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Oct 21st, 2019
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  1. lint Oda TOP Force ()
  2. {
  3.  lint ii2 = 0;
  4.  lint iic = 0;
  5.  lint iic2 = 0;
  6.  lint loop = 0;
  7.  lint ii = 0;
  8.  lint rr = 0;
  9.  lint iim = 0;
  10.  lint ra = 0;
  11.  lint aa = 0;
  12.  lint bb = 0;
  13.  lint ch = null;
  14.  lint a1 = 0;
  15.  lint a2 = 0;
  16.  lint a3 = 0;
  17.  lint a4 = 0;
  18.  lint ▲ Early Game = 0;
  19.  lint ▲ Mid Game = 0;
  20.  lint ▲ Late Game = 0;
  21.  ii = 1;
  22.  TV (ii);
  23.  if (◆ chapter == initial)
  24.  {
  25.  if (Event (  "Oda / turn 1" ) has not been seen && ◆ turn == 1)
  26.  {
  27.  Oda / Turn 1 ();
  28.  ii2 = 12;
  29.  Forces start (ii2);
  30.  if (C difficulty [ii2 + 0] == 999)
  31.  {
  32.  C difficulty [ii2 + 0] = 10;
  33.  }
  34.  return 1;
  35.  }
  36.  if (Event (  "battle / for the first time" ) has not been seen)
  37.  {
  38.  Battle / for the first time ();
  39.  return 1;
  40.  }
  41.  ▲ Early Game = 0;
  42.  if (Neutral/At war (Igafamily) == 0 || Neutral/At war (Ashikagafamily) == 0)
  43.  {
  44.  ▲ Early Game = 1;
  45.  }
  46.  if (Event (  "Ooku / for the first time" ) has not been seen)
  47.  {
  48.  ch = Sill;
  49.  if (Have Character (ch) == true)
  50.  {
  51.  rr = UniqueEvent (ch);
  52.  }
  53.  if (rr == 1)
  54.  {
  55.  return 1;
  56.  }
  57.  }
  58.  if (Event (  "Suzume / appearance" ) has not been seen && (◆ turn> 5 || ▲ Early Game == 1))
  59.  {
  60.  Suzume / appearance ();
  61.  CH additional (Suzume);
  62.  SM (5000, 5);
  63.  return 1;
  64.  }
  65.  if (Event (  "Oda / declaration of war of the way" ) has not been seen && ◆ turn == 7 && Ashikaga. state == neutral && Hara. state == neutral && Tokugawa. state == neutral && Iga. state == neutral)
  66.  {
  67.  Oda / way of declaration of war ();
  68.  return 1;
  69.  }
  70.  if (Event (  "Suzume joins" ) has not been seen && Event (  "Suzume / appearance" ) has been seen)
  71.  {
  72.  Suzume joins ();
  73.  Commander joins (Odafamily, Suzume);
  74.  SM (5002, 0);
  75.  return 1;
  76.  }
  77.  if (Event (  "Oda / Hanami" ) has not been seen && Character confirmation (Suzume) == true && (◆ turn> 11 || ▲ Early Game == 1))
  78.  {
  79.  Oda / Hanami ();
  80.  return 1;
  81.  }
  82.  if (Event (  "Oda / Nobunaga and gourd" ) has not been seen && (◆ turn> 14 || ▲ Early Game == 1) && ◆ route = killTheMonkey)
  83.  {
  84.  Oda / Nobunaga and gourd ();
  85.  Gourd countries [1] = 9;
  86.  ◆ sealed gourd = 1;
  87.  ◆ chapter = nobunagaAtHonnouji;
  88.  ◆ turn 2 = ◆ turn;
  89.  ◆ commander-in-chief = 1;
  90.  ACF (1113, 11);
  91.  return 1;
  92.  }
  93.  if (Event (  "Nobunaga / Daily 1" ) has not been seen)
  94.  {
  95.  Nobunaga / Daily 1 ();
  96.  return 1;
  97.  }
  98.  if (Event (  "Nobunaga / Daily 2" ) has not been seen)
  99.  {
  100.  Nobunaga / Daily 2 ();
  101.  return 1;
  102.  }
  103.  if (Event (  "Nobunaga / Daily 3" ) has not been seen)
  104.  {
  105.  Nobunaga / Daily 3 ();
  106.  return 1;
  107.  }
  108.  }
  109.  if (◆ chapter == nobunagaAtHonnouji)
  110.  {
  111.  if (Event (  "Oda / Nobunaga and gourd 2" ) has not been seen)
  112.  {
  113.  Oda / Nobunaga and gourd 2 ();
  114.  return 1;
  115.  }
  116.  ▲ Early Game = 0;
  117.  if (Neutral/At war (Igafamily) == 0 || Neutral/At war (Ashikagafamily) == 0)
  118.  {
  119.  ▲ Early Game = 1;
  120.  }
  121.  if (Event (  "Nobunaga / sympathy 1" ) has not been seen && Event (  "Oda / Nobunaga and gourd 2" ) has been seen && (◆ turn number odd || ▲ Early Game == 1 ))
  122.  {
  123.  Nobunaga / sympathy 1 ();
  124.  return 1;
  125.  }
  126.  if (Event (  "Nobunaga / sympathy 2" ) has not been seen && Event (  "Nobunaga / sympathy 1" ) has been seen && (◆ turn number odd || ▲ Early Game == 1))
  127.  {
  128.  Nobunaga / sympathy 2 ();
  129.  return 1;
  130.  }
  131.  if (Event (  "Nobunaga / sympathy 3" ) has not been seen && Event (  "Nobunaga / sympathy 2" ) has been seen && (◆ turn number odd || ▲ Early Game == 1))
  132.  {
  133.  Nobunaga / sympathy 3 ();
  134.  return 1;
  135.  }
  136.  if (Event (  "Oda / heaven Tenshiism incident start" ) has not been seen && Event (  "Nobunaga / sympathy 3" ) has been seen)
  137.  {
  138.  Oda / heaven Zhi-Christian incident start ();
  139.  ACF (1113, 12);
  140.  return 1;
  141.  }
  142.  if (Event (  "Kouhime / Nobunaga of concern general purpose" ) has not been seen && Event (  "Oda / heaven Tenshiism incident start" ) has been seen)
  143.  {
  144.  Kouhime / Nobunaga of concern general purpose ();
  145.  if (▲ Early Game == 0)
  146.  {
  147.  return 1;
  148.  }
  149.  }
  150.  if (Event (  "Oda / second gourd" ) has been seen && Event (  "Kouhime / Nobunaga of worry 2 general purpose" ) has not been seen)
  151.  {
  152.  Kouhime / Nobunaga of worry 2 general purpose ();
  153.  if (▲ Early Game == 0)
  154.  {
  155.  return 1;
  156.  }
  157.  }
  158.  if (Event (  "Genri / visit" ) has not been seen && Event (  "Oda / second gourd" ) has been seen)
  159.  {
  160.  Genri / visit ();
  161.  return 1;
  162.  }
  163.  if (Event (  "Purgatory / appearance" ) has not been seen && Event (  "Oda / second gourd" ) has been seen)
  164.  {
  165.  AC (ApostleRengoku, 1);
  166.  Purgatory / appearance ();
  167.  return 1;
  168.  }
  169.  if (Event (  "Oda / Siege of Mount Hiei" ) has not been seen && Event (  "Purgatory / appearance" ) has been seen)
  170.  {
  171.  Oda / Siege of Mount Hiei ();
  172.  . Thenshiism state = war;
  173.  SM (5044, 0, 14);
  174.  return 1;
  175.  }
  176.  if (Event (  "revolt A Oda / Protege" ) has not been seen && Event (  "Oda / Siege of Mount Hiei" ) has been seen)
  177.  {
  178.  Oda / Protege of rebellion A ();
  179.  aa = 0;
  180.  for (iic = 1; iic <31; iic ++)
  181.  {
  182.  if (gs [ii] [iic]. number! = null && gs [ii] [iic]. soldiers number> 300)
  183.  {
  184.  a1 = RAND (. gs [ii] [iic] soldiers number / 4);
  185.  aa + = a1;
  186.  . Gs [ii] [iic] soldiers number - = a1;
  187.  . Gs [ii] [iic] soldiers maximum number - = a1;
  188.  }
  189.  }
  190.  ▲ numerical value = aa;
  191.  Oda / Protege uprising B ();
  192.  return 0;
  193.  }
  194.  if (Event (  "Oda / Siege of Mount Hiei" ) has been seen && Event (  "Kouhime / worry of Nobunaga 3 general purpose" ) has not been seen)
  195.  {
  196.  Kouhime / worry of Nobunaga 3 general purpose ();
  197.  return 1;
  198.  }
  199.  if (Event (  "Oda / chaos of the story" ) has not been seen && Event (  "Oda / third of the gourd" ) has been seen)
  200.  {
  201.  Oda / chaos of the story ();
  202.  return 1;
  203.  }
  204.  if (Event (  "Shikibu / appearance" ) has not been seen && Event (  "Oda / third of the gourd" ) has been seen)
  205.  {
  206.  AC (ApostleShikibu, 1);
  207.  Shikibu / appearance ();
  208.  return 1;
  209.  }
  210.  if (Event (  "Oda / Nobunaga aims to Emperor" ) has not been seen && Ashikaga. state == conquered && ◆ route == 0 && AC (ApostleShikibu, 9999) == 1 && Event (  "Kenshin / battle before " ) has been seen && ◆ game mode == 1)
  211.  {
  212.  Oda / Nobunaga aims to Emperor ();
  213.  return 1;
  214.  }
  215.  if (Event (  "Shikibu / appearance" ) has been seen && Event (  "Kouhime / worry of Nobunaga 4 general purpose" ) has not been seen)
  216.  {
  217.  Kouhime / Nobunaga of worry 4 general purpose ();
  218.  return 1;
  219.  }
  220.  if (Event (  "Kentaro / teahouse in the encounter" ) has not been seen && Event (  "Kentaro / appearance" ) has been seen && ◆ turn> 21)
  221.  {
  222.  ▲ ii2 = ACF (OgawaKentarou, get);
  223.  Kentaro / teahouse in the encounter ();
  224.  return 1;
  225.  }
  226.  if (Event (  "Sill / birthday" ) has not been seen && Event (  "Kentaro / Fugitive" ) has been seen && Event (  "Oda / 4th of the gourd" ) has been seen)
  227.  {
  228.  Sill / birthday ();
  229.  SM (5000, 5);
  230.  return 1;
  231.  }
  232.  aa = 0;
  233.  if (Event (  "Oda / second gourd" ) has not been seen && Event (  "Oda / heaven Zhi Judaism incident start" ) has been seen)
  234.  {
  235.  aa = 1;
  236.  }
  237.  if (Event (  "Oda / third of the gourd" ) has not been seen && Event (  "Oda / Siege of Mount Hiei" ) has been seen)
  238.  {
  239.  aa = 1;
  240.  }
  241.  if (Event (  "Oda / 4th of the gourd" ) has not been seen && Event (  "Oda / chaos of the story" ) has been seen)
  242.  {
  243.  aa = 1;
  244.  }
  245.  if (Event (  "Oda / fifth of the gourd" ) has not been seen && Event (  "Sill / birthday" ) has been seen && ◆ route = kenshin)
  246.  {
  247.  aa = 1;
  248.  }
  249.  if (aa == 1)
  250.  {
  251.  if (gourd countries [2] == 1 && aa == 1)
  252.  {
  253.  Gourd countries [2] = 9;
  254.  ◆ sealed gourd ++;
  255.  ▲ ii2 = Uesugifamily;
  256.  P map mark display (3);
  257.  if (Event (  "Takeda / Uesugi conquest 2" ) has been seen)
  258.  {
  259.  Uesugi / gourd looting / Takeda rule under ();
  260.  }
  261.  else
  262.  {
  263.  Uesugi / gourd looting ();
  264.  }
  265.  aa = 2;
  266.  }
  267.  if (gourd countries [3] == 1 && aa == 1)
  268.  {
  269.  Gourd countries [3] = 9;
  270.  ◆ sealed gourd ++;
  271.  ▲ ii2 = Takedafamily;
  272.  P map mark display (8);
  273.  Takeda / gourd looting ();
  274.  aa = 2;
  275.  }
  276.  if (gourd countries [4] == 1 && aa == 1)
  277.  {
  278.  Gourd countries [4] = 9;
  279.  ◆ sealed gourd ++;
  280.  ▲ ii2 = Mourifamily;
  281.  P map mark display (26);
  282.  Mori / gourd looting ();
  283.  aa = 2;
  284.  }
  285.  if (gourd countries [5] == 1 && aa == 1)
  286.  {
  287.  Gourd countries [5] = 9;
  288.  ◆ sealed gourd ++;
  289.  ▲ ii2 = Houjoufamily;
  290.  P map mark display (6);
  291.  if (Event (  "Takeda / Hojo conquest 2" ) has been seen)
  292.  {
  293.  Hojo / gourd looting / Takeda rule under ();
  294.  }
  295.  else
  296.  {
  297.  Hojo / gourd looting ();
  298.  }
  299.  aa = 2;
  300.  }
  301.  if (gourd countries [6] == 1 && aa == 1)
  302.  {
  303.  Gourd countries [6] = 9;
  304.  ◆ sealed gourd ++;
  305.  ▲ ii2 = Igafamily;
  306.  P map mark display (18);
  307.  Iga / gourd looting ();
  308.  aa = 2;
  309.  }
  310.  if (gourd countries [7] == 1 && aa == 1)
  311.  {
  312.  Gourd countries [7] = 9;
  313.  ◆ sealed gourd ++;
  314.  ▲ ii2 = Akashifamily;
  315.  P map mark display (22);
  316.  Akashi / gourd looting ();
  317.  aa = 2;
  318.  }
  319.  if (gourd countries [8] == 1 && aa == 1)
  320.  {
  321.  Gourd countries [8] = 9;
  322.  ◆ sealed gourd ++;
  323.  ▲ ii2 = Ashikagafamily;
  324.  P map mark display (19);
  325.  Ashikaga / gourd looting ();
  326.  aa = 2;
  327.  }
  328.  if (aa == 1 && (◆ sealed gourd == 1 && ◆ turn> 29 || ◆ sealed gourd == 2 && ◆ turn> 49 || ◆ sealed gourd == 3 && ◆ turn> 69 || ◆ sealed gourd == 4 && ◆ turn> 89 || GF [127] == 1))
  329.  {
  330.  GF [127] = 0;
  331.  bb = successfully gourd get ();
  332.  if (bb == 0)
  333.  {
  334.  return 0;
  335.  }
  336.  Gourd countries [bb] = 9;
  337.  ◆ sealed gourd ++;
  338.  aa = 2;
  339.  if (bb == 2)
  340.  {
  341.  ▲ ii2 = Uesugifamily;
  342.  P map mark display (3);
  343.  }
  344.  if (bb == 3)
  345.  {
  346.  ▲ ii2 = Takedafamily;
  347.  P map mark display (8);
  348.  }
  349.  if (bb == 4)
  350.  {
  351.  ▲ ii2 = Mourifamily;
  352.  P map mark display (26);
  353.  }
  354.  if (bb == 5)
  355.  {
  356.  ▲ ii2 = Houjoufamily;
  357.  P map mark display (6);
  358.  }
  359.  if (bb == 6)
  360.  {
  361.  ▲ ii2 = Igafamily;
  362.  P map mark display (18);
  363.  }
  364.  if (bb == 7)
  365.  {
  366.  ▲ ii2 = Akashifamily;
  367.  P map mark display (22);
  368.  }
  369.  if (bb == 8)
  370.  {
  371.  ▲ ii2 = Ashikagafamily;
  372.  P map mark display (19);
  373.  }
  374.  Tokichiro and gourd ();
  375.  }
  376.  if (aa == 2)
  377.  {
  378.  Gourd is broken ();
  379.  return 1;
  380.  }
  381.  }
  382.  }
  383.  if (Event (  "the Kentaro / injury" ) has not been seen && Event (  "Kurohime / Nobunaga and face-to-face" ) has been seen && Character confirmation (OgawaKentarou) == true)
  384.  {
  385.  The Kentaro / injury ();
  386.  return 1;
  387.  }
  388.  if (Event (  "Kentaro / Hiramiremon crisis" ) has not been seen && Event (  "Kentaro / injury" ) has been seen && ◆ special == null)
  389.  {
  390.  Kentaro / Hiramiremon crisis ();
  391.  . Country [17] Labyrinth exist = true;
  392.  ◆ special = hiramiLemons;
  393.  ◆ Tanhirami = ◆ turn;
  394.  return 1;
  395.  }
  396.  if (◆ special == hiramiLemons)
  397.  {
  398.  if (Event (  "Kentaro / Miki suffer" ) has not been seen)
  399.  {
  400.  Kentaro / Miki suffer ();
  401.  return 1;
  402.  }
  403.  if (◆ turn> ◆ Tanhirami + 5)
  404.  {
  405.  Devil Miki birth / Hirami shortage ();
  406.  if (◆ game mode == 0)
  407.  {
  408.  GAMEOVER (1);
  409.  }
  410.  ◆ route = demonKing;
  411.  AC (1100);
  412.  ◆ special = null;
  413.  return 1;
  414.  }
  415.  Kentaro / Miki suffer / general purpose ();
  416.  return 1;
  417.  }
  418.  if (◆ route == trueRoute)
  419.  {
  420.  if (◆ special == kouIsMissing)
  421.  {
  422.  if (Event (  "Kouhime / missing" ) has been seen && GF [48]> 2)
  423.  {
  424.  Kouhime / missing / expired ();
  425.  GAMEOVER (1);
  426.  return 1;
  427.  }
  428.  Kouhime / missing / general purpose ();
  429.  GF [48] ++;
  430.  return 1;
  431.  }
  432.  if (Event (  "Oda / Nobunaga kill plan" ) has not been seen && Event (  "Kouhime / help" ) has been seen)
  433.  {
  434.  Follow Kouhime / rape ();
  435.  Oda / Nobunaga kill plan ();
  436.  return 1;
  437.  }
  438.  if (Event (  "Oda / Nobunaga kill plan / general purpose" ) has not been seen && Event (  "Oda / Nobunaga kill plan" ) has been seen)
  439.  {
  440.  Oda / Nobunaga kill plan / general purpose ();
  441.  return 1;
  442.  }
  443.  if (Event (  "Oda / Nobunaga kill plan" ) has been seen && Event (  "Honnoji Incident A" ) has not been seen)
  444.  {
  445.  Choices (0, "Attack Honnouji?");
  446.  Choices (1, "Attack");
  447.  Choices (2, "Wait");
  448.  rr = selection (false, 0);
  449.  if (rr == 2)
  450.  {
  451.  Event (  "Oda / Nobunaga kill plan / general purpose", unavailable);
  452.  return 1;
  453.  }
  454.  rr = S Honnoji Incident / Masashi root ();
  455.  if (rr == 0)
  456.  {
  457.  Event (  "Honnoji Incident A", unavailable);
  458.  Event (  "Oda / Nobunaga kill plan / general purpose", unavailable);
  459.  GF [130] = 1;
  460.  GF [131] = 1;
  461.  return 1;
  462.  }
  463.  }
  464.  if (Event (  "Oda / Oda house division" ) has not been seen && Event (  "Honnoji Incident A" ) has been seen)
  465.  {
  466.  Oda / Oda house division ();
  467.  return 1;
  468.  }
  469.  if (Event (  "Kentaro / officer" ) has not been seen && Event (  "Oda / Oda house division" ) has been seen && ACF (OgawaKentarou, get) == 0)
  470.  {
  471.  P Kentaro / officer ();
  472.  return 1;
  473.  }
  474.  if (Event (  "Kentaro / battle before Satan talk of" ) has not been seen && Character confirmation (OgawaKentarou) == true)
  475.  {
  476.  ▲ numerical value = 1;
  477.  Kentaro / battle before Satan story of ();
  478.  return 1;
  479.  }
  480.  if (Event (  "Kouhime / son-in-law looking" ) has not been seen && Event (  "Oda / Oda house division" ) has been seen && ◆ turn number odd)
  481.  {
  482.  Kouhime / son-in-law looking ();
  483.  return 1;
  484.  }
  485.  if (Event (  "Oda / 3G and rice cake" ) has not been seen && Event (  "Kouhime / son-in-law looking" ) has been seen)
  486.  {
  487.  Oda / 3G and mochi ();
  488.  return 1;
  489.  }
  490.  if (Event (  "Kouhime / brother Rance" ) has not been seen && Event (  "Kouhime / son-in-law looking" ) has been seen && ◆ turn number odd)
  491.  {
  492.  Kouhime / brother Rance ();
  493.  return 1;
  494.  }
  495.  if (Event (  "Oda / Majin Nobunaga resurrected information" ) has not been seen && Event (  "Majin / Majin Nobunaga revival" ) has been seen)
  496.  {
  497.  Oda / Majin Nobunaga resurrected information ();
  498.  return 1;
  499.  }
  500.  if (Event (  "Kouhime / strategy permit canceled" ) has not been seen && GF [142] == 1)
  501.  {
  502.  Kouhime / strategy permit stop ();
  503.  Item erase (OperationPermitFootSoldier);
  504.  Item erase (OperationPermitWarrior);
  505.  Item erase (OperationPermitNinja);
  506.  Item erase (OperationPermitTactician);
  507.  Item erase (OperationPermitDiviner);
  508.  return 1;
  509.  }
  510.  if (Event (  "Kouhime / kick - off" ) has not been seen && Event (  "Oda / Majin Nobunaga resurrected information" ) has been seen)
  511.  {
  512.  Kouhime / kick-off ();
  513.  Commander joins (ii, Kouhime);
  514.  ACF (Kouhime, 1);
  515.  return 1;
  516.  }
  517.  if (Event (  "Kouhime / fall" ) has not been seen && Event (  "soul-Tied / beginning" ) has been seen)
  518.  {
  519.  Kouhime / fall ();
  520.  C behavior change (1, Kouhime, 999);
  521.  return 1;
  522.  }
  523.  if (Event (  "Kouhime / second half time" ) has not been seen && Event (  "Kouhime / fall" ) has been seen && Event (  "Majin / Shikibu assault A" ) has not been seen && ◆ turn number odd && countries [27]. dominated countries == Demonarmy && GF [84] == 0 && ◆ turn> 79)
  524.  {
  525.  Kouhime / second half time ();
  526.  iim = 13;
  527.  if (country [iim]. dominated countries == Demonarmy)
  528.  {
  529.  Dominant nation change (iim, Odafamily);
  530.  }
  531.  iim = 14;
  532.  if (country [iim]. dominated countries == Demonarmy)
  533.  {
  534.  Dominant nation change (iim, Odafamily);
  535.  }
  536.  iim = 16;
  537.  if (country [iim]. dominated countries == Demonarmy)
  538.  {
  539.  Dominant nation change (iim, Odafamily);
  540.  }
  541.  iim = 18;
  542.  if (country [iim]. dominated countries == Demonarmy)
  543.  {
  544.  Dominant nation change (iim, Odafamily);
  545.  }
  546.  iim = 19;
  547.  if (country [iim]. dominated countries == Demonarmy)
  548.  {
  549.  Dominant nation change (iim, Odafamily);
  550.  }
  551.  iim = 7;
  552.  if (country [iim]. dominated countries == Demonarmy)
  553.  {
  554.  Dominant nation change (iim, Odafamily);
  555.  }
  556.  iim = 6;
  557.  if (country [iim]. dominated countries == Demonarmy)
  558.  {
  559.  Dominant nation change (iim, Odafamily);
  560.  }
  561.  iim = 5;
  562.  if (country [iim]. dominated countries == Demonarmy)
  563.  {
  564.  Dominant nation change (iim, Odafamily);
  565.  }
  566.  iim = 4;
  567.  if (country [iim]. dominated countries == Demonarmy)
  568.  {
  569.  Dominant nation change (iim, Odafamily);
  570.  }
  571.  iim = 8;
  572.  if (country [iim]. dominated countries == Demonarmy)
  573.  {
  574.  Dominant nation change (iim, Odafamily);
  575.  }
  576.  iim = 9;
  577.  if (country [iim]. dominated countries == Demonarmy)
  578.  {
  579.  Dominant nation change (iim, Odafamily);
  580.  }
  581.  iim = 2;
  582.  if (country [iim]. dominated countries == Demonarmy)
  583.  {
  584.  Dominant nation change (iim, Odafamily);
  585.  }
  586.  iim = 1;
  587.  if (country [iim]. dominated countries == Demonarmy)
  588.  {
  589.  Dominant nation change (iim, Odafamily);
  590.  }
  591.  iim = 3;
  592.  if (country [iim]. dominated countries == Demonarmy)
  593.  {
  594.  Dominant nation change (iim, Odafamily);
  595.  }
  596.  iim = 10;
  597.  if (country [iim]. dominated countries == Demonarmy)
  598.  {
  599.  Dominant nation change (iim, Odafamily);
  600.  }
  601.  iim = 11;
  602.  if (country [iim]. dominated countries == Demonarmy)
  603.  {
  604.  Dominant nation change (iim, Odafamily);
  605.  }
  606.  iim = 12;
  607.  if (country [iim]. dominated countries == Demonarmy)
  608.  {
  609.  Dominant nation change (iim, Odafamily);
  610.  }
  611.  iim = 17;
  612.  if (country [iim]. dominated countries == Demonarmy)
  613.  {
  614.  Dominant nation change (iim, Odafamily);
  615.  }
  616.  iim = 21;
  617.  if (country [iim]. dominated countries == Demonarmy)
  618.  {
  619.  Dominant nation change (iim, Odafamily);
  620.  }
  621.  iim = 20;
  622.  if (country [iim]. dominated countries == Demonarmy)
  623.  {
  624.  Dominant nation change (iim, Odafamily);
  625.  }
  626.  iim = 22;
  627.  if (country [iim]. dominated countries == Demonarmy)
  628.  {
  629.  Dominant nation change (iim, Odafamily);
  630.  }
  631.  iim = 23;
  632.  if (country [iim]. dominated countries == Demonarmy)
  633.  {
  634.  Dominant nation change (iim, Odafamily);
  635.  }
  636.  iim = 24;
  637.  if (country [iim]. dominated countries == Demonarmy)
  638.  {
  639.  Dominant nation change (iim, Odafamily);
  640.  }
  641.  iim = 25;
  642.  if (country [iim]. dominated countries == Demonarmy)
  643.  {
  644.  Dominant nation change (iim, Odafamily);
  645.  }
  646.  iim = 26;
  647.  if (country [iim]. dominated countries == Demonarmy)
  648.  {
  649.  Dominant nation change (iim, Odafamily);
  650.  }
  651.  iim = 27;
  652.  if (country [iim]. dominated countries == Demonarmy)
  653.  {
  654.  Dominant nation change (iim, Odafamily);
  655.  }
  656.  iim = 1;
  657.  if (country [iim]. dominated countries == Demonarmy)
  658.  {
  659.  Dominant nation change (iim, Odafamily);
  660.  }
  661.  Force soldiers number refill (1, 100);
  662.  Flag Adjustment ();
  663.  Map _ Regional update ();
  664.  Map _ information update (true);
  665.  return 1;
  666.  }
  667.  if (Event (  "Majin / Shikibu assault A" ) has not been seen && Event (  "Kouhime / fall" ) has been seen && (Oda dominated confirmation (battleship Nagato BattleshipNagato, 0, 0) == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1) && ◆ special == null)
  668.  {
  669.  S Shikibu vs Kentaro ();
  670.  return 1;
  671.  }
  672.  if (◆ special == 1)
  673.  {
  674.  if (Event (  "Oda / Miki runaway information" ) has not been seen)
  675.  {
  676.  Oda / Miki runaway information ();
  677.  return 1;
  678.  }
  679.  if (Event (  "Kouhime / Miki in runaway" ) has not been seen && Character confirmation (Kouhime) == true)
  680.  {
  681.  Kouhime / Miki in runaway ();
  682.  return 1;
  683.  }
  684.  Kentaro / Miki runaway general purpose ();
  685.  return 1;
  686.  }
  687.  if (Event (  "Kouhime / magic with" ) has not been seen && Event (  "Kouhime / fall" ) has been seen && Character confirmation (Magic) == true)
  688.  {
  689.  Kouhime / Magic and ();
  690.  return 1;
  691.  }
  692.  if (Event (  "Kouhime / go without widow" ) has not been seen && Event (  "Kouhime / fall" ) has been seen && ◆ turn number odd)
  693.  {
  694.  Kouhime / go without widow ();
  695.  return 1;
  696.  }
  697.  if (ACF (Sill, get) == 1)
  698.  {
  699.  GF [45] ++;
  700.  }
  701.  if (GF [45]> 2 && Event (  "Kouhime / Rance of the accident 2" ) has not been seen)
  702.  {
  703.  GF [45] = 0;
  704.  SM (5001, RAND (5) + 5);
  705.  TV (ii);
  706.  }
  707.  if (Event (  "Kouhime / Rance of accident 1" ) has not been seen && Event (  "Sill / ice 2A" ) has been seen && ◆ turn number odd)
  708.  {
  709.  Kouhime / Rance of accident 1 ();
  710.  return 1;
  711.  }
  712.  if (Event (  "Kouhime / Rance of the accident 2" ) has not been seen && Event (  "Kouhime / Rance of accident 1" ) has been seen && ◆ turn number odd)
  713.  {
  714.  Kouhime / Rance of the accident 2 ();
  715.  return 1;
  716.  }
  717.  if (Event (  "Kouhime / Banquet" ) has not been seen && Event (  "Kouhime / Rance of the accident 2" ) has been seen && ◆ turn number odd)
  718.  {
  719.  Kouhime / Banquet ();
  720.  return 1;
  721.  }
  722.  if (Event (  "Asakura Yoshikage / beginning" ) has been seen)
  723.  {
  724.  if (Event (  "Asakura Yoshikage / earthquake" ) has not been seen)
  725.  {
  726.  Asakura Yoshikage / earthquake ();
  727.  return 1;
  728.  }
  729.  if (Event (  "Kouhime / tired sleeping A" ) has not been seen)
  730.  {
  731.  Kouhime / tired sleeping A ();
  732.  Choices (0, "Kou is sleeping");
  733.  Choices (1, "Let her sleep");
  734.  Choices (2, "Wake her up with water");
  735.  rr = selection (false, 0);
  736.  if (rr == 1)
  737.  {
  738.  Kouhime / tired sleeping B ();
  739.  }
  740.  if (rr == 2)
  741.  {
  742.  Kouhime / tired sleeping C ();
  743.  }
  744.  return 1;
  745.  }
  746.  if (Event (  "Kouhime / Bathing" ) has not been seen && Event (  "Asakura Yoshikage / beginning" ) has been seen)
  747.  {
  748.  Kouhime / Bathing ();
  749.  return 1;
  750.  }
  751.  if (Event (  "Asakura Yoshikage / earthquake 2" ) has not been seen && Event (  "Asakura Yoshikage / elapsed 3" ) has been seen)
  752.  {
  753.  Asakura Yoshikage / earthquake 2 ();
  754.  return 1;
  755.  }
  756.  }
  757.  if (Event (  "Kurohime / capture" ) has not been seen && ACF (1075, get) == 1)
  758.  {
  759.  Kurohime / capture ();
  760.  SM (5000, 5);
  761.  CH addition (1075);
  762.  return 1;
  763.  }
  764.  if (Event (  "Kurohime / capture 2" ) has not been seen && Event (  "Kurohime / capture" ) has been seen)
  765.  {
  766.  Kurohime / capture 2 ();
  767.  SM (5000, 2);
  768.  return 1;
  769.  }
  770.  }
  771.  if (◆ route == isoroku)
  772.  {
  773.  ▲ Mid Game = 0;
  774.  ▲ Late Game = 0;
  775.  if (Neutral/At war (Takedafamily) == 0 && Neutral/At war (Mourifamily) == 0)
  776.  {
  777.  ▲ Mid Game = 1;
  778.  }
  779.  if (Oda dominated confirmation (South Africa SouthAfrica, 0, 0) == 1)
  780.  {
  781.  ▲ Late Game = 1;
  782.  }
  783.  if (GF [168] == 0 && Event (  "fifty-six / Nippon Maru birth" ) has not been seen && (▲ Mid Game == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1))
  784.  {
  785.  GF [168] = 1;
  786.  GF [169] = 1;
  787.  }
  788.  if (Event (  "Nobunaga / assassination A" ) has not been seen)
  789.  {
  790.  S Honnoji Incident / fifty-six root ();
  791.  return 1;
  792.  }
  793.  if (Event (  "Rance competition start" ) has not been seen)
  794.  {
  795.  Rance battle start ();
  796.  Erotic record (fuckedMerchantsDaughter, 2);
  797.  Erotic record (fuckedWarriorsDaughter, 3);
  798.  return 1;
  799.  }
  800.  if (Event (  "Rance competition start" ) has been seen && Event (  "fifty-six / seeding calm down" ) has not been seen && ◆ turn number even)
  801.  {
  802.  if (Event (  "Rance / seeding erotic" ) has not been seen)
  803.  {
  804.  Rance / seeding erotic ();
  805.  }
  806.  else
  807.  {
  808.  Rance / species wearing erotic general purpose ();
  809.  }
  810.  Erotic record (fuckedMerchantsDaughter, 2);
  811.  if (RAND (2) == 1)
  812.  {
  813.  Erotic record (fuckedWarriorsDaughter, 1);
  814.  }
  815.  if (RAND (2) == 1)
  816.  {
  817.  Erotic record (fuckedPrincess, 1);
  818.  }
  819.  SM (5000, 1);
  820.  return 1;
  821.  }
  822.  if (Event (  "Kentaro / officer" ) has not been seen && ACF (OgawaKentarou, get) == 0)
  823.  {
  824.  P Kentaro / officer ();
  825.  return 1;
  826.  }
  827.  if (Event (  "Kentaro / battle before Satan talk of" ) has not been seen && Character confirmation (OgawaKentarou) == true)
  828.  {
  829.  ▲ numerical value = 1;
  830.  Kentaro / battle before Satan story of ();
  831.  return 1;
  832.  }
  833.  if (Event (  "fifty-six / seeding calm down" ) has not been seen)
  834.  {
  835.  if (Have Character (Suzume) == true && Event (  "Suzume / seeding / fifty-six root" ) has not been seen && Event (  "Suzume / Ooku first time" ) has been seen)
  836.  {
  837.  Suzume / seeding / fifty-six root ();
  838.  return 1;
  839.  }
  840.  if (Have Character (NanjouRan) == true && Event (  "Ran / seeding / fifty-six root" ) has not been seen && Event (  "Ran / promise" ) has been seen)
  841.  {
  842.  Ran / seeding / fifty-six root ();
  843.  return 1;
  844.  }
  845.  if (Have Character (UesugiKenshin) == true && Event (  "Kenshin / seeding / fifty-six root" ) has not been seen && Event (  "Kenshin / affection" ) has been seen)
  846.  {
  847.  Kenshin / seeding / fifty-six root ();
  848.  return 1;
  849.  }
  850.  }
  851.  if (Event (  "fifty-six / seeding calm down" ) has not been seen && Event (  "fifty-six / seeding hope" ) has been seen && (◆ turn 3 + 8 <◆ turn || ▲ Mid Game == 1))
  852.  {
  853.  Fifty-six / seeding calm down ();
  854.  return 1;
  855.  }
  856.  if (Event (  "fifty-six / Majin Nobunaga resurrected information" ) has not been seen && Event (  "Majin / Majin Nobunaga revival" ) has been seen)
  857.  {
  858.  Fifty-six / Majin Nobunaga resurrected information ();
  859.  return 1;
  860.  }
  861.  if (Event (  "fifty-six / courtesan of pregnancy" ) has not been seen && Event (  "fifty-six / courtesan of seeding" ) has been seen)
  862.  {
  863.  if (GF [90] <1)
  864.  {
  865.  GF [90] ++;
  866.  return 1;
  867.  }
  868.  Pregnancy of fifty-six / prostitute ();
  869.  GF [145] = 1;
  870.  return 1;
  871.  }
  872.  if (Event (  "fifty-six / courtesan of pregnancy" ) has been seen && (◆ turn number even || ▲ Mid Game == 1))
  873.  {
  874.  if (Event (  "courtesan / pregnant 1" ) has not been seen)
  875.  {
  876.  Courtesan / pregnant 1 ();
  877.  return 1;
  878.  }
  879.  if (Event (  "courtesan / pregnancy in 2" ) has not been seen)
  880.  {
  881.  Courtesan / pregnancy in 2 ();
  882.  return 1;
  883.  }
  884.  if (Event (  "courtesan / pregnancy in 3" ) has not been seen)
  885.  {
  886.  Courtesan / pregnancy in 3 ();
  887.  return 1;
  888.  }
  889.  }
  890.  if (Event (  "fifty-six / Nippon Maru birth" ) has not been seen && Event (  "Kentaro / Miki to Hiramiremon" ) has been seen && Event (  "soul-Tied / beginning" ) has been seen && Event (  "courtesan / pregnancy in 3" ) has been seen)
  891.  {
  892.  Fifty-six / Nippon Maru birth ();
  893.  return 1;
  894.  }
  895.  if (Event (  "fifty-six / courtesan of milk" ) has not been seen && Event (  "fifty-six / courtesan of those in power 3" ) has been seen && Event (  "fifty-six / Potsuri seedless " ) has been seen)
  896.  {
  897.  Fifty-six / courtesan of milk ();
  898.  return 1;
  899.  }
  900.  if (Event (  "fifty-six / courtesan exile" ) has not been seen && Event (  "fifty-six / courtesan of those in power 4" ) has been seen && Event (  "fifty-six / courtesan of milk"  ) has been seen)
  901.  {
  902.  Fifty-six / courtesan exile ();
  903.  SM (5072, 0);
  904.  return 1;
  905.  }
  906.  if (Event (  "fifty-six / Nippon Maru birth" ) has been seen && Event (  "fifty-six / courtesan exile" ) has not been seen)
  907.  {
  908.  if (Event (  "fifty-six / Oda of those in power 1" ) has not been seen)
  909.  {
  910.  Fifty-six / Oda of authorities 1 ();
  911.  SM (5071, 0);
  912.  ◆ the number of executed commands = 1;
  913.  return 1;
  914.  }
  915.  if (Event (  "fifty-six / Oda of those in power 2" ) has not been seen)
  916.  {
  917.  Fifty-six / Oda of authorities 2 ();
  918.  SM (5071, 0);
  919.  ◆ the number of executed commands = 1;
  920.  return 1;
  921.  }
  922.  if (Event (  "fifty-six / courtesan of those in power 3" ) has not been seen)
  923.  {
  924.  Fifty-six / courtesan of those in power 3 ();
  925.  SM (5071, 0);
  926.  ◆ the number of executed commands = 1;
  927.  return 1;
  928.  }
  929.  if (Event (  "fifty-six / courtesan of those in power 4" ) has not been seen)
  930.  {
  931.  Fifty-six / courtesan of authorities 4 ();
  932.  SM (5071, 0);
  933.  ◆ the number of executed commands = 1;
  934.  return 1;
  935.  }
  936.  if (Event (  "fifty-six / courtesan of those in power 5" ) has not been seen)
  937.  {
  938.  Fifty-six / courtesan of authorities 5 ();
  939.  GAMEOVER (1);
  940.  return 1;
  941.  }
  942.  }
  943.  if (Event (  "fifty-six / courtesan exile after A" ) has not been seen && Event (  "fifty-six / courtesan exile" ) has been seen)
  944.  {
  945.  Fifty-six / courtesan exile after the A ();
  946.  for (;;)
  947.  {
  948.  for (;;)
  949.  {
  950.  Choices (0, "Who will Rance make babies with?");
  951.  if (Event (  "fifty-six / courtesan exile after C" ) has not been seen)
  952.  {
  953.  Choices (1, "Sill");
  954.  }
  955.  if (Event (  "fifty-six / courtesan exile after D" ) has not been seen)
  956.  {
  957.  Choices (2, "Cunthime");
  958.  }
  959.  Choices (3, "Yamamoto Isoroku");
  960.  if (Event (  "fifty-six / courtesan exile after E" ) has not been seen)
  961.  {
  962.  Choices (9, "Do not make babies");
  963.  }
  964.  rr = selection (false, 0);
  965.  if (rr == 1)
  966.  {
  967.  Fifty-six / siren expelled after C ();
  968.  continue;
  969.  }
  970.  if (rr == 2)
  971.  {
  972.  Fifty-six / siren expelled after D ();
  973.  continue;
  974.  }
  975.  if (rr == 3)
  976.  {
  977.  Fifty-six / siren expelled after B ();
  978.  return 1;
  979.  }
  980.  if (rr == 9)
  981.  {
  982.  Fifty-six / courtesan exile after the E ();
  983.  GAMEOVER (1);
  984.  }
  985.  }
  986.  }
  987.  }
  988.  if (Event (  "Sill / ear" ) has not been seen && Event (  "fifty-six / pregnancy erotic" ) has been seen && (◆ turn number odd || ▲ Late Game == 1) )
  989.  {
  990.  Sill / ear ();
  991.  return 1;
  992.  }
  993.  if (Event (  "fifty-six / pregnancy" ) has not been seen && Event (  "Sill / ear" ) has been seen && (◆ turn number odd || ▲ Late Game == 1))
  994.  {
  995.  Fifty-six / pregnancy ();
  996.  return 1;
  997.  }
  998.  if (Event (  "Majin / Shikibu assault A" ) has not been seen && Event (  "fifty-six / pregnancy" ) has been seen && (Oda dominated confirmation (battleship Nagato BattleshipNagato, 0, 0, 0 ) == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1) && ◆ special == null)
  999.  {
  1000.  S Shikibu vs Kentaro ();
  1001.  return 1;
  1002.  }
  1003.  if (◆ special == 1)
  1004.  {
  1005.  if (Event (  "Oda / Miki runaway information" ) has not been seen)
  1006.  {
  1007.  Oda / Miki runaway information ();
  1008.  return 1;
  1009.  }
  1010.  Kentaro / Miki runaway general purpose ();
  1011.  return 1;
  1012.  }
  1013.  if (Event (  "fifty-six / courtesan of pregnancy" ) has been seen && Event (  "fifty-six / courtesan pregnancy in general purpose" ) has not been seen && Event (  "fifty-six / Nippon Maru birth"  ) has not been seen)
  1014.  {
  1015.  Fifty-six / courtesan pregnancy in general purpose ();
  1016.  return 1;
  1017.  }
  1018.  }
  1019.  if (◆ route == kenshin)
  1020.  {
  1021.  if (Event (  "Kenshin / Nobunaga of call A" ) has not been seen)
  1022.  {
  1023.  S Honnoji Incident / Kenshin root ();
  1024.  return 1;
  1025.  }
  1026.  if (Event (  "Kenshin / Kouhime is to Kokushu" ) has not been seen)
  1027.  {
  1028.  Kenshin / Kouhime is to Kokushu ();
  1029.  ◆ commander-in-chief = 1;
  1030.  return 1;
  1031.  }
  1032.  if (Event (  "Kenshin / Majin Nobunaga resurrected information" ) has not been seen && Event (  "Majin / Majin Nobunaga revival" ) has been seen)
  1033.  {
  1034.  Kenshin / Majin Nobunaga resurrected information ();
  1035.  return 1;
  1036.  }
  1037.  if (Event (  "Kenshin / level 30" ) has not been seen && Event (  "Kenshin / level drain" ) has been seen && CS level acquisition (UesugiKenshin, 999)> 29)
  1038.  {
  1039.  Kenshin / Level 30 ();
  1040.  return 1;
  1041.  }
  1042.  if (Event (  "Kenshin / V1" ) has not been seen && GF [114]> = 20)
  1043.  {
  1044.  Kenshin / V1 ();
  1045.  return 1;
  1046.  }
  1047.  if (Event (  "Kenshin / V2" ) has not been seen && GF [114]> = 40)
  1048.  {
  1049.  Kenshin / V2 ();
  1050.  return 1;
  1051.  }
  1052.  if (Event (  "Kenshin / V3" ) has not been seen && GF [114]> = 60)
  1053.  {
  1054.  Kenshin / V3 ();
  1055.  return 1;
  1056.  }
  1057.  if (Event (  "Kenshin / V4" ) has not been seen && GF [114]> = 80)
  1058.  {
  1059.  Kenshin / V4 ();
  1060.  return 1;
  1061.  }
  1062.  if (Event (  "Kenshin / Emperor" ) has not been seen)
  1063.  {
  1064.  if (Emperor race [1] == 1 && Event (  "Kenshin / Masamune thing" ) has not been seen && Dokuganryuu. state == war)
  1065.  {
  1066.  Kenshin / Masamune of things ();
  1067.  return 1;
  1068.  }
  1069.  if (Emperor race [3] == 1 && Event (  "Kenshin / Baba things" ) has not been seen && Takeda. state == war && Event (  "Oda / Takeda following a major offensive", hasBeenSeen ) == true)
  1070.  {
  1071.  Kenshin / Baba of things ();
  1072.  return 1;
  1073.  }
  1074.  if (Emperor race [4] == 1 && Event (  "Kenshin / Gon things" ) has not been seen && Takuga. state == war && enemy Character Confirmation (15, Gon) == 1)
  1075.  {
  1076.  Kenshin / Gon of things ();
  1077.  return 1;
  1078.  }
  1079.  if (Emperor race [5] == 1 && Event (  "Kenshin / Yuzuhara things" ) has not been seen && Tanegashima. state == war && Event (  "Yuzuhara / kick - off" ) has been seen )
  1080.  {
  1081.  Kenshin / Yuzuhara of things ();
  1082.  return 1;
  1083.  }
  1084.  if (Emperor race [6] == 1 && Event (  "Kenshin / Motonari things" ) has not been seen && Mouri. state == war && enemy Character Confirmation (19, MouriTeru) == 1 && ACF (MouriMotonari, get) == 0)
  1085.  {
  1086.  Kenshin / Motonari of things ();
  1087.  return 1;
  1088.  }
  1089.  if (Emperor race [7] == 1 && Event (  "Kazuhisa / search 1" ) has been seen == "escape from Kazuhisa / Nobunaga" false && Event (  ) has been seen && Oda dominated confirmation (Chukkuni MidEarth , 0, 0) == 1)
  1090.  {
  1091.  Kazuhisa / search 1 ();
  1092.  return 1;
  1093.  }
  1094.  if (Emperor race [10] == 1 && Event (  "Kenshin / Suzuya things" ) has not been seen && CS level acquisition (UesugiKenshin, 999)> 29)
  1095.  {
  1096.  Kenshin / Suzuya of things ();
  1097.  return 1;
  1098.  }
  1099.  if (Emperor race [11] == 1 && Event (  "Kenshin / Kumano things" ) has not been seen && CS level acquisition (UesugiKenshin, 999)> 39)
  1100.  {
  1101.  Kenshin / Kumano of things ();
  1102.  return 1;
  1103.  }
  1104.  }
  1105.  if ( "Let's go into the hole of Kenshin / serpent" Event (  ) has not been seen && Event (  "the end of the strategy of Xavier" ) has been seen && Character confirmation (Natori) == true)
  1106.  {
  1107.  Let's go into the hole of Kenshin / Python ();
  1108. return 1;
  1109. }
  1110. ch = UesugiKenshin;
  1111. if (Have Character (ch) == true)
  1112. {
  1113. rr = UniqueEvent (ch);
  1114. }
  1115. if (rr == 1)
  1116. {
  1117. return 1;
  1118. }
  1119. }
  1120. if (◆ route == ran)
  1121. {
  1122. if (Neutral/At war (Takedafamily) == 0 && Neutral/At war (Mourifamily) == 0)
  1123. {
  1124. ▲ Mid Game = 1;
  1125. }
  1126. if (GF [168] == 0 && Event (  "Ran / courtesan absconding" ) has not been seen && (▲ Mid Game == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1 ))
  1127. {
  1128. GF [168] = 1;
  1129. GF [169] = 1;
  1130. }
  1131. if (Event (  "Ran / route start" ) has not been seen)
  1132. {
  1133. Ran / root start ();
  1134. ii = 21;
  1135. iic = Ran Busho registration (ii, diviner, 0, "Saijou Mary", female);
  1136. . Gs [ii] [iic] soldiers maximum number = 3000;
  1137. . Gs [ii] [iic] Intelligence basal value = 7;
  1138. . Gs [ii] [iic] POW resistance = 999;
  1139. . Gs [ii] [iic] battlefield life and death probability = 100;
  1140. iic = Ran Busho registration (ii, diviner, 0, "Saijou Isabella", female);
  1141. . Gs [ii] [iic] soldiers maximum number = 3000;
  1142. . Gs [ii] [iic] Intelligence basal value = 6;
  1143. . Gs [ii] [iic] POW resistance = 999;
  1144. . Gs [ii] [iic] battlefield life and death probability = 100;
  1145. iic = Ran Busho registration (ii, diviner, 0, "Saijou Kitty", female);
  1146. . Gs [ii] [iic] soldiers maximum number = 3000;
  1147. . Gs [ii] [iic] Intelligence basal value = 7;
  1148. . Gs [ii] [iic] POW resistance = 999;
  1149. . Gs [ii] [iic] battlefield life and death probability = 100;
  1150. return 1;
  1151. }
  1152. if (Event (  "Ran / Souun sympathy of" ) has not been seen)
  1153. {
  1154. Ran / Souun sympathy of ();
  1155. return 1;
  1156. }
  1157. if (Event (  "Ran / 戯骸 shadow" ) has not been seen)
  1158. {
  1159. Ran / 戯骸 shadow of ();
  1160. return 1;
  1161. }
  1162. if (Event (  "Purgatory / appearance" ) has not been seen)
  1163. {
  1164. Purgatory / appearance ();
  1165. AC (ApostleRengoku, 1);
  1166. return 1;
  1167. }
  1168. if (Event (  "Oda / Siege of Mount Hiei" ) has not been seen)
  1169. {
  1170. Oda / Siege of Mount Hiei ();
  1171. . Thenshiism state = war;
  1172. SM (5044, 0, 14);
  1173. return 1;
  1174. }
  1175. if (Event (  "Shikibu / appearance" ) has not been seen)
  1176. {
  1177. Shikibu / appearance ();
  1178. AC (ApostleShikibu, 1);
  1179. return 1;
  1180. }
  1181. if (Event (  "Ran / Souun sympathy of / general purpose" ) has not been seen)
  1182. {
  1183. Ran / Souun sympathy of / general purpose ();
  1184. return 1;
  1185. }
  1186. if (Event (  "Ran / Nobunaga Majin?" ) has not been seen && AC (ApostleShikibu, 9999) == 1 && Event (  "Ran / Souun sympathy of" ) has been seen)
  1187. {
  1188. Ran / Nobunaga Majin? ();
  1189. return 1;
  1190. }
  1191. if (Event (  "Cute / escape A" ) has not been seen && Event (  "ocular / flee 1" ) has been seen)
  1192. {
  1193. if (Event (  "Cute / Rape 2" ) has not been seen)
  1194. {
  1195. Cute / Insult 2 ();
  1196. }
  1197. Cute / escape A ();
  1198. Choices (0, "Release Manmaru?");
  1199. Choices (1, "Return her to Seigan");
  1200. Choices (2, "She's mine");
  1201. rr = selection (false, 0);
  1202. if (rr == 1)
  1203. {
  1204. Cute / escape B ();
  1205. }
  1206. if (rr == 2)
  1207. {
  1208. Cute / escape C ();
  1209. }
  1210. return 1;
  1211. }
  1212. if (Event (  "Ran / Honnouzi A" ) has not been seen && Event (  "Ran / Nobunaga Majin?" ) has been seen)
  1213. {
  1214. S Honnoji Incident / Ran root ();
  1215. return 1;
  1216. }
  1217. if (Event (  "after the Ran / Honnouzi" ) has not been seen && Event (  "Ran / Honnouzi A" ) has been seen)
  1218. {
  1219. After the Ran / Honnouzi ();
  1220. return 1;
  1221. }
  1222. if (Event (  "Ran / Souun sympathy of / general purpose 2" ) has not been seen)
  1223. {
  1224. Ran / Souun sympathy of / general purpose 2 ();
  1225. return 1;
  1226. }
  1227. if (Event (  "Ran / courtesan appeared" ) has not been seen && Event (  "Ran / night crawling 1" ) has been seen)
  1228. {
  1229. Ran / courtesan appeared ();
  1230. return 1;
  1231. }
  1232. if (Event (  "Ran / Souun sympathy of / courtesan" ) has not been seen && Event (  "Ran / courtesan appeared" ) has been seen)
  1233. {
  1234. Ran / Souun sympathy of / prostitute ();
  1235. return 1;
  1236. }
  1237. if (Event (  "Ran / Ran and courtesan" ) has been seen "aimed at Shimadzu / world" == false && Event (  ) has been seen && (Shimazu. warring number of turns> 2 || force [6 ]. state == conquered))
  1238. {
  1239. Rans / Ran and courtesan ();
  1240. return 1;
  1241. }
  1242. if (Event (  "Ran / bullying" ) has not been seen && Event (  "Ran / Ran and courtesan" ) has been seen && (Shimazu. belligerent turn number> 4 || Shimazu. state == conquered))
  1243. {
  1244. Ran / bullying ();
  1245. return 1;
  1246. }
  1247. if (Event (  "Ran / courtesan rumors" ) has not been seen && Event (  "Ran / bullying" ) has been seen && (Shimazu. warring number of turns> 6 || Shimazu. state == conquered))
  1248. {
  1249. Rumors of Ran / prostitute ();
  1250. return 1;
  1251. }
  1252. if (Event (  "Ran / courtesan of rumor 2" ) has not been seen && Event (  "rumor of Ran / courtesan" ) has been seen && (Shimazu. belligerent turn number> 8 || force [ 6]. state == conquered))
  1253. {
  1254. Ran / courtesan of rumors 2 ();
  1255. return 1;
  1256. }
  1257. if (Event (  "Ran / courtesan absconding" ) has not been seen && Event (  "Ran / courtesan of rumor 2" ) has been seen && Event (  "Ran / night crawling 3" ) has been seen && ( Shimazu. belligerent turn number> 8 || Shimazu. state == conquered))
  1258. {
  1259. Ran / courtesan absconding ();
  1260. return 1;
  1261. }
  1262. if (Event (  "Ran / courtesan absconding after" ) has not been seen && Event (  "Ran / courtesan absconding" ) has been seen)
  1263. {
  1264. Ran / courtesan absconding after ();
  1265. return 1;
  1266. }
  1267. if (Event (  "Ran / hell hole is opened" ) has not been seen && Event (  "call the Ran / demon" ) has been seen)
  1268. {
  1269. Ran / hell hole is opened ();
  1270. aa = 0;
  1271. for (iim = 1; iim <33; iim ++)
  1272. {
  1273. if (country [iim]. dominated countries == Odafamily && aa <10)
  1274. {
  1275. . Country [iim] hell hole = 1;
  1276. aa ++;
  1277. }
  1278. }
  1279. return 1;
  1280. }
  1281. if (hell of a number of holes ()! = 0 && ◆◆ == 4)
  1282. {
  1283. if (Event (  "Ran / invasion of demons" ) has not been seen)
  1284. {
  1285. Ran / invasion of demons ();
  1286. }
  1287. else
  1288. {
  1289. Ran / demon of the invasion / general purpose ();
  1290. }
  1291. GF [111] + = 20;
  1292. label0:
  1293. Enemy FP forced registration (Redogre, Blueogre, Blueogre, Redogre, null, null);
  1294. Enemy FP soldier rate variability (100 + GF [111]);
  1295. rr = event battle processing (0);
  1296. if (rr == 0)
  1297. {
  1298. Attack / defeat of the demon ();
  1299. Defeat processing (0);
  1300. goto label0;
  1301. }
  1302. return 1;
  1303. }
  1304. if (Event (  "Ran / courtesan whereabouts" ) has not been seen && Event (  "Ran / courtesan was blocked pity / all" ) has been seen)
  1305. {
  1306. Ran / courtesan whereabouts ();
  1307. . Country [4] Labyrinth exist = true;
  1308. return 1;
  1309. }
  1310. if (Event (  "Shimadzu / Kouhime Kadowakashi" ) has not been seen && Event (  "Shimadzu / At that time 3" ) has been seen)
  1311. {
  1312. Shimadzu / Kouhime Kadowakashi ();
  1313. return 1;
  1314. }
  1315. if ( "Note to Suzume / Shimadzu" Event (  ) has been seen && Event (  "Shimadzu / 4 siblings surrender of" ) has not been seen && character number (Shimazufamily) <60 && Shimazu. state == war)
  1316. {
  1317. iic = turbulent character acquisition (Odafamily, null, false);
  1318. if (gs [ii] [iic]. important == 0 && gs [ii] [iic]. sex == female && gs [ii] [iic]. relationship <trust)
  1319. {
  1320. General-purpose 1 (iic, PlayerCountry);
  1321. Shimadzu / pull-out ();
  1322. iic2 = forces free number (Shimazufamily);
  1323. if (iic2 == 0)
  1324. {
  1325. return 1;
  1326. }
  1327. gs [6] [iic2] = gs [0] [1];
  1328. . Gs [6] [iic2] relationship = hate;
  1329. . Gs [6] [iic2] battlefield life and death probability = 100;
  1330. . Gs [6] [iic2] POW resistance = 999;
  1331. . Gs [6] [iic2] items = 0;
  1332. Chara erase (iic, PlayerCountry);
  1333. return 1;
  1334. }
  1335. LOG_TADA (. "Shimazu brothers Kadowakashi ·· (" + gs [ii] [iic] name + ") Safe \ n");
  1336. }
  1337. if (Event (  "Kurohime / Get plan" ) has not been seen && Event (  "Shimadzu / pull-out" ) has been seen)
  1338. {
  1339. Kurohime / Get plan ();
  1340. return 1;
  1341. }
  1342. if (Event (  "Shimadzu / 4 comes brothers" ) has not been seen && Event (  "Shimadzu / 4 siblings surrender of" ) has been seen)
  1343. {
  1344. Shimadzu / 4 comes brothers ();
  1345. iic = prisoners registration (ShimazuYoshihisa);
  1346. . Gs [20] [iic] POW resistance = 1;
  1347. iic = prisoners registration (ShimazuKazuhisa);
  1348. . Gs [20] [iic] POW resistance = 1;
  1349. iic = prisoners registration (ShimazuToshihisa);
  1350. . Gs [20] [iic] POW resistance = 1;
  1351. iic = prisoners registration (ShimazuIehisa);
  1352. . Gs [20] [iic] POW resistance = 1;
  1353. return 1;
  1354. }
  1355. ch = NanjouRan;
  1356. if (Have Character (ch) == true)
  1357. {
  1358. rr = UniqueEvent (ch);
  1359. }
  1360. if (rr == 1)
  1361. {
  1362. return 1;
  1363. }
  1364. }
  1365. if (◆ route == killTheMonkey)
  1366. {
  1367. if (Event (  "Shimadzu / Kouhime Kadowakashi" ) has not been seen && Event (  "Shimadzu / At that time 3" ) has been seen)
  1368. {
  1369. Shimadzu / Kouhime Kadowakashi ();
  1370. return 1;
  1371. }
  1372. if ( "Note to Suzume / Shimadzu" Event (  ) has been seen && Event (  "Shimadzu / 4 siblings surrender of" ) has not been seen && character number (Shimazufamily) <60 && Shimazu. state == war)
  1373. {
  1374. iic = turbulent character acquisition (Odafamily, null, false);
  1375. if (gs [ii] [iic]. important == 0 && gs [ii] [iic]. sex == female && gs [ii] [iic]. relationship! = love)
  1376. {
  1377. General-purpose 1 (iic, PlayerCountry);
  1378. Shimadzu / pull-out ();
  1379. iic2 = forces free number (Shimazufamily);
  1380. if (iic2 == 0)
  1381. {
  1382. return 1;
  1383. }
  1384. gs [6] [iic2] = gs [0] [1];
  1385. . Gs [6] [iic2] relationship = hate;
  1386. . Gs [6] [iic2] battlefield life and death probability = 100;
  1387. . Gs [6] [iic2] POW resistance = 999;
  1388. Chara erase (iic, PlayerCountry);
  1389. return 1;
  1390. }
  1391. LOG_TADA (. "Shimazu brothers Kadowakashi ·· (" + gs [ii] [iic] name + ") Safe \ n");
  1392. }
  1393. if (Event (  "Kurohime / Get plan" ) has not been seen && Event (  "Shimadzu / pull-out" ) has been seen && Shimazu. state == war)
  1394. {
  1395. Kurohime / Get plan ();
  1396. return 1;
  1397. }
  1398. if (Event (  "Shimadzu / 4 comes brothers" ) has not been seen && Event (  "Shimadzu / 4 siblings surrender of" ) has been seen)
  1399. {
  1400. Shimadzu / 4 comes brothers ();
  1401. iic = prisoners registration (ShimazuYoshihisa);
  1402. . Gs [20] [iic] POW resistance = 1;
  1403. iic = prisoners registration (ShimazuKazuhisa);
  1404. . Gs [20] [iic] POW resistance = 1;
  1405. iic = prisoners registration (ShimazuToshihisa);
  1406. . Gs [20] [iic] POW resistance = 1;
  1407. iic = prisoners registration (ShimazuIehisa);
  1408. . Gs [20] [iic] POW resistance = 1;
  1409. return 1;
  1410. }
  1411. if (the number of forces state acquisition (war) == 0 && force state the number of acquisition (neutral) == 0)
  1412. {
  1413. Monkey killing / Clear ();
  1414. aa = play score (0);
  1415. for (iic = 1; iic <31; iic ++)
  1416. {
  1417. if (gs [1] [iic]. number! = null && gs [1] [iic]. Skills == Endgamepoints)
  1418. {
  1419. aa + = 2;
  1420. }
  1421. }
  1422. aa = aa - ◆ turn;
  1423. if (aa> clear flag (9))
  1424. {
  1425. Clear flag (9, aa);
  1426. }
  1427. LOG_TADA ( "of this point" + string (clear flag (9)) + "\ n");
  1428. End GSAVE ();
  1429. Ending roll ();
  1430. End ();
  1431. return 1;
  1432. }
  1433. }
  1434. if (Event (  "Satan / the beginning of the end" ) has not been seen && Event (  "Magun / Miki ruler" ) has been seen && ◆ route == demonKing)
  1435. {
  1436. Satan / the beginning of the end ();
  1437. return 1;
  1438. }
  1439. if (Event (  "Majin / Majin Nobunaga revival" ) has been seen && Character confirmation (KobayakawaChinu) == true)
  1440. {
  1441. Madou / appearance / subordinates ();
  1442. AC (ApostleMadou, 1);
  1443. Chara erase (KobayakawaChinu, PlayerCountry);
  1444. return 1;
  1445. }
  1446. if (Event (  "Majin / Majin Nobunaga revival" ) has been seen && imprisoned(KobayakawaChinu) == 1)
  1447. {
  1448. Madou / appearance / POW ();
  1449. AC (ApostleMadou, 1);
  1450. Chara erase (KobayakawaChinu, Prisoner);
  1451. return 1;
  1452. }
  1453. if (AC (ApostleGigai, 9999) == 0 && GF [145] == 1 && (Character confirmation (NanjouRan) == true || imprisoned(NanjouRan) == 1))
  1454. {
  1455. 戯骸 / appearance / Oda ();
  1456. AC (ApostleGigai, 1);
  1457. if (Have Character (NanjouRan) == true)
  1458. {
  1459. Chara erase (NanjouRan, PlayerCountry);
  1460. }
  1461. if (imprisoned(NanjouRan) == 1)
  1462. {
  1463. Chara erase (NanjouRan, Prisoner);
  1464. }
  1465. return 1;
  1466. }
  1467. if (Event (  "Takuga / war preparation" ) has not been seen && ◆ game mode == 1 && Takuga. state == neutral)
  1468. {
  1469. aa = 0;
  1470. if (Mouri. state == war && Event (  "Takuga / Mori and alliance" ) has been seen && GF [21] == 0)
  1471. {
  1472. aa = 1;
  1473. }
  1474. if (aa == 1)
  1475. {
  1476. Takuga / outbreak of war preparation ();
  1477. GF [3] = ◆ turn + 5;
  1478. return 1;
  1479. }
  1480. }
  1481. if (Event (  "Takeda / war preparation" ) has not been seen && Takeda. state == neutral)
  1482. {
  1483. aa = 0;
  1484. if (◆ game mode == 1 && ◆ turn> 71)
  1485. {
  1486. aa = 1;
  1487. }
  1488. if (◆ route == ran && Event (  "after the Ran / Honnouzi" ) has been seen)
  1489. {
  1490. aa = 1;
  1491. }
  1492. if (aa == 1)
  1493. {
  1494. Takeda / outbreak of war preparation ();
  1495. GF [2] = ◆ turn + 6;
  1496. return 1;
  1497. }
  1498. }
  1499. if (Event (  "Mori / war preparation" ) has not been seen && Mouri. state == neutral)
  1500. {
  1501. aa = 0;
  1502. if (◆ game mode == 1 && ◆ turn> 61)
  1503. {
  1504. aa = 1;
  1505. }
  1506. if (◆ route == ran && Event (  "after the Ran / Honnouzi" ) has been seen)
  1507. {
  1508. aa = 1;
  1509. }
  1510. if (aa == 1)
  1511. {
  1512. Mori / outbreak of war preparation ();
  1513. GF [1] = ◆ turn + 6;
  1514. return 1;
  1515. }
  1516. }
  1517. if (Event (  "Akashi / war preparation" ) has not been seen && Akashi. state == neutral)
  1518. {
  1519. aa = 0;
  1520. if (◆ game mode == 1 && Mouri. state == conquered && ◆ chapter == nobunagaAtHonnouji)
  1521. {
  1522. aa = 1;
  1523. }
  1524. if (GF [84]> 1 && Event (  "Akashi / boy of the country" ) has been seen)
  1525. {
  1526. aa = 1;
  1527. }
  1528. if (aa == 1)
  1529. {
  1530. Akashi / outbreak of war preparation ();
  1531. GF [94] = ◆ turn + 5;
  1532. return 1;
  1533. }
  1534. }
  1535. if (Event (  "Takeda / Shingen of the assassination plan" ) has not been seen && Event (  "Takeda / large offensive repulsed" ) has been seen && Takeda. state == war)
  1536. {
  1537. Assassination of Takeda / Shingen ();
  1538. return 1;
  1539. }
  1540. if (Event (  "soul-Tied / curse of effect" ) has not been seen && Event (  "battle after / soul-Tied" ) has been seen && Event (  "soul-Tied / release" ) has not been seen && Character Confirmation (Kouhime) == true)
  1541. {
  1542. Soul Tied / curse of the effect ();
  1543. return 1;
  1544. }
  1545. if (Event (  "Description of operations permit" ) has not been seen && ◆ turn> confirmed 60 && item (OperationPermitFootSoldier, null, 999) == 0 && ◆ route = killTheMonkey)
  1546. {
  1547. Description of Operation Agreement ();
  1548. . Item [86] number = 1;
  1549. . Item [87] number = 1;
  1550. . Item [88] number = 1;
  1551. . Item [89] number = 1;
  1552. . Item [90] number = 1;
  1553. if (the number of characters (Odafamily) <28 && gs [1] [branch of an army another soldier maximum number (1, footSoldier)]. soldiers maximum number of <1000)
  1554. {
  1555. Copa mercenaries arrival ();
  1556. Commander joins (Odafamily, Kopamercenaries);
  1557. SM (5002, 0);
  1558. }
  1559. return 1;
  1560. }
  1561. if (Character Confirmation (MasouShizuka) == true && Character Confirmation (Maria) == false)
  1562. {
  1563. Shizuka / withdrawal ();
  1564. Chara erase (MasouShizuka, PlayerCountry);
  1565. return 1;
  1566. }
  1567. if (warlords additional confirmation (2) == 1)
  1568. {
  1569. if (Event (  "Kenshin / officer" ) has not been seen && Event (  "Uesugi / fall" ) has been seen)
  1570. {
  1571. Kenshin / officer ();
  1572. Commander joins (Odafamily, UesugiKenshin);
  1573. SM (5002, 0);
  1574. Chara important change (false, UesugiKenshin, 999);
  1575. return 1;
  1576. }
  1577. if (Event (  "Naoe / officer" ) has not been seen && Character confirmation (UesugiKenshin) == true)
  1578. {
  1579. Naoe / officer ();
  1580. Commander joins (Odafamily, NaoeAi);
  1581. SM (5002, 0);
  1582. Chara important change (false, NaoeAi, 999);
  1583. return 1;
  1584. }
  1585. if (Event (  "Nozomi / collect the warlords" ) has not been seen && Event (  "Nozomi / play in Kyoto" ) has been seen)
  1586. {
  1587. Collect the Nozomi / warlords ();
  1588. Commander joins (Odafamily, OkitaNozomi);
  1589. SM (5002, 0);
  1590. AC (OkitaNozomi, 10);
  1591. return 1;
  1592. }
  1593. if (Event (  "Souun / officer" ) has not been seen && Event (  "Souun / oil hole in the discovery B" ) has been seen)
  1594. {
  1595. Souun / officer ();
  1596. Commander joins (ii, HoujouSouun);
  1597. SM (5002, 0);
  1598. Chara important change (false, HoujouSouun, 999);
  1599. return 1;
  1600. }
  1601. if (Event (  "Masamune / officer" ) has not been seen && Event (  "Date / Last Battle B" ) has been seen)
  1602. {
  1603. Masamune / officer ();
  1604. Commander joins (ii, DokuganryuMasamune);
  1605. SM (5002, 0);
  1606. Chara important change (false, DokuganryuMasamune, 999);
  1607. C skill changes (null, 11, DokuganryuMasamune, Odafamily, 1);
  1608. return 1;
  1609. }
  1610. if (Event (  "Seigan / officer" ) has not been seen && (◆ route == trueRoute || ◆ route == kenshin) && (Event (  "Tenkokorozashikyo / surrender acceptance" ) has been seen | | Event (  "Tenkokorozashikyo / fall" ) has been seen))
  1611. {
  1612. Sex eye / officer ();
  1613. Commander joins (ii, Seigan);
  1614. SM (5002, 0);
  1615. Chara important change (false, Seigan, 999);
  1616. . Thenshiism sign = true;
  1617. return 1;
  1618. }
  1619. if (Event (  "Genri / officer" ) has not been seen && Character confirmation (Kouhime, Seigan, null, null) == true)
  1620. {
  1621. Genri / officer ();
  1622. Commander joins (ii, Genri);
  1623. SM (5002, 0);
  1624. return 1;
  1625. }
  1626. if (Event (  "Ieyasu Tokugawa / officer" ) has not been seen && Event (  "Tokugawa / fall C" ) has been seen)
  1627. {
  1628. Ieyasu Tokugawa / officer ();
  1629. Commander joins (ii, TokugawaIeyasu);
  1630. SM (5002, 0);
  1631. Chara important change (false, TokugawaIeyasu, 999);
  1632. return 1;
  1633. }
  1634. if (GF [12] == 11 && GF [52] <◆ turn)
  1635. {
  1636. GF [12] = 0;
  1637. Kanami / calling on ();
  1638. Commander joins (ii, KentouKanami);
  1639. SM (5002, 0);
  1640. return 1;
  1641. }
  1642. if (GF [12] == 12 && Event (  "Tanegashima / the first time" ) has been seen && GF [52] <◆ turn)
  1643. {
  1644. GF [12] = 0;
  1645. Maria / calling on ();
  1646. Commander joins (ii, Maria);
  1647. SM (5002, 0);
  1648. return 1;
  1649. }
  1650. if (GF [12] == 13 && GF [52] <◆ turn)
  1651. {
  1652. GF [12] = 0;
  1653. Leila / calling on ();
  1654. Commander joins (ii, Leila);
  1655. SM (5002, 0);
  1656. return 1;
  1657. }
  1658. if (GF [12] == 21 && GF [52] <◆ turn)
  1659. {
  1660. GF [12] = 0;
  1661. Rizuna / calling on ();
  1662. Commander joins (ii, Rizna);
  1663. SM (5002, 0);
  1664. return 1;
  1665. }
  1666. if (GF [12] == 22 && GF [52] <◆ turn && Character confirmation (Rizna) == true)
  1667. {
  1668. GF [12] = 0;
  1669. Urza / calling on ();
  1670. Commander joins (ii, Uruza);
  1671. SM (5002, 0);
  1672. return 1;
  1673. }
  1674. if (GF [12] == 23 && GF [52] <◆ turn && Character confirmation (Rizna, Uruza, null, null) == true)
  1675. {
  1676. GF [12] = 0;
  1677. Magic / calling on ();
  1678. Commander joins (ii, Magic);
  1679. SM (5002, 0);
  1680. return 1;
  1681. }
  1682. if (Event (  "Shizuka / appearance" ) has not been seen && Character Confirmation (Maria) == true && Event (  "Letter from Maria / rear" ) has been seen && ◆ spare 07 == 1)
  1683. {
  1684. Shizuka / appearance ();
  1685. Commander joins (ii, MasouShizuka);
  1686. SM (5002, 0);
  1687. return 1;
  1688. }
  1689. }
  1690. if (Event (  "Kyo / Ashikaga to destroy the country" ) has not been seen && Ashikaga. state == war)
  1691. {
  1692. Kyoto / Ashikaga to destroy the country ();
  1693. return 1;
  1694. }
  1695. if (Event (  "Kyo / rumors of ultra-God" ) has not been seen && Ashikaga. state == war)
  1696. {
  1697. Kyoto / rumors of ultra-God ();
  1698. return 1;
  1699. }
  1700. if (Have Character (Senhime) == true && Event (  "Senki / affection" ) has not been seen && GF [101]> 2 && GF [149] == ◆ turn)
  1701. {
  1702. if (C item acquisition (Senhime, 999) == 86 || C item acquisition (Senhime, 999) == 87 || C item acquisition (Senhime, 999) == 88 || C item acquisition (Senhime, 999) = = 89 || C item acquisition (Senhime, 999) == 90)
  1703. {
  1704. GF [101] = 0;
  1705. return 1;
  1706. }
  1707. Senki / elopement ();
  1708. Chara erase (Senhime, PlayerCountry);
  1709. iic = warlord forced registration (Outofpowercommanders, Senhime);
  1710. . Gs [21] [iic] POW resistance = 999;
  1711. return 1;
  1712. }
  1713. if (Event (  "Ran / 1 person in the oil hole" ) has not been seen && GF [107] + 6 <◆ turn && ACF (HoujouSouun, get) == 1 && Event (  "Ran / promise" ) has been seen && Character confirmation (NanjouRan) == true && ◆ route = killTheMonkey)
  1714. {
  1715. Ran / 1 person in the oil hole ();
  1716. Chara erase (NanjouRan, PlayerCountry);
  1717. return 1;
  1718. }
  1719. if (Event (  "6 large treasure" ) has not been seen && GF [117] == 1 && GF [118] == 1 && GF [119] == 1 && GF [120] == 1 && GF [ 121] == 1 && GF [122] == 1)
  1720. {
  1721. 6 large treasure ();
  1722. return 1;
  1723. }
  1724. if (◆ special == null)
  1725. {
  1726. if (Event (  "Oda / Takuga all" ) has not been seen && Character Confirmation (SakamotoRyouma, Gon, KawanoeMine, KawanoeYuzuru) == true)
  1727. {
  1728. Oda / Takuga all ();
  1729. General-purpose 1 (Rance, PlayerCountry);
  1730. SM (foundItem, 10);
  1731. return 1;
  1732. }
  1733. if (Event (  "Oda / Uesugi all" ) has not been seen && Character Confirmation (UesugiKenshin, NaoeAi, null, null) == true && ◆ route = kenshin)
  1734. {
  1735. Oda / Uesugi all ();
  1736. General-purpose 1 (Rance, PlayerCountry);
  1737. SM (foundItem, 10);
  1738. return 1;
  1739. }
  1740. if (Event (  "Oda / Ashikaga all" ) has not been seen && Event (  "super-God / normal" ) has been seen && Character Confirmation (AshikagaChoushin, Ikkyu, null, null) == true)
  1741. {
  1742. Oda / Ashikaga all ();
  1743. General-purpose 1 (Rance, PlayerCountry);
  1744. SM (foundItem, 10);
  1745. return 1;
  1746. }
  1747. if (Event (  "Oda / AA all" ) has not been seen && Event (  "Yoshikage Asakura / trust" ) has been seen && Character Confirmation (AsakuraYoshikage, Yukihime, null, null) == true)
  1748. {
  1749. Oda / AA all ();
  1750. General-purpose 1 (Rance, PlayerCountry);
  1751. SM (foundItem, 10);
  1752. return 1;
  1753. }
  1754. if (Event (  "Oda / Tanegashima all" ) has not been seen && Event (  "Yuzuhara / subordinates conversation / normal" ) has been seen && Character Confirmation (YuzuharaYuzumi, TanegashimaShigehiko, null, null) == true)
  1755. {
  1756. Oda / Tanegashima all ();
  1757. General-purpose 1 (Rance, PlayerCountry);
  1758. SM (foundItem, 10);
  1759. return 1;
  1760. }
  1761. if (Event (  "Oda / heaven Zhi Judaism all" ) has not been seen && Event (  "ocular / Basic contact" ) has been seen && Character Confirmation (Seigan, Genri, null, null) == true)
  1762. {
  1763. Oda / heaven Zhi Judaism all ();
  1764. General-purpose 1 (Rance, PlayerCountry);
  1765. SM (foundItem, 10);
  1766. return 1;
  1767. }
  1768. if (Event (  "Oda / eyed flow all" ) has not been seen && Character Confirmation (DokuganryuMasamune) == true && Character Confirmation (Omachi, Nogiku, Orime, Noir) == true)
  1769. {
  1770. Oda / eyed flow all ();
  1771. Clear flag (15, 1);
  1772. General-purpose 1 (Rance, PlayerCountry);
  1773. SM (foundItem, 10);
  1774. return 1;
  1775. }
  1776. if (Event (  "Oda / Tokugawa all" ) has not been seen && Character Confirmation (TokugawaIeyasu, Sill, SakaiTadatsugu, null) == true && Character Confirmation (HondaTadakatsu, SakakibaraYasumasa, IiNaomasa, HattoriHanzou) == true)
  1777. {
  1778. Oda / Tokugawa all ();
  1779. General-purpose 1 (Rance, PlayerCountry);
  1780. SM (foundItem, 10);
  1781. return 1;
  1782. }
  1783. if (Event (  "Oda / Shimadzu all" ) has not been seen && Character Confirmation (ShimazuYoshihisa, ShimazuKazuhisa, ShimazuIehisa, ShimazuToshihisa) == true && Event (  "Kurohime / Get planning / execution" ) has been seen)
  1784. {
  1785. Oda / Shimadzu all ();
  1786. General-purpose 1 (Rance, PlayerCountry);
  1787. SM (foundItem, 10);
  1788. return 1;
  1789. }
  1790. if (Event (  "Oda / Zesu all" ) has not been seen && Character Confirmation (Rizna, Magic, Uruza, null) == true)
  1791. {
  1792. Oda / Zesu all ();
  1793. General-purpose 1 (Rance, PlayerCountry);
  1794. SM (foundItem, 10);
  1795. return 1;
  1796. }
  1797. if (Event (  "Oda / rhesus all" ) has not been seen && Character Confirmation (Leila, Maria, KentouKanami, null) == true)
  1798. {
  1799. Oda / rhesus all ();
  1800. General-purpose 1 (Rance, PlayerCountry);
  1801. SM (foundItem, 10);
  1802. return 1;
  1803. }
  1804. }
  1805. rr = 0;
  1806. if (◆ route == trueRoute)
  1807. {
  1808. ch = Kouhime;
  1809. if (Have Character (ch) == true)
  1810. {
  1811. rr = UniqueEvent (ch);
  1812. }
  1813. if (rr == 1)
  1814. {
  1815. return 1;
  1816. }
  1817. }
  1818. if (◆ route == kenshin)
  1819. {
  1820. ch = UesugiKenshin;
  1821. if (Have Character (ch) == true)
  1822. {
  1823. rr = UniqueEvent (ch);
  1824. }
  1825. if (rr == 1)
  1826. {
  1827. return 1;
  1828. }
  1829. }
  1830. if (◆ route == isoroku)
  1831. {
  1832. ch = Keikoku;
  1833. if (Event (  "fifty-six / seeding calm down" ) has been seen && Event (  "fifty-six / courtesan exile" ) has not been seen)
  1834. {
  1835. rr = UniqueEvent (ch);
  1836. }
  1837. if (rr == 1)
  1838. {
  1839. return 1;
  1840. }
  1841. ch = YamamotoIsoroku;
  1842. if (Have Character (ch) == true || Event (  "fifty-six / pregnancy" ) has been seen)
  1843. {
  1844. rr = UniqueEvent (ch);
  1845. }
  1846. if (rr == 1)
  1847. {
  1848. return 1;
  1849. }
  1850. }
  1851. if (◆ route == ran)
  1852. {
  1853. ch = NanjouRan;
  1854. if (Have Character (ch) == true)
  1855. {
  1856. rr = UniqueEvent (ch);
  1857. }
  1858. if (rr == 1)
  1859. {
  1860. return 1;
  1861. }
  1862. }
  1863. ch = OgawaKentarou;
  1864. if (Have Character (ch) == true)
  1865. {
  1866. rr = UniqueEvent (ch);
  1867. }
  1868. if (rr == 1)
  1869. {
  1870. return 1;
  1871. }
  1872. ch = Sill;
  1873. if (Have Character (ch) == true)
  1874. {
  1875. rr = UniqueEvent (ch);
  1876. }
  1877. if (rr == 1)
  1878. {
  1879. return 1;
  1880. }
  1881. ch = Suzume;
  1882. if (Have Character (ch) == true)
  1883. {
  1884. rr = UniqueEvent (ch);
  1885. }
  1886. if (rr == 1)
  1887. {
  1888. return 1;
  1889. }
  1890. ch = Kouhime;
  1891. if (Have Character (ch) == true)
  1892. {
  1893. rr = UniqueEvent (ch);
  1894. }
  1895. if (rr == 1)
  1896. {
  1897. return 1;
  1898. }
  1899. ch = Genri;
  1900. if (Have Character (ch) == true)
  1901. {
  1902. rr = UniqueEvent (ch);
  1903. }
  1904. if (rr == 1)
  1905. {
  1906. return 1;
  1907. }
  1908. ch = Seigan;
  1909. if (Have Character (ch) == true)
  1910. {
  1911. rr = UniqueEvent (ch);
  1912. }
  1913. if (rr == 1)
  1914. {
  1915. return 1;
  1916. }
  1917. ch = YuzuharaYuzumi;
  1918. if (Have Character (ch) == true)
  1919. {
  1920. rr = UniqueEvent (ch);
  1921. }
  1922. if (rr == 1)
  1923. {
  1924. return 1;
  1925. }
  1926. ch = TanegashimaShigehiko;
  1927. if (Have Character (ch) == true)
  1928. {
  1929. rr = UniqueEvent (ch);
  1930. }
  1931. if (rr == 1)
  1932. {
  1933. return 1;
  1934. }
  1935. ch = Senhime;
  1936. if (Have Character (ch) == true)
  1937. {
  1938. rr = UniqueEvent (ch);
  1939. }
  1940. if (rr == 1)
  1941. {
  1942. return 1;
  1943. }
  1944. ch = HaraShouji;
  1945. if (Have Character (ch) == true)
  1946. {
  1947. rr = UniqueEvent (ch);
  1948. }
  1949. if (rr == 1)
  1950. {
  1951. return 1;
  1952. }
  1953. ch = Akihime;
  1954. if (Have Character (ch) == true)
  1955. {
  1956. rr = UniqueEvent (ch);
  1957. }
  1958. if (rr == 1)
  1959. {
  1960. return 1;
  1961. }
  1962. ch = AshikagaChoushin;
  1963. if (Have Character (ch) == true)
  1964. {
  1965. rr = UniqueEvent (ch);
  1966. }
  1967. if (rr == 1)
  1968. {
  1969. return 1;
  1970. }
  1971. ch = Ikkyu;
  1972. if (Have Character (ch) == true)
  1973. {
  1974. rr = UniqueEvent (ch);
  1975. }
  1976. if (rr == 1)
  1977. {
  1978. return 1;
  1979. }
  1980. ch = MouriTeru;
  1981. if (Have Character (ch) == true)
  1982. {
  1983. rr = UniqueEvent (ch);
  1984. }
  1985. if (rr == 1)
  1986. {
  1987. return 1;
  1988. }
  1989. ch = KikkawaKiku;
  1990. if (Have Character (ch) == true)
  1991. {
  1992. rr = UniqueEvent (ch);
  1993. }
  1994. if (rr == 1)
  1995. {
  1996. return 1;
  1997. }
  1998. ch = KobayakawaChinu;
  1999. if (Have Character (ch) == true)
  2000. {
  2001. rr = UniqueEvent (ch);
  2002. }
  2003. if (rr == 1)
  2004. {
  2005. return 1;
  2006. }
  2007. ch = ShibataKatsuie;
  2008. if (Have Character (ch) == true)
  2009. {
  2010. rr = UniqueEvent (ch);
  2011. }
  2012. if (rr == 1)
  2013. {
  2014. return 1;
  2015. }
  2016. ch = Ranmaru;
  2017. if (Have Character (ch) == true)
  2018. {
  2019. rr = UniqueEvent (ch);
  2020. }
  2021. if (rr == 1)
  2022. {
  2023. return 1;
  2024. }
  2025. ch = AkashiKazemaru;
  2026. if (Have Character (ch) == true)
  2027. {
  2028. rr = UniqueEvent (ch);
  2029. }
  2030. if (rr == 1)
  2031. {
  2032. return 1;
  2033. }
  2034. ch = Natori;
  2035. if (Have Character (ch) == true)
  2036. {
  2037. rr = UniqueEvent (ch);
  2038. }
  2039. if (rr == 1)
  2040. {
  2041. return 1;
  2042. }
  2043. ch = TamagushiFuuka;
  2044. if (Have Character (ch) == true)
  2045. {
  2046. rr = UniqueEvent (ch);
  2047. }
  2048. if (rr == 1)
  2049. {
  2050. return 1;
  2051. }
  2052. ch = NaoeAi;
  2053. if (Have Character (ch) == true)
  2054. {
  2055. rr = UniqueEvent (ch);
  2056. }
  2057. if (rr == 1)
  2058. {
  2059. return 1;
  2060. }
  2061. ch = OkitaNozomi;
  2062. if (Have Character (ch) == true)
  2063. {
  2064. rr = UniqueEvent (ch);
  2065. }
  2066. if (rr == 1)
  2067. {
  2068. return 1;
  2069. }
  2070. ch = SakamotoRyouma;
  2071. if (Have Character (ch) == true)
  2072. {
  2073. rr = UniqueEvent (ch);
  2074. }
  2075. if (rr == 1)
  2076. {
  2077. return 1;
  2078. }
  2079. ch = Gon;
  2080. if (Have Character (ch) == true)
  2081. {
  2082. rr = UniqueEvent (ch);
  2083. }
  2084. if (rr == 1)
  2085. {
  2086. return 1;
  2087. }
  2088. ch = KawanoeYuzuru;
  2089. if (Have Character (ch) == true)
  2090. {
  2091. rr = UniqueEvent (ch);
  2092. }
  2093. if (rr == 1)
  2094. {
  2095. return 1;
  2096. }
  2097. ch = KawanoeMine;
  2098. if (Have Character (ch) == true)
  2099. {
  2100. rr = UniqueEvent (ch);
  2101. }
  2102. if (rr == 1)
  2103. {
  2104. return 1;
  2105. }
  2106. ch = HoujouSouun;
  2107. if (Have Character (ch) == true)
  2108. {
  2109. rr = UniqueEvent (ch);
  2110. }
  2111. if (rr == 1)
  2112. {
  2113. return 1;
  2114. }
  2115. ch = DaidoujiKomatsu;
  2116. if (Have Character (ch) == true)
  2117. {
  2118. rr = UniqueEvent (ch);
  2119. }
  2120. if (rr == 1)
  2121. {
  2122. return 1;
  2123. }
  2124. ch = KentouKanami;
  2125. if (Have Character (ch) == true)
  2126. {
  2127. rr = UniqueEvent (ch);
  2128. }
  2129. if (rr == 1)
  2130. {
  2131. return 1;
  2132. }
  2133. ch = Maria;
  2134. if (Have Character (ch) == true)
  2135. {
  2136. rr = UniqueEvent (ch);
  2137. }
  2138. if (rr == 1)
  2139. {
  2140. return 1;
  2141. }
  2142. ch = Leila;
  2143. if (Have Character (ch) == true)
  2144. {
  2145. rr = UniqueEvent (ch);
  2146. }
  2147. if (rr == 1)
  2148. {
  2149. return 1;
  2150. }
  2151. ch = Rizna;
  2152. if (Have Character (ch) == true)
  2153. {
  2154. rr = UniqueEvent (ch);
  2155. }
  2156. if (rr == 1)
  2157. {
  2158. return 1;
  2159. }
  2160. ch = Uruza;
  2161. if (Have Character (ch) == true)
  2162. {
  2163. rr = UniqueEvent (ch);
  2164. }
  2165. if (rr == 1)
  2166. {
  2167. return 1;
  2168. }
  2169. ch = Magic;
  2170. if (Have Character (ch) == true)
  2171. {
  2172. rr = UniqueEvent (ch);
  2173. }
  2174. if (rr == 1)
  2175. {
  2176. return 1;
  2177. }
  2178. ch = DokuganryuMasamune;
  2179. if (Have Character (ch) == true)
  2180. {
  2181. rr = UniqueEvent (ch);
  2182. }
  2183. if (rr == 1)
  2184. {
  2185. return 1;
  2186. }
  2187. ch = Agireda;
  2188. if (Have Character (ch) == true)
  2189. {
  2190. rr = UniqueEvent (ch);
  2191. }
  2192. if (rr == 1)
  2193. {
  2194. return 1;
  2195. }
  2196. ch = ShimazuYoshihisa;
  2197. if (Have Character (ch) == true)
  2198. {
  2199. rr = UniqueEvent (ch);
  2200. }
  2201. if (rr == 1)
  2202. {
  2203. return 1;
  2204. }
  2205. ch = ShimazuKazuhisa;
  2206. if (Have Character (ch) == true)
  2207. {
  2208. rr = UniqueEvent (ch);
  2209. }
  2210. if (rr == 1)
  2211. {
  2212. return 1;
  2213. }
  2214. ch = ShimazuToshihisa;
  2215. if (Have Character (ch) == true)
  2216. {
  2217. rr = UniqueEvent (ch);
  2218. }
  2219. if (rr == 1)
  2220. {
  2221. return 1;
  2222. }
  2223. ch = ShimazuIehisa;
  2224. if (Have Character (ch) == true)
  2225. {
  2226. rr = UniqueEvent (ch);
  2227. }
  2228. if (rr == 1)
  2229. {
  2230. return 1;
  2231. }
  2232. ch = AsakuraYoshikage;
  2233. if (Have Character (ch) == true)
  2234. {
  2235. rr = UniqueEvent (ch);
  2236. }
  2237. if (rr == 1)
  2238. {
  2239. return 1;
  2240. }
  2241. ch = Yukihime;
  2242. if (Have Character (ch) == true)
  2243. {
  2244. rr = UniqueEvent (ch);
  2245. }
  2246. if (rr == 1)
  2247. {
  2248. return 1;
  2249. }
  2250. ch = Inukai;
  2251. if (Have Character (ch) == true)
  2252. {
  2253. rr = UniqueEvent (ch);
  2254. }
  2255. if (rr == 1)
  2256. {
  2257. return 1;
  2258. }
  2259. ch = TokugawaIeyasu;
  2260. if (Have Character (ch) == true)
  2261. {
  2262. rr = UniqueEvent (ch);
  2263. }
  2264. if (rr == 1)
  2265. {
  2266. return 1;
  2267. }
  2268. ch = MouriMotonari;
  2269. if (Have Character (ch) == true)
  2270. {
  2271. rr = UniqueEvent (ch);
  2272. }
  2273. if (rr == 1)
  2274. {
  2275. return 1;
  2276. }
  2277. ch = SanadaTourin;
  2278. if (Have Character (ch) == true)
  2279. {
  2280. rr = UniqueEvent (ch);
  2281. }
  2282. if (rr == 1)
  2283. {
  2284. return 1;
  2285. }
  2286. ch = YamagataMasakage;
  2287. if (Have Character (ch) == true)
  2288. {
  2289. rr = UniqueEvent (ch);
  2290. }
  2291. if (rr == 1)
  2292. {
  2293. return 1;
  2294. }
  2295. ch = BabaShouen;
  2296. if (Have Character (ch) == true)
  2297. {
  2298. rr = UniqueEvent (ch);
  2299. }
  2300. if (rr == 1)
  2301. {
  2302. return 1;
  2303. }
  2304. ch = KousakaYoshikage;
  2305. if (Have Character (ch) == true)
  2306. {
  2307. rr = UniqueEvent (ch);
  2308. }
  2309. if (rr == 1)
  2310. {
  2311. return 1;
  2312. }
  2313. ch = Gekkou;
  2314. if (Have Character (ch) == true)
  2315. {
  2316. rr = UniqueEvent (ch);
  2317. }
  2318. if (rr == 1)
  2319. {
  2320. return 1;
  2321. }
  2322. ch = MasouShizuka;
  2323. if (Have Character (ch) == true)
  2324. {
  2325. rr = UniqueEvent (ch);
  2326. }
  2327. if (rr == 1)
  2328. {
  2329. return 1;
  2330. }
  2331. ch = YamamotoIsoroku;
  2332. if (Have Character (ch) == true || Event (  "fifty-six / pregnancy" ) has been seen)
  2333. {
  2334. rr = UniqueEvent (ch);
  2335. }
  2336. if (rr == 1)
  2337. {
  2338. return 1;
  2339. }
  2340. ch = UesugiKenshin;
  2341. if (Have Character (ch) == true)
  2342. {
  2343. rr = UniqueEvent (ch);
  2344. }
  2345. if (rr == 1)
  2346. {
  2347. return 1;
  2348. }
  2349. ch = NanjouRan;
  2350. if (Have Character (ch) == true)
  2351. {
  2352. rr = UniqueEvent (ch);
  2353. }
  2354. if (rr == 1)
  2355. {
  2356. return 1;
  2357. }
  2358. if (Event (  "Iga / Rance assassination" ) has not been seen && ◆ turn> 55 && (Iga. state == neutral || Iga. state == war))
  2359. {
  2360. Iga / Rance assassination (); %%%% This event is just an empty script and does nothing
  2361. return 1;
  2362. }
  2363. if (Event (  "Kawanoe Mine / promise wastepaper" ) has not been seen && Character confirmation (KawanoeMine) == true && characters relation acquisition (KawanoeMine, 999) == 4 && Event (  "Ryoma / become woman " ) has been seen)
  2364. {
  2365. Kawanoe Mine / promise wastepaper ();
  2366. return 1;
  2367. }
  2368. if (Event (  "Komatsu / fan of voice" ) has not been seen && imprisoned(DaidoujiKomatsu) == 1)
  2369. {
  2370. Komatsu / fan of voice ();
  2371. return 1;
  2372. }
  2373. if (Event (  "Yuzuhara / human face Dog rumor" ) has not been seen && Event (  "Shinano / Tange dog" ) has not been seen && Character confirmation (YuzuharaYuzumi) == true && Chara favorability acquisition (YuzuharaYuzumi, 999)> 0)
  2374. {
  2375. Rumors of Yuzuhara / human face Dog ();
  2376. C difficulty [513] - = 20;
  2377. return 1;
  2378. }
  2379. if (Event (  "Omoneki / human face Dog rumor" ) has not been seen && Event (  "Shinano / Tange dog" ) has not been seen && Character confirmation (Akihime) == true && characters favorability acquisition (Akihime, 999)> 0)
  2380. {
  2381. Rumors of Omoneki / human face Dog ();
  2382. C difficulty [513] - = 20;
  2383. return 1;
  2384. }
  2385. if (Event (  "Popularity Staff" ) has not been seen && domination number of countries (Odafamily) == 1 && ◆ chapter == nobunagaAtHonnouji && ◆ turn> confirmed 19 && item (PopularityStaff, null, 999) == 0)
  2386. {
  2387. Cane of popularity ();
  2388. SM (foundItem, 54);
  2389. return 1;
  2390. }
  2391. if ( "trouble without Rizuna / medicine" Event (  ) has not been seen "cop a Rizuna / medicine" && Event (  ) has been seen && Character confirmation (Rizna) == true )
  2392. {
  2393. Rizuna / medicine is in trouble without ();
  2394. return 1;
  2395. }
  2396. iic = generic-up check ();
  2397. if (iic! = 0)
  2398. {
  2399. General purpose up execution (iic);
  2400. return 1;
  2401. }
  2402. if (Event (  "Rance / Shimadzu 4 brothers" ) has not been seen && Character Confirmation (ShimazuYoshihisa, ShimazuToshihisa, ShimazuKazuhisa, ShimazuIehisa) == true)
  2403. {
  2404. Rance / Shimadzu 4 brothers ();
  2405. return 1;
  2406. }
  2407. if (Event (  "3G / Buddha on the verge" ) has not been seen && Character Confirmation (UesugiKenshin) == true)
  2408. {
  2409. 3G / Buddhahood on the verge ();
  2410. return 1;
  2411. }
  2412. if (Event (  "Deco confrontation" ) has not been seen && Character Confirmation (UesugiKenshin, NaoeAi, Magic, YamanakaKojika) == true)
  2413. {
  2414. Deko showdown ();
  2415. return 1;
  2416. }
  2417. if (Event (  "Rance / child raccoon dog" ) has not been seen && Character Confirmation (HattoriHanzou, SakakibaraYasumasa, IiNaomasa, null) == true && Character Confirmation (HondaTadakatsu, SakaiTadatsugu, null, null) == true)
  2418. {
  2419. Rance / child raccoon dog ();
  2420. return 1;
  2421. }
  2422. if (Event (  "Teru / child raccoon dog" ) has not been seen && Event (  "Teru / normal" ) has been seen && Character Confirmation (HattoriHanzou, IiNaomasa, HondaTadakatsu, SakaiTadatsugu) == true && Character Confirmation (SakakibaraYasumasa , MouriTeru, null, null) == true)
  2423. {
  2424. Teru / child raccoon dog ();
  2425. return 1;
  2426. }
  2427. if (Event (  "Ryoma / tits" ) has not been seen && ACF (SakamotoRyouma, get) == 2 && Event (  "Ryoma / Rance and etch" ) has been seen && Character Confirmation (Rizna, Omachi, KawanoeMine , null) == true && Character Confirmation (Senhime, KikkawaKiku, KawanoeYuzuru, null) == true && Character Confirmation (SakamotoRyouma) == true)
  2428. {
  2429. Ryoma / tits ();
  2430. return 1;
  2431. }
  2432. if (Event (  "Ryoma / Not Gon" ) has not been seen && Character Confirmation (SakamotoRyouma) == true && Event (  "Gon will be no" ) has been seen)
  2433. {
  2434. Ryoma / Not Gon ();
  2435. return 1;
  2436. }
  2437. if (Event (  "Rance / ancient times-format" ) has not been seen && Character confirmation (Kouhime) == true && item confirmation (SealofApproval, null, 999) == 1)
  2438. {
  2439. Rance / ancient-size ();
  2440. return 1;
  2441. }
  2442. if (Event (  "Rance / dream" ) has not been seen && Event (  "The Gender eXchange A" ) has been seen && ◆ game mode == 1)
  2443. {
  2444. Rance / dream ();
  2445. return 1;
  2446. }
  2447. if (Event (  "3G / charging" ) has not been seen)
  2448. {
  2449. 3G / charging ();
  2450. return 1;
  2451. }
  2452. LOG_TADA ( "※ Oda top Suppo missing ※ \ n");
  2453. if (the number of characters (Prisoner)> 20)
  2454. {
  2455. POW is full ();
  2456. return 1;
  2457. }
  2458. if (◆ special == 1)
  2459. {
  2460. Kentaro / Miki runaway general purpose ();
  2461. return 1;
  2462. }
  2463. if (◆ special == hiramiLemons)
  2464. {
  2465. Kentaro / Miki suffer / general purpose ();
  2466. return 1;
  2467. }
  2468. if (RAND (2) == 1)
  2469. {
  2470. Rance mansion ();
  2471. SM (5000, 1);
  2472. return 1;
  2473. }
  2474. if (◆ chapter == initial)
  2475. {
  2476. Nobunaga / everyday conversation general purpose ();
  2477. return 1;
  2478. }
  2479. if (◆ chapter == nobunagaAtHonnouji)
  2480. {
  2481. ra = RAND (3);
  2482. if (Have Character (Ranmaru, ShibataKatsuie, null, null) == true)
  2483. {
  2484. ra = RAND (4);
  2485. }
  2486. if (ra == 1)
  2487. {
  2488. Sill / general-purpose conversation 2 ();
  2489. return 1;
  2490. }
  2491. if (ra == 2)
  2492. {
  2493. Rance / general-purpose conversation 2 ();
  2494. return 1;
  2495. }
  2496. if (ra == 3)
  2497. {
  2498. Oda / general-purpose conversation 21 ();
  2499. return 1;
  2500. }
  2501. if (ra == 4)
  2502. {
  2503. Oda / general-purpose conversation 22 ();
  2504. return 1;
  2505. }
  2506. }
  2507. if (◆ route == trueRoute)
  2508. {
  2509. if (Event (  "soul-Tied / curse of effect" ) has been seen && GF [24]! = 0 && Character confirmation (Sill) == true)
  2510. {
  2511. Rance / soul tied game situation ();
  2512. return 1;
  2513. }
  2514. if (ACF (Sill, get) == 1)
  2515. {
  2516. ra = RAND (4);
  2517. if (ra == 1)
  2518. {
  2519. Rance / subordinates conversation general purpose ();
  2520. return 1;
  2521. }
  2522. if (ra == 2)
  2523. {
  2524. Rance / subordinates conversation general purpose 3 ();
  2525. return 1;
  2526. }
  2527. if (ra == 3)
  2528. {
  2529. Kouhime / ice pickled after / general purpose ();
  2530. return 1;
  2531. }
  2532. if (ra == 4)
  2533. {
  2534. Miki / ice pickled after / general purpose ();
  2535. return 1;
  2536. }
  2537. }
  2538. ch = Kouhime;
  2539. if (Have Character (ch) == true)
  2540. {
  2541. rr = UniqueEvent (ch, 1);
  2542. }
  2543. if (rr == 1)
  2544. {
  2545. return 1;
  2546. }
  2547. return 1;
  2548. }
  2549. if (◆ route == kenshin)
  2550. {
  2551. ch = UesugiKenshin;
  2552. if (Have Character (ch) == true)
  2553. {
  2554. rr = UniqueEvent (ch, 1);
  2555. }
  2556. if (rr == 1)
  2557. {
  2558. return 1;
  2559. }
  2560. return 1;
  2561. }
  2562. if (◆ route == isoroku)
  2563. {
  2564. if (Event (  "Rance competition start" ) has been seen && Event (  "fifty-six / seeding calm down" ) has not been seen)
  2565. {
  2566. Fifty-six / seeding when in general-purpose ();
  2567. return 1;
  2568. }
  2569. if (Event (  "fifty-six / courtesan of pregnancy" ) has been seen && Event (  "fifty-six / Nippon Maru birth" ) has not been seen)
  2570. {
  2571. Fifty-six / courtesan pregnancy in general purpose ();
  2572. return 1;
  2573. }
  2574. if (Event (  "fifty-six / pregnancy" ) has been seen)
  2575. {
  2576. Fifty-six / pregnancy in general purpose ();
  2577. return 1;
  2578. }
  2579. ch = YamamotoIsoroku;
  2580. if (Have Character (ch) == true)
  2581. {
  2582. rr = UniqueEvent (ch, 1);
  2583. }
  2584. if (rr == 1)
  2585. {
  2586. return 1;
  2587. }
  2588. return 1;
  2589. }
  2590. if (◆ route == ran)
  2591. {
  2592. ch = NanjouRan;
  2593. if (Have Character (ch) == true)
  2594. {
  2595. rr = UniqueEvent (ch, 1);
  2596. }
  2597. if (rr == 1)
  2598. {
  2599. return 1;
  2600. }
  2601. return 1;
  2602. }
  2603. return 1;
  2604. }
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