Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- lint Oda TOP Force ()
- {
- lint ii2 = 0;
- lint iic = 0;
- lint iic2 = 0;
- lint loop = 0;
- lint ii = 0;
- lint rr = 0;
- lint iim = 0;
- lint ra = 0;
- lint aa = 0;
- lint bb = 0;
- lint ch = null;
- lint a1 = 0;
- lint a2 = 0;
- lint a3 = 0;
- lint a4 = 0;
- lint ▲ Early Game = 0;
- lint ▲ Mid Game = 0;
- lint ▲ Late Game = 0;
- ii = 1;
- TV (ii);
- if (◆ chapter == initial)
- {
- if (Event ( "Oda / turn 1" ) has not been seen && ◆ turn == 1)
- {
- Oda / Turn 1 ();
- ii2 = 12;
- Forces start (ii2);
- if (C difficulty [ii2 + 0] == 999)
- {
- C difficulty [ii2 + 0] = 10;
- }
- return 1;
- }
- if (Event ( "battle / for the first time" ) has not been seen)
- {
- Battle / for the first time ();
- return 1;
- }
- ▲ Early Game = 0;
- if (Neutral/At war (Igafamily) == 0 || Neutral/At war (Ashikagafamily) == 0)
- {
- ▲ Early Game = 1;
- }
- if (Event ( "Ooku / for the first time" ) has not been seen)
- {
- ch = Sill;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (Event ( "Suzume / appearance" ) has not been seen && (◆ turn> 5 || ▲ Early Game == 1))
- {
- Suzume / appearance ();
- CH additional (Suzume);
- SM (5000, 5);
- return 1;
- }
- if (Event ( "Oda / declaration of war of the way" ) has not been seen && ◆ turn == 7 && Ashikaga. state == neutral && Hara. state == neutral && Tokugawa. state == neutral && Iga. state == neutral)
- {
- Oda / way of declaration of war ();
- return 1;
- }
- if (Event ( "Suzume joins" ) has not been seen && Event ( "Suzume / appearance" ) has been seen)
- {
- Suzume joins ();
- Commander joins (Odafamily, Suzume);
- SM (5002, 0);
- return 1;
- }
- if (Event ( "Oda / Hanami" ) has not been seen && Character confirmation (Suzume) == true && (◆ turn> 11 || ▲ Early Game == 1))
- {
- Oda / Hanami ();
- return 1;
- }
- if (Event ( "Oda / Nobunaga and gourd" ) has not been seen && (◆ turn> 14 || ▲ Early Game == 1) && ◆ route = killTheMonkey)
- {
- Oda / Nobunaga and gourd ();
- Gourd countries [1] = 9;
- ◆ sealed gourd = 1;
- ◆ chapter = nobunagaAtHonnouji;
- ◆ turn 2 = ◆ turn;
- ◆ commander-in-chief = 1;
- ACF (1113, 11);
- return 1;
- }
- if (Event ( "Nobunaga / Daily 1" ) has not been seen)
- {
- Nobunaga / Daily 1 ();
- return 1;
- }
- if (Event ( "Nobunaga / Daily 2" ) has not been seen)
- {
- Nobunaga / Daily 2 ();
- return 1;
- }
- if (Event ( "Nobunaga / Daily 3" ) has not been seen)
- {
- Nobunaga / Daily 3 ();
- return 1;
- }
- }
- if (◆ chapter == nobunagaAtHonnouji)
- {
- if (Event ( "Oda / Nobunaga and gourd 2" ) has not been seen)
- {
- Oda / Nobunaga and gourd 2 ();
- return 1;
- }
- ▲ Early Game = 0;
- if (Neutral/At war (Igafamily) == 0 || Neutral/At war (Ashikagafamily) == 0)
- {
- ▲ Early Game = 1;
- }
- if (Event ( "Nobunaga / sympathy 1" ) has not been seen && Event ( "Oda / Nobunaga and gourd 2" ) has been seen && (◆ turn number odd || ▲ Early Game == 1 ))
- {
- Nobunaga / sympathy 1 ();
- return 1;
- }
- if (Event ( "Nobunaga / sympathy 2" ) has not been seen && Event ( "Nobunaga / sympathy 1" ) has been seen && (◆ turn number odd || ▲ Early Game == 1))
- {
- Nobunaga / sympathy 2 ();
- return 1;
- }
- if (Event ( "Nobunaga / sympathy 3" ) has not been seen && Event ( "Nobunaga / sympathy 2" ) has been seen && (◆ turn number odd || ▲ Early Game == 1))
- {
- Nobunaga / sympathy 3 ();
- return 1;
- }
- if (Event ( "Oda / heaven Tenshiism incident start" ) has not been seen && Event ( "Nobunaga / sympathy 3" ) has been seen)
- {
- Oda / heaven Zhi-Christian incident start ();
- ACF (1113, 12);
- return 1;
- }
- if (Event ( "Kouhime / Nobunaga of concern general purpose" ) has not been seen && Event ( "Oda / heaven Tenshiism incident start" ) has been seen)
- {
- Kouhime / Nobunaga of concern general purpose ();
- if (▲ Early Game == 0)
- {
- return 1;
- }
- }
- if (Event ( "Oda / second gourd" ) has been seen && Event ( "Kouhime / Nobunaga of worry 2 general purpose" ) has not been seen)
- {
- Kouhime / Nobunaga of worry 2 general purpose ();
- if (▲ Early Game == 0)
- {
- return 1;
- }
- }
- if (Event ( "Genri / visit" ) has not been seen && Event ( "Oda / second gourd" ) has been seen)
- {
- Genri / visit ();
- return 1;
- }
- if (Event ( "Purgatory / appearance" ) has not been seen && Event ( "Oda / second gourd" ) has been seen)
- {
- AC (ApostleRengoku, 1);
- Purgatory / appearance ();
- return 1;
- }
- if (Event ( "Oda / Siege of Mount Hiei" ) has not been seen && Event ( "Purgatory / appearance" ) has been seen)
- {
- Oda / Siege of Mount Hiei ();
- . Thenshiism state = war;
- SM (5044, 0, 14);
- return 1;
- }
- if (Event ( "revolt A Oda / Protege" ) has not been seen && Event ( "Oda / Siege of Mount Hiei" ) has been seen)
- {
- Oda / Protege of rebellion A ();
- aa = 0;
- for (iic = 1; iic <31; iic ++)
- {
- if (gs [ii] [iic]. number! = null && gs [ii] [iic]. soldiers number> 300)
- {
- a1 = RAND (. gs [ii] [iic] soldiers number / 4);
- aa + = a1;
- . Gs [ii] [iic] soldiers number - = a1;
- . Gs [ii] [iic] soldiers maximum number - = a1;
- }
- }
- ▲ numerical value = aa;
- Oda / Protege uprising B ();
- return 0;
- }
- if (Event ( "Oda / Siege of Mount Hiei" ) has been seen && Event ( "Kouhime / worry of Nobunaga 3 general purpose" ) has not been seen)
- {
- Kouhime / worry of Nobunaga 3 general purpose ();
- return 1;
- }
- if (Event ( "Oda / chaos of the story" ) has not been seen && Event ( "Oda / third of the gourd" ) has been seen)
- {
- Oda / chaos of the story ();
- return 1;
- }
- if (Event ( "Shikibu / appearance" ) has not been seen && Event ( "Oda / third of the gourd" ) has been seen)
- {
- AC (ApostleShikibu, 1);
- Shikibu / appearance ();
- return 1;
- }
- if (Event ( "Oda / Nobunaga aims to Emperor" ) has not been seen && Ashikaga. state == conquered && ◆ route == 0 && AC (ApostleShikibu, 9999) == 1 && Event ( "Kenshin / battle before " ) has been seen && ◆ game mode == 1)
- {
- Oda / Nobunaga aims to Emperor ();
- return 1;
- }
- if (Event ( "Shikibu / appearance" ) has been seen && Event ( "Kouhime / worry of Nobunaga 4 general purpose" ) has not been seen)
- {
- Kouhime / Nobunaga of worry 4 general purpose ();
- return 1;
- }
- if (Event ( "Kentaro / teahouse in the encounter" ) has not been seen && Event ( "Kentaro / appearance" ) has been seen && ◆ turn> 21)
- {
- ▲ ii2 = ACF (OgawaKentarou, get);
- Kentaro / teahouse in the encounter ();
- return 1;
- }
- if (Event ( "Sill / birthday" ) has not been seen && Event ( "Kentaro / Fugitive" ) has been seen && Event ( "Oda / 4th of the gourd" ) has been seen)
- {
- Sill / birthday ();
- SM (5000, 5);
- return 1;
- }
- aa = 0;
- if (Event ( "Oda / second gourd" ) has not been seen && Event ( "Oda / heaven Zhi Judaism incident start" ) has been seen)
- {
- aa = 1;
- }
- if (Event ( "Oda / third of the gourd" ) has not been seen && Event ( "Oda / Siege of Mount Hiei" ) has been seen)
- {
- aa = 1;
- }
- if (Event ( "Oda / 4th of the gourd" ) has not been seen && Event ( "Oda / chaos of the story" ) has been seen)
- {
- aa = 1;
- }
- if (Event ( "Oda / fifth of the gourd" ) has not been seen && Event ( "Sill / birthday" ) has been seen && ◆ route = kenshin)
- {
- aa = 1;
- }
- if (aa == 1)
- {
- if (gourd countries [2] == 1 && aa == 1)
- {
- Gourd countries [2] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Uesugifamily;
- P map mark display (3);
- if (Event ( "Takeda / Uesugi conquest 2" ) has been seen)
- {
- Uesugi / gourd looting / Takeda rule under ();
- }
- else
- {
- Uesugi / gourd looting ();
- }
- aa = 2;
- }
- if (gourd countries [3] == 1 && aa == 1)
- {
- Gourd countries [3] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Takedafamily;
- P map mark display (8);
- Takeda / gourd looting ();
- aa = 2;
- }
- if (gourd countries [4] == 1 && aa == 1)
- {
- Gourd countries [4] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Mourifamily;
- P map mark display (26);
- Mori / gourd looting ();
- aa = 2;
- }
- if (gourd countries [5] == 1 && aa == 1)
- {
- Gourd countries [5] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Houjoufamily;
- P map mark display (6);
- if (Event ( "Takeda / Hojo conquest 2" ) has been seen)
- {
- Hojo / gourd looting / Takeda rule under ();
- }
- else
- {
- Hojo / gourd looting ();
- }
- aa = 2;
- }
- if (gourd countries [6] == 1 && aa == 1)
- {
- Gourd countries [6] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Igafamily;
- P map mark display (18);
- Iga / gourd looting ();
- aa = 2;
- }
- if (gourd countries [7] == 1 && aa == 1)
- {
- Gourd countries [7] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Akashifamily;
- P map mark display (22);
- Akashi / gourd looting ();
- aa = 2;
- }
- if (gourd countries [8] == 1 && aa == 1)
- {
- Gourd countries [8] = 9;
- ◆ sealed gourd ++;
- ▲ ii2 = Ashikagafamily;
- P map mark display (19);
- Ashikaga / gourd looting ();
- aa = 2;
- }
- if (aa == 1 && (◆ sealed gourd == 1 && ◆ turn> 29 || ◆ sealed gourd == 2 && ◆ turn> 49 || ◆ sealed gourd == 3 && ◆ turn> 69 || ◆ sealed gourd == 4 && ◆ turn> 89 || GF [127] == 1))
- {
- GF [127] = 0;
- bb = successfully gourd get ();
- if (bb == 0)
- {
- return 0;
- }
- Gourd countries [bb] = 9;
- ◆ sealed gourd ++;
- aa = 2;
- if (bb == 2)
- {
- ▲ ii2 = Uesugifamily;
- P map mark display (3);
- }
- if (bb == 3)
- {
- ▲ ii2 = Takedafamily;
- P map mark display (8);
- }
- if (bb == 4)
- {
- ▲ ii2 = Mourifamily;
- P map mark display (26);
- }
- if (bb == 5)
- {
- ▲ ii2 = Houjoufamily;
- P map mark display (6);
- }
- if (bb == 6)
- {
- ▲ ii2 = Igafamily;
- P map mark display (18);
- }
- if (bb == 7)
- {
- ▲ ii2 = Akashifamily;
- P map mark display (22);
- }
- if (bb == 8)
- {
- ▲ ii2 = Ashikagafamily;
- P map mark display (19);
- }
- Tokichiro and gourd ();
- }
- if (aa == 2)
- {
- Gourd is broken ();
- return 1;
- }
- }
- }
- if (Event ( "the Kentaro / injury" ) has not been seen && Event ( "Kurohime / Nobunaga and face-to-face" ) has been seen && Character confirmation (OgawaKentarou) == true)
- {
- The Kentaro / injury ();
- return 1;
- }
- if (Event ( "Kentaro / Hiramiremon crisis" ) has not been seen && Event ( "Kentaro / injury" ) has been seen && ◆ special == null)
- {
- Kentaro / Hiramiremon crisis ();
- . Country [17] Labyrinth exist = true;
- ◆ special = hiramiLemons;
- ◆ Tanhirami = ◆ turn;
- return 1;
- }
- if (◆ special == hiramiLemons)
- {
- if (Event ( "Kentaro / Miki suffer" ) has not been seen)
- {
- Kentaro / Miki suffer ();
- return 1;
- }
- if (◆ turn> ◆ Tanhirami + 5)
- {
- Devil Miki birth / Hirami shortage ();
- if (◆ game mode == 0)
- {
- GAMEOVER (1);
- }
- ◆ route = demonKing;
- AC (1100);
- ◆ special = null;
- return 1;
- }
- Kentaro / Miki suffer / general purpose ();
- return 1;
- }
- if (◆ route == trueRoute)
- {
- if (◆ special == kouIsMissing)
- {
- if (Event ( "Kouhime / missing" ) has been seen && GF [48]> 2)
- {
- Kouhime / missing / expired ();
- GAMEOVER (1);
- return 1;
- }
- Kouhime / missing / general purpose ();
- GF [48] ++;
- return 1;
- }
- if (Event ( "Oda / Nobunaga kill plan" ) has not been seen && Event ( "Kouhime / help" ) has been seen)
- {
- Follow Kouhime / rape ();
- Oda / Nobunaga kill plan ();
- return 1;
- }
- if (Event ( "Oda / Nobunaga kill plan / general purpose" ) has not been seen && Event ( "Oda / Nobunaga kill plan" ) has been seen)
- {
- Oda / Nobunaga kill plan / general purpose ();
- return 1;
- }
- if (Event ( "Oda / Nobunaga kill plan" ) has been seen && Event ( "Honnoji Incident A" ) has not been seen)
- {
- Choices (0, "Attack Honnouji?");
- Choices (1, "Attack");
- Choices (2, "Wait");
- rr = selection (false, 0);
- if (rr == 2)
- {
- Event ( "Oda / Nobunaga kill plan / general purpose", unavailable);
- return 1;
- }
- rr = S Honnoji Incident / Masashi root ();
- if (rr == 0)
- {
- Event ( "Honnoji Incident A", unavailable);
- Event ( "Oda / Nobunaga kill plan / general purpose", unavailable);
- GF [130] = 1;
- GF [131] = 1;
- return 1;
- }
- }
- if (Event ( "Oda / Oda house division" ) has not been seen && Event ( "Honnoji Incident A" ) has been seen)
- {
- Oda / Oda house division ();
- return 1;
- }
- if (Event ( "Kentaro / officer" ) has not been seen && Event ( "Oda / Oda house division" ) has been seen && ACF (OgawaKentarou, get) == 0)
- {
- P Kentaro / officer ();
- return 1;
- }
- if (Event ( "Kentaro / battle before Satan talk of" ) has not been seen && Character confirmation (OgawaKentarou) == true)
- {
- ▲ numerical value = 1;
- Kentaro / battle before Satan story of ();
- return 1;
- }
- if (Event ( "Kouhime / son-in-law looking" ) has not been seen && Event ( "Oda / Oda house division" ) has been seen && ◆ turn number odd)
- {
- Kouhime / son-in-law looking ();
- return 1;
- }
- if (Event ( "Oda / 3G and rice cake" ) has not been seen && Event ( "Kouhime / son-in-law looking" ) has been seen)
- {
- Oda / 3G and mochi ();
- return 1;
- }
- if (Event ( "Kouhime / brother Rance" ) has not been seen && Event ( "Kouhime / son-in-law looking" ) has been seen && ◆ turn number odd)
- {
- Kouhime / brother Rance ();
- return 1;
- }
- if (Event ( "Oda / Majin Nobunaga resurrected information" ) has not been seen && Event ( "Majin / Majin Nobunaga revival" ) has been seen)
- {
- Oda / Majin Nobunaga resurrected information ();
- return 1;
- }
- if (Event ( "Kouhime / strategy permit canceled" ) has not been seen && GF [142] == 1)
- {
- Kouhime / strategy permit stop ();
- Item erase (OperationPermitFootSoldier);
- Item erase (OperationPermitWarrior);
- Item erase (OperationPermitNinja);
- Item erase (OperationPermitTactician);
- Item erase (OperationPermitDiviner);
- return 1;
- }
- if (Event ( "Kouhime / kick - off" ) has not been seen && Event ( "Oda / Majin Nobunaga resurrected information" ) has been seen)
- {
- Kouhime / kick-off ();
- Commander joins (ii, Kouhime);
- ACF (Kouhime, 1);
- return 1;
- }
- if (Event ( "Kouhime / fall" ) has not been seen && Event ( "soul-Tied / beginning" ) has been seen)
- {
- Kouhime / fall ();
- C behavior change (1, Kouhime, 999);
- return 1;
- }
- if (Event ( "Kouhime / second half time" ) has not been seen && Event ( "Kouhime / fall" ) has been seen && Event ( "Majin / Shikibu assault A" ) has not been seen && ◆ turn number odd && countries [27]. dominated countries == Demonarmy && GF [84] == 0 && ◆ turn> 79)
- {
- Kouhime / second half time ();
- iim = 13;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 14;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 16;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 18;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 19;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 7;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 6;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 5;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 4;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 8;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 9;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 2;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 1;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 3;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 10;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 11;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 12;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 17;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 21;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 20;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 22;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 23;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 24;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 25;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 26;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 27;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- iim = 1;
- if (country [iim]. dominated countries == Demonarmy)
- {
- Dominant nation change (iim, Odafamily);
- }
- Force soldiers number refill (1, 100);
- Flag Adjustment ();
- Map _ Regional update ();
- Map _ information update (true);
- return 1;
- }
- if (Event ( "Majin / Shikibu assault A" ) has not been seen && Event ( "Kouhime / fall" ) has been seen && (Oda dominated confirmation (battleship Nagato BattleshipNagato, 0, 0) == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1) && ◆ special == null)
- {
- S Shikibu vs Kentaro ();
- return 1;
- }
- if (◆ special == 1)
- {
- if (Event ( "Oda / Miki runaway information" ) has not been seen)
- {
- Oda / Miki runaway information ();
- return 1;
- }
- if (Event ( "Kouhime / Miki in runaway" ) has not been seen && Character confirmation (Kouhime) == true)
- {
- Kouhime / Miki in runaway ();
- return 1;
- }
- Kentaro / Miki runaway general purpose ();
- return 1;
- }
- if (Event ( "Kouhime / magic with" ) has not been seen && Event ( "Kouhime / fall" ) has been seen && Character confirmation (Magic) == true)
- {
- Kouhime / Magic and ();
- return 1;
- }
- if (Event ( "Kouhime / go without widow" ) has not been seen && Event ( "Kouhime / fall" ) has been seen && ◆ turn number odd)
- {
- Kouhime / go without widow ();
- return 1;
- }
- if (ACF (Sill, get) == 1)
- {
- GF [45] ++;
- }
- if (GF [45]> 2 && Event ( "Kouhime / Rance of the accident 2" ) has not been seen)
- {
- GF [45] = 0;
- SM (5001, RAND (5) + 5);
- TV (ii);
- }
- if (Event ( "Kouhime / Rance of accident 1" ) has not been seen && Event ( "Sill / ice 2A" ) has been seen && ◆ turn number odd)
- {
- Kouhime / Rance of accident 1 ();
- return 1;
- }
- if (Event ( "Kouhime / Rance of the accident 2" ) has not been seen && Event ( "Kouhime / Rance of accident 1" ) has been seen && ◆ turn number odd)
- {
- Kouhime / Rance of the accident 2 ();
- return 1;
- }
- if (Event ( "Kouhime / Banquet" ) has not been seen && Event ( "Kouhime / Rance of the accident 2" ) has been seen && ◆ turn number odd)
- {
- Kouhime / Banquet ();
- return 1;
- }
- if (Event ( "Asakura Yoshikage / beginning" ) has been seen)
- {
- if (Event ( "Asakura Yoshikage / earthquake" ) has not been seen)
- {
- Asakura Yoshikage / earthquake ();
- return 1;
- }
- if (Event ( "Kouhime / tired sleeping A" ) has not been seen)
- {
- Kouhime / tired sleeping A ();
- Choices (0, "Kou is sleeping");
- Choices (1, "Let her sleep");
- Choices (2, "Wake her up with water");
- rr = selection (false, 0);
- if (rr == 1)
- {
- Kouhime / tired sleeping B ();
- }
- if (rr == 2)
- {
- Kouhime / tired sleeping C ();
- }
- return 1;
- }
- if (Event ( "Kouhime / Bathing" ) has not been seen && Event ( "Asakura Yoshikage / beginning" ) has been seen)
- {
- Kouhime / Bathing ();
- return 1;
- }
- if (Event ( "Asakura Yoshikage / earthquake 2" ) has not been seen && Event ( "Asakura Yoshikage / elapsed 3" ) has been seen)
- {
- Asakura Yoshikage / earthquake 2 ();
- return 1;
- }
- }
- if (Event ( "Kurohime / capture" ) has not been seen && ACF (1075, get) == 1)
- {
- Kurohime / capture ();
- SM (5000, 5);
- CH addition (1075);
- return 1;
- }
- if (Event ( "Kurohime / capture 2" ) has not been seen && Event ( "Kurohime / capture" ) has been seen)
- {
- Kurohime / capture 2 ();
- SM (5000, 2);
- return 1;
- }
- }
- if (◆ route == isoroku)
- {
- ▲ Mid Game = 0;
- ▲ Late Game = 0;
- if (Neutral/At war (Takedafamily) == 0 && Neutral/At war (Mourifamily) == 0)
- {
- ▲ Mid Game = 1;
- }
- if (Oda dominated confirmation (South Africa SouthAfrica, 0, 0) == 1)
- {
- ▲ Late Game = 1;
- }
- if (GF [168] == 0 && Event ( "fifty-six / Nippon Maru birth" ) has not been seen && (▲ Mid Game == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1))
- {
- GF [168] = 1;
- GF [169] = 1;
- }
- if (Event ( "Nobunaga / assassination A" ) has not been seen)
- {
- S Honnoji Incident / fifty-six root ();
- return 1;
- }
- if (Event ( "Rance competition start" ) has not been seen)
- {
- Rance battle start ();
- Erotic record (fuckedMerchantsDaughter, 2);
- Erotic record (fuckedWarriorsDaughter, 3);
- return 1;
- }
- if (Event ( "Rance competition start" ) has been seen && Event ( "fifty-six / seeding calm down" ) has not been seen && ◆ turn number even)
- {
- if (Event ( "Rance / seeding erotic" ) has not been seen)
- {
- Rance / seeding erotic ();
- }
- else
- {
- Rance / species wearing erotic general purpose ();
- }
- Erotic record (fuckedMerchantsDaughter, 2);
- if (RAND (2) == 1)
- {
- Erotic record (fuckedWarriorsDaughter, 1);
- }
- if (RAND (2) == 1)
- {
- Erotic record (fuckedPrincess, 1);
- }
- SM (5000, 1);
- return 1;
- }
- if (Event ( "Kentaro / officer" ) has not been seen && ACF (OgawaKentarou, get) == 0)
- {
- P Kentaro / officer ();
- return 1;
- }
- if (Event ( "Kentaro / battle before Satan talk of" ) has not been seen && Character confirmation (OgawaKentarou) == true)
- {
- ▲ numerical value = 1;
- Kentaro / battle before Satan story of ();
- return 1;
- }
- if (Event ( "fifty-six / seeding calm down" ) has not been seen)
- {
- if (Have Character (Suzume) == true && Event ( "Suzume / seeding / fifty-six root" ) has not been seen && Event ( "Suzume / Ooku first time" ) has been seen)
- {
- Suzume / seeding / fifty-six root ();
- return 1;
- }
- if (Have Character (NanjouRan) == true && Event ( "Ran / seeding / fifty-six root" ) has not been seen && Event ( "Ran / promise" ) has been seen)
- {
- Ran / seeding / fifty-six root ();
- return 1;
- }
- if (Have Character (UesugiKenshin) == true && Event ( "Kenshin / seeding / fifty-six root" ) has not been seen && Event ( "Kenshin / affection" ) has been seen)
- {
- Kenshin / seeding / fifty-six root ();
- return 1;
- }
- }
- if (Event ( "fifty-six / seeding calm down" ) has not been seen && Event ( "fifty-six / seeding hope" ) has been seen && (◆ turn 3 + 8 <◆ turn || ▲ Mid Game == 1))
- {
- Fifty-six / seeding calm down ();
- return 1;
- }
- if (Event ( "fifty-six / Majin Nobunaga resurrected information" ) has not been seen && Event ( "Majin / Majin Nobunaga revival" ) has been seen)
- {
- Fifty-six / Majin Nobunaga resurrected information ();
- return 1;
- }
- if (Event ( "fifty-six / courtesan of pregnancy" ) has not been seen && Event ( "fifty-six / courtesan of seeding" ) has been seen)
- {
- if (GF [90] <1)
- {
- GF [90] ++;
- return 1;
- }
- Pregnancy of fifty-six / prostitute ();
- GF [145] = 1;
- return 1;
- }
- if (Event ( "fifty-six / courtesan of pregnancy" ) has been seen && (◆ turn number even || ▲ Mid Game == 1))
- {
- if (Event ( "courtesan / pregnant 1" ) has not been seen)
- {
- Courtesan / pregnant 1 ();
- return 1;
- }
- if (Event ( "courtesan / pregnancy in 2" ) has not been seen)
- {
- Courtesan / pregnancy in 2 ();
- return 1;
- }
- if (Event ( "courtesan / pregnancy in 3" ) has not been seen)
- {
- Courtesan / pregnancy in 3 ();
- return 1;
- }
- }
- if (Event ( "fifty-six / Nippon Maru birth" ) has not been seen && Event ( "Kentaro / Miki to Hiramiremon" ) has been seen && Event ( "soul-Tied / beginning" ) has been seen && Event ( "courtesan / pregnancy in 3" ) has been seen)
- {
- Fifty-six / Nippon Maru birth ();
- return 1;
- }
- if (Event ( "fifty-six / courtesan of milk" ) has not been seen && Event ( "fifty-six / courtesan of those in power 3" ) has been seen && Event ( "fifty-six / Potsuri seedless " ) has been seen)
- {
- Fifty-six / courtesan of milk ();
- return 1;
- }
- if (Event ( "fifty-six / courtesan exile" ) has not been seen && Event ( "fifty-six / courtesan of those in power 4" ) has been seen && Event ( "fifty-six / courtesan of milk" ) has been seen)
- {
- Fifty-six / courtesan exile ();
- SM (5072, 0);
- return 1;
- }
- if (Event ( "fifty-six / Nippon Maru birth" ) has been seen && Event ( "fifty-six / courtesan exile" ) has not been seen)
- {
- if (Event ( "fifty-six / Oda of those in power 1" ) has not been seen)
- {
- Fifty-six / Oda of authorities 1 ();
- SM (5071, 0);
- ◆ the number of executed commands = 1;
- return 1;
- }
- if (Event ( "fifty-six / Oda of those in power 2" ) has not been seen)
- {
- Fifty-six / Oda of authorities 2 ();
- SM (5071, 0);
- ◆ the number of executed commands = 1;
- return 1;
- }
- if (Event ( "fifty-six / courtesan of those in power 3" ) has not been seen)
- {
- Fifty-six / courtesan of those in power 3 ();
- SM (5071, 0);
- ◆ the number of executed commands = 1;
- return 1;
- }
- if (Event ( "fifty-six / courtesan of those in power 4" ) has not been seen)
- {
- Fifty-six / courtesan of authorities 4 ();
- SM (5071, 0);
- ◆ the number of executed commands = 1;
- return 1;
- }
- if (Event ( "fifty-six / courtesan of those in power 5" ) has not been seen)
- {
- Fifty-six / courtesan of authorities 5 ();
- GAMEOVER (1);
- return 1;
- }
- }
- if (Event ( "fifty-six / courtesan exile after A" ) has not been seen && Event ( "fifty-six / courtesan exile" ) has been seen)
- {
- Fifty-six / courtesan exile after the A ();
- for (;;)
- {
- for (;;)
- {
- Choices (0, "Who will Rance make babies with?");
- if (Event ( "fifty-six / courtesan exile after C" ) has not been seen)
- {
- Choices (1, "Sill");
- }
- if (Event ( "fifty-six / courtesan exile after D" ) has not been seen)
- {
- Choices (2, "Cunthime");
- }
- Choices (3, "Yamamoto Isoroku");
- if (Event ( "fifty-six / courtesan exile after E" ) has not been seen)
- {
- Choices (9, "Do not make babies");
- }
- rr = selection (false, 0);
- if (rr == 1)
- {
- Fifty-six / siren expelled after C ();
- continue;
- }
- if (rr == 2)
- {
- Fifty-six / siren expelled after D ();
- continue;
- }
- if (rr == 3)
- {
- Fifty-six / siren expelled after B ();
- return 1;
- }
- if (rr == 9)
- {
- Fifty-six / courtesan exile after the E ();
- GAMEOVER (1);
- }
- }
- }
- }
- if (Event ( "Sill / ear" ) has not been seen && Event ( "fifty-six / pregnancy erotic" ) has been seen && (◆ turn number odd || ▲ Late Game == 1) )
- {
- Sill / ear ();
- return 1;
- }
- if (Event ( "fifty-six / pregnancy" ) has not been seen && Event ( "Sill / ear" ) has been seen && (◆ turn number odd || ▲ Late Game == 1))
- {
- Fifty-six / pregnancy ();
- return 1;
- }
- if (Event ( "Majin / Shikibu assault A" ) has not been seen && Event ( "fifty-six / pregnancy" ) has been seen && (Oda dominated confirmation (battleship Nagato BattleshipNagato, 0, 0, 0 ) == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1) && ◆ special == null)
- {
- S Shikibu vs Kentaro ();
- return 1;
- }
- if (◆ special == 1)
- {
- if (Event ( "Oda / Miki runaway information" ) has not been seen)
- {
- Oda / Miki runaway information ();
- return 1;
- }
- Kentaro / Miki runaway general purpose ();
- return 1;
- }
- if (Event ( "fifty-six / courtesan of pregnancy" ) has been seen && Event ( "fifty-six / courtesan pregnancy in general purpose" ) has not been seen && Event ( "fifty-six / Nippon Maru birth" ) has not been seen)
- {
- Fifty-six / courtesan pregnancy in general purpose ();
- return 1;
- }
- }
- if (◆ route == kenshin)
- {
- if (Event ( "Kenshin / Nobunaga of call A" ) has not been seen)
- {
- S Honnoji Incident / Kenshin root ();
- return 1;
- }
- if (Event ( "Kenshin / Kouhime is to Kokushu" ) has not been seen)
- {
- Kenshin / Kouhime is to Kokushu ();
- ◆ commander-in-chief = 1;
- return 1;
- }
- if (Event ( "Kenshin / Majin Nobunaga resurrected information" ) has not been seen && Event ( "Majin / Majin Nobunaga revival" ) has been seen)
- {
- Kenshin / Majin Nobunaga resurrected information ();
- return 1;
- }
- if (Event ( "Kenshin / level 30" ) has not been seen && Event ( "Kenshin / level drain" ) has been seen && CS level acquisition (UesugiKenshin, 999)> 29)
- {
- Kenshin / Level 30 ();
- return 1;
- }
- if (Event ( "Kenshin / V1" ) has not been seen && GF [114]> = 20)
- {
- Kenshin / V1 ();
- return 1;
- }
- if (Event ( "Kenshin / V2" ) has not been seen && GF [114]> = 40)
- {
- Kenshin / V2 ();
- return 1;
- }
- if (Event ( "Kenshin / V3" ) has not been seen && GF [114]> = 60)
- {
- Kenshin / V3 ();
- return 1;
- }
- if (Event ( "Kenshin / V4" ) has not been seen && GF [114]> = 80)
- {
- Kenshin / V4 ();
- return 1;
- }
- if (Event ( "Kenshin / Emperor" ) has not been seen)
- {
- if (Emperor race [1] == 1 && Event ( "Kenshin / Masamune thing" ) has not been seen && Dokuganryuu. state == war)
- {
- Kenshin / Masamune of things ();
- return 1;
- }
- if (Emperor race [3] == 1 && Event ( "Kenshin / Baba things" ) has not been seen && Takeda. state == war && Event ( "Oda / Takeda following a major offensive", hasBeenSeen ) == true)
- {
- Kenshin / Baba of things ();
- return 1;
- }
- if (Emperor race [4] == 1 && Event ( "Kenshin / Gon things" ) has not been seen && Takuga. state == war && enemy Character Confirmation (15, Gon) == 1)
- {
- Kenshin / Gon of things ();
- return 1;
- }
- if (Emperor race [5] == 1 && Event ( "Kenshin / Yuzuhara things" ) has not been seen && Tanegashima. state == war && Event ( "Yuzuhara / kick - off" ) has been seen )
- {
- Kenshin / Yuzuhara of things ();
- return 1;
- }
- if (Emperor race [6] == 1 && Event ( "Kenshin / Motonari things" ) has not been seen && Mouri. state == war && enemy Character Confirmation (19, MouriTeru) == 1 && ACF (MouriMotonari, get) == 0)
- {
- Kenshin / Motonari of things ();
- return 1;
- }
- if (Emperor race [7] == 1 && Event ( "Kazuhisa / search 1" ) has been seen == "escape from Kazuhisa / Nobunaga" false && Event ( ) has been seen && Oda dominated confirmation (Chukkuni MidEarth , 0, 0) == 1)
- {
- Kazuhisa / search 1 ();
- return 1;
- }
- if (Emperor race [10] == 1 && Event ( "Kenshin / Suzuya things" ) has not been seen && CS level acquisition (UesugiKenshin, 999)> 29)
- {
- Kenshin / Suzuya of things ();
- return 1;
- }
- if (Emperor race [11] == 1 && Event ( "Kenshin / Kumano things" ) has not been seen && CS level acquisition (UesugiKenshin, 999)> 39)
- {
- Kenshin / Kumano of things ();
- return 1;
- }
- }
- if ( "Let's go into the hole of Kenshin / serpent" Event ( ) has not been seen && Event ( "the end of the strategy of Xavier" ) has been seen && Character confirmation (Natori) == true)
- {
- Let's go into the hole of Kenshin / Python ();
- return 1;
- }
- ch = UesugiKenshin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (◆ route == ran)
- {
- if (Neutral/At war (Takedafamily) == 0 && Neutral/At war (Mourifamily) == 0)
- {
- ▲ Mid Game = 1;
- }
- if (GF [168] == 0 && Event ( "Ran / courtesan absconding" ) has not been seen && (▲ Mid Game == 1 || Oda dominated confirmation (Cairo Cairo, 0, 0) == 1 ))
- {
- GF [168] = 1;
- GF [169] = 1;
- }
- if (Event ( "Ran / route start" ) has not been seen)
- {
- Ran / root start ();
- ii = 21;
- iic = Ran Busho registration (ii, diviner, 0, "Saijou Mary", female);
- . Gs [ii] [iic] soldiers maximum number = 3000;
- . Gs [ii] [iic] Intelligence basal value = 7;
- . Gs [ii] [iic] POW resistance = 999;
- . Gs [ii] [iic] battlefield life and death probability = 100;
- iic = Ran Busho registration (ii, diviner, 0, "Saijou Isabella", female);
- . Gs [ii] [iic] soldiers maximum number = 3000;
- . Gs [ii] [iic] Intelligence basal value = 6;
- . Gs [ii] [iic] POW resistance = 999;
- . Gs [ii] [iic] battlefield life and death probability = 100;
- iic = Ran Busho registration (ii, diviner, 0, "Saijou Kitty", female);
- . Gs [ii] [iic] soldiers maximum number = 3000;
- . Gs [ii] [iic] Intelligence basal value = 7;
- . Gs [ii] [iic] POW resistance = 999;
- . Gs [ii] [iic] battlefield life and death probability = 100;
- return 1;
- }
- if (Event ( "Ran / Souun sympathy of" ) has not been seen)
- {
- Ran / Souun sympathy of ();
- return 1;
- }
- if (Event ( "Ran / 戯骸 shadow" ) has not been seen)
- {
- Ran / 戯骸 shadow of ();
- return 1;
- }
- if (Event ( "Purgatory / appearance" ) has not been seen)
- {
- Purgatory / appearance ();
- AC (ApostleRengoku, 1);
- return 1;
- }
- if (Event ( "Oda / Siege of Mount Hiei" ) has not been seen)
- {
- Oda / Siege of Mount Hiei ();
- . Thenshiism state = war;
- SM (5044, 0, 14);
- return 1;
- }
- if (Event ( "Shikibu / appearance" ) has not been seen)
- {
- Shikibu / appearance ();
- AC (ApostleShikibu, 1);
- return 1;
- }
- if (Event ( "Ran / Souun sympathy of / general purpose" ) has not been seen)
- {
- Ran / Souun sympathy of / general purpose ();
- return 1;
- }
- if (Event ( "Ran / Nobunaga Majin?" ) has not been seen && AC (ApostleShikibu, 9999) == 1 && Event ( "Ran / Souun sympathy of" ) has been seen)
- {
- Ran / Nobunaga Majin? ();
- return 1;
- }
- if (Event ( "Cute / escape A" ) has not been seen && Event ( "ocular / flee 1" ) has been seen)
- {
- if (Event ( "Cute / Rape 2" ) has not been seen)
- {
- Cute / Insult 2 ();
- }
- Cute / escape A ();
- Choices (0, "Release Manmaru?");
- Choices (1, "Return her to Seigan");
- Choices (2, "She's mine");
- rr = selection (false, 0);
- if (rr == 1)
- {
- Cute / escape B ();
- }
- if (rr == 2)
- {
- Cute / escape C ();
- }
- return 1;
- }
- if (Event ( "Ran / Honnouzi A" ) has not been seen && Event ( "Ran / Nobunaga Majin?" ) has been seen)
- {
- S Honnoji Incident / Ran root ();
- return 1;
- }
- if (Event ( "after the Ran / Honnouzi" ) has not been seen && Event ( "Ran / Honnouzi A" ) has been seen)
- {
- After the Ran / Honnouzi ();
- return 1;
- }
- if (Event ( "Ran / Souun sympathy of / general purpose 2" ) has not been seen)
- {
- Ran / Souun sympathy of / general purpose 2 ();
- return 1;
- }
- if (Event ( "Ran / courtesan appeared" ) has not been seen && Event ( "Ran / night crawling 1" ) has been seen)
- {
- Ran / courtesan appeared ();
- return 1;
- }
- if (Event ( "Ran / Souun sympathy of / courtesan" ) has not been seen && Event ( "Ran / courtesan appeared" ) has been seen)
- {
- Ran / Souun sympathy of / prostitute ();
- return 1;
- }
- if (Event ( "Ran / Ran and courtesan" ) has been seen "aimed at Shimadzu / world" == false && Event ( ) has been seen && (Shimazu. warring number of turns> 2 || force [6 ]. state == conquered))
- {
- Rans / Ran and courtesan ();
- return 1;
- }
- if (Event ( "Ran / bullying" ) has not been seen && Event ( "Ran / Ran and courtesan" ) has been seen && (Shimazu. belligerent turn number> 4 || Shimazu. state == conquered))
- {
- Ran / bullying ();
- return 1;
- }
- if (Event ( "Ran / courtesan rumors" ) has not been seen && Event ( "Ran / bullying" ) has been seen && (Shimazu. warring number of turns> 6 || Shimazu. state == conquered))
- {
- Rumors of Ran / prostitute ();
- return 1;
- }
- if (Event ( "Ran / courtesan of rumor 2" ) has not been seen && Event ( "rumor of Ran / courtesan" ) has been seen && (Shimazu. belligerent turn number> 8 || force [ 6]. state == conquered))
- {
- Ran / courtesan of rumors 2 ();
- return 1;
- }
- if (Event ( "Ran / courtesan absconding" ) has not been seen && Event ( "Ran / courtesan of rumor 2" ) has been seen && Event ( "Ran / night crawling 3" ) has been seen && ( Shimazu. belligerent turn number> 8 || Shimazu. state == conquered))
- {
- Ran / courtesan absconding ();
- return 1;
- }
- if (Event ( "Ran / courtesan absconding after" ) has not been seen && Event ( "Ran / courtesan absconding" ) has been seen)
- {
- Ran / courtesan absconding after ();
- return 1;
- }
- if (Event ( "Ran / hell hole is opened" ) has not been seen && Event ( "call the Ran / demon" ) has been seen)
- {
- Ran / hell hole is opened ();
- aa = 0;
- for (iim = 1; iim <33; iim ++)
- {
- if (country [iim]. dominated countries == Odafamily && aa <10)
- {
- . Country [iim] hell hole = 1;
- aa ++;
- }
- }
- return 1;
- }
- if (hell of a number of holes ()! = 0 && ◆◆ == 4)
- {
- if (Event ( "Ran / invasion of demons" ) has not been seen)
- {
- Ran / invasion of demons ();
- }
- else
- {
- Ran / demon of the invasion / general purpose ();
- }
- GF [111] + = 20;
- label0:
- Enemy FP forced registration (Redogre, Blueogre, Blueogre, Redogre, null, null);
- Enemy FP soldier rate variability (100 + GF [111]);
- rr = event battle processing (0);
- if (rr == 0)
- {
- Attack / defeat of the demon ();
- Defeat processing (0);
- goto label0;
- }
- return 1;
- }
- if (Event ( "Ran / courtesan whereabouts" ) has not been seen && Event ( "Ran / courtesan was blocked pity / all" ) has been seen)
- {
- Ran / courtesan whereabouts ();
- . Country [4] Labyrinth exist = true;
- return 1;
- }
- if (Event ( "Shimadzu / Kouhime Kadowakashi" ) has not been seen && Event ( "Shimadzu / At that time 3" ) has been seen)
- {
- Shimadzu / Kouhime Kadowakashi ();
- return 1;
- }
- if ( "Note to Suzume / Shimadzu" Event ( ) has been seen && Event ( "Shimadzu / 4 siblings surrender of" ) has not been seen && character number (Shimazufamily) <60 && Shimazu. state == war)
- {
- iic = turbulent character acquisition (Odafamily, null, false);
- if (gs [ii] [iic]. important == 0 && gs [ii] [iic]. sex == female && gs [ii] [iic]. relationship <trust)
- {
- General-purpose 1 (iic, PlayerCountry);
- Shimadzu / pull-out ();
- iic2 = forces free number (Shimazufamily);
- if (iic2 == 0)
- {
- return 1;
- }
- gs [6] [iic2] = gs [0] [1];
- . Gs [6] [iic2] relationship = hate;
- . Gs [6] [iic2] battlefield life and death probability = 100;
- . Gs [6] [iic2] POW resistance = 999;
- . Gs [6] [iic2] items = 0;
- Chara erase (iic, PlayerCountry);
- return 1;
- }
- LOG_TADA (. "Shimazu brothers Kadowakashi ·· (" + gs [ii] [iic] name + ") Safe \ n");
- }
- if (Event ( "Kurohime / Get plan" ) has not been seen && Event ( "Shimadzu / pull-out" ) has been seen)
- {
- Kurohime / Get plan ();
- return 1;
- }
- if (Event ( "Shimadzu / 4 comes brothers" ) has not been seen && Event ( "Shimadzu / 4 siblings surrender of" ) has been seen)
- {
- Shimadzu / 4 comes brothers ();
- iic = prisoners registration (ShimazuYoshihisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuKazuhisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuToshihisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuIehisa);
- . Gs [20] [iic] POW resistance = 1;
- return 1;
- }
- ch = NanjouRan;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (◆ route == killTheMonkey)
- {
- if (Event ( "Shimadzu / Kouhime Kadowakashi" ) has not been seen && Event ( "Shimadzu / At that time 3" ) has been seen)
- {
- Shimadzu / Kouhime Kadowakashi ();
- return 1;
- }
- if ( "Note to Suzume / Shimadzu" Event ( ) has been seen && Event ( "Shimadzu / 4 siblings surrender of" ) has not been seen && character number (Shimazufamily) <60 && Shimazu. state == war)
- {
- iic = turbulent character acquisition (Odafamily, null, false);
- if (gs [ii] [iic]. important == 0 && gs [ii] [iic]. sex == female && gs [ii] [iic]. relationship! = love)
- {
- General-purpose 1 (iic, PlayerCountry);
- Shimadzu / pull-out ();
- iic2 = forces free number (Shimazufamily);
- if (iic2 == 0)
- {
- return 1;
- }
- gs [6] [iic2] = gs [0] [1];
- . Gs [6] [iic2] relationship = hate;
- . Gs [6] [iic2] battlefield life and death probability = 100;
- . Gs [6] [iic2] POW resistance = 999;
- Chara erase (iic, PlayerCountry);
- return 1;
- }
- LOG_TADA (. "Shimazu brothers Kadowakashi ·· (" + gs [ii] [iic] name + ") Safe \ n");
- }
- if (Event ( "Kurohime / Get plan" ) has not been seen && Event ( "Shimadzu / pull-out" ) has been seen && Shimazu. state == war)
- {
- Kurohime / Get plan ();
- return 1;
- }
- if (Event ( "Shimadzu / 4 comes brothers" ) has not been seen && Event ( "Shimadzu / 4 siblings surrender of" ) has been seen)
- {
- Shimadzu / 4 comes brothers ();
- iic = prisoners registration (ShimazuYoshihisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuKazuhisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuToshihisa);
- . Gs [20] [iic] POW resistance = 1;
- iic = prisoners registration (ShimazuIehisa);
- . Gs [20] [iic] POW resistance = 1;
- return 1;
- }
- if (the number of forces state acquisition (war) == 0 && force state the number of acquisition (neutral) == 0)
- {
- Monkey killing / Clear ();
- aa = play score (0);
- for (iic = 1; iic <31; iic ++)
- {
- if (gs [1] [iic]. number! = null && gs [1] [iic]. Skills == Endgamepoints)
- {
- aa + = 2;
- }
- }
- aa = aa - ◆ turn;
- if (aa> clear flag (9))
- {
- Clear flag (9, aa);
- }
- LOG_TADA ( "of this point" + string (clear flag (9)) + "\ n");
- End GSAVE ();
- Ending roll ();
- End ();
- return 1;
- }
- }
- if (Event ( "Satan / the beginning of the end" ) has not been seen && Event ( "Magun / Miki ruler" ) has been seen && ◆ route == demonKing)
- {
- Satan / the beginning of the end ();
- return 1;
- }
- if (Event ( "Majin / Majin Nobunaga revival" ) has been seen && Character confirmation (KobayakawaChinu) == true)
- {
- Madou / appearance / subordinates ();
- AC (ApostleMadou, 1);
- Chara erase (KobayakawaChinu, PlayerCountry);
- return 1;
- }
- if (Event ( "Majin / Majin Nobunaga revival" ) has been seen && imprisoned(KobayakawaChinu) == 1)
- {
- Madou / appearance / POW ();
- AC (ApostleMadou, 1);
- Chara erase (KobayakawaChinu, Prisoner);
- return 1;
- }
- if (AC (ApostleGigai, 9999) == 0 && GF [145] == 1 && (Character confirmation (NanjouRan) == true || imprisoned(NanjouRan) == 1))
- {
- 戯骸 / appearance / Oda ();
- AC (ApostleGigai, 1);
- if (Have Character (NanjouRan) == true)
- {
- Chara erase (NanjouRan, PlayerCountry);
- }
- if (imprisoned(NanjouRan) == 1)
- {
- Chara erase (NanjouRan, Prisoner);
- }
- return 1;
- }
- if (Event ( "Takuga / war preparation" ) has not been seen && ◆ game mode == 1 && Takuga. state == neutral)
- {
- aa = 0;
- if (Mouri. state == war && Event ( "Takuga / Mori and alliance" ) has been seen && GF [21] == 0)
- {
- aa = 1;
- }
- if (aa == 1)
- {
- Takuga / outbreak of war preparation ();
- GF [3] = ◆ turn + 5;
- return 1;
- }
- }
- if (Event ( "Takeda / war preparation" ) has not been seen && Takeda. state == neutral)
- {
- aa = 0;
- if (◆ game mode == 1 && ◆ turn> 71)
- {
- aa = 1;
- }
- if (◆ route == ran && Event ( "after the Ran / Honnouzi" ) has been seen)
- {
- aa = 1;
- }
- if (aa == 1)
- {
- Takeda / outbreak of war preparation ();
- GF [2] = ◆ turn + 6;
- return 1;
- }
- }
- if (Event ( "Mori / war preparation" ) has not been seen && Mouri. state == neutral)
- {
- aa = 0;
- if (◆ game mode == 1 && ◆ turn> 61)
- {
- aa = 1;
- }
- if (◆ route == ran && Event ( "after the Ran / Honnouzi" ) has been seen)
- {
- aa = 1;
- }
- if (aa == 1)
- {
- Mori / outbreak of war preparation ();
- GF [1] = ◆ turn + 6;
- return 1;
- }
- }
- if (Event ( "Akashi / war preparation" ) has not been seen && Akashi. state == neutral)
- {
- aa = 0;
- if (◆ game mode == 1 && Mouri. state == conquered && ◆ chapter == nobunagaAtHonnouji)
- {
- aa = 1;
- }
- if (GF [84]> 1 && Event ( "Akashi / boy of the country" ) has been seen)
- {
- aa = 1;
- }
- if (aa == 1)
- {
- Akashi / outbreak of war preparation ();
- GF [94] = ◆ turn + 5;
- return 1;
- }
- }
- if (Event ( "Takeda / Shingen of the assassination plan" ) has not been seen && Event ( "Takeda / large offensive repulsed" ) has been seen && Takeda. state == war)
- {
- Assassination of Takeda / Shingen ();
- return 1;
- }
- if (Event ( "soul-Tied / curse of effect" ) has not been seen && Event ( "battle after / soul-Tied" ) has been seen && Event ( "soul-Tied / release" ) has not been seen && Character Confirmation (Kouhime) == true)
- {
- Soul Tied / curse of the effect ();
- return 1;
- }
- if (Event ( "Description of operations permit" ) has not been seen && ◆ turn> confirmed 60 && item (OperationPermitFootSoldier, null, 999) == 0 && ◆ route = killTheMonkey)
- {
- Description of Operation Agreement ();
- . Item [86] number = 1;
- . Item [87] number = 1;
- . Item [88] number = 1;
- . Item [89] number = 1;
- . Item [90] number = 1;
- if (the number of characters (Odafamily) <28 && gs [1] [branch of an army another soldier maximum number (1, footSoldier)]. soldiers maximum number of <1000)
- {
- Copa mercenaries arrival ();
- Commander joins (Odafamily, Kopamercenaries);
- SM (5002, 0);
- }
- return 1;
- }
- if (Character Confirmation (MasouShizuka) == true && Character Confirmation (Maria) == false)
- {
- Shizuka / withdrawal ();
- Chara erase (MasouShizuka, PlayerCountry);
- return 1;
- }
- if (warlords additional confirmation (2) == 1)
- {
- if (Event ( "Kenshin / officer" ) has not been seen && Event ( "Uesugi / fall" ) has been seen)
- {
- Kenshin / officer ();
- Commander joins (Odafamily, UesugiKenshin);
- SM (5002, 0);
- Chara important change (false, UesugiKenshin, 999);
- return 1;
- }
- if (Event ( "Naoe / officer" ) has not been seen && Character confirmation (UesugiKenshin) == true)
- {
- Naoe / officer ();
- Commander joins (Odafamily, NaoeAi);
- SM (5002, 0);
- Chara important change (false, NaoeAi, 999);
- return 1;
- }
- if (Event ( "Nozomi / collect the warlords" ) has not been seen && Event ( "Nozomi / play in Kyoto" ) has been seen)
- {
- Collect the Nozomi / warlords ();
- Commander joins (Odafamily, OkitaNozomi);
- SM (5002, 0);
- AC (OkitaNozomi, 10);
- return 1;
- }
- if (Event ( "Souun / officer" ) has not been seen && Event ( "Souun / oil hole in the discovery B" ) has been seen)
- {
- Souun / officer ();
- Commander joins (ii, HoujouSouun);
- SM (5002, 0);
- Chara important change (false, HoujouSouun, 999);
- return 1;
- }
- if (Event ( "Masamune / officer" ) has not been seen && Event ( "Date / Last Battle B" ) has been seen)
- {
- Masamune / officer ();
- Commander joins (ii, DokuganryuMasamune);
- SM (5002, 0);
- Chara important change (false, DokuganryuMasamune, 999);
- C skill changes (null, 11, DokuganryuMasamune, Odafamily, 1);
- return 1;
- }
- if (Event ( "Seigan / officer" ) has not been seen && (◆ route == trueRoute || ◆ route == kenshin) && (Event ( "Tenkokorozashikyo / surrender acceptance" ) has been seen | | Event ( "Tenkokorozashikyo / fall" ) has been seen))
- {
- Sex eye / officer ();
- Commander joins (ii, Seigan);
- SM (5002, 0);
- Chara important change (false, Seigan, 999);
- . Thenshiism sign = true;
- return 1;
- }
- if (Event ( "Genri / officer" ) has not been seen && Character confirmation (Kouhime, Seigan, null, null) == true)
- {
- Genri / officer ();
- Commander joins (ii, Genri);
- SM (5002, 0);
- return 1;
- }
- if (Event ( "Ieyasu Tokugawa / officer" ) has not been seen && Event ( "Tokugawa / fall C" ) has been seen)
- {
- Ieyasu Tokugawa / officer ();
- Commander joins (ii, TokugawaIeyasu);
- SM (5002, 0);
- Chara important change (false, TokugawaIeyasu, 999);
- return 1;
- }
- if (GF [12] == 11 && GF [52] <◆ turn)
- {
- GF [12] = 0;
- Kanami / calling on ();
- Commander joins (ii, KentouKanami);
- SM (5002, 0);
- return 1;
- }
- if (GF [12] == 12 && Event ( "Tanegashima / the first time" ) has been seen && GF [52] <◆ turn)
- {
- GF [12] = 0;
- Maria / calling on ();
- Commander joins (ii, Maria);
- SM (5002, 0);
- return 1;
- }
- if (GF [12] == 13 && GF [52] <◆ turn)
- {
- GF [12] = 0;
- Leila / calling on ();
- Commander joins (ii, Leila);
- SM (5002, 0);
- return 1;
- }
- if (GF [12] == 21 && GF [52] <◆ turn)
- {
- GF [12] = 0;
- Rizuna / calling on ();
- Commander joins (ii, Rizna);
- SM (5002, 0);
- return 1;
- }
- if (GF [12] == 22 && GF [52] <◆ turn && Character confirmation (Rizna) == true)
- {
- GF [12] = 0;
- Urza / calling on ();
- Commander joins (ii, Uruza);
- SM (5002, 0);
- return 1;
- }
- if (GF [12] == 23 && GF [52] <◆ turn && Character confirmation (Rizna, Uruza, null, null) == true)
- {
- GF [12] = 0;
- Magic / calling on ();
- Commander joins (ii, Magic);
- SM (5002, 0);
- return 1;
- }
- if (Event ( "Shizuka / appearance" ) has not been seen && Character Confirmation (Maria) == true && Event ( "Letter from Maria / rear" ) has been seen && ◆ spare 07 == 1)
- {
- Shizuka / appearance ();
- Commander joins (ii, MasouShizuka);
- SM (5002, 0);
- return 1;
- }
- }
- if (Event ( "Kyo / Ashikaga to destroy the country" ) has not been seen && Ashikaga. state == war)
- {
- Kyoto / Ashikaga to destroy the country ();
- return 1;
- }
- if (Event ( "Kyo / rumors of ultra-God" ) has not been seen && Ashikaga. state == war)
- {
- Kyoto / rumors of ultra-God ();
- return 1;
- }
- if (Have Character (Senhime) == true && Event ( "Senki / affection" ) has not been seen && GF [101]> 2 && GF [149] == ◆ turn)
- {
- if (C item acquisition (Senhime, 999) == 86 || C item acquisition (Senhime, 999) == 87 || C item acquisition (Senhime, 999) == 88 || C item acquisition (Senhime, 999) = = 89 || C item acquisition (Senhime, 999) == 90)
- {
- GF [101] = 0;
- return 1;
- }
- Senki / elopement ();
- Chara erase (Senhime, PlayerCountry);
- iic = warlord forced registration (Outofpowercommanders, Senhime);
- . Gs [21] [iic] POW resistance = 999;
- return 1;
- }
- if (Event ( "Ran / 1 person in the oil hole" ) has not been seen && GF [107] + 6 <◆ turn && ACF (HoujouSouun, get) == 1 && Event ( "Ran / promise" ) has been seen && Character confirmation (NanjouRan) == true && ◆ route = killTheMonkey)
- {
- Ran / 1 person in the oil hole ();
- Chara erase (NanjouRan, PlayerCountry);
- return 1;
- }
- if (Event ( "6 large treasure" ) has not been seen && GF [117] == 1 && GF [118] == 1 && GF [119] == 1 && GF [120] == 1 && GF [ 121] == 1 && GF [122] == 1)
- {
- 6 large treasure ();
- return 1;
- }
- if (◆ special == null)
- {
- if (Event ( "Oda / Takuga all" ) has not been seen && Character Confirmation (SakamotoRyouma, Gon, KawanoeMine, KawanoeYuzuru) == true)
- {
- Oda / Takuga all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Uesugi all" ) has not been seen && Character Confirmation (UesugiKenshin, NaoeAi, null, null) == true && ◆ route = kenshin)
- {
- Oda / Uesugi all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Ashikaga all" ) has not been seen && Event ( "super-God / normal" ) has been seen && Character Confirmation (AshikagaChoushin, Ikkyu, null, null) == true)
- {
- Oda / Ashikaga all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / AA all" ) has not been seen && Event ( "Yoshikage Asakura / trust" ) has been seen && Character Confirmation (AsakuraYoshikage, Yukihime, null, null) == true)
- {
- Oda / AA all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Tanegashima all" ) has not been seen && Event ( "Yuzuhara / subordinates conversation / normal" ) has been seen && Character Confirmation (YuzuharaYuzumi, TanegashimaShigehiko, null, null) == true)
- {
- Oda / Tanegashima all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / heaven Zhi Judaism all" ) has not been seen && Event ( "ocular / Basic contact" ) has been seen && Character Confirmation (Seigan, Genri, null, null) == true)
- {
- Oda / heaven Zhi Judaism all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / eyed flow all" ) has not been seen && Character Confirmation (DokuganryuMasamune) == true && Character Confirmation (Omachi, Nogiku, Orime, Noir) == true)
- {
- Oda / eyed flow all ();
- Clear flag (15, 1);
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Tokugawa all" ) has not been seen && Character Confirmation (TokugawaIeyasu, Sill, SakaiTadatsugu, null) == true && Character Confirmation (HondaTadakatsu, SakakibaraYasumasa, IiNaomasa, HattoriHanzou) == true)
- {
- Oda / Tokugawa all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Shimadzu all" ) has not been seen && Character Confirmation (ShimazuYoshihisa, ShimazuKazuhisa, ShimazuIehisa, ShimazuToshihisa) == true && Event ( "Kurohime / Get planning / execution" ) has been seen)
- {
- Oda / Shimadzu all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / Zesu all" ) has not been seen && Character Confirmation (Rizna, Magic, Uruza, null) == true)
- {
- Oda / Zesu all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- if (Event ( "Oda / rhesus all" ) has not been seen && Character Confirmation (Leila, Maria, KentouKanami, null) == true)
- {
- Oda / rhesus all ();
- General-purpose 1 (Rance, PlayerCountry);
- SM (foundItem, 10);
- return 1;
- }
- }
- rr = 0;
- if (◆ route == trueRoute)
- {
- ch = Kouhime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (◆ route == kenshin)
- {
- ch = UesugiKenshin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (◆ route == isoroku)
- {
- ch = Keikoku;
- if (Event ( "fifty-six / seeding calm down" ) has been seen && Event ( "fifty-six / courtesan exile" ) has not been seen)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = YamamotoIsoroku;
- if (Have Character (ch) == true || Event ( "fifty-six / pregnancy" ) has been seen)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- if (◆ route == ran)
- {
- ch = NanjouRan;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- }
- ch = OgawaKentarou;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Sill;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Suzume;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Kouhime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Genri;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Seigan;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = YuzuharaYuzumi;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = TanegashimaShigehiko;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Senhime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = HaraShouji;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Akihime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = AshikagaChoushin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Ikkyu;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = MouriTeru;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KikkawaKiku;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KobayakawaChinu;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = ShibataKatsuie;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Ranmaru;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = AkashiKazemaru;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Natori;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = TamagushiFuuka;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = NaoeAi;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = OkitaNozomi;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = SakamotoRyouma;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Gon;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KawanoeYuzuru;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KawanoeMine;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = HoujouSouun;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = DaidoujiKomatsu;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KentouKanami;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Maria;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Leila;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Rizna;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Uruza;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Magic;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = DokuganryuMasamune;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Agireda;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = ShimazuYoshihisa;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = ShimazuKazuhisa;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = ShimazuToshihisa;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = ShimazuIehisa;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = AsakuraYoshikage;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Yukihime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Inukai;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = TokugawaIeyasu;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = MouriMotonari;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = SanadaTourin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = YamagataMasakage;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = BabaShouen;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = KousakaYoshikage;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = Gekkou;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = MasouShizuka;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = YamamotoIsoroku;
- if (Have Character (ch) == true || Event ( "fifty-six / pregnancy" ) has been seen)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = UesugiKenshin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- ch = NanjouRan;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch);
- }
- if (rr == 1)
- {
- return 1;
- }
- if (Event ( "Iga / Rance assassination" ) has not been seen && ◆ turn> 55 && (Iga. state == neutral || Iga. state == war))
- {
- Iga / Rance assassination (); %%%% This event is just an empty script and does nothing
- return 1;
- }
- if (Event ( "Kawanoe Mine / promise wastepaper" ) has not been seen && Character confirmation (KawanoeMine) == true && characters relation acquisition (KawanoeMine, 999) == 4 && Event ( "Ryoma / become woman " ) has been seen)
- {
- Kawanoe Mine / promise wastepaper ();
- return 1;
- }
- if (Event ( "Komatsu / fan of voice" ) has not been seen && imprisoned(DaidoujiKomatsu) == 1)
- {
- Komatsu / fan of voice ();
- return 1;
- }
- if (Event ( "Yuzuhara / human face Dog rumor" ) has not been seen && Event ( "Shinano / Tange dog" ) has not been seen && Character confirmation (YuzuharaYuzumi) == true && Chara favorability acquisition (YuzuharaYuzumi, 999)> 0)
- {
- Rumors of Yuzuhara / human face Dog ();
- C difficulty [513] - = 20;
- return 1;
- }
- if (Event ( "Omoneki / human face Dog rumor" ) has not been seen && Event ( "Shinano / Tange dog" ) has not been seen && Character confirmation (Akihime) == true && characters favorability acquisition (Akihime, 999)> 0)
- {
- Rumors of Omoneki / human face Dog ();
- C difficulty [513] - = 20;
- return 1;
- }
- if (Event ( "Popularity Staff" ) has not been seen && domination number of countries (Odafamily) == 1 && ◆ chapter == nobunagaAtHonnouji && ◆ turn> confirmed 19 && item (PopularityStaff, null, 999) == 0)
- {
- Cane of popularity ();
- SM (foundItem, 54);
- return 1;
- }
- if ( "trouble without Rizuna / medicine" Event ( ) has not been seen "cop a Rizuna / medicine" && Event ( ) has been seen && Character confirmation (Rizna) == true )
- {
- Rizuna / medicine is in trouble without ();
- return 1;
- }
- iic = generic-up check ();
- if (iic! = 0)
- {
- General purpose up execution (iic);
- return 1;
- }
- if (Event ( "Rance / Shimadzu 4 brothers" ) has not been seen && Character Confirmation (ShimazuYoshihisa, ShimazuToshihisa, ShimazuKazuhisa, ShimazuIehisa) == true)
- {
- Rance / Shimadzu 4 brothers ();
- return 1;
- }
- if (Event ( "3G / Buddha on the verge" ) has not been seen && Character Confirmation (UesugiKenshin) == true)
- {
- 3G / Buddhahood on the verge ();
- return 1;
- }
- if (Event ( "Deco confrontation" ) has not been seen && Character Confirmation (UesugiKenshin, NaoeAi, Magic, YamanakaKojika) == true)
- {
- Deko showdown ();
- return 1;
- }
- if (Event ( "Rance / child raccoon dog" ) has not been seen && Character Confirmation (HattoriHanzou, SakakibaraYasumasa, IiNaomasa, null) == true && Character Confirmation (HondaTadakatsu, SakaiTadatsugu, null, null) == true)
- {
- Rance / child raccoon dog ();
- return 1;
- }
- if (Event ( "Teru / child raccoon dog" ) has not been seen && Event ( "Teru / normal" ) has been seen && Character Confirmation (HattoriHanzou, IiNaomasa, HondaTadakatsu, SakaiTadatsugu) == true && Character Confirmation (SakakibaraYasumasa , MouriTeru, null, null) == true)
- {
- Teru / child raccoon dog ();
- return 1;
- }
- if (Event ( "Ryoma / tits" ) has not been seen && ACF (SakamotoRyouma, get) == 2 && Event ( "Ryoma / Rance and etch" ) has been seen && Character Confirmation (Rizna, Omachi, KawanoeMine , null) == true && Character Confirmation (Senhime, KikkawaKiku, KawanoeYuzuru, null) == true && Character Confirmation (SakamotoRyouma) == true)
- {
- Ryoma / tits ();
- return 1;
- }
- if (Event ( "Ryoma / Not Gon" ) has not been seen && Character Confirmation (SakamotoRyouma) == true && Event ( "Gon will be no" ) has been seen)
- {
- Ryoma / Not Gon ();
- return 1;
- }
- if (Event ( "Rance / ancient times-format" ) has not been seen && Character confirmation (Kouhime) == true && item confirmation (SealofApproval, null, 999) == 1)
- {
- Rance / ancient-size ();
- return 1;
- }
- if (Event ( "Rance / dream" ) has not been seen && Event ( "The Gender eXchange A" ) has been seen && ◆ game mode == 1)
- {
- Rance / dream ();
- return 1;
- }
- if (Event ( "3G / charging" ) has not been seen)
- {
- 3G / charging ();
- return 1;
- }
- LOG_TADA ( "※ Oda top Suppo missing ※ \ n");
- if (the number of characters (Prisoner)> 20)
- {
- POW is full ();
- return 1;
- }
- if (◆ special == 1)
- {
- Kentaro / Miki runaway general purpose ();
- return 1;
- }
- if (◆ special == hiramiLemons)
- {
- Kentaro / Miki suffer / general purpose ();
- return 1;
- }
- if (RAND (2) == 1)
- {
- Rance mansion ();
- SM (5000, 1);
- return 1;
- }
- if (◆ chapter == initial)
- {
- Nobunaga / everyday conversation general purpose ();
- return 1;
- }
- if (◆ chapter == nobunagaAtHonnouji)
- {
- ra = RAND (3);
- if (Have Character (Ranmaru, ShibataKatsuie, null, null) == true)
- {
- ra = RAND (4);
- }
- if (ra == 1)
- {
- Sill / general-purpose conversation 2 ();
- return 1;
- }
- if (ra == 2)
- {
- Rance / general-purpose conversation 2 ();
- return 1;
- }
- if (ra == 3)
- {
- Oda / general-purpose conversation 21 ();
- return 1;
- }
- if (ra == 4)
- {
- Oda / general-purpose conversation 22 ();
- return 1;
- }
- }
- if (◆ route == trueRoute)
- {
- if (Event ( "soul-Tied / curse of effect" ) has been seen && GF [24]! = 0 && Character confirmation (Sill) == true)
- {
- Rance / soul tied game situation ();
- return 1;
- }
- if (ACF (Sill, get) == 1)
- {
- ra = RAND (4);
- if (ra == 1)
- {
- Rance / subordinates conversation general purpose ();
- return 1;
- }
- if (ra == 2)
- {
- Rance / subordinates conversation general purpose 3 ();
- return 1;
- }
- if (ra == 3)
- {
- Kouhime / ice pickled after / general purpose ();
- return 1;
- }
- if (ra == 4)
- {
- Miki / ice pickled after / general purpose ();
- return 1;
- }
- }
- ch = Kouhime;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch, 1);
- }
- if (rr == 1)
- {
- return 1;
- }
- return 1;
- }
- if (◆ route == kenshin)
- {
- ch = UesugiKenshin;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch, 1);
- }
- if (rr == 1)
- {
- return 1;
- }
- return 1;
- }
- if (◆ route == isoroku)
- {
- if (Event ( "Rance competition start" ) has been seen && Event ( "fifty-six / seeding calm down" ) has not been seen)
- {
- Fifty-six / seeding when in general-purpose ();
- return 1;
- }
- if (Event ( "fifty-six / courtesan of pregnancy" ) has been seen && Event ( "fifty-six / Nippon Maru birth" ) has not been seen)
- {
- Fifty-six / courtesan pregnancy in general purpose ();
- return 1;
- }
- if (Event ( "fifty-six / pregnancy" ) has been seen)
- {
- Fifty-six / pregnancy in general purpose ();
- return 1;
- }
- ch = YamamotoIsoroku;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch, 1);
- }
- if (rr == 1)
- {
- return 1;
- }
- return 1;
- }
- if (◆ route == ran)
- {
- ch = NanjouRan;
- if (Have Character (ch) == true)
- {
- rr = UniqueEvent (ch, 1);
- }
- if (rr == 1)
- {
- return 1;
- }
- return 1;
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement