage.
  75. Chokepoint is now at 66 HP.
  76. GameController moved Chain Lightning to Tempest's trash.
  77. Prime Wardens Tempest's Arc of Power plays Electrical Storm.
  78. The Celestial Tribunal initiates 3 Lightning damage to Prime Wardens Tempest.
  79. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by The Celestial Tribunal by 1.
  80. The Celestial Tribunal deals Prime Wardens Tempest 2 Lightning damage.
  81. Prime Wardens Tempest is now at 23 HP.
  82. Went from Tempest's UsePower phase to DrawCard phase.
  83. Tempest draws Elemental Subwave Inducer.
  84. Went from Tempest's DrawCard phase to End phase.
  85. Went from Tempest's End phase to The Visionary's Start phase.
  86. Went from The Visionary's Start phase to PlayCard phase.
  87. GameController plays Foresight.
  88. Went from The Visionary's PlayCard phase to UsePower phase.
  89. The Visionary uses the power on Foresight.
  90. Revealed card: Mental Divergence
  91. Revealed card: Wrest the Mind
  92. Revealed card: Mental Divergence
  93. Foresight moved Mental Divergence from The Visionary's revealed cards to The Visionary's hand.
  94. Foresight moved Wrest the Mind from The Visionary's revealed cards to The Visionary's deck.
  95. Foresight moved Mental Divergence from The Visionary's revealed cards to the bottom of The Visionary's deck.
  96. Went from The Visionary's UsePower phase to DrawCard phase.
  97. The Visionary draws Wrest the Mind.
  98. Went from The Visionary's DrawCard phase to End phase.
  99. Went from The Visionary's End phase to The Argent Adept's Start phase.
  100. Went from The Argent Adept's Start phase to PlayCard phase.
  101. GameController plays Alacritous Subdominant.
  102. Went from The Argent Adept's PlayCard phase to UsePower phase.
  103. The Argent Adept uses the power on Dark Conductor Argent Adept.
  104. Revealed card: Hedgy Hogs
  105. Revealed card: Autonomous Blade
  106. Dark Conductor Argent Adept's Dark Dynamics puts Autonomous Blade into play.
  107. GameController moved Autonomous Blade from Captain Cosmic's revealed cards next to The Idealist.
  108. Dark Conductor Argent Adept moved Hedgy Hogs from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  109. Went from The Argent Adept's UsePower phase to DrawCard phase.
  110. The Argent Adept draws Scherzo of Frost and Flame.
  111. Went from The Argent Adept's DrawCard phase to End phase.
  112. Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
  113. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  114. GameController plays The Celestial Chamber.
  115. Went from The Celestial Tribunal's PlayCard phase to End phase.
  116. The Celestial Chamber plays Paragon of Sentience.
  117. GameController moved Paragon of Sentience from the environment deck next to The Idealist.
  118. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  119. Went from Chokepoint's Start phase to PlayCard phase.
  120. GameController plays Ireful Grasp.
  121. Chokepoint initiates 3 Psychic damage to The Idealist.
  122. Chokepoint deals The Idealist 3 Psychic damage.
  123. The Idealist is now at 19 HP.
  124. Chokepoint initiates 3 Psychic damage to Autonomous Blade.
  125. Chokepoint deals Autonomous Blade 3 Psychic damage.
  126. Autonomous Blade is now at 1 HP.
  127. Chokepoint initiates 3 Psychic damage to Cosmic Crest.
  128. Chokepoint deals Cosmic Crest 3 Psychic damage.
  129. Cosmic Crest is now at 1 HP.
  130. Chokepoint initiates 3 Psychic damage to Cosmic Weapon.
  131. Chokepoint deals Cosmic Weapon 3 Psychic damage.
  132. Cosmic Weapon is now at 1 HP.
  133. Chokepoint initiates 3 Psychic damage to Captain Cosmic Requital.
  134. Chokepoint deals Captain Cosmic Requital 3 Psychic damage.
  135. Captain Cosmic Requital is now at 22 HP.
  136. Chokepoint initiates 3 Psychic damage to Prime Wardens Tempest.
  137. Otherworldly Resilience reduces the damage dealt to Prime Wardens Tempest by Chokepoint by 1.
  138. Chokepoint deals Prime Wardens Tempest 2 Psychic damage.
  139. Prime Wardens Tempest is now at 21 HP.
  140. Chokepoint initiates 3 Psychic damage to The Visionary Unleashed.
  141. Chokepoint deals The Visionary Unleashed 3 Psychic damage.
  142. The Visionary Unleashed is now at 24 HP.
  143. Chokepoint initiates 3 Psychic damage to Dark Conductor Argent Adept.
  144. Chokepoint deals Dark Conductor Argent Adept 3 Psychic damage.
  145. Dark Conductor Argent Adept is now at 20 HP.
  146. GameController moved Ireful Grasp to the villain trash.
  147. Went from Chokepoint's PlayCard phase to End phase.
  148. Chokepoint initiates 4 Energy damage to The Visionary Unleashed.
  149. Chokepoint deals The Visionary Unleashed 4 Energy damage.
  150. The Visionary Unleashed is now at 20 HP.
  151. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  152. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  153. GameController plays Karate Robot.
  154. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  155. Void Guard The Idealist uses the power on Strained Superego.
  156. Strained Superego plays Sound Beating.
  157. The Idealist initiates 3 Sonic damage to Chokepoint.
  158. The Idealist deals Chokepoint 3 Sonic damage.
  159. Chokepoint is now at 63 HP.
  160. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  161. Autonomous Blade deals Chokepoint 2 Energy damage.
  162. Chokepoint is now at 61 HP.
  163. Sound Beating was moved under Karate Robot.
  164. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  165. Void Guard The Idealist draws Spark of Inspiration.
  166. Went from Void Guard The Idealist's DrawCard phase to End phase.
  167. Void Guard The Idealist uses the power on The Idealist.
  168. Void Guard The Idealist draws Giant Floaty Head.
  169. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Karate Robot.
  170. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  171. Went from Captain Cosmic's Start phase to PlayCard phase.
  172. GameController plays Cosmic Weapon.
  173. GameController moved Cosmic Weapon from Captain Cosmic's hand next to Prime Wardens Tempest.
  174. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  175. Captain Cosmic uses the power on Cosmic Crest.
  176. Cosmic Crest caused Cosmic Crest to regain 2 HP. HP is now 3.
  177. Cosmic Crest caused Autonomous Blade to regain 2 HP. HP is now 3.
  178. Cosmic Crest caused Cosmic Weapon to regain 2 HP. HP is now 3.
  179. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  180. Captain Cosmic draws Augmented Ally.
  181. Went from Captain Cosmic's DrawCard phase to End phase.
  182. Went from Captain Cosmic's End phase to Tempest's Start phase.
  183. Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
  184. Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
  185. Chokepoint is now at 60 HP.
  186. Went from Tempest's Start phase to PlayCard phase.
  187. GameController plays Elemental Subwave Inducer.
  188. Went from Tempest's PlayCard phase to UsePower phase.
  189. Tempest uses the power on Prime Wardens Tempest (contributed by Cosmic Weapon).
  190. Prime Wardens Tempest initiates 3 Energy damage to Chokepoint.
  191. Prime Wardens Tempest deals Chokepoint 3 Energy damage.
  192. Chokepoint is now at 57 HP.
  193. Went from Tempest's UsePower phase to DrawCard phase.
  194. Tempest draws Lightning Slash.
  195. Went from Tempest's DrawCard phase to End phase.
  196. Went from Tempest's End phase to The Visionary's Start phase.
  197. Went from The Visionary's Start phase to PlayCard phase.
  198. GameController plays Mental Divergence.
  199. Went from The Visionary's PlayCard phase to UsePower phase.
  200. The Visionary uses the power on Foresight.
  201. Revealed card: Decoy Projection
  202. Revealed card: Twist the Ether
  203. Revealed card: Brain Burn
  204. Foresight moved Twist the Ether from The Visionary's revealed cards to The Visionary's hand.
  205. Foresight moved Decoy Projection from The Visionary's revealed cards to The Visionary's deck.
  206. Foresight moved Brain Burn from The Visionary's revealed cards to the bottom of The Visionary's deck.
  207. Went from The Visionary's UsePower phase to DrawCard phase.
  208. The Visionary draws Decoy Projection.
  209. Went from The Visionary's DrawCard phase to End phase.
  210. Went from The Visionary's End phase to The Argent Adept's Start phase.
  211. Went from The Argent Adept's Start phase to PlayCard phase.
  212. GameController plays Vernal Sonata.
  213. Vernal Sonata caused The Idealist to regain 1 HP. HP is now 20.
  214. Vernal Sonata caused Autonomous Blade to regain 1 HP, up to their maximum HP. HP is now 4.
  215. Vernal Sonata caused Cosmic Crest to regain 1 HP, up to their maximum HP. HP is now 4.
  216. Vernal Sonata tried to increase Cosmic Weapon's HP, but they are already at their maximum HP.
  217. Vernal Sonata caused Cosmic Weapon to regain 1 HP, up to their maximum HP. HP is now 4.
  218. Vernal Sonata caused Captain Cosmic Requital to regain 1 HP. HP is now 23.
  219. Vernal Sonata caused Prime Wardens Tempest to regain 1 HP. HP is now 22.
  220. Vernal Sonata caused The Visionary Unleashed to regain 1 HP. HP is now 21.
  221. Vernal Sonata caused Dark Conductor Argent Adept to regain 1 HP. HP is now 21.
  222. Vernal Sonata moved Hedgy Hogs from Void Guard The Idealist's trash to Void Guard The Idealist's deck.
  223. Vernal Sonata moved Harsh Offense from Captain Cosmic's trash to Captain Cosmic's deck.
  224. Vernal Sonata moved Chain Lightning from Tempest's trash to Tempest's deck.
  225. GameController moved Vernal Sonata to The Argent Adept's trash.
  226. Went from The Argent Adept's PlayCard phase to UsePower phase.
  227. The Argent Adept uses the power on Dark Conductor Argent Adept.
  228. Revealed card: Harvest the Mighty
  229. Revealed card: Hedgy Hogs
  230. Dark Conductor Argent Adept's Dark Dynamics puts Hedgy Hogs into play.
  231. The Idealist initiates 2 Melee damage to Chokepoint.
  232. The Idealist deals Chokepoint 2 Melee damage.
  233. Chokepoint is now at 55 HP.
  234. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  235. Autonomous Blade deals Chokepoint 2 Energy damage.
  236. Chokepoint is now at 53 HP.
  237. Hedgy Hogs was moved under Karate Robot.
  238. Dark Conductor Argent Adept moved Harvest the Mighty from Chokepoint's revealed cards to the villain trash.
  239. Went from The Argent Adept's UsePower phase to DrawCard phase.
  240. The Argent Adept draws Akpunku's Drum.
  241. Went from The Argent Adept's DrawCard phase to End phase.
  242. Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
  243. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  244. GameController plays The Celestial Chamber.
  245. Went from The Celestial Tribunal's PlayCard phase to End phase.
  246. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  247. Went from Chokepoint's Start phase to PlayCard phase.
  248. GameController plays Harvest the Mighty.
  249. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  250. Cosmic Crest made Captain Cosmic Requital immune to damage.
  251. Damage amount was 0, so no damage was dealt.
  252. Harvest the Mighty moved Destructive Response to Chokepoint's play area.
  253. Destructive Response was flipped to its back side.
  254. GameController moved Harvest the Mighty to the villain trash.
  255. Went from Chokepoint's PlayCard phase to End phase.
  256. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  257. Cosmic Crest made Captain Cosmic Requital immune to damage.
  258. Damage amount was 0, so no damage was dealt.
  259. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  260. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  261. GameController plays Making Things Up.
  262. Void Guard The Idealist draws Spark of Inspiration.
  263. Void Guard The Idealist draws Vivid Thoughts.
  264. Void Guard The Idealist draws Better Punching!.
  265. Void Guard The Idealist discards Flying Stabby Knives.
  266. Making Things Up moved Flying Stabby Knives from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  267. Void Guard The Idealist discards Vivid Thoughts.
  268. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  269. Making Things Up plays Better Punching!.
  270. The Idealist initiates 1 Melee damage to Chokepoint.
  271. The Idealist deals Chokepoint 1 Melee damage.
  272. Chokepoint is now at 52 HP.
  273. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  274. Autonomous Blade deals Chokepoint 2 Energy damage.
  275. Chokepoint is now at 50 HP.
  276. Void Guard The Idealist uses the power on Karate Robot.
  277. Karate Robot destroys Hedgy Hogs!
  278. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  279. Karate Robot destroys Sound Beating!
  280. GameController moved Sound Beating from under Karate Robot to Void Guard The Idealist's trash.
  281. Karate Robot destroys Spark of Inspiration!
  282. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  283. The Idealist initiates 4 Melee damage to Chokepoint.
  284. Better Punching! makes the damage irreducible.
  285. The Idealist deals Chokepoint 4 Melee damage.
  286. Chokepoint is now at 46 HP.
  287. The Idealist initiates 4 Psychic damage to Chokepoint.
  288. Better Punching! makes the damage irreducible.
  289. The Idealist deals Chokepoint 4 Psychic damage.
  290. Chokepoint is now at 42 HP.
  291. Better Punching! was moved under Karate Robot.
  292. GameController moved Making Things Up to Void Guard The Idealist's trash.
  293. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  294. Void Guard The Idealist uses the power on The Idealist.
  295. Void Guard The Idealist draws Hedgy Hogs.
  296. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  297. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  298. Void Guard The Idealist draws Karate Robot.
  299. Went from Void Guard The Idealist's DrawCard phase to End phase.
  300. Void Guard The Idealist uses the power on Strained Superego.
  301. Strained Superego plays Spark of Inspiration.
  302. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  303. The Idealist initiates 1 Psychic damage to Chokepoint.
  304. The Idealist deals Chokepoint 1 Psychic damage.
  305. Chokepoint is now at 41 HP.
  306. Void Guard The Idealist draws Making Things Up.
  307. Spark of Inspiration was moved under Karate Robot.
  308. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  309. Went from Captain Cosmic's Start phase to PlayCard phase.
  310. GameController plays Autonomous Blade.
  311. GameController moved Autonomous Blade from Captain Cosmic's hand next to The Idealist.
  312. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  313. Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
  314. Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
  315. Captain Cosmic Requital deals Chokepoint 3 Energy damage.
  316. Chokepoint is now at 38 HP.
  317. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  318. Captain Cosmic draws Harsh Offense.
  319. Went from Captain Cosmic's DrawCard phase to End phase.
  320. Went from Captain Cosmic's End phase to Tempest's Start phase.
  321. Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
  322. Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
  323. Chokepoint is now at 37 HP.
  324. Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
  325. Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  326. Went from Tempest's Start phase to PlayCard phase.
  327. GameController plays Lightning Slash.
  328. Prime Wardens Tempest initiates 5 Lightning damage to Chokepoint.
  329. Prime Wardens Tempest deals Chokepoint 5 Lightning damage.
  330. Chokepoint is now at 32 HP.
  331. GameController moved Lightning Slash to Tempest's trash.
  332. Went from Tempest's PlayCard phase to UsePower phase.
  333. Went from Tempest's UsePower phase to DrawCard phase.
  334. Tempest draws Chain Lightning.
  335. Went from Tempest's DrawCard phase to End phase.
  336. Went from Tempest's End phase to The Visionary's Start phase.
  337. Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
  338. Went from The Visionary's Start phase to PlayCard phase.
  339. GameController plays Twist the Ether.
  340. GameController moved Twist the Ether from The Visionary's hand next to The Idealist.
  341. Went from The Visionary's PlayCard phase to UsePower phase.
  342. The Visionary uses the power on Foresight.
  343. Revealed card: Decoy Projection
  344. Revealed card: Suggestion
  345. Revealed card: Demoralization
  346. Foresight moved Demoralization from The Visionary's revealed cards to The Visionary's hand.
  347. Foresight moved Decoy Projection from The Visionary's revealed cards to The Visionary's deck.
  348. Foresight moved Suggestion from The Visionary's revealed cards to the bottom of The Visionary's deck.
  349. Went from The Visionary's UsePower phase to DrawCard phase.
  350. The Visionary draws Decoy Projection.
  351. Went from The Visionary's DrawCard phase to End phase.
  352. Went from The Visionary's End phase to The Argent Adept's Start phase.
  353. Went from The Argent Adept's Start phase to PlayCard phase.
  354. GameController plays Instrumental Conjuration.
  355. Instrumental Conjuration puts Telamon's Lyra into play.
  356. The Argent Adept shuffles their The Argent Adept's deck.
  357. The Argent Adept draws Arcane Cadence.
  358. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  359. Went from The Argent Adept's PlayCard phase to UsePower phase.
  360. The Argent Adept uses the power on Dark Conductor Argent Adept.
  361. Revealed card: Kinetic Looter
  362. Revealed card: Bright Idea
  363. Dark Conductor Argent Adept's Dark Dynamics puts Bright Idea into play.
  364. Void Guard The Idealist draws Better Punching!.
  365. Bright Idea puts Flying Stabby Knives into play.
  366. Bright Idea moved Hedgy Hogs from Void Guard The Idealist's deck under Flying Stabby Knives.
  367. Bright Idea was moved under Karate Robot.
  368. Dark Conductor Argent Adept moved Kinetic Looter from Chokepoint's revealed cards to the villain trash.
  369. Went from The Argent Adept's UsePower phase to DrawCard phase.
  370. The Argent Adept draws Inventive Preparation.
  371. Went from The Argent Adept's DrawCard phase to End phase.
  372. Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
  373. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  374. GameController plays Representative of Earth.
  375. Representative of Earth puts Dr. Medico into play.
  376. GameController moved Dr. Medico from The Celestial Tribunal's off to the side next to Representative of Earth.
  377. Went from The Celestial Tribunal's PlayCard phase to End phase.
  378. Went from The Celestial Tribunal's End phase to Chokepoint's Start phase.
  379. Went from Chokepoint's Start phase to PlayCard phase.
  380. GameController plays Shocking Animation.
  381. GameController moved Shocking Animation from the villain deck next to Elemental Subwave Inducer.
  382. Made Elemental Subwave Inducer a target with 5 max HP and 5 current HP.
  383. Went from Chokepoint's PlayCard phase to End phase.
  384. Chokepoint initiates 4 Energy damage to Captain Cosmic Requital.
  385. Cosmic Crest made Captain Cosmic Requital immune to damage.
  386. Damage amount was 0, so no damage was dealt.
  387. Went from Chokepoint's End phase to Void Guard The Idealist's Start phase.
  388. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  389. GameController plays Giant Floaty Head.
  390. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  391. Void Guard The Idealist uses the power on Strained Superego.
  392. Strained Superego plays Better Punching!.
  393. The Idealist initiates 1 Melee damage to Chokepoint.
  394. Twist the Ether changes the damage type to Infernal.
  395. Twist the Ether increases the damage dealt by The Idealist by 1.
  396. The Idealist deals Chokepoint 2 Infernal damage.
  397. Chokepoint is now at 30 HP.
  398. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  399. Autonomous Blade deals Chokepoint 2 Energy damage.
  400. Chokepoint is now at 28 HP.
  401. Autonomous Blade initiates 2 Energy damage to Chokepoint.
  402. Autonomous Blade deals Chokepoint 2 Energy damage.
  403. Chokepoint is now at 26 HP.
  404. Void Guard The Idealist uses the power on Karate Robot.
  405. Karate Robot destroys Better Punching!!
  406. GameController moved Better Punching! from under Karate Robot to Void Guard The Idealist's trash.
  407. Karate Robot destroys Bright Idea!
  408. GameController moved Bright Idea from under Karate Robot to Void Guard The Idealist's trash.
  409. Karate Robot destroys Hedgy Hogs!
  410. GameController moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's trash.
  411. Karate Robot destroys Spark of Inspiration!
  412. GameController moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's trash.
  413. While in preview mode, a decision made the result unknowable.
  414. The Idealist initiates 5 Melee damage to Chokepoint.
  415. Twist the Ether changes the damage type to Psychic.
  416. Better Punching! makes the damage irreducible.
  417. Twist the Ether increases the damage dealt by The Idealist by 1.
  418. The Idealist deals Chokepoint 6 Psychic damage.
  419. Chokepoint is now at 20 HP.
  420. The Idealist initiates 5 Psychic damage to Chokepoint.
  421. Twist the Ether changes the damage type to Infernal.
  422. Better Punching! makes the damage irreducible.
  423. Twist the Ether increases the damage dealt by The Idealist by 1.
  424. The Idealist deals Chokepoint 6 Infernal damage.
  425. Chokepoint is now at 14 HP.
  426. Better Punching! was moved under Giant Floaty Head.
  427. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  428. Void Guard The Idealist draws Focusing Tiara.
  429. Went from Void Guard The Idealist's DrawCard phase to End phase.
  430. Strained Superego moved Hedgy Hogs from under Flying Stabby Knives under Giant Floaty Head.
  431. Void Guard The Idealist uses the power on Giant Floaty Head.
  432. Giant Floaty Head destroys Better Punching!!
  433. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  434. Giant Floaty Head destroys Hedgy Hogs!
  435. GameController moved Hedgy Hogs from under Giant Floaty Head to Void Guard The Idealist's trash.
  436. Void Guard The Idealist draws Conceptualize.
  437. Void Guard The Idealist draws Bored Now.
  438. Void Guard The Idealist draws Making Things Up.
  439. Giant Floaty Head destroys Representative of Earth!
  440. Representative of Earth moved Dr. Medico to out of game.
  441. GameController moved Representative of Earth to the environment trash.
  442. Went from Void Guard The Idealist's End phase to Captain Cosmic's Start phase.
  443. Went from Captain Cosmic's Start phase to PlayCard phase.
  444. GameController plays Harsh Offense.
  445. Revealed card: Potent Disruption
  446. Revealed card: Unflagging Animation
  447. Revealed card: Vitality Conduit
  448. Captain Cosmic Requital initiates 2 Energy damage to Chokepoint.
  449. Captain Cosmic Requital deals Chokepoint 2 Energy damage.
  450. Chokepoint is now at 12 HP.
  451. Harsh Offense moved Potent Disruption from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  452. Harsh Offense moved Unflagging Animation from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  453. Harsh Offense moved Vitality Conduit from Captain Cosmic's revealed cards to Captain Cosmic's trash.
  454. GameController moved Harsh Offense to Captain Cosmic's trash.
  455. Went from Captain Cosmic's PlayCard phase to UsePower phase.
  456. Captain Cosmic uses the power on Captain Cosmic Requital (contributed by Cosmic Weapon).
  457. Captain Cosmic Requital initiates 3 Energy damage to Chokepoint.
  458. Captain Cosmic Requital deals Chokepoint 3 Energy damage.
  459. Chokepoint is now at 9 HP.
  460. Went from Captain Cosmic's UsePower phase to DrawCard phase.
  461. Captain Cosmic draws Conservation of Energy.
  462. Went from Captain Cosmic's DrawCard phase to End phase.
  463. Went from Captain Cosmic's End phase to Tempest's Start phase.
  464. Notice: an ongoing effect just expired: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  465. Prime Wardens Tempest initiates 1 Lightning damage to Chokepoint.
  466. Prime Wardens Tempest deals Chokepoint 1 Lightning damage.
  467. Chokepoint is now at 8 HP.
  468. Applying ongoing effect: damage dealt by Prime Wardens Tempest is changed to Lightning.
  469. Applying ongoing effect: Reduce Lightning damage dealt to Prime Wardens Tempest by 1.
  470. Went from Tempest's Start phase to PlayCard phase.
  471. GameController plays Chain Lightning.
  472. Prime Wardens Tempest initiates 4 Lightning damage to Chokepoint.
  473. Prime Wardens Tempest deals Chokepoint 4 Lightning damage.
  474. Chokepoint is now at 4 HP.
  475. Prime Wardens Tempest initiates 3 Lightning damage to Elemental Subwave Inducer.
  476. Prime Wardens Tempest deals Elemental Subwave Inducer 3 Lightning damage.
  477. Elemental Subwave Inducer is now at 2 HP.
  478. GameController moved Chain Lightning to Tempest's trash.
  479. Went from Tempest's PlayCard phase to UsePower phase.
  480. Tempest uses the power on Prime Wardens Tempest (contributed by Cosmic Weapon).
  481. Prime Wardens Tempest initiates 3 Energy damage to Chokepoint.
  482. Elemental Subwave Inducer changes the damage type to Lightning.
  483. Prime Wardens Tempest deals Chokepoint 3 Lightning damage.
  484. Chokepoint is now at 1 HP.
  485. Went from Tempest's UsePower phase to DrawCard phase.
  486. Tempest draws Shielding Winds.
  487. Went from Tempest's DrawCard phase to End phase.
  488. Elemental Subwave Inducer initiates 2 Lightning damage to Elemental Subwave Inducer.
  489. Elemental Subwave Inducer deals Elemental Subwave Inducer 2 Lightning damage.
  490. Elemental Subwave Inducer is now at 0 HP.
  491. Elemental Subwave Inducer destroys itself!
  492. Action of GameController was cancelled by Shocking Animation.
  493. Shocking Animation moved Elemental Subwave Inducer to Chokepoint's play area.
  494. Elemental Subwave Inducer was flipped to its back side.
  495. Shocking Animation destroys itself!
  496. Elemental Subwave Inducer is no longer a target.
  497. GameController moved Shocking Animation to the villain trash.
  498. Shocking Animation cannot do anything else: [TargetLeavesPlay: TargetLeavingPlay=Elemental Subwave Inducer]
  499. Went from Tempest's End phase to The Visionary's Start phase.
  500. Notice: an ongoing effect just expired: damage dealt by Prime Wardens Tempest is changed to Lightning.
  501. Went from The Visionary's Start phase to PlayCard phase.
  502. GameController plays Decoy Projection.
  503. Went from The Visionary's PlayCard phase to UsePower phase.
  504. The Visionary uses the power on Foresight.
  505. Revealed card: Mind Spike
  506. Revealed card: Precognition
  507. Revealed card: Wrest the Mind
  508. Foresight moved Mind Spike from The Visionary's revealed cards to The Visionary's hand.
  509. Foresight moved Precognition from The Visionary's revealed cards to The Visionary's deck.
  510. Foresight moved Wrest the Mind from The Visionary's revealed cards to the bottom of The Visionary's deck.
  511. Went from The Visionary's UsePower phase to DrawCard phase.
  512. The Visionary draws Precognition.
  513. Went from The Visionary's DrawCard phase to End phase.
  514. Went from The Visionary's End phase to The Argent Adept's Start phase.
  515. Went from The Argent Adept's Start phase to PlayCard phase.
  516. GameController plays Arcane Cadence.
  517. Revealed card: Silver Shadow
  518. Revealed card: Silver Shadow
  519. Revealed card: Instrumental Conjuration
  520. Revealed card: Musaragni's Harp
  521. Revealed card: Sarabande of Destruction
  522. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's hand.
  523. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
  524. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  525. Arcane Cadence moved Musaragni's Harp from The Argent Adept's revealed cards to The Argent Adept's trash.
  526. Arcane Cadence plays Silver Shadow.
  527. The Argent Adept activates the text on Alacritous Subdominant.
  528. The Argent Adept uses the power on Telamon's Lyra.
  529. The Argent Adept activates the text on Alacritous Subdominant.
  530. Alacritous Subdominant plays Focusing Tiara.
  531. Alacritous Subdominant destroys itself!
  532. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  533. Silver Shadow plays Inventive Preparation.
  534. GameController moved Silver Shadow to The Argent Adept's trash.
  535. GameController moved Arcane Cadence to The Argent Adept's trash.
  536. Went from The Argent Adept's PlayCard phase to UsePower phase.
  537. The Argent Adept uses the power on Dark Conductor Argent Adept.
  538. Revealed card: Ireful Grasp
  539. Revealed card: Conceptualize
  540. Dark Conductor Argent Adept's Dark Dynamics puts Conceptualize into play.
  541. Conceptualize puts Giant Floaty Head into play.
  542. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  543. Conceptualize moves 12 cards to the top of Void Guard The Idealist's Deck.
  544. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  545. Conceptualize was moved under Giant Floaty Head.
  546. Dark Conductor Argent Adept moved Ireful Grasp from Chokepoint's revealed cards to the villain trash.
  547. Went from The Argent Adept's UsePower phase to DrawCard phase.
  548. The Argent Adept draws Silver Shadow.
  549. Went from The Argent Adept's DrawCard phase to End phase.
  550. Went from The Argent Adept's End phase to The Celestial Tribunal's Start phase.
  551. Went from The Celestial Tribunal's Start phase to PlayCard phase.
  552. GameController plays Called to Judgement.
  553. Called to Judgement puts Representative of Earth into play.
  554. Representative of Earth puts Stuntman into play.
  555. GameController moved Stuntman from The Celestial Tribunal's off to the side next to Representative of Earth.
  556. Void Guard The Idealist uses the power on Stuntman.
  557. While in preview mode, a decision made the result unknowable.
  558. The Idealist initiates 1 Projectile damage to Chokepoint.
  559. Twist the Ether changes the damage type to Energy.
  560. Stuntman's Tireur Incroyable increases the damage dealt by The Idealist by 2.
  561. Twist the Ether increases the damage dealt by The Idealist by 1.
  562. The Idealist deals Chokepoint 4 Energy damage.
  563. Chokepoint is now at -3 HP.
  564. The Idealist, Captain Cosmic Requital, Prime Wardens Tempest, The Visionary Unleashed and Dark Conductor Argent Adept all defeated Chokepoint! Congratulations!
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