Advertisement
Axprotss

Car testing

Aug 17th, 2022 (edited)
450
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 8.43 KB | Gaming | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146.  
  147.  
  148.  
  149.  
  150.  
  151. --END
  152.  
  153.  
  154.  
  155.  
  156.  
  157. -- This works in FE, tested via Roblox Studio's "Test" tab.
  158.  
  159. local speed = 92
  160. local equipped
  161. local plr = game:GetService("Players").LocalPlayer
  162. local plrchar = plr.Character or plr.CharacterAdded:Wait()
  163.  
  164. local tool = Instance.new("Tool", plr:WaitForChild("Backpack"))
  165. tool.Name = "RaceCar"
  166. local handle = Instance.new("Part", tool)
  167. handle.Name = "Handle"
  168. handle.CanCollide = true
  169. handle.Anchored = false
  170. local mesh = Instance.new("SpecialMesh", handle)
  171. mesh.MeshId = "http://www.roblox.com/asset/?id=264666411"
  172. mesh.TextureId = "http://www.roblox.com/asset/?id=264326115"
  173. mesh.Scale = Vector3.new(3, 3, 3)
  174.  
  175. local gui = Instance.new("ScreenGui", plr:WaitForChild("PlayerGui"))
  176. gui.Name = "RaceCarGUI"
  177. local frame = Instance.new("Frame", gui)
  178. frame.Size = UDim2.new(1, 0, .3, 0)
  179. frame.Position = UDim2.new(0, 0, .7, 0)
  180. frame.BackgroundTransparency = .5
  181. frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  182. frame.BorderSizePixel = 0
  183. local SetSpeed_label = Instance.new("TextLabel", frame)
  184. SetSpeed_label.Name = "SetSpeed_label"
  185. SetSpeed_label.BorderSizePixel = 0
  186. SetSpeed_label.Size = UDim2.new(1, 0, .25, 0)
  187. SetSpeed_label.Font = Enum.Font.Arcade
  188. SetSpeed_label.Text = "Set Speed"
  189. SetSpeed_label.TextSize = 30
  190. SetSpeed_label.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
  191. local SetSpeed = Instance.new("TextBox", frame)
  192. SetSpeed.BackgroundTransparency = 1
  193. SetSpeed.BorderSizePixel = 0
  194. SetSpeed.Position = UDim2.new(0, 0, .25, 0)
  195. SetSpeed.Size = UDim2.new(1, 0, .75, 0)
  196. SetSpeed.Font = Enum.Font.SourceSansLight
  197. SetSpeed.PlaceholderColor3 = Color3.fromRGB(48, 178, 96)
  198. SetSpeed.PlaceholderText = "Speed in studs"
  199. SetSpeed.Text = ""
  200. SetSpeed.TextScaled = true
  201.  
  202. local prevSpeed = plrchar:WaitForChild("Humanoid").WalkSpeed
  203. local prevJumpPower = plrchar:WaitForChild("Humanoid").JumpPower
  204.  
  205. tool.Equipped:Connect(function()
  206.     prevSpeed = plrchar:WaitForChild("Humanoid").WalkSpeed
  207.     prevJumpPower = plrchar:WaitForChild("Humanoid").JumpPower
  208.     -- In case the player has set another speed
  209.     plrchar:WaitForChild("Humanoid").WalkSpeed = speed
  210.     plrchar:WaitForChild("Humanoid").JumpPower = 1
  211.     equipped = true
  212. end)
  213.  
  214. tool.Unequipped:Connect(function()
  215.     plrchar:WaitForChild("Humanoid").WalkSpeed = prevSpeed
  216.     plrchar:WaitForChild("Humanoid").JumpPower = prevJumpPower
  217.     equipped = false
  218. end)
  219.  
  220. function SignalError()
  221.     SetSpeed_label.TextColor3 = Color3.fromRGB(232, 23, 23)
  222.     wait(3)
  223.     SetSpeed_label.TextColor3 = Color3.new(0, 0, 0)
  224. end
  225.  
  226. function SignalSuccess()
  227.     SetSpeed_label.TextColor3 = Color3.fromRGB(51, 204, 40)
  228.     wait(3)
  229.     SetSpeed_label.TextColor3 = Color3.new(0, 0, 0)
  230. end
  231.  
  232. SetSpeed.FocusLost:Connect(function(enter)
  233.     if enter == true then
  234.         if tonumber(SetSpeed.Text) ~= nil then
  235.             speed = tonumber(SetSpeed.Text)
  236.             if equipped == true then
  237.                 plrchar:WaitForChild("Humanoid").WalkSpeed = speed
  238.             end
  239.             SignalSuccess()
  240.             SetSpeed.Text = ""
  241.         else
  242.             SignalError()
  243.             SetSpeed.Text = ""
  244.         end
  245.     else
  246.         SetSpeed.Text = ""
  247.     end
  248. end)
  249.  
  250. plrchar:WaitForChild("Humanoid").Died:Connect(function()
  251.     gui:Destroy()
  252.     script:Destroy()
  253. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement