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Oct 14th, 2019
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  1. Majesty and krew!
  2. This set was inspired by the “king” role on the kickstarter.
  3. Protect the king!
  4. Give the king info!
  5. Let’s fuckin kill the king!
  6.  
  7.  
  8.  
  9. Townsfolk (13):
  10. Majesty - Each night, you receive information from your subjects. There is always some Majesty in the setup. If poisoned, you receive false information.
  11. Prince - If the Majesty dies, you become the Majesty.
  12. Herald - You start knowing one Majesty.
  13. Knight - Each night, choose another player. If they are a townsfolk, the Majesty learns their character.
  14. Bishop - Each night, choose another player. If they are a minion, the Majesty learns their character.
  15. Vassal - Each night, choose another player. If they are an outsider, the Majesty learns their character.
  16. Queen - The Majesty learns how many players next to you are evil each night.
  17. Chamberlain - As long as you are alive, the Majesty is unaffected by evil abilities.
  18. Princess - If the Majesty dies at night, choose a player. Learn their character.
  19. Cup-Bearer - Once per day, you may publicly offer someone a cup. If they accept, they die if they are not good. Result is reversed if you are poisoned.
  20. Friar - On the first night, choose another player. When one of you dies, the other learns their alignment.
  21. Scribe - You start knowing 3 players that are each different character types (townsfolk, outsider, minion, demon).
  22. Food Taster - Each night, choose another player. Until the next night, any abilities that affect them instead affect you.
  23.  
  24. Outsiders (4):
  25. Pretender - You believe you are the Majesty and register as them. Each night, You receive false information from your subjects. Majesty might not be in play.
  26. Pawn - You gain a non-Majesty townsfolk role but do not know its ability.
  27. Maiden - The first non-Majesty to nominate you becomes evil. You can’t nominate yourself even when poisoned.
  28. ?? -
  29.  
  30. Minions (4):
  31. Charlatan - Each night, choose a character or number. Your information will replace Majestic information of that type.
  32. Scoundrel - Once per day, you may publicly offer someone a cup. If they accept, they die if they are good. You may appear as good.
  33. Wretch - ???
  34. Usurper - Evil wins if the Majesty dies. If Morgana is in play, instead only you win.
  35.  
  36. Demons (4):
  37. Ysbaddaden - Each night*, choose someone else to kill. Learn the Majesty on the first night. You register as a Majesty and receive information from your subjects.
  38. Draco - Each night*, choose someone to kill. Once, you may instead choose a living player and their neighbors.
  39. Jabberwocky - Each night*, choose someone to kill. Every other night all townsfolk are poisoned (starting either the first or second night).
  40. Morgana v2 - Each night*, choose someone to kill. All players except Majestys are evil. If the Majestys die, evil loses. If the Majesty's vote only you while 5 or fewer players live, they win.
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