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- FIVEM CRACKDOWN MISSIONS v3 BETA RESOURCE CONFIGURATION
- **USE MISSIONS.LUA IN THE RESOURCE, NOT THIS FILE, WHICH IS JUST A DESCRIPTION/EXAMPLE***
- --Edit Resource settings and edit/create Missions. All settings can be applied globally across all missions,
- --or per mission which overrides the global setting, unless said otherwise. Missions need to be ordered Mission1, Mission2, Mission3, etc... to work.
- --To increase difficulty for missions for more players consider increasing SetPedMinAccuracy/SetPedMaxAccuracy first from 60 to around 100 max
- Config = {}
- --DIFFERENT TYPES OF MISSIONS:
- Type="Objective", where you need to capture one main objective to complete the mission.
- Type="ObjectiveRescue", where you need to capture multiple objectives to complete the mission. See 'isObjective=true' in MISSION SETUP further down. Only for Regular mission, not 'IsRandom'
- Type="Assassinate", where you need to kill all the target NPCs to complete the mission.
- Type="HostageRescue", where you need to rescue all friendly NPCs to complete the mission. If a hostage dies the mission fails.
- Type="BossRush", where you need to kill all the target 'Boss' NPCs.
- --MISSIONS CAN ALSO BE/HAVE:
- Regular : where you can specify exact Peds, Props and Vehicles with their exact positions, and behaviors using attributes (see below)
- IsRandom=true --: Random mission generator missions, where you can specify random mission generator settings globally or per mission.
- --what distance to trigger the mission. Distance from Blip or from MissionTriggerStartPoint
- Config.MissionTriggerRadius = 15000.0
- —used with variable above
- MissionTriggerStartPoint={x=0.0,y=0.0,z=0.0}
- IndoorMissions=true --Add this to Regular indoor missions that happen in indoor locations like Doomsday Heist Bunker or Humane Labs to have Peds/Vehicles spawn dynamically, which fixes this problem:
- --https://forum.fivem.net/t/spawning-indoors-and-underground-have-invisible-peds-npcs/373532
- --You can override this, to have the vehicle/ped spawn at mission start by adding the attribute 'outside=true' to the Ped or Vehicle (**see Regular Mission Setup further down**)
- IndoorsMissionStrongSpawnCheck = true --Used with IndoorMissions=true. Does raytracing on players within 300m of spawn location, to make sure the NPC/Vehicle doesnt just appear out of nowhere in front of a player.
- --if any player is in the line of sight it will not spawn. Sometimes you will not want this on.
- VehicleGotoMissionTarget="trailersmall", —create an inert vehicle to make vehicle NPCs that have the VehicleGotoMissionTarget=true attribute to circle/chase
- VehicleGotoMissionTargetPed —index of npc ped for vehicles npcs that have the VehicleGotoMissionTarget=true attribute to circle/chase
- VehicleGotoMissionTargetVehicle —index of npc vehicle for vehicle npcs that have the VehicleGotoMissionTarget=true attribute to circle/chase
- —NOTE, you can set VehicleGotoMissionTargetPed or VehicleGotoMissionTargetPed attributes per vehicle definition as well. See below.
- HostageRescue=true --: If a hostage NPC dies during the mission, the mission fails. Used for any Mission Type.
- --IsDefend settings are meant to be used with Type="Assassinate" missions:
- IsDefend=true --: Players must defend a zone from being reached by enemy NPCs, else the mission fails.
- IsDefendTarget=true --: Players must defend an NPC target from being eliminated by the enemy NPCs, else the mission failes. Requires IsDefend=true.
- IsDefendTargetRescue = true --Can rescue the friendly NPC target by walking up to them for 1 second, like a regular hostage. This will complete the mission.
- Config.IsDefendTargetMaxHealth = 600 --extra health buff for friendly NPC target
- ObjectiveRescueShortRangeBlip = true, --only show objectiverescue objective blips on the map when the players are close by (within 100m)
- IsDefendTargetGotoGoal — NPC target goes to Blip goal, escort them, or transport them to the goal Blip
- IsDefendTargetDoPlaneMission —call planemission task instead of plane chase task for ai.
- IsDefendTargetRewardBlip, — when IsDefendTargetGotoGoal is true, create a marker with IsDefendTargetGoalDistance radius
- IsDefendTargetGoalDistance —radius of goal reward area
- IsDefendTargetChase —used to make enemy npcs chase NPC target:
- IsVehicleDefendTargetChase =—used to make enemy npcs vehicles chase NPC target/vehicle
- IsVehicleDefendTargetGotoBlipTargetOnly=true, —think this is deprecated, Makes only the npc target to defend go to the blip
- IsDefendTargetEnemySetBlockingOfNonTemporaryEvents=true, —used for when IsRandom=true to make enemies keep to task until IsDefendTargetAttackDistance or IsDefendTargetVehicleAttackDistance is reached
- IsDefendTargetSetBlockingOfNonTemporaryEvents=true, —used for when IsRandom=true make the target to defend npc stay still or keep to task
- --How close to the target will peds on feet finally attack? Useful when SetBlockingOfNonTemporaryEvents is set for a ped.
- Config.IsDefendTargetAttackDistance = 10.0
- Config.IsDefendTargetVehicleAttackDistance = 50.0
- IsDefendTargetOnlyPlayersDamagePeds —Override, since for IsDefendTarget missions, SetEntityOnlyDamagedByPlayer is set to false.
- IsDefendTargetPassenger —for escort mission, force target NPC to defend into passenger seat. default seatid 0
- IsDefendTargetPassengerSeatId —if IsDefendTargetPassenger= true, what seated if not 0?
- —SEE FURTHER DOWN AS WELL, MORE IsDefendTarget settings explained above.
- --NOTE: only around 98 characters will display for these messages below:
- Config.StartMessage --Large mission intro text that pops up and disappears.
- Config.FinishMessage --Large mission outro text that pops up and disappears on completion. Used with $ reward text and reason why.
- Config.MissionTitle --red text on lower r.h.s. of the screen.
- Config.MissionMessage --green text on below MissionTitle that reminds players what to do.
- Config.FailedMessage --= Mission Failed Message. It will be used with a reason why text, and any money lost.
- --These are set per mission (see Mission42 in mission.lua)
- --This allows a mission to automatically lead into another mission (In this case Mission32)
- --This can allow for a campaign or a series of mini-missions to finish to complete the overall mission:
- NextMission="Mission32"
- --What mission to go to if the mission fails?
- NextMissionIfFailed="Mission42",
- --progress to NextMission even if the mission has failed?:
- ProgressToNextMissionIfFail=false,
- -- OPT-OUT/OPT-IN SETTINGS. NOT PER MISSION, ONLY GLOBAL:
- --IF EITHER EnableOptIn OR EnableSafeHouseOptIn IS true, THE OTHER HAS TO BE false:
- --This allows players to simply press ‘Q’ and ‘[’ keys or RB + DPAD DOWN together to join an active mission:
- Config.EnableOptIn = false
- --requires the player to journey to the safehouse marker (they will see the safehouse blip on the map)
- --and press either ‘]’ key or DPAD UP in order to join the mission:
- Config.EnableSafeHouseOptIn = false
- --When set to true, when a mission is active and a player is not opted in, it displays text in the lower RHS
- --that there is an active mission with directions on how to join:
- Config.EnableOptInHUD = false
- --This forces all players to opt out of the mission system at mission end, forcing them to opt back in for the next mission.
- --Does not remove weapons, but removes buffs:
- Config.ForceOptOutAtMissionEnd = false
- --END OPT-OUT/OPT-IN SETTINGS
- --Set this to true to remove all weapons and upgrades (Crackdown mode buffs if enabled) at the mission end.
- --This should be used with one of the 2 OptIn bove settings set to true, else it will remove weapons from everyone.
- Config.RemoveWeaponsAndUpgradesAtMissionEnd = false
- --same thing, but at mission start
- --RemoveWeaponsAndUpgradesAtMissionStart = true,
- -show help notifications on how to play and controls at mission start?
- Config.DoHelpScreens = false
- --Spawn mission vehicles with a random livery
- --provides more variety in how vehicles look
- Config.MissionVehicleRandomizeLiveries=true
- --show bottom of the screen mission description text when mission starts?
- --now replaced by SMS texts.
- Config.ShowMissionIntroText=false
- --THESE MISSION SMS SETTINGS SHOULD BE SET PER MISSION:
- --LENGTH OF SMS_ContactPics, SMS_ContactNames, etc... NEED TO BE THE SAME LENGTH:
- --ONE WILL BE CHOSEN RANDOMLY.
- Config.SMS_ContactNames={"Military Contact","Agency Contact","Military Contact",
- "Agency Contact","Agency Contact"
- }
- --see: https://wiki.rage.mp/index.php?title=Notification_Pictures
- Config.SMS_ContactPics={"CHAR_MP_ARMY_CONTACT","CHAR_AGENT14","CHAR_BOATSITE2",
- "DIA_PRINCESS","CHAR_STEVE"
- }
- Config.SMS_ContactSubjects={"New Mission","New Mission","New Mission","New Mission","New Mission",}
- Config.SMS_ContactMessages={"Need Help with a mission","Need Help with a mission",
- "Need Help with a mission","Need Help with a mission","Need Help with a mission"}
- Config.SMS_ContactPassedSubjects={"Great Job!","Great Job!","Great Job!","Great Job!","Great Job!",}
- Config.SMS_ContactPassedMessages={"Good working with you","Good working with you",
- "Good working with you","Good working with you","Good working with you"}
- Config.SMS_ContactFailedSubjects={"What happened?","What happened?","What happened?","What happened?","What happened?",}
- Config.SMS_ContactFailedMessages={"This is terrible news!","This is terrible news!",
- "This is terrible news!","This is terrible news!","This is terrible news!"}
- Config.SMS_PlaySound = true
- --MORE SMS MISSION SEND OPTIONS, SET PER MISSION, THESE will OVERRIDE ABOVE VALUES:
- SMS_Subject="Capture the goods",
- --99 char limit per message, so can use up to 3 SMS texts:
- SMS_Message=""
- SMS_Message2=""
- SMS_Message3=""
- --WHAT TO SEND FROM MISSION CONTACT AFTER MISSION FAIL:
- SMS_FailedSubject="HAHA",
- SMS_FailedMessage="You should have stayed away, this is much bigger than you",
- --WHAT TO SEND FROM MISSION CONTACT AFTER PASSING MISSION:
- SMS_PassedSubject="It Exists!",
- SMS_PassedMessage="The legends were true afterall! Enjoy your reimbursement"
- --DONT SEND ANY FAIL/PASS SMS? SO can leave above blank if true:
- SMS_NoFailedMessage=true,
- SMS_NoPassedMessage=true,
- --Make mission title the sms subject, ignoring SMS_ContactSubjects array?
- Config.SMS_MissionTitle = true
- --Make mission message the sms message, ignoring SMS_ContactMessages array?
- Config.SMS_MissionMessage = true
- --accuracy range of peds, default is 60, max is 100
- Config.SetPedMinAccuracy = 60
- Config.SetPedMaxAccuracy = 60
- Config.StartMissionsOnSpawn=true --Start a mission as soon as the first player joins? Use with 'ExtraTimeToWaitToStartNextMission' in server.lua
- --set to true, to turn off only damaged by player
- --Makes HostageRescue missions a little harder
- Config.DelicateHostages = false
- --Draw markers on the top of Enemy Targets:
- Config.DrawTargetMarker = true
- --Draw markers on the top of Friendly Targets:
- Config.DrawRescueMarker = true
- --Draw markers on the top of Friendly IsDefend Target:
- Config.DrawIsDefendTargetMarker = true
- --Draw markers on the top of ObjectiveRescue Objectives:
- Config.DrawObjectiveRescueMarker = true
- --Draw markers on the top of Objective mission Objectve:
- Config.DrawObjectiveMarker = true
- --Draw extra 'Defend Zone' text for ISDefend mission zone:
- Config.DrawIsDefendMarker = true
- --Time till mission is over:
- Config.MissionLengthMinutes = 60
- --Do not timeout mission?:
- Config.MissionNoTimeout = false
- --set false for linear progression, true for any random mission chosen (GLOBAL only)
- Config.RandomMissions = true
- --Time after the end of the mission, before starting the next mission
- Config.MissionSpaceTime = 30000 --milliseconds between missions
- --set player default max health (Global Only)
- Config.DefaultPlayerMaxHealthAmount = 200
- --***MONEY REWARDS***
- --For killing an enemy target in Assassinate, or any NPC with target=true in any regular mission:
- Config.TargetKillReward = 250 --cash
- --For killing an enemy NPC in any mission that is not target:
- Config.KillReward = 250 --cash
- --Extra money given for killing enemy NPCs/NPC targets that are in vehicles:
- Config.KillVehiclePedBonus = 150 --cash
- --Extra money given for killing enemy NPC 'Bosses' (they have full auto chainguns and different models)
- Config.KillBossPedBonus = 150 --cash
- --For capturing the objective:
- Config.FinishedObjectiveReward = 5000 --cash
- --Self explanatory:
- Config.HostageKillPenalty = 500 --cash
- --Move up to a hostage and wait a second, and they will be rescued:
- Config.HostageRescueReward = 500 --cash
- ---Move up to a friendly NPC target and wait a second, and they will be rescued:
- Config.IsDefendTargetRescueReward = 5000 --cash
- --Self explanatory:
- Config.IsDefendTargetKillPenalty = 5000 --cash
- --Reward for capturing an ObjectiveRescue objective:
- Config.ObjectRescueReward = 3000 --cash
- —Reward for helping IsDefendTarget NPC to the goal.
- Config.GoalReachedReward = 2000
- --List of vehicles with their seatids
- --**You can use seatids to auto-fill passengers as well, not just turrets**
- --**All vehicle seats for all vehicles get auto-populated for NPCs by default**
- --**Use this to override that, to set only certain seatids**
- Config.VehicleTurretSeatIds = {
- apc = {0},
- barrage = {1,2},
- halftrack = {1},
- dune3 = {0},
- insurgent = {7},
- insurgent3 = {7},
- technical = {1},
- technical2 = {1},
- technical3 = {1},
- limo2 = {3},
- menacer = {3},
- boxville5 = {3},
- toro2={0,1,2,3}
- }
- --**Nerfs are deprecated EXCEPT FOR NerfValkyrieHelicopterCannon**, all fire patterns are done per vehicle in doVehicleMods function now in client.lua:
- Config.NerfValkyrieHelicopterCannon = true
- --make the cannon on the APC shoot much slower like a slow tank
- Config.NerfAPCCannon = true
- --make the cannon on the khanjali and rhino tanks shooter more like a slow tank
- Config.NerfTankCannon = false
- --make all other turrets in any other vehicle nerfed? (burst shots vs 30-50 rounds at a time)
- Config.NerfTurrets = false
- --Fast firing NPC peds, make them all shoot full auto (if they can). Can potentially make it MUCH more difficult
- Config.FastFiringPeds = false
- --Configure Boss health. Chance to appear in IsRandom missions with RandomMissionBossChance
- --in regular missions, use isBoss=true
- Config.BossHealth = 1000
- --***ON GROUND PICKUP SPAWN SETTINGS***
- --In regular missions you can specify 'mission pickups' that spawn on the ground at mission start
- --and 'reward pickups' that spawn on the ground at mission completion
- --cleanup any remaining mission and reward pickups when a new mission starts?
- Config.CleanupPickups = true
- --extra pickups that dead enemy NPC spawns at mission completion:
- Config.EnemiesCanSpawnPickups = false
- --Percent Chance to spawn an extra pickup:
- Config.EnemySpawnedPickupsChance = 10
- --Types of extra pickups:
- Config.EnemySpawnedPickups = {
- "PICKUP_HEALTH_SNACK",
- "PICKUP_HEALTH_STANDARD",
- }
- --Enable/Disable native NPC weapon drops:
- Config.SetPedDropsWeaponsWhenDead = true
- --***DIRECT 'PICKUP' SETTINGS***--
- --Alternatively, mission and reward 'pickups' can be given directly to players.
- --These need to be weapons or gadgets or components and use weapon/weapon component hashes instead
- --Give Players weapons at mission start?:
- Config.SpawnMissionPickupsOnPlayer = false
- --Give Players weapon components at mission start?:
- Config.SpawnMissionComponentsOnPlayer = false
- --What weapons to give the player at mission start:
- Config.SpawnMissionPickups = {"WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION"}
- --What components to give the player at mission start:
- -NOTE: Need a space between attachment/component and weapon it goes on
- Config.SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"}
- --Same for reward pickups for mission completion:
- Config.SpawnRewardPickupsOnPlayer = false
- Config.SpawnRewardComponentsOnPlayer = false
- Config.SpawnRewardPickups = {
- "WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE",
- "weapon_hominglauncher","weapon_marksmanrifle_mk2","weapon_assaultshotgun",
- "WEAPON_RPG","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_PARACHUTE","weapon_grenadelauncher","weapon_specialcarbine_mk2","weapon_molotov","weapon_combatmg","weapon_assaultsmg",
- "weapon_heavyshotgun","weapon_heavysniper_mk2","weapon_minigun"
- }
- Config.SpawnRewardComponents = {"COMPONENT_AT_PI_FLSH WEAPON_COMBATPISTOL","COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"}
- --**REGEN SETTINGS**--
- --Beyond regular GTA V 1/2 health regen:
- --give player full health and armor when they get any type of $ reward for a mission?
- Config.RegenHealthAndArmourOnReward = true
- --Turn on Regen like Halo for Health (and armour if they have any)?
- --Regen will stop if player loses health, or is active, so they need to rest
- Config.RegenHealthAndArmour = true
- --***SAFEHOUSE SETTINGS***
- --Safe houses are on by default and are places where player visit
- --to get mission health, armor, upgrades and vehicles at an optional cost
- --Players can 'claim' a mission vehicle where only they can drive, but other players
- --can be passengers.
- --turn safehouses off/on
- Config.UseSafeHouse = true
- --turn safehouse crate drops on/off (uses Config.SafeHouseTimeTillNextUse as well to stop spamming)
- Config.UseSafeHouseCrateDrop = true
- --turn on bandito remote detonate bomb deploys?
- Config.UseSafeHouseBanditoDrop = true
- --$ cost to use:
- Config.SafeHouseCost = 2000
- --$cost to use crate drop (players hit LB & RB on gamepad or Q & E key):
- Config.SafeHouseCostCrate = 1000
- --$ cost to 'claim' a vehicle
- Config.SafeHouseCostVehicle = 2000
- --Max amount of vehicles a player can claim per mission:
- Config.SafeHouseVehiclesMaxClaim = 2
- --immediate give of upgrade and weapons when the player enters the safehouse
- SafeHouseGiveImmediately = true,
- --no countdown with safehouse.
- SafeHouseGiveNoCountDown = true,
- --Time in milliseconds till the safe house can next be used by the player?:
- Config.SafeHouseTimeTillNextUse = 180000 --3 minutes default
- --reset safehouse access when player respawns?
- --(really need to use ESX& database to stop
- --players disconnecting and reconnecting
- --to record.)
- Config.ResetSafeHouseOnRespawn = false
- --do we also reset player next use for the safe house for the next mission?
- Config.ResetSafeHouseOnNewMission = false
- --pawns player to the current mission safehouse when they spawn/respawn
- Config.TeleportToSafeHouseOnSpawn = true
- --teleport player to safe house on mission start?:
- Config.TeleportToSafeHouseOnMissionStart = true
- --Will teleport all mission players OUT of vehicles
- --to the safehouse marker (useful as well if no BlipSL set):
- Config.TeleportToSafeHouseOnMissionStartNoVehicle = true
- --Time after mission start to teleport, default is 5000 (5 seconds to read the mission text)
- Config.TeleportToSafeHouseOnMissionStartDelay = 5000
- --minimum distance from safehouse in order to teleport Player to safehouse
- Config.TeleportToSafeHouseMinDistance = 50
- --minimum distance from vehicle safe house zone (BlipSL) in order to teleport Player + Vehicle to safehouse
- Config.TeleportToSafeHouseMinVehicleDistance = 200
- --when going to safe house for mission equipment armor and
- --health, will also give super jump
- -- and fast sprint, fast swim and 2000 health by default (global only)
- Config.SafeHouseCrackDownMode = true
- --Amount of health to give (global only):
- Config.SafeHouseCrackDownModeHealthAmount = 2000
- --doctor peds at safe house:
- Config.SafeHousePedDoctors = {"s_m_m_doctor_01","a_f_y_business_02","u_f_y_princess"}
- --mission leader peds at safe house:
- Config.SafeHousePedLeaders = {"s_m_y_blackops_02","s_m_y_blackops_01","s_m_y_blackops_03"}
- --safe house prop:
- Config.SafeHouseProps = {"v_ilev_liconftable_sml"}--{"ex_prop_crate_expl_bc"}
- --weapons the leader can have:
- Config.SafeHousePedWeapons = {0x83BF0278,0x05FC3C11}
- --Amount of safe house vehicles, aircraft and boats to spawn:
- --NOTE, When safe houses are turned on. For regular missions, place vehicles without 'id2' attribute in Vehicles= {} to also create safe house vehicles for players
- --**They need to be placed *after* any vehicles with 'id2' attribute which are NPC vehicles** See MISSION SETUP below.
- Config.SafeHouseVehicleCount = 5
- Config.SafeHouseAircraftCount = 2
- Config.SafeHouseBoatCount = 3
- --Weapon Hashes that player gets at the safe house:
- Config.SpawnSafeHousePickups = {"WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE",
- "weapon_hominglauncher","weapon_sniperrifle","weapon_bullpupshotgun",
- }
- --Weapon Component Hashes the player gets (NOTE: use a space between weapon and it's component):
- Config.SpawnSafeHouseComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"} --space between attachment/component and weapon it goes on
- --potential available vehicles at the safe house:
- Config.SafeHouseVehicles = { "apc",
- "barrage",
- "halftrack",
- "dune3",
- "insurgent",
- "insurgent3",
- "technical",
- "technical2",
- "technical3",
- "limo2",
- "menacer",
- "rhino",
- "khanjali",
- "trailersmall2",
- "tampa3"
- }
- --potential available safe house aircraft:
- Config.SafeHouseAircraft = {
- "hydra",
- "lazer",
- "strikeforce"
- }
- --potential available safe house boats:
- Config.SafeHouseBoat = {
- "dinghy4",
- "seashark",
- "toro2",
- "jetmax"
- }
- --For IsRandom=true Random Mission Generator missions...
- --When a random mission is spawned, use a safe house location from the
- --SafeHouseLocations table? The closest (>500m away) safe house to the
- --mission will be chosen.
- Config.UseSafeHouseLocations = true
- --Safe houses need BlipS for safe house map blip, MarkerS for the safe house enterable
- --BlipSL for where the vehicles/aircraft spawn (optional), BlipSB for boat spawns (optional)
- Config.SafeHouseLocations = {
- --Los Santos Airport
- {
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 24.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- },
- --Desert Airstrip
- {
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- },
- --Military Base
- {
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- },
- }
- --START HOSTILE AMBIENT PEDS
- --VALUES: 0: no hostiles, 1: hostiles have less infighting (most dangerous)
- --2: a little more infighthing between hostiles.
- --3: riot mode, virtually all peds hate each other as well.
- Config.HostileAmbientPeds = 0
- --mostly melee weapons and pistols, with a few heavier weapons, also rpg + homing launcher
- Config.RandomHostileZoneWeapons = {0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73,
- 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08,
- 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xD205520E,0xCB96392F,0xEF951FBB,0xA89CB99E,0x7846A318,0xBD248B55,0x394F415C,0x05FC3C11,
- 0x63AB0442,0xB1CA77B1,0x84D6FAFD,0x0781FE4A,0x42BF8A85
- }
- --melee, pistols and some micro smg, and rpg and homing missile
- --**they will get out of the vehicle if they have non-drive by weapons**
- Config.RandomHostileZoneVehicleWeapons = {
- 0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73,
- 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08,
- 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xCB96392F,0x13532244,0x13532244,0xD205520E,
- 0xB1CA77B1,0x63AB0442,0x0781FE4A,0x42BF8A85
- }
- --override for quads,bikes, bicycles and boats for compact rifle,grenade launcher and sweeper shotgun
- Config.RandomHostileZoneBikeQuadBoatVehicleWeapons = {
- 0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73,
- 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08,
- 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xCB96392F,0x13532244,0x13532244,0xD205520E,
- 0xB1CA77B1,0x63AB0442,0x0781FE4A,0x42BF8A85,0x624FE830,0x12E82D3D
- }
- --END HOSTILE AMBIENT PEDS
- --START PARADROPS. (USED BY Events, see MISSION SETUP section Below)
- Config.RandomParadropPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"}
- Config.RandomParadropWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244,
- 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB,
- 0x12E82D3D,0x42BF8A85,0x42BF8A85,0x42BF8A85,0xC734385A,0xBFEFFF6D,0x42BF8A85,
- 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD,
- 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D,
- 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1,0x0781FE4A,0x0781FE4A,
- 0x0C472FE2,0x0C472FE2,0xC1B3C3D1,0xC1B3C3D1,0xEFE7E2DF,0xEFE7E2DF
- }
- Config.RandomParadropAircraft = {
- "avenger","titan","cargobob"--,"cargoplane",
- }
- --END PARADROPS
- --**RANDOM MISSION GENERATOR SETTINGS**--
- --IsRandom=true missions. 2 types:
- --IsRandomSpawnAnywhere=true will spawn anywhere on the map, including water.
- --Else the generator will choose a location from RandomMissionPositions table
- --IsRandomSpawnAnywhere=true does not support IsDefend=true missions.
- RandomMissionGoalDestinationMinDistance —min distance to determine where a RandomMissionDestinations value is from the RandomMissionPositions value used for IsDefendTargetGotoGoal
- --spawn any where on the map:
- Config.IsRandomSpawnAnywhere=true
- --if so, what coordinate range to use on the map:
- Config.IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}}, --this is the whole rectangle around all land
- --forces only land spawns for IsRandomSpawnAnywhere=true missions
- --if false, and the mission spawns on water, NPCs in boats are spawned.
- Config.RandomMissionDoLandBattle = true
- --chance that an Event (see MISSION SETUP Below) will happen within 200m to 1500m away from the mission epicenter (Blip) for the random mission
- Config.IsRandomEventChance= 100
- --Generator settings:
- --Spawn Radius:
- Config.RandomMissionSpawnRadius = 25.0 --keep a float for enemy ped wandering to work
- --Max/Min NPCs to spawn:
- Config.RandomMissionMaxPedSpawns = 20
- Config.RandomMissionMinPedSpawns = 5
- --Max/Min NPC Vehicles to spawn:
- Config.RandomMissionMaxVehicleSpawns = 3
- Config.RandomMissionMinVehicleSpawns = 1
- --Chance of spawning a vehicle per try for more randomization:
- Config.RandomMissionChanceToSpawnVehiclePerTry = 75
- --Chance of spawning an aircraft:
- Config.RandomMissionAircraftChance = 25
- --% population of "Boss"'s from RandomMissionBossPeds will spawn.
- Config.RandomMissionBossChance = 5
- RandomIsDefendTargetWander —when IsRandom=true as well, does the target NPC to defend on foot, wander randomly if not fighting?
- RandomMissionDoBoats —spawn a boat if a random vehicle location is found on water?
- --Types of random missions to generate:
- Config.RandomMissionTypes = {"Assassinate","Objective","HostageRescue","BossRush"}
- --How to set the messages Based on Mission Type.
- --Can be defined **per RandomMissionPositions location as well** (See Mission12, Mission19 for examples):
- --StartMessageObj = "Capture the objective!"
- --FinishMessageObj = "Mission Completed!"
- --.MissionTitleObj = "Takeover"
- --MissionMessageObj = "Capture the objective!"
- --StartMessageAss = "Eliminate the targets!"
- --FinishMessageAss = "Mission Completed!"
- --MissionTitleAss = "Elimination"
- --MissionMessageAss = "Eliminate the targets"
- --This can be set per RandomMissionPositions location to cover any type of random mission, and can override both above:
- --StartMessage = "Eliminate the targets!"
- --FinishMessage = "Mission Completed!"
- --MissionTitle = "Elimination"
- --MissionMessage = "Eliminate the targets"
- --What Weapons NPCs can use:
- Config.RandomMissionWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244,
- 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB,
- 0x12E82D3D,
- 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD,
- 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D,
- 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1
- }
- --What weapons does the driver use. Needs to be a drive-by friendly single handed weapon like micro-smg. NOTE: When you add this, all passengers added via ConfigVehicleTurretSeatIds
- --will inherit the weapon as well.
- Config.RandomMissionVehicleWeapons = {0x13532244}
- --override for bike,quad,Boat only drivebyweapons
- Config.RandomMissionBikeQuadBoatWeapons = {0x13532244,0xBD248B55,0xDB1AA450,0x12E82D3D,0x624FE830,0x0781FE4A}
- --Randomize passenger drive by weapons?..rather than inherit passenger weapon (default) USED BY REGULAR MISSIONS TOO, WHEN PASSENGER SEATS ARE AUTO-FILLED
- Config.RandomizePassengerWeapons = true
- --What Enemy NPC models to use:
- Config.RandomMissionPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01"}
- --juggernauts will spawn with railgun others minigun:
- Config.RandomMissionBossPeds = {"ig_clay","mp_m_exarmy_01","ig_josef","ig_ramp_mex","ig_terry","mp_m_bogdangoon","mp_m_weapexp_01","csb_jackhowitzer","u_m_y_juggernaut_01","u_m_y_juggernaut_01","ig_cletus","u_m_y_juggernaut_01"}
- --What hostage friendly models to use:
- Config.RandomMissionFriendlies = {"a_f_m_tourist_01","a_m_y_vinewood_03","a_m_m_tourist_01","a_m_y_genstreet_01","a_f_o_genstreet_01","a_m_y_genstreet_02","a_f_y_genhot_01"}
- --What enemy NPC vehicles to use:
- Config.RandomMissionVehicles = { "apc",
- "barrage",
- "halftrack",
- "dune3",
- "insurgent",
- "insurgent3",
- "technical",
- "technical2",
- "technical3",
- "limo2",
- "menacer",
- "rhino",
- "khanjali",
- "trailersmall2",
- "tampa3"
- }
- --What enemy NPC aircraft to use:
- Config.RandomMissionAircraft = {
- "hydra",
- "lazer",
- "strikeforce"
- }
- —what aircraft to spawn around random mission objective to protect it.
- -Config.RandomMissionGuardAircraftSpawns = {"strikeforce"}
- --used for IsRandomSpawnAnywhere missions, for when the random position is on water.
- Config.RandomMissionBoat = {
- "dinghy4",
- "seashark",
- "toro2",
- "jetmax",
- "technical2",
- "blazer5",
- "apc",
- }
- --used for IsRandomSpawnAnywhere=true missions, for when the random position is on water.
- --What NPC boats to use:
- Config.RandomMissionBoat = {
- "dinghy4",
- "seashark",
- "toro2",
- "jetmax"
- }
- --Used for Type="Objective" random missions
- --Spawns a prop at the objective point.
- --If HostageRescue=true, will spawn a hostage instead.
- Config.RandomMissionProps = {
- "ba_prop_battle_crate_m_hazard",
- "imp_prop_impexp_boxcoke_01",
- "ex_prop_crate_expl_sc",
- "sm_prop_smug_crate_l_narc",
- "ex_prop_crate_money_sc",
- "ex_prop_crate_jewels_racks_sc",
- "prop_large_gold",
- "xm_prop_crates_sam_01a",
- "prop_drop_crate_01_set",
- "prop_box_ammo03a_set2",
- "prop_biotech_store",
- "prop_air_cargo_04c",
- "prop_air_cargo_04a",
- "hei_prop_carrier_bombs_1",
- "ex_prop_crate_narc_sc",
- "prop_weed_pallet",
- "prop_cash_crate_01",
- "prop_box_ammo03a_set",
- "hei_prop_heist_weed_pallet_02",
- "hei_prop_carrier_cargo_05b"
- }
- --For regular (non IsRandomSpawnAnywhere=true) random missions, pick from this location list.
- --Can define MarkerS, Blip, Blip2, Marker, MarkerS, BlipS, BlipSL, BlipSB on each location as well.
- --for IsDefend, IsDefendTarget, and Safe houses per mission location if not using SafeHouseLocations table.
- --Also MissionTitle, MissionMessage,StartMessage, FinishMessage.
- --'force=true' can be added to make NPC spawn underground or below buildings for the location. Beware, only use for small
- --amount of peds to spawn, since GTA V seems to make them go invisible when many are spawned this way.
- --also 'force=true' can cause NPCs to spawn within a building and not be accessible, so the Mission Type will always become Type="Objective",
- --to allow it to be finished on time.
- —For IsDefendTarget missions, can also have:
- —DefendTargetInVehicle = true,
- —DefendTargetVehicleIsBoat=true,
- —DefendTargetVehicleIsAircraft=true,
- -DefendTargetVehicleMoveSpeedRatio = 0.5, --have vehicle move at 1/2 top speed etc...
- —See mission 26
- Config.RandomMissionPositions = {
- { x = -973.87, y = -273.67, z = 38.26, MissionTitle="Arcade"}, --cul de sac near studios
- { x = -1102.97, y = -424.98, z = 44.37, MissionTitle="News Studio" }, --news channel/studio building roof
- { x = -1223.9, y = -493.83, z = 31.51, MissionTitle="Back Alley" }, --news channel/studio in cul de sac
- { x = 2840.52, y = -1449.96, z = 11.95, MissionTitle="The Island"}, --island
- { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Desert Airstrip"}, --desert airstrip
- {x = -149.29, y = -960.51, z = 269.13, MissionTitle="High Rise"}, --construction tower
- { x = -1393.62, y = -2562.09, z = 13.95, MissionTitle="Airport" }, --airport
- { x = 137.07, y = -3204.05, z = 5.86, MissionTitle="Docks" }, --walkers docks
- { x = -1828.32, y = -1218.22, z = 13.03, MissionTitle="The Pier" }, --pier
- { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Freeway Hideaway" }, --center greenery
- { x = 1485.24, y = -2358.31, z = 72.44, MissionTitle="Oil Fields" }, --oilfields
- { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Street Smart"}, --los santos road
- { x = -808.9, y = -1302.95, z = 5.0, MissionTitle="Marina" }, --yacht club
- { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Business District" }, --center los santos
- { x = 1874.74, y = 299.22, z = 162.82, MissionTitle="Resevoir" }, --resevoir
- { x = 1373.59, y = -739.58, z = 67.23, MissionTitle="Suburban Sprawl"}, --cul de sac
- { x = 1150.09, y = 124.3, z = 82.12, MissionTitle="Race Track"}, --race track
- --'force = true' stops ray trace checking for spawn points for peds and vehicles, so peds/vehicles can spawn underneath structures... near the spawn location
- --this also means that peds/vehicles can spawn hidden in buildings, so this forces the mission type to be "Objective"
- --{ x = -177.69, y = -165.11, z = 44.03, force=true }, --hotel north los santos
- { x = -2237.38, y = 266.45, z = 174.62, MissionTitle="The Ritz" },
- --ritz hotel
- { x = -412.9, y = 1170.53, z = 325.84, MissionTitle="Observatory"}, --observatory
- { x = 756.1, y = 1284.89, z = 360.3, MissionTitle="Vinewood" }, --vinewood sign
- { x = -1907.85, y = 2037.05, z = 140.74, MissionTitle="Wine Country"}, --vineyard
- { x = -1833.24, y = 2152.89, z = 115.7, MissionTitle="Vinery"}, --vineyard 2
- { x = -2548.21, y = 2705.28, z = 2.84, MissionTitle="Secret Bunker" }, --outside base
- { x = -2405.68, y = 4253.63, z = 9.82, MissionTitle="Point Break"}, --nw beach
- { x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans
- { x = 1816.42, y = 3794.64, z = 33.65, MissionTitle="Dust Bowl"}, --south salton
- { x = 1313.35, y = 4327.67, z = 38.21, MissionTitle="Fish Monger" }, --north salton
- { x = 3572.73, y = 3665.03, z = 33.89, MissionTitle="The Complex"}, --humane labs
- { x = 3803.26, y = 4462.52, z = 4.75, MissionTitle="Getaway" }, --north east coast
- { x = -1122.74, y = 4924.89, z = 218.67, MissionTitle="Compound" }, --cult
- { x = -578.96, y = 5321.1, z = 70.21, MissionTitle="Sawmill" }, --sawmill
- { x = -31.49, y = 6441.9, z = 31.43, MissionTitle="Community Chest" }, --parking lot uppoer NW
- { x = 28.76, y = 6216.7, z = 31.54, MissionTitle="Railyard" }, --by railyard upper nw
- { x = 1429.43, y = 6517.94, z = 18.91, MissionTitle="Scenic Route" }, --uppper coast
- }
- —used for IsDefendTargetGotoGoal. Can have SpawnAt attribute that defines coordinates for NPCs to spawn at. See Mission26
- Config.RandomMissionDestinations = {
- { x = -973.87, y = -273.67, z = 38.26, MissionTitle="Arcade"}, --cul de sac near studios
- { x = -1102.97, y = -424.98, z = 44.37, MissionTitle="News Studio" }, --news channel/studio building roof
- { x = -1223.9, y = -493.83, z = 31.51, MissionTitle="Back Alley" }, --news channel/studio in cul de sac
- { x = 2840.52, y = -1449.96, z = 11.95, MissionTitle="The Island"}, --island
- { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Desert Airstrip"}, --desert airstrip
- --{x = -149.29, y = -960.51, z = 269.13, MissionTitle="High Rise"}, --construction tower
- { x = -1393.62, y = -2562.09, z = 13.95, MissionTitle="Airport" }, --airport
- { x = 137.07, y = -3204.05, z = 5.86, MissionTitle="Docks" }, --walkers docks
- { x = -1828.32, y = -1218.22, z = 13.03, MissionTitle="The Pier" }, --pier
- { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Freeway Hideaway" }, --center greenery
- { x = 1485.24, y = -2358.31, z = 72.44, MissionTitle="Oil Fields" }, --oilfields
- { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Street Smart"}, --los santos road
- { x = -808.9, y = -1302.95, z = 5.0, MissionTitle="Marina" }, --yacht club
- { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Business District" }, --center los santos
- { x = 1874.74, y = 299.22, z = 162.82, MissionTitle="Resevoir" }, --resevoir
- { x = 1373.59, y = -739.58, z = 67.23, MissionTitle="Suburban Sprawl"}, --cul de sac
- { x = 1150.09, y = 124.3, z = 82.12, MissionTitle="Race Track"}, --race track
- --'force = true' stops ray trace checking for spawn points for peds and vehicles, so peds/vehicles can spawn underneath structures... near the spawn location
- --this also means that peds/vehicles can spawn hidden in buildings, so this forces the mission type to be "Objective"
- { x = -177.69, y = -165.11, z = 44.03, MissionTitle="Concierge Service", force=true}, --hotel north los santos
- --{ x = -2237.38, y = 266.45, z = 174.62, MissionTitle="The Ritz" },
- --ritz hotel
- { x = -412.9, y = 1170.53, z = 325.84, MissionTitle="Observatory"}, --observatory
- { x = 756.1, y = 1284.89, z = 360.3, MissionTitle="Vinewood" }, --vinewood sign
- { x = -1907.85, y = 2037.05, z = 140.74, MissionTitle="Wine Country"}, --vineyard
- { x = -1833.24, y = 2152.89, z = 115.7, MissionTitle="Vinery"}, --vineyard 2
- { x = -2548.21, y = 2705.28, z = 2.84, MissionTitle="Secret Bunker" }, --outside base
- { x = -2405.68, y = 4253.63, z = 9.82, MissionTitle="Point Break"}, --nw beach
- { x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans
- { x = 1816.42, y = 3794.64, z = 33.65, MissionTitle="Dust Bowl"}, --south salton
- { x = 1313.35, y = 4327.67, z = 38.21, MissionTitle="Fish Monger" }, --north salton
- --{ x = 3572.73, y = 3665.03, z = 33.89, MissionTitle="The Complex"}, --humane labs
- { x = 3803.26, y = 4462.52, z = 4.75, MissionTitle="Getaway" }, --north east coast
- { x = -1122.74, y = 4924.89, z = 218.67, MissionTitle="Compound" }, --cult
- { x = -578.96, y = 5321.1, z = 70.21, MissionTitle="Sawmill" }, --sawmill
- { x = -31.49, y = 6441.9, z = 31.43, MissionTitle="Community Chest" }, --parking lot uppoer NW
- { x = 28.76, y = 6216.7, z = 31.54, MissionTitle="Railyard" }, --by railyard upper nw
- { x = 1429.43, y = 6517.94, z = 18.91, MissionTitle="Scenic Route" }, --uppper coast
- }
- --Random Missions that use RandomMissionPositions locations can also use IsDefend=true and IsDefendTarget=true
- --You need to define a 'Blip2' and optional 'Blip' for the location in RandomMissionPositions.
- --Blip2 is where the friendly target NPC spawns for IsDefendTarget=true. Else, for just IsDefend=true,
- --Blip2 will use the Marker defined to create a defend zone where NPCs which players must stop enemy NPCs from getting to.
- --For Random missions with IsDefendTarget=true, you can define if the friendly Target NPC is in a vehicle or not via:
- --DefendTargetInVehicle=true. See Mission18 for an example.
- --(Also, DefendTargetInAircraft=true, DefendTargetInBoat=true per location, may or may not work)
- --***NOTE, IsDefend (and IsDefendTarget) missions work best as Type="Assassinate".
- --You also need tell the random mission generator to just use "Assassinate", so you need to set
- --RandomMissionTypes = {"Assassinate"}
- --as well for the random missions of these type***
- --(See MISSION SETUP section below as well)
- --Random friendly target spawns:
- Config.IsDefendTargetRandomPeds = {"ig_bankman","a_f_y_business_02","u_f_y_princess","ig_tomepsilon"}
- --Random friendly target weapons:
- Config.IsDefendTargetRandomPedWeapons = {0xE284C527,0x83BF0278,0xBFEFFF6D}
- --Random friendly target vehicles:
- Config.IsDefendTargetRandomVehicles = { "windsor",
- "fbi2",
- "chino",
- "nightblade",
- "cavalcade",
- "riot",
- }
- --Random friendly target aircraft (may or may not work)
- Config.IsDefendTargetRandomAircraft = {
- "hydra",
- "lazer",
- "strikeforce"
- }
- --Random friendly target boat (may or may not work)
- Config.IsDefendTargetRandomBoat = {
- "dinghy4",
- "seashark",
- "toro2",
- "marquis",
- "jetmax"
- }
- --**START IsBountyHunt Random mission type of Assassinate missions Settings
- --SEE Mission4,Mission5,Mission6 and Mission7 in missions.lua
- --Essentially setting IsBountyHunt=true on a IsRandom=true,IsRandomSpawnAnywhere=true mission
- --Allows a squad of peds to also spawn with the regular peds and vehicles, whose numbers are defined
- --in the mission or global settings.
- --NOTES: ***By default peds will try and spawn at the lowest flat surface rather than roofs, so typically only on roads
- --The squads with IsBountyHunt=true will spawn at the first flat surface (GroundZ)... so roofs.
- --I found it was hard to get peds to spawn properly always around Mt Chiliad and other similar areas, by the default method,
- --and they would spawn under tha map frequently, showing up at the nearest road.
- --So spawning with squads this way may be better suited for more natural areas. ***
- --IsBountyHunt=true guardian Peds, since when this is true, RandomMissionPeds should be set
- --per mission for special peds that are the actual bounty/targets
- Config.RandomMissionBountyPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"}
- Config.RandomMissionBountyBossChance=15 -- % of squad that will be bosses,
- --set RandomMissionBossChance =0 for the mission to not make Bosses a bounty/target
- Config.IsBountyHuntMaxSquadSize = 12 --squad will be a max of this size,
- --spawned with a bounty target
- Config.IsBountyHuntMinSquadSize = 1 --squad will be a min of this size,
- --spawned with a bounty target
- Config.IsBountySquadMinRadius = 25 --squad will spawn around a max radius of this size,
- Config.IsBountySquadMaxRadius = 150 --squad will spawn around a max radius of this size,
- Config.IsBountyHuntDoBoats = false --spawn enemies in boats as well as on land?
- --this is a HACK to not have the same
- --identical 'boss' models like in a multi-seat vehicle
- --since the turrets subroutine I never felt
- --I fixed correctly to place random passengers
- Config.RandomMissionIsBountyOverrideVehPeds = {"hc_hacker","hc_gunman","u_m_m_bankman","u_m_m_jewelsec_01","s_m_m_highsec_02","a_m_m_og_boss_01","u_m_m_jewelthief","s_m_m_movprem_01","g_m_m_korboss_01","g_m_m_armboss_01","g_m_m_chiboss_01","g_m_m_mexboss_01","g_m_m_mexboss_02","g_m_y_salvaboss_01","s_m_m_ammucountry","u_m_y_babyd","u_m_y_militarybum","a_m_y_musclbeac_02","s_m_y_pestcont_01","u_m_o_taphillbilly","a_f_y_femaleagent","g_m_importexport_01","g_f_importexport_01","mp_f_cardesign_01","mp_f_chbar_01","mp_f_cocaine_01","mp_f_execpa_01","mp_f_forgery_01","mp_f_meth_01","mp_f_weed_01","mp_m_cocaine_01","mp_m_counterfeit_01","mp_m_execpa_01","mp_m_forgery_0","mp_m_meth_01","mp_m_weapwork_01","mp_m_weed_01","a_m_y_breakdance_01","g_f_y_vagos_01","mp_m_g_vagfun_01","a_m_y_vindouche_01","a_m_m_tranvest_01","g_m_y_strpunk_01","g_m_y_strpunk_02","s_m_m_strpreach_01","a_m_y_gay_01","a_f_m_bodybuild_01",
- }
- --**END IsBountyHunt mission random type of Assassinate missions Settings
- --**END RANDOM MISSION GENERATOR SETTINGS**--
- --**MISSION SETUP**-
- --Regular missions, that do not have IsRandom=true, can be used to setup very specific missions, with specific NPCs, vehicles and NPC behaviors,
- --and locations. IsRandom=true will use the Random Mission Generator which can be configured per mission, so you can a variety of different
- --types of random missions in rotation as well. Mission1 through Mission11 are regular missions. Mission12 is a regular IsRandom mission,
- --Mission17 is a IsRandom,IsRandomSpawnAnywhere mission, Mission19 is a IsRandom,IsRandomSpawnAnywhere mission with larger spawns etc..
- --IsDefend, IsDefendTarget missions should be used with Type="Assassinate" missions. Mission10, Mission16 are IsDefend=true.
- -- Mission13 to Mission15 and Mission20 are IsDefend, IsDefendTarget missions. IsDefend requires a Blip2 to define where the zone is to
- --defend from enemy NPCs. It uses the size of the Marker to define the zone on the map. IsDefendTarget=true needs IsDefend=true, and overrides the zone,
- -- and uses Blip2 to define where the friendly NPC target that needs to be rescued goes.
- --IsDefend=true will override NPC behavior to make them drive/walk to the Blip2 zone. **NPCs need to be in vehicles for this to work properly from across the map**
- --IsDefendTarget also has 2 more settings for missions, for NPC behavior, which overrides default NPC behaviors defined by attributes (see below) in most cases.
- --It also overrides IsDefend behaviors.
- --These are:
- --IsDefendTargetChase = true, which makes enemy NPC ped and vehicles chase after the friendly Target NPC. NOTE: Only good for when Players are nearby (<300 to 500m), else they do nothing.
- --IsDefendTargetGotoBlip = true, which makes NPCs move to 'Blip'. Target friendly NPC will also move to 'Blip' from 'Blip2'. Works long range for NPCs in vehicles.
- —SEE FURTHER UP AS WELL, MORE IsDefendTarget settings explained above.
- --'Blip' defines the mission location blip
- --'Marker' defines the capture zone for Type="Ojective" missions
- --'Blip2' defines a secondary mission location blip, or if IsDefend where the defend zone is. Uses Marker to define the size of the zone (see Mission10/Mission16),
- -- if IsDefendTarget=true, is where the friendly target NPC spawns.
- --'BlipS','MarkerS', 'BlipSL','BLipSB' define safe house blips/zones for the mission. 'Blips' allows for any number of extra blip locations, See Mission7 of SHADOW STATE mission pack
- --'Props', for regular missions, which prop model, location, etc... to spawn at. 'id' needs to be 1, 2, 3, with no gaps for multiple props.
- --Props have attributes:
- -- 'isObjective=true' This makes the prop an objective for $ reward, and for ObjectiveRescue missions, will need to be captured for mission completion.
- -- 'Freeze=true' Makes the prop frozen at the coordinates it is set at.
- --MissionPickups, for regular missions, where on the ground pickups spawn at mission start. Use Safe Houses or 'Direct pickups' instead where weapons are given to player at start
- --Pickups, for regular missions, where on the ground pickups spawn at mission completion. Use Safe Houses or 'Direct pickups' instead where weapons are given to player at mission completion
- --'Peds', for regular missions, you define what model, weapon, location etc.. 'id' needs to be 1, 2, 3, with no gaps for multiple props.
- --Peds have behavioral flags:
- -- 'target=true' makes them an enemy target to be killed. At least one ped needs this for Assassinate missions.
- -- 'isBoss=true', will make the NPC a 'boss', which means extra health etc.. and gives them a full auto minigun if no weapon is specified
- -- 'friendly=true' makes a friendly 'hostage' ped that can be rescued.
- -- 'dead=true' makes NPC a corpse for prop effect
- -- 'outside=true' Use for when 'IndoorsMission=-true' is set, to make the Ped spawn at mission start, not dynamically
- -- 'invincible=true' good for friendly prop npcs that would ruin plot if killed
- -- 'movespeed=5.0' speed to move at for below attributes. If left out, will use 20.0 by default a fast speed
- -- 'wanderinarea=true' makes NPC wander within 25 meter radius of their spawn position. Works when players are not far away.
- -- 'wander=true' makes NPC wander to wherever... Works when players are not far away.
- -- 'movetocoord={ x = 1453.72, y = -2282.69, z = 67.47}' Makes the NPC walk to the X,Y,Z location specified. Works when players are not far away.
- -- 'conqueror=true' this is used for IsDefend=true missions to make the NPC neutral to everyone (but IsDefendTarget NPC) so they will go straight to 'Blip2'
- -- 'notzed=true' When using the models: 's_m_m_movalien_01' and 'u_m_y_zombie_01' and 'ig_orleans' the resource will add special Ped attributes, to make a zombie
- -- act like a zombie. Use notzed=true to override this for the models.
- —- SetBlockingOfNonTemporaryEvents=true, make peds stick to task, oblivious to events around them
- --'Vehicles', for regular missions, you define what model, weapon, location etc.. 'id' needs to be 1, 2, 3, with no gaps for multiple vehicles. 'id2' defines the NPC driver.
- -- 'id2' needs to be 1, 2, 3 with no gaps as well. 'Weapon' defines driver weapon, modelhash the Ped driver model.
- -- NOTE: LEAVE OUT THE id2 ATTRIBUTE TO SPAWN A PLAYER VEHICLE with no NPC. With safe houses on, this will become a safe house vehicle.
- --Vehicles have attributes as well:
- -- 'outside=true' Use for when 'IndoorsMission=-true' is set, to make the Vehicle spawn at mission start, not dynamically
- -- 'nomods=true', Do not call 'doVehicleMods' for the vehicle in client.lua, to buff the vehicle up (only certain vehicles doVehicleMods will work on anyways)
- -- 'noFill=true', All vehicles added to a mission will have all seats auto-filled. This disables that, so only ExtraPeds (see below) can be used (Or use Config.VehicleTurretSeatIds)
- -- 'target=true' makes vehicle driver an enemy target. Necessary to have at least one NPC, in Peds, or Vehicles to have this for Assassinate type missions.
- -- 'invincible=true' good for friendly prop npcs that would ruin plot if killed
- -- 'driverfiringpattern=' --hash to use for the driver firing pattern
- -- 'turretfiringpattern=' --hash to use for the passnger/turret firing pattern
- -- 'flee=true' makes the enemy vehicle driver less combative and more prone to flee, which can make better chase missions
- -- 'driving=true' makes the driver drive to wherever. Works when players are a long way away as well.
- -- 'movetocoord={ x = 1453.72, y = -2282.69, z = 67.47}' Makes the drive to the X,Y,Z location specified. Works when players are far away as well.
- -- 'isAircraft=true' must use this on aircraft vehicles. This will help them spawn better in the air. z coordinate is then taken care of. Also set driving=true and movespeed=120.0 or aircaft.
- -- 'ExtraPeds={{id=1,seatid=0},{id=2,seatid=1}}' Used to add NPCs with ids from the Peds table to be added to he seatids of the vehicle. Use VehicleTurretSeatIds function instead
- -- if you have the same amount of passengers for the vehicle in every mission.
- -- 'conqueror=true' this is used for IsDefend=true missions to make the NPC neutral to everyone (but IsDefendTarget NPC) so they will go straight to 'Blip2'
- -- 'notzed=true' When using the models: 's_m_m_movalien_01' and 'u_m_y_zombie_01' and 'ig_orleans' the resource will add special Ped attributes, to make a zombie
- -- act like a zombie. Use notzed=true to override this for the models.
- —- SetBlockingOfNonTemporaryEvents=true, make peds stick to task, oblivious to events around them
- -- 'IsDefendTargetEntity' Used in IsDefend=true->IsDefendTarget=true regular missions, to define the target friendly NPC. Can be Ped only type NPC, like in Peds, or a Ped driver in Vehicle,
- -- like in 'Vehicles' with an 'id2' attribute. See Mission14 below as an example. has attributes like movetocoord, driving, as well to define the npc behavior. Also SpawnAt attribute
- —- to define coords to spawn at if not the Blip coords.
- --'Events',This is basically a trigger than spawns something when a player is within a certain distance away.
- -- Used in *both* Regular and IsRandom Mission. 5 Event types: Paradrop, Squad, Vehicle and Aircraft and Boat
- -- For IsRandom missions, used with IsRandomEvent=true as well. This setting will generate a single Event of Type either Paradrop, Squad, Vehicle. within 200m to 1500m from the mission Blip
- -- Like for Props, Vehicle, and Peds with IsRandom missions, you need a "stub" Events entry for this. You can also define custom Events beyond the default first Event for IsRandom as well, using both
- -- IsRandomEvent=true event and regular events together if you wish.
- -- Common attributes:
- -- Message='' --any custom message to notify players with when event is spawned?
- -- 'Position = {x=, y=, z= }' Where the event is placed, and where entities will spawn (unless it is a paradrop, it will spawn at the player position that triggered the event)
- -- 'Size = {radius=1000.0},' radius defines how far away a player must be to trigger the Event
- -- 'SpawnAt = {x=, y=, z= }' Allows the entities that spawned to spawn somehere else than the Event's Position, this also includes Paradrops. If not added, it will default to Position of the Event.
- -- 'Target=true', makes the spawned peds become enemy targets, same as 'target=true' for Peds and vehicles (should make this attribute lower case as well)
- -- 'driverfiringpattern=' --hash to use for the driver firing pattern (Type = Vehicle or Aircraft)
- -- 'turretfiringpattern=' --hash to use for the passnger/turret firing pattern (Type = Vehicle or Aircraft)
- -- 'nomods=true', Do not call 'doVehicleMods' for the vehicle in client.lua, to buff the vehicle up (only certain vehicles doVehicleMods will work on anyways) (Type = Vehicle or Aircraft)
- -- 'FacePlayer=true' Face direction of the triggering player? Else random heading. (Type = Squad, Vehicle or Aircraft)
- -- 'Weapon', 'modelHash', same as for 'Vehicles' What ped model and weapon is the ped, or driver? If false or not set, will use random mission weapon, ped and vehicle array.
- -- Else for Paradrop, will use the paradrop ped, vehicle and weapon arrays. RandomMissionBossChance is also used to spawn % "Boss" peds
- -- 'isBoss'. used to spawn a "Boss", which means buffed up peds
- -- 'NumberPeds' Number of peds to spawn, if not set, 4 to 10 peds are spawn (Type = Squad and Paradrop)
- -- 'SquadSpawnRadius', what radius to spawn the peds around the Event (Type = Squad)
- -- 'CheckGroundZ=true', Recommended for any SquadSpawnRadius > 1m (Type = Squad)
- -- 'SpawnHeight', what extra height above the event (typically water/ground) to spawn the aircraft (Type = Aircraft)
- —- DoSetBlockingOfNonTemporaryEvents=true, —make npcs stick to task, oblivious to events around them
- —- DoIsDefendBehavior=true, —make npcs take on is defend tasks
- —- IsDefendTargetTriggersEvent = true,— IsDefendTarget NPC can trigger the event
- --IsRandom=true missions are easier to set up, they are missions: Mission12, Mission17, Mission19, Mission18 and Mission20
- --Example Per Mission Configurations:
- Config.Missions = {
- Mission1 = {
- --only around 98 characters will display for these messages
- StartMessage = "Mercenaries for hire have taken over a construction site~n~for ransom. Secure it!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Blackwater",
- MissionMessage = "Go to the construction site and secure it from the mercenaries",
- MissionSpaceTime = 10000,
- Type = "Objective",
- --FinishedObjectiveReward = 10000,
- --KillReward = 150,
- --SpawnMissionPickups = {"WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION"},
- --SpawnRewardPickups = {"WEAPON_RPG","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_PARACHUTE"},
- --SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on
- --SpawnRewardComponents = {"COMPONENT_AT_PI_FLSH WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on
- Blip = {
- Title = "Objective",
- Position = { x = -146.84, y = -1080.72, z = 42.02 },
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -146.84, y = -1080.72, z = 41.02 },
- Size = {x = 5.0, y = 5.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Events = {
- {
- Type="Paradrop",
- Position = { x = -146.84, y = -1080.72, z = 42.02 },
- Size = {radius=100.0},
- SpawnHeight = 200.0,
- FacePlayer = true,
- NumberPeds=10,
- },
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -187.2, y = -1091.96, z = 27.16, heading = 27.16},
- {id = 2, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 30.14, heading = 82.01,wanderinarea=true},
- {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 30.14, heading = 60.94,wanderinarea=true},
- {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 30.14, heading = 3.31448912620544,},
- {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 30.14, heading = 3.31448912620544},
- {id = 6, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 36.13, heading = 82.01,},
- {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 36.13, heading = 60.94,wanderinarea=true},
- {id = 8, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 36.13, heading = 3.31448912620544},
- {id = 9, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 36.13, heading = 3.31448912620544,wanderinarea=true},
- {id = 10, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 42.13, heading = 82.01,wanderinarea=true},
- {id = 11, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 42.13, heading = 60.94,},
- {id = 12, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 42.13, heading = 3.31448912620544},
- {id = 13, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 42.13, heading = 3.31448912620544},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, id2 = 1, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -203.92, y = -1096.21, z = 21.16, heading = 143.9},
- {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -187.1, y = -1100.09, z = 42.14, heading = 68.51},
- {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -140.47, y = -1091.98, z = 42.14, heading = 250.11},
- {id = 4, id2 = 4, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01",x = -161.65, y = -1077.89, z = 42.14+20, heading = 70.54,driving=true,pilot=true,isAircraft=true},
- {id = 5, id2 = 5, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -175.84, y = -1060.36, z = 42.14, heading = 20.14},
- --{id = 6, Vehicle = "insurgent",x = 2929.89, y = 4715.79, z = 50.24, heading = -27.45},
- -- {id = 7, Vehicle = "blazer4", x = 2907.93, y = 4703.54, z = 49.38, heading = 287.97},
- }
- },
- Mission2 = {
- StartMessage = "The Church of Chantixology are holding~n~TV nature specialist Des Proud captive~n~Go rescue him!",
- FinishMessage = "Des Proud is free!",
- MissionTitle = "OT VIII",
- MissionMessage = "Rescue TV celebrity Des Proud. He is being held captive at a Church of Chantixology mansion",
- Type = "HostageRescue",
- --TargetKillReward = 1500,
- --KillReward = 150,
- Blip = {
- Title = "Objective",
- Position = { x = -138.08, y = 869.04, z = 232.69},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -138.08, y = 869.04, z = 231.69}, -- x = -138.08, y = 869.04, z = 231.69 --{ x = -2953.18, y = 9.74, z = 7.5 }, x = -2948.57, y = 2.08, z = 7.45
- Size = {x = 5.0, y = 5.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Events = {
- {
- Type="Squad",
- Position = { x = -137.68, y = 883.01, z = 233.76, heading = 297.23},
- Size = {radius=300.0},
- SpawnHeight = 200.0,
- FacePlayer = true,
- NumberPeds=25,
- SquadSpawnRadius=50.0,
- modelHash="mp_m_boatstaff_01",
- CheckGroundZ=true,
- },
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- },
- Pickups = {
- --{ id=1, Name = "PICKUP_WEAPON_ASSAULTRIFLE", Amount = 1.0, Position = { x = -2953.06, y = 10.81, z = 7.96, heading = 232.22 }},
- },
- MissionPickups = {
- --{ id=1, Name = "PICKUP_WEAPON_COMBATMG", Amount = 1.0, Position = { x = -2944.06, y = 10.81, z = 7.96, heading = 232.22 }},
- },
- Peds = {
- {id = 1, modelHash = "ig_orleans", x = -131.59, y = 867.9, z = 232.69, heading = 118.57,friendly=true,invincible=true},
- {id = 2, modelHash = "ig_hunter",x = -134.69, y = 870.42, z = 232.69, heading = 120.14,friendly=true,invincible=true},
- {id = 3, Weapon= 0xE284C527, modelHash = "mp_m_boatstaff_01",x = -139.44, y = 869.89, z = 232.7, heading = 234.04,wanderinarea=true},
- {id = 4,Weapon= 0x83BF0278, modelHash = "mp_m_boatstaff_01",x = -131.01, y = 858.56, z = 232.7, heading = 83.48},
- {id = 5, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -152.33, y = 885.71, z = 233.46, heading = 204.08 },
- {id = 6, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -169.3, y = 895.02, z = 233.47, heading = 75.65,wanderinarea=true},
- {id = 7, Weapon= 0x63AB0442, modelHash = "mp_m_boatstaff_01",x = -133.26, y = 899.14, z = 235.66, heading = 272.01},
- {id = 8, Weapon= 0xBFEFFF6D, modelHash = "mp_m_boatstaff_01",x = -128.11, y = 903.51, z = 235.76, heading = 247.05,wanderinarea=true},
- },
- Vehicles = {
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Vehicle = "trailersmall2", nomods=true, modelHash = "mp_m_boatstaff_01", x = -180.47, y = 854.62, z = 232.7, heading = 136.03},
- --{id = 1, id2 = 1, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true},
- --{id = 1, id2 = 1, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true},
- --{id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true,flee=true},
- }
- } ,
- Mission3 = {
- StartMessage = "Mercenaries are assembling~n~to take over Fort Zancudo!~n~Eliminate them",
- FinishMessage = "Mission Accomplished!",
- Type = "Assassinate",
- MissionTitle = "Battle for Fort Zancudo",
- MissionMessage = "Stop the mercenaries from taking over Fort Zancudo",
- --TargetKillReward = 1500,
- --KillReward = 150,
- Blip = {
- Title = "Mission Start",
- Position = { x = -2074.59, y = 1475.03, z = 275.15 },
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -2074.59, y = 1475.03, z = 274.15 },
- Size = {x = 5.0, y = 5.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Events = {
- {
- Type="Squad",
- Position = { x = -2074.59, y = 1475.03, z = 275.15},
- Size = {radius=1000.0},
- --SpawnHeight = 200.0,
- -- FacePlayer = true,
- NumberPeds=25,
- SquadSpawnRadius=50.0,
- modelHash="s_m_y_ammucity_01",
- CheckGroundZ=true,
- },
- {
- Type="Aircraft",
- Position = { x = -2096.12, y = 1483.89, z = 279.16, heading = 97.67},
- Size = {radius=1000.0},
- SpawnHeight = 50.0,
- -- FacePlayer = true,
- -- NumberPeds=25,
- --SquadSpawnRadius=50.0,
- modelHash="s_m_y_ammucity_01",
- Vehicle="hydra"
- --CheckGroundZ=true,
- },
- {
- Type="Aircraft",
- Position = { x = -1971.82, y = 1460.12, z = 268.38, heading = 252.11},
- Size = {radius=1000.0},
- SpawnHeight = 50.0,
- -- FacePlayer = true,
- -- NumberPeds=25,
- --SquadSpawnRadius=50.0,
- modelHash="s_m_y_ammucity_01",
- Vehicle="valkyrie"
- --CheckGroundZ=true,
- },
- },
- Peds = {
- {id = 1, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -1980.96, y = 1469.05, z = 268.92, heading = 265.89, target=true,wanderinarea=true},
- {id = 2, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2022.59, y = 1478.8, z = 272.15, heading = 104.57, target=true,wanderinarea=true},
- {id = 3, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2014.97, y = 1451.01, z = 271.92, heading = 206.34, target=true,wanderinarea=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
- --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2060.33, y = 1522.0, z = 281.4, heading = 347.35, target=true},
- {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2049.6, y = 1430.96, z = 275.81, heading = 212.78, target=true},
- {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2127.29, y = 1470.08, z = 284.56, heading = 240.86, target=true},
- {id = 4, id2 = 4, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2103.88, y = 1494.37, z = 282.54, heading = 240.44, target=true,driving=true},
- {id = 5, id2 = 5, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2034.77, y = 1497.24, z = 276.13, heading = 147.64, target=true,driving=true},
- -- {id = 6, id2 = 6, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -1971.82, y = 1460.12, z = 268.38 + 50, heading = 252.11,driving=true,pilot=true, target=true,isAircraft=true},
- --{id = 7, id2 = 7, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2096.12, y = 1483.89, z = 279.16 + 50, heading = 97.67,driving=true,pilot=true, target=true,isAircraft=true},
- {id = 6, Vehicle = "barrage", modelHash = "s_m_y_ammucity_01", x = -2053.69, y = 1557.33, z = 274.87, heading = 70.73}, --leave out the id2, and the vehicle the player can use. It will disappear when the mission is over.
- }
- },
- Mission4 = {
- StartMessage = "Mercenaries for hire have captured another~n~construction site for ransom. Eliminate them!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Takedown",
- MissionMessage = "Eliminate the mercenaries who have held the construction site for ransom",
- Type = "Assassinate",
- Blip = {
- Title = "Objective",
- Position = { x = 0.30, y = -399.48, z = 39.43 },
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = 0.30, y = -399.48, z = 38.43 },
- Size = {x = 5.0, y = 5.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 4.82, y = -393.00, z = 39.40, heading = 338.78, armor=100, target=true},
- {id = 2, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = 3.56, y = -387.80, z = 39.43, heading = 289.46, heading = 82.01, armor=100,target=true},
- {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 7.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 8.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 9.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 6, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 10.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- {id = 8, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 12.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
- --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Vehicle = "insurgent3",Weapon=0x13532244, modelHash = "s_m_y_ammucity_01", x = 0.30, y = -399.48, z = 39.43, heading = 10.41, armor=100, movespeed=20.0, target=true, flee=true, driving=true, conqueror=true},
- }
- },
- Mission5 = {
- StartMessage = "A maniac on coke has stolen a supercar~n~and an exotic dancer and is running over people~n~Stop him!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Wonderland",
- MissionMessage = "Take out the maniac hit and run driver and rescue the stripper if possible",
- Type = "Assassinate",
- Blip = {
- Title = "Mission Start",
- Position = {x = 275.7607, y = 1686.501, z = 237.8363},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = 275.7607, y = 1686.501, z = 236.8363 },
- Size = {x = 5.0, y = 5.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, modelHash = "S_F_Y_StripperLite", x = 275.7607, y = 1686.501, z = 237.8363, heading = 338.78, armor=100, friendly=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
- --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Weapon =0x2BE6766B, Vehicle = "kuruma2", noFill=true, modelHash = "IG_TylerDix",ExtraPeds={{id=1,seatid=0}}, x = 275.7607, y = 1686.501, z = 237.8363, heading = 162.26272, armor=100, target=true, driving=true, movespeed=120.0, flee=true,conqueror=true},
- }
- },
- Mission6 = {
- StartMessage = "Rescue the Governor!~n~Find his secret dossier before the radicals do!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Escape From Los Santos",
- MissionMessage = "The Governor's plane was brought down by radicals. Retrieve his secret dossier for ransom",
- Type = "ObjectiveRescue",
- --TargetKillReward = 1500,
- --KillReward = 150,
- HostageKillPenalty=5000,
- HostageRescueReward = 5000,
- ObjectiveRescueShortRangeBlip = true,
- Blip = {
- Title = "Objective",
- Position = {x = -184.57, y = -893.92, z = 29.34},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = {x = -184.57, y = -893.92, z = 27.34},
- Size = {x = 7.0, y = 7.0, z = 4.5},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, Name = "apa_mp_apa_crashed_usaf_01a", Position = { x = -184.57, y = -893.92, z = 29.34, heading = 67.37 },dontsetheading=true},
- { id=2, Name = "prop_jet_bloodsplat_01", Position = { x = -184.96, y = -901.75, z = 29.34, heading = 361.48 },dontsetheading=true},
- { id=3, Name = "bkr_prop_biker_case_shut",isObjective=true, Position = { x = -187.42, y = -892.78, z = 29.34, heading = 257.95 },dontsetheading=true},
- { id=3, Name = "xm_prop_x17_corpse_01", Position = {x = -182.48, y = -891.75, z = 29.34, heading = -1.28 },dontsetheading=true},
- { id=4, Name = "xm_prop_x17_bag_01c",isObjective=true, Position = {x = -126.28, y = -872.33, z = 44.22, heading = 229.71}},
- { id=5, Name = "prop_amb_phone",isObjective=true, Position = {x = -232.15, y = -913.48, z = 32.31, heading = 337.21}},
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Events = {
- {
- Type="Squad",
- Position = {x = -184.57, y = -893.92, z = 29.34},
- Size = {radius=500.0},
- --SpawnHeight = 200.0,
- -- FacePlayer = true,
- NumberPeds=20,
- SquadSpawnRadius=100.0,
- -- modelHash="s_m_y_ammucity_01",
- CheckGroundZ=true,
- },
- {
- Type="Vehicle",
- Position = { x = -193.63, y = -874.79, z = 29.26},
- Size = {radius=500.0},
- --SpawnHeight = 50.0,
- FacePlayer = true,
- -- NumberPeds=25,
- --SquadSpawnRadius=50.0,
- --modelHash="s_m_y_ammucity_01",
- -- Vehicle="hydra"
- --CheckGroundZ=true,
- },
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, modelHash = "IG_Paper", x = -186.03, y = -891.08, z = 29.34, heading = 49.44, friendly=true},
- {id = 2, realId=2, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -228.69, y = -914.71, z = 32.31, heading = 295.14},
- {id = 3, realId=3, Weapon = 0xBFEFFF6D, modelHash = "s_m_y_xmech_02", x = -228.69, y = -914.71, z = 32.31, heading = 295.14},
- {id = 4, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -134.69, y = -873.15, z = 44.21, heading = 103.3},
- {id = 5, Weapon = 0xB1CA77B1, modelHash = "s_m_y_xmech_02",x = -137.42, y = -867.44, z = 44.21, heading = 97.35},
- {id = 6, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -149.76, y = -855.38, z = 45.03, heading = 4.42},
- {id = 7, Weapon = 0xEFE7E2DF, modelHash = "G_M_M_ChiCold_01", x = -141.88, y = -835.48, z = 44.14, heading = 59.95},
- {id = 8, Weapon = 0xBFEFFF6D, modelHash = "IG_Terry",x = -146.09, y = -857.15, z = 44.24, heading = 149.91},
- {id = 9, Weapon = 0xAF113F99, modelHash = "G_M_M_ChiCold_01", x = -126.59, y = -889.57, z = 44.2, heading = 180.91},
- {id = 10, Weapon = 0x63AB0442, modelHash = "U_M_Y_MilitaryBum", x = -106.92, y = -896.75, z = 45.58, heading = 212.85},
- {id = 11, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -91.24, y = -905.26, z = 44.34, heading = 179.98},
- {id = 12, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = -222.45, y = -925.26, z = 30.15, heading = 247.56},
- {id = 13, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -165.96, y = -931.28, z = 32.99, heading = 134.78},
- {id = 14, Weapon = 0x0C472FE2, modelHash = "CSB_Chin_goon", x = -91.79, y = -893.78, z = 44.22, heading = 331.01 },
- {id = 15, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -129.99, y = -852.73, z = 44.22, heading = 307.19},
- {id = 16, Weapon = 0x05FC3C11, modelHash = "U_M_Y_Tattoo_01", x = -192.68, y = -830.22, z = 30.83, heading = 309.78},
- {id = 17, Weapon = 0xAF113F99, modelHash = "CSB_Cletus", x = -202.63, y = -860.75, z = 30.27, heading = 231.88},
- {id = 18, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -231.49, y = -851.53, z = 30.68, heading = 154.04},
- {id = 19, Weapon = 0x42BF8A85, modelHash = "CSB_Chin_goon", x = -162.67, y = -924.13, z = 29.29, heading = 41.64},
- {id = 20, Weapon = 0x687652CE, modelHash = "s_m_y_xmech_02", x = -135.33, y = -928.82, z = 29.24, heading = 280.32},
- {id = 21, Weapon = 0xB1CA77B1, modelHash = "U_M_Y_Tattoo_01", x = -101.75, y = -898.91, z = 29.26, heading = 169.85 },
- {id = 22, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -122.46, y = -888.78, z = 29.33, heading = 111.7},
- {id = 23, Weapon = 0x05FC3C11, modelHash = "IG_Wade", x = -176.88, y = -892.69, z = 29.34, heading = 253.02},
- {id = 24, Weapon = 0x5EF9FEC4, modelHash = "A_M_Y_SouCent_03", x = -188.44, y = -888.66, z = 29.35, heading = 80.19},
- {id = 25, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -188.3, y = -905.77, z = 29.36, heading = 162.03},
- {id = 25, Weapon = 0x7FD62962, modelHash = "CSB_Cletus", x = -143.8, y = -862.58, z = 29.99, heading = 129.62},
- {id = 26, Weapon = 0x2BE6766B, modelHash = "A_M_Y_SouCent_03", x = -133.85, y = -878.61, z = 29.58, heading = 125.04},
- {id = 27, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -190.4, y = -891.32, z = 29.34, heading = 312.46, dead=true },
- {id = 28, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -187.69, y = -885.32, z = 29.4, heading = 1.64,dead=true},
- {id = 29, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -178.75, y = -901.38, z = 29.36, heading = 186.85,dead=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- --{id = 1, id2 = 1, Vehicle = "cavalcade", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62},
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- } ,
- Mission7 = {
- StartMessage = "A UFO crashed where that UFO cult worships~n~Check it out before the FIB does!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Bad Taste",
- MissionMessage = "Investigate the UFO crash site and take what you can before the FIB gets there",
- Type = "Objective",
- --TargetKillReward = 1500,
- --KillReward = 150,
- SpawnRewardPickups = {"weapon_railgun"},
- Blip = {
- Title = "Objective",
- Position = {x = 1657.106, y = 428.6742, z = 245.6912},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = {x = 1657.106, y = 428.6742, z = 244.6912},
- Size = {x = 7.0, y = 7.0, z = 10.5},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, realId=1, Name = "gr_prop_damship_01a", Position = {x = 1657.106, y = 428.6742, z = 245.6912, heading = 224.7846},dontsetheading=true},
- --gibs
- { id=2, Name = "v_ilev_body_parts", Position = { x = 1630.22, y = 428.15, z = 251.69, heading = 353.62}},
- { id=3, Name = "xm_prop_x17_corpse_03", Position = {x = 1635.0, y = 438.27, z = 250.07, heading = 79.43}},
- { id=4, Name = "v_ilev_body_parts", Position = {x = 1664.32, y = 428.17, z = 244.51, heading = 248.94}},
- { id=5, Name = "xm_prop_x17_corpse_03", Position = {x = 1673.0, y = 402.67, z = 245.63, heading = 238.18 }},
- { id=6, Name = "v_ilev_body_parts", Position = {x = 1661.93, y = 437.68, z = 245.38, heading = 261.63 }},
- { id=7, Name = "v_ilev_body_parts", Position = { x = 1652.93, y = 443.85, z = 247.71, heading = 73.47}},
- { id=8, Name = "xm_prop_x17_corpse_03", Position = {x = 1656.9, y = 418.33, z = 246.06, heading = 170.5}},
- { id=9, Name = "prop_alien_egg_01", Position = { x = 1655.69, y = 427.67, z = 245.93, heading = 378.88}},
- { id=10, Name = "prop_alien_egg_01", Position = {x = 1657.02, y = 431.15, z = 245.82, heading = 225.31 }},
- { id=11, Name = "prop_alien_egg_01", Position = { x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 }},
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 },
- {id = 2, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1645.85, y = 423.42, z = 248.08, heading = 114.23},
- {id = 3, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1655.56, y = 436.08, z = 246.49, heading = 377.0},
- {id = 4, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1666.97, y = 426.35, z = 244.23, heading = 258.76},
- {id = 5, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1707.88, y = 374.8, z = 235.5, heading = 163.28},
- {id = 6, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1636.67, y = 390.01, z = 254.54, heading = 231.38},
- {id = 7, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x= 1632.32, y = 458.72, z = 250.38, heading = 36.5},
- {id = 8, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1664.22, y = 462.28, z = 247.59, heading = 317.14},
- {id = 9, modelHash = "A_F_M_FatCult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
- {id = 10, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
- {id = 11, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
- {id = 12, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
- {id = 13, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- }
- } ,
- Mission8 = {
- StartMessage = "A corporate jet trafficking drugs was shot down~n~by a rival faction~n~Secure the narcotics!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Contra III: The Drug Wars",
- MissionMessage = "Secure the narcotics from the smuggler's jet that was shot down",
- Type = "Objective",
- --TargetKillReward = 1500,
- --KillReward = 150,
- Blip = {
- Title = "Objective",
- Position = {x = 302.86, y = 4373.86, z = 51.61},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = {x = 302.86, y = 4373.86, z = 50.61},
- Size = {x = 7.0, y = 7.0, z = 4.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, Name = "prop_shamal_crash", Position = {x = 302.86, y = 4373.86, z = 51.61, heading = 68.35},dontsetheading=true},
- { id=2, Name = "prop_drug_package", Position = { x = 299.68, y = 4376.15, z = 51.39, heading = 84.56 }},
- { id=3, Name = "prop_drug_package", Position = { x = 300.2, y = 4374.17, z = 51.38, heading = 33.03 }},
- { id=4, Name = "prop_drug_package", Position = { x = 305.34, y = 4374.89, z = 52.0, heading = 209.16 }},
- },
- Events = {
- {
- Type="Paradrop",
- Position = { x = 302.86, y = 4373.86, z = 51.61 },
- Size = {radius=100.0},
- SpawnHeight = 200.0,
- --FacePlayer = true,
- NumberPeds=15,
- },
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- {id = 1, Weapon = 0x687652CE, modelHash = "G_M_M_ChiCold_01", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true },
- {id = 2, Weapon = 0x83BF0278, modelHash = "A_M_M_EastSA_02", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5 },
- {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = 285.49, y = 4351.96, z = 49.05, heading = 326.71 },
- {id = 4, Weapon = 0x05FC3C11, modelHash = "A_M_M_EastSA_02", x = 307.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true },
- {id = 5, Weapon = 0x63AB0442, modelHash = "CSB_Chin_goon", x = 305.16, y = 4385.77, z = 55.02, heading = 56.5 },
- {id = 6, Weapon = 0xB1CA77B1, modelHash = "A_M_Y_SouCent_03", x = 308.16, y = 4382.77, z = 55.02, heading = 156.5 },
- },
- Vehicles = {
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Weapon = 0x687652CE, Vehicle = "barrage", modelHash = "G_M_M_ChiCold_01", ExtraPeds={{id=2,seatid=0}}, x = 295.32, y = 4350.68, z = 49.71, heading = 366.66},
- }
- } ,
- Mission9 = {
- StartMessage = "A mercenary helicoptor was shot down hauling ammo~n~Get the ammunition before the mercs do!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Anyone in Cherno?",
- MissionMessage = "Get the supplies from the crashed helicopter before the mercs secure it",
- Type = "Objective",
- --TargetKillReward = 1500,
- --KillReward = 150,
- Blip = {
- Title = "Objective",
- Position = { x = -1161.0, y = 4569.94, z = 142.64},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -1161.0, y = 4569.94, z = 141.64},
- Size = {x = 6.0, y = 6.0, z = 4.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, Name = "sm_prop_smug_heli", Position = { x = -1161.0, y = 4569.94, z = 142.64, heading = 145.22 }},
- { id=2, Name = "hei_prop_heist_ammo_box", Position = { x = -1159.15, y = 4568.47, z = 142.55, heading = 150.05 }},
- { id=3, Name = "hei_prop_heist_ammo_box", Position = { x = -1162.83, y = 4571.43, z = 142.91, heading = 337.43 }},
- { id=4, Name = "hei_prop_heist_ammo_box", Position = { x = -1163.04, y = 4568.09, z = 142.67, heading = 254.89 }},
- },
- Events = {
- {
- Type="Paradrop",
- Position = { x = -1161.0, y = 4569.94, z = 142.64 },
- Size = {radius=200.0},
- SpawnHeight = 200.0,
- --FacePlayer = true,
- NumberPeds=15,
- },
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- {id = 1, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1170.34, y = 4597.04, z = 177.27, heading = 280.45 },
- {id = 2, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1209.82, y = 4585.97, z = 196.22, heading = 37.46},
- {id = 3, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1181.61, y = 4611.21, z = 172.68, heading = 57.46 },
- {id = 4, Weapon = 0x687652CE, modelHash = "S_M_M_ChemSec_01", x = -1127.46, y = 4617.7, z = 153.66, heading = 161.84},
- {id = 5, Weapon = 0x63AB0442, modelHash = "S_M_M_ChemSec_01", x = -1122.56, y = 4585.95, z = 137.82, heading = 234.6},
- {id = 6, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1159.03, y = 4555.89, z = 140.66, heading = 283.2},
- {id = 7, Weapon = 0xAF113F99, modelHash = "S_M_M_ChemSec_01", x = -1173.78, y = 4564.25, z = 140.33, heading = 273.92 },
- {id = 8, Weapon = 0x83BF0278, modelHash = "S_M_M_ChemSec_01", x = -1165.78, y = 4570.29, z = 142.66, heading = 254.67},
- {id = 9, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1157.42, y = 4573.4, z = 142.85, heading = 204.36},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Vehicle = "valkyrie", modelHash = "S_M_M_ChemSec_01", x = -1166.42, y = 4641.5, z = 145.11, heading = 210.07,driving=true,pilot=true,isAircraft=true},
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- } ,
- Mission10 = {
- StartMessage = "Stop the bandits from taking over the oil fields!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Fury Road",
- MissionMessage = "Stop the bandits from taking over the oil fields",
- --Type = "Assassinate",
- Type = "Assassinate",
- --TargetKillReward = 150,
- --KillReward = 150,
- IsDefend = true,
- Blip2 = {
- Title = "Mission End",
- Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Blip = {
- Title = "Bandit Location",
- Position = { x = 1564.8, y = 3221.98, z = 40.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Marker = {
- Type = 1,
- Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 150.0, y = 150.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,},
- {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- --{id = 8, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1053.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
- --{id = 9, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1054.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
- --{id = 10, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1055.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
- {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true},
- {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true},
- {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true},
- {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true},
- {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true},
- {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true},
- {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true},
- {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true},
- {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true},
- {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true},
- {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true},
- {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true},
- {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true},
- {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true},
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- },
- Mission11 = {
- StartMessage = "The miners dug too greedily.~n~They awoke something in the darkness~n~Find the lost treasure!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Hollow Earth Theory",
- MissionMessage = "Find and retrieve the legendary lost treasure from the abandoned mine",
- Type = "Objective",
- --TargetKillReward = 150,
- --KillReward = 150,
- SpawnRewardPickups = {"weapon_rayminigun","weapon_raypistol","weapon_firework"},
- Blip = {
- Title = "Objective",
- Position = { x = -595.88, y = 2088.7, z = 131.41},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -423.38, y = 2064.82, z = 118.99},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- {id = 1, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -461.9, y = 2057.86, z = 121.63, heading = 203.57,armor=500},
- {id = 2, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -463.17, y = 2056.08, z = 121.79, heading = 205.38,armor=500},
- {id = 3, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -456.42, y = 2052.18, z = 122.36, heading = 154.51,armor=500 },
- {id = 4, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -449.67, y = 2057.85, z = 122.07, heading = 120.81,armor=500},
- {id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
- {id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
- {id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
- },
- Vehicles = {
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- },
- Mission12 = {
- StartMessage = "Rescue the hostages",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Rescue",
- MissionMessage = "Rescue the hostages!",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Capture the objective!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Takeover",
- MissionMessageObj = "Capture the objective!",
- StartMessageAss = "Eliminate the targets!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Elimination",
- MissionMessageAss = "Eliminate the targets",
- RandomMissionDoLandBattle=false, --needed for pier npcs to spawn!
- Type = "Objective",
- --RandomMissionTypes ={"Objective","HostageRescue"},
- IsRandomEvent=true,
- IsRandom = true,
- --RandomMissionTypes ={"Objective"},
- --Config.RandomMissionPositions = {
- --{ x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans
- --}
- --IsDefend = true,
- --IsDefendTarget = true,
- --IsDefendTargetChase = true,
- --IsDefendTargetGotoBlip=true,
- --IsRandomSpawnAnywhere = true,
- --what x and y coordinate range should these mission spawn in?
- --IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
- --RandomLocation = true, --for completely random location..
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Vehicles = {
- --**need a stub entry set for the random prop**
- },
- Events = {
- --**need a stub entry set for the random default event**
- --add custom events for mission with id=1 onwards
- {id = 1,
- Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
- Size = {radius=1000.0},
- SpawnHeight = 200.0,
- FacePlayer = true,
- --NumberPeds=1,
- isBoss=false,
- Target=false,
- SquadSpawnRadius=25.0,
- },
- },
- Pickups = {
- },
- MissionPickups = {
- }
- },
- Mission13 = {
- StartMessage = "Rescue the witness from the police station!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Assault on Precinct 13",
- MissionMessage = "Stop the terrorists from eliminating the important witness",
- Type = "Assassinate",
- --TargetKillReward = 150,
- --KillReward = 150,
- IsDefend = true,
- IsDefendTarget = true,
- IsDefendTargetRescue = true,
- IsDefendTargetChase = true,
- Blip2 = {
- Title = "Protect the witness",
- Position = { x = 459.26, y = -997.97, z = 24.91},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -423.38, y = 2064.82, z = 118.99},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
- },
- Pickups = {
- },
- MissionPickups = {
- },
- IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
- --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
- {id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 258.54},
- --{id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "windsor", modelHash = "ig_bankman",heading = 283.22,}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
- },
- Peds = {
- {id = 1, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1.0,target=true},
- {id = 2, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1.0,target=true},
- {id = 3, Weapon = 0xCD274149, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1.0,target=true },
- {id = 4, Weapon = 0x1B06D571, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1.0,target=true},
- {id = 5, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1.0,target=true},
- {id = 6, Weapon = 0xCD274149, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1.0,target=true},
- {id = 7, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1.0,target=true },
- --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1},
- --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
- --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
- --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
- },
- Vehicles = {
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- },
- Mission14 = {
- StartMessage = "Help the road warrior survive the bandits!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "The Road Warrior",
- MissionMessage = "Help the road warrior survive the bandits!",
- --Type = "Assassinate",
- Type = "Assassinate",
- --TargetKillReward = 150,
- --KillReward = 150,
- IsDefend = true,
- IsDefendTarget = true,
- --IsDefendTargetChase = true, --**Peds and vehicles chase target. NOTE: for vehicles to chase, target needs to be in a vehicle**
- IsDefendTargetRescue = true, --**Rescuing the target wins the mission, like a hostage rescue
- --Makes NPCs go to Blip location, and Target go from Blip2 to Blip location, when IsDefendTargetChase=true, NPCs chase Target instead
- IsDefendTargetGotoBlip = true,
- Blip2 = {
- Title = "Protect the road warrior",
- Position = {x = 1872.28, y = 3219.21, z = 45.4}, --{x = 1453.72, y = -2282.69, z = 67.47}, x = 1872.28, y = 3219.21, z = 45.4
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Blip = {
- Title = "Mission End",
- Position = {x = 1416.86, y = 6591.29, z = 12.92}, --{ x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 38,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Marker = {
- Type = 1,
- Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 150.0, y = 150.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- },
- IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
- --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
- --{id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 372.55},
- {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 283.22,armor=100}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,},
- {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
- {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
- {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true},
- {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true},
- {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true},
- {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true},
- {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true},
- {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true},
- {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true},
- {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true},
- {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true},
- {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true},
- {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true},
- {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true},
- {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true},
- {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true},
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- },
- Mission15 = {
- StartMessage = "Protect the secret agent from the terrorists!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Fast and Furious",
- MissionMessage = "Stop the terrorists from eliminating the secret agent who stole their secrets",
- Type = "Assassinate",
- --TargetKillReward = 150,
- --KillReward = 150,
- IsDefend = true,
- IsDefendTarget = true,
- IsDefendTargetRescue = true,
- IsDefendTargetChase = true,
- --[[
- Blip = {
- Title = "Mission Start",
- Position = { x = 44.29, y = 6423.54, z = 31.3},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },]]--
- Blip2 = {
- Title = "Protect the target",
- Position = { x = 44.29, y = 6423.54, z = 31.3},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -423.38, y = 2064.82, z = 118.99},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = {x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- --{ id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
- },
- Pickups = {
- },
- MissionPickups = {
- },
- IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
- --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
- --{id = 1, Weapon = 0x2BE6766B, modelHash = "ig_mp_agent14", heading = 258.54},
- {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 132.01,armor=100,driving=true}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
- },
- Peds = {
- --{id = 1, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24,},
- --{id = 2, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, },
- --{id = 3, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, },
- --[[
- {id = 1, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1},
- {id = 2, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1},
- {id = 3, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1 },
- {id = 4, Weapon = 0x2BE6766B, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1},
- {id = 5, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1},
- {id = 6, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1},
- {id = 7, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1 },
- ]]--
- --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1},
- --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
- --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
- --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
- },
- Vehicles = {
- {id = 1, id2 = 1, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24, movespeed=120.0, conqueror=true,driving=true,target=true},
- {id = 2, id2 = 2, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, movespeed=120.0, conqueror=true,driving=true,target=true},
- {id = 3, id2 = 3, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, movespeed=120.0, conqueror=true,driving=true,target=true},
- }
- },
- Mission16 = {
- StartMessage = "Stop the mercenaries from taking over Los Santos!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Battle for Los Santos",
- MissionMessage = "Stop the mercenaries from taking over Los Santos!",
- --Type = "Assassinate",
- Type = "Assassinate",
- --TargetKillReward = 150,
- --KillReward = 150,
- IsDefend = true,
- Blip2 = {
- Title = "Mission End",
- Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Blip = {
- Title = "Defend",
- Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Marker = {
- Type = 1,
- Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 150.0, y = 150.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80,
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
- Props = {
- },
- Pickups = {
- },
- MissionPickups = {
- },
- Peds = {
- },
- Vehicles = {
- -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
- --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
- --vehicles are not consistent, so use ExtraPeds at your own discretion.
- --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
- {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = -909.58, y = -3472.0, z = 13.94, heading = 320.58,target=true,}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
- {id = 2, id2 = 2, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = 1255.7, y = -3334.67, z = 5.8, heading = 357.43,target=true,},
- {id = 3, id2 = 3, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = 285.41, y = -3304.03, z = 5.62, heading = 352.1, target=true,},
- {id = 4, id2 = 4, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2616.08, y = 2971.87, z = 16.68, heading = 172.79, target=true,},
- {id = 5, id2 = 5, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = 216.18, y = 3134.58, z = 42.35, heading = 184.52, target=true,},
- {id = 6, id2 = 6, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01",x = 2906.09, y = 4446.63, z = 48.17, heading = 107.07,target=true,},
- {id = 7, id2 = 7, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = -385.54, y = 5994.55, z = 31.47, heading = 134.79, target=true,conqueror=true},
- {id = 8, id2 = 8, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = 1323.05, y = 6485.61, z = 19.99, heading = 256.07, target=true,conqueror=true},
- {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -101.92, y = -1144.27, z = 550.79, heading = 268.87,movespeed=120.0, driving=true,isAircraft=true,target=true},
- {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -229.57, y = -670.27, z = 380.46, heading = 78.99,movespeed=120.0, driving=true,isAircraft=true,target=true},
- -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
- }
- },
- Mission17 = {
- StartMessage = "Rescue the hostages",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Rescue",
- MissionMessage = "Rescue the hostages!",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Capture the objective!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Takeover",
- MissionMessageObj = "Capture the objective!",
- StartMessageAss = "Eliminate the targets!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Elimination",
- MissionMessageAss = "Eliminate the targets",
- Type = "Objective", --placeholder
- RandomMissionDoLandBattle = true,
- IsRandom = true,
- IsRandomEvent=true,
- --RandomMissionBoat={"apc"},
- --IsDefend = true,
- --IsDefendTarget = true,
- --IsDefendTargetChase = true,
- --IsDefendTargetGotoBlip=true,
- IsRandomSpawnAnywhere = true,
- --what x and y coordinate range should these mission spawn in?
- IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
- --RandomLocation = true, --for completely random location..
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Vehicles = {
- --**need a stub entry set for the random prop**
- },
- Events = {
- --**need a stub entry set for the random default event**
- --add custom events for mission with id=1 onwards
- {id = 1,
- Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
- Size = {radius=1000.0},
- SpawnHeight = 200.0,
- FacePlayer = true,
- --NumberPeds=1,
- isBoss=false,
- Target=false,
- SquadSpawnRadius=25.0,
- },
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Pickups = {
- },
- MissionPickups = {
- }
- },
- Mission18 = {
- StartMessage = "New Mission",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Extraction",
- MissionMessage = "New Mission",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Capture the objective!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Takeover",
- MissionMessageObj = "Capture the objective!",
- StartMessageAss = "Rescue the target!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Extraction",
- MissionMessageAss = "Rescue the target!",
- Type = "Assassinate",
- RandomMissionTypes ={"Assassinate"},
- IsRandom = true,
- IsDefend = true,
- IsDefendTarget = true,
- --IsDefendTargetChase = true,
- IsDefendTargetGotoBlip=true,
- RandomMissionTypes = {"Assassinate"},
- --IsRandomSpawnAnywhere = true,
- --what x and y coordinate range should these mission spawn in?
- IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
- --RandomLocation = true, --for completely random location..
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Blip2 = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Pickups = {
- },
- MissionPickups = {
- },
- RandomMissionPositions = {
- { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Extraction",
- Blip2 = {
- Title = "Mission Start",
- Position = { x = -1389.86, y = -388.47, z = 36.7}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
- Icon = 309,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Blip = {
- Title = "Defend The Target",
- Position = {x = 103.87, y = -1001.07, z = 29.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- --[[
- Marker = {
- Type = 1,
- Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 10.0, y = 10.0, z = 5.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },]]--
- DefendTargetInVehicle = true,
- },
- { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Extraction",
- Blip2 = {
- Title = "Mission Start",
- Position = { x = 2365.07, y = 2958.56, z = 49.06}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
- Icon = 309,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- Blip = {
- Title = "Defend The Target",
- Position = {x = 1155.28, y = 3031.23, z = 40.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- --[[
- Marker = {
- Type = 1,
- Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 10.0, y = 10.0, z = 5.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },
- ]]--
- DefendTargetInVehicle = true,
- --DefendTargetVehicleIsAircraft = true,
- },
- }
- },
- Mission19 = {
- StartMessage = "Rescue the hostages",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Warfare",
- MissionMessage = "Rescue the hostages!",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Capture the objective!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Warfare",
- MissionMessageObj = "Capture the objective!",
- StartMessageAss = "Eliminate the targets!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Warfare",
- MissionMessageAss = "Eliminate the targets",
- --RandomMissionWeapons = {0x63AB0442},
- Type = "Objective",
- IsRandom = true,
- IsRandomEvent=true,
- --IsDefend = true,
- --IsDefendTarget = true,
- --IsDefendTargetChase = true,
- --IsDefendTargetGotoBlip=true,
- IsRandomSpawnAnywhere = true,
- RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work
- RandomMissionMaxPedSpawns = 75,
- RandomMissionMinPedSpawns = 50,
- RandomMissionMaxVehicleSpawns = 6,
- RandomMissionMinVehicleSpawns = 3,
- RandomMissionChanceToSpawnVehiclePerTry = 100,
- RandomMissionAircraftChance = 30,
- MissionLengthMinutes = 60,
- SafeHouseVehiclesMaxClaim = 3,
- SafeHouseVehicleCount = 9,
- SafeHouseAircraftCount = 3,
- SafeHouseBoatCount = 3,
- --SafeHouseVehicles ={'rcbandito'},
- --RandomMissionVehicles={"tampa3"},
- --RandomMissionAircraft={"volatol"},
- --what x and y coordinate range should these mission spawn in?
- IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
- --RandomLocation = true, --for completely random location..
- --RandomMissionPeds = {"mp_m_freemode_01"},
- --RandomMissionAircraft = {"bombushka"},
- --RandomMissionVehicles = {"pounder2"},
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Events = {
- --**need a stub entry set for the random default event**
- --add custom events for mission with id=1 onwards
- {id = 1,
- Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
- Size = {radius=1000.0},
- SpawnHeight = 200.0,
- FacePlayer = true,
- --NumberPeds=1,
- isBoss=false,
- Target=false,
- SquadSpawnRadius=25.0,
- },
- },
- Vehicles = {
- --**need a stub entry set for the random prop**
- },
- Pickups = {
- },
- MissionPickups = {
- }
- },
- Mission20 = {
- StartMessage = "New Mission",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Extraction",
- MissionMessage = "New Mission",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Capture the objective!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Takeover",
- MissionMessageObj = "Capture the objective!",
- StartMessageAss = "Rescue the target!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Extraction",
- MissionMessageAss = "Rescue the target!",
- Type = "Assassinate",
- IsRandom = true,
- RandomMissionTypes ={"Assassinate"},
- IsDefend = true,
- IsDefendTarget = true,
- IsDefendTargetRescue = true,
- IsDefendTargetChase = true,
- --IsDefendTargetGotoBlip=true,
- --TeleportToSafeHouseOnMissionStart = false,
- RandomMissionSpawnRadius = 100.0, --keep a float for enemy ped wandering to work
- RandomMissionMaxPedSpawns = 10,
- RandomMissionMinPedSpawns = 10,
- RandomMissionMaxVehicleSpawns = 0,
- RandomMissionMinVehicleSpawns = 0,
- RandomMissionChanceToSpawnVehiclePerTry = 100,
- RandomMissionAircraftChance = 0,
- RandomMissionWeapons = {0xDD5DF8D9,0x99B507EA,0xCD274149,0x1B06D571},
- --IsRandomSpawnAnywhere = true,
- --what x and y coordinate range should these mission spawn in?
- --RandomLocation = true, --for completely random location..
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Blip2 = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Pickups = {
- },
- MissionPickups = {
- },
- RandomMissionPositions = {
- { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Extraction",
- Blip2 = { --safehouse blip
- Title = "Mission Start",
- Position = { x = 31.0, y = -767.1, z = 44.24}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- --[[ Marker = {
- Type = 1,
- Position = {x = 31.0, y = -767.1, z = 44.24}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 10.0, y = 10.0, z = 5.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },]]--
- --DefendTargetInVehicle = true,
- },
- { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Extraction",
- Blip2 = {
- Title = "Mission Start",
- Position = { x = -547.74, y = -1477.3, z = 10.14}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- --[[Marker = {
- Type = 1,
- Position = { x = -547.74, y = -1477.3, z = 10.14}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 10.0, y = 10.0, z = 5.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 200.0,
- },]]--
- --DefendTargetInVehicle = true,
- --DefendTargetVehicleIsAircraft = true,
- },
- },
- },
- -- uncomment if you have red dead desert map installed: https://github.com/KSA01/Red-Dead-Desert
- --[[
- Mission21 = {
- StartMessage = "Recapture the prison colony Westworld from the convict uprising!",
- FinishMessage = "Mission Completed!",
- MissionTitle = "Westworld",
- MissionMessage = "Recapture the prison colony Westworld from the convict uprising",
- --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
- --The real messages (values above), will be set to the below, based on which Type
- StartMessageObj = "Recapture the prison colony Westworld from the convict uprising!",
- FinishMessageObj = "Mission Completed!",
- MissionTitleObj = "Westworld",
- MissionMessageObj = "Recapture the prison colony Westworld from the convict uprising",
- StartMessageAss = "Recapture the prison colony Westworld from the convict uprising!",
- FinishMessageAss = "Mission Completed!",
- MissionTitleAss = "Westworld",
- MissionMessageAss = "Recapture the prison colony Westworld from the convict uprising",
- --RandomMissionWeapons = {0x63AB0442},
- Type = "Objective",
- IsRandom = true,
- RandomMissionTypes ={"Objective"},
- --IsDefend = true,
- --IsDefendTarget = true,
- --IsDefendTargetChase = true,
- --IsDefendTargetGotoBlip=true,
- IsRandomSpawnAnywhere = true,
- UseSafeHouseLocations = false,
- RandomMissionDoLandBattle = true,
- RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work
- RandomMissionMaxPedSpawns = 75,
- RandomMissionMinPedSpawns = 50,
- RandomMissionMaxVehicleSpawns = 6,
- RandomMissionMinVehicleSpawns = 3,
- RandomMissionChanceToSpawnVehiclePerTry = 100,
- RandomMissionAircraftChance = 25,
- MissionLengthMinutes = 60,
- SafeHouseVehiclesMaxClaim = 3,
- SafeHouseVehicleCount = 9,
- SafeHouseAircraftCount = 3,
- SafeHouseBoatCount = 3,
- RandomMissionPeds = {"s_m_y_prismuscl_01","u_m_y_prisoner_01","s_m_y_prisoner_01"},
- --what x and y coordinate range should these mission spawn in?
- IsRandomSpawnAnywhereCoordRange = {xrange={4647,7756},yrange={-1181,1950}},
- --RandomLocation = true, --for completely random location..
- Blip = {
- Title = "Objective",
- Position = { x = -10000, y = 0, z = 0},
- Icon = 58,
- Display = 4,
- Size = 1.2,
- Color = 1,
- },
- Marker = {
- Type = 1,
- Position = { x = -10000, y = 0, z = 0},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 100, g = 100, b = 204},
- DrawDistance = 100.0,
- },
- BlipS = { --safehouse blip
- Title = "Mission Safehouse",
- Position = {x = 6605.16, y = -787.53, z = 23.78}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 417,
- Display = 4,
- Size = 1.2,
- Color = 2,
- Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
- },
- MarkerS = { --safehouse marker
- Type = 1,
- Position = { x = 6605.16, y = -787.53, z = 22.78}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Size = {x = 6.0, y = 6.0, z = 2.0},
- Color = {r = 117, g = 218, b = 255},
- DrawDistance = 200.0,
- },
- BlipSL = { --safehouse Vehicle blip
- Title = "Mission Vehicle Safehouse",
- Position = {x = 6837.65, y = -942.43, z = 31.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 421,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- BlipSB = { --safehouse boat blip
- Title = "Mission Boat Safehouse",
- Position = {x = 6992.71, y = -1301.72, z = 0.28}, --{ x = 1944.96, y = 3150.6, z = 46.77},
- Icon = 404,
- Display = 4,
- Size = 1.2,
- Color = 3,
- Alpha =80,
- },
- Props = {
- --**need a stub entry set for the random prop**
- { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Peds = {
- --**need a stub entry set for the random ped hostage for HostageRescue=true**
- {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
- },
- Pickups = {
- },
- MissionPickups = {
- }
- },
- ]]--
- }}
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