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  1. Config
  2.  
  3. // Counter-Strike Global Offensive Configuration File
  4.  
  5.  
  6. /////////////////////////////////////////////////////////////////////////////////
  7. // Public information
  8.  
  9. hostname "SurfBanana|onlyForNoobs"                     //Hostname for the server, will show up in server browsers.
  10. log on                                     //This is set to turn on logging!
  11.    sv_lan "0"                                 //This should always be set, so you know it's not on
  12.   sv_region "255"                            //The region of the world to report this server in.
  13. sv_tags "EOReality-Servers,surf,chill,elim,retakes"                //Server tags. Used to provide extra information to clients when they're browsing for servers
  14.  
  15.  
  16. /////////////////////////////////////////////////////////////////////////////////
  17. // Passwords
  18.  
  19. rcon_password "abdulahi320"            //Remote console password.
  20. sv_password ""           //Only set this if you intend to have a private server!
  21.  
  22.  
  23. /////////////////////////////////////////////////////////////////////////////////
  24. // The Bot Convars
  25.  
  26. bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  27. bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
  28. bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.
  29. bot_quota 0                               //Determines the total number of bots in the game.
  30. bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
  31.  
  32.  
  33. /////////////////////////////////////////////////////////////////////////////////
  34. // Server Convars
  35.  
  36. sv_pausable "0"                             //Is the server pausable.
  37. sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.
  38. sv_allow_votes "1"                          //Allow voting?
  39. sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.
  40. sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions
  41. sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.
  42. sv_cheats "0"                               //Allow cheats on server
  43. sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living
  44. sv_forcepreload "0"                         //Force server side preloading
  45. sv_friction "5.2"                             //World friction."
  46. sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player
  47. sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo
  48.  
  49.  
  50. /////////////////////////////////////////////////////////////////////////////////
  51. // Server Logging
  52.  
  53. sv_log_onefile "0"                          //Log server information to only one file.
  54. sv_logbans "0"                              //Log server bans in the server logs.
  55. sv_logecho "1"                              //Echo log information to the console.
  56. sv_logfile "1"                              //Log server information in the log file.
  57. sv_logflush "0"                             //Flush the log file to disk on each write (slow).
  58. sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.
  59.  
  60.  
  61. /////////////////////////////////////////////////////////////////////////////////
  62. // Server Rates
  63.  
  64. sv_mincmdrate "102.4" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  65. sv_maxcmdrate "102.4" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  66. sv_minrate "90000" //Min bandwidth rate allowed on server, 0 == unlimited
  67. sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
  68. sv_minupdaterate "102.4" //Minimum updates per second that the server will allow
  69. sv_maxupdaterate "102.4" //Maximum updates per second that the server will allow
  70.  
  71. /////////////////////////////////////////////////////////////////////////////////
  72. // Server Downloads
  73.  
  74. sv_allowupload 1
  75. sv_allowdownload 1
  76. sv_downloadurl "http://fastdl.eoreality.net/10090/"
  77.  
  78.  
  79. /////////////////////////////////////////////////////////////////////////////////
  80. // Pure Options
  81.  
  82. //sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.
  83. //sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  84.  
  85. /////////////////////////////////////////////////////////////////////////////////
  86. // Round Convars
  87.        
  88. mp_afterroundmoney "0"                      //Amount of money awared to every player after each round
  89. mp_playercashawards "1"                     //Players can earn money by performing in-game actions
  90. mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions
  91. mp_maxrounds "30"                           //Maximum amount of rounds per map
  92. mp_timelimit "0"                            //How many minutes for the whole map
  93. mp_roundtime "2"                            //How many minutes each round takes.
  94. mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts
  95. mp_buytime "45"                             //How many seconds after round start players can buy items for.
  96. mp_forcecamera "1"                          //Set to 1 for team only spectating.
  97. mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  98. mp_death_drop_defuser "1"                   //Drop defuser on player death
  99. mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  100. mp_death_drop_gun "0"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best
  101.  
  102.  
  103. /////////////////////////////////////////////////////////////////////////////////
  104. // Friendly Fire
  105.  
  106. mp_friendlyfire "0"                         //Enable Friendly Fire 1 =Enable 0 =Disable
  107. //ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.
  108. //ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.
  109. //ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.
  110.  
  111.  
  112. /////////////////////////////////////////////////////////////////////////////////
  113. // Game Convars
  114.  
  115. mp_autokick "0"                             //Kick idle/team-killing players
  116. mp_autoteambalance "1"                      //Auto balaces teams
  117. mp_buytime "45"                             //How many seconds after round start players can buy items for.
  118. mp_c4timer "45"                             //how long from when the C4 is armed until it blows
  119. mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.
  120. mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed
  121. mp_halftime_duration "15"                   //Number of seconds that halftime lasts
  122. mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game
  123. mp_limitteams "2"                           //Max # of players 1 team can have over another (0 disables check)
  124. mp_match_end_restart "0"                    //At the end of the match, perform a restart instead of loading a new map
  125. mp_maxrounds "30"                           //Max amount of rounds per map
  126. mp_playercashawards "1"                     //Players can earn money by performing in-game actions
  127. mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  128. mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar
  129. mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar
  130. mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds
  131. mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win
  132. mp_roundtime "3"                            //How many minutes each round takes.
  133. mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}
  134. mp_warmuptime "25"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.
  135. mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs
  136.  
  137.  
  138. /////////////////////////////////////////////////////////////////////////////////
  139. // Cash Convars
  140.  
  141. mp_startmoney "400"                         //Amount of money each player gets when they reset.
  142. mp_maxmoney "12000"                         //Maximum amount of money allowed in a player's account.                   
  143. cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.
  144. cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.
  145. cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.
  146. cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.
  147. cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.
  148. cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.
  149. cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.
  150. cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
  151. cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.
  152. cash_team_hostage_alive "0"                 //How much the team will win when a hostage is still alive
  153. cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused
  154. cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved
  155. cash_player_killed_teammate "-3300"         //How much the player will loose when a teamate has been team killed
  156. cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy
  157. cash_player_killed_enemy_factor "0.5"       //How much the player will win when killing an enemy
  158. cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.
  159. cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused
  160. cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages      
  161. cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages
  162. cash_player_damage_hostage "-30"            //How much the player will loose when demaging a hostage  
  163. cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed
  164.  
  165.  
  166. /////////////////////////////////////////////////////////////////////////////////
  167. // Voting Options
  168.  
  169. sv_vote_allow_spectators "0"                //Allow spectators to vote?
  170. sv_vote_command_delay "2"                   //How long after a vote passes until the action happens
  171. sv_vote_creation_time "120"                 //How often someone can individually call a vote.
  172. sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long
  173. sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.
  174. sv_vote_timer_duration "15"                 //How long to allow voting on an issue
  175.  
  176.  
  177. /////////////////////////////////////////////////////////////////////////////////
  178. // TV Options
  179.  
  180. //tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators
  181.  
  182.  
  183. /////////////////////////////////////////////////////////////////////////////////
  184. // The following commands manage kicks and bans
  185.  
  186. writeid
  187. writeip
  188. exec banned_user.cfg
  189. exec banned_ip.cfg
  190. sv_downloadurl "http://fastdl.eoreality.net/10090/"
  191. sv_allowdownload 1
  192. sv_allowupload 1
  193.       bot_join_after_player 1    /// Allow bots to join after players switch or leave game change to "1" if needed
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