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- Majesty and krew!
- This set was inspired by the “king” role on the kickstarter.
- Protect the king!
- Give the king info!
- Let’s fuckin kill the king!
- Townsfolk (13):
- Majesty - Each night, you receive information from your subjects. There is always some Majesty in the setup. If poisoned, you receive false information.
- Prince - If the Majesty dies, you become the Majesty.
- Herald - You start knowing one Majesty.
- Knight - Each night, choose another player. If they are a townsfolk, the Majesty learns their character.
- Bishop - Each night, choose another player. If they are a minion, the Majesty learns their character.
- Vassal - Each night, choose another player. If they are an outsider, the Majesty learns their character.
- Queen - The Majesty learns how many players next to you are evil each night.
- Chamberlain - As long as you are alive, the Majesty is unaffected by evil abilities.
- Princess - If the Majesty dies at night, choose a player. Learn their character.
- Cup-Bearer - Once per day, you may publicly offer someone a cup. If they accept, they die if they are not good. Result is reversed if you are poisoned.
- Friar - On the first night, choose another player. When one of you dies, the other learns their alignment.
- Scribe - You start knowing 3 players that are each different character types (townsfolk, outsider, minion, demon).
- Food Taster - Each night, choose another player. Until the next night, any abilities that affect them instead affect you.
- Outsiders (4):
- Pretender - You believe you are the Majesty and register as them. Each night, You receive false information from your subjects. Majesty might not be in play.
- Pawn - You gain a non-Majesty townsfolk role but do not know its ability.
- Maiden - The first non-Majesty to nominate you becomes evil. You can’t nominate yourself even when poisoned.
- ?? -
- Minions (4):
- Charlatan - Each night, choose a character or number. Your information will replace Majestic information of that type.
- Scoundrel - Once per day, you may publicly offer someone a cup. If they accept, they die if they are good. You may appear as good.
- Wretch - ???
- Usurper - Evil wins if the Majesty dies. If Morgana is in play, instead only you win.
- Demons (4):
- Ysbaddaden - Each night*, choose someone else to kill. Learn the Majesty on the first night. You register as a Majesty and receive information from your subjects.
- Draco - Each night*, choose someone to kill. Once, you may instead choose a living player and their neighbors.
- Jabberwocky - Each night*, choose someone to kill. Every other night all townsfolk are poisoned (starting either the first or second night).
- Morgana v2 - Each night*, choose someone to kill. All players except Majestys are evil. If the Majestys die, evil loses. If the Majesty's vote only you while 5 or fewer players live, they win.
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