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Jul 2nd, 2017
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  1. class CfgExileLootServer
  2. {
  3. class LootTables
  4. {
  5.  
  6. /*
  7. Percental Item Group Spawn Chances of CivillianLowerClass:
  8.  
  9. Restraints = 0.53%
  10. PistolAttachments = 1.60%
  11. ShotgunAmmo = 1.60%
  12. SMGAmmo = 1.60%
  13. SMGAttachments = 1.60%
  14. Shotguns = 2.13%
  15. SMG = 2.13%
  16. CivilianVests = 2.66%
  17. PistolAmmo = 2.66%
  18. Pistols = 4.26%
  19. Chemlights = 5.32%
  20. CivilianItems = 5.32%
  21. Drinks = 5.32%
  22. RoadFlares = 5.32%
  23. CivilianBackpacks = 5.85%
  24. CivilianClothing = 10.64%
  25. CivilianHeadgear = 10.64%
  26. Food = 14.89%
  27. Trash = 15.96%
  28. */
  29. CivillianLowerClass[] = {"Shotguns", "Drinks", "CivilianClothing", "Trash", "Chemlights", "CivilianItems", "Trash", "Trash", "Food", "Trash", "CivilianVests", "Trash", "CivilianBackpacks", "SMGAmmo", "CivilianClothing", "Food", "RoadFlares", "Shotguns", "CivilianClothing", "CivilianBackpacks", "Food", "Trash", "CivilianBackpacks", "CivilianBackpacks", "Drinks", "CivilianClothing", "CivilianHeadgear", "Pistols", "Drinks", "CivilianItems", "CivilianHeadgear", "Drinks", "Drinks", "Chemlights", "Drinks", "SMGAmmo", "Pistols", "SMG", "Trash", "Food", "RoadFlares", "CivilianHeadgear", "CivilianItems", "CivilianBackpacks", "Trash", "RoadFlares", "Chemlights", "CivilianVests", "Food", "Food", "Drinks", "Food", "Trash", "Trash", "CivilianClothing", "CivilianClothing", "Trash", "CivilianClothing", "Trash", "CivilianClothing", "Drinks", "RoadFlares", "Food", "SMG", "Pistols", "Pistols", "SMGAttachments", "Chemlights", "ShotgunAmmo", "PistolAttachments", "Trash", "Trash", "RoadFlares", "Food", "CivilianClothing", "Drinks", "PistolAttachments", "CivilianBackpacks", "Chemlights", "PistolAmmo", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "RoadFlares", "CivilianClothing", "CivilianClothing", "Trash", "RoadFlares", "Food", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Food", "Trash", "Food", "CivilianHeadgear", "CivilianVests", "PistolAmmo", "Trash", "SMG", "CivilianClothing", "Food", "CivilianBackpacks", "Shotguns", "ShotgunAmmo", "Trash", "Chemlights", "ShotgunAmmo", "CivilianHeadgear", "PistolAmmo", "CivilianHeadgear", "RoadFlares", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Chemlights", "CivilianHeadgear", "CivilianItems", "SMG", "CivilianHeadgear", "Trash", "SMGAttachments", "CivilianClothing", "Trash", "Food", "Food", "Chemlights", "SMGAmmo", "CivilianClothing", "Food", "Food", "Trash", "CivilianHeadgear", "PistolAttachments", "RoadFlares", "CivilianHeadgear", "Food", "Food", "Trash", "Trash", "CivilianVests", "CivilianVests", "Food", "PistolAmmo", "Trash", "CivilianHeadgear", "CivilianItems", "CivilianBackpacks", "CivilianClothing", "Drinks", "SMGAttachments", "CivilianClothing", "CivilianHeadgear", "Food", "Food", "CivilianClothing", "CivilianHeadgear", "CivilianItems", "Restraints", "Pistols", "CivilianClothing", "Pistols", "PistolAmmo", "Trash", "Pistols", "CivilianHeadgear", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianBackpacks", "Food", "Food", "Shotguns", "Trash", "Chemlights", "Food", "Food", "CivilianBackpacks", "CivilianHeadgear", "CivilianItems", "Pistols", "Trash", "CivilianItems", "Trash"};
  30.  
  31. /*
  32. Percental Item Group Spawn Chances of CivillianUpperClass:
  33.  
  34. Restraints = 0.51%
  35. PistolAttachments = 1.52%
  36. RifleAmmo = 1.52%
  37. RifleAttachments = 1.52%
  38. Rifles = 1.52%
  39. ShotgunAmmo = 1.52%
  40. SMGAmmo = 1.52%
  41. SMGAttachments = 1.52%
  42. Shotguns = 2.03%
  43. SMG = 2.03%
  44. CivilianVests = 2.54%
  45. PistolAmmo = 2.54%
  46. Pistols = 4.06%
  47. Chemlights = 5.08%
  48. CivilianItems = 5.08%
  49. Drinks = 5.08%
  50. RoadFlares = 5.08%
  51. CivilianBackpacks = 5.58%
  52. CivilianClothing = 10.15%
  53. CivilianHeadgear = 10.15%
  54. Food = 14.21%
  55. Trash = 15.23%
  56. */
  57. CivillianUpperClass[] = {"CivilianClothing", "CivilianVests", "Chemlights", "CivilianHeadgear", "ShotgunAmmo", "CivilianClothing", "Chemlights", "Food", "RifleAttachments", "CivilianBackpacks", "CivilianClothing", "Trash", "Drinks", "Trash", "Drinks", "Trash", "RifleAttachments", "CivilianItems", "Trash", "Food", "CivilianClothing", "CivilianClothing", "SMGAmmo", "RifleAttachments", "Trash", "Drinks", "Trash", "CivilianHeadgear", "RoadFlares", "CivilianClothing", "Food", "SMGAttachments", "CivilianHeadgear", "PistolAmmo", "RoadFlares", "Trash", "Food", "Pistols", "Chemlights", "Food", "CivilianItems", "CivilianClothing", "Chemlights", "Trash", "CivilianItems", "Food", "RifleAmmo", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianClothing", "Drinks", "Trash", "Food", "Food", "Food", "PistolAttachments", "SMGAmmo", "CivilianClothing", "CivilianHeadgear", "CivilianClothing", "CivilianItems", "CivilianVests", "Drinks", "Trash", "Trash", "Pistols", "CivilianBackpacks", "Shotguns", "PistolAttachments", "CivilianHeadgear", "Restraints", "CivilianBackpacks", "PistolAttachments", "Food", "CivilianBackpacks", "CivilianClothing", "CivilianItems", "Chemlights", "CivilianBackpacks", "SMG", "Food", "Trash", "PistolAmmo", "Chemlights", "RifleAmmo", "CivilianClothing", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "Chemlights", "RifleAmmo", "RoadFlares", "RoadFlares", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "Trash", "Chemlights", "CivilianHeadgear", "Food", "Pistols", "Food", "PistolAmmo", "Food", "Trash", "Food", "CivilianClothing", "Chemlights", "Rifles", "Shotguns", "PistolAmmo", "CivilianBackpacks", "SMG", "SMGAttachments", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "CivilianHeadgear", "Trash", "CivilianVests", "Food", "CivilianBackpacks", "Food", "Pistols", "Trash", "Trash", "CivilianClothing", "Trash", "Pistols", "Trash", "CivilianBackpacks", "CivilianBackpacks", "Shotguns", "Food", "CivilianBackpacks", "Trash", "Food", "CivilianVests", "SMGAmmo", "PistolAmmo", "CivilianClothing", "Pistols", "RoadFlares", "CivilianClothing", "CivilianItems", "SMGAttachments", "Drinks", "Drinks", "Food", "CivilianBackpacks", "SMG", "CivilianVests", "Shotguns", "Food", "Trash", "Rifles", "Food", "RoadFlares", "Drinks", "Drinks", "Trash", "CivilianHeadgear", "Trash", "CivilianClothing", "Food", "CivilianHeadgear", "Food", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "SMG", "Drinks", "Chemlights", "CivilianItems", "Food", "Food", "Trash", "Food", "CivilianHeadgear", "Rifles", "RoadFlares", "ShotgunAmmo", "Trash", "RoadFlares", "CivilianClothing", "RoadFlares", "ShotgunAmmo", "Trash", "CivilianItems", "Pistols", "Trash", "RoadFlares"};
  58.  
  59. /*
  60. Percental Item Group Spawn Chances of Shop:
  61.  
  62. CivilianClothing = 0.80%
  63. CivilianVests = 0.80%
  64. PistolAttachments = 0.80%
  65. ShotgunAmmo = 0.80%
  66. SMGAmmo = 0.80%
  67. SMGAttachments = 0.80%
  68. PistolAmmo = 1.60%
  69. CivilianHeadgear = 2.40%
  70. IndustrialItems = 2.40%
  71. MedicalItems = 2.40%
  72. Restraints = 2.40%
  73. Shotguns = 3.20%
  74. SmokeGrenades = 3.20%
  75. Chemlights = 4.00%
  76. CivilianBackpacks = 4.00%
  77. RoadFlares = 4.00%
  78. SMG = 4.00%
  79. CivilianItems = 5.60%
  80. Pistols = 8.00%
  81. Drinks = 12.00%
  82. Food = 12.00%
  83. Trash = 24.00%
  84. */
  85. Shop[] = {"Restraints", "Drinks", "Drinks", "Trash", "SmokeGrenades", "Pistols", "Food", "Trash", "MedicalItems", "Trash", "Trash", "Pistols", "Shotguns", "Food", "CivilianBackpacks", "SmokeGrenades", "PistolAttachments", "Food", "Pistols", "Pistols", "CivilianHeadgear", "Drinks", "Food", "ShotgunAmmo", "Shotguns", "SMGAmmo", "Chemlights", "Trash", "RoadFlares", "PistolAmmo", "SMG", "Drinks", "CivilianVests", "Trash", "Trash", "Food", "Trash", "Trash", "Drinks", "CivilianClothing", "Trash", "Drinks", "Food", "Drinks", "Trash", "Drinks", "Drinks", "SmokeGrenades", "Restraints", "Food", "CivilianBackpacks", "SMG", "RoadFlares", "SMGAttachments", "SMG", "Food", "Food", "Chemlights", "SMG", "Trash", "IndustrialItems", "Shotguns", "CivilianBackpacks", "Trash", "Pistols", "MedicalItems", "SMG", "CivilianItems", "Trash", "Trash", "Chemlights", "Pistols", "Drinks", "Trash", "CivilianHeadgear", "Trash", "Food", "Food", "CivilianItems", "CivilianItems", "RoadFlares", "Trash", "Drinks", "Food", "CivilianBackpacks", "MedicalItems", "CivilianItems", "Pistols", "Pistols", "Trash", "Trash", "IndustrialItems", "CivilianItems", "Drinks", "Food", "Pistols", "Trash", "Trash", "Trash", "Food", "Drinks", "CivilianItems", "Trash", "Chemlights", "Trash", "Trash", "CivilianHeadgear", "RoadFlares", "Food", "Pistols", "Shotguns", "Drinks", "Drinks", "Trash", "Restraints", "PistolAmmo", "Trash", "Chemlights", "Trash", "CivilianBackpacks", "IndustrialItems", "RoadFlares", "SmokeGrenades", "Trash", "CivilianItems"};
  86.  
  87. /*
  88. Percental Item Group Spawn Chances of Industrial:
  89.  
  90. Restraints = 4.35%
  91. RoadFlares = 13.04%
  92. Vehicle = 21.74%
  93. Trash = 26.09%
  94. IndustrialItems = 34.78%
  95. */
  96. Industrial[] = {"IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "Trash", "Trash", "Vehicle", "RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Trash", "Vehicle", "RoadFlares", "IndustrialItems", "Trash"};
  97.  
  98. /*
  99. Percental Item Group Spawn Chances of Factories:
  100.  
  101. Electronics = 10.00%
  102. Trash = 40.00%
  103. IndustrialItems = 50.00%
  104. */
  105. Factories[] = {"IndustrialItems", "Trash", "Electronics", "IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Trash", "Trash"};
  106.  
  107. /*
  108. Percental Item Group Spawn Chances of VehicleService:
  109.  
  110. Restraints = 4.35%
  111. RoadFlares = 13.04%
  112. IndustrialItems = 21.74%
  113. Trash = 26.09%
  114. Vehicle = 34.78%
  115. */
  116. VehicleService[] = {"RoadFlares", "IndustrialItems", "Trash", "Trash", "RoadFlares", "RoadFlares", "IndustrialItems", "IndustrialItems", "Vehicle", "Vehicle", "Trash", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Vehicle", "Vehicle", "Vehicle", "Trash", "Trash", "Restraints", "IndustrialItems", "Vehicle"};
  117.  
  118. /*
  119. Percental Item Group Spawn Chances of Military:
  120.  
  121. DLCGhillies = 0.50%
  122. Ghillies = 0.50%
  123. Rebreathers = 0.50%
  124. Bipods = 0.99%
  125. DLCAmmo = 0.99%
  126. DLCOptics = 0.99%
  127. DLCSupressor = 0.99%
  128. LMGAmmo = 0.99%
  129. MedicalItems = 0.99%
  130. Restraints = 0.99%
  131. SniperAmmo = 0.99%
  132. SniperAttachments = 0.99%
  133. DLCRifles = 1.49%
  134. DLCVests = 1.49%
  135. GuerillaHeadgear = 1.49%
  136. GuerillaVests = 1.49%
  137. HandGrenades = 1.49%
  138. HEGrenades = 1.49%
  139. MilitaryBackpacks = 1.49%
  140. MilitaryHeadgear = 1.49%
  141. MilitaryVests = 1.49%
  142. RifleAmmo = 1.49%
  143. RifleAttachments = 1.49%
  144. SmokeGrenades = 1.49%
  145. Snipers = 1.49%
  146. UGLFlares = 1.49%
  147. UGLSmokes = 1.49%
  148. CivilianItems = 1.98%
  149. GuerillaBackpacks = 1.98%
  150. GuerillaItems = 1.98%
  151. LMG = 1.98%
  152. Explosives = 2.48%
  153. GuerillaClothing = 2.48%
  154. MilitaryClothing = 2.48%
  155. Rifles = 2.48%
  156. Trash = 49.50%
  157. */
  158. Military[] = {"Trash", "Rebreathers", "DLCOptics", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "SmokeGrenades", "MilitaryClothing", "GuerillaClothing", "UGLFlares", "HEGrenades", "HandGrenades", "GuerillaItems", "Trash", "Trash", "Trash", "Snipers", "DLCSupressor", "Ghillies", "Trash", "CivilianItems", "RifleAttachments", "RifleAmmo", "Trash", "Trash", "CivilianItems", "Trash", "Trash", "Trash", "MilitaryClothing", "DLCOptics", "Trash", "Trash", "DLCSupressor", "MilitaryVests", "Rifles", "Trash", "Trash", "Trash", "Rifles", "Trash", "Trash", "Trash", "Trash", "RifleAmmo", "GuerillaClothing", "Trash", "MilitaryHeadgear", "LMG", "Trash", "Trash", "GuerillaBackpacks", "Trash", "HandGrenades", "Trash", "GuerillaVests", "Trash", "Trash", "Trash", "HEGrenades", "MilitaryVests", "Trash", "GuerillaBackpacks", "Explosives", "DLCVests", "Trash", "Trash", "Trash", "Trash", "Explosives", "Trash", "DLCGhillies", "Trash", "MilitaryBackpacks", "UGLFlares", "LMG", "Trash", "DLCVests", "Trash", "Trash", "HandGrenades", "Rifles", "Trash", "SniperAmmo", "Trash", "Trash", "UGLSmokes", "Restraints", "Restraints", "Trash", "Trash", "Trash", "GuerillaBackpacks", "RifleAttachments", "Trash", "Trash", "Trash", "MedicalItems", "DLCRifles", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCVests", "Explosives", "DLCRifles", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "CivilianItems", "GuerillaItems", "MilitaryClothing", "LMGAmmo", "GuerillaItems", "RifleAttachments", "Explosives", "DLCRifles", "Rifles", "Trash", "Trash", "Trash", "Trash", "MilitaryClothing", "LMG", "Trash", "UGLFlares", "CivilianItems", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "HEGrenades", "SniperAttachments", "Trash", "SmokeGrenades", "UGLSmokes", "Trash", "DLCAmmo", "Trash", "Trash", "GuerillaClothing", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "Trash", "Trash", "SniperAttachments", "GuerillaHeadgear", "Explosives", "Trash", "Bipods", "SmokeGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryBackpacks", "Bipods", "GuerillaVests", "Trash", "GuerillaHeadgear", "Trash", "Snipers", "GuerillaHeadgear", "Rifles", "DLCAmmo", "Trash", "Trash", "Trash", "GuerillaClothing", "UGLSmokes", "MedicalItems", "MilitaryBackpacks", "Trash", "LMGAmmo", "MilitaryHeadgear", "RifleAmmo", "SniperAmmo", "Trash", "Trash", "MilitaryHeadgear", "GuerillaVests", "Trash", "Trash", "Snipers", "GuerillaItems", "LMG"};
  159.  
  160. /*
  161. Percental Item Group Spawn Chances of Medical:
  162.  
  163. Trash = 30.00%
  164. MedicalItems = 70.00%
  165. */
  166. Medical[] = {"MedicalItems", "Trash", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems"};
  167.  
  168. /*
  169. Percental Item Group Spawn Chances of Tourist:
  170.  
  171. DLCAmmo = 2.22%
  172. DLCOptics = 2.22%
  173. DLCSupressor = 2.22%
  174. SniperAmmo = 2.22%
  175. SniperAttachments = 2.22%
  176. CivilianItems = 4.44%
  177. Explosives = 4.44%
  178. HandGrenades = 4.44%
  179. MedicalItems = 4.44%
  180. Restraints = 4.44%
  181. DLCGhillies = 6.67%
  182. Ghillies = 6.67%
  183. MilitaryBackpacks = 8.89%
  184. MilitaryHeadgear = 8.89%
  185. DLCRifles = 17.78%
  186. Snipers = 17.78%
  187. */
  188. Tourist[] = {"CivilianItems", "Ghillies", "Restraints", "DLCRifles", "SniperAmmo", "DLCGhillies", "DLCAmmo", "Snipers", "Snipers", "Restraints", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryBackpacks", "MedicalItems", "Snipers", "DLCGhillies", "DLCRifles", "DLCRifles", "DLCRifles", "DLCRifles", "Snipers", "Ghillies", "Snipers", "DLCRifles", "MilitaryHeadgear", "HandGrenades", "SniperAttachments", "Snipers", "Ghillies", "DLCSupressor", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryHeadgear", "DLCRifles", "Explosives", "Snipers", "CivilianItems", "HandGrenades", "DLCOptics", "MilitaryBackpacks", "MedicalItems", "DLCRifles", "Snipers", "Explosives", "DLCGhillies"};
  189.  
  190. /*
  191. Percental Item Group Spawn Chances of Radiation:
  192.  
  193. DLCAmmo = 2.27%
  194. DLCOptics = 2.27%
  195. DLCSupressor = 2.27%
  196. SniperAmmo = 2.27%
  197. SniperAttachments = 2.27%
  198. EpicWeapons = 4.55%
  199. HandGrenades = 4.55%
  200. MedicalItems = 4.55%
  201. Restraints = 4.55%
  202. DLCGhillies = 6.82%
  203. Ghillies = 6.82%
  204. Explosives = 11.36%
  205. MilitaryBackpacks = 11.36%
  206. MilitaryHeadgear = 11.36%
  207. DLCRifles = 11.36%
  208. Snipers = 11.36%
  209. */
  210. Radiation[] = {"Snipers", "DLCGhillies", "MilitaryBackpacks", "DLCSupressor", "MilitaryHeadgear", "DLCGhillies", "HandGrenades", "Ghillies", "MilitaryBackpacks", "MilitaryHeadgear", "Explosives", "EpicWeapons", "Snipers", "Explosives", "DLCOptics", "Restraints", "Explosives", "MedicalItems", "MilitaryBackpacks", "Restraints", "DLCAmmo", "DLCRifles", "HandGrenades", "MilitaryHeadgear", "MilitaryHeadgear", "Explosives", "Snipers", "MilitaryBackpacks", "SniperAttachments", "Explosives", "Ghillies", "DLCRifles", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "DLCRifles", "Snipers", "Snipers", "MedicalItems", "Ghillies", "SniperAmmo", "EpicWeapons", "MilitaryHeadgear", "DLCRifles"};
  211. };
  212.  
  213. class ItemGroups
  214. {
  215.  
  216. /*
  217. Percental Item Spawn Chances of Food:
  218.  
  219.  
  220. and so on
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