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- class CfgExileLootServer
- {
- class LootTables
- {
- /*
- Percental Item Group Spawn Chances of CivillianLowerClass:
- Restraints = 0.53%
- PistolAttachments = 1.60%
- ShotgunAmmo = 1.60%
- SMGAmmo = 1.60%
- SMGAttachments = 1.60%
- Shotguns = 2.13%
- SMG = 2.13%
- CivilianVests = 2.66%
- PistolAmmo = 2.66%
- Pistols = 4.26%
- Chemlights = 5.32%
- CivilianItems = 5.32%
- Drinks = 5.32%
- RoadFlares = 5.32%
- CivilianBackpacks = 5.85%
- CivilianClothing = 10.64%
- CivilianHeadgear = 10.64%
- Food = 14.89%
- Trash = 15.96%
- */
- CivillianLowerClass[] = {"Shotguns", "Drinks", "CivilianClothing", "Trash", "Chemlights", "CivilianItems", "Trash", "Trash", "Food", "Trash", "CivilianVests", "Trash", "CivilianBackpacks", "SMGAmmo", "CivilianClothing", "Food", "RoadFlares", "Shotguns", "CivilianClothing", "CivilianBackpacks", "Food", "Trash", "CivilianBackpacks", "CivilianBackpacks", "Drinks", "CivilianClothing", "CivilianHeadgear", "Pistols", "Drinks", "CivilianItems", "CivilianHeadgear", "Drinks", "Drinks", "Chemlights", "Drinks", "SMGAmmo", "Pistols", "SMG", "Trash", "Food", "RoadFlares", "CivilianHeadgear", "CivilianItems", "CivilianBackpacks", "Trash", "RoadFlares", "Chemlights", "CivilianVests", "Food", "Food", "Drinks", "Food", "Trash", "Trash", "CivilianClothing", "CivilianClothing", "Trash", "CivilianClothing", "Trash", "CivilianClothing", "Drinks", "RoadFlares", "Food", "SMG", "Pistols", "Pistols", "SMGAttachments", "Chemlights", "ShotgunAmmo", "PistolAttachments", "Trash", "Trash", "RoadFlares", "Food", "CivilianClothing", "Drinks", "PistolAttachments", "CivilianBackpacks", "Chemlights", "PistolAmmo", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "RoadFlares", "CivilianClothing", "CivilianClothing", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Food", "Trash", "Food", "CivilianHeadgear", "CivilianVests", "PistolAmmo", "Trash", "SMG", "CivilianClothing", "Food", "CivilianBackpacks", "Shotguns", "ShotgunAmmo", "Trash", "Chemlights", "ShotgunAmmo", "CivilianHeadgear", "PistolAmmo", "CivilianHeadgear", "RoadFlares", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Chemlights", "CivilianHeadgear", "CivilianItems", "SMG", "CivilianHeadgear", "Trash", "SMGAttachments", "CivilianClothing", "Trash", "Food", "Food", "Chemlights", "SMGAmmo", "CivilianClothing", "Food", "Food", "Trash", "CivilianHeadgear", "PistolAttachments", "RoadFlares", "CivilianHeadgear", "Food", "Food", "Trash", "Trash", "CivilianVests", "CivilianVests", "Food", "PistolAmmo", "Trash", "CivilianHeadgear", "CivilianItems", "CivilianBackpacks", "CivilianClothing", "Drinks", "SMGAttachments", "CivilianClothing", "CivilianHeadgear", "Food", "Food", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "Restraints", "Pistols", "CivilianClothing", "Pistols", "PistolAmmo", "Trash", "Pistols", "CivilianHeadgear", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Food", "Food", "Shotguns", "Trash", "Chemlights", "Food", "Food", "CivilianBackpacks", "CivilianHeadgear", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Trash"};
- /*
- Percental Item Group Spawn Chances of CivillianUpperClass:
- Restraints = 0.51%
- PistolAttachments = 1.52%
- RifleAmmo = 1.52%
- RifleAttachments = 1.52%
- Rifles = 1.52%
- ShotgunAmmo = 1.52%
- SMGAmmo = 1.52%
- SMGAttachments = 1.52%
- Shotguns = 2.03%
- SMG = 2.03%
- CivilianVests = 2.54%
- PistolAmmo = 2.54%
- Pistols = 4.06%
- Chemlights = 5.08%
- CivilianItems = 5.08%
- Drinks = 5.08%
- RoadFlares = 5.08%
- CivilianBackpacks = 5.58%
- CivilianClothing = 10.15%
- CivilianHeadgear = 10.15%
- Food = 14.21%
- Trash = 15.23%
- */
- CivillianUpperClass[] = {"CivilianClothing", "CivilianVests", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "Chemlights", "Food", "RifleAttachments", "CivilianBackpacks", "CivilianClothing", "Trash", "Drinks", "Trash", "Drinks", "Trash", "RifleAttachments", "CivilianItems", "Trash", "Food", "CivilianClothing", "CivilianClothing", "SMGAmmo", "RifleAttachments", "Trash", "Drinks", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianClothing", "Food", "SMGAttachments", "CivilianHeadgear", "PistolAmmo", "RoadFlares", "Trash", "Food", "Pistols", "Chemlights", "Food", "CivilianItems", "CivilianClothing", "Chemlights", "Trash", "CivilianItems", "Food", "RifleAmmo", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianClothing", "Drinks", "Trash", "Food", "Food", "Food", "PistolAttachments", "SMGAmmo", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "CivilianItems", "CivilianVests", "Drinks", "Trash", "Trash", "Pistols", "CivilianBackpacks", "Shotguns", "PistolAttachments", "CivilianHeadgear", "Restraints", "CivilianBackpacks", "PistolAttachments", "Food", "CivilianBackpacks", "CivilianClothing", "CivilianItems", "Chemlights", "CivilianBackpacks", "SMG", "Food", "Trash", "PistolAmmo", "Chemlights", "RifleAmmo", "CivilianClothing", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "Chemlights", "RifleAmmo", "RoadFlares", "RoadFlares", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "Trash", "Chemlights", "CivilianHeadgear", "Food", "Pistols", "Food", "PistolAmmo", "Food", "Trash", "Food", "CivilianClothing", "Chemlights", "Rifles", "Shotguns", "PistolAmmo", "CivilianBackpacks", "SMG", "SMGAttachments", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "Trash", "CivilianVests", "Food", "CivilianBackpacks", "Food", "Pistols", "Trash", "Trash", "CivilianClothing", "Trash", "Pistols", "Trash", "CivilianBackpacks", "CivilianBackpacks", "Shotguns", "Food", "CivilianBackpacks", "Trash", "Food", "CivilianVests", "SMGAmmo", "PistolAmmo", "CivilianClothing", "Pistols", "RoadFlares", "CivilianClothing", "CivilianItems", "SMGAttachments", "Drinks", "Drinks", "Food", "CivilianBackpacks", "SMG", "CivilianVests", "Shotguns", "Food", "Trash", "Rifles", "Food", "RoadFlares", "Drinks", "Drinks", "Trash", "CivilianHeadgear", "Trash", "CivilianClothing", "Food", "CivilianHeadgear", "Food", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "SMG", "Drinks", "Chemlights", "CivilianItems", "Food", "Food", "Trash", "Food", "CivilianHeadgear", "Rifles", "RoadFlares", "ShotgunAmmo", "Trash", "RoadFlares", "CivilianClothing", "RoadFlares", "ShotgunAmmo", "Trash", "CivilianItems", "Pistols", "Trash", "RoadFlares"};
- /*
- Percental Item Group Spawn Chances of Shop:
- CivilianClothing = 0.80%
- CivilianVests = 0.80%
- PistolAttachments = 0.80%
- ShotgunAmmo = 0.80%
- SMGAmmo = 0.80%
- SMGAttachments = 0.80%
- PistolAmmo = 1.60%
- CivilianHeadgear = 2.40%
- IndustrialItems = 2.40%
- MedicalItems = 2.40%
- Restraints = 2.40%
- Shotguns = 3.20%
- SmokeGrenades = 3.20%
- Chemlights = 4.00%
- CivilianBackpacks = 4.00%
- RoadFlares = 4.00%
- SMG = 4.00%
- CivilianItems = 5.60%
- Pistols = 8.00%
- Drinks = 12.00%
- Food = 12.00%
- Trash = 24.00%
- */
- Shop[] = {"Restraints", "Drinks", "Drinks", "Trash", "SmokeGrenades", "Pistols", "Food", "Trash", "MedicalItems", "Trash", "Trash", "Pistols", "Shotguns", "Food", "CivilianBackpacks", "SmokeGrenades", "PistolAttachments", "Food", "Pistols", "Pistols", "CivilianHeadgear", "Drinks", "Food", "ShotgunAmmo", "Shotguns", "SMGAmmo", "Chemlights", "Trash", "RoadFlares", "PistolAmmo", "SMG", "Drinks", "CivilianVests", "Trash", "Trash", "Food", "Trash", "Trash", "Drinks", "CivilianClothing", "Trash", "Drinks", "Food", "Drinks", "Trash", "Drinks", "Drinks", "SmokeGrenades", "Restraints", "Food", "CivilianBackpacks", "SMG", "RoadFlares", "SMGAttachments", "SMG", "Food", "Food", "Chemlights", "SMG", "Trash", "IndustrialItems", "Shotguns", "CivilianBackpacks", "Trash", "Pistols", "MedicalItems", "SMG", "CivilianItems", "Trash", "Trash", "Chemlights", "Pistols", "Drinks", "Trash", "CivilianHeadgear", "Trash", "Food", "Food", "CivilianItems", "CivilianItems", "RoadFlares", "Trash", "Drinks", "Food", "CivilianBackpacks", "MedicalItems", "CivilianItems", "Pistols", "Pistols", "Trash", "Trash", "IndustrialItems", "CivilianItems", "Drinks", "Food", "Pistols", "Trash", "Trash", "Trash", "Food", "Drinks", "CivilianItems", "Trash", "Chemlights", "Trash", "Trash", "CivilianHeadgear", "RoadFlares", "Food", "Pistols", "Shotguns", "Drinks", "Drinks", "Trash", "Restraints", "PistolAmmo", "Trash", "Chemlights", "Trash", "CivilianBackpacks", "IndustrialItems", "RoadFlares", "SmokeGrenades", "Trash", "CivilianItems"};
- /*
- Percental Item Group Spawn Chances of Industrial:
- Restraints = 4.35%
- RoadFlares = 13.04%
- Vehicle = 21.74%
- Trash = 26.09%
- IndustrialItems = 34.78%
- */
- Industrial[] = {"IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Trash", "Trash", "Vehicle", "RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Trash", "Vehicle", "RoadFlares", "IndustrialItems", "Trash"};
- /*
- Percental Item Group Spawn Chances of Factories:
- Electronics = 10.00%
- Trash = 40.00%
- IndustrialItems = 50.00%
- */
- Factories[] = {"IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Trash", "Trash"};
- /*
- Percental Item Group Spawn Chances of VehicleService:
- Restraints = 4.35%
- RoadFlares = 13.04%
- IndustrialItems = 21.74%
- Trash = 26.09%
- Vehicle = 34.78%
- */
- VehicleService[] = {"RoadFlares", "IndustrialItems", "Trash", "Trash", "RoadFlares", "RoadFlares", "IndustrialItems", "IndustrialItems", "Vehicle", "Vehicle", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "Vehicle", "Trash", "Trash", "Restraints", "IndustrialItems", "Vehicle"};
- /*
- Percental Item Group Spawn Chances of Military:
- DLCGhillies = 0.50%
- Ghillies = 0.50%
- Rebreathers = 0.50%
- Bipods = 0.99%
- DLCAmmo = 0.99%
- DLCOptics = 0.99%
- DLCSupressor = 0.99%
- LMGAmmo = 0.99%
- MedicalItems = 0.99%
- Restraints = 0.99%
- SniperAmmo = 0.99%
- SniperAttachments = 0.99%
- DLCRifles = 1.49%
- DLCVests = 1.49%
- GuerillaHeadgear = 1.49%
- GuerillaVests = 1.49%
- HandGrenades = 1.49%
- HEGrenades = 1.49%
- MilitaryBackpacks = 1.49%
- MilitaryHeadgear = 1.49%
- MilitaryVests = 1.49%
- RifleAmmo = 1.49%
- RifleAttachments = 1.49%
- SmokeGrenades = 1.49%
- Snipers = 1.49%
- UGLFlares = 1.49%
- UGLSmokes = 1.49%
- CivilianItems = 1.98%
- GuerillaBackpacks = 1.98%
- GuerillaItems = 1.98%
- LMG = 1.98%
- Explosives = 2.48%
- GuerillaClothing = 2.48%
- MilitaryClothing = 2.48%
- Rifles = 2.48%
- Trash = 49.50%
- */
- Military[] = {"Trash", "Rebreathers", "DLCOptics", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "SmokeGrenades", "MilitaryClothing", "GuerillaClothing", "UGLFlares", "HEGrenades", "HandGrenades", "GuerillaItems", "Trash", "Trash", "Trash", "Snipers", "DLCSupressor", "Ghillies", "Trash", "CivilianItems", "RifleAttachments", "RifleAmmo", "Trash", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "MilitaryClothing", "DLCOptics", "Trash", "Trash", "DLCSupressor", "MilitaryVests", "Rifles", "Trash", "Trash", "Trash", "Rifles", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "GuerillaClothing", "Trash", "MilitaryHeadgear", "LMG", "Trash", "Trash", "GuerillaBackpacks", "Trash", "HandGrenades", "Trash", "GuerillaVests", "Trash", "Trash", "Trash", "HEGrenades", "MilitaryVests", "Trash", "GuerillaBackpacks", "Explosives", "DLCVests", "Trash", "Trash", "Trash", "Trash", "Explosives", "Trash", "DLCGhillies", "Trash", "MilitaryBackpacks", "UGLFlares", "LMG", "Trash", "DLCVests", "Trash", "Trash", "HandGrenades", "Rifles", "Trash", "SniperAmmo", "Trash", "Trash", "UGLSmokes", "Restraints", "Restraints", "Trash", "Trash", "Trash", "GuerillaBackpacks", "RifleAttachments", "Trash", "Trash", "Trash", "MedicalItems", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCVests", "Explosives", "DLCRifles", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "GuerillaItems", "MilitaryClothing", "LMGAmmo", "GuerillaItems", "RifleAttachments", "Explosives", "DLCRifles", "Rifles", "Trash", "Trash", "Trash", "Trash", "MilitaryClothing", "LMG", "Trash", "UGLFlares", "CivilianItems", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "HEGrenades", "SniperAttachments", "Trash", "SmokeGrenades", "UGLSmokes", "Trash", "DLCAmmo", "Trash", "Trash", "GuerillaClothing", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "Trash", "Trash", "SniperAttachments", "GuerillaHeadgear", "Explosives", "Trash", "Bipods", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryBackpacks", "Bipods", "GuerillaVests", "Trash", "GuerillaHeadgear", "Trash", "Snipers", "GuerillaHeadgear", "Rifles", "DLCAmmo", "Trash", "Trash", "Trash", "GuerillaClothing", "UGLSmokes", "MedicalItems", "MilitaryBackpacks", "Trash", "LMGAmmo", "MilitaryHeadgear", "RifleAmmo", "SniperAmmo", "Trash", "Trash", "MilitaryHeadgear", "GuerillaVests", "Trash", "Trash", "Snipers", "GuerillaItems", "LMG"};
- /*
- Percental Item Group Spawn Chances of Medical:
- Trash = 30.00%
- MedicalItems = 70.00%
- */
- Medical[] = {"MedicalItems", "Trash", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems"};
- /*
- Percental Item Group Spawn Chances of Tourist:
- DLCAmmo = 2.22%
- DLCOptics = 2.22%
- DLCSupressor = 2.22%
- SniperAmmo = 2.22%
- SniperAttachments = 2.22%
- CivilianItems = 4.44%
- Explosives = 4.44%
- HandGrenades = 4.44%
- MedicalItems = 4.44%
- Restraints = 4.44%
- DLCGhillies = 6.67%
- Ghillies = 6.67%
- MilitaryBackpacks = 8.89%
- MilitaryHeadgear = 8.89%
- DLCRifles = 17.78%
- Snipers = 17.78%
- */
- Tourist[] = {"CivilianItems", "Ghillies", "Restraints", "DLCRifles", "SniperAmmo", "DLCGhillies", "DLCAmmo", "Snipers", "Snipers", "Restraints", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryBackpacks", "MedicalItems", "Snipers", "DLCGhillies", "DLCRifles", "DLCRifles", "DLCRifles", "DLCRifles", "Snipers", "Ghillies", "Snipers", "DLCRifles", "MilitaryHeadgear", "HandGrenades", "SniperAttachments", "Snipers", "Ghillies", "DLCSupressor", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "Explosives", "Snipers", "CivilianItems", "HandGrenades", "DLCOptics", "MilitaryBackpacks", "MedicalItems", "DLCRifles", "Snipers", "Explosives", "DLCGhillies"};
- /*
- Percental Item Group Spawn Chances of Radiation:
- DLCAmmo = 2.27%
- DLCOptics = 2.27%
- DLCSupressor = 2.27%
- SniperAmmo = 2.27%
- SniperAttachments = 2.27%
- EpicWeapons = 4.55%
- HandGrenades = 4.55%
- MedicalItems = 4.55%
- Restraints = 4.55%
- DLCGhillies = 6.82%
- Ghillies = 6.82%
- Explosives = 11.36%
- MilitaryBackpacks = 11.36%
- MilitaryHeadgear = 11.36%
- DLCRifles = 11.36%
- Snipers = 11.36%
- */
- Radiation[] = {"Snipers", "DLCGhillies", "MilitaryBackpacks", "DLCSupressor", "MilitaryHeadgear", "DLCGhillies", "HandGrenades", "Ghillies", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "EpicWeapons", "Snipers", "Explosives", "DLCOptics", "Restraints", "Explosives", "MedicalItems", "MilitaryBackpacks", "Restraints", "DLCAmmo", "DLCRifles", "HandGrenades", "MilitaryHeadgear", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryBackpacks", "SniperAttachments", "Explosives", "Ghillies", "DLCRifles", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "DLCRifles", "Snipers", "Snipers", "MedicalItems", "Ghillies", "SniperAmmo", "EpicWeapons", "MilitaryHeadgear", "DLCRifles"};
- };
- class ItemGroups
- {
- /*
- Percental Item Spawn Chances of Food:
- and so on
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