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  1. local Player = game:GetService("Players").BlindParsley157
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. script.Name = "machine gun banisher v2 maded to destroy skids"
  63. --//====================================================\\--
  64. --|| EDITED BY ZaBlazy_y CREATED BY SHACKLUSTER
  65. --\\====================================================//--
  66.  
  67. print("Load Finished")
  68. print("Edited By InfiniteOneWithdank Hello User")
  69. warn("Make Them All Suffer For Their Sins")
  70. warn("stop spreading the script thanks")
  71.  
  72.  
  73. script:ClearAllChildren()
  74. wait(0.2)
  75.  
  76. Player = game:GetService("Players").BlindParsley157
  77. PlayerGui = Player.PlayerGui
  78. Cam = workspace.CurrentCamera
  79. Backpack = Player.Backpack
  80. Character = Player.Character
  81. Humanoid = Character.Humanoid
  82. RootPart = Character["HumanoidRootPart"]
  83. Torso = Character["Torso"]
  84. Head = Character["Head"]
  85. RightArm = Character["Right Arm"]
  86. LeftArm = Character["Left Arm"]
  87. RightLeg = Character["Right Leg"]
  88. LeftLeg = Character["Left Leg"]
  89. RootJoint = RootPart["RootJoint"]
  90. Neck = Torso["Neck"]
  91. RightShoulder = Torso["Right Shoulder"]
  92. LeftShoulder = Torso["Left Shoulder"]
  93. RightHip = Torso["Right Hip"]
  94. LeftHip = Torso["Left Hip"]
  95. local TIME = 0
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. -- Thingy To Make Song Work
  116.  
  117. p = game.Players.Ruan176Br
  118. char = p.Character
  119.  
  120. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  121. local s = Instance.new("Sound",char)
  122. s.Name = "BGMusic"
  123. s.SoundId = "rbxassetid://1383202399"
  124. s.Pitch = 1
  125. s.Volume = 40
  126. s.Looped = true
  127. s.archivable = false
  128. s.Parent = char.Head
  129. wait(0.1)
  130. s:play()
  131.  
  132. -- Rest of Script
  133. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  134.  
  135. --//=================================\\
  136. --|| PARTICLES N STUFF
  137. --\\=================================//
  138.  
  139. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  140. particleemitter.VelocitySpread = 350
  141. particleemitter.Lifetime = NumberRange.new(1)
  142. particleemitter.Speed = NumberRange.new(0)
  143. cringememe= {}
  144. for i=0, 19 do
  145. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  146. end
  147. particleemitter.Size = NumberSequence.new(cringememe)
  148. particleemitter.Rate = 20
  149. particleemitter.LockedToPart = true
  150. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  151. particleemitter.LightEmission = 1
  152. particleemitter.Texture = "rbxassetid://38727848"
  153. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  154.  
  155. local particleemitter = Instance.new('ParticleEmitter', Torso)
  156. particleemitter.VelocitySpread = 250
  157. particleemitter.Lifetime = NumberRange.new(3)
  158. particleemitter.Speed = NumberRange.new(1.5)
  159. youAreATHOT = {}
  160. for i=0, 19 do
  161. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  162. end
  163. particleemitter.Size = NumberSequence.new(youAreATHOT)
  164. particleemitter.Rate = 10
  165. particleemitter.LockedToPart = false
  166. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  167. particleemitter.LightEmission = 1
  168. particleemitter.Texture = "rbxassetid://253188763"
  169. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  170.  
  171. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  172. particleemitter.VelocitySpread = 350
  173. particleemitter.Lifetime = NumberRange.new(1)
  174. particleemitter.Speed = NumberRange.new(0)
  175. cringememe2= {}
  176. for i=0, 19 do
  177. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  178. end
  179. particleemitter.Size = NumberSequence.new(cringememe2)
  180. particleemitter.Rate = 20
  181. particleemitter.LockedToPart = true
  182. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  183. particleemitter.LightEmission = 1
  184. particleemitter.Texture = "rbxassetid://38727848"
  185. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  186.  
  187. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  188. particleemitter.VelocitySpread = 350
  189. particleemitter.Lifetime = NumberRange.new(1)
  190. particleemitter.Speed = NumberRange.new(0)
  191. cringememe3= {}
  192. for i=0, 19 do
  193. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  194. end
  195. particleemitter.Size = NumberSequence.new(cringememe3)
  196. particleemitter.Rate = 30
  197. particleemitter.LockedToPart = true
  198. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  199. particleemitter.LightEmission = 1
  200. particleemitter.Texture = "rbxassetid://38727848"
  201. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  202.  
  203. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  204. particleemitter.VelocitySpread = 350
  205. particleemitter.Lifetime = NumberRange.new(1)
  206. particleemitter.Speed = NumberRange.new(0)
  207. cringememe4= {}
  208. for i=0, 19 do
  209. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  210. end
  211. particleemitter.Size = NumberSequence.new(cringememe4)
  212. particleemitter.Rate = 30
  213. particleemitter.LockedToPart = true
  214. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  215. particleemitter.LightEmission = 1
  216. particleemitter.Texture = "rbxassetid://38727848"
  217. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  218.  
  219. --//=================================\\
  220. --|| USEFUL VALUES
  221. --\\=================================//
  222.  
  223. Animation_Speed = 1.5
  224. local FORCERESET = false
  225. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  226. local Speed = 16
  227. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  230. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  231. local DAMAGEMULTIPLIER = 1
  232. local ANIM = "Idle"
  233. local ATTACK = false
  234. local EQUIPPED = false
  235. local HOLD = false
  236. local COMBO = 1
  237. local Rooted = false
  238. local SINE = 0
  239. local KEYHOLD = false
  240. local CHANGE = 2 / Animation_Speed
  241. local WALKINGANIM = false
  242. local VALUE1 = false
  243. local VALUE2 = false
  244. local ROBLOXIDLEANIMATION = IT("Animation")
  245. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  246. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  247. --ROBLOXIDLEANIMATION.Parent = Humanoid
  248. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  249. WEAPONGUI.Name = "BanishV3Gui"
  250. local Weapon = IT("Model")
  251. Weapon.Name = "Adds"
  252. local Effects = IT("Folder", Weapon)
  253. Effects.Name = "Effects"
  254. local ANIMATOR = Humanoid.Animator
  255. local ANIMATE = Character:FindFirstChild("Animate")
  256. local UNANCHOR = true
  257. local TOBANISH = {}
  258. script.Parent = PlayerGui
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263.  
  264. --//=================================\\
  265. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  266. --\\=================================//
  267.  
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "ArtificialHB"
  270.  
  271. script:WaitForChild("ArtificialHB")
  272.  
  273. frame = Frame_Speed
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277. lastframe = tick()
  278. script.ArtificialHB:Fire()
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.ArtificialHB:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.ArtificialHB:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303. --//=================================\\
  304. --|| SOME TAG EDIT
  305. --\\=================================//
  306.  
  307. m = game.Players.Ruan176Br
  308. char = m.Character
  309. local txt = Instance.new("BillboardGui", char)
  310. txt.Adornee = char.Head
  311. txt.Name = "_status"
  312. txt.Size = UDim2.new(2, 0, 1.2, 0)
  313. txt.StudsOffset = Vector3.new(-9, 8, 0)
  314. local text = Instance.new("TextLabel", txt)
  315. text.Size = UDim2.new(10, 0, 7, 0)
  316. text.FontSize = "Size24"
  317. text.TextScaled = true
  318. text.TextTransparency = 0
  319. text.BackgroundTransparency = 1
  320. text.TextTransparency = 0
  321. text.TextStrokeTransparency = 0
  322. text.Font = "Bodoni"
  323. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = m.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  341. local Int = 0
  342. while wait(0.5) do
  343. if Int == #Colours then Int = 0 end
  344. Int = Int+1
  345. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  346. end
  347. end)
  348. text.Text = "Hax0r"
  349.  
  350. --//=================================\\
  351. --\\=================================//
  352.  
  353. --//=================================\\
  354. --|| SOME FUNCTIONS
  355. --\\=================================//
  356.  
  357. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  358. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  359. end
  360.  
  361. function PositiveAngle(NUMBER)
  362. if NUMBER >= 0 then
  363. NUMBER = 0
  364. end
  365. return NUMBER
  366. end
  367.  
  368. function NegativeAngle(NUMBER)
  369. if NUMBER <= 0 then
  370. NUMBER = 0
  371. end
  372. return NUMBER
  373. end
  374.  
  375. function Swait(NUMBER)
  376. if NUMBER == 0 or NUMBER == nil then
  377. ArtificialHB.Event:wait()
  378. else
  379. for i = 1, NUMBER do
  380. ArtificialHB.Event:wait()
  381. end
  382. end
  383. end
  384.  
  385. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  386. local NEWMESH = IT(MESH)
  387. if MESH == "SpecialMesh" then
  388. NEWMESH.MeshType = MESHTYPE
  389. if MESHID ~= "nil" and MESHID ~= "" then
  390. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  391. end
  392. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  393. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  394. end
  395. end
  396. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  397. NEWMESH.Scale = SCALE
  398. NEWMESH.Parent = PARENT
  399. return NEWMESH
  400. end
  401.  
  402. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  403. local NEWPART = IT("Part")
  404. NEWPART.formFactor = FORMFACTOR
  405. NEWPART.Reflectance = REFLECTANCE
  406. NEWPART.Transparency = TRANSPARENCY
  407. NEWPART.CanCollide = false
  408. NEWPART.Locked = true
  409. NEWPART.Anchored = true
  410. if ANCHOR == false then
  411. NEWPART.Anchored = false
  412. end
  413. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  414. NEWPART.Name = NAME
  415. NEWPART.Size = SIZE
  416. NEWPART.Position = Torso.Position
  417. NEWPART.Material = MATERIAL
  418. NEWPART:BreakJoints()
  419. NEWPART.Parent = PARENT
  420. return NEWPART
  421. end
  422.  
  423. local function weldBetween(a, b)
  424. local weldd = Instance.new("ManualWeld")
  425. weldd.Part0 = a
  426. weldd.Part1 = b
  427. weldd.C0 = CFrame.new()
  428. weldd.C1 = b.CFrame:inverse() * a.CFrame
  429. weldd.Parent = a
  430. return weldd
  431. end
  432.  
  433.  
  434. function QuaternionFromCFrame(cf)
  435. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  436. local trace = m00 + m11 + m22
  437. if trace > 0 then
  438. local s = math.sqrt(1 + trace)
  439. local recip = 0.5 / s
  440. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  441. else
  442. local i = 0
  443. if m11 > m00 then
  444. i = 1
  445. end
  446. if m22 > (i == 0 and m00 or m11) then
  447. i = 2
  448. end
  449. if i == 0 then
  450. local s = math.sqrt(m00 - m11 - m22 + 1)
  451. local recip = 0.5 / s
  452. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  453. elseif i == 1 then
  454. local s = math.sqrt(m11 - m22 - m00 + 1)
  455. local recip = 0.5 / s
  456. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  457. elseif i == 2 then
  458. local s = math.sqrt(m22 - m00 - m11 + 1)
  459. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  460. end
  461. end
  462. end
  463.  
  464. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  465. local xs, ys, zs = x + x, y + y, z + z
  466. local wx, wy, wz = w * xs, w * ys, w * zs
  467. local xx = x * xs
  468. local xy = x * ys
  469. local xz = x * zs
  470. local yy = y * ys
  471. local yz = y * zs
  472. local zz = z * zs
  473. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  474. end
  475.  
  476. function QuaternionSlerp(a, b, t)
  477. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  478. local startInterp, finishInterp;
  479. if cosTheta >= 0.0001 then
  480. if (1 - cosTheta) > 0.0001 then
  481. local theta = ACOS(cosTheta)
  482. local invSinTheta = 1 / SIN(theta)
  483. startInterp = SIN((1 - t) * theta) * invSinTheta
  484. finishInterp = SIN(t * theta) * invSinTheta
  485. else
  486. startInterp = 1 - t
  487. finishInterp = t
  488. end
  489. else
  490. if (1 + cosTheta) > 0.0001 then
  491. local theta = ACOS(-cosTheta)
  492. local invSinTheta = 1 / SIN(theta)
  493. startInterp = SIN((t - 1) * theta) * invSinTheta
  494. finishInterp = SIN(t * theta) * invSinTheta
  495. else
  496. startInterp = t - 1
  497. finishInterp = t
  498. end
  499. end
  500. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  501. end
  502.  
  503. function Clerp(a, b, t)
  504. local qa = {QuaternionFromCFrame(a)}
  505. local qb = {QuaternionFromCFrame(b)}
  506. local ax, ay, az = a.x, a.y, a.z
  507. local bx, by, bz = b.x, b.y, b.z
  508. local _t = 1 - t
  509. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  510. end
  511.  
  512. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  513. local frame = IT("Frame")
  514. frame.BackgroundTransparency = TRANSPARENCY
  515. frame.BorderSizePixel = BORDERSIZEPIXEL
  516. frame.Position = POSITION
  517. frame.Size = SIZE
  518. frame.BackgroundColor3 = COLOR
  519. frame.BorderColor3 = BORDERCOLOR
  520. frame.Name = NAME
  521. frame.Parent = PARENT
  522. return frame
  523. end
  524.  
  525. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  526. local label = IT("TextLabel")
  527. label.BackgroundTransparency = 1
  528. label.Size = UD2(1, 0, 1, 0)
  529. label.Position = UD2(0, 0, 0, 0)
  530. label.TextColor3 = TEXTCOLOR
  531. label.TextStrokeTransparency = STROKETRANSPARENCY
  532. label.TextTransparency = TRANSPARENCY
  533. label.FontSize = TEXTFONTSIZE
  534. label.Font = TEXTFONT
  535. label.BorderSizePixel = BORDERSIZEPIXEL
  536. label.TextScaled = false
  537. label.Text = TEXT
  538. label.Name = NAME
  539. label.Parent = PARENT
  540. return label
  541. end
  542.  
  543. function NoOutlines(PART)
  544. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  545. end
  546.  
  547. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  548. local NEWWELD = IT(TYPE)
  549. NEWWELD.Part0 = PART0
  550. NEWWELD.Part1 = PART1
  551. NEWWELD.C0 = C0
  552. NEWWELD.C1 = C1
  553. NEWWELD.Parent = PARENT
  554. return NEWWELD
  555. end
  556.  
  557. local S = IT("Sound")
  558. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  559. local NEWSOUND = nil
  560. coroutine.resume(coroutine.create(function()
  561. NEWSOUND = S:Clone()
  562. NEWSOUND.Parent = PARENT
  563. NEWSOUND.Volume = VOLUME
  564. NEWSOUND.Pitch = PITCH
  565. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  566. NEWSOUND:play()
  567. if DOESLOOP == true then
  568. NEWSOUND.Looped = true
  569. else
  570. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  571. NEWSOUND:remove()
  572. end
  573. end))
  574. return NEWSOUND
  575. end
  576.  
  577. function CFrameFromTopBack(at, top, back)
  578. local right = top:Cross(back)
  579. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  580. end
  581.  
  582. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,255,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  583. function WACKYEFFECT(Table)
  584. local TYPE = (Table.EffectType or "Sphere")
  585. local SIZE = (Table.Size or VT(1,1,1))
  586. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  587. local TRANSPARENCY = (Table.Transparency or 0)
  588. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  589. local CFRAME = (Table.CFrame or Torso.CFrame)
  590. local MOVEDIRECTION = (Table.MoveToPos or nil)
  591. local ROTATION1 = (Table.RotationX or 0)
  592. local ROTATION2 = (Table.RotationY or 0)
  593. local ROTATION3 = (Table.RotationZ or 0)
  594. local MATERIAL = (Table.Material or "Neon")
  595. local COLOR = (Table.Color or C3(0,255,0))
  596. local TIME = (Table.Time or 45)
  597. local SOUNDID = (Table.SoundID or nil)
  598. local SOUNDPITCH = (Table.SoundPitch or nil)
  599. local SOUNDVOLUME = (Table.SoundVolume or nil)
  600. coroutine.resume(coroutine.create(function()
  601. local PLAYSSOUND = false
  602. local SOUND = nil
  603. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  604. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  605. PLAYSSOUND = true
  606. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  607. end
  608. EFFECT.Color = COLOR
  609. local MSH = nil
  610. if TYPE == "Sphere" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  612. elseif TYPE == "Block" then
  613. MSH = IT("BlockMesh",EFFECT)
  614. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  615. elseif TYPE == "Wave" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  617. elseif TYPE == "Ring" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  619. elseif TYPE == "Slash" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  621. elseif TYPE == "Round Slash" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  623. elseif TYPE == "Swirl" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  625. elseif TYPE == "Skull" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  627. elseif TYPE == "Crystal" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  629. end
  630. if MSH ~= nil then
  631. local MOVESPEED = nil
  632. if MOVEDIRECTION ~= nil then
  633. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  634. end
  635. local GROWTH = SIZE - ENDSIZE
  636. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  637. if TYPE == "Block" then
  638. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  639. else
  640. EFFECT.CFrame = CFRAME
  641. end
  642. for LOOP = 1, TIME+1 do
  643. Swait()
  644. MSH.Scale = MSH.Scale - GROWTH/TIME
  645. if TYPE == "Wave" then
  646. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  647. end
  648. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  649. if TYPE == "Block" then
  650. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  651. else
  652. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  653. end
  654. if MOVEDIRECTION ~= nil then
  655. local ORI = EFFECT.Orientation
  656. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  657. EFFECT.Orientation = ORI
  658. end
  659. end
  660. if PLAYSSOUND == false then
  661. EFFECT:remove()
  662. else
  663. SOUND.Stopped:Connect(function()
  664. EFFECT:remove()
  665. end)
  666. end
  667. else
  668. if PLAYSSOUND == false then
  669. EFFECT:remove()
  670. else
  671. repeat Swait() until SOUND.Playing == false
  672. EFFECT:remove()
  673. end
  674. end
  675. end))
  676. end
  677.  
  678. function MakeForm(PART,TYPE)
  679. if TYPE == "Cyl" then
  680. local MSH = IT("CylinderMesh",PART)
  681. elseif TYPE == "Ball" then
  682. local MSH = IT("SpecialMesh",PART)
  683. MSH.MeshType = "Sphere"
  684. elseif TYPE == "Wedge" then
  685. local MSH = IT("SpecialMesh",PART)
  686. MSH.MeshType = "Wedge"
  687. end
  688. end
  689.  
  690. function SpawnTrail(FROM,TO,BIG)
  691. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  692. MakeForm(TRAIL,"Cyl")
  693. local DIST = (FROM - TO).Magnitude
  694. if BIG == true then
  695. TRAIL.Size = VT(0.5,DIST,0.5)
  696. else
  697. TRAIL.Size = VT(0.25,DIST,0.25)
  698. end
  699. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  700. coroutine.resume(coroutine.create(function()
  701. for i = 1, 5 do
  702. Swait()
  703. TRAIL.Transparency = TRAIL.Transparency + 0.1
  704. end
  705. TRAIL:remove()
  706. end))
  707. end
  708.  
  709. Debris = game:GetService("Debris")
  710.  
  711. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  712. local DIRECTION = CF(StartPos,EndPos).lookVector
  713. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  714. end
  715.  
  716. function turnto(position)
  717. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  718. end
  719.  
  720. --//=================================\\
  721. --|| WEAPON CREATION
  722. --\\=================================//
  723.  
  724. local Particle = IT("ParticleEmitter",nil)
  725. Particle.Enabled = false
  726. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  727. Particle.LightEmission = 0.5
  728. Particle.Rate = 150
  729. Particle.ZOffset = 0.2
  730. Particle.Rotation = NumberRange.new(-180, 180)
  731. Particle.RotSpeed = NumberRange.new(-180, 180)
  732. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  733. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  734.  
  735. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  736. function ParticleEmitter(Table)
  737. local PRTCL = Particle:Clone()
  738. local Speed = Table.Speed or 5
  739. local Drag = Table.Drag or 0
  740. local Size1 = Table.Size1 or 1
  741. local Size2 = Table.Size2 or 5
  742. local Lifetime1 = Table.Lifetime1 or 1
  743. local Lifetime2 = Table.Lifetime2 or 1.5
  744. local Parent = Table.Parent or Torso
  745. local Emit = Table.Emit or 100
  746. local Offset = Table.Offset or 360
  747. local Acel = Table.Acel or VT(0,0,0)
  748. local Enabled = Table.Enabled or false
  749. PRTCL.Parent = Parent
  750. PRTCL.Size = NumberSequence.new(Size1,Size2)
  751. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  752. PRTCL.Speed = NumberRange.new(Speed)
  753. PRTCL.VelocitySpread = Offset
  754. PRTCL.Drag = Drag
  755. PRTCL.Acceleration = Acel
  756. if Enabled == false then
  757. PRTCL:Emit(Emit)
  758. Debris:AddItem(PRTCL,Lifetime2)
  759. else
  760. PRTCL.Enabled = true
  761. end
  762. return PRTCL
  763. end
  764.  
  765. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  766. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  768. MakeForm(Part,"Wedge")
  769. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  770. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  771. MakeForm(Part,"Wedge")
  772. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  777. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  778. MakeForm(Part,"Cyl")
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. for i = 1, 8 do
  781. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  782. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  783. end
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  788. MakeForm(Part,"Ball")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  791. MakeForm(Part,"Wedge")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  795. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  796. MakeForm(Part,"Cyl")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  799. MakeForm(Part,"Cyl")
  800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  802. MakeForm(Part,"Cyl")
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  805. MakeForm(Part,"Wedge")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  807. local LASTPART = Handle
  808. for i = 1, 10 do
  809. if LASTPART == Handle then
  810. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  811. LASTPART = Part
  812. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  813. else
  814. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  815. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  816. LASTPART = Part
  817. end
  818. end
  819.  
  820. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  821. MakeForm(Barrel,"Cyl")
  822. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  823. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  824. MakeForm(Part,"Cyl")
  825. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  826. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  827. MakeForm(Part,"Wedge")
  828. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  829. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  830. MakeForm(Hole,"Cyl")
  831. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  832. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  833. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  834. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  835. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  836. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  837. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  838. coroutine.resume(coroutine.create(function()
  839. while wait() do
  840. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  841. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  842. end
  843. end))
  844.  
  845. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  846. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.8, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  847.  
  848.  
  849. for _, c in pairs(Weapon:GetDescendants()) do
  850. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  851. c.Material = "Glass"
  852. c.Color = C3(0,0,0)
  853. elseif c.ClassName == "Part" and c.Name == "Eye" then
  854. c.Color = C3(0,255,0)
  855. c.Material = "Neon"
  856. end
  857. end
  858.  
  859. Weapon.Parent = Character
  860. for _, c in pairs(Weapon:GetChildren()) do
  861. if c.ClassName == "Part" then
  862. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  863. end
  864. end
  865.  
  866. function swait(num)
  867. if num == 0 or num == nil then
  868. ArtificialHB.Event:wait()
  869. else
  870. for i = 0, num do
  871. ArtificialHB.Event:wait()
  872. end
  873. end
  874. end
  875.  
  876. function chatfunc(text)
  877. local chat = coroutine.wrap(function()
  878. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  879. Character:FindFirstChild("TalkingBillBoard"):destroy()
  880. end
  881. local Bill = Instance.new("BillboardGui",Character)
  882. Bill.Size = UDim2.new(0,100,0,40)
  883. Bill.StudsOffset = Vector3.new(0,3,0)
  884. Bill.Adornee = Character.Head
  885. Bill.Name = "TalkingBillBoard"
  886. local Hehe = Instance.new("TextLabel",Bill)
  887. Hehe.BackgroundTransparency = 1
  888. Hehe.BorderSizePixel = 0
  889. Hehe.Text = ""
  890. Hehe.Font = "Bodoni"
  891. Hehe.TextSize = 40
  892. Hehe.TextStrokeTransparency = 0
  893. Hehe.Size = UDim2.new(1,0,0.5,0)
  894. coroutine.resume(coroutine.create(function()
  895. while Hehe ~= nil do
  896. swait()
  897. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  898. Hehe.Rotation = math.random(-5,5)
  899. Hehe.TextColor3 = Color3.new(0,255,0)
  900. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  901. end
  902. end))
  903. for i = 1,string.len(text),1 do
  904. swait()
  905. Hehe.Text = string.sub(text,1,i)
  906. end
  907. swait(90)--Re[math.random(1, 93)]
  908. for i = 0, 1, .025 do
  909. swait()
  910. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  911. Hehe.TextStrokeTransparency = i
  912. Hehe.TextTransparency = i
  913. end
  914. Bill:Destroy()
  915. end)
  916. chat()
  917. end
  918.  
  919. function onChatted(msg)
  920. chatfunc(msg)
  921. end
  922.  
  923. Player.Chatted:connect(onChatted)
  924.  
  925. local BODY = {}
  926. for _, c in pairs(Character:GetDescendants()) do
  927. if c:IsA("BasePart") and c.Name ~= "Handle" then
  928. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  929. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  930. end
  931. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  932. elseif c:IsA("JointInstance") then
  933. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  934. end
  935. end
  936.  
  937. function refit()
  938. Character.Parent = workspace
  939. for e = 1, #BODY do
  940. if BODY[e] ~= nil then
  941. local STUFF = BODY[e]
  942. local PART = STUFF[1]
  943. local PARENT = STUFF[2]
  944. local MATERIAL = STUFF[3]
  945. local COLOR = STUFF[4]
  946. local TRANSPARENCY = STUFF[5]
  947. --local SIZE = STUFF[6]
  948. local NAME = STUFF[7]
  949. if PART.ClassName == "Part" and PART ~= RootPart then
  950. PART.Material = MATERIAL
  951. PART.Transparency = TRANSPARENCY
  952. PART.Name = NAME
  953. end
  954. if PART.Parent ~= PARENT then
  955. Humanoid:remove()
  956. PART.Parent = PARENT
  957. Humanoid = IT("Humanoid",Character)
  958. end
  959. end
  960. end
  961. end
  962.  
  963. local SKILLTEXTCOLOR = C3(0,255,0)
  964. local SKILLFONT = "Code"
  965. local SKILLTEXTSIZE = 7
  966.  
  967. Humanoid.Died:connect(function()
  968. refit()
  969. end)
  970.  
  971. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  972. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  973. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  974. --[[local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  975. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.165, 0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  976. ]]
  977. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BrustBullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  978. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  979. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] DeathGround", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  980. --[[local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[B] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  981. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  982. ]]
  983. function printbye(Name)
  984. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  985. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  986. end
  987.  
  988. workspace.ChildAdded:connect(function(instance)
  989. for BANISH = 1, #TOBANISH do
  990. if TOBANISH[BANISH] ~= nil then
  991. if instance.Name == TOBANISH[BANISH] then
  992. coroutine.resume(coroutine.create(function()
  993. printbye(instance.Name)
  994. instance:ClearAllChildren()
  995. Debris:AddItem(instance,0.0005)
  996. end))
  997. end
  998. end
  999. end
  1000. end)
  1001.  
  1002. --//=================================\\
  1003. --|| DAMAGING
  1004. --\\=================================//
  1005.  
  1006. function Banish(Foe)
  1007. if Foe then
  1008. coroutine.resume(coroutine.create(function()
  1009. --if game.Players:FindFirstChild(Foe.Name) then
  1010. table.insert(TOBANISH,Foe.Name)
  1011. printbye(Foe.Name)
  1012. --end
  1013. Foe.Archivable = true
  1014. local CLONE = Foe:Clone()
  1015. Foe:Destroy()
  1016. CLONE.Parent = Effects
  1017. CLONE:BreakJoints()
  1018. local MATERIALS = {"Glass","Neon"}
  1019. for _, c in pairs(CLONE:GetDescendants()) do
  1020. if c:IsA("BasePart") then
  1021. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1022. CreateSound(340722848, c, 10, 1, false)
  1023. end
  1024. c.Anchored = true
  1025. c.Transparency = c.Transparency + 0.2
  1026. c.Material = MATERIALS[MRANDOM(1,2)]
  1027. c.Color = C3(0,255,0)
  1028. if c.ClassName == "MeshPart" then
  1029. c.TextureID = ""
  1030. end
  1031. if c:FindFirstChildOfClass("SpecialMesh") then
  1032. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1033. end
  1034. if c:FindFirstChildOfClass("Decal") then
  1035. c:FindFirstChildOfClass("Decal"):remove()
  1036. end
  1037. c.Name = "Banished"
  1038. c.CanCollide = false
  1039. else
  1040. c:remove()
  1041. end
  1042. end
  1043. local A = false
  1044. for i = 1, 35 do
  1045. if A == false then
  1046. A = true
  1047. elseif A == true then
  1048. A = false
  1049. end
  1050. for _, c in pairs(CLONE:GetDescendants()) do
  1051. if c:IsA("BasePart") then
  1052. c.Anchored = true
  1053. c.Material = MATERIALS[MRANDOM(1,2)]
  1054. c.Transparency = c.Transparency + 0.8/35
  1055. if A == false then
  1056. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1057. elseif A == true then
  1058. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1059. end
  1060. end
  1061. end
  1062. Swait()
  1063. end
  1064. CLONE:remove()
  1065. end))
  1066. end
  1067. end
  1068.  
  1069. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1070. local CHILDREN = workspace:GetDescendants()
  1071. for index, CHILD in pairs(CHILDREN) do
  1072. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1073. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1074. if HUM then
  1075. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1076. if TORSO then
  1077. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1078. if ISBANISH == true then
  1079. Banish(CHILD)
  1080. else
  1081. if ISBANISH == "Gravity" then
  1082. HUM.PlatformStand = true
  1083. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1084. local grav = Instance.new("BodyPosition",TORSO)
  1085. grav.D = 15
  1086. grav.P = 20000
  1087. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1088. grav.position = TORSO.Position
  1089. grav.Name = "V3BanishForce"..Player.Name
  1090. else
  1091. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1092. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1093. end
  1094. else
  1095. HUM.PlatformStand = false
  1096. end
  1097. end
  1098. elseif ISBANISH == "Gravity" then
  1099. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1100. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1101. HUM.PlatformStand = false
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108. end
  1109.  
  1110. UnBanishTaunts = {"I will let you free this time.", "You have been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", }
  1111.  
  1112. --//=================================\\
  1113. --|| ATTACK FUNCTIONS AND STUFF
  1114. --\\=================================//
  1115. local LAUGHS = {"907329532"}
  1116.  
  1117. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1118. MakeForm(RightHole,"Cyl")
  1119. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1120. MakeForm(LeftHole,"Cyl")
  1121.  
  1122. function getbloody(victim,amount)
  1123. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1124. PART.CFrame = victim.CFrame
  1125. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1126. Debris:AddItem(PART,5)
  1127. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1128. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1129. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1130. local prtcl = asd:Clone()
  1131. prtcl.Parent = PART
  1132. prtcl:Emit(amount*10)
  1133. end
  1134.  
  1135. function Kill(Char)
  1136. local NewCharacter = IT("Model",Effects)
  1137. NewCharacter.Name = "Ow im ded ;-;"
  1138. for _, c in pairs(Char:GetDescendants()) do
  1139. if c:IsA("BasePart") and c.Transparency == 0 then
  1140. if c.Parent == Char then
  1141. getbloody(c,5)
  1142. end
  1143. c:BreakJoints()
  1144. c.Material = "Glass"
  1145. c.Color = C3(0.5,0,0)
  1146. c.CanCollide = true
  1147. c.Transparency = 0.3
  1148. if c:FindFirstChildOfClass("SpecialMesh") then
  1149. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1150. end
  1151. if c.Name == "Head" then
  1152. c:ClearAllChildren()
  1153. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1154. end
  1155. if c.ClassName == "MeshPart" then
  1156. c.TextureID = ""
  1157. end
  1158. if c:FindFirstChildOfClass("BodyPosition") then
  1159. c:FindFirstChildOfClass("BodyPosition"):remove()
  1160. end
  1161. if c:FindFirstChildOfClass("ParticleEmitter") then
  1162. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1163. end
  1164. c.Parent = NewCharacter
  1165. c.Name = "DeadPart"
  1166. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1167. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1168. end
  1169. end
  1170. Char:remove()
  1171. Debris:AddItem(NewCharacter,5)
  1172. end
  1173.  
  1174. function Banisher_Bullet()
  1175. ATTACK = true
  1176. Rooted = false
  1177. for i=0, 0.05, 0.1 / Animation_Speed do
  1178. Swait()
  1179. turnto(Mouse.Hit.p)
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1186. end
  1187. repeat
  1188. for i=0, 0.05, 0.1 / Animation_Speed do
  1189. Swait()
  1190. turnto(Mouse.Hit.p)
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1194. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1195. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1196. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1197. end
  1198. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1199. SpawnTrail(Hole.Position,POS)
  1200. if HIT ~= nil then
  1201. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1202. Banish(HIT.Parent)
  1203. end
  1204. end
  1205. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1206. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1207. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1208. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1209. for i=0, 0.05, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1217. end
  1218. until KEYHOLD == false
  1219. ATTACK = false
  1220. Rooted = false
  1221. end
  1222. function Teleport()
  1223. ATTACK = true
  1224. Rooted = false
  1225. for i=0, 0.5, 0.1 / Animation_Speed do
  1226. Swait()
  1227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1229. end
  1230. for e = 1, #BODY do
  1231. if BODY[e] ~= nil then
  1232. local STUFF = BODY[e]
  1233. local PART = STUFF[1]
  1234. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1235. local PRT = PART:Clone()
  1236. PRT.Anchored = true
  1237. PRT.CanCollide = false
  1238. PRT.Material = "Neon"
  1239. PRT.Color = C3(255,100,255)
  1240. PRT.Name = "WarpEffect"
  1241. PRT.Parent = Effects
  1242. PRT.CFrame = PART.CFrame
  1243. PRT:BreakJoints()
  1244. if PRT:FindFirstChildOfClass("Sound") then
  1245. PRT:FindFirstChildOfClass("Sound"):remove()
  1246. end
  1247. if PRT:FindFirstChildOfClass("Decal") then
  1248. PRT:FindFirstChildOfClass("Decal"):remove()
  1249. end
  1250. coroutine.resume(coroutine.create(function()
  1251. for i = 1, 100 do
  1252. Swait()
  1253. PRT.Transparency = PRT.Transparency + 1/100
  1254. end
  1255. PRT:remove()
  1256. end))
  1257. end
  1258. end
  1259. end
  1260. CreateSound(217767125, Torso, 10, 1)
  1261. local POS = RootPart.Orientation
  1262. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1263. RootPart.Orientation = POS
  1264. RootJoint.Parent = RootPart
  1265. for i=0, 0.5, 0.1 / Animation_Speed do
  1266. Swait()
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1269. end
  1270. for i=0, 0.1, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1273. end
  1274. ATTACK = false
  1275. Rooted = false
  1276. end
  1277. function Deathbound()
  1278. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1279. ATTACK = true
  1280. Rooted = true
  1281. for i=0, 1, 0.1 / Animation_Speed do
  1282. Swait()
  1283. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. end
  1290. local DONE = false
  1291. local GATE = nil
  1292. local GATESPIN = true
  1293. coroutine.resume(coroutine.create(function()
  1294. repeat
  1295. Swait()
  1296. if GATE ~= nil then
  1297. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1298. end
  1299. until GATESPIN == false
  1300. end))
  1301. coroutine.resume(coroutine.create(function()
  1302. repeat
  1303. Swait()
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. until DONE == true
  1311. Swait(50)
  1312. for i = 1, 35 do
  1313. Swait(4)
  1314. local FIRED = false
  1315. local CHILDREN = workspace:GetDescendants()
  1316. for index, CHILD in pairs(CHILDREN) do
  1317. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1318. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1319. if HUM then
  1320. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1321. if TORSO then
  1322. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1323. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1324. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1325. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1326. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1328. Banish(CHILD)
  1329. FIRED = true
  1330. break
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336. if FIRED == false then
  1337. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  1339. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1341. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1342. if HITBOD ~= nil then
  1343. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1344. Kill(HITBOD.Parent)
  1345. end
  1346. end
  1347. end
  1348. end
  1349. for i = 1, 45 do
  1350. Swait()
  1351. GATE.Size = GATE.Size - VT(3,0,3)
  1352. end
  1353. GATESPIN = false
  1354. GATE:remove()
  1355. end))
  1356. Swait(15)
  1357. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1358. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  1359. local DECAL = IT("Decal",GATE)
  1360. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  1361. DECAL.Face = "Top"
  1362. GATE.CFrame = CF(HITPOS)
  1363. CreateSound(160772554, GATE, 7, 1.3, false)
  1364. for i = 1, 45 do
  1365. Swait()
  1366. GATE.Size = GATE.Size + VT(3,0,3)
  1367. end
  1368. CreateSound(213603013, RightHole, 7, 1, false)
  1369. CreateSound(213603013, LeftHole, 7, 1, false)
  1370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1372. ATTACK = false
  1373. Rooted = false
  1374. DONE = true
  1375. end
  1376.  
  1377.  
  1378. --//=================================\\
  1379. --|| ASSIGN THINGS TO KEYS
  1380. --\\=================================//
  1381.  
  1382. function MouseDown(Mouse)
  1383. if ATTACK == false then
  1384. end
  1385. end
  1386.  
  1387. function MouseUp(Mouse)
  1388. HOLD = false
  1389. end
  1390.  
  1391. function KeyDown(Key)
  1392. KEYHOLD = true
  1393. if Key == "z" and ATTACK == false then
  1394. Banisher_Bullet()
  1395. end
  1396.  
  1397. if Key == "b" and ATTACK == false then
  1398. end
  1399.  
  1400. if Key == "c" and ATTACK == false then
  1401. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  1402. TOBANISH = {}
  1403. end
  1404.  
  1405. if Key == "v" and ATTACK == false then
  1406. Teleport()
  1407. end
  1408.  
  1409. if Key == "x" and ATTACK == false then
  1410. Deathbound()
  1411. end
  1412. end
  1413.  
  1414. function KeyUp(Key)
  1415. KEYHOLD = false
  1416. end
  1417.  
  1418. Mouse.Button1Down:connect(function(NEWKEY)
  1419. MouseDown(NEWKEY)
  1420. end)
  1421. Mouse.Button1Up:connect(function(NEWKEY)
  1422. MouseUp(NEWKEY)
  1423. end)
  1424. Mouse.KeyDown:connect(function(NEWKEY)
  1425. KeyDown(NEWKEY)
  1426. end)
  1427. Mouse.KeyUp:connect(function(NEWKEY)
  1428. KeyUp(NEWKEY)
  1429. end)
  1430.  
  1431. --//=================================\\
  1432. --\\=================================//
  1433.  
  1434.  
  1435. function unanchor()
  1436. if UNANCHOR == true then
  1437. g = Character:GetChildren()
  1438. for i = 1, #g do
  1439. if g[i].ClassName == "Part" then
  1440. g[i].Anchored = false
  1441. end
  1442. end
  1443. end
  1444. end
  1445.  
  1446.  
  1447. --//=================================\\
  1448. --|| WRAP THE WHOLE SCRIPT UP
  1449. --\\=================================//
  1450.  
  1451. Humanoid.Changed:connect(function(Jump)
  1452. if Jump == "Jump" and (Disable_Jump == true) then
  1453. Humanoid.Jump = false
  1454. end
  1455. end)
  1456.  
  1457. local CONNECT = nil
  1458.  
  1459. while true do
  1460. Swait()
  1461. ANIMATE.Parent = nil
  1462. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1463. Humanoid = IT("Humanoid",Character)
  1464. end
  1465. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1466. v:Stop();
  1467. end
  1468. SINE = SINE + CHANGE
  1469. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1470. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1471. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1472. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  1473. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1474. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  1475. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1476. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1477. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  1478. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1479. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1480. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1481. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1482. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  1483. end
  1484. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1485. ANIM = "Jump"
  1486. if ATTACK == false then
  1487. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1493. end
  1494. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1495. ANIM = "Fall"
  1496. if ATTACK == false then
  1497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1503. end
  1504. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1505. ANIM = "Idle"
  1506. if ATTACK == false then
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  1513. end
  1514. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1515. ANIM = "Walk"
  1516. if ATTACK == false then
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  1523. end
  1524. end
  1525. unanchor()
  1526. Humanoid.MaxHealth = "inf"
  1527. Humanoid.Health = "inf"
  1528. if Rooted == false then
  1529. Disable_Jump = false
  1530. Humanoid.WalkSpeed = Speed
  1531. elseif Rooted == true then
  1532. Disable_Jump = true
  1533. Humanoid.WalkSpeed = 0
  1534. end
  1535. refit()
  1536. sick.Parent = Torso
  1537. sick:resume()
  1538. sick.Volume = 5
  1539. sick.Pitch = 0
  1540. sick.SoundId = "rbxassetid://1383202399"
  1541. sick.Name = "BanishV3Music"
  1542. end
  1543.  
  1544. --//=================================\\
  1545. --\\=================================//
  1546.  
  1547.  
  1548.  
  1549.  
  1550.  
  1551. --//====================================================\\--
  1552. --|| END OF SCRIPT
  1553. --\\====================================================//--
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