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- void Spell::EffectMomentMove(uint32 i)
- {
- if(unitTarget->isInFlight())
- return;
- if(!m_targets.HasDst())
- return;
- uint32 mapid = m_caster->GetMapId();
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
- // src point
- float *fx = new float[11], *fy = new float[11], *fz = new float[11];
- unitTarget->GetPosition(fx[0], fy[0], fz[0]);
- float orientation = unitTarget->GetOrientation(), itr_i, step = dis / 10.0, fx2, fy2, fz2, ground, floor;
- int itr_j = 1, last_valid = 0;
- bool hit = false;
- for (itr_i = step; itr_i <= dis; itr_i += step)
- {
- fx[itr_j] = fx[0] + itr_i * cos(orientation);
- fy[itr_j] = fy[0] + itr_i * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- fz[itr_j] = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- if (fabs(fz[itr_j] - fz[0]) <= 6.0)
- {
- if (VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, fx[last_valid], fy[last_valid], fz[last_valid] + 0.5, fx[itr_j], fy[itr_j], fz[itr_j] + 0.5, fx2, fy2, fz2, -0.5))
- {
- hit = true;
- fx[itr_j] = fx2 - 0.6 * cos(orientation);
- fy[itr_j] = fy2 - 0.6 * sin(orientation);
- ground = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], MAX_HEIGHT, true);
- floor = MapManager::Instance().GetMap(mapid, unitTarget)->GetHeight(fx[itr_j], fy[itr_j], fz[last_valid], true);
- float tempz = fabs(ground - fz[last_valid]) <= fabs(floor - fz[last_valid]) ? ground : floor;
- fz[itr_j] = fabs(tempz - fz[last_valid]) <= fabs(fz2 - fz[last_valid]) ? tempz : fz2;
- break;
- }
- else
- last_valid = itr_j;
- }
- itr_j++;
- }
- if (hit == false)
- itr_j = last_valid;
- if (unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation, TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget == m_caster ? TELE_TO_SPELL : 0));
- else
- MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx[itr_j], fy[itr_j], fz[itr_j] + 0.07531, orientation);
- delete [] fx; delete [] fy; delete [] fz;
- /* uint32 mapid = unitTarget->GetMapId();
- float ox,oy,oz;
- unitTarget->GetPosition(ox,oy,oz);
- float fx,fy,fz; // getObjectHitPos overwrite last args in any result case
- if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(mapid, ox,oy,oz+0.5, m_targets.m_destX,m_targets.m_destY,oz+0.5,fx,fy,fz, -0.5))
- unitTarget->UpdateGroundPositionZ(fx,fy,fz);
- if(unitTarget->GetTypeId() == TYPEID_PLAYER)
- ((Player*)unitTarget)->TeleportTo(mapid, fx, fy, fz, unitTarget->GetOrientation(), TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (unitTarget==m_caster ? TELE_TO_SPELL : 0));
- else
- MapManager::Instance().GetMap(mapid, unitTarget)->CreatureRelocation((Creature*)unitTarget, fx, fy, fz, unitTarget->GetOrientation());*/
- }
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